[3.24]The dirty Scorpion-tail|Total Tank Trickster 1M Ehp CI|Herald of Agony|Chaos-Minion 50-200M

/ Facetanking The Maven's Memory Game - The Allstars' trousers are the longest.
With best regards to all the bosses - Here The Allstars crawl. /


(Default allstars-set-up in the clip: 5.3 k es, SoL ghostdance, 40k ar unbuffed, offensive clusters, offensive helmet and offensive gloves triad grips, around 18M damage, real full 60% spellblock, no gb, +88% max resistances, no mageblood, no vaal skills, 100% all elemental-ailments-immunities, 1 elemental damagereduction flask up, molten shell up, divergent frost shield up.)

■■■ HoApolis raises ■■■ PoB updated ■■■ Adorned & HoA-crits upscaling added ■■■ 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums totally combined ■■■ HoA-virulences- generator stormburst was happy buried in peace and good mood in the graveyards of the Necropolis ■■■ Cyclone is reborn again as valuable channelskill for 100 virulences. The homing tornados of turbulences and ball lightnings of orbiting fit perfect for moving in full damage-uptime:

cyclone (lvl2)- (awakened) cast while channelling - tornado of elemental turbulence - ball lightnings of orbiting ■■■

+++ The Melding returns - 89% max-resis and 230M damage in lategame +++

HoA arrives in 250M damage.
HoA is back. Here we crawl!

Good gear (52M damage): https://pobb.in/F7YFEPD1
Example ultra-gear 260M damage: https://pobb.in/3ZbX5FCw
(Ehp cannot be calculated by pobb.in, it's 0.5M - inf** in maps, see pob-community-fork)

3.24 News:


In [3.24] Hoapolis the returning tattoos free up full geared around 8-14 passivepoints and the keystone on skin of the lords. Some spell suppression and poison-notes can be switched out.

The allstars stack around 20% more ehp with es-tattoos in the build.

With the new sapphire flask (+5-10% increased max cold-resi) the synergies of aegis aurora and melding of the flesh become again much more valuable. 89% all max resis are reached.

The boot-slot become flexible and can be switched out to i.e. easy management with the rainbow stride-boots in place of tempestshield.

Because the allstars can get needed attributes on clustertransfers, the build turns in 3.24 much more easy for all optimizations.

The pathfinder get more easy 100% flask-uptime with tattoos.

+++ Top Nr.1: Facetank most bosses | no oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++ without mageblood +++ Immortal Minions +++

Quotes and posts of the Arachnophomaniacs:


Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's beam
T17 tank all attacks of Bosses Citadel + Fortress full juiced
Beyond and Delirium, juiced T17 Sanctuary
T16 mapping and crawling at the full juiced empowered delirious bazar
Chromino facetanking 2 bosses at once simulacrum wave 30
Some bosses - Exarch in 5 seconds
Some Ubers - U-Shaper - U-Exarch - UU-Elder

If you want to contribute to the guide, you can record a video of you killing an end-game boss, and I will add it.

More videos:

Some Guardians - Baran, Al-Hezim, Phoenix
Facetanking Maven's Memory Game:
Full juiced red Dunes Delirium t16
Baran, Veritianas, Al Hezim, 10x Invitation, Sirus, Elder, Delirium Crimson
Crawling in the Crimsom Temple, red t16:
Some Synthesis
Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!)
Monik390 facetanking Simulacrum wave 30:
With best greeting to all bosses - here The Allstars crawl!(Facetanking memory game II)

More videos:


Tanking Exarch, all spells and fire of 1000 suns:

Maven x10 invitation

The Forgotten 31 seconds

Bonus: Facetanking all attacks of Uber Atziri:

Bonus: Minotaurier's suicide:


Path of Building: https://pobb.in/F7YFEPD1

Here we crawl:

Select the "Final Tree" and the item-tab "Final items" and the skill-set-tab "Final gems"


Example ultra-gear 260M damage:

Path of Building

Combinate everytime the pob-tree with the pairing titled item-tab and the pairing skill-set-tab:

1) "Levelling" trees with item tab "Levelling items" and skill tab "Levelling skills"
2) "Final Trees" with the item tab "Final items" and the skill-tab "Final gems"
3) "Tanky" tree with the pairing "Tanky" item-tab (graven's secret belt, united in dreams weapon)
4) "HoA Lvl 34 / Damage / The Ubers"-tree with item tab ""HoA Lvl 34 / Damage / The Ubers" and skill-tab ""HoA Lvl 34 / Damage / The Ubers" (chaos golem of the maelstrom and feeding frenzy, no convocation, enlighten instead grace, etc.)
5) "Mageblood" tree with "Mageblood" items-tab
6) "Iron reflexes" tree with pairing "Iron Reflexes" items-tab
7) "The b.i.s.-upgrades 100M" tree with the "The b.i.s.-upgrades 100M" item-tab and the "The b.i.s.-upgrades 100M" skill-tab

--- pob is sometimes calculating unreserved mana not correct - pob's manamanagement is tested and work ---- disable envy ----

Passive Tree, Path of Building

Use the community fork Path of Building to calculate better many skills and ehp.


Configurations PoB:

Configure HoA the tail-attack (in the leftside columne), 40-100 virulences, 15 withers, and 10-45 poison stacks on enemies (for calculating vile toxins) to get the correct dps.

Add / enable: minions are on full life, determination, grace, discipline enabled

If used count in: with the jewel rational doctrine: enemy is on "profane ground", phantasms 11x, physical projectiles.

Disable envy of the united in dreams-sword, it always activates after item-swaps.

For valuable comparing shaper-damage it is recommended to change pierce in the HoA-support to damage on full life-Support, or vile toxins, or marked predator, and when used on dagger arakaalis fang melee-splash to multistrike.

The recovery /es on block -ehp is configured for mapping. Aegis aurora generatesoften infinitive substain and ehp in high density. In different content some different configurations are important for mechanics and optimizations.



PoB sometimes disables 20 spiders after gearswaps, then activate/ check them again / count them 20x

If used, add ignited (raze and pillage), bleeding (vulnerability), moving (knockback).

For even better calculation you could add in the 10 % increased damage taken of shocked/ consentrated ground vessel of vinktar/ bottled faith.

While mapping: 5 projectiles of the scorpion (with awakened gmp: 10) plus 4x piercing the targets with pierce support, with awakened fork x7, up to 180 targets.

----- Because almost all builds are counting their in juiced mods and in big aoe's always dying glascannon-animate guardians and squishy z-hp support-spectres in, are full in fantasy correcting their 1.5 wither-stacks to 15, are optimistic overwriting their supportbuffs from temporary to permanent, know only full chained-aoe-damage against singletargets, ramped up with easy 12 buttons snapshotted after only 3 gearswaps, wear never possessed 10-mirrors pieces and very cheap low-budget 500-divs vaal regalias as starting-gear to brilliant use their remarkable rare 7-skillsockets, wielding impulsive instant in only three weeks crafted weapons with fitting double corruptions on each piece and out of the poe 3-future dropped +5 amulets, are tanky 6 defensive layers of portals stacking, drink their own individual magic flasks filled with only 10 new unique stats, and are editing quite interesting more funny personal pob-configurations, I decided to use only common to medium to good gear and not b.i.s.-pieces in the pob. -----

■ ■ ■ TL;DR - The short edition ■ ■ ■


The short edition

Stack HoA-levels, medium clusters of pure agony, ghastly jewels with minion chance to poison on hit, sources of withers, skill-efficiencies, auras, CI-recovery, spell suppression, spellblock, guard-skills.

Get the key-gear:

2 Circles of Ambition or Nostalgia
Small clusters uncompromising - sublime form - self control
4-6 Medium Clusters Pure agony
Skillgem Tornado of elemental turbulences
3-6 abyss jewels minion chance to poison on hit
Darkness Enthroned or Graven's Secret belt
Aegis Aurora shield
Rumi's Concoction flask
Sin's Rebirth-flask/ other source of full 15 withers
Watcher's eye with es on hit
90% manamultiplier helmet
Amulet anoint
Skin of the Lords /Loyals
Empower and Awakened HoA-supports
Ashes of the Stars

With poe-experiences ordinary you need in the long build:

1. "Tipps for beginning and levelling" when you want to level the campaign with HoA
2. "Path of building" for configurations
3. "The composition of agony" for the scaling
4. "gear" - section body-armour for the keystones as CI
5. "skills": HoA-virulences for singletargets
6. "jewels": the first four
7. "checklist defences / details of the ascendancies / faq"
8. far down at the total bottom of the build you find all poe-tradelinks and budget-variations in the last spoiler

Build up your defences and damage

This build shows improving paths of gear-set-ups. Mana, damage and defences are balanced a bit different with the weapon, belt, used or unused tempestshield and clusters. You can switch the set-ups fast.

1.) Levelling (until t12 maps)

Get the cheap starters: Rainbow Stride boots, Ghastly Theater shield, Ghastly jewels with minion chance to poison on hit, the first cheap small and medium clusters.
Get needed dex and resis on other gear and for HoA a 5 /6 link Body Armour or Replica Alpha's howl or Crest of desire.

2.) Starter Set-up - The Mana-management

Begin relaxed to develop your manamanagement around lvl 50 with the 3 small clusterjewels "uncompromising", "sublime form" and "self-control". Simultan outsource your resistances and attributes from gear onto the clustertransferpoints and onto ghastly jewels.

With 2 circles of nostalgia, all skill-reservation-efficiencies, and on top the 90% (or better 80%) manamultiplier-helmet corruption and the amulet-anoint you manage your mana to activate all big tanky auras to stack all global basic defences and keystones.

When you get a watcher's eye with es on hit and reach on the tree 95-100% spell suppression and have crafted well rolled flasks you are already geared for almost all content.

3.) Boss-Hunter 20M - The Damage

Easy around lvl 60 you start to optimize your damage with full "pure agony" on all medium clusters.

You can already easy plug in the +1 chaosmastery "corruption" for more damage before you get more medium clusters.

Harmonically in simultaneity you tripple up your ehp around lvl 80-85:
Arriving in the third large cluster to cap 70% spellblockings you max your defences and switch in more wanted jewels and small clusters.

It's your final boarding-time to choose and switch, whenever wanted, between two set-ups:

1. Wield the cheap & tanky +2 dark seer sceptre with a darkness enthroned-belt.
2. Alternative go tanky with the united in dreams sword and the graven's secret belt for continuous recovery.

You reach an unique record of 1M-inf*Ehp.

4.) 100% Chaos-Conversion: 40M shaper-damage

Lift off into full force and bear the Ashes of the Stars amulet.

Outsource all needed attributes, resis, ailment avoidances and spell suppression on clustertransfers, abyss-jewels, implicits and league-mechanics like tattoos to get more free passives and more free capacities for damage, tankyness and qol.

5.) The Highway to damage 200M

Around lvl 95 when you want to full max you decide to gain the b.i.s.-status on each piece of gear, jewel and each implicit.

With mageblood you add more resis on flasks. Some spell suppression moves there out also. Melding of the flesh and a sapphire flask raise your max-resis to 90%. With no longer needed resis on abyss-jewels The Adorned turns b.i.s. to double magic blue corrupted ghastly jewels for minionpoisonchances.

With voices clusters or the fourth large cluster you improve further stacking up to 112 virulences against the last Ubers in still remaining full tankyness.
Your HoA-base-damage skyrocks with the raising virulences. So in effect you need less minionpoison to cap your damage over time. The hunt for some additional fitting megalomaniacs clusters with hundreds of interesting combinations begins. Attractive corruptions & doublecorruptions are gathered. B.i.s. rare helmets bring in more suffixes and stats.
As final bonus you scale now into HoA-crits with Maata's Teaching and additional curses on top for total convincing 250M shaper-damage.


So take your dozen from this build:

The Countdown

The defences

This build reaches out to max the long row layers of defenses.
It stacks the big tanky auras, armour, spell suppression, spell block, keystones and recovery.

The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High buffed global defences multiply your Es, your flasks, the aura determination and triple with grace.

Following the Allstars take wonderful the intensive full bath in the united composition of all northern tanky keystones. Ghost Dance, Divine Shield, Zealoth's Oath, and Wicked Ward recover, regenerate and recharge in quadrophony. As back-up the graven's secret belt can recoup all the time.

Then this team of components begin massive to collaborate, lift off and impressive quintuple total to:

0- oneshots
1- the only one tanky tank of tanks. 1000 es on block, 1000 es when hit, 1000 es on hit/ sec,
2- curses, 2000 ES recovery /sec with vaal discipline and wicked ward
3- panicskills, 3 different damagetypes united: autotriggered autobombing, continuous dot, selfcasted peak-pamage
4- 000 ES/sec frost shield autotriggered, 400 es/ sec leech
5-0 and more minions possible as mass-summoner
60 % and more damagereductions against ranged attacks in frostshield, in the tanky edition 60% of elemental damage taken recouped
7-5% spellblock and 50% real fullblock with 100% dr, 75% dr of max. and optimized 5000 Molten Shell
8-9% max elemental resistances in lategame
9-0% buffed evasion, 90% physical damagereduction against big hits and crits, 90-190 % additional movementspeed, unique 9-18M ehp
100 % spell Suppression, 100% elemental ailment-immunities, 100% crit-immunities, 100% chaos immunities
110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps
12 - 200 M shaper-damage

It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop.

We can facetank almost all bosses.

The damage

Offensive it's very effective and balanced with it's crawling immortal scorpion-minion. In higher skill-levels the herald of chaos is the highest damage-scaling minion in Wraeclast. It's center is the dirty tailsting clearing five times each second two screens in top-tier-range.

The Allstars stack unmatched flexibility with unending possibilities in the whole poe-system. The scorpion can utilize dozens skills and transform them into the chaos-minion-projectile-damage of his ranged attacks.
So the Herald of Agony is probably the most valuable poison-damage-trigger in whole poe for all fast hitting spells and skills.
Ball lightnings, cyclone, tornados and 50 more prefered skills can be used to tickle the scorpions' tail.

This build mixes a dramatic cocktail of 3 different damagequalities united. With tempestshield, autotriggered void spheres and storm brands the herald is autobombing, with poison half the damage is balanced into continuous d.o.t., and the peak-damage is active casted with ranged storm bursts or homing tornados buffing the beast into fullspeed.

The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 100-200M dps in endgame and high content.

The crawler raises - Herald of Agony caught the POE world by storm

Scorpions & Spirits, Agony & Arakaali

HoAg, HoP, HoT, HoI, HoA

Originally five heralds, one for each of the five damagetypes in wraeclast, were sent out from the islands of zealand to boost the clear speed in the mines of Nico.

Two heralds were designed as outliners to be empowered as new mainskills. The slow gang of of purity, minionheralds in the mortal physical realm, were hard hitters only in close range.

Last the only one single raised. Shaped as a scorpion the herald of chaos was immortal born in the endless dunes of arachnophilia and crawled out of the sands at the beaches of Wraeclast to raise his small dirty sting.

A long time ago - The meta of herald-stackers

In these ancient leagues all these heralds were often multiple crossover stacked with more heralds to be elemental scaled and converted, supported by the aura hatred, the grips of the counsil, cold penetrations and exposures and the keystone elemental equilirium. These heraldstackers were often one of the leading meta-skills in [3.4] Delve and following.

Of course fast in [3.5] Betrayal league the multiple-damage-scaling of herald-stackers and in [3.7] Legion the HoA-virulences-damage and agony-uptime with cluster-notables were deep, dark and bitter nerfed by 40%. Merciless aegis aurora es on block was halfed.

The Mana guardians

Finally as Mana Guardian this chaoscrawler caught the POE world by storm when POEDan took it to a whopping 1359 hardcore delve level in [3.7] Legion. He had something like 27K energy shield, 40K armor, and well over 1 million in Shaper DPS. In Metamorph league [3.9], the build was used again by Daser in SSFHC delve competition and he finished second place with 1071 depth with far less gear than Dan's 1085 depth Baron Zombie guardian.

The deep nerf

A second time in [3.10] Delirium the hammer swinged - another 30% nerf to HoAg-damage was thrown out. The support-spectres as well as the animated guardian we're nerfed step by step and lost their former immortality from [3.13] Ritual league by league until [3.15] Expedition and even further sinking into the [3.19] Lake of Kalandra.

[3.13] The historic first Allstars-video "Endgame": Necropolis:

The Arachnophobias and Arachnophilias

In [3.13] Ritual I introduced the new guide "The Arachnophobia Allstars" focussing much more on armour- and aura-stacking with more clusters and aul's uprising, with iron reflexes on Skin of the Lords, solely exclusive designed with immortal minions, with evasions of minion-blindings, with more curses and mark and withers, with the high supported spirit offering for full chaos. I optimized the pathing and skills and supports and almost 100% flasks-uptimes were reached before the famous belt mageblood was born. I reworked the selection of large and small clusters using their buffs of [3.11] Harvest. I stacked the aura-notables and stalwart commanders to build in Grace. I combinated HoA with withering spiders of arakaali's fang. The build was designed as total tank and I reached in that times immortal 5k es on block stinging in 5M shaper-damage.

[3.13] Facetanking Sirus: https://www.youtube.com/watch?v=Rl3572Zmsyk

So in [3.14] Ultimatum the HoA-allstars-guardian was popular again and No1-rank in the solo-leaderboards of the Guardian-leaderboards, No1 in the forum, and leading the arachnophobiatic dream-team of scorpions and spiders with arakaali's fang. HC lvl 100 Rank 1 was easy reached too.

In [3.15] Expedition the tipping level-points of HoA were buffed and lowered from lvl 31 down to lvl 29, enabling building in different weapons as the former almost meta +3 CIP or +2 triggerwands and different amulets.

[3.15] Infinitve* ehp: https://www.youtube.com/watch?v=JnteQs472d8

The big buff

One league later in [3.16] Scourge the damage of HoA-virulences was buffed around 25%. The new awakened gems were upgrading the HoA totally awesome too.

The auras determination, grace, and as well as discipline were hard buffed in relation to stats on gear. Ghost dance and divine shield were introduced on the tree for Hybrids and CI's. Armour overall was huge buffed 50% against bigger hits.

With the nerfs of Glancing Blows, to the memory vault, to the blindings and blue nightmare the Allstars turned into the reformations of the full-block-editions.
Tempestshield was introduced and perfect fitting to skill the qualities of HoA as autobomber.

Balaar reached with HoA the new poe-record in speed-levelling.

In total the damage reached 90% more damage as one league before. 24M.

In [3.17] Astramentis / Siege of the Atlas managuardian leaderboard rank 1 was climbed again after 3 days.

Scaling up dps & qol, no hh: https://www.youtube.com/watch?v=n0hgtjDMpm4


In [3.18] Sentinel the keystone 1M views of arachnophilias was scored.
The new seventh digit was counted in on 29. may 22.

Here the Allstars crawl! Facetanking the Maven's Memory Game:

For science a pob-glascannon was optimized. 89.7 M shaper damage. In 150k ehp like common squishy other skeleton-mages-meta-minion-builds.

200% | The crawler raises

In [3.19] Kalandra poisonminions got buffed around 200%, and the King of Sting in the mix of 60% physical and 40% chaos-damage was full prepared to raise again into s-tier damage like the fast hitting SRS Summon Raging Spirits. The hexes temporal chains and despair were buffed imba into the top. Skin of the Lords and many uniques were buffed. 4w socketed triad grips became the one and only b.i.s. So cast-while-channelling trigger and setups were getting more and more interesting and were urgent needed two leagues later for 90 HoA-virulences. The beloved classic balls of lightning needed to be removed, the offerings too. In maps the minion-offence-mastery walked in with unholy might with 40% more damage - another step into 40M damage, without headhunter, without meta-expensive gear.

In [3.19] the Necro got the perfect 8th HoA-link-support deluxe with "unnatural strength" in her ascendancy, so I optimized and introduced the new HoA-Necro - The Arachnophilia Allstars.

Also in [3.19] the CI-Trickster was buffed extreme tanky, but I optimized the other ascendancies and waited until [3.23] to publish this new tank at last.

The necro raises - farming the delirium-dunes: https://www.youtube.com/watch?v=cu8pbz5aTVE

In [3.21] Crucible the Pathfinder joined the Allstars-team with 30% more chaos-damage of withers and her easy 100% uptime of utility-flasks.

New defences

With some small buffs in the reservation-efficiencies and capacities and ressources of spell suppression moving from gear into the tree and the nerfings to the melding of the flesh-jewel and the Allstars' 89% max-resis, and reacting to the ele-penetrations of most of the Ubers, the build switched in it's 3th large cluster, the 5th and the 6th medium cluster and travelled into the eastern world of the tree into 100% spell suppression.

Molten shell was halfed. Recovery and substain needed to be fixed - and the graven's secret was detected.

100 virulences - 100M damage

In [3.23] Affliction the helmet-enchant and alternative skillqualities were nerfed and removed, on the other side default HoA-skill-quality was transformed into virulences and so in result the amulet ashes of the stars was very nice buffed.

With the new quality to storm burst and the new ball lightning of static 110 and more virulences are reliable stacked in 0.3 sec and 90 virulences are easy almost continuous triggered beside the high increased es on hit with the traditional watcher's eye. The storm brands of indecision chain-clean maps.

Poisonous concoction was chosen as the new easy and best scaleable levellingskill.

Now already the final HoA-tipping-point lvl 34, up to lvl 39, is claimed. The poe-engine hardcaps the crawler's dps-dot.


The next keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in Necropolis.

HoA arrives in 200M

In [3.24] the former default HoA-virulences- generator stormburst was happy buried in peace and good mood in the graveyards of the Necropolis. After many leagues cyclone is reborn again as valuable channelskill for 100 virulences. The homing tornados of turbulences and ball lightnings of orbiting fit perfect into the cyclone movement skill-set with full damage-uptime. The golden rule is now not needed before lvl 90.

The build-damage raised 25% another time in many optimizations. The new unique herald-ring circle of ambition was introduced for smaller fine suffixes. The changes to unholy might and the sin's rebirth-flask enable to build in some es-leech and grant more easy withers and frees up one more jewel slot.

The Adorned was unbugged and the HoA-poison-setup (abyss-jewels /belt /weapon) turned total flexible. As variation the +2 dark seer fits great for fast tankyness and with the +2 Maata's Teaching sceptre HoA-crits can be scaled as next multiplicator in low-budget imba over the top.

It seems that the mageblood turns much easier to farm and much cheaper each league and it teams up great with the high buffed global defences by Skin of the Lords. With the changes to the sapphire flask the melding returned and 90% max-resis are used again in lategame good geared.


With these huge buffs to movement, qol and damage the Herald of Agony is minion-meta ready again. I don't see since [3.24] any other minion-build to scale up better.

