Listening to the whiners opened Pandora's box

After coming from a SSF Ruthless playthrough I can stand a game that is relatively stingy with rewards as each thing you do farm up feels like a real accomplishment.

Oddly, even though my Ruthless character's defenses are garbage tier compared to PoE1 standards I still feel MORE rewarded taking mitigation & recovery nodes on the PoE1 tree than I do in PoE2.


I will agree against "trash mobs" [white, blue, yellow -- yes yellow might as well be trash] it feels like my choices are rewarded. As soon as I see a boss -- and the key to PoE2 seems to be bosses from what I can tell -- then I feel I'm punished if I can't just simply DPS the boss down and move on.


So seeing that I consider more loot nice, in that it might allow you to out-gear troublesome content, the specific issue I've harped on the most hasn't been addressed.
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I don't have an issue with the quantity of drops. I was disappointed in the quality of drops, and drops not properly scaling with character level and monster difficulty. If I'm getting worse loot beating a boss in act 2 than I did in act 1, that makes it seem like the loot progression is off.


+1 to scaling loot with difficulty vs lowering difficulty AND adding more loot.
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After coming from a SSF Ruthless playthrough I can stand a game that is relatively stingy with rewards as each thing you do farm up feels like a real accomplishment.

Oddly, even though my Ruthless character's defenses are garbage tier compared to PoE1 standards I still feel MORE rewarded taking mitigation & recovery nodes on the PoE1 tree than I do in PoE2.


I will agree against "trash mobs" [white, blue, yellow -- yes yellow might as well be trash] it feels like my choices are rewarded. As soon as I see a boss -- and the key to PoE2 seems to be bosses from what I can tell -- then I feel I'm punished if I can't just simply DPS the boss down and move on.


So seeing that I consider more loot nice, in that it might allow you to out-gear troublesome content, the specific issue I've harped on the most hasn't been addressed.


With bosses it's dodging and moving that's key if not abusing 1-shots or anything. I think the intent is dodge or die, tbh. You can take a hit or two with gear, but I don't think we'll see face tanking return beyond bugs getting worked out.
OP is a minority. GGG fix was correct.
If you played D2 back in time, you know that act boss should drop at least a rare, not one white item and 5 gold. (D2 bosses usually drop an unique on a first kill, and a rare on a secondary kill).
Last edited by bloodrizer#1138 on Dec 11, 2024, 10:11:40 PM
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How many times do I have to say this? Loot is different from difficulty and combat. I like the loot changes personally, and thought from launch we needed more and better drops. The difficulty needed to be matched with reward. And then they went and not only touched the loot (which is more than fine) they changed the difficulty. It's two separate topics you're trying to conflate into one to ignore the glaring issue. I know you want another POE 1 - but that's not what POE 2 was supposed to be.

And I never said they were incompetent, don't put words in my mouth. But if they go ahead and make the same calls they did for POE 1 (which they absolutely are) - then they would be incompetent at making the game they said they were going to make. What are you not understanding?

And currently - we do NOT have a much different game than POE 1, stop kidding yourself. At launch we did sure, but now we don't. Not even close.


Loot changes have zero impact on difficulty. Did they add the mods "take no damage" or "deal infinite" damage to items? No? I played at launch the game was just as easy as it is now. You press dodge to avoid attacks. I made it through cruel with the old drops up until I hit a quest bug and it was a breeze after learning each boss. So what are you mad about?

Seeing more boss skill rotations adds zero difficulty. I'm sorry if your sense of personal accomplishmet is derived from rythem games, but that's all this is at it's core. See/hear cue press button to not die. I enjoy it, but I'm not delusional.

Go ladder in street fighter that's hard.


I guess I have to say it again lol - "Loot changes have zero impact on difficulty", yes I agree and have never stated otherwise. I said that the loot drops should have been scaled better for the difficulty and challenge we were facing. Two separate issues. And then they added more loot - great! But at the same time, they made the game way easier. So now it feels like it's lost it's identity and it's just D4 or something.

And again don't kid yourself, there is a MAJOR change in difficulty due to damage output relative to boss and pack HP that was NOT there on launch. I actually paid attention and tried out each class the first day. The first boss at the very beginning for example was much more difficult to deal with. It took time, it was punishing albeit still very simple. He hit hard and if you got it - it hurt. Now I can just face hug him and take him down - no sweat. That's not to say there weren't one shot builds that came about - there were, and imo they should be nerfed. It's not POE 1.

Now I will say I agree that it was still too easy imo, and needed to be more challenging but what we have now vs what he had on launch IS different. It's not loot, loot isn't the problem now. There's no argument. Enemies in Clearfell for example now drop on a dime. The hags are not what they were. Two shots level 1 and done vs it being a bit of a gauntlet.
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You know its pretty rich seeing you doing the same thing you accuse others of.

