Listening to the whiners opened Pandora's box

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Phrazz#3529 wrote:
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I had one rare piece finally fall at level 7 or so and was overjoyed when it dropped and was a good fit for my build.


...And I'm level 50 and still haven't dropped a single rare that was "a good fit for my build" or that was better than a semi-crappy blue item I was wearing. Understand that people have different experiences and a discussion will be a bit easier.


Did you try crafting your own?
I'm not being cheeky, genuinely asking.
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Fae_Lyth#6750 wrote:
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Phrazz#3529 wrote:
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I had one rare piece finally fall at level 7 or so and was overjoyed when it dropped and was a good fit for my build.


...And I'm level 50 and still haven't dropped a single rare that was "a good fit for my build" or that was better than a semi-crappy blue item I was wearing. Understand that people have different experiences and a discussion will be a bit easier.


Did you try crafting your own?
I'm not being cheeky, genuinely asking.


Crafting is literally the same a getting a ground drop in this game, so how would that help them?

ty! you echo some of my sentiments. I made a similar post about ''toxic streamers'' ruining the game. i hope ggg can stick to their vision and maintain a somewhat challenging and more balanced game than appeal to the niche poe1 power god gamer demographic. those players want to press one button and have the whole screen die.


if leveling is an issue... for this much longer campaign... and leveling that 4th, 5th, 6th char is too much.... maybe GGG can give us one L30 character as long as we beat the campaign?

hmm. i wonder.




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Fae_Lyth#6750 wrote:
It seems like the "There is no loot in this game" and "Bosses too hard" crowd (most of who, I assume, haven't even played a single hour of this game, and only jumped on the complain train) has won.

I just reached the graveyard in act 1 on an alt, and have 5 Orbs of Transmutation + Augmentation each, 3 Regal Orbs and 1 Exalt Orb.

Every boss (I fought 4 until now) dropped 1-2 yellows and 1-2 blues on top of 1-2 skill gems each.

The game is even more trivial now than it was before.
Every single one of my minion one-shots trashmobs (including even the Skeletal Warriors from the sceptre), and bosses die in very few seconds.
I can't even Contagion + Essence Drain, because the entire mob pack is dead before I can click the 2nd spell.

And it's not even the reduced difficulty itself that worries me so, but the fact that they opened Pandora's box. They gave in now, but the complainers will never stop asking for more ridiculous demands each time.

Do you think they will stop here? Of course not.
It will be "still too difficult", and after the next nerf, it will be "still too difficult", because those demands weren't based on reason or experience in the first place.

This was a step in the wrong direction. I genuinely hope they revert it.

And yes, of course I understand that the reason they complain about "difficulty" isn't that it's difficult per se, but that they have to engage with it more than just skipping it in the first place.

They don't even want the game. They're complaining about not being able to skip half of it, and no-backbone-GGG decided to give in.

The blatant disregard for the campaign GGG put god knows how many hours into is saddening.

EDIT:

https://ibb.co/JBLw7t7

Do you find this to be reasonable drops at level 10?
And yes, all bosses looked like this, even minor map bosses.

https://youtu.be/MpFYIYxoc50

This is my gear at level 10.

EDIT:

They always move the goalpost because they never had a point to begin with.

They say the campaign is too hard.
When you show them evidence it's not, they'll dismiss it and say "come back when you're done with maps", or "look how much money I spent on supporter packs, therefore I am correct" (lol?)

They say the loot is too little.
When you show them evidence it's not, they'll say you're just lucky.

They complain about minion witch (of all classes).
When you show them evidence that minions are good and offer help, they'll reject it, and say you're just using OP stuff.

They say that we are "sweaty hardcore players wanting to gatekeep".
When you show them that the "difficulty" they mean is bosses that melt down in 5 seconds due to the busted gear we're showered with, they'll come up with another bullshit reason or excuse why you're actually wrong.

You can't have a reasonable discussion with them, because to them it's not about finding out the truth.
They're trolls.

You can give them all the help and show them all the evidence that and why their point is incorrect, and the only thing they will do is move the goalpost.

And this is why GGG has opened the door for people to seek to ruin a wonderful game. Because their demands are never going to stop. You give them this, and they'll want more. They'll always move the goalpost.
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Fae_Lyth#6750 wrote:
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Phrazz#3529 wrote:
"
I had one rare piece finally fall at level 7 or so and was overjoyed when it dropped and was a good fit for my build.


...And I'm level 50 and still haven't dropped a single rare that was "a good fit for my build" or that was better than a semi-crappy blue item I was wearing. Understand that people have different experiences and a discussion will be a bit easier.