Holy Relics reach only 50% of the capacities of HoA in damage and defences, Bama is a bit more clunky, Spectres are squishy in high juiced t-17. HoA is as downside a bit more complex to build, but needs only a much lower budget.


B.i.s. geared in high-budget-voices in 200M damage 112 HoA-virulences are stinged in tanky 2M ehp. For the new t-17 standard the tanky build and immortal minion fit simply perfect.

==> The History of all leagues and of the progress build and all former updates, are noted on page 474 of our longnecked arachnophobia neighbours:


Which ascendancy? Which budget? Why HoAg?

- Sorry, yes, it's true: This high optimized and in-depth Arachnophobia-Allstars-guide just right here in the official poe-forum reach easy 2x up to 10x multiplied damage and easy doubled 2x up to quintuppled 5x times more ehp, substain and avoidances compared to the casual-common builds of Aer0, Snolaz or Verlyna's on YouTube or in PoeVault or the HoA-bleeding-duelist-build.

The ascendancies alternate 20%-30% in damage, tankyness and recovery. Choose your class depending on your playstyle, your favourite poe-content and your poe-experiences. Start relaxed into Poe as Guardian for easy levelling, as Trickster for best tankyness, go Necro to kick'n sting the Ubers and when you are experienced to farm a mageblood, and select Pathfinder for the mix.

Since the necro-buffs [3.24] often I update the flexible necro-ascendancy first.
Other ascendancy-improvements follow sometimes delayed a day later.


DPS singletarget___2______1____2____2____2____2

DPS high density___2______1____1____2____2____2


With mageblood____1_____1____2____1____1____1

Levelling Lvl 1-75___1_____1____3____1____2____3

Gearing Lvl 60-95___2_____3____3____1___1.5____2


Prices / Budget

Thumbed 10-15 chaos for yellow t5, 30 chaos for yellow t11, aegis aurora 1 div for red t14, skin of the lords/loyals 2-5 div for pinnacles, 10-15 div for juiced red t16, 30-50 div for t17 and ubers. 40% less when you craft some stuff yourself.
Ultra-B.i.s. gear 80% less compared to Bama, golems, etc.

----- Trickster is most cheap for high tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame (forbidden flesh and flame, league mechanics) varies and are hard to plan. -----


Necro - The DD

Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot.


Trickster - The Tank

The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t., but don`t finalize damage above 150M. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone.


Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 4 jewel-slots with the darkness enthroned-belt.
Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. Can reach 200-250M. In the good mix, but until full geared need to be careful with flasks-debuffings.


The Champ reaches with iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater.
Also interesting for specialized armour-stacking, good synergies with keystone Glancing blows and Graven's secret.


Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 150M.


Occultist (in the pob of necro variation) is most squishy, but scales top clearspeed with profane bloom in high density. Occultist has the hardest difficulty with more needed investments to max tankyness/forbidden flame and flesh. Last choice when you want tankyness.

Contra - The downsides of the Ascendancies


Focus on 100% flask-uptimes. Be careful with nullifier and flask-debuffing-mods.
Use ele-resis on flasks only to overcap them. Suppression and other crucial stats are there not recommended too in some poe-content (betrayal, expedition) or in hc.
Inbuilt withers, stacked sources of withers not needed.
Try to get unique medium megalomaniacs with flask notables like spiked concoction or fasting.

No inbuilt recovery. Do not forget optimized substain with graven's secret and fast es on hit before you get mageblood or melding of the flesh. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots.

Flexible belt when needed.


Without tempestshield add early shock-immunities and counterattacks like reckoning and cwdt - skills for autotriggered autobombing damage, qol and HoA-uptimes.

No inbuilt recovery, only fast es on hit. No inbuilt ailment-immunities. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots.
Only very low inbuilt withers.
Do not forget optimized recovery with graven's secret and es on hit before you get mageblood or melding of the flesh.

Flexible gloves or flexible third curse when needed.


Without tempestshield add early shock-immunities and counterattacks like reckoning and cwdt - skills for autotriggered autobombing damage, qol and HoA-uptimes.

No inbuilt withers, stacked sources of withers needed.
Good inbuilt Es against oneshots.


The tank.

No inbuilt withers, stacked sources of withers needed.
Beyond no known issues. Fast es on hit. Need to support es-leech or use in the ascendancy one stop ahead instead. Flexible boots when needed. Able to use high evasion armours like cospris will, shadowstitch, stasis prison, rares, grasping mails and vaal regalias, with the evasion mastery doubled and transformed to energy shield with the ascendancy.

Good inbuilt recovery.

==> For more infos dive deep down to the spoiler "The Details of the Ascendancies" next to the Faq's.


HoT, HoP, HoA, HoI, HoAg

Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Ice is rare and needs to be optimized again. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro.

HoAg has huge range of attacks and in 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles.

Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. You reach 2-8x more ehp than most other minion- and herald-builds and in the offensive editions still as top tank 40M in 1.6 M ehp and up to 90M when focussing on damage. Let's sting!

Atlas | Ranking POE-Content

Ordinary you choose 2-3 content-mechanics and buff them as far as possible with all relating atlas-passives and atlas-keystones, scarabs and the map-device and travel across a bit map-substain beside.

In many YouTube Channels and -guides (like SnooBAE85, Grimro, Empyriangaming, Palsteron, Crouching_Tuna, sirgog, Subtractem, etc.) farming strategies with optimized atlas-trees and juicing favoured maps are explained to maximize high synergies and more factors of currency-drops. Optimized farming strategies easy quintuple your gained currency or exp. Juice it full!

Atlas | Back to basics | Mapping | Altars 9/10
Awesome range/aoe and capacity of almost all altars and t17- and map-mods. With the cyclone skill-set almost perfect movement.

Aegis aurora is traditionally the almost b.i.s.-piece of gear in whole poe for infinitive recovery in high increased mob-size and with density juiced content.

Max with a divine vessel the minor pantheon of abberath for easy exarch-altars.

Fastest in open designed layouts like dunes, jungle valley, cemetary, graveyard, crimson temple, coves, dried lake, ashen woods, city square, mesa, bazaar etc.

Pinnacle Bosses 8/10
With some medium clusters you almost oneshot most pinnacle bosses early.
As tank forgiving many mistakes. High damage, but a bit complex to max HoA-virulences singletarget.
Facetank Exarch, Sirus, etc. easy full geared.

T17 10/10
Great to farm. Can high juice the maps.
Can facetank almost all attacks of the bosses.
Almost perfect, can run most mods. Need not often to reroll mods.

Abyss 10/10
Almost perfect. Tanky early.

Harvest 10/10
Perfect. Tanky with aegis aurora. Use void spheres and storm brands for easy 100% damage-uptime.
Don't forget an anti -bleeding flask-suffix.

Einhar | Bestiary 10/10
Almost perfect. Tanky.

Ultimatum 10/10
Perfect. Tanky in the damage peaks with inf* ehp. Choose the chaos-trials with the 100% full immunity CI.

Also corrupted blood immune, also 80%-90% cold-resis.

Essences | Strongboxes 10/10
Perfect, ailments-immune, can tank also corpse-explosions etc. with a bit gear.

Harbinger 10/10
Don't facetank in juiced content the big bear.

Beyond 10/10
Easy, CI.
Fullgeared you can facetank all beyond-bosses.

Delirium | Simulacrum 9/10

Almost perfect, ailment-immune, all global defences maxed, infinitive recovery by aegis aurora, unaffected by stuns with awakened cwc, overcapped resis.
Kite only charged explosion-attack and dot-beam of kosis.

Blight 9/10
With storm brands (of indecision) / void spheres easy. Tanky. Top 1 wide range.

With anointed rings trivial.

In large areas use the area-towers scout-minions and meteors.

In small areas build kill boxes with seismic towers, then chilling and shocking devices.

Legion 9/10
Use the legion-atlas-passive Protracted Battle or Timeless Conflict.
With void spheres or phantasms best activating the legions.

Expedition 9/10
Tanky, be careful only with chaos-immune-rune-monster-mods.

Build the dynamite around.

Betrayal 9/10

Be careful as Pathfinder: One boss removes flask-effects.

Ubers 8/10

Can facetank almost all attacks of Sirus, Exarch, Cortex - and also a lot of shaper and eater.

Good geared 50M, b.i.s geared 150M, with focus on dps 250M damage.
Can instant-skip some phases of some ubers.

CI gainst Sirus, 100% spell suppression against eater and resi-penetrations. Iron reflexes possible against physical-ubers.

Not easy to be specialized into Ubers-farming like 8-button 300M mines-builds, cast-on-death 500M glascannons or 5 mirrors-builds.

Delve 8/10

Until lvl 1000 almost perfect. Infinitive recovery by aegis aurora.

With specialisations dive to 2000 and deeper:

Cast, trigger or channel frostwalls, use mageblood, melding of the flesh and 90% max-resis.

Ritual 8/10
Perfect & easy. But you need to kite a bit the degen-beams in bitter cold-rituals.

Breach 8/10
A bit slow, but great tankyness.

Use the breach-note "heavy breach" in the atlas-tree.
Or use "awakened fork" in the HoA-supports.

The breach-realms are relaxed to farm in the cyclone set-up:

cyclone - cwc - tornados of elemental turbulences - ball lightning of orbiting

Heist | Lab-Runner | Movementspeed 8/10

Around 200%-300% movementspeed easy obtainable.
Tanky at heist-doors and against Izaro.

Switch the body-armour to the queen of the forest and stack a bit more evasion on tree and on a jade- and stibnit-flask or gear the devoto's devotion helmet or squeeze in the aura haste.

Use a rubinflask in heists against generals and traps. Selfcast frostshield when you want to facetank doors.

Use as lab-runner the Minor Pantheon of Ralakesh and a cluster-notable "fire attunement" when wanted for trap-immunities. Stack some armour and pdr against Izaro.

Best as Pathfinder (early 100% flask-uptime) or as Trickster (Queen of the forest buffed by Escape Artist). As Necro and as Guardian a bit slower. With mageblood 9/10.

Stack movementspeed:

+70% phaserun with ashes of the stars + increased duration / second wind
+35% boots
+8% eldritch implicit boots
+40% quicksilver flask
+15% flask suffix
+10% ascendancy
+20% onslaught-support /-flask /ring implicit
+40% tattoos

+50% queen of the forest body-armour
+25% devoto's devotion helmet

+20% aura haste
+12% watcher's eye grace mod

Alva | Incursion 7/10
Use cyclone and/or the Time Dilation atlas-passive.

One architect penetrates physical damagereductions and armour and deals a lot d.o.t.
No problem as trickster.

Sanctum 6/10

In a few layouts too short damage-uptime. Not easy to deal damage around dungeon-corners.

Switch in arakaali's fang as weapon for aggressive spiders and damage around corners.
Specialize them for singletargets with withering touch - multistrike - awakened unbound ailments. You can switch aegis aurora to the squire-shield too. Mind the poison-dot-cap and change out ghastly jewels and unbound ailments of HoA.

Activate the "cult-leader"-passives on the medium clusters and when possible slot one large minion-damagecluster in.

Use tornados of elemental turbulences, void spheres and storm brands supported by phantasms as meatshields, and try feeding frenzy + predator in the supports for the HoA.



Overall not best, not cheap and not easy leaguestarter! Shield and bodyarmour are expensive in the first days of last leagues! See "contra" just below! CI, auras and clusters are not quickest to upbuild. But in starter- and budget-gear fast already with cheap 2 alch- and -c alternatives. Valuable, cheap and alternative gear for each slot.
Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s
I recommend to level with poisonous concoction etc., see "tipps for levelling", when you are not experienced buffing HoA and minions.
Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with easy to craft medium clusters, cheap ghastly jewels, curses and withers.
In end of first week in league ranked first top 1 achieved in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build!

Top 1

40/40 challenges completed - all content viable.
All Ueber-Bosses down, the Feared simultan, Simulacrum wave 30 farming, Delve 1000, valdos, t17, etc...
Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached
The perfect guide for min-maxers and individualists - there are always upgrades to hunt from 1k to 1M to 10M to 100M to 250M dps.
Top 1 substain with max keystones and aegis aurora, no one-shots, facetank most bosses
Top 1 total defences: real fullblock, 100% ailment-avoidances, 80k armour, 75% evasion, 90% max-resis, 100% spellsuppression, 1M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there?

Beginner-friendly - but complex:

Budget: much cheaper than many metabuilds
Uniques in most slots: Know-how of crafts not needed
Complete poe-trade-links listed in the last spoiler at the buttom of the thread
Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods.
Not only a "copy my pob-link!"-build.
Sorry, this is probably one of the most expanded and longest builds in the forum. Complex and strong poe-mechanics - all global defences, CI, aura-stacking, the world of clusters and jewels, HoA, minion-crits, multiplied damage-scaling - are united and explained in the guide. The build, the pob and many spoilers are designed like a toolbox. You learn to use and select your own individual triggers and skills, to free-up your skill-sockets and to optimize clusters and the passive-tree. Dialectical strategies and variations for all levels are shown. You can dive deep into the world of poe. It's a massive in-depth build explaining many budget-variations and stat-details.
Comprehensive checklists for damage and defences, checklists for all stats.
At the same time not easy to balance all stacked mechanics and defensive layers of the build.

Relaxing 100% chaos- and poison-immunity

Ready to level to 100.

I solo-levelled necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars.
Earlier I played lvl100 guardian myself with t16 red maps, heists and deeper delve.
I played pathfinder to lvl 100, Trickster deathless in lvl 90-100 in full delirium-beyond-juiced 10k wisps-affliction and the Champ in allflames-necropolis-juiced maps deathless 90-97.
While most other builds go only for high damage and only 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content.

HC viable

Also without top-gear: Large es/ block is most safe against poe's lags and disconnects.
HC lvl 100 reached

Melee and ranged playstyle combined

The best out of both worlds - smooth moving of cyclone combinated with ranged spells
Different damagetypes united as HoA-trigger: selfbuffed damagepeaks, homing tornados, continuous poison-dot, autotriggered and autobombing counterdamage,
Tank & Cast-style is definitiv more fun as kite & hide
Chaos-damage and dot penetrates es and many defences of bosses
90% - 190% additional movementspeed


Best fitting for t17, simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc.
All minions are immortal - optimal for boss-hunting
Easy to balance and to specialize for individual content and goals in endgame.
Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots.
In groupplay great supporting with auras and curses.


On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow or reroll.

Heavy ground damage can still kill you (exception is our immunity to burning and shocking ground).

Overall not best, not cheap and not easy leaguestarter!
Shield and armour are expensive in the first days of last leagues.
In leaguestart often alternative 2c gear is needed in these slots because of pricefixers/ high prices.
High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
Not cheap when you max your watcher's eye, amulet, empower and implicits - but still much cheaper and more flexible as other meta-builds.

In Ssf HoAg is strong extreme not optimized. But the ssf-mode is much more difficult to collect the CI-unique-gear and HoA-rings and manamanagement-clusters.

Complex to max - not easy to optimize all mechanics, you will need your time and some know-how to scale HoA-damage, CI-recovery, trigger, auras, keystones, jewels and clusters and to balance the manareservations. But as result you learn in this build almost everything about many core-mechanics, global defences and tanky keystones in the northern tree.

When you take the tanky nodes "only" 30 - 70 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42 mill. piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have ranged DD's, dot and autotriggered damage. But sorry, you don't oneshot the Ubers and need some seconds more for Maven and Shaper compared to all the glascannons and only-bossers in the neighboorships.

Because the poe-engine hardcaps the dot-damage not easy to buff above 300M damage.


/ Black Star down - youtube-record 4 seconds /

Last edited by Chromino on Jun 22, 2024, 1:37:47 PM
Last bumped on May 12, 2024, 11:34:11 AM
The Composition of Agony - Chromino's Fine Art of Arachnophilia - Checklist of damage and destruction

The Scaling: HoA-Virulences | HoA-Levels | Poison | Withers | Curses | Chaos-Conversion | HoA-Crits


Hack'n sting!

Mix the max! This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction. Here starts the guide to journey into the fine arts of HoA-crawling.

The key is to increase the HoA-base damage by increasing HoA-skill-levels with gear, empower and awakened supports. We insert more large clusters to insert more medium clusters to use more pure agony for more HoA-virulences, which are generated with poisonspellhits. The HoA-virulences multiply the HoA-base-damage. More jewels slots are produced collateral.

Then we start to scale up further with withers, curses, poison, dot-multiplier, and more debuffs and buffs. Finally we invest into the last multiplier Critical chances and damage and arrive in hundreds of millions damage in the lategame.

Thumbed almost each new section doubles the damage of the former sections.

■ TL;DR | Show me the scaling | The Ranking of all HoA-buffs ■

Shake up and stack up the coctail of damage for shining clean screens with:

Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (base damage improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison / Ghastly jewels / The Adorned > 100% Chaos-Conversion > HoA-crits > Spirit offering > increased miniondamage (rings, clusters, etc.) > other buffs (feeding frenzy supportminion ≥ culling strike)

■ Virulences ■

Whenever you poison with spellhits and other skills, you generate agony-virulences and your Herald will hit faster and harder.
Poisonchances and physical or chaos-damage-components of the skills are basic components. For pure elementalskills the eber's helmet adds a chaos-component.

Final place in the cherry jewel the golden rule.

Skill up minimum 80% chance to poison:

20% HoAg-buff
25% 2 passives serpentine spellslinger
25% 2 passives fatal toxins
20% curse mastery whispers of doom
40% 8 tattoos of the tawhoa shaman

While levelling:
40% chance to poison supportgem/ or integrated in rare gloves

Equal to 100% more HoA-virulences: With the jewel "the golden rule" you double with self-poisoning your stacking of virulences against singletargets.

Alternative increasements:


+10% increased HoAg buff on circle of ambition / of nostalgia
+20% septic spells cluster
+10% discord artisan passives
+7% empowered envoy cluster

■ Skills ■

We choose the most fast hitting spells with lowest mana-costs in whole poe - like tornados of elemental turbulences, ball lightnings or storm bursts - to generate full virulences.
Simultan they scale up our fast es on hit-recovery and witherings.

Until 90-100 virulences:
cyclone (lvl 2) - (awakened) cast while channeling (lvl 5) - tornado of turbulence - ball lightning of orbiting

Above 90-100 virulences against singletargets:
storm burst (lvl 2, qu 20) - cwc - ball lightning of static (qu 0)

Limit them to lvl 2 to reduce the manacosts and to be not rounded down to zero by the poe-engine.
Increased quality, onslaught / castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay.

+ 30% to skillquality by ashes of the stars
+ increased resolute technique (cyclone) / aoe implicit / harvestcraft on weapon
+ 20-40% onslaught-flask / onslaught ring-implicit

Alternative increasements:

+ 30% enhance-support (movementspeed for cyclone and tornado)
+ 15-30% castspeed flask-suffix (stormburst)
+ 40% more virulences with faster casting-support (stormburst)
+ 40% increased duration support (stormburst)
+ 20% arcane surge support or as implicit on a ring (stormburst)
+ while levelling: Rare gloves with chance to poison / Kalisa's grace gloves faster casting

Check the counter in the storm burst icon. 8-14 fast fullchanneled burstings are great for 100-120 HoA-virulences.

'Tempestshield', additional 'cwdt - void sphere', other channeled & triggered skills, also for offerings used 'arcanist brand - unearth - bone/spirit offering' and counterattacks like "reckoning" or "vengeance" compose HoA-autobombing-quality for maximized damage-uptime and a lot qol.

==》 You choose the best virulence-skill-generators in "skills & trigger".

■ Gear up ■

Fuse it all in the armour Skin of the Lords. Wield the +2 Maata's Teaching (HoA-crits), +2 triggerweapon or -wand (a bit qol), +2 Dark seer (tankyness) or United in dreams-weapon (in lower levels HoA-poison).
Bear the Ashes of the stars for more virulences and damage.

Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop spells or stormburst for full damage.

■ HoAg-supports and gem-levels ■

Climb up and crawl to the HoA tipping-gemlevels 23 / 28 / 29 / 34.

The HoA scales heavy with gemlevels, awakened supports and empower.

+21 HoA lvl 21
+3 empower lvl 4
+4 2x +2 skin of the lords
+1 awakened miniondamage
+1 awakened void manipulation

+1 ashes of the stars
+2 Maata's Teaching / +2 triggerweapon / wand / +2 the Dark Seer
+1 chaos mastery "corruption"

+ awakened vicious projectiles
+ in maps, dungeons and other content: pierce or returning projectiles / higher budget: awakened fork
+ against endgame-bosses vile toxin / withering touch / predator/ damage on full life-support

Alternative increasements:


+1/ +2 Rare Helmet (vendorcraft)
+6 Skin of the loyals (2x+1 to socketed, +2 to minion gems)
+1 awakened empower lvl 5
+3 Replica Dragonfang amulet
+1/ +2 rare amulet
+3 Cold Iron Point dagger

■ Full Agony ■

Insert soon and as early as possible max 6-12x medium clusters "pure agony".

They are our leaders for damage.

Each adds 5 HoA-virulences and some basic 20% miniondamage.
It's a complete effective unique multiplier for Herald of Agony.

80 counted virulences quadruple the damage compared to slow 40.
In the lategame with more currency for more voices-clusters your damage is tenfolded with 112 virulences compared to 40.

Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-120 virulences-stacks singletarget.
Alternative check in pob the hit rates for maximal poison stacks of your combined cyclone, 3 tornados of elemental turbulences, ball-lightnings, and other skills like fullchanneled storm bursts. Calculate them without increased poison-durations, but instead increase them by adding a thumbed 0.5 sec for the delayed fadings of HoA-virulences. Double them manually for the golden rule. Alternative compare the gained es /on hit-rating.

■ Increased Miniondamage ■

200% default increased miniondamage is stacked with the 2 herald-rings circle of ambition/ of nostalgia. With the clusters 300-400% are used. Above higher increasements have not much effectivity.

■ More Poison ■

Now we scale up the HoA-poison until we reach 100% minion chance to poison on hit or until the poe-engine hardcaps the dot at 35.7 M.

■ the darkness enthroned belt to double 2 rare yellow ghastly jewels with "15% minion chance to poison on hit"
■ with enough resis/attr in other spots get instead 3 well rolled blue corrupted magic ghastly jewels. Double and more them with the jewel The Adorned. A cheap Adorned rolled 125% is in average early already perfect.
■ HoA-support awakened unbound ailments. Around 100M total damage, with hardcapped poisondot of 35.7M, switch awakened unbound ailment to predator, damage on full life, vile toxins or other supports.
■ with the jewel amanamu's gaze's 30% more dot-damage you reach early the hardcap of the poe-engine for poison-dot
■ 50% dot-multiplier of HoA-crits

In lower levels you can also start with:

■ the united in dreams sword for 60% poisonchance

Against the Ubers dot is much more effective. Set the pob-configurations to Ubers to calculate the extended poison-hardcap correct when you farm them.

