Listening to the whiners opened Pandora's box

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Fae_Lyth#6750 wrote:
Since I'm being accused of "gateekeping fun":

How fun is it to one-click zoom every boss from act 1 on, instead of engaging with the fight, having the mechanics click and overcoming it?

Is it "fun" to play piñata simulator and swim in overpowered gear from lv 5 on?

I would like into perspective that the "difficulty" you're complaining about takes 15 seconds to kill with average loot.

That's how we got here in the first place: because PoE1 players became so used to clicking 1 button on someone elses build and one-tapping every boss without understanding a single game mechanic that the moment they are left to come up with strategies on their own for 3 days in a new game, they're rioting.

https://youtu.be/dEk-ocj8k3Y

Is this fun for you? Genuine question.
Is this what you think is the intended experience?


Not a single lie was told. +1.
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With bosses it's dodging and moving that's key if not abusing 1-shots or anything. I think the intent is dodge or die, tbh. You can take a hit or two with gear, but I don't think we'll see face tanking return beyond bugs getting worked out.


I agree with your analysis on the reality of the game [and likely Dev intent].

The thing is IF the devs are going to make my defensive & recovery passives, gear, and skills worthless in the face of a boss AND if bosses are key to success then I need to be able to reasonably avoid 99.9% of those sorts of attacks OR I need to have a way for those ability sequences to never fire to start with.

That's where I'm most disappointed in the game as-is. While I feel parts of the game are what I'd like [scarce enough loot, need to be careful while mapping, important to synergize gear+passives+skills, etc.] the bossing piece of the puzzle breaks all of the other good parts of the game [IMHO] ... YMMV
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Jayserix#4932 wrote:
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auspexa#1404 wrote:
this game went downhill real fast lmao

whenever I click a stream it's some one button deadeye build running at light speed, one shotting the entire screen and getting 20 items from one big pack

idk how the game can be in such a terrible state after going through multiple closed beta tests. genuinely don't understand why they decided to separate poe 2 if it's going to be the same shit


Wait you weren't telling us 3 days ago that the game wouldn't change ?


I think you're confusing major changes to the entire identity of a game to static updates and improvements that would build upon that identity. Of course the game was going to be updated, it's EA. There's bugs. Things to improve etc. That is an entirely different thing, than gutting it and making it feel boring and akin to D4 at best.
Whenever people complain about the "hardcore, unbestable difficulty that the evil top 1% super sweaty hardcore people are gatekeeping", please always keep in mind that this is what they are refering to:

https://youtu.be/dEk-ocj8k3Y

For reference.
Last edited by Fae_Lyth#6750 on Dec 11, 2024, 10:48:20 PM
Difficulty seemed fine, and I say this as a useless blood mage using chaos spells. I cleared act 1 cruel recently.

Loot however....not so much. Most of my best items were bought off vendor and then had exalts tossed at it, still had blues on in cruel. It was actually pathetic.
The more More you have, the less Less matters
Difficulty seemed fine up to this point, and I say this as a useless blood mage using chaos spells. I cleared act 1 cruel recently. Generally only died to a boss one time at most and learned the one thing I had to avoid at all costs or ran out of flask charges from casting my own overexpensive life cost spells.

Loot however....not so much. Most of my best items were bought off vendor and then had exalts tossed at it, still had blues on in cruel. It was actually pathetic.
The more More you have, the less Less matters
Last edited by Avereth12#6754 on Dec 11, 2024, 10:51:30 PM
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I think that's unfortunate. There should be multiple ways to survive. For high mobility characters with high evasion, dodge away. With tanks that have high armor, they should be able to take the hits. For squishy magic users, having crowd control spells and abilities should be the survival strategy.

That would make each class not only viable, but play distinctly, which only adds to replayability.

Just my thoughts.



I generally agree with your view that in a perfect world there should be more than one way to deal with a boss:

1. Preventing the boss from launching [almost any] dodge-or-die
2. Being able to [almost perfectly] avoid the extra-deadly attacks
3. Being able to tank those attacks enough so recovery is a factor
4. Killing the boss before it knows you're there
5. Some combination of the above

If I try to factor in "dev intent" and my wish to have both PoE1 and PoE2 scratch-different-itches I'm not as wild about 3 & 4. I'm more than happy to discuss 1, 2 or a combination of 1&2 as my preference with 4 as a fallback.
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Jayserix#4932 wrote:
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auspexa#1404 wrote:
this game went downhill real fast lmao

whenever I click a stream it's some one button deadeye build running at light speed, one shotting the entire screen and getting 20 items from one big pack

idk how the game can be in such a terrible state after going through multiple closed beta tests. genuinely don't understand why they decided to separate poe 2 if it's going to be the same shit


Wait you weren't telling us 3 days ago that the game wouldn't change ?


I think you're confusing major changes to the entire identity of a game to static updates and improvements that would build upon that identity. Of course the game was going to be updated, it's EA. There's bugs. Things to improve etc. That is an entirely different thing, than gutting it and making it feel boring and akin to D4 at best.


Can someone actually answer why they think ruthless levels of difficulty and loot would work as a main game when PoE1 moved away from such in beta and when added back it it gets barelu any play.

If making loot more plentiful makes the game easier then the difficulty is artificial and numbers based rather than actually skill based. There is a reason games that claim fair but high difficulty don't rely heavily on rng gear and often shy away from gear being such a large part of your character power
All i want is a way to respec my character that got bricked by a nerf with 10k gold in his pocket…
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I'm unsure as to why some people are just outright denying what is going on and what we can easily measure and determine is going on. If you played at launch, go back and create a new character and tell me that the first boss and Clearfell for example are not 10x more easier than what it was. To a trivial degree.



To be fair if someone started play on launch and played a lot during the weekend if they rerolled into the same build it would be a lot easier simply because they were more familiar with the game, boss moves, etc.


Do I think having the chance to get better gear [even super early] would help?? I'll answer "of course" ... better gear implies that you can kill the boss faster, that you can better survive abilities, and that you can recover better from any damage taken.


Combine the two items above and I'd be shocked if Early to mid A1 wasn't clearly easier [maybe not 10x but certainly a noticeable change]


While loot in an ARPG is generally good and I wouldn't argue against it I'd happily trade most of my loot to actually address some gripes I have about dodge-or-die mechanics .. esp. those that are not telegraphed well but that's a separate conversation.

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