Listening to the whiners opened Pandora's box
" I kinda have to agree, But you'll have to realise something about the PoE community... They want to think they're good at the game, without necessarily being good, everyone likes to say they killed 7/7 ubers on PoE1 (they just don't mention it was on a build that insta-phases the boss and so they dodged 1 attack and then killed the boss...) Last edited by Chanlaa#7114 on Dec 14, 2024, 8:26:39 AM
|
![]() |
I think the initial tuning might have been bit too much without any badluck protection, but I just started another character and got absurd yellows within the first few zones. Surely this is anecdotal, but I think they need to consider adjusting this.
Crafting is fun so I can see giving currency easier makes for more enjoyale experience, but it might be worth it to have it split into shards early on and allow upgrading low level items with shards instead of orbs. This would accumulate less absurd amounts throughout Normal playthrough. I liked shopkeepers being valid source of equipment, but if they are to tighten up the drops again, I would like to see shops refresh more often and lower level gambling costing bit less gold. As for the overall powercurve, I thought the launch Normal difficulty was fun aside from some of the boss moves being slightly overtuned if player hadn't managed to update their gear often enough. However I think Cruel was bit dissapointing, it felt like straight up easy mode after Normal as everything just exploded and bosses got phases skipped. I don't think the game needs to be super hard, but it would be nice if it retained a stable difficulty. People managed to help each other by partying up or suggesting gear (resistances etc.) during the first few days, but I can see some more casual solo folks getting stuck on some of the fights. Last edited by ThatSpatsCat#1044 on Dec 14, 2024, 8:36:20 AM
|
![]() |
I got 1 exalt in the entire Act I and Act II on cruel. Just because you got lucky doesn't mean that the experience for other players is horrible at times.
|
![]() |
" not gonna lie, your drops are lucky i have to tell you that, i made a warrior to see why so many cryouts abouts it, when i reached the smae playe you screenshoted i was also lvl 10, 6 deaths(draven duo swing took 4) but I HAD, 1 yellow helmet and one yellow shield(not even using shield) all othere items magic only, and the 2hand mace still the first one i dropped. currency, the only ones i got were the disenchant ones and a few of the one more mod to magic item. ive only allocated points when i needed, devourer(lvl 3) and draven(lvl 10 AND used the uncut gems for the second tier of skills) im not a good player as people might show up and say "not everyone is a nolife" warrior does a shitload of damage compared to what i played on my first run(sorc) |
![]() |
This is absolutely true, and the undeniable proof is that they reduced the player size to 0 while rolling without testing, introducing a bugs where players can get through walls and visual bugs, just because some people can't seem to grasp the concept of collision?
"Some smaller monsters can now be pushed while dodge rolling." Then why was the player size changed? They had a great game when it just started. Which is funny when you look into it, and the patch notes are almost no big changes. Also, Please remove pausing for hardcore, it is a mostly insignificant feature that brings a tremendous negative side effects. I can't stop pausing because it's simple reflex and the best course of action almost every time. It was a shortsighted idea to give them pausing on hardcore when you wouldn't be able to remove it because complainers run your company. If you think any of this is an exaggeration, they increased drop rates and removed slightly "bothersome" features that broke the game as soon as the complaints hit. And the complaints will just keep coming forever. All this terrible things aside, the game is amazing. Thank you GGG. |
![]() |
" lol, lmao even the dodge roll changes did introduce bugs but it was needed... and guess what you cant roll through larger enemies, left that out didn't you? Loot was abysmal in the normal acts, I rerolled a new character because I legitimately thought something was bugged after 10 hours of farming to get better gear, surprisingly getting nothing but trash whites. Turns out, I wasn't the only one, 100s to posts about how bad loot was for the difficulty/time invested. As for hardcore, cant really speak on that, I get it, its hardcore. But everything else you and the rest of your group keep saying having fun and letting us progress at a decent pace through the EA content is "ruining the game" is down right side splittingly laughable, a complete insult to 70%+ of the community. [Removed by Support] Last edited by Jacob_GGG#0000 on Dec 14, 2024, 3:01:48 PM
|
![]() |
" Actually this is a non issue. This is EA - the whole point is to test things - who cares if about a few visual bugs or rolling to where you shouldnt be - just report it and they can fix it. Thats will actually make development faster - testing every little thing before implementing it in EA would just slow down everything for no reason. On pause - at some point in your life you will also have lots of things way more important than gaming - beeing able to pause at any time is a basic thing every mode and game should have if possible. Last edited by _N0ctus_#6387 on Dec 14, 2024, 11:33:41 AM
|
![]() |