■ Withers ■

15 wither-debuffs almost double the damage:

■ withering step (11 withers)(+ ashes of the stars 15)
■ Sin's rebirth stibnite flask in maps (15)
■ chaos-mastery corruption (equal to 20% more withers)
■ Chaos Golem of the Maelström - feeding frenzy (5)



■ jewel balance of terror despair-mod: "inflict withered ..." + selfcast despair (15)
■ jewel glorious vanity + transformed notable ritual of shadows + stormburst (15)
■ Herald of Agony + Withering Touch support (3) + Returning Projectiles (6) + Phantasms support (10)
■ Chaos Golem of the Maelström - multistrike - withering touch - feeding frenzy (10)
■ a large /or a unique medium chaos-cluster with "overwhelming malice" (0-15)
■ spelltotems - multiple totems - wither (15)
■ Arakaali's fang spiders with withering touch - multistrike (15)
■ gloves abhorrent interrogation (15)
■ in maps: vaal skeletons - feeding frenzy withering touch (5) with iron mass (15)
■ cluster eternal suffering (5)
■ Severed in sleep - animate weapon of self-reflection / or HoA - phantasms-support (15)
■ Replica Insbury edge - Animate weapon of self reflection (15)

■ Curses ■

despair (damage) + temporal chains (buffing poison and debuffing the mobs) are mixed into the recipe.

■ Reliable they are best spreaded on hit on the gloves implicts.
■ In maps they can be triggered with tempestshield / storm brand / storm burst etc.- hextouch - despair - temporal chains
■ Against bosses they are prepared served on an arcanist brand.
Vixen`s Entrapements, whispers of doom, an anathema-ring, windscream-boots or an b.i.s. amulet-implicit add the elegance of 3 curses and more.
■ A third curse with amulet-implicit or for the fourth curse the anathema-ring and "infused" on the tree fitted in are buffing the damage.
■ Assasin`s mark, sniper's mark, punishment and enfeeble are valuable, but of course need again to be triggered with gloves-implicits, arcanist brand, hextouchs etc. and skillsockets are needed.
■ In a 4-5 curse-set-up stepping into "steeped in the profane" can be reasonable.

■ 100% Chaos-Conversion ■

4 white-socketed triad grips are geared.

The conversion almost doubles the effects of your chaos- and poison-curses, withers, the poison-dot-damage, awakened void manipulation, eber's unification and later of forbidden flame and flesh void beacon too.

■ 25M ■

Dps- Checks

■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■■ 8M are enough to kick Maven
■■■ 10M for juiced red T16 and for Ueber Elder
■■■■ 12M for the feared, valdo-maps and simulacrums wave 30
■■■■■ 15M-30M for juiced t17 and the Ubers

Congratulations! At this level you are ready for all content.

You sting pinnacles down in a few seconds and are able to farm simulacrums, juiced t-17 and almost all ubers.
By this point, you can consider yourself done. You've got everything, you're good.

When you progress further you enter the famous top 1% in the game.


■ The Bonus ■

■ Use all the league-mechanics!!

Direct Buffs

■ The +1 chaos mastery "corruption" buff our withers and damage awesome when used.
■ Forbidden flame and flesh are powerful for the occultistic void beacon.
■ Blindings are adding accuracies for some HoA-hits.
■ The flasks bottled faith (in combination with Zealot's Oath keystone) or vessel of vinktar scale each some extra 10% damage up when chosen.


■ A chaos golem of the maelstroem / of the horde featuring feeding frenzy (or in maps the vaal skeletons) can be socketed in.
■ Vaal lightning trap could add 15% in maps.
■ Still not socketstarved? For the final cuddling culling strike?

Not full recommended:

■ For cyclone-set-ups above 100 virulences an elegant hybris can add up to 3 slumlords for massive 240% minion-damage with the needed passivepoints. Valuable only in the b.i.s.-editions of the jewel.

■ Not recommended: The auras malevolence activated instead grace, or temporary with divine blessing, haste, the minor aura precision, or aspect of the spider granted by boots, intimidations, skitterbots or flesh offerings are ordinary not effective because of the dot-hardcap, increased damage taken counted additive with wither-debuffs, needed mana-reservations and HoA's natural high speed in high virulences.

==》 More, more, more

Take a look into the spoiler "Variations" ~-> "make hatred, not grace - more damage"

■ 100M ■

From here and onwards the clusters, passives, HoA-supports, poison and crits often need to be calculated individually. How much tankyness, es, ehp and qol are valuable in your favourite played poe-content? Do you reach the meta-possibilities of the famous mageblood? Which b.i.s.-pieces, voices and unique medium-clusters can you snipe, farm, afford or craft on your own? That are the factors.

100M can be reached fast with the Adorned, 3 curses and good HoA-crits, for 150M you need some voices, to almost oneshot the Ubers in 200M use only best gear, and a bit tankyness is exchanged against 250M.

If you you are boarding to full damage serve your composition of destruction in the deep love of the dirty scorpion-tail.

■ 150M and more - More clusters and voices ■

■ Pathing into the fourth large cluster also without voices can be valuable. A cheap 5-passives-voices is possible in lower content before travelling the long path to another clusterslot too.
■ A large chaos- or minion-damage-cluster could add nice damage.
■ With voices clusters you scale so much HoA-base-damage that you need less investments into HoA-poison.
■ At the same time you reach so many jewel slots, that your hunt for unique megamaniac-medium clusters begins. When you get b.i.s.-ones (with the manamanagement of sublime form and self control, suppression and ailment-immunities of elegant form, and damagenotables like vicious bites and renewal, etc.) you can balance for each good megalomaniac around 10-15% dps more in best geared.

■ HoA-Crits ■

When you have the curse-capacities to use assasin's mark, investments into crits can double your damage one more time.

Mataa`s Teaching sceptre is the best crit-base (10% crit-base)
Assassin's mark (3 HoA-power charges, 150% increased crit-chances, +1.5% crit-base, +50% crit-damage)
■ Pathing 5 passives into into "fearsome force" (80% increased crit-chances, 60% increased crit-damage)
■ Buff crits high with Arcanist brand - Unearth - Spirit offering
Increase the effects of offerings by default (13%), with ashes of the stars (15%), in the minion offence mastery (20%), and on the boots-eldritch-implicits (15%). (150% up to 230% increased crit-chances, 40-65% increased crit-damage)
■ Profane ground of the jewel Rational doctrine (100% increased crit-chances)
■ Brittle ground, boots-eldritch-implicit (2% crit-base)
■ Bottled faith (2% crit-base)
■ Vicious bite on large or unique medium clusters (stackable, 30% crit-chances, 15% crit-damage)

In total we reach in lategame a 10-16% crit-base,
multiplied by 500-600% crit-chances,
resulting into 70-95% HoA-crit-chances,
to procc 150-250% HoA-crit-damage.

The HoA-crittings add beyond a huge +50% to damage over time multiplier to the HoA's poison-dot.

More crit-scaling :

■ Only when you reached high critchances without Maata's Teaching base-crit a good rare trigger-weapon /-wand with high minions crit-damage is sometimes a good choice.

■ Not recommended: Critical damage-support (150% crit-damage), 2-3 Grand spectrum cobalt jewels with minion crit multiplier (40-90% crit-damage, but the Adorned-setup for HoA-poison is stronger), Tecrod gaze jewel & murderous eyes & offhand, Severed in sleep, Ancient skull (low es-roll, 150-250% crit-chances), Devourer of Minds stacking +9 power charges Malachai's loop and Graven's secret + tree etc. (up to 450% crit-chances), Precision + Generosity (mana-reservations), Icicles mines of sabotage etc. have, compared to other settings too many downs and are often not effective.

■ Not recommended: HoA's basic 60% physical-damage could impale with dread banner, rotten claws and impale-support. Minion-bleedings could be scaled with abyss-jewels, renewal, tempest rising boots and vulnerability.
Critical ignites could be procced with raze and pillage and renewal, cold-damage with hatred, ee and exposures and as utility freezes with hypothermiia support, lightning with huge shockings of renewal and the fitting curses, conversions and penetrations of course.
But scaling in 100% chaos-conversions and poison remain by now the best.


Keystones | Gear

==》 All gear poetrade-links, their b.i.s.-upgrades, alternatives and budget-variations and levelling-recommendations you find in the last spoiler at the buttom of the build: https://www.pathofexile.com/forum/view-post/25221471

Body Armour


Take the trinity of auras. Then upgrade to the quadrophony of the Lords.

The 2 x +1 level of skills skin of the Lords or Loyals serve more damage up for our hard levelscaling agonycrawler. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant.

100% increased global defences buff perfect further your auras and your granite, jade, iron and basalt flasks and as results following the effects of aegis aurora's 2% of armour as es on block, of ghost dance, of divine shield and discipline. Last in the mix in this collection of synergies the capacities of molten shell and frost shield are maximized for the big hits.

All inserted Gems have to be corrupted!

Also 4 or 5 correct socketcolours are enough, they cannot be modified.
==》 For different socketcolours dive to the spoiler "skills" --> "the dirty scorpion tail"

■■■ The Keystones ■■■

CI Chaos Inoculation | Ghost Dance | Divine Shield | Magebane | Iron Reflexes | Lethe Shade


Most keystones are pathed on the passive tree.
You yourself choose your final additional flexible keystone on Skin of the Lords.

Chaos Inoculation

You exchange life-ehp and the holy life-flask into 100% chaos-resistances. A lot tankyness and qol in many map- and altarmods, against Sirus, Chayula, Katharina and Delirium- and Beyond-bosses, in Abyssals and Ultimatums are gained.

As CI you often balance defences into stacking auras and recovery into keystones. In this style you can wear much unique gear. Access to many special CI-ES-mechanics like Aegis aurora's recovery, Watcher's eye es on hit, Eber's unification, Ghost Dance and Divine Shield is opening.

Chaos Inoculation is also efficient to use the golden rule jewel to double HoA-virulences with selfpoisonings without wasting stats on boots or helmet.

Ghost Dance

Up to 20k ev is reached by your buffed grace. That is 90% evasionchance and 95% with blindings.
You take 1 out of 20 hits.
With your blockings you take 1 out of 80 hits .... that's 1.25% chance to be hit.

Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 2M to 20M to inf* M Ehp.
As bonus the evaded hits tripple and more the remaining capacities of your molten shell and frostshield for the big punchs, peaks and crits.

Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es perfect filling the random gaps of the evasion-, block- and spellblock-layers in damagepeaks.

You cross the keynote also on the path on the tree.

Ghost Dance is best-in-slot in high density.

■■■ Keystones Skin of the Lords■■■


Perfect to reach fast and cheap 100% spell suppression. Take a look into the section "important mechanics" --> 100% spell suppression". Best against U-Eater. Without magebane simply switch in elegant form on a cluster.

When possible keystones should be maxed further. In this example of Magebane stack some dex for some spell suppression when needed.

Divine shield

offers much regenerations, especially when they are most needed against bleedings and vulnerability-curses.

With Thread of Hope large radius in the Templar area you can fast activate the keynotes Divine Shield, Glancing Blows, Runebinder, 2x points Sovereignity and Redemption.

Iron Reflexes

The tipping point for exchanging evasion into doubling substain and physical damage reductions.

Determination and Grace will take you together with Iron Reflexes to 150000 armour.

Not 15000. Yes 150000.

This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects.

Good synergies with graven's secret belt or melding of the flesh, in set-ups with the keystones Divine shield and Glancing blows and also in the Champion-Ascendancy.
Regret with 0 evasion Ghost Dance.
Best optimized with stibnite-, jade- and a basalt-flask.

In maps Iron Reflexes can be fine combinated with frostwalls linked to cws and meatshields like phantasms in supports.

You find an optimized passive tree and item-tab with mageblood and pathing on the tree into iron reflexes scrolling up in the pob.

Iron Reflexes is the choice to facetank Sirus, Uber-Shaper and more high physical-damage as well as blockable fast spell-hits like from Exarch, Maven.

Explanation high vs medium Armour


The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block.


Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further.

You want more?


You really want 200000 armour and more? Or 500000?


Take some #% increased armour notes on clusters like stacking "battle-hardened", "defiance banner", a vivinsect unset ring socketing grace lvl 26, the helmet memory vault and in the templar area "sanctum of thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block.

But at the same time you will loose damage and other defences and will not benefit much from these high AR-numbers. They don't offer much more pdr.

Without downsides wearers of the meta mageblood-belt reaches 100k - 0.5M armour, 2k-10k/ es on block with well rolled flasks.

Lethe Shade

Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's a strong addition against the uber-dot-bosses.

It fills up the small gaps until the next recovering es on block was triggered, until you moved over a ground-effect or until maximal absorption charges are generated.

Lethe shade is also accessable with a thread of hope, massive radius.

Other keystones:


Zealot's Oath

is needed to transform regeneration of purifying flame or bottled faith. Not needed without.

Glancing Blows

... when all defensive layers are builded up sometimes interesting.
Decreases your damagereductions and capacities of molten shell and frostshield - but when you have high evasion, high armour, high absorption charges of graven's secret belt, meatshields and reached 100% spell suppression or as champ it's for full 75% blockings in some set-ups best recovery with the aegis aurora and enables to push out tempest shield and grace too.


offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You can activate it with a large-radius thread of hope too.

Wicked Ward

is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, without used chaosskills of the +1 chaos-mastery and of course after using vaal discipline too.

Buff it with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate with skin of the lords and the ar-passives the downsides by 80%.

Great in slower lower levels, not much effective in the faster lategame against aoe, dot and swift bosses. Perfect as Trickster.

Ghost Reaver

... with "Ethereal Feast", life-leech-support, the flasks "Sin's Rebirth " or "Vessel of Vinktar", a leech-flask suffix, or with the necromantic minion-leech "Bone Barrier" in the ascendancy interesting instead "Wicked Ward" useable for fine 2 seconds continuous 700-1500 es-leech.

Ghost reaver solely is not recommended without optimizations.

Resolute Technique

... use it only when you prefer melee-style cycloning for 10 more generated virulences and some es on hit.

Damage: +6 HoA-lvls are possible with Skin of the loyals (2x+1 to socketed, +2 to minion gems)

Critical damage reductions
you find sometimes on corrupted Skin of the Loyals.

Skin of the Loyals offer enough damage for t16 and uncorrupted gems fits in.

■■■ Ranking ■■■

1) Skin of the Lords: Divine Shield, Magebane
Best balanced colours: 3 g, 1 r, 2b (mapping) or 2g, 1r, 3b (bossing with predator)
2) For facetanking Sirus, Uber-Shaper etc.: Iron Reflexes
3) Skin of Lords Lethe Shade (only with 95% ailment-avoidances)
4) Best for damage: +6 Skin of the loyals (2x+1 to socketed, +2 to minion gems)
5) When you upbuilded all defensive layers, Glancing Blows is sometimes valuable
6) Ghost dance, Wicked Ward, Zealoth's Oath, Runebinder, for melee cyclone Resolute Technique, many neutral keystones
7) Skin of the Loyals, 2x +1 socketed gems, + 50% reduced damage of critical strikes, +1 max resis, etc
8) Rare Grasping Mails, with increased global defences and high es, as trickster high ev, eg + to level of socketed dex /support-gems, additional curse, spell suppression, exarch implicit flask charges, + max-resis, power charges for graven's secret, eater imlicits increased aura effects
9) cheap alternatives are rare armours with high es, the alternative HoA-helmet +4 Replica Alpha's howl, the Brass dome, Cospris will, Lioneye's vision, Pragmatism, as Trickster high evasion armours buffed by the ev-mastery, etc.

Since [3.24] Necropolis you can easy balance your whole build into damage or into tankyness with the choice of your weapon, your belt and 5 passives on the tree.

Ordinary we start with a cheap +3 Cold Iron point dagger. It's our low-budget-taxi to the next tipping point HoA-lvl 23/28/29/34.
Then better the +2 The dark seer shadow sceptre, +2 es / mana per level, adds nice tanky +700 es, malediction and blindings in the mix with awesome damage and better manamanagement. Total top tanky 25% more ehp.

In lategame finally the +2 Maata's Teaching sceptre turns b.i.s. somewhere around HoAg-levels 34, enough jewel slots for a perfect manamanagement, using the third curse assasin`s mark and with the Mageblood, adorned and voices reaching capacities to invest into HoA-crit-scaling.


For cyclone you need a 1-hand melee weapon base-type (sceptres, swords, daggers, etc.), for spells all weapontypes and wands fit.

Weapon-Quality / Implicit

With cyclone the implicit resolute technique burst more HoA-virulences.
Harvestcrafts increases aoe on the weapon for spells like storm burst or get better the increased aoe-implicit.



+2 triggerweapons (cyclone) /-wands (spells) are good for qol, arakaali's fang for clear speed, united in dreams for poison.

United in Dreams we kickstart into poison as long as we did not reached all slots for minions chance to poison with darkness enthroned-belt or the adorned-jewel. 25% more damage as continuous d.o.t.

+2 triggerweapons or -wands let you reliable automatic trigger skills like offerings, curses, frost shield, etc. for a lot q.o.l. In lategame best buffing with high minion-crit-chances and crit-damage.

Dagger & Flask


The King of the sting - The dream-team of scorpions and spiders

20 melee speedful spiders can add a wonderful aggressive style for shining clean screens in a arachnophobia dreamteam when wanted too. Double damagefractions of ranged and melee minions are possible. The dream-team of scorpions and spiders is possible!

Arakaali's fang is interesting before you get the third large cluster and full HoA-virulences.
Blinding and knockbacking spiders are teaming in with the dirty sting-king for full witherings and damage-uptime.

Let the spiders dance!

The spiders are fast. Early clearspeed in not full juiced content lvl 70-95, in labyrinthine, winding, angled, crampy dungeon-maps, in sanctums, against proxy-shields and to apply full 15 withers in arenas against lower ordinary pinnacle-bosses.

Use fast 2× unearth (/or desecrate) for needed corpses, then 1x flask writhing jar and an aoe-skill like storm burst / storm brands / flamedash to raise the spiders.

Withering Touch – (Awakened) Unbound Ailments - Melee-Splash-Support / Multistrike

Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy.

Wormphilia - raise your spiders

We have to raise our spiders. We want to do this in every situation. In some boss fights ball-lightning alone are difficult to target the worms of writhing jar, when you cannot concentrate on them.

For different gamers different keys work best, choose the keys for your prefered style. Take them intuitive and choose the ones you can use fast.

One possibility is:

Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then last, in the moment your worm lift off and is flying into the air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best.

So: 2 x desecrate right mouse button, channel storm burst, 1 x writhing jar flask. It is fast, but easy.

Or: 2x desecrate rmb, 1x writhing jar, 1x frostblink middlemouse button

When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or storm brand works better with it's 360°-er aoe. Ice Nova is comfortable.
Also using predator and marking bosses makes raising spiders easier.

Monik390 suggested more tipps to autotrigger spiders:


More variations


In early low levels essence-crafted spectral spirits are strong too to support with the feeding frenzy buff and multistriking withering touchs.

This shield is the fixing point of recovery and substain:

Aegis Aurora

Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited.
Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited.
On the peak of the top the +5% max cold-resis could be further buffed with the jewel melding of the flesh and aura purity of ice to imba +85-89% all max resis.

The shield-implicit

Added Physical damage of hits taken as chaos/ as cold damage (equal to 15% more physical dr because of the armour-formula) or Spell Block implicits are great.

When you need a free gemsocket, you have to search instead poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or granted grace. You will need 10% more mana for the aura not socketed into the helmet, but also don't need the str/attributes-requirements.

Safety First! - Determination

The Armour is most important for ES on block and pdr.

==》 16 more ways for free skillslots are listed in "Balancing & Managing - Important mechanics" ==》"skillmanager" below.

Alternatives and leaguestart


The Ghastly Theatre or Daresso's Courage are strong starters and take you safe into yellow t10 or also into red t12.

The combination of the malachai's loop, the belt graven's secret, 2 added power charges on the tree, tempestshield against shocks and best a watcher's eye es on hit is tanky enough for almost all content before.

Or take simply a rare shield with "recover 5% es when block" and high es. Best of course, but hard to craft, with +gemlevels, +max resistances, ailment-avoidances, additional spellblock, etc.

Apep's slumber is strong too in leaguestart with high recovery and +max resistances as CI with our keyjewel golden rule.

For alternative es-recovery the Heartbreaker can be wielded and also dual-wielded with the replica-hearbreaker-edition in slow low levels for es-recharge with wicked ward. Can be buffed further with a cheap watcher's eye discipline-mod, apep's supremacy and on the tree with essence surge to 220% faster starting of es-recharge and with wicked ward. That means 0.6 sec without damage and dot taken is needed to start uninterrupted es-recharge.

2 Circles of Ambition / of Nostalgia


Circle of Ambition or Nostalgia is very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 36% increased efficiencies on the ring.

==》 visit spoiler "manamanagement"

The best implicits on the rings are the stats "chance to avoid elemental ailments".

"Bleeding cannot be inflicted on you" is best for moving with cyclone.
Granted "onslaught" as well as "Arcane surge on hit" are instead for storm burst taken.

Ignite immunities are close following. Other ailment-avoidances, granted skills, power Charges for the belt graven's secret, needed attributes and resistances, mana-regenerations or reduced manacosts, and increased aura-effects are good starters.



An anathema-moonstone ring is very interesting. Path to presage instead whispers of doom on the tree and for the fourth curse to "infused".

A hungry loop (faster casting - chance to poison - increased duration - es-leech / arcane surge for storm burst and 4 free sockets is another possible variation.
Also an animated guardian or other support-minions for curses, fortification or crits and more set-ups are noted in the "skillmanager"-spoiler.

Upgrades with fertile-catalysts


You should upgrade your circles of ambition / nostalgia with fertile mana-catalysts for reservation-efficiencies, the belt for overcapped elemental resistances against debuffs with resistance prismatic catalysts, and your amulet with attributes intrinsic catalysts.

The Amulet - Ashes, Uul & Aul

The "ashes of the stars" best buffs our damage. The generating of virulences, tornados- and cyclone-movementspeed or of storm burst is enhanced and the quality and level of many more active utility-skills, like withering step, supported.

B.i.s. is the additional implicit "You can apply an additional curse". All the cheaper amulet-starter-variations get much stronger with this implicit also.

