Listening to the whiners opened Pandora's box

"
Fae_Lyth#6750 wrote:
It seems like the "There is no loot in this game" and "Bosses too hard" crowd (most of who, I assume, haven't even played a single hour of this game, and only jumped on the complain train) has won.

I just reached the graveyard in act 1 on an alt, and have 5 Orbs of Transmutation + Augmentation each, 3 Regal Orbs and 1 Exalt Orb.

Every boss (I fought 4 until now) dropped 1-2 yellows and 1-2 blues on top of 1-2 skill gems each.

The game is even more trivial now than it was before.
Every single one of my minion one-shots trashmobs (including even the Skeletal Warriors from the sceptre), and bosses die in very few seconds.
I can't even Contagion + Essence Drain, because the entire mob pack is dead before I can click the 2nd spell.

And it's not even the reduced difficulty itself that worries me so, but the fact that they opened Pandora's box. They gave in now, but the complainers will never stop asking for more ridiculous demands each time.

Do you think they will stop here? Of course not.
It will be "still too difficult", and after the next nerf, it will be "still too difficult", because those demands weren't based on reason or experience in the first place.

This was a step in the wrong direction. I genuinely hope they revert it.

And yes, of course I understand that the reason they complain about "difficulty" isn't that it's difficult per se, but that they have to engage with it more than just skipping it in the first place.

They don't even want the game. They're complaining about not being able to skip half of it, and no-backbone-GGG decided to give in.

The blatant disregard for the campaign GGG put god knows how many hours into is saddening.

EDIT:

https://ibb.co/JBLw7t7

Do you find this to be reasonable drops at level 10?
And yes, all bosses looked like this, even minor map bosses.

https://youtu.be/MpFYIYxoc50

This is my gear at level 10.

EDIT:

They always move the goalpost because they never had a point to begin with.

They say the campaign is too hard.
When you show them evidence it's not, they'll dismiss it and say "come back when you're done with maps", or "look how much money I spent on supporter packs, therefore I am correct" (lol?)

They say the loot is too little.
When you show them evidence it's not, they'll say you're just lucky.

They complain about minion witch (of all classes).
When you show them evidence that minions are good and offer help, they'll reject it, and say you're just using OP stuff.

They say that we are "sweaty hardcore players wanting to gatekeep".
When you show them that the "difficulty" they mean is bosses that melt down in 5 seconds due to the busted gear we're showered with, they'll come up with another bullshit reason or excuse why you're actually wrong.

You can't have a reasonable discussion with them, because to them it's not about finding out the truth.
They're trolls.

You can give them all the help and show them all the evidence that and why their point is incorrect, and the only thing they will do is move the goalpost.

And this is why GGG has opened the door for people to seek to ruin a wonderful game. Because their demands are never going to stop. You give them this, and they'll want more. They'll always move the goalpost.


I kinda have to agree, But you'll have to realise something about the PoE community...

They want to think they're good at the game, without necessarily being good, everyone likes to say they killed 7/7 ubers on PoE1 (they just don't mention it was on a build that insta-phases the boss and so they dodged 1 attack and then killed the boss...)
Last edited by Chanlaa#7114 on Dec 14, 2024, 8:26:39 AM
I think the initial tuning might have been bit too much without any badluck protection, but I just started another character and got absurd yellows within the first few zones. Surely this is anecdotal, but I think they need to consider adjusting this.

Crafting is fun so I can see giving currency easier makes for more enjoyale experience, but it might be worth it to have it split into shards early on and allow upgrading low level items with shards instead of orbs. This would accumulate less absurd amounts throughout Normal playthrough.

I liked shopkeepers being valid source of equipment, but if they are to tighten up the drops again, I would like to see shops refresh more often and lower level gambling costing bit less gold.

As for the overall powercurve, I thought the launch Normal difficulty was fun aside from some of the boss moves being slightly overtuned if player hadn't managed to update their gear often enough. However I think Cruel was bit dissapointing, it felt like straight up easy mode after Normal as everything just exploded and bosses got phases skipped.

I don't think the game needs to be super hard, but it would be nice if it retained a stable difficulty. People managed to help each other by partying up or suggesting gear (resistances etc.) during the first few days, but I can see some more casual solo folks getting stuck on some of the fights.
Last edited by ThatSpatsCat#1044 on Dec 14, 2024, 8:36:20 AM
I got 1 exalt in the entire Act I and Act II on cruel. Just because you got lucky doesn't mean that the experience for other players is horrible at times.
"
Fae_Lyth#6750 wrote:
...

I just reached the graveyard in act 1 on an alt, and have 5 Orbs of Transmutation + Augmentation each, 3 Regal Orbs and 1 Exalt Orb.

