Listening to the whiners opened Pandora's box
" Did you try crafting your own? I'm not being cheeky, genuinely asking. |
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" Crafting is literally the same a getting a ground drop in this game, so how would that help them? |
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ty! you echo some of my sentiments. I made a similar post about ''toxic streamers'' ruining the game. i hope ggg can stick to their vision and maintain a somewhat challenging and more balanced game than appeal to the niche poe1 power god gamer demographic. those players want to press one button and have the whole screen die. if leveling is an issue... for this much longer campaign... and leveling that 4th, 5th, 6th char is too much.... maybe GGG can give us one L30 character as long as we beat the campaign? hmm. i wonder. " |
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" Everytime someone calls smashing orbs into items for a random chance that is no better than gear drop, crafting, a puppy dies. PoE1 has better "crafting" than this. Gacha games whose entire existence is to milk you for money have better "crafting" than this game. |
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" Soo...? You didn't? |
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" I did. got nothing useful since there is no way to guarantee anything. It is literally just loot drops with extra steps. |
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I offered this solution that might help ALL gamers honestly. the ones who claim the game is too hard and the ones who claim it's too easy:
Leveling Solution: Let me know what you think and please share your own ideas. Because I do envision this being a problem. i hope ggg can stick to their vision and maintain a somewhat challenging and more balanced game than appeal to the niche poe1 power god gamer demographic. those players want to press one button and have the whole screen die. Those players speed through the poe1 campaign rapidly and i can't blame them on that front since we played that content far too many times. so here is one solution for reducing the tediousness of replaying the campaign over and over again: if leveling is an issue... for this much longer campaign... and by now for some of us leveling that 4th, 5th, 6th char is too much.... maybe GGG can give us one L30 character as long as we beat the campaign? For each character that starts at L1 and beats the campaign we get one choice of a new character that starts at L30 with blue gear? Let me know what you think! Because I have to admit... life is short. I can't justify creating AND leveling so many characters.. I will have to settle on 2 or 3 and hope i really enjoy them. Something like this could be a great solution. So every other character you would still have to start at Level 1. So you still would have to experience the start of the campaign but every other character could start at L30. Any other ideas? Feel free to share. Last edited by IcyMistV#5121 on Dec 13, 2024, 11:23:13 PM
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" Schrödinger's Witch https://ibb.co/9pYtCBk https://ibb.co/8M2rfBm |
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" This, exactly. I had many playthrough now with the same class and that's exactly my experience. 95% of the difficulty is based on whether or not I dropped good gears early on. |
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I am not a very good player and apparently not a very good build maker. While your minions oneshot white mobs, I have an attack-focused build but plain weapon attack would need 5-10 hits to kill a white mob.
I did not feel the gear buff much, I do not feel that gear is helping me a lot. For all I care the loot buff can be reverted. But I think the issue of gameplay in maps being so close to PoE1 has nothing to do with loot buff or other post-launch changes. PoE2 simply has a lot of synergy effects to abuse, even though a lot has been toned down compared to PoE1. With this much scaling and synergy available, some builds will simply be exponentially stronger than naiive builds. Now you can tune the game to be hard even when using a super strong build. That means the game becomes unplayable for nonoptimal builds. Or you make a "fair" tuning and the strong builds are blasting. It’s either-or. Though there is a final option, which is to remove build depth altogether. Making build options so bland, interchangeable and non-synergistic that good builds are at most ~twice as strong as literally spending no skill points at all and equipping random items. Think Classic WoW etc. or also Dark Souls. Games where you will never* oneshot bosses, no matter what. This is not a question of "balance," it is a question of how much benefit can you reap at all from your build. Obviously PoE has historically chosen to have uber bosses at the very end of the game which are in fact only beatable by extremely optimized builds. And that is the path/compromise that likely PoE2 will take as well. |
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