Starters and variations

The choice of tanks is the amulet aul's uprising for easy one more large tanky aura as long as you miss efficiencies on your clusters. Or as example purity of elements let you use melding of the flesh early, or an aul's uprising granting malevolence or haste add a bit damage.

The cheap Stone of Lazwhar caps fast your spellblockings beside castspeed for storm burst and enables when wanted to switch out tempestshield.

A rare amulet including +1/ +2 gemlevels and aura-mana-reservation-efficiencies is a strong variation.

Against the Ubers "Uul-Netol's" buffs a bit the damage and adds resis or alternate enables to add a second synergizing skill like eg skeleton-archers in the body armour.



When you need mana always anoint "charisma" or "souvereignity".

When you builded up a perfect manamanagement "whispers of doom" is often advanced.

On a starter-amulet an early cheap anoint is "Instinct" for spell suppression, "Sanctuary" for blocks and resis or "Utmost strength".



Alternative anoint "prismatic skin" or "crystal skin" for +max-resis with melding of the flesh and 100% ailment avoidances.



Full es, full damage, our beloved inbuilded void beacon... The big b.i.s. is an Eber's Unification Circlet for nice 20% more damage.

The additional chaos damage triggers poison of all elemental skills and so crawler-virulences beside.

Get a corrupted helmet for the implicit "80% / 90% mana-multiplier" and insert your aura-gems into the sockets.

A second b.i.s. implicit like + Power Charges for the belt graven's secret, +2 to socketed aura-/ aoe-gems or a 80% manamultiplier are possible.

You should get 30% quality of the helmet with corrossive armourer scraps and double all es nice with the energy shield mastery.



An almost perfect crafted rare eldritch helmet with high es, +2 to all miniongems, 12% + 10% reservation efficiencies as eldritch-eater-of-worlds-implicit and as prefix, increased despair-effect and stats like debuffed chaos resistances nearby is bringing in one more free suffix for resis/attr in endgame.

Replica Alpha howl`s makes while levelling your manamanagement easy, Elevore caps early your ailment-immunities and spell suppression or the brine crown buffs your armour.

The maw of the conquest offers the rare mod unaffected by poison instead CI and enables hybrid life+es-set-ups while using the golden rule.

An Ancient skull is nice too.



Use always only 4 white sockets on the triad grips.
100% chaosconversion is best to buff 20-50M damage with withers, despair, minion-poison and eber's helmet.

Autotriggered curses like temporal chains are available as implicit for a free skillgem-slot and some qol. They are best chosen with 2 implicits for 2 granted curses on hit.

==》 In "Important mechanics" --> "Crafting Gear, Clusters, and Gems" is the "Crafting"-guide for the 4 white sockets of the gloves (betrayal, temple) and also gems, clusters and boots.



Start with rare gloves with high es and integrated chance to poison, faster casting, or crafted for more castspeed with essences of insanity and good eldritch-implicits or spell suppression until you collected more defensive layers to focus in higher levels on the damage of the triad grips.
Rare eldritchs can max +2 cold-resis for melding of the flesh.

Vixens entrapement-gloves are great to switch 5 passives of the curse-mastery "whispers of doom" to the chaos-mastery "corruption" or for a third curse.

Try out Asenath's Gentle Touch for aoe, perhaps with spiritual command-amulet-anoint, Null and Void for virulences with rampage.

Simply 2 hexes on hit as double implicits is a good choice for qol and a free skillgemsocket.



Get rare eldritch boots with high resis and es, around 50, and high spell suppression (13-14%) and with ailments-immunities on a sufffix and crafted as eldritch-eater-of-worlds-implicit.

As cheap starter and variation rainbow strides add high 20% spellblock. With a bit more stacked spellblock you can change out the mistress of sacrifice ascendancy and get free skillsockets, choose flexible alternatives instead the large-spellblock-clusters or deactivate tempest shield.

With stacking b.i.s.-tattoos for chill & freeze-avoidances and spell suppression the boots-slot is often free to choose (since [3.24]).

More alternatives


Alternative in rare shaper-boots integrated increased duration-support buffs impressive storm burst and firestorm or almost double your vaal skills and molten shell-uptime ( ===》 visit "Variations" --> "Don't Panic") or cap early your spell suppression with Atziri`s step.

Rare boots, with the elevated prefix unaffected by poison is in endgame a variation to enable a hybrid life+es set-up.

Windscream boots let you use a third / fourth curse or free up the 5 passives of whispers of doom.



The belt-question is not easy and straight to answer. When you have good rolled ghastly jewels with minion chance to poison and resi / needed attr start cheap with a darkness enthrone. When you want instead more tankyness while levelling a graven's secret is your choice. With enough currency enjoy the mageblood.

Damage belt

Darkness Enthroned with 2 abyss-jewels-slots let you fast double up 60% minion poisonchance to free up 2-3 jewelslots on the tree. It enables to choose the weapon slot flexible for alternative weapons instead united in dreams.

When you have enough attributes on clustertransferpassives and resis on other slots (magebloodflasks, clustertransfers) the jewel "The Adorned" instead doubles well rolled blue corrupted magic jewels.

Tanky belt

When you focus on even more tankyness, Graven's Secret cloth belt let you recoup up to 60-70% damage of elemental hits. This will fill up perfect the short small gaps and cooldowns of all the defensive layers like blockings, evasion, frostshield, molten shell, es on hit, flasks.

Generate in maps charges on block with mage hunter stacked on the large clusters and against singletargets use power charges on crit-support (linked to skills like stormburst or storm brand), Assassin's mark or slip in the Ralakesh Impatience-boots for always full charges.

Get the 5th powercharge "infused" in the ranger-area or also the 6th in the witch-area.
The belt has good synergies with the keystones iron reflexes and glancing blows.

Favorite graven's secret best with the implicit of elemental resistances or with increased aura-effect of determination.

Compensating the missing es-recoupings of graven's secret-belt is recommended with an es-leech of draining-flask suffix and the Sin's Rebirth flask or Bottled faith in combination with the keystone Zealot's Oath and with mageblood with melding of the flesh.

With the belt graven's secret best skill for tankyness:

storm burst (lvl 2) - power charge on crit - cwc - ball lightnings of static

Lategame Mageblood

In the endgame permanent flasks-effects are added with the famous mageblood.

Mageblood fixes also easy str- and dex-problems and with a flask-suffix of the rainbow or also a bismuth-flask resi-problems. It easy enables to max the build with "The adorned" to double the effects of well rolled magic blue corrupted ghastly-jewels.

Mageblood flask-set-up

Mageblood further enables to use 70% flasks-effects with instilling orbs and to roll the increased effect-prefix for total 95% added effects.

Granite- and jadeflasks are great doubled buffed with 100% increased global defences of Skin of the Lords.

Using a permanent Quartz flask adds 29% spell suppression in combination with the suppression-phasing-mastery to cap and fix 100% spell suppression.

A permanent sapphire flask of the rainbow let you raise up to +9% max cold-resis for reaching awesome 89% all elemental max-resis with the jewel melding of the flesh.


A Stygian Vise belt fixes needed resis, str and other suffixes in a good mix to squeeze in cheap the Melding of the flesh and the Adorned already before mageblood.

When you focus on mapping, the tides of time add some flask-charges to build a unique set with the effective rumi's concoction (blockings), sin's rebirth (withers, enabling es-leech), soul ripper (spamming vaal discipline), bottled faith, etc. With spiked concoction and fasting on a cluster, alchemist genius, the traitor-timeless-keystone, and a flask-mastery like careful conservationist almost 100% uptimes in maps are reached.

Headhunter is in maps funny and possible too and adds many special buffs.

Last edited by Chromino on Jun 18, 2024, 3:20:38 AM

The Golden Rule - golden damage


This doubles the gained poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to sting 60 - 100 virulences also single-target on bosses.

With Golden Rule the stacks are doubled and enough to keep always maximum virulences for the Herald. Mobs and mapping are never the problem for enough stacks.

Use only as CI, the reflected poison can cause suicide.
Also be careful with selfreflections of bleedings, like afflicted with the curse vulnerability.

You can gear the helmet Maw of the Conquest, Kahuturoa's Certainty boots or rare boots with the elevated suffix to be unaffected by poison and the golden rule's downsides.

==》 The complete line-up of poisonchance and virulences is in "the composition of agony" listed.

The Watcher's Eye | Es gained on hit | Active recovery


One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 and not 2 or 3 optimal mods.

The most worthfull mods for this build are:


1) Discipline: ES gained on hit:

It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage.

Best with storm burst, tornados of elemental turbulences and ball-lightnings.

3 tornados hit nonstop 12x each second.
Or ball-Lightnings strike default each 150ms, 6x second, and you reach fast castrates of 3-4 hits/ sec, that's 20 hits/ second. Specialized spell-echo would split ball-lightnings and increases the counting of overlapping aoe-strikes. If you use Slower projectiles it's equal to 1.35 multiplier to add in manually last.
Storm Burst ticks fast 6.8x/sec full channeled with 12-14 multiple moving small orbs.

Yuuups - nearly I forgot to mention to count further cyclone, void spheres, storm-brands and tempest-shield-chainings in.


1-3k es/ sec recovered against singletarget.
Enjoy to facetank Shaper's beam with full channeled stormburst and stacked other skills!
Expressive multiplied by multiple targets in high density content.

2) Grace/ Spell suppression frees up some passives or a slot on rare boots.
Without use magebane on sol and elegant form on a small or unique medium cluster.

3) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%!
Born to block!

4) Damagereductions/ Damageshifts

Additional Physical Damage Reduction with determination, because of the armour-formula double effective.

When you use the variations Purity of Elements / Purity of Ice, the physical taken as elemental damageshiftings are also double effective.

5) When you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 400 added ES.

Take it only to score relaxed needed es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks).
This fills as deep far downside one valuable gearsocket and reserves mana. Without this mod remove the clarity-jewel.

6) Grace: movement speed
When you like it speedy always very fine.

7) Determination: added armour: nice armour and more es/ block

8) Determination additional attackblock

9) Discipline: big buff for wicked ward with 40% faster start of es-recharge

HoA-poison | Ghastly jewels | The Adorned | Amanamu's Gaze | Dot-Damage


Minion chance to poison on abyss jewels is equal to an additional 7th HoA-support-link and is awesome for the uptime of damage. We buff it with temporal chains to 2.5-3 seconds continuous dot.

We scale up the HoA-poison until we reach 100% minion chance to poison on hit or until the poe-engine hardcaps the dot at 35.7 M.
Against ubers it's 3x more effective, when you farm them use in pob-community-fork the uber-configurations.

First choices on the abyss-jewels are:

1 - On your jewels and clusters the implicit most worthfull is corrupted blood-immunity crafted with vaal orbs. 1x "Corrupted blood cannot be inflicted on you" (before 100% flask-uptime / without mageblood, implicit, alternative possible on a cluster-implicit also)
2 - minion chance to poison on hit (suffix)
3 - resistances, required str /dex (suffix)
4 - chance to avoid bleeding (mandatory for cycloning), before reaching 100% elemental avoidances chance to avoid being ignited, without tempestshield avoid being shocked, without pantheon of the brine king avoid freezing (suffixes, implicits)
5 - damage taken recouped as mana is best to reliable cwdt-trigger some skills (prefix)
6 - + energyshield (prefix)
7 - minion chance to blind on hit, 2% reservation efficiencies (implicit), enemies withered by you have reduced all resi
7 - 2% spellblock

The Adorned

When you have well rolled blue corrupted magic ghastly jewels, this meta-piece doubles and more their minion chance to poison to 30% or also to 37%.

The Adorned is recommended in lategame with the mageblood and the easy resis on a flask-suffix or also before with needed resis / attr on a good stygian vise or other suffixes, passives and clusters.

They blue ghastlys are common and cheap, so you can often snipe good ones in trade.

Overall the recommended 3 abyss-jewels are also simply to craft: a fractured base or 170 alts are needed and at last the 1/4 gambling corrupting / doublecorrupting is not too frusting.


In earlier levels we double rare ghastly jewels with more suffixes in the belt darkness enthroned.

Amanamu's Gaze

It stacks nice 30% more poisondamage too when you already reached high minion chance to poison with 5 ghastly jewels and curse with despair and temporal chains.

The Melding of the flesh | + Max-Resis


This tanky jewel is most easy build in with a mageblood and a permanent sapphire flask.

Also before with a stygian vise-belt in combination with the aura purity of ice and a cluster pure guile and a second cluster sublime form you can sqeeze it in for high poe-content.

You raise all your elemental max-resistances to the peak by only increasing cold-resistances with aegis aurora, a sapphire flask, winter prowler, impossible escape or purity of ice.

Because the Allstars path much along clusters and especially small clusters, they are fast able to mount up resistances and to reach 85% or also fulltanky 89% all elemental resistances - that is impressive doubling their already infinitive** elemental ehp.

Yes, you will facetank all elemental attacks like Maven's spells.
But against penetration effects of shaper or eater it's not that much effective .

With the third large cluster and more medium/ small clusters it's getting more easy to cap 89% resis.

You can swap the element cold- to the needed lightning- and fire-resistances at the harvest-craftings-bench.

You need


+270 3x90% max-resis
+180 kitava's debuffs
+210 melding-jewel

660 resis

Prioritize resistances on:

□ aegis aurora (+30)
□ default resis on belt/ mageblood (+50)
□ boots (+40-90)
□ 1-2 circle of ambition (+50-120)
□ 1-2x sublime form clusters (+30-60)
□ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 up to +30 on small, (5-8)x +10 to +15 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible)
□ sapphire flask with mageblood and instilling orbs (+76)
□ flask-suffix of the rainbow with mageblood and instilling orbs (+112)
□ ascendancy commander of darkness (+90)
□ "survivalist", 2 passives evasion mastery (+36)

750-900 resis

or also:

□ often some league-mechanics
□ "practical application" passive tree (+39)
□ banditreward Alira (+45)
□ 2-5 ghastly-jewels (+40-150)
□ a large clusters with veteran defender (+45) /or master the fundamentals (+30)
□ bismuth-flask with mageblood and instilling orbs (+198)
□ jewel 'balance of terror' (+45)
□ tattoos of the sky / of the valakoo stormrider
□ itchors/ implicit of searing exarch boots (+15)
□ ring-implicits (+10-40)
□ other rare gear
□ belt (- or other gear) resis-implicit (+48)
□ darkness enthrouned belt doubling the resis of ghastly jewels (+120)
□ stygian vise belt with resis and socketed ghastly jewel with resis (+190)
□ purity of ice (+65, with ashes of the stars +95)
□ switching grace to purity of elements (/ or granted with aul's uprising amulet) + increased aura effects + increased gemlevels + ashes of the stars (+210)
□ amulet Uul-Netol's + catalysts (+70-100)
□ 24 faith and steel on tree

20-30% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses.

Then you should stack the cold- and the max-resis:

□ melding of the flesh -4%
□ aegis aurora +5%
□ sapphire flask +5%, with mageblood, instilling orbs and increased flask-effects-suffixes +9-10%
□ jewel "impossible escape" with 2x +maxres around Imbalanced Guard / Unwavering Stance or around Elemental Equilirium: +3%
□ "survivalist" 2 passives Evasion mastery +1%

89% max-resis

Possible alternatives are:


□ 1-3 clusterskills on medium unique megalomaniacs or small rare clusters like:

winterprowler +2
introspection +1
prismatic carapace +1
prismatic dance +1
antifreeze +1

□ purity of ice, in place of grace or with pure guile on a cluster for the manamanagement, and increased aura effects and increased gemlevels +5% to +8%
□ purity of ice-level increased with a shield-implicit or empower support +1%, or socketed into a +2 lvl rare unset ring or as implicit granted lvl 25 on circle of nostalgia +1%
□ vaal impurity of ice in maps +7%
□ delve-atlas-node "packed with energy" for more +max resis in maps
□ the anoint of amulet to prismatic skin +2%
□ rare eldritch gloves with +2% max res eldritch implicit
□ increased aura effects of "purposeful harbinger" stacked on the rare medium clusters, 2 - 3 x needed for +1%
□ the +3% Brine Crown helmet

Recommendations 1-2x Winter prowler +2 max-resis


Finding a fitting unique medium or small clusters with needed resis/dex/str on clustertransfers with winterprowler for +2 max-resis are cheap and great and sometimes also b.i.s.

Recommendations Impossible Escape +3 max-resis


Impossible Escape is in most settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) stronger as alternatives.

CI for 4-5 free passives-points is in some pathings great also.

Rational Doctrine | HoA-crits


Create profane ground with high damage of 100% increased crits to scale in combination with Fearsome force on the tree, the sceptre Maata's Teaching, Spirit offering and Assassin's mark powerful HoA-crits.

When you manage to get your int and str on equal numbers, i.e. with tattoos, use the Zealot's Oath keystone just next in opposite to the crits-buffing "fearsome force" to benefit in synchronity from the es-regenerating consecrated ground.

Alternative jewels: Balance of terror / Ancestral Vision / Storm Shroud / Thread of Hope / Unnatural Instinct / Forbidden Flame and Flesh / Brutal Restraint / Split Personality / The Coming Calamity etc.


With voices clusters, with a darkness-enthroned belt, with league-mechanics, with a perfect mana-management, b.i.s. geared with unique medium megalomaniac-clusters, and/or pathing to sovereignity or presage replacing one of the small clusters, when you use an aul's uprising starting-amulet, when you switch out evasion and the "sublime form"-cluster against some bosses or against the ubers, also while mapping with the sin's rebirth stibnite flask instead the balance of terror- /glorious vanity-jewel, or with one of many other sources for full withers, when pathing across the central witch- or the northern scion-area, when you reached 100% ailments-avoidances already on your abyss-jewels, rings and tattoos, when you wear bubonic trails, or with other balancings, you can add more jewel-variations like the following interesting alternatives:

Stormshroud / Ancestral vision / Clusterjewel Elegant form / Ailments


Until you optimized all avoidances on the eldritch boots, the jewel- and ring-implicitsuse when needed temporary the jewels storm shroud, ancestral vision or the strong notable elegant form on a rare or unique medium cluster.

A small clusters Elegant form fixes ailment avoidances and spell suppression or enable to choose another keystone as Magebane on the Skin of the lords and different watcher's eye mods.

Stormshroud is with shock avoidances on abyss-jewels in the darkness-enthroned belt or with mageblood and a flask suffix more effective and open some free stats on boots.

Ancestral vision is recommended for 100% elemental ailment avoidances together with the shield mastery and suffix and eater-implicit on elder boots, visit "important mechanics": "fire and other ailmets".

You reach already almost immunities before with maxed pantheons and ailment avoidances on the ghastly jewels and flasks.

Balance of Terror or Glorious Vanity | Withers

Balance of Terror, in sanctums farmable, is useable for full withers with "inflict withered" + selfcasting despair.

Glorious Vanity transforms a passive to the ritual of shadows for chances to wither too.

There are many great glorious vanities available. The mandatory transformed notable ritual of shadows is very, very common. Sometimes it's also better to use a different jewelslot (in the scion- or templar-area etc.) to use also the remaining original mystic bulwark with high manaregenerations.

There are great notables like spell-suppression, blockings, +max-cold-resis etc. available and you can simulate the transformations with


In maps a Sin's Rebirth-flask does their job.

Forbidden Flame and Flesh

The 2 endgame-reward-jewels enable to build in more ascendancies like Assasin`s "Unstable Infusion" for power charges when you use Graven`s secret. Alternative "Profane Bloom" add some clearspeed in high density.

Elegant Hubris

The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with i.e. "Commissioned 128880 coins to commemorate Caspiro" it transforms even up to 3x passives to slum lords and 240% miniondamage. High ailment avoidances, spell suppression and endurance charges, increased armour, mana-reg, power charges for graven's secret and more can be traded for the needed passives too. The transformed keystones Supreme Granstanding grants some mixed endurance, frenzy and power charges, Supreme Decadence let you use only instant lifeflasks as CI for low 800 es recovery.
Please simulate, check and import the datas into pob before for the transformations individual with pob and https://vilsol.github.io/timeless-jewels. Use only when you get a b.i.s. one, small passives are paying the prize of glory.

Thread of Hope

You can insert it with large radius in the templar area to fast activate the keynotes Divine Shield and Glancing Blows, 2x points Sovereignity and Redemption. Also great with storm brands for runebinder.

In the ranger area a massive radius reaches lethe shade.

Impossible Escape: +3 max-resis

is in some settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) nice
CI for 4-5 free passives-points is in some pathings great also.

Split Personality - es + str / dex / int


Whenever you need urgent str or dex or es slot it into your last jewel sockets. Best energy in slot with ES and Int, or when needed ES and Str /Dex. For one you will get around +250 ES.

Brutal Restraint

denoted to dekhara in the akhara of Balbala transforms a keystone into "the traitor".
Using limited 3-4 flasks will raise their uptime much.
Other transformed passives are more flask-charges with Alchemist's Genius and onslaught on kill.

Not recommended


The Coming Calamity

also for the nice 25% more damage not easy to use. Aspects and Arctic armour and outbalanced aura-clusters and passives don't compensate the possibilties and tankyness of auras in medium and high budget.

Intuitive Leap

for some leaped passives.
Presage, Charisma, Spell Block, Manareg, Poisonchance of HoA-Buff-effect

Unnatural Instinct

is useable it in the witcharea for 2% unreserved mana, 8% poisonchance and 2% spellblock (especially for a better manamanagement).

Fortress Convenant / Quickening Convenant

It offers our minions around 4 % more damage. Insert it inside the tree, not into clusters.


Needed Resis and Str/Attr are great suffixes added on every clustertransfer. 25/35% increased effects of small passives or added energyshield are the most wanted prefixes.

Some added Dex for Magebane or some Es is welcomed beside.

Exalt-slam the clusters when possible.

Resistances can be changed with your harvest-craft-bench for balancing from cold into fire, lightning etc.

In the spoiler "Important mechanics" is a basic guide to craft clusterjewels.

Small Clusters Manamanagement


6% skill-efficiencies and often 25% / 35% increased effect of small passives are on the small clusters b.i.s..

Best are the set-up's:

3 passives, 6% skillefficiencies, resis, when needed dex/str, increased effect, Es

1) 1-2x sublime form (grace): + 30-60 resis
2) 1 self control (discipline): some mana-reg
43 1x uncompromising (determination)

Medium clusters - Pure Agony - Pure damage


+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

That it's. Our Leader for damage! Each cluster count around 16 % more damage for the agony-crawler. You need stormy fast bursting balls to get them up!

Best-in-slot uniques

When you have the luck to find the combination of pure agony on a unique megajewels together with notables like sublime form, uncompromising, self control or i.e. spell suppression this is for medium clusters often best in slot.