Did you try crafting your own?
I'm not being cheeky, genuinely asking.


Everytime someone calls smashing orbs into items for a random chance that is no better than gear drop, crafting, a puppy dies. PoE1 has better "crafting" than this. Gacha games whose entire existence is to milk you for money have better "crafting" than this game.
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Nothv13#0740 wrote:


Everytime someone calls smashing orbs into items for a random chance that is no better than gear drop, crafting, a puppy dies. PoE1 has better "crafting" than this. Gacha games whose entire existence is to milk you for money have better "crafting" than this game.


Soo...? You didn't?
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Fae_Lyth#6750 wrote:
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Nothv13#0740 wrote:


Everytime someone calls smashing orbs into items for a random chance that is no better than gear drop, crafting, a puppy dies. PoE1 has better "crafting" than this. Gacha games whose entire existence is to milk you for money have better "crafting" than this game.


Soo...? You didn't?


I did. got nothing useful since there is no way to guarantee anything. It is literally just loot drops with extra steps.
I offered this solution that might help ALL gamers honestly. the ones who claim the game is too hard and the ones who claim it's too easy:



Leveling Solution:
Let me know what you think and please share your own ideas. Because I do envision this being a problem.


i hope ggg can stick to their vision and maintain a somewhat challenging and more balanced game than appeal to the niche poe1 power god gamer demographic. those players want to press one button and have the whole screen die. Those players speed through the poe1 campaign rapidly and i can't blame them on that front since we played that content far too many times.

so here is one solution for reducing the tediousness of replaying the campaign over and over again: if leveling is an issue... for this much longer campaign... and by now for some of us leveling that 4th, 5th, 6th char is too much.... maybe GGG can give us one L30 character as long as we beat the campaign? For each character that starts at L1 and beats the campaign we get one choice of a new character that starts at L30 with blue gear?

Let me know what you think! Because I have to admit... life is short. I can't justify creating AND leveling so many characters.. I will have to settle on 2 or 3 and hope i really enjoy them. Something like this could be a great solution. So every other character you would still have to start at Level 1. So you still would have to experience the start of the campaign but every other character could start at L30.


Any other ideas? Feel free to share.
Last edited by IcyMistV#5121 on Dec 13, 2024, 11:23:13 PM
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SerialF#4835 wrote:
plays minion build wich is the archetype that seems to be the most busted

complains the game is too easy.

classic.


play sorc dude.



Schrödinger's Witch

https://ibb.co/9pYtCBk

https://ibb.co/8M2rfBm

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Nothv13#0740 wrote:
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Fae_Lyth#6750 wrote:



I agree with your conclusion that higher difficulty bosses should not be early.
I just don't think the campaign bosses were particularly difficult.
Yes, you will die maybe 2-3 times, then figure out how the mechanic works and progress. I think that's fine.


Difficulty of the campaign bosses rely almost entirely on whether you are getting gear or not. Get blessed with gear and you can pretty much just blow through them. Get cursed with no gear and it is suffering.


This, exactly.

I had many playthrough now with the same class and that's exactly my experience.
95% of the difficulty is based on whether or not I dropped good gears early on.
I am not a very good player and apparently not a very good build maker. While your minions oneshot white mobs, I have an attack-focused build but plain weapon attack would need 5-10 hits to kill a white mob.
I did not feel the gear buff much, I do not feel that gear is helping me a lot. For all I care the loot buff can be reverted.

But I think the issue of gameplay in maps being so close to PoE1 has nothing to do with loot buff or other post-launch changes. PoE2 simply has a lot of synergy effects to abuse, even though a lot has been toned down compared to PoE1. With this much scaling and synergy available, some builds will simply be exponentially stronger than naiive builds.

Now you can tune the game to be hard even when using a super strong build. That means the game becomes unplayable for nonoptimal builds. Or you make a "fair" tuning and the strong builds are blasting. It’s either-or.
Though there is a final option, which is to remove build depth altogether. Making build options so bland, interchangeable and non-synergistic that good builds are at most ~twice as strong as literally spending no skill points at all and equipping random items. Think Classic WoW etc. or also Dark Souls. Games where you will never* oneshot bosses, no matter what. This is not a question of "balance," it is a question of how much benefit can you reap at all from your build.

Obviously PoE has historically chosen to have uber bosses at the very end of the game which are in fact only beatable by extremely optimized builds. And that is the path/compromise that likely PoE2 will take as well.

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