Every thread you post is nothing but attacking people who want to have a balanced experience...eventually. But people like you either are just so deep into rage-baiting or just legitimately can't stand other people finding enjoyment like some sort of sociopath. I'll never grasp why you all want to gatekeep fun for the average joe/jane

High difficulty is fine if it gives high rewards otherwise you're going to lose a significant chunk of your player-base to burnout at this rate.



"gatekeeping fun"?
How fun is it to one-click zoom every boss from act 1 on, instead of engaging with the fight, having the mechanics click and overcoming it?

Is it "fun" to play piñata simulator and swim in overpowered gear from lv 5 on?

I would like into perspective that the "difficulty" you're complaining about takes 15 seconds to kill with average loot.

That's how we got here in the first place: because PoE1 players became so used to clicking 1 button on someone elses build and one-tapping every boss without understanding a single game mechanic that the moment they are left to come up with strategies on their own for 3 days in a new game, they're rioting.

https://youtu.be/dEk-ocj8k3Y

Is this fun for you? Genuine question.
Last edited by Fae_Lyth#6750 on Dec 11, 2024, 10:35:44 PM
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With bosses it's dodging and moving that's key if not abusing 1-shots or anything. I think the intent is dodge or die, tbh. You can take a hit or two with gear, but I don't think we'll see face tanking return beyond bugs getting worked out.


I think that's unfortunate. There should be multiple ways to survive. For high mobility characters with high evasion, dodge away. With tanks that have high armor, they should be able to take the hits. For squishy magic users, having crowd control spells and abilities should be the survival strategy.

That would make each class not only viable, but play distinctly, which only adds to replayability.

Just my thoughts.
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Felix44#4475 wrote:
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Fae_Lyth#6750 wrote:
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So is GGG a competent studio capable of making your dream game or are they a company that shoots from the hip and makes decisions with no data to back it up?


They are a great studio that released a great game, but caved in too quickly for 10 people who died once to a boss and immediately took to forums to complain about "difficulty" and to their ridiculous demands to change it beyond recognition, ignoring the majority of the players who were amazed by and in love with the game as is.

They gave fools too much power, and those same fools will keep coming back for more ridiculous demands now that that door has been opened.


GGG "caved in" to POE1 demands as well, and that was nothing but beneficial to the game. Beneficial meaning it retained the majority of its players while growing its playerbase. That is the definition of a successful game.

The players are not your enemies and listening to feedback isn't "caving in". You simply have to accept the majority does not want what you want (in regards to POE1 at least), and any sane game studio is going to cater to the majority of their playerbase and loyal fans. Not all, because you simply can't please everyone.

They made Ruthless in POE1, and either those who were spamming the forums with "GAME IS TOO EZ OMG KICK THE FILTHY CASUALS THIS GAME SHOULD BE FOR THE HARCORE ELITES NOT PLEBS" were a total of, what, 1000 ppl that play Ruthless, which is a VERY small minority, or you all complained the game was too easy and refused to play hard mode at the same time.



"GGG caved in to POE1 demands as well, and that was nothing but beneficial to the game."

This is a different game and if they cave in the same way and make the same choices that they did with POE 1 (which they are) - then we're going to get another POE 1! What's so hard to understand about this?

Let me state this simply. POE 1 is NOT POE 2 and it evolved from an update to a whole new game because of this. It's supposed to feel different. It's supposed to be slow paced. It's supposed to be dark and gritty. It's supposed to not just cater to the greedy POE 1 players who want another mindless POE 1. It may be apart of an overlapping market that includes POE 1 players - but it's not just for POE 1 players. If POE 1 players don't like it - they can play POE 1. That's why this whole thing happened. The player base isn't just players from POE 1 and it was never meant to be so. My lord lol.
Since I'm being accused of "gateekeping fun":

How fun is it to one-click zoom every boss from act 1 on, instead of engaging with the fight, having the mechanics click and overcoming it?

Is it "fun" to play piñata simulator and swim in overpowered gear from lv 5 on?

I would like into perspective that the "difficulty" you're complaining about takes 15 seconds to kill with average loot.

That's how we got here in the first place: because PoE1 players became so used to clicking 1 button on someone elses build and one-tapping every boss without understanding a single game mechanic that the moment they are left to come up with strategies on their own for 3 days in a new game, they're rioting.

https://youtu.be/dEk-ocj8k3Y

Is this fun for you? Genuine question.
Is this what you think is the intended experience?
Last edited by Fae_Lyth#6750 on Dec 11, 2024, 10:38:12 PM
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auspexa#1404 wrote:
this game went downhill real fast lmao

whenever I click a stream it's some one button deadeye build running at light speed, one shotting the entire screen and getting 20 items from one big pack

idk how the game can be in such a terrible state after going through multiple closed beta tests. genuinely don't understand why they decided to separate poe 2 if it's going to be the same shit


Wait you weren't telling us 3 days ago that the game wouldn't change ?
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*

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