As long you don't find a megamega one the rare medium clusters pure agony with valuable resis, dex/str and the hot & wild desired jewelsocket are already almost perfect.

Only when you find a Megalomaniac with best fitting notables or use voices clusters take uniques in. There are thousand possibilities, and sometimes you find the one and only b-i-s.

Important and unique Clusters and their ideal combinations

Best setup and best cluster skills

1. Pure Agony
2. Elegant form let you reach with eldritch boots and the shield mastery 100% ailment immunities
3. manamagement: sublime form, self control, uncompromising
4. spell suppression (elegant form, untouchable, aerialist) to change out the keystone Magebane on Skin of the Lords or also 5 passives "instinct" in the tree
5. best with mageblood and with melding of the flesh: Pure guile (mana-management, dex), Winter prowler (+2% max-resis)
(/ best as pathfinder: Flask-charges with Spiked Concoction or Fasting)
6. others like enduring composure (enduring charges pdr and overcapped resis), septic spells (more HoA-virulences), etc.
7. with spell/ attackblock: second skin, conjured wall, mystical ward, magehunter, rote reinforcement etc., or also when wanted to switch out tempest-shield for easy mana-management
8. when needed resistances: veteran defender, master the fundamentals, prismatic heart, etc. - but it's before usig the adorned better to get them in rare medium clusters with slotted ghastly jewels
9. passives with Es: veteran defender, energy from naught, savour the moment, introspection etc.
10. added + max. resistances Prismatic Carapace, Prismatic Dance, with purity of ice Introspection

Interesting cluster notables


"Elegant form", "Untouchable" or "Aerialist
short ways to 100% spell suppression

"Septic spells"
with a good manamanagement sometimes allows you to regret 5 passives of the curse-mastery when you anoint your amulet with whispers of doom instead charisma /sovereignity

"Enduring composure"
tanky pdr and tanky overcapped resis

"Fire attunement"
when you like to switch your minor pantheon

"Overwhelming Malice" or "Eternal suffering",
nice for some withers

"Spiked Concoction" or "Fasting"
add flask-charges. Best as pathfinder

Vicious bites, Renewal
5-10% damage

Touch of cruelty
nice damage and hinderings

"Blessed rebirth"
nice when you use phantasms-support

enables in some stationary set-ups regretting out 5 passives mystic bulwark

"Chilling Presence"
tanky freezings with HoA-hypothermia-support

"Lead by example"
minions-onslaught and more virulences with enduring cry

Doedre's Gluttony
adds culling strikes.

"Victim maker"
nice malediction-debuff possible with cursing

"Burden Projection" or "Body Guards"
are relaxing if you want to stand alone with knockbacks in your frost shield and will add 40% more damage reductions in maps. Endgame bosses are immune.

Unique Bis-Clusters:

Individualize the filters! Use pure guile for purity of ice for the melding of the flesh, spiked concoction/ alchemist genius as pathfinder, elegant form, untouchable and aerialist for spell suppression, etc.


==> a complete list with all usable cluster-skills is located in the filters of tradelinks of the clusters in the very last spoiler of the build.

Large Clusters


You want it everytime with 8 passives and 2 jewel slots.
Mandatory the most wanted 2 skills have to be positioned on 1 and 3 in the cluster-stats, not at position 2.

1. Best tankyness: 1-3x large clusters Spellblock

Conjured Wall, Mage Hunter

2. Best HoA-Damage: 1-3x Voices

With this large cluster you turn much more flexible in use of medium clusters and jewels and improve damage to 85 and more virulences.

Since 3.16 and the nerfs to aurastackers affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing.
You reach the capacity of 7-9 medium cluster jewels with 7-9 x Pure Agony and 75-85 stacks of virulences.

The cheap voices #5 passives granting nothing are useable also before you need to travel the long journey to the next clusterspot.

3. Miniondamage

Only in lower levels valuable. Not much effective in higher levels because you stack already 300-400% miniondamage with the circles of ambition and nostalgia, passives and pure agony and 400% attackspeed simply by the HoA-virulences.

1) Vicious Bites (when you scale the HoA-crits) 2) Renewal 3) Call to the slaughter

Only without void manipulation support/ triad grips: 4) Rotten Claws (single-target) 5) Raze and Pillage (the the most beautiful free mtx of ignites!)

4. Chaoscluster

Touch of Cruelty (10% more damage + hinders) + Overwhelming malice (more withers) + Unspeakable Gifts (a bit AoE in high density)

Best with 3 skills, all 3 are useable.

5. Veteran Defender

adds simply and best some es and str or resis.

When you obtained enough resis and str on other slots change it out to the spellblock, chaos or voices-clusters.

In the poe.com/trade-webpage in the search- result veteran defender needs to be displayed on position 1 or 3 of the clusternotables.
Don't take Veteran Defender located at the middle- position 2!

Very rare and very expensive are 2 useable skills positioned at 1 and 3 (+ Riot Queller / Prodigious Defences / Advanced Guard)

6. +10% Resis, 30% Ar and Ev

Master the Fundamentals + Battle-Hardened are nice too.

7. Es-Leech & Resis

Storm Drinker (a bit es-leech) + Prismatic Heart (10% Resis)


The following Tattoos can balance and fix easy needed stats into your set-up to switch passives on the tree and stats on your gear.

==> Stack some needed attributes like str on the cluster-transferpassives and visit the spoiler "attributes" in "important mechanics" for more possibilties.

Best-in-slot Tattoos

Tattoo of the Tawhoa Shaman: 5% to poison on hit to switch out 2-6 poison-passives of fatal toxins, curse mastery, serpentine spellslinger etc.

Tattoo of the Ramako Shaman: +2% chance to suppress spell damage - awesome to use a different keystone instead magebane on skin of the Lords, 5x-7x used, and to use rare pure es-based boots instead ev/spell suppression-based boots

Tattoo of the Hinekora Warrior: 3% es

Journey Tattoos of the Soul: +40 es, useable 5x

Journey Tattoo of the Mind: +30 to maximum Mana, equal to a little bit skill-efficiencies

Tattoo of the Valako Shieldbearer: +1% Chance to Block Attack Damage - stack it to the max for recovery with aegis aurora and Iron reflexes on skin of the lords or to push out grace and ghost dance


Tattoo of the Arohongui Moonwarden: +6% Cold Resistance, also interesting in combination with the jewel "the blue nightmare"

Tattoo of the Valako Stormrider: +6% Lightning Resistance, also interesting in combination with the jewel "the green nightmare"

Tattoo of the Ngamahu Firewalker: +6% Fire Resistance


Tattoo of the Arohongui Scout: 10% avoid chill and freeze - great to reach easy 100% avoidances

Tattoo of the Ngamahu Shaman: 10% reduced ignite durations - 4x needed for 100% with the minor pantheon of abberath

Tattoo of the Kitava Rebel: 10% chance to avoid bleeding - in combination with bleeding-avoidances on ghastly jewels 100% can be reached


Tattoo of the Ramako Fleetfoot: 2% Movementspeed is always great

Tattoo of the Tawhoa Herbalist: 4% flaskdurations are everytime strong, especially as pathfinder

Crowd control cc, with our stormbursts and spells fast triggered:

Tattoo of the Tukohama Brawler: Knockbacks

Tattoo of the Tasalio Shaman: Hinders

Tattoo of the Tasalio Bladedancer: Maim (with cyclone / attacks)

Tattoo of the Tasalio Warrior: Blindings (with cyclone / attacks)


Tattoo of the Hinekora Shaman: 8% increased Mana Regeneration Rate - stack them to push out the passives of "mystic bulwark" when wanted

Flasks and Sulphur

Your flasks need a lot of love in endgame.
Invest maximal into their charges of your defences.
Armour, Evasion and Ward are doubled by Skin of the Lords.

In maps and high density unique flasks are often the best choice.
In long boss fights against Ubers rare flasks with prefixes like charges gain when hit are ordinary the better selection.
For the different mageblood set-up visit the belt-section in the gear-spoiler.


1) A Granite/ Rumi's concoction flask is the first choice.

2) Before you've got a source of full 15 withers and before you maxed the minor pantheon of abberath, ignite removals- and immunities on the Sin's Rebirth flask are highly recommended.

3) Until you get high recovery with aegis aurora, watcher's eye es on hit and graven's secret, a Sorrow of the Divine, a Vessel of Vinktar with Ghost reaver, or somewhere es-leech, like simply on a flask-suffix, optimized in combination with Sin's Rebirth chaos-conversion, is nice tanky.

4) Until you finalize 100% spellsupression on other spots a Quartz-flask / Soul ripper is well supporting.

5) More tankyness with a Basaltflask follows next.

Unique flasks


Rumi's concoction is recommended when you are missing much block.

You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks.

Sin's Rebirth stibnite generates full withers in maps. It also optimizes your es-leech with full conversion into chaos-damage beside the great & easy ignite-immunities.

Iron flasks are the perfect alternative of doubled +400 es in damagepeaks when you reached high evasion and blockings.

Use a sorrow of the divine-flask until you get an graven's secret, aegis aurora and a watcher's eyes with es on hit.
The Sorrow of the Divine slowly regenerates around 60% against dot- and degen-damagetypes.

A witchfire in maps is a tasty battledrink. Especially recommended when you need urgent a free skillgem-socket.

Taste of Hate is in most set-ups like 30% less physical damage taken because of the armour-formula.

We need mandatory the suffix:

1) Always first one flask with stop- and antibleeding.

And more...

Versus corrupted-blood take also permament immunity on a jewel's implicit.

2) Next increased castspeed buffs up with the watcher's eye es on hit and stacks faster high HoA-virulences.
Alternative an onslaught-flask is great for cast- and movementspeed.

3) The third effective flask-suffix is increased armour.

4) Es-leech "of draining" add a bit recovery with ball lightning of static lvl 20 and tempestshield. It's best buffed and optimized in combination with the damage-conversion of the Sin's Rebirth flask.

5) Added resistances to overcap resis or increased movementspeed are welcomed too.

Before you maxed the minor pantheon of abberath ignite removals- and immunities on the Sin's Rebirth flask or on a suffix are recommended.
Curse-immunities, before you maxed your defensive layers, are interesting too.

Rare elemental and basalt-flasks against bosses


Use always the elemental- and basalt flask against:

■ A Rubin Flask against Exarch, Sirius, Atziri
■ A Sapphire- / Taste of hate-flask against Shaper, Elder, Uber Elder, Maven, Aul
■ A Topaz- / Vessel of Vinktar-flask against Eater of Worlds, Maven, Sirus
■ A Basalt Flask against Shaper, Sirius, Eater

Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities. Or simply the brine-king-pantheon.



Flask-prefix "Masochist's` / 'Flagellant's' / Sinner's " gain 2-4 charge when you are hit by an enemy" are the best. Also blocked hits/ spellhits count as been "hit".

Or roll the t1 flask-prefixes:

- 28% reduced charges are used best on: basalt, quicksilver, silver, gold, iron flasks
- 38% increased duration is best on: bismuth, sapphire, ruby, topaz, basalt, stibnite flasks
(only as pathfinder: - 47% increased charge recovery best on: granite, jade, quartz flasks)

They are mandatory for many charges in long-boss-fights, swap unique flasks out against bosses.


Get high flask-qualities. The vendors Hargan or Weylam in Sarn etc. sell 1 glasblower bauble for cheap 8 blacksmith's whetstones. Last use vaal orbs for the chance of best increased +30% flask-qualities.


Use instilling orbs and your crafting bench to autotrigger your flasks "reused at end of this flask-effect", "when you become ignited", "when you start bleeding", and the ward-flask "when you hit an unique monster" etc. ...

Special flasks


Soul Ripper offers the possibility to use a lot more often the vaal skills beside spell suppress and phasing. You get vaal discipline with a regeneration of 3000 ES/sec on almost each mob and double times in the boss arena.
So it's a great alternative for mapping. Consumes 50-80 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take only -10 - +20 to maximal charges.)

Bottled Faith the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. 50% reduced curse effects are op beside. Need to be used together with 2 passives forbthe keystone Zealot's Oath. Expensive endgame-gear.

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply prefer to reroll this mapmod.

When you activated tempest shield or are 100% ailment/shock-immune, the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect with it's increased shock-effects and proliferation suffix. High interesting also in combination with the keystone Ghost reaver for 800 es/sec es-leech.

When you use arakaali's fang 1 flask of writhing jar is reserved to raise 20 spiders.
Use 2x unearth/ desecrate, channel storm burst or use an aoe, 1× writhing jar to let them dance. Offer 15 withers and clearspeed.

A quicksilver-flask is very effective with more movementspeed.

More alternative flasks:

Kiara's Determination is a nice cocktail of ailments-avoidances for levelling.

A silver "onslaught" flask adds movementspeed and castspeed + HoA-virulences while levelling.

Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.

Dying sun is interesting when you channel skills like ball-lightnings or cremation.

Ascendancy | Bandits | Pantheon

Bandits: Alira --> Lunch for the crawler


For relaxed gearing and levelling it's a good idea to help Alira for resis and mana-reg.

Because the Allstars later stack much resis on the cluster-transferpassives and don't path before much resis on the tree, in early game Alira is very helpful.

With good crafts, jewels, clusters, etc. kill them finally all. You want passive points.

Around lvl 90-95, bring 1x Onyx amulet and 20x orbs of regret to a vendor for 2 passive points. Orbs of fusing can be changed to orbs of chance by Clarissa in the City of Sarn act 8. 8x orbs of chance can be changed to 2x orbs of scouring to 1x orb of regret i.e. by the vendors Petarus and Vanja in Highgate.

Ascendancy: Take them in this order:


1) Heartstopper: The tankyness carry you into t14

2) Escape Artist: transfer

3) Spellbreaker: High substain / es-recharge

4) Soul Drinker

When you have enough mana and mana-reg to use ball lightning of static lvl 20 and tempestshield, Soul drinker is strong with 800 es/sec both active and autotriggered overleech and 20% castspeed for more HoA-virulences and more es on hit.

Especially valuable it is increased in combination with the leech mastery ethereal feast and before getting a watcher's eyes with es on hit.

Be a bit careful: Almost everytime reflect-map-mods heal you with triggered spell blockings and aegis aurora, but sometimes you need to map slower against elemental reflect maps and mobs.

Alternative One step ahead: Speed and 8% less damage taken.
You can choose this also as your first ascendancy when you are experienced to stack some defences before heartstopper.



You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the pantheon-maps:

Major God

1) Start with: Brine King, against freezings of Shaper, Elder etc. .

2) When you reached later 90-100% ailment-immunities with eldritch-boots, ancestral vision /or a cluster elegant form etc. and got awakened cast while channeling lvl 4 switch to the pantheon of Arakaali against d.o.t. .

Minor God:

1) Soul of Abberath (for ignite-reduction and burning-ground-immunity)

2) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh

Last edited by Chromino on Jun 22, 2024, 8:37:00 AM
Skills and Trigger | Styles and Auras


Whenever you poison with your spells and skills, you generate agony-virulences and your Herald will hit faster and harder.

Use minimum 80% chance to poison to get more HoA damage with maximal virulences like shown in the spoiler "composition of damage"

Moving style | until 100 HoA-virulences

cyclone (lvl2)- (awakened) cast while channelling (lvl 5) - tornado of elemental turbulence - ball lightnings of orbiting


Cyclone, channeling tornados of turbulences and ball lightning of orbiting, is in maps smooth for best movement, for best damage-uptime, for dodging many attacks and whirling out of aoe`s.

But against lonely singletargets it only fits until continuous 90-100 virulences, so above you need to combinate it with autotriggered more ball lightnings of static, voidspheres, storm brands, etc. for more also ranged generated herald-virulences, es on hit and for the maximal stacks of withers.

■ Cyclone is not possible with wands, only with 1-handed-melee-weapon-types, like the +2 dark seer sceptre or the +2 maalach`s teaching sceptre.
When you want to autotrigger more skills use the tradefilter:


■ High bleeding avoidances are recommended with abyss-jewels, high flask-uptimes, mageblood, ring-implicit or with steelskin or the minor pantheon of ralakesh.

■ In 100% poisonchances of your spells and resolute technique as weapon-implicit cyclone procce more HoA-virulences as with 80% poisonchances.

When you prefer to combat and dodge complete meleestyle cycloning and whirling without gemswaps (or use other slower skill) I advice to balance out the peaks of 1-2x medium clusters pure agony instead to only 95 virulences, to HoA-levels and toa bit different damage-scaling:


■ to the +1 chaos mastery corruption with wither-effects
■ to ghastly jewels minion 100% chance to poison on hit and the Adorned / Amanamu's gaze
■ getting spellblock on other spots and changing a large cluster to a chaos- or minion-damagecluster is valuable too
■ invest more into HoA-crits with "fearsome force", spirit offering, Assassin's mark, Maata's Teaching, etc.
■ activate also the 30% "cult-leader"-notables on the remaining medium clusters or use an elegant hubris for some 80% slumlords

■ Try to get 2 autotriggered curses on hit on your gloves-implicit or link them with hextouch to tempest shield or other skills.

■ A forbidden shako-helmet with inbuilt cwc- or coc-support, a poet's pen, or the mjoellner with the timeless jewel elegant hybris, commissioned to Caspiro for the keystone Supreme Ostentation to claim strength requirements are interesting for triggers too.

■ Choose the default cyclone with ashes of the stars. When prefered buff by enhance-support 30% more speed of cyclone and tornados and cwdt-trigger ball lightning of orbiting.

Ranged Style | until 120 HoA-virulences

storm burst (lvl 2) - (awakened) cast while channeling (lvl 5) - ball lightning of static + tornado of elemental turbulences / es-leech-support / with graven's secret: power charge on crit

In maps channeled storm brands of indecision etc. are nice fitting too.

Caster style | until 100 HoA-virulences


ball-lightnings (lvl 1) - greater multiple projectiles - faster casting - slower projectiles - spell echo /storm brand /chance to poison /arcane surge

The much better sound and much better designed visual style with ball-lightnings is much more satisfying as storm burst.

With best recommondations use in rare gloves integrated faster casting + slower projectiles or chance to poison. "Faster casting" builds up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep the balls longer on the screen for your own possible smoother moving.

Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.

/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.

More styles | Create your own style | Cast while Channeling


The Herald of Agony is probably the most valuable poison-damage-trigger in whole poe for all fast hitting spells and skills.
The Allstars stack unmatched flexibility for triggering high damage with unending possibilities in the whole poe-skill-system.

Many skills in poe were multiple nerfed or were never valuable introduced and designed as mainskills. The Allstars are able to use their remained hidden capacities and sting them instead with the dirty tail of their crawling scorpion killer.
Body-swaps, cyclone, void spheres, storm bursts and many more forgotten attacks turn full of worth in this build and you are able to balance them with hundreds of combinations into your individual different aspects.

Rules of thumb

Singletarget you stack around 10 virulences with tempestshield, 30 with three thrown storm brands or voidsphere, 60 with ball lightning of static or tornados of elemental turbulences and 100 combined with stormbursts.

Simply spam storm burst.

You can choose your prefered channeled 3. and 4. skill or support.

storm burst (lvl2) / cyclone / winter orb - (awakened) cast while channeling (lvl5) + X + X


arcanist brand + x + x + x

■■ Best singletarget/ Bosses ■■


tornados of elemental turbulence
ball-lightnings (of static)
ball-lightnings (of orbiting)
faster casting lvl 20 (less delay, more es/ hit with watcher's eye)
(alternative integrated in rare gloves)
creeping frost - gmp
chance to poison
increased area of effect

■■ Virulences automatical while moving (dot) ■■


arcanist brand + X + X + X / brand recall - automation
tornados of elemental turbulence
void sphere ( - second wind)
storm brands, in maps: storm brands of indecision (superiour with 'faster casting', or in maps also 4 passives 'Brand Equity'+ attach by activation mastery - or brand recall)
(vaal) firestorm (of peltin / - increased duration)
cremation of the volcano
galvanic field
vaal venom gyre
hydrosphere, can chain skills, placed at position 3 in links
blade vortex

■■ Autobombing | Counterskills ■■


cwdt lvl 1 - X - X - X
cast when stunned - X - X - X
vengeance (melee weapontype required)

■■ Best for mana | duration and cooldowns ■■


void sphere

■■ Best for movement ■■


unearth - body-swap (make zoom, not crawl)
frostblink of wintry blast
lightning warp

■■ Best for tankyness ■■


frost shield
frostwall (lvl 1, quality 0)
fortify support (with cyclone)
with belt graven's secret: power charges on crit-support
es leech-support
infused channelling
purifying flame (50% reduced curse-effects, 5% es-regeneration with 2 passives Zealoth's Oath)
glascial cascade (knockbacks)
vaal absolution / vaal skeletons / raging spirits / phantasms support + feeding frenzy (meatshields)

■■ Others ■■


hextouch + despair + temporal chains
kinetic bolt fragmentation - returning projectiles - gmp (wand needed)
(vaal) cold snap (chills, frenzy charges) - spell cascade
dark pact - skeletons
voltaxic burst- lesser duration
unearth - spirit / flesh offering
forbidden rite
prismatic burst
freezing pulse
shock nova
ice nova
orb of storms
lightning conduit
ice spear of splitting
zombies of falling
icicle mine (of sabotage) (HoA-crits)
soulrend of the spiral - returning projectiles
mana leech
culling strike, lvl 20

(awakened) spell cascade support
returning projectiles

■■ Virulences while channeling & facetanking ■■


blazing salvo
returning projectiles
blade fall (of volley, spell cascade)
flame wall
ice spear

■ ■ More styles ■ ■

Spell style

Firestorm /of pelting - unleash / or spellecho - increased duration - faster casting

Damage style

Burst 1M-2M selfcasted damage in combination with the flask Sin's Rebirth.
Recover also 2k-4k es on hit/sec with the watcher's eye and leech beside 400 es/sec with the supports:

storm burst lvl 21 - faster casting - arcane surge - es-leech / increased duration

Winter orb

Great for mapping, bad for bossing.

winter orb - cwc - i.e. tornado of turbulence - ball lightnings of static / i.e. blazing salvo - returning projectiles etc.)

winter orb - faster casting - gmp - increased duration - returning projectiles

Arcanist brand

arcanist brand + X + X + X

In example:

eye of winter - returning projectiles and brand recall autotriggered by automation

unearth - spirit offering

Lancing steel of spraying

Lancing steel of spraying - faster attacks - returning projectiles

needs 100% attack-poisonchances (not spells)

Poisonous concoction


Awesome for levelling.