Every boss (I fought 4 until now) dropped 1-2 yellows and 1-2 blues on top of 1-2 skill gems each.

...


not gonna lie, your drops are lucky i have to tell you that, i made a warrior to see why so many cryouts abouts it, when i reached the smae playe you screenshoted i was also lvl 10, 6 deaths(draven duo swing took 4) but I HAD, 1 yellow helmet and one yellow shield(not even using shield) all othere items magic only, and the 2hand mace still the first one i dropped. currency, the only ones i got were the disenchant ones and a few of the one more mod to magic item.

ive only allocated points when i needed, devourer(lvl 3) and draven(lvl 10 AND used the uncut gems for the second tier of skills)

im not a good player as people might show up and say "not everyone is a nolife"

warrior does a shitload of damage compared to what i played on my first run(sorc)
This is absolutely true, and the undeniable proof is that they reduced the player size to 0 while rolling without testing, introducing a bugs where players can get through walls and visual bugs, just because some people can't seem to grasp the concept of collision?

"Some smaller monsters can now be pushed while dodge rolling." Then why was the player size changed? They had a great game when it just started. Which is funny when you look into it, and the patch notes are almost no big changes.


Also, Please remove pausing for hardcore, it is a mostly insignificant feature that brings a tremendous negative side effects. I can't stop pausing because it's simple reflex and the best course of action almost every time.

It was a shortsighted idea to give them pausing on hardcore when you wouldn't be able to remove it because complainers run your company.


If you think any of this is an exaggeration, they increased drop rates and removed slightly "bothersome" features that broke the game as soon as the complaints hit. And the complaints will just keep coming forever.



All this terrible things aside, the game is amazing. Thank you GGG.
"
Srctwd#7355 wrote:
This is absolutely true, and the undeniable proof is that they reduced the player size to 0 while rolling without testing, introducing a bugs where players can get through walls and visual bugs, just because some people can't seem to grasp the concept of collision?

"Some smaller monsters can now be pushed while dodge rolling." Then why was the player size changed? They had a great game when it just started. Which is funny when you look into it, and the patch notes are almost no big changes.


Also, Please remove pausing for hardcore, it is a mostly insignificant feature that brings a tremendous negative side effects. I can't stop pausing because it's simple reflex and the best course of action almost every time.

It was a shortsighted idea to give them pausing on hardcore when you wouldn't be able to remove it because complainers run your company.


If you think any of this is an exaggeration, they increased drop rates and removed slightly "bothersome" features that broke the game as soon as the complaints hit. And the complaints will just keep coming forever.



All this terrible things aside, the game is amazing. Thank you GGG.


lol, lmao even

the dodge roll changes did introduce bugs but it was needed... and guess what you cant roll through larger enemies, left that out didn't you?

Loot was abysmal in the normal acts, I rerolled a new character because I legitimately thought something was bugged after 10 hours of farming to get better gear, surprisingly getting nothing but trash whites. Turns out, I wasn't the only one, 100s to posts about how bad loot was for the difficulty/time invested.

As for hardcore, cant really speak on that, I get it, its hardcore.

But everything else you and the rest of your group keep saying having fun and letting us progress at a decent pace through the EA content is "ruining the game" is down right side splittingly laughable, a complete insult to 70%+ of the community.

[Removed by Support]



Last edited by Jacob_GGG#0000 on Dec 14, 2024, 3:01:48 PM
"
Srctwd#7355 wrote:
This is absolutely true, and the undeniable proof is that they reduced the player size to 0 while rolling without testing, introducing a bugs where players can get through walls and visual bugs, just because some people can't seem to grasp the concept of collision?

"Some smaller monsters can now be pushed while dodge rolling." Then why was the player size changed? They had a great game when it just started. Which is funny when you look into it, and the patch notes are almost no big changes.


Also, Please remove pausing for hardcore, it is a mostly insignificant feature that brings a tremendous negative side effects. I can't stop pausing because it's simple reflex and the best course of action almost every time.

It was a shortsighted idea to give them pausing on hardcore when you wouldn't be able to remove it because complainers run your company.


If you think any of this is an exaggeration, they increased drop rates and removed slightly "bothersome" features that broke the game as soon as the complaints hit. And the complaints will just keep coming forever.



All this terrible things aside, the game is amazing. Thank you GGG.



Actually this is a non issue. This is EA - the whole point is to test things - who cares if about a few visual bugs or rolling to where you shouldnt be - just report it and they can fix it. Thats will actually make development faster - testing every little thing before implementing it in EA would just slow down everything for no reason.

On pause - at some point in your life you will also have lots of things way more important than gaming - beeing able to pause at any time is a basic thing every mode and game should have if possible.
Last edited by _N0ctus_#6387 on Dec 14, 2024, 11:33:41 AM

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