Listening to the whiners opened Pandora's box
After coming from a SSF Ruthless playthrough I can stand a game that is relatively stingy with rewards as each thing you do farm up feels like a real accomplishment.
Oddly, even though my Ruthless character's defenses are garbage tier compared to PoE1 standards I still feel MORE rewarded taking mitigation & recovery nodes on the PoE1 tree than I do in PoE2. I will agree against "trash mobs" [white, blue, yellow -- yes yellow might as well be trash] it feels like my choices are rewarded. As soon as I see a boss -- and the key to PoE2 seems to be bosses from what I can tell -- then I feel I'm punished if I can't just simply DPS the boss down and move on. So seeing that I consider more loot nice, in that it might allow you to out-gear troublesome content, the specific issue I've harped on the most hasn't been addressed. |
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" +1 to scaling loot with difficulty vs lowering difficulty AND adding more loot. |
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" With bosses it's dodging and moving that's key if not abusing 1-shots or anything. I think the intent is dodge or die, tbh. You can take a hit or two with gear, but I don't think we'll see face tanking return beyond bugs getting worked out. |
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OP is a minority. GGG fix was correct.
If you played D2 back in time, you know that act boss should drop at least a rare, not one white item and 5 gold. (D2 bosses usually drop an unique on a first kill, and a rare on a secondary kill). Last edited by bloodrizer#1138 on Dec 11, 2024, 10:11:40 PM
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" I guess I have to say it again lol - "Loot changes have zero impact on difficulty", yes I agree and have never stated otherwise. I said that the loot drops should have been scaled better for the difficulty and challenge we were facing. Two separate issues. And then they added more loot - great! But at the same time, they made the game way easier. So now it feels like it's lost it's identity and it's just D4 or something. And again don't kid yourself, there is a MAJOR change in difficulty due to damage output relative to boss and pack HP that was NOT there on launch. I actually paid attention and tried out each class the first day. The first boss at the very beginning for example was much more difficult to deal with. It took time, it was punishing albeit still very simple. He hit hard and if you got it - it hurt. Now I can just face hug him and take him down - no sweat. That's not to say there weren't one shot builds that came about - there were, and imo they should be nerfed. It's not POE 1. Now I will say I agree that it was still too easy imo, and needed to be more challenging but what we have now vs what he had on launch IS different. It's not loot, loot isn't the problem now. There's no argument. Enemies in Clearfell for example now drop on a dime. The hags are not what they were. Two shots level 1 and done vs it being a bit of a gauntlet. |
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" "gatekeeping fun"? How fun is it to one-click zoom every boss from act 1 on, instead of engaging with the fight, having the mechanics click and overcoming it? Is it "fun" to play piñata simulator and swim in overpowered gear from lv 5 on? I would like into perspective that the "difficulty" you're complaining about takes 15 seconds to kill with average loot. That's how we got here in the first place: because PoE1 players became so used to clicking 1 button on someone elses build and one-tapping every boss without understanding a single game mechanic that the moment they are left to come up with strategies on their own for 3 days in a new game, they're rioting. https://youtu.be/dEk-ocj8k3Y Is this fun for you? Genuine question. Last edited by Fae_Lyth#6750 on Dec 11, 2024, 10:35:44 PM
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" I think that's unfortunate. There should be multiple ways to survive. For high mobility characters with high evasion, dodge away. With tanks that have high armor, they should be able to take the hits. For squishy magic users, having crowd control spells and abilities should be the survival strategy. That would make each class not only viable, but play distinctly, which only adds to replayability. Just my thoughts. |
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" "GGG caved in to POE1 demands as well, and that was nothing but beneficial to the game." This is a different game and if they cave in the same way and make the same choices that they did with POE 1 (which they are) - then we're going to get another POE 1! What's so hard to understand about this? Let me state this simply. POE 1 is NOT POE 2 and it evolved from an update to a whole new game because of this. It's supposed to feel different. It's supposed to be slow paced. It's supposed to be dark and gritty. It's supposed to not just cater to the greedy POE 1 players who want another mindless POE 1. It may be apart of an overlapping market that includes POE 1 players - but it's not just for POE 1 players. If POE 1 players don't like it - they can play POE 1. That's why this whole thing happened. The player base isn't just players from POE 1 and it was never meant to be so. My lord lol. |
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Since I'm being accused of "gateekeping fun":
How fun is it to one-click zoom every boss from act 1 on, instead of engaging with the fight, having the mechanics click and overcoming it? Is it "fun" to play piñata simulator and swim in overpowered gear from lv 5 on? I would like into perspective that the "difficulty" you're complaining about takes 15 seconds to kill with average loot. That's how we got here in the first place: because PoE1 players became so used to clicking 1 button on someone elses build and one-tapping every boss without understanding a single game mechanic that the moment they are left to come up with strategies on their own for 3 days in a new game, they're rioting. https://youtu.be/dEk-ocj8k3Y Is this fun for you? Genuine question. Is this what you think is the intended experience? Last edited by Fae_Lyth#6750 on Dec 11, 2024, 10:38:12 PM
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" Wait you weren't telling us 3 days ago that the game wouldn't change ? "Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol* |
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