Poisonous concoction - greater volley - gmp - life gain on hit / faster attacks

Simply style

storm burst (lvl 1) - faster casting (lvl 20) - arcane surge - increased duration

(+ regret the curse-mastery and some poisonchance-passives on the tree)

One Button - Lazy Style / Autotriggers - Other trigger


Let automatic trigger the HoA-virulences and skills in maps with:

Cast when stunned lvl 21 - frostshield lvl 12-21 - void sphere lvl 1 - storm brand lvl 1

Cast when damage taken lvl 1 - frost wall - void sphere - stormbrand

Automation - withering step - molten shell - convocation

Curses on hit on implicit of gloves or

Void Sphere / Storm brand / Tempestshield - hextouch - temporal chains - despair

Arcanist brand - unearth lvl 1 - spirit offering lvl 21

Other Trigger


We can use in this build best cast while channelling, cast when stunned, automation support, triggered curses with vixens entrapement-gloves or hextouch, triggerweapons /wands, cast when damage taken and arcanist brands.

Cast when stunned

best in high density, best for frostshield (es/ on block counter the es-draining)

Cast when damage taken

best for low level 1 used skills like:

tanky movement:
cwdt lvl 1 - lightning warp (lvl 4)

or also low level molten shell

automatriggered HoA-virulences:
cwdt lvl 1 - stormbrand - void sphere - frost wall

Arcanist brand

best in boss-encounters for unearth - bone offering or for preparing curses against bosses


fits for the instant skills withering step, molten shell and convocation

4 sec +2 HoA-lvls triggerwands

fits for almost all skills

8 sec cheap +2 HoA-lvls triggerwands

best for longer durations and cooldowns-skills like frostshield, void spheres, curses, unearth - bone offering, storm brands, chaos golem of the hordes/ maelstroem + feeding frenzy


are prefered the instant and long duration skills.

Best spammed and selfcasted before damagepeaks: Molten shell

Best in combination in with jewel balance of terror for 15 withers: Despair

Best instant selfcasted in dungeon-maps, against proxy-shield-mobs:


vaal discipline


storm brand /void sphere /tempestshield- hextouch - despair - temporal chains

Cast while channelling

Step up to spoiler "Create your own style" for dozens of possibilities. Of course you can also use 2 cwc-setups.


Spelltotems 15 Withers

spell totem - multiple totems - wither


bane - despair- temporal chains

Cursed ground support

... interesting to prepare curses against almost stationary bosses like exarch, cortex

Spellslinger (projectiles and wand required) and with cyclone Battlemage's Cry are possible too.

Do not forget:

- Frost shield needs around 0.5 seconds manually casted, it is not instant, so take it better on cws or cwc for instanttriggering.

- I personally for myself prefer instant skill molten shell manually casted. Other players push it on cwdt.

The dirty scorpion-tail - Supports and Mana of Herald of Agony


This is the center of millions of damage. It scales heavy with skill-gem-level-increasement of empower and awakened gems.

Best balanced 6 skills are:

You want always Herald of Agony, awakened minion damage, empower (lvl 4, b.i.s. awakened empower lvl 5), all for their optimal relations of damage, increasing HoA-skill-levels 28/29/34 and their reserved mana.
In maps you want always pierce, returning projectiles or awakened fork.

Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage

(Lvl 21, Quality 23) Herald of Agony | Awakened Minion Damage | (Awakened) Empower lvl 4 | Awakened Void manipulation | Awakened Unbound Ailments | Awakened Vicious Projectiles | mapping: Awakened Fork / Pierce / singletarget: Vile Toxin

Best stinging and fitting are the compositions:

1) 3g, 2b, 1r (mapping)
2) 2g, 1r, 3b (bossing with predator)
3) 4g, 1r, 1b
4) 2g, 2r, 2b
5) 3g, 2r, 1b

Much lower damage and not recommended are:

Perfect for blights, deliriums, breach-realms and high-density:

Pierce, green, low 120%, is best used in dungeon-designs through doors and floors, etc.

Awakened fork (green, 130%) is b.i.s. to oneshoot 35-49 targets instead pierce. Or further added into the combination with chain/ pierce for up to 91 projectiles in low content. Best in open designed maps and breaches.

Returning Projectiles Support (150%, green) is great in maps and dungeons with other doubled on hit effects like faster summoned phantasms and withering touchs.

Awakened chains always hit. Interesting in combination with a hydrosphere to chain 20% added damage.

Best for boss-hunting:

Awakened Vicious projectiles
is almost everytime best choice.

Awakened void manipulation (green, 130% increased skillreservation) is best in 100% chaos conversion.

Predator / Signal Prey, 130%, offer as another blue gem most damage against bosses, but is slow multitarget. Needs to mark the boss. More ai, more damage-uptime.

Somewhere around 80% minionpoisonchance Awakened Unbound Ailments (low 120%) deal most high, but a little bit slower, the poison damage. Effective for the best poison-dot-damage until the dot-cap 35M is reached. Awakened unbound ailments is effective until thumbed total 100M damage, b.i.s. geared above 100M damage it's switched out against other HoA-supports.

Damage on full life (130%) offers best damage for a red socket and is in maps faster and better as unbound ailments or vile toxins.

Vile toxins (green, 130%), is high damage, but a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting.

Withering Touch (130%) fills one more green sockets in case of emergency for 2-4 more withers.

Best for tanky levelling and legions:

Summon Phantasms, low 120%, is like pierce or in place of pierce a strong support for tanky levelling and legions. They can taunt, hinder and also block a lot attacks as meat shields. Also interesting for some damage-uptime/ dot while moving. As downside they use capacities of your frostshield and chain projectiles.

Best with one cluster "blessed rebirth" (and "renewal").

Phantasms support is optimal with returning projectiles and withering touch.

==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11".

Leaguestart & honorable mentions


Alternatative Chance to poison (130%, green) could be used instead the recommended ghastly jewels and Increased critical damage could scale up the HoA-crits.

Enhance as green-support or Maim supports (130%) for a red socket are possible for starting the league.

(Awakened) Added fire damage with the ignites of raze and pillage. You loose much damage, use it only when you need urgent the low 120% manamultiplier.

Hypothermia support (green, 130 %) is interesting for tanky freezings with 3W+1G sockets triad grips when you have also a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, hatred, skitterbots, other frost skills like frostshield, frostblink, frostbite, or an aquamarine-flask.

In lower levels faster attacks and minion speed are nice, in higher levels they offer not much because the HoA gets already a lot attackspeed in high virulences.



When your Herald miss the doors again in dungeons use convocation to summon him in the mandatory line of sight and into proximity shields of mobs.

The gem is hidden in the 7th white vendor-tab.

Not needed against big bosses. Switch it out to other useful skills like void sphere, storm brand, chaos golem of maelstroem etc.



Determination - Tempest Shield- Vaal Discipline – Grace

I advice to activate your auras in the order:

1) determination: mandatory against high physical-damage
2) tempest shield: the poisoning lightning-blockings also automatical trigger 10-15 virulences for much autotriggered HoA-damage-uptime and qol.
3) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI.
4) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills like molten shell and frostshield for the big hits.

Tanky skills and Vaal skills


1) Mandatory: Molten shell (with high armour ordinary best guardian skill)
2) Mandatory: Vaal discipline is like the life flask for CI's against all damagetypes - that is like 8 seconds immortality in ordinary content

3) Recommended: Frost shield (lvl 12-20, best cws-triggered or selfcasted for facetanking, the es-draining is countered with es on hit or es on block of aegis aurora)

4) Void sphere (interruptions)
5) Temporal chains (mix of damage and tankyness)
6) Cwdt lvl1 /or Cws lvl20 - Frost wall lvl 1 (tankyness)
7) Vaal molten shell is best as back-up, especially against uber shapers bullet hell and exarch`s 1000 suns
8) Enfeeble (tankyness)
9) When you head for the tanky road with mageblood or as pathfinder with 100% flask-uptime and resi-flasks, melding of the flesh vaal purity of ice for 90% maxresis

Not least: Vaal lightning trap increases 15% damage.

Vaal skills cannot be triggered, you have to cast them manually.

Curses and Withers


You can use all hex-curses, but only one mark.

1) Despair
high damage

2) Temporal Chains
adds more poisondamage and some tankyness

Alternatives with the Anathema ring, Vixens gloves, Windscreams boots, etc. :

3) Enfeeble
high tankyness

4) Punishment
mix of damage + tankyness

5) Sniper's mark
damage, splitting projectiles

6) Assassin's mark
grant power charges for HoA-crits and the graven's secret belt against bosses

7) Poacher's mark
manaleech with cyclone and HoA-damage

8) Alchemist's mark
flask-charges and a bit damage


Use the sin's rebirth-flask / balance of terror / glorious vanity. Visit --> "jewels" and for many alternatives "the composition of agony".



Take the movement and blink-skill you like most! All movementspeed works!

Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay , flamedash's first charge is okay too.

Endgame / Bossing

I myself prefer whitering step (withers and the evasions are another additional 4. panicbutton in damagepeaks) + flame dash (first charge instant + HoA-virulences)


Withering step (withers) + shield charge


You can combine phase run or shield charge, no blink-cd, and frostblink well.

Frostblink is the best instant blinkskill not interrupting channeling cwc against bosses.


Cwc frostblink of wintry blast, channelled lightning warps or unearth + bodyswaps are nice for the mix of HoA-virulences and movement

Almost all blink- and movementskills fits! Take the one you like and prefer!

Keybindings / Controls


What are examples for keybindings and controls?

All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in individualized ways to different playstyles and content.

Choose your keys intuitive for your own style!

Choose and order your keys individual and intuitive.

For example I personally prefer:

Left 1. mouse: movement
Middle Mouse button: flamedash (to raise spiders used also)
Right 2. Mouse button: arcanist brand - unearth - bone offering

Q cyclone, storm burst or ball-lightnings (hold down, press nonstop)
W withering step (movementspeed, damage, instant skill)
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded)
T despair (or vaal molten shell etc.)

Space bar convocation (or signal prey)

Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking. Autotriggered instant skill.

HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time.

When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl

To raise spiders use fast: 2x desecrate, 1x writhing jar, 1× storm brand (or frostblink)

BUT: Take the keys you like! Everyone likes another key-binding!

Level and quality of gems


Lvl 21

Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step, Sniper's mark, with melding of the flesh Purity of Ice and take max lvl 4 empower.

1 HoA/ empower-support lvl is around 15% damage-multiplier.

Lvl 3

You can limit mana-costs for active skills and against elemental reflection mods like storm burst, ball lightning, storm brand, convocation to Lvl 3, quality 20 in endgame when you don't use es-leech.
But max them while levelling or when you use es-leech for the damage.

When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 5000 shell remain.

Quality 23%

is recommended for more virulences for the Herald of agony lvl 21 gem

Quality 20-23 is best scaled on withering step, storm burst, molten shell, cast when stunned.

Of course max in lategame the quality of all your gems and supports and gear the Ashes of the stars-amulet for another +30%.

Quality 0%

is recommended for ball lightning of static for less cooldowns and lower manacosts

When you use frostwall lvl 1, quality 0 is better.

Alternate skills


Ball lightning of static, lvl 20, quality 0, is awesome for HoA-virulences, and of orbiting for cycloning.

Tornados of elemental turbulences are homing HoA-virulences and damage-uptime.

Storm brands of indecision clean up great the maps.

Chaos golem of the maelstroem supports with withers.

Free skill-sockets


When you have fullgeared free sockets and when you switch out convocation in long boss-fights, you can use void sphere (interruptions & virulences), storm brand (in maps -of indecision), meatshields buffing feeding frenzy, like chaos-golem of the maelstroem / of the hordes /vaal skeletons /absolution /phantasms-support (linked to tempestshield/spheres/brands or other skills), temporal rift as one more panicbutton for recovery, cwdt/cws - frost wall lvl 1, reckoning, vengeance, a third movementskill, enlighten (manamanagement), increased duration support for molten shell and vaal discipline, vitality or enduring cry - call to arms /urgent orders for regenerations in combination with the Zealot's Oath keystone.

Further possible, but not full recommended, are a defiance banner (defences, taunts), clarity, cwdt - lightning warp, culling strike linked to tempest shield, etc. ...

==》 Visit in "important mechanics" the spoiler "skillmanager" for more ways to free up a skillgemsocket when needed

Tipps for Beginning, Levelling, Gearing and Leaguestart


For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated items- and skill-tabs in the PoB and right here the thematically spoilers.




Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling!
[3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome:


Shaddrak wrote a fantastic thread about the crawler-speedrun:


Levelling and starting:

Maindamageskills Act 1-2 or until first minion-mastery Ravenous Horde, and first clusters


I recommend to start with storm blast mine, freezing pulse or explosive trap and then a bit later switch to a fast hitting chaos- or poisonskill in combination with withering step, poisonchances and curses:

Recommended is in act 1-10 as active poisoning damageskill as soon you can obtain the comfortable scaleable skill to be easy used without weapon:

poisonous concoction - life on hit - volley / greater volley support - lesser/ greater multiple projectiles - void manipulation - faster attacks

Of course you can switch to the slower HoA whenever you want. The Herald will get faster with the first minion-mastery Ravenous Horde and Unholy Might, as soon you get or craft clusters with pure agony, ghastly jewels with minion chance to poison on hit, gemlevels and a weapon like CIP.

Scorpions and Spirits, Maindamageskill, Act 2-10

Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build.

With using storm brands (and void spheres and ball-lightnings or storm bursts too) you stack up virulences to raise your crawler and damage. You can move faster as with other skills and uninterrupted.

Throw your brands, orbs and spheres and just move on.

Storm brand (lvl1) - chance to poison - Storm burst - void sphere (lvl1)(lvl1)

Cast some storm brands. When you want more damage and on bosses cast storm burst and void sphere too.
/ or inverse: Cast storm burst and void sphere, when you want to move in boss-fights cast 3x storm brands also.

When you start early with Herald of Agony, link your attack like storm brand + ball-lightnings to "chance to poison support" to generate maximal HoA-virulences.

You need to start in your first levels with "chance to poison" as supportgem 40% and more poisonchances on the passive tree to raise the scorpion.

Chance to poison support is obtained already in act 1 and storm brand etc. in the library in the imperial gardens after completing the quest "A Fixture of Fate" by Siosa in the end of act 3.

Head soon to another 25% poisonchance of "serpentine spellslinger" and 25% in "fatal toxins" and 20% more in "whipsers of doom" for also 2 curses in the curse-mastery .

Then switch the "chance to poison" supportgem out and slot in faster casting or change with stormburst to a cast while channelling-setup.

When you reached 80% poisonchance adjust:

Storm burst - cast while channelling - void sphere / storm brand / faster casting

Increase further the virulences and with them the damage of your HoA with more castspeed on a silverflasks and medium clusters for increased virulences.

The crawler

HoAg - Summon-Phantasms-Support - Minion damage - Vicious projectiles - Returning projectiles support - damage on full life - (/ or for green sockets vile toxins etc.)

Max always dex and HoA-lvl and HoA-gem-quality!
Get as fast as possible maximal skilllevels and 4 --> 5 --> 6 links for your mainskill.

You can get the core-skills HoA first time in act 2 after investigating the Chamber of Sins for Greust in the quest "Intruders in black".

You can support it with phantasms for much more damage-uptime and they will fight as your meatshields too!

Buff the damage with 2 curses despair and temporal chains and with withers.

Use skill "convocation" to get your crawler into enemies' proximity shields and at your side in smaller dungeons.

Importance of order

Get as questrewards, by vendors and in trade, in the library etc. the skills and supports in order:

Poisonous concoction > Life on hit > Volley --> Greater Volley > Storm brand > Chance to poison > Herald of Agony > Withering Step > Shield charge > Phantasms-support > Minion damage > Returning Projectiles > Despair > Void sphere > Storm burst > Steelskin --> Cwdt - Immortal call > Vicious projectiles > Vile toxins > Determination > Tempestshield > Vaal skeletons > Temporal chains > Frost shield etc. .....

Use a second damageskill Act 1 / 3 - 10: Vaal skeletons or Vaal Absolution


Beside HoAG for ranged screencleaning (Vaal) skeletons or (Vaal) absolution are the recommended second skills for some burstdamage and are effective until around lvl 70.

Vaal Skeletons - Feeding Frenzy - Melee physical damage

Or add beside a carrion golem linked to "feeding frenzy" for the damagebuff.

Act I-X levelling

Defences Act 1-10


On the defensive site you should choose until transforming to CI / level 68 / getting gear:

1) Flasks

Take an instant lifeflask "of the cure" and before CI a hybridflask beside and upgrade them.

Take urgent a resis flask-suffix and a bismuth flask for resis and a granite flask for armour too.

2) Take 1 and later even 2 guardian skills:

□ start with steelskin
□ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1
□ until you get in higher determination-aura-levels a big, b.i.s. molten shell
□ and as CI also beside a second frostshield for facetanking

3) Skills and trigger

A strong trigger-set is cast when damage taken autotriggering void sphere (HoA-virulences and interruptions), with a curse (despair, temporal chains or sniper's mark) and a guardian skill (immortal call or steelskin)

cwdt lvl 1 (or cws) - void sphere - immortal call lvl 3 (/ or steelskin)- vulnerability (+ selfcast sniper's mark)

Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize.

Skills like withering step (on mousebutton 1 lmb autotriggered), enduring cry, and the auras determination, tempest shield for autotriggered damage are tanky too

A frostshield and void sphere selfcasted and phantasms as HoA-support and etc. on a cluster for cc, interruptions, distractions and as meat shields add further a lot tankyness.

4) Recovery like:

in the masteries on the tree life-leech, es-leech, es gained when you suppress spell damage, damage recouped as life, a shield with life on block, on gear like the amulett the anvil and/ or Vaal discipline.

Use early 2 passives for wicked ward too.

6) Don't forget 75% elemental resistances.

Stack full cold-resis against the boss end of act I, lightning-resis act II, fire-resis in act III.

Take when needed resistances on jewels, benchcrafts, flask-suffixes, purity-auras, a bismuth-flask or when wanted for more easy lazy gearing also Alira's bandit reward and regret them later.

7) Activate soon a suppression mastery

"Chance to suppress spell damage is lucky" is in the early game the most tanky passive point to spend.

8) Wait with "the golden rule"-jewel

until you transform to chaos-immunity, you reflect the poison and bleedings to yourself, or gear the helmet Maw of the Conquest or Kahuturoa's Certainty boots to be unaffected by poison before.

==》 In the spoiler "checklist for defences" are all other important layers of defences ranked.



But never, never forget: take a lot of movementspeed-supports with shield charge, withering step, flame dash, a quicksilver flask or silver onslaught-flask, wanderlust boots, etc. and run if you want straight through all acts!

The crawler cleans up your path of agony with his unique range of stinging!

Dex !!


Priorize enough dex on your gear and jewels for everytime full levelled force of your Herald.

Choose dex- and str-gear and accessoires as campaign-rewards when you need more required dex and str.

When you are missing some attributes required by HoAg maximal skill- and supportlevels, activate utmost intellect early with attributes mastery for additional str when needed too.

Or use a "split personality", or the unique jewel "inertia" to solve all attr-problems.

Follow your ascendancy in the labs.


Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour against Izaro.

Roll blue skillgems at the Divine font for the transfigured gem ball lightning of static.

1) Heartstopper: The tankyness carry you into t14 (around lvl 35)

2) Escape Artist: transfer (around lvl 55)

3) Spellbreaker: High substain / es-recharge (around lvl 70)

4) Soul Drinker: es-overleech & recovery, castspeed (around lvl 80)

When you have enough mana and mana-reg to use ball lightning of static lvl 20 and tempestshield, Soul drinker is strong with 800 es/sec both active and autotriggered overleech and 20% castspeed for more HoA-virulences and more es on hit.

Especially valuable it is increased in combination with the leech mastery ethereal feast and especially before getting a watcher's eyes with es on hit.

Be a bit careful: Almost everytime reflect-map-mods heal you with triggered spell blockings of aegis aurora, but sometimes in multiple mods you need to map slower against elemental reflect maps and mobs.

Alternative One step ahead: Speed and 8% less damage taken.
You can choose this also as your first ascendancy when you are experienced to stack some defences before heartstopper.

Mana and auras


Path soon to some mana-leech and to the reservation masteries like "charisma" / "presage" / "mystic bulwark" / "sovereignity" / "influence"

When you need manaregeneration use early the mana-mastery like "mystic bulwark" and damage recouped as mana or the aura "clarity", limited lowlevel, beside a hybridflask.

Use early clusters and activate first the aura determination and stack it with a granite flask for armour.

Then for more HoAg uptime and qol and already full spellblock activate tempestshield.

I advice to activate your auras in the order:

1) determination: mandatory against high physical-damage
2) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for much autotriggered HoA-damage-uptime and a lot qol.
3) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI.
4) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills like molten shell and frostshield for the big hits.

You can use also early the vaal-skills like vaal discipline without activating the auras.



Start first, around lvl 40, with a clusters with the notable "Uncompromising" to get your determination and then "sublime form" for all auras and 5-6 linked HoAg up.

Then after let the medium damageclusters with "pure agony" follow.

Third and last the large block- or spellblock-clusters enable the fullblock-editions or with a large miniondamage-cluster push up beautiful the damage and force of destruction of your swarm.

- You get a cluster with only 1x pure agony, without cult-leader, often cheap for starting.

==》 When you want craft cluster jewels yourself, it is guided in "important mechanics". Self crafted clusters are often only around 1/3 price compared to prices in trading.


Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links


The Shortlist of recommended HoA levelling gear

==》 Take a look for a complete list of cheap starter-gear with all poetradelinks and into the item-sets-tabs of the pob:


Somewhere some miniondamage, +1 to minion/physical/chaos/spell-gemlevels, skill-efficiencies and reduced mana-reservations, attack- and spell block, autotriggereffects and granted supports are fine as well as maximum sockets for all valuable skills and supports.

When you stashed your first alchemy- /vaal- or chaos-orbs get one of the cheapest recommendations in trade:

Lvl 1: Wanderlust boots

Lvl 1: Goldrim leather cap for needed resis

Lvl 5: Stone of Lazwhar amulet (castspeed, spellblock)

Lvl 10 / 12 and further: Recommended: Vaal summon skeletons or Vaal absolution, burstdamage and meatshields

Lvl 40: Recommended: Small cluster Sublime form + Uncompromising

Lvl 40: Recommended: 5 / 6 link body armour
Stygian Vise belt: resis, jewel-slot)

Lvl 48-66: Recommended: Abyss jewels: minion chance to poison to hit, corrupted blood immunities, attributes, resis

Lvl 50: Recommended: The Embalmer gloves - nice second 5-links beside the bodyarmour for HoA, Storm burst or Poisonous concoction for 2 alchs

Lvl 50: The Black Cane sceptre for doubled damage of storm burst with phantasms for 1 alch

Lvl 52-64: Recommended: Circle of Nostalgia

Lvl 53: Recommended: Rainbow strides boots, high spellblock for 1 chaos

Lvl 53: Arakaali's Fang (withers, clearspeed)

Lvl 54: Recommended: Medium clusters Pure agony

Lvl 54: Kalisa's Grace - faster casting for storm brand etc. and much Es

Lvl 58: Recommended: The Ghastly Theatre shield, great starter shield, physical aegis dr, bleeding immunity, with 1 alch t12-ready

Lvl 62: Cold Iron point dagger is optimal as cheap starting HoA-weapon.

Lvl 62: Recommended Aegis Aurora t16-ready
(or before Apep's slumber)

Lvl 68 Recommended: Rumi's concoction flask: armour + attackblock + spellblock

Lvl 68: Recommended: Graven's secret belt with power charge on critical strike

Not fix lvl: Skin of the Lords/ Loyals, Split personality for more es, Darkness Enthroned belt

Use a simple Skin of the Loyals as long you are missing the corrupted gems or use better use the most cheap Skin of the Lords with cheap neutral keystones.

Starting-Gear: Budget & Leaguestart


Lower budget starting-gear for Levels 70-97 for example is:

Or also ...

Some Gear can be expensive like in other builds, but there are alternatives and you want best in slot only around t10 / Level 90. Gear becomes cheaper after some days after league-start.

□ The alternative HoA-helmets +4 Replica Alpha's howl and the +8 Crest of desire for easy HoA-manamanagements or simply a rare body-armour with high es or Victario's Influence carry you relaxed into the yellow t-10 maps.

The armours Cospri's Will, Lioneye's Vision, Dendrobate, Loreweave, Brass Dome, Inascendant Heart, The Coming Calamity for wearing alternative rings, Shavronne's wrappings to wait with the CI-transformation or Dialla's Malefaction are good starters too.

□ Use rare gloves with poison support or faster casting for free sockets. Or use Kalisa's grace / Vixen's Entrapement for ES and curses.

□ Use a cheap rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, you can apply an additional curse or +1 dex/chaos/ phys gems or other aul's early.

□ Use /beastcraft a unique flask "Rumi's Concoction" for blockings.
Use the cheap Rainbowstride boots for capped spellblock.

□ The ring Circle of Nostalgia is with less mana reservation and more poisonchance of increased HoA-buff-effect, without added HoA damage, cheap and for starting fine.

□ Using damage on full life-support in red sockets before empower.

□ Cheap anoints for a levelling amulet are "instinct" for spell suppression or "sanctuary" for blockings and resis

Budget & Leaguestart:


Shields or armours are expensive gear in the first days of leaguestart for this build.

As long as you are missing manareservation efficiencies take 3 passives for the way to "presage" and / or use "uncompromising", "sublime form" and "self-control" on small clusters and skill efficiencies on a rare amulet.
Or don't activate tempestshield and use more blockmasteries like mystic bulwark.

==》 A lot other workarounds for mana are guided in the spoiler "manamanager".

For all items, jewels and clusters you find alternatives in the build.

So the Agonyca Arachnophilia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the auras and witchkills and in offensives with one of the strongest minion skills working also in starter gear impactfull.


Path on ...


Before you get your first few alchemy- and chaos-orbs, the medium clusters with pure agony and circles of nostalgias for using more auras, and core-uniques of a CI like aegis aurora, there will be some levels in which it's not easy to balance your defences, recovery and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks.

Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations.

Increase your tankyness with more spellblock, tanky skills like cwdt - frostwalls/ enfeeble or more es-passives for defences when you feel to have enough damage.

Buff also your damage when wanted with the minion mastery unholy might and the next medium cluster "pure agony" or the +1 chaos-mastery. Or get a cheap lvl 21 default HoA skillgem for the fast boost, more minion chance to poison on ghastly jewels, or a large minion-damage-cluster.

The perfect mix always depends on your gear, your already obtained HoA-lvls and -support-gems, your experiences and playstyle and the content you're stinging.

Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems and the empower in endgame for "Skin of the Lords"

Weapon and Withers


The build starts getting fast and charming when you get the dagger arakaali's fang for clearspeed and withers. The weapon with a writhing jar-flask should be one of your first upgrades.

Arakaali's Fang requires level 53.

As long as you are missing the dagger "Arakaali's fang":

- +3 Cold iron point dagger or a crafted +1/ +2 gemlvl triggerwand are strong starters before arakaali's fang or United in dreams. Heartbreaker dagger is interesting in cheap budget and tanky with wicked ward or for early tanky fullblocks the Replica Advanving Fortress.

You can debuff best withers on bosses with:

■ withering step
■ flask Sin's rebirth
■ Arakaali's fang with withering touch - multistrike
■ jewel glorious vanity + transformed notable ritual of shadows
■ spelltotems - multiple totems - wither
■ in maps: vaal skeletons - withering touch - feeding frenzy

Full withers almost double your damage.

CI Transformation

When you start dying sometimes of chaosdamage and poison, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.

You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% spellblockchance.

No later than now use the auras determination and vaal discipline. Activate right now also the keystone "Zealoth's Oath" when you use life-reg and change out your lifeflasks, hybridflasks and lifegear and -passives, with Granite and Basaltflask use molten shell now.

Take in the golden rule juwel for singletarget virulences and damage. Add Cast when stunned - frost shield as second guard skill for needed tankyness while lazy facetanking.
Welcome into your new life in immunity to chaos!


The trickster aims best es-recharge as soon as he gets spellbreaker in his ascendancy.

For more active es-recovery use sorrow of the divine-flask with an added life-flask to recover es until you get an aegis aurora, a watcher's eyes with es on hit or graven's secret.
An elegant hybris with supreme decadence with an instant life flask is possible as early variation too or squeeze in Fenumus' Spinnerets boots and aspect of the spider.

A Soul ripper flask to spam vaal discipline, the leech-mastery ethereal feast with lvl 20 ball-lightning of static, lvl 20 storm burst, also es-leech support, a vessel of vinktar flask with the keystone ghost reaver, or a Soul Ripper to spam vaal dicipline are useable as alternatives.

Pure damage

For more damage, resis and attributes head always early to the next medium clusters with "pure agony" and to the next minion chance to poison on ghastly jewels.
Last edited by Chromino on Jun 23, 2024, 4:16:12 AM

Balancing & Managing - Checklists Stats - Important Mechanics
Attr | Resis | Recovery | Ailments | Suppression | Spell Block | Es | Ehp | Mana | Sockets | Crafts


In this build you have around 75 suffixes, implicits and slots on clusters, jewels, tattoos, boots. 2 strong synthesis-implicits on the rings, 2-3 strong mods on the watcher's eye, passives, flasks, the flexible pantheon, the cluster-notables and one keystone on SoL and the amulet-anoint are combined to cap your resis and spell suppression, to get the needed attributes and skill-efficiencies as well as to stack recovery, full ailment-immunities, es and to balance in skillgems for damageuptime and qol and more utilities.

(Rare gearpieces usually have 3 prefixes, 3 suffixes and 2 eldritch implicits. Unique gear can have 2 fitting implicits. Abyss jewels can have 1-2 implicits and 2-3 suffixes. Clustertransfers have 1 suffix, the small clusters 1 prefix and 2 suffixes.)

While gearing and levelling up use these thematic spoilers. They are designed like toolboxes whenever you need to fix and cap your stats.

Fire and other ailments, Dot and degen


100% elemental ailments immunities are reached in the slots and passives against special ubers, in hardcore or for simulacrums with .....

● 100% elemental ailments avoidances
25% benchcrafts boots or 35% prefix avoidances boots/ gloves + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% eldritch implicit on rare boots + 20% shield-mastery + 10%-30% unique medium or small cluster skill elegant form (stackable), +25% as implicit on ring circle of nostalgia / ambition, can be mirrored with kalandra's touch +50%

(Alternatives: often some league-mechanics, + 50% with 100% spell suppression and the jewel ancestral vision, + 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + more stats on rings and abyss-jewels)

● or 100% shock-avoidances:
+ new Stormshroud-jewel + 2-3 Abyss jewel 90-120% or 1-2 socketed into Darkness Enthroned 90-190% + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, etc. + 20% shield-mastery

(Alternative: + shock-avoidances on a flask-suffix (65%, best with mageblood) + 30% cluster "insulated", + 20% clusterskill elegant form (stackable) etc.)

... or not full recommended:

● 100% reduced durations of ailments:
firesong jewel + 60% minor pantheon abberath + 30% arcane sanctuary + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-80% reduced ignite duration on rings, jewels + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + 10-40% 1-4x on tattoos of the Ngamahu Shaman + poe rounds up 95% to 100%

In this set-up you are not immune to chilling ground effects and do not use lethe shade.

(Alternatives: 30% fire attunement cluster + 60% benchcrafted on rare unset ring +60% bubonic trail boots + 20%-30% transformed small devotion passives of the unique jewel militant faith converted by hightemplar dominus + as guardian or necro 50% pathing on tree cross Anointed flesh + 23%-50% on synthesised gloves implicit / not recommended 80% 'solipsism')

● or the aura "purity of elements"
probably best granted with an aul's uprising amulet and when you want to squeeze in the jewel-variation melding of the flesh

Before .....

Elemental ailments

With the poison-mastery many monstercrits do not inherently ignite, freeze or shock us.

We can benchcraft high ailment-reductions against ignites, freeze, shocks and bleedings on the boots, get them 2-6x on the ghastly-jewels, on tattoos and rings or use related clusters and we have other free slots for ailment-reductions.
We can double the effects on the ghastly jewels when we socket them into a darkness-enthroned belt.

We have also 1-4 rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes.

We evade, block, and spellblock, so not many ailments by hits reach us. We halve most other incoming ailments with our spell suppression. We can use on top the suppression-mastery to total avoid ailments from suppressed spell-damage. When tanky geared we recoup 60% elemental damage of the ailment-triggering hits with the belt graven's secret. Only aoe's and weird mods and debuffs remain dangerous.


Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground.
So we choose urgent the burning-gound-immunities and reduced Ignites in the Pantheon Minor God Soul of Abberath.

Ignite immunities on jewels or benchcrafted on rare gear or ignite-removals on a Sin's Rebirth-flask or flask-suffix are optimal beside until you arrive at the needed 100% full avoidances.
A cluster "fire attunement" against burning ground is strong before you maxed your minor pantheon of abberath.


For important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. get "freeze-reductions" in for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King".

We can activate the es-mastery to not be frozen when es started recharging recently or use a cluster "hibernator" or anti-freeze sapphire-flask.


Extreme dangerous, often they are the reason of oneshots.
We are 100% immune when we use tempest shield.

scorch, sap, brittle, ee, exposures

With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.

Physical ailments

B.i.s. geared you can defend with the Divine Shield-keystone on Skin of the Lords and some physical damage taken as chaos or cold damage on the shield-implicit or in maps also with a Taste of Hate-flask.


Deadly when moving. We need mandatory bleed-immunity on one flask or the synthesised implicit on one ring. In endgame the flask-suffix reach 100% uptime with mageblood. Mandatory when you are cycloning.

Alternative get more bleeding-avoidances on abyss-jewels or boots, the readiness cluster-notable, with steelskin as guard-skill or with the minor pantheon of ralakesh.
The divine shield keystone on a skin of the lords is recommended as b.i.s. keystone against bleedings too.

Corrupted Blood

I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on one abyss-jewel until you reached 100% flask-uptime.

When wanted use before 2x the corrupted-blood-immunity-flask-suffix and rotate the 2 flasks against inflicting lower map-bosses.


90% less impales are triggered with our grace / evasion.

Stun- and block-recovery

We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We have cast-on-stun frostshield and we avoid interruptions when when we use awakened cast while channelling lvl5.

You could choose more stun-reductions on flasks, Immutable Force and gear. But you should easy go without too - 100% immunities would disable the cast when stunned tailored triggering skillset.

Other ailments


Some 20-30% overcapped resistances compensates comfortable elemental weakness and other elemental curses.
Divine Shield compensates almost all in vulnerability-curse-maps.

We have so many layers of defences that there are not much threatening curses remaining.

In curse-mods-filled maps we could use 50% reduced effects on a anti-curse-flask-suffix or purifying Flame in the cwc-linked skills when wanted on top.


when we poisoned our enemy 100% immune with the poison-mastery. This safes us also from many ignites, shocks and freezes through crits.


Unaffected. We are CI.


It`s the speciality of the trickster-ascendancy to have inbuilt high es-recharge and almost no problems with dot.

We have vaal discipline and some es-regeneration and an anti-bleeding flask. In many situations the aegis aurara and a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot- and degen-damage. We can gear the belt-variation graven's secret for 60-70% elemental hits recouped as es. We activate the arakaali's major pantheon.

We have best protections of the divine shield beside or we can swap to lethe shade against Uber-dot.

Please visit the spoiler "Recovery" for the complete ranking of all CI-recovery-mechanics against dot.

That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.



Here are the twists and slots ranked for getting required 159 dex, 155 str and 155 int:

■ amulet, rings, abyss-jewels, amanamu's gaze, and rare gear
■ catalysts for attributes (amulet)
■ of course blessed orbs for attr-implicits (amulet, rings, etc.)
■ on cluster-transferpoints
■ on the amanamu`s gaze abyss-jewel

Until you get them all there you get them:

■ path along "charisma" for +60 dex
■ +10 str "written in blood", perhaps instead "unnatural calm"
■ +30 on your path in the tree

or also:

■ often some league-mechanics
■ in the attribute mastery "utmost intellect"
■ on the jewel "split personality" es + str
■ amulet anoint "utmost strength"
■ with the jewel "inertia"
■ notable "veteran defender" on large /or unique medium clusters

Dexterity 159 (Herald of Agony Lvl 21)


Strength 155 / 111

Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has full 75% damagereduction and full 10000 shell also in lower levels with lower strength.

Intelligence 155 (Discipline, Offerings etc. Lvl 20)



You need


+225 3x75% max-resis
+180 kitava's debuffs

405 resis

Prioritize resistances on:

□ aegis aurora (+30)
□ boots (+45)
□ 1-2 circle of ambitions (+50-120)
□ 1-2x sublime form clusters (+30-60)
□ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible)
□ 3-6 ghastly-jewels (+30-150)

□ often some league-mechanics

Use the harvestcraft-bench to change overcapped lightning-resis into cold- or fire- resis on clusters and boots.

or also:

□ practical application (+39)
□ banditreward Alira (+45)
□ belt (+55)
□ belt-implicit (+48)
□ ring-implicits (+10-40)
□ itchors/ implicit of searing exarch boots (+15)
□ on tattoos
□ amulet Uul-Netol's + catalysts (+70-100)
□ flask-suffix of the rainbow (+100)
□ 3 elemental flasks ruby, sapphire, topaz with 100% uptime (+220)
□ bismuth-flask (+200)
□ a large clusters with veteran defender (+45) /or master the fundamentals (+30)
□ other rare gear
□ "survivalist", 2 passives evasion mastery (+36)
□ unique jewel militant faith converted by hightemplar dominus
□ "faith and steel" on tree (+24)

15-35% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses.



Often the importance of substain and recovery is overlooked in hack'n sting's. You need them in every situation to be again on full energy for the next hit in the fight.

In poe always the big mix of damage, physical and elemental, hits and aoe's, dot and ailments, curses and chaos, is incoming. As result a mix of full recovery is needed too.

All sources of recovery - Es on block, Es on hit, Es when hit, Es-leech, recovery, recharge, regenerations, recoupings - are used by the Allstars.

In high density, t17 and simulacrums the shield aegis aurora is traditionally the best answer to all hits.
Beside the watcher's eye es on hit with some optimized castspeed active recovers your full es in 1-3 seconds.
Against the uberdot, ele-penetrations and some other deadly degens and ground-effects you need to stack some more answers.

==> When you want to facetank or continuous farm the Ubers and some other outlining bosses it's recommended to specialize into individualized sets of recovery against their dominant elements and damagetypes. Please visit "The Ubers" in "Endgame".

Ranking of all CI recovery-mechanics by investment and effectivity

>Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density and with iron reflexes on skin of the lords doubled against fast spell-hits of Sirus, Exarch or big physical slams of shaper etc. (800 es/block, with iron reflexes etc. 3000 es/block)
> watcher's eye es on hit (optimized with faster casting flask-suffix and onslaught flask, arcane surge etc. and witch's castspeed-ascendancy for faster es on hit and also for capping es-leech 1k-3k es es/sec)
> frost shield (2-4k es/sec)
> in maps: vaal discipline es-recharge (in maps the CI-life-flask, 2.5k es/sec)
> only in maps: soul ripper-flask for spamming vaal discipline
> ghost dance (equal to 2500 es recovered when 3x hit)
> molten shell (against hits 5000 es buffer)
> vaal molten shell (against hits 10000 es buffer)
> against the Ubers: lethe shade (50% less dot, equal to 100% more es/sec, for 1 sec)
> major pantheon of arakaali (equal to 10% more recovery)
> variation Necro's Bone Barrier-ascendancy Minion Leech + Ghost reaver (20% of full es, 800 es / sec), with 5 passives ethereal feast leech-mastery (40% of full es, around 1600 es/sec)
> graven's secret (in combination with magehunter or power charges on crit, can be buffed with malachais loop to 100% and more: against elemental hitdamage only, continuous over 4 seconds 60%-120% es recouped)
> divine shield on skin of the lords (strong maxed in maps with armour, evasion and blocks, against physical damage only)
> melding of the flesh 85-90% max-resis (lowers elemental-dot 50-80%)
> sorrow of the divine-flask with an added life-flask (can be stacked to permanent recovery as pathfinder with master surgeon, 250-1500 es/sec, slow stationary 60% es-reg + 3000 es recovery)
> elegant hybris, commissioned to Cadiro for supreme decadence with an instant life flask (2000 es)
> temporal rift as third panic button (in boss-arenas the CI-life-flask)
> es leech flask-suffix, needs to be optimized with sin's rebirth-flask or the amulet anoint spiritual aid, or with a vessel of vinktar flask+ghost reaver, es leech-support-gem, or ethereal feast with i.e. lvl 20 ball lightning of static (overleech possible as trickster, 300-1600 es/sec for 2 sec)
> the hidden ascendancy "nine lives" with forbidden flame and flesh (as witch, 25% damage taken recouped in 3 sec)
> only recommended in some content when high armour and CI is not needed: the stasis prison (as life+es hybrid, +life-flask, +temporal rift, + debuff-immunities, can be stacked with the recoup-ing-mastery, continuous in 3-4 sec 100-130% damage recouped)
> with 2 passives Zealot's Oath: bottled faith, enduring cry (- call to arms / urgent orders), cwc - purifying flame, vitality
> physical damage taken as chaos /as cold damage on the shield-implicit or on the taste of hate, endurance charges of the ward-flask Elixier of the unbroken circle, a cluster enduring composure, other damage-conversions (15%-40% less physical dot)
> sapphire, ruby, topaz flask (reduces elemental dot 20%)
> wicked ward (valuable in slower lower levels, not very useful in faster content, perfect as trickster after spell suppression for continuous 1500 es/sec)
> 2% es-reg in es-mastery, 50 es on spell suppression, etc.

100% Spell Suppression


The Allstars go in for full 100% spell suppression with:

● spell breaker ascendancy (20%)
● "inveterate" (39%)
● stack some dex for increasing effect of magebane, eg with clustertransfers, ghastly jewels, a 'split personality' es+dex, or on rare gear
● benchcraft and/ or stats on rare boots (6-24%)
● the watcher's eye suppression-grace mod (15%)
● 1-4x "elegant form" (or "untouchable" or "aerialist") on unique medium or small clusters (10%-40%)
● keystone Magebane (12-20%)
● "instinct" (22%)
● quartzflask (best with mageblood, 15%-21%)
● suppression-mastery +8% while phasing

Fast possybillities are further:

● often some league-mechanics
● on tattoos
● while gearing up in the suppression-mastery the "lucky"-roll
● "Reflexes" (best useable as pathfinder, champ or trickster, 18%, when needed more +4% passives around "reflexes" for 38%)
● rare gloves + eater-implicit (16-34%)
● atziri' step boots (26%)
● corruption implicit unique boots (8%)
● anoint the amulet with a suppression-notable

75% Spellblock


As soon as we gear aegis aurora 70% - 75% spellblock are recommended with:

□ 16% passives arcane guarding
□ 8% passives mystic bulwark
□ 28% tempestshield
□ 30% 3 large clusters conjured wall + mage hunter
□ 6% flask rumi`s concoction

□ often some league-mechanics


□ notables on unique medium megamaniac-clusters
□ 5% shield corruption implicit
□ 4% increased effects of bone offerings on the implicit of eldritch boots
□ 20% rainbow stride boots
□ 8% watcher`s eye
□ 2% on abyss jewels
□ 3% -18% notables of 1-3 unique medium megamania clusters
□ 15% stone of Lazhwar amulet

Attack Block is combined with evasion and not that much important.

Es | Ehp

Against oneshots you need fullgeared a total minimum around 3500 energyshield when all your defences are builded up. Estimated and thumbed. In my experiences. In juiced t16-t17 maps. In simulacrums wave 30 and against ubers 4-4.5 k es are recommended.

In the pob-calculations "max hit taken" matters for hard hits, "ehp" for fast hits and high density.

Reach 200k-700k total ehp and 90% pdr to feel immortality in almost all poe-content.

■■■■■ When your global defences, auras and armour are builded up 5.5 k are enough.
■■■■ As CI with aegis aurora and crit-reductions of the poison-mastery serpentine spellslinger path for 5 k
■■■ With 100% spell suppression 4.5 k are top tanky
■■ With a watcher's eye es on hit and high flask-uptimes 4-4.5k are great. In simulacrums and against some ubers 4-4.5k are mandatory needed against the big hits.
■ With 100% ailment-immunities, increased max-resis and 70% full spellblock 3.5k - 4k es will show immortality to you in t17.

Es is multiplied a lot, 3x, with your SoL and passives.

More es and ehp can be fast switched in:

■ gear the dark seer +2 shadow sceptre (+25% ehp, +700 es).
■ Use an elixier of the unbroken circle /iron flask (pdr, overcapped resis, +400 es)
■ Get high es-rolls on Eber's and Aegis with 28-30 % quality (tainted armourer's scraps, hillock, beastcraft). (+300 es)
■ Stack more es-tattoos. (+300 es)
■ When possible get some added es on cluster-transferpoints and ghastly jewels. (+200-600 es)
■ Use a small cluster elegant form to wear sorcerer-boots swith high es-base (+500 es)
■ A b.i.s. rare eldritch helmet fits (+300 es)
■ Path passives in "influence" and increased aura-effects in the tree. (+150 es)
■ Rare gloves (+300-600 es) or the jewel "split personality" with es/ int (200-300 es) grant needed energy shield before you get it on other slots.
■ A helmet implicit +2 to socketed aura etc. - gems could be used (but a 80% manamultiplieer-helmet is often b.i.s.) (+150 es)
■ Use two Es-masteries, written in blood and unnatural calm (+400 es)
■ Or better written in blood and the Ar+Es-mastery faith and steel to use on top 10% physical taken as chaos. (+200 es)
■ Buff your physical ehp and damagereductions with enduring charges (elixier of the unbroken circle flask, enduring composure cluster, enduring cry). Use the shield implicit (damageshift physical taken as chaos / cold). It's doubled effective because of the armour-formula. Against some uber-bosses use iron reflexes on skin of the lords or on the alternative pob-tree.
■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, a second es-mastery or arcane focus, ailments-immunities, or +es-cluster-notables like veteran defender, introspection, energy from naught, savour the moment. Often you find them on great unique medium megaclusters.



This spoiler will manage your mana reservation for you, for all your auras and for your herald.
Follow the PoB first for updates.


Full levelled and geared you should count around 1100 reserved Mana and 80-110 points unreserved mana.

■ This "Manamanager" shows the default management (see all steps 1) to 12) in this spoiler)

■ The following spoiler "Manamaster" guides additional and variable paths when your skills not always trigger.


You need 1) 2x 36% base increased Mana Reservation efficiency on 2x ring "circle of ambition /of nostalgia".

2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%.

3) You need the helmet corruption implicit "Socketed gems get a 90% or better 80% manamultiplier" (or 12% + 10% efficiencies on a rare helmet).

4) You need 1-5x small clusters with skill efficiency for grace with 1-2x small cluster "sublime form", and 1x "self-control" for discipline and 1x "uncompromising" for determination.

(and alternative 1× "pure guile" for purity of ice for the jewel the melding of the flesh.)

5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances/attr/incr effects.

6)You activate the "Mana Mastery" "Mystic bulwark" with 12% increased Mana Reservation efficiencies.

7) You path all passives to a reservation-mastery. Take the points on the passive tree "Sovereignity" /or "Charisma" for increased Mana Reservation efficiency.

8) You have to limit cyclone, storm burst / brand, ball-lightning, desecrate, skill-gems to Lvl 2, quality is best 20%.

9) You need in 3.16 0x/ zero % increased efficiency on your jewels (and 1x corrupted blood immunity too) or your belt or cluster- jewel.

10) You need only 70-110 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out "Sovereignity" or skill in in awakened fork-HoA-support.



More skill-efficiencies and manareductions for different gear, auras, socket-colours, single-target-gem-swaps and skills

Finetuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for

returning projectiles in high density,
for awakened fork in high-density-maps and blights,
for an alternative jewel like amanamu's gaze in place of a small cluster,
for the melding of the flesh & pure guile & purity of ice,
for different socket-colours of skin of the lords,
for the anathema ring,
for Uul-Netol's amulet,
for leaguestart,
for levelling,
as long as you miss some steps of skill-efficiencies above,
or something else,

here opens the paths:

1) Add multiple more small clusters:

■ 2x "sublime form" - grace, nice +30 resis also

50% efficiencies for bigger auras and 80% for smaller auras are almost equal.
First use different ones, doubled they suffer from dimishing returns.
Later when needed you can stack "sublime form" the best for resis.
Sometimes you get b.i.s. unique medium megamania clusters with them.

Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters.

Expensive but b.i.s. with "35% / 25% increased effect of small passives".

2) Take 3 points more for the way to "Sovereignity" instead to "Influence". Path to "Presage" and /or into one mana-mastery like "Mystic bulwark" for 12% efficiencies.

3) Get a b.i.s. reduced 80% cost- & reservation-multiplier-corruption on the helmet

4) You should use 2x circles of ambition or path to presage on the tree

5) Start with HoA support gems with less manamultipliers like pierce, phantasms, awakened unbound ailments, point blank. Take a look into the "the dirty scorpion tail" in "skills and trigger" above.

While levelling perhaps use for the scorpion supports with almost 0% manamultipler like point blank (convocate the sting into the face of your enemies), tanky knockbacks as layer of defences, stuns, etc.

Also faster attacks or added fire support are easy and fast ways to use less and to get more mana.

The pseudo-5-link helmet replica alpha howl, or crest of desire, will straight and clean solve all our manaproblems too when you scale more damage on medium pure agony-clusters and ghastly jewels with full minion chance to poison on hit.

6) Get 2-3 large spellblockclusters (20-30%), watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%) or also path 'mystic bulwark'(8%).
Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%) or get a spellblock shield-implicit (6%) or in the league-mechanics.

Then push out the aura tempestshield.

7) "The dark seer" +2 mana / es per level, "Damage recouped as mana" gear/jewel-stat or in the mana-mastery, "deep thoughts", "insightfulness", or a cluster with "mindfulness" helps a lot with manareductions and -regenerations.

8) Gear some of the possible skill-efficiencies:

■ while levelling +4 replica alpha howl, alpha's howl or the +8 crest of desire helmets or rare helmet with skill efficiencies crafted as eater-of-worlds-implicit
■ circles of ambition
■ skyforth boots, bubonic trail boots and slot in an amanamu's gaze abyss-jewel, or the unique blight-boots "the "stampede"/the gloves "breathstealer" and anoint them with i.e. "Sovereignity" or "Champion of the Cause"
■ replica dragonfang's flight amulet, aul's uprising amulet or rare amulet with "increased efficiencies"
■ the gloves "breathstealer" and anoint them with i.e. "Sovereignity" or "Champion of the Cause", rare gloves with integrated "socketed gems are supported by enlighten" and socket in auras

9) When only a few manapoints are missing to nonstop use cyclone / stormburst go with fewer / without added channelled skills or use mana leech support. Selfcast more skills.

10) When all your defensive layers are builded up, stack some max attackblock on clusters, jewels and gear-implicits, of course with rumi's concoction and in the shield-mastery. Perhaps use also the amulet-anoint, replica advancing fortress and a watcher's eye determination mod for capped attack block.
Stack more power charges for the graven's secret belt.
As meat shields add phantasms or absolution triggered by cwc or as one of your skills.
Block perhaps also with cwdt autotriggered frostwalls.
Use both a jadeflask with an increased evasion flask-suffix and a sin's rebirth stibniteflask and minions chance to blind on hit with a ghastly jewel.
When needed compensate also with arctic armour and defiance banner some lost tankyness.

Then push out grace and ghost dance.

11) Use Glancing Blows on Skin of the Lords or with a Thread of Hope large radius, adjust like above with flasks, clusters, power charges, meatshields, frost walls, arctic armour etc.

Then push out tempestshield and (-/or) grace and ghost dance.

12) Link "divine blessing support" and "inspiration" for reduced manacosts to a temporary grace.

13) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot

14) Try to fit in more 2% increased efficiencies-corruptions or 3% stats on jewels and belt-jewel.

15) Fit in an Enlighten-support-gem linked to the auras.

16) With cyclone get mana on attack with 1 passive of "clever thief". Get damage recouped as mana on a ghastly jewel. Or use an enduring mana-flask or take "righteous decree" to lower mana costs.

17) Use cws frostwall instead frostshield.

18) At last often some league-mechanics enable to build in much more mana- and skill-efficiencies on top.

There are a lot of different ways. All auras combined are worth the investments...



The Allstars use all sockets of their gear and more implicits corruptions for determination or even for curses on hit. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.

Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and trigger when you need a free skillslot, while gearing up, to use abyssal sockets on boots etc., or for a special poe-challenges. Take one or two for your prefered set-up and depending on your gear and poe-content on these ways:

1) reach 80%-100% chance to poison with passives and tattoos etc. and switch out the "chance-to poison"-gem.

2) get determination or grace as implicit corruption on shield aegis aurora or accessoires granted, push out determination or grace-gem.

3) Get on your gloves the implicit "curse enemies with temporal chains / despair on hit".

4) Get 2 curses despair / temporal chains / enfeeble on hit on your gloves as implicit granted.
I.e. on the vixens entrapement-gloves to regret whispers of doom.

5) Or use a witchfire brew flask's despair aura and change out a curse.

6) Selfcast tornado of elemental turbulences, storm burst - ball lightnings of static / void sphere / storm brand, etc., push out cast while channeling.

7) Selfcast more skills, push out triggers (cast when stunned, automation, cwdt, etc.)

8) Gear a +2 triggerweapon / wand and push out a triggergem.

9) Visit the "manamaster" above to push out tempestshield or grace.

11) Path to presage or to souvereignity on the tree instead poisonchances and feed a hungry loop-ring with:

for storm burst:
faster casting - increased duration - arcane surge - / chance to poison / culling strike / es-leech / power charges on crit / added chaos damage / vile toxins / or: phantasms - feeding frenzy

or for firestorm of pelting:
unleash - increased duration - faster casting - chance to poison

or for ball-lightnings:
faster casting - spell echo - gmp - slower projectiles

or for a Chaos golem of the maelstroem, Spectres, Zombies, other support-minions:
feeding frenzy - withering touch - multistrike / spell echo - phantasms

or for Animated guardian curse-bot or other tanky support-minions:
empower / minion life / meatshields / elemental army

for 4-6 free skillslots.

12) Against bosses convocation is not needed.
Or you can get it granted on a convoking trigger wand.

13) Not least sometimes league-mechanics and new uniques make it possible to squeeze in more granted trigger and skills.

Crafting Gear, Gems, Clusters and Content-Rewards




Circle of nostalgia in Synthesis maps
> Uber-Cortex Circle of Ambition
> Ashes of stars U-Exarch
> Chayula breaches etc. skin of the lords / loyals
> clusters in delirium / simulacrums
> +2 dark seer in t17 sanctuary
> for crafting rare boots essences

4 W Sockets Triad Grips


100% Chaosconversion: 4 white sockets

4w-Triad Grips are still accessible through double Corruptions in the Temple of Atzoatl, Vaal Vessels in the Vaal Temple Map and via a combination of Omens of Blanching and Vaal Orbs.

Crafting b-i-s HoA gem level 21 or empower lvl 4 etc. ...


When you use a vaal orb on a "Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21.

Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs before you vaal and corrupt them. This enhances the chance.

With 6-7x corrupting a 20% quality Divergent HoA you should win the b-i-s gem 40% chance to poison and max damage of level 21.

Repeat the same for empower lvl 4, withering step lvl 21, sniper's mark, frost shield etc.

You can use facetor's lenses to instant level up the gems.

Crafting +2 skillgemlevel triggerwand


Fossils needed:

Jagged Fossile
Shuddering Fossil
Corroded Fossil
Metallic Fossil

Prime Chaotic Resonator


A Convoking Wand with +1 to spells / 1+ to minions, an open suffix to do the Trigger craft. Anything else is basically gravy.
To "self craft" this: 4 socket resonator w/ Corroded, Shuddering, Jagged and Metallic fossils. Something like a 1 in 12 to hit the +1/+1, but usually without open suffix. Granted convocation-skill is also welcomed.
The +1/+1 is best to get the Herald to the tippinglevels of gem 28 / 29 / 34.

Crafting Eldritch Boots


Start with boots with a fractured suppress or avoidances


Crafting the eldritch-implicits

1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments.
2) Use a lesser / grand / greater ember (exarch) on it.
3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1
4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%.
6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably action- or movementspeed or when needed resis.

Crafting the prefixes and suffixes

7) Spam deafening essence of loathing until you get another wanted suffix (str, avoidances, suppression) AND t1 flat or t1 % energy shield
8) If you have open prefixes, craft suffix cannot be changed. If you do not, use an eldrich annul AS LONG AS EATER is dominant. Your goal is to get the t1 defense mod alone. If you annul T1 defense, go back to step 7.
9) Now that you have t1 defense alone and have crafted suffixes can't be changed, use a veiled orb for a 50/50 chance to remove suffixes cant be changed. If this removes your t1 defense, back to step 7. DO NOT UNVEIL
10) Craft max mana on your item to block. NOW UNVEIL the aisling. hope for MS. If you unveil anything else, back to step 8. If you annul t1 defense, back to step 7.
11) If you hit MS, craft either flat or % ES and finish.


- Get a base-item-lvl 85
- Get first movementspeed or use essences of zeal for movementspeed.
- or use easy a fractured base
- or use essences of loathing to get starting with 35% ailment avoidances
- Add/ reroll 2x elemental resistances (or 1 and elemental ailments-avoidances. Lightning and fire suffix resistances when you use melding of the flesh. You can swap with purity of ice not needed cold- resistances later too in harvest to the element you prefer.
- Benchcraft 25% ailment avoidances.
- 23% ailment avoidances as implicit are crafted with greater eldritch itchors eater of world
- Add implicit lightning/ fire resistance with searing exarch itchors when needed or actionspeed
- To increase ailment avoidances further from t3 23% or t4 26% to t5 29%/ t6 to max 32% with 50/50% chance with orbs of conflict or reroll prefixes etc.

Zizaran made a great eldritch-currency-crafting-video-guide:


Grimro is always great clipping too:



Medium clusters


Clusterbase lvl 68 is needed and "Added Small Passive Skills grant: Minions deal 10% increased Damage while you are affected by a Herald".

Medium clusters for minions can be very easily crafted by spamming bound fossils on them or simply alteration orbs.

It's actually crazy how easy they are to craft.

Large clusters


You now have two choices. (3.20)

Option #1: Expensive but expedient.

Buy any 8 passive cluster with riot queller from trade. Fill it with 4 mods by exalt slamming. Fracture the item, and hope you hit the 25% chance to hit riot queller. Average total cost of this is 17.2 divine.

Spam harvest reforge defense until you get veteran defender and any other notable.

Option #2: Alt-Regal for it.

Explanatory. Alt for riot queller. Imprint. Then aug until you get any suffix noteable. If you don't get it, restore and reimprint.

once you have both on your cluster, imprint again and then regal until you get the 3rd.

1. Spam alterations until you get (for example) Renewal and Call to the Slaughter.
2. (Optional) Imprint.
3. Regal for any suffix. If you get a prefix, scour and go back to step 1 (or step 2 if you used an imprint beast).
4. Augment fire with harvest to guarantee Raze and Pillage.

The cluster jewel need to be at least item level 68, and if it is below item level 84 then you will have more chances of getting Renewal and Call to the Slaughter from the first step.

Thanks to VahnNoa and LiQuss for the craftingguides!

Of course when you get other popular clusters before, sell them! There is a large market and a lot other combinations are very high priced traded. Craft further with a new cluster.

Large clusters adds 8 passive skills, 2 jewels slots
Rare Medium clusters adds 4 or 5 passive skills, 1 jewel slot
Rare small clusters adds 2 passive skills.

On Harvestbench you can exchange crafted cold elemental resis to fire/ lightning.

Crafting +2 rare Helmet


Start with a fractured +2 to level of all minion skill gems helmet on es-base.


Spam Deafening Essence of Loathing for mana reservation until you get 2 other good suffixes that you need. Any t1-t2 resistance, Dex, Str, etc. For this step also use Eldritch Exalts and Annuls to get more tries on the Suffixes.

Once suffixes are done, use Eldritch crafting to get a es prefix. Use Exalts and Eldritch Annuls. Once you have t1-t2 es just benchcraft the last mod.

Finalize your Eldritch implicits.

Ghastly jewels


When you have well rolled blue corrupted magic ghastly jewels, the adorned doubles and more their minion chance to poison to 30% or also to 37%.

Recommended in lategame with the mageblood and the easy resis on a flask-suffix or also with graven's secret belt.

Overall the blue ghastlys are simply to craft:

a fractured base or 170 alts are needed and at last the 1/4 gambling corrupting / doublecorrupting is not too bad.

They are common and cheap in trade also or you can snipe good ones.



Crafting large Attackblock-Cluster


Outdated [3.17]

Thanks a lot to Kokiri_Boy for this clustercrafting-guide:


Basics of crafting are often the same for flasks, clusters, gear, when you craft without harvest or fossils.

Obtain the correct base item (flask, cluster, gear), with the correct stats like energyshield/ armour/ evasion, with the correct level (required level, often high levels), eventually with the correct eldritch / elder/ shaper/ conqueror influence, scoure orb it, max the quality.

Use a transmutation orb, you get a "magic" item.
Then Alterate it with alteration orbs until you get 2 fitting stats or with only 1 fitting stat improve with a augmentation orb. You can random regret one stat with orb of annulememt.


For many flask suffixes go then after to Einhar's menagerie / beastarena and beastcraft the flask against bleeding, freeze etc. Use flasks orbs for special situations like autotriggered uses or increased effects.

Crafted "magic" gear and clusters you improve instead with delve fossils or with regal orbs to "rare" ones. When you got a bad result, scoure them with a scoure orb and start again.

When you got nice results, you can decide to use an "imprint" at this stage.

The next craft further free empty prefixes/ suffixes with harvest, with exalted orbs or with Conqueror's/ Shaper/ Elder orbs or beastcraft aspects (cat/ spider/ etc.) in your menagerie if you want them somewhere added.

Next with blessed orbs you can try to maximise the random numbers of stats on the belt/ gloves/ boots etc.

Then at last go to your crafting bench and when you have empty modifiers add them to your item.

With "divine orbs" you can also max the random stats of "unique" gear like circle of nostalgia.

With blessed orbs you can max the first stat / implicit above the topline ________ above the list of prefixes, suffixes, gearpiecestats.

Corrupted gear you cannot craft, but you can change sockets/ links/ colours and anoint corrupted amulets.

Crafting rare gloves


Faster casting & slower projectiles

Base: fingerless silk gloves, es, requires lvl 80, shaper influence (red ico), 3.16 found in Lira Arthain, base:


It's only a 1 stat item. You never exalt a one stat item. At best you'll have 2 usable stats at the cost of a 142 chaos exalt, which is like 2k alterations. You'll roll the same 2 mods many times over with 2k Alts.

Scour it and keep alt spamming until you get 2 desirable stats, slower projectile + faster casting and then exalt the rest and craft stats like dex, increased energyshield or what you prefer.

Rare shaper/elder boots before [3.17]


Thanks to th3_m0le for some tipps of best boots and gloves!!

boots are rather easy. buy the elder base if one is on the market thanks to the new div card for item with elevated mod. bought the ones i used for 1ex. get some spaper influcenced boots either with t1 ele avoid plus another shaper mod from trade for maven orb slam or get a high level shaper sorcerer boots base and use perfect fossils for easy 30% quality.

use harvest reforge fire/cold more common on the boots until you hit t1 ele ailment avoidance plus another shaper mod and slam maven orbs until you got boots with only elevated avoid elemental ailment avoidance mod.

awakener orb the boots with the elder elevated increased duration onto the shaper boots and pray for a usable suffix or at least one free prefix.

if full suffixes and at least one free prefix craft suffixes cannto be changed and harvest reforge fire and hope you only get unaffected by burning ground as prefix - if you happen to hit some es mod along the way that's fine. craft suffixes cannot be changed and slam a t4 aisling and hope she replaces the crafted mod. craft some life mod before unveiling and get a movespeed to unveil. craft es, divine and be done.

gloves are not that difficult either. awakener orb some high level shaper or elder sorcerer gloves together with the other influence. mods don't matter at that point. perfect fossils for 30% quality when you're at it.
spam 2 slot resonators with aetheric/corroded until you hit faster casting/slower projectile/chance to poison and ideally a free prefix for an es craft. should not take that many tries (around 75 if memory serves right - check craftofexile for approximations)

Rare boots, increased duration


You need elder influenced (violet "+" ico) es-arcanist/ sorcerer-boots, best is required level 70 or 72, base:



Rare helmet


Nearby enemies have 9% reduced chaos resistances: Hunter suffix, abberant fossil (more chaos mods)

Crafting +1/ +2 all miniongems helmet [since 3.19]

Crafting +2 amulet



Crusader amulet with +1 phys
Awakener Orb

NOTE: hold alt key to check mods on amulets. There must be only one influence mod!

Click on orb, click on one amulet to hold the mod, then click on second amulet to add mod. The orb will add influence mod and reroll other mod

Last edited by Chromino on Jun 23, 2024, 5:19:58 AM


Level 100

Level 100

The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content.

You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss is designed to detect your last vulnerability and to kill you when you miss solely only one defensive layer.

Start to check step by step the spoiler "checklist defences".

Further you can turn direction into more tankyness also with some skills.

Tear up the wall

Blocking with whole walls is a level-up in safety and protection.

In a warding basis you can combine your skills with freaky frostwalls - linked to casted when stun they are autoteiggered and simply the best against all types of ranged attacking enemies.

I use them also sometimes for the encounters in delve and for heists instead sniper's mark or other skills. In these special situations frostwalls are BiS.

Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.

Phasing / Withering Step

With phasing your own movement will not be walled.
Withering step skills both into evasion and damage with instant withers.

Void sphere

Control the crowds with the gravity-effects and tanky triggered interruptions. Best lvl 1, phantasmal quality 20. Good to selfcast or to link in cwdt.

Tanky es-reg

Take tanky Purifying flame with Zealot's Oath or Frostshield binded to cwc, cws or cwdt for 5% es-regeneration and 50% curse-immunities.

Tanky Keystones, tanky clusters

The Allstars stack so much damage that it is easy to switch some points, clusters etc. from offensive to defences, to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills.

When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen.

Wicked Ward is great too.

Tanky knockbacks and cc

Push back the blind mob out of your frostshield.
Add in a tattoo for knockbacks or in your cwc-set Glascial Cascade. It synergizes and stacks great with temporal chains, with hinderings on a tattoo, with maim on a tattoo, or also with chills and freezes.

Tanky curse

Or you can turn in maps tanky enfeeble in your cws-links or on hit on gloves. Temporal chains is tanky too as well as punishment.

Innocent spirits / Meatshields

I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-)

Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great.

As downside they use capacities of your frostshield and chain projectiles.


Wear an Omen of Amelioration in your inventory.

No bosses

When you are not a very experienced player, combat the hardest encounters like maven fights, shaper or ueber-atziri on your level- ups.
They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels.

All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds.

Boss Hunting - The Ubers

The singletargets

The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead allover penetrating and degenerating your resistances with oneshot-aoe's and deathly fast instant dot.
That means also you can do or counter ubers a bit better with 500M cast-on-death or other glascannon-skills and -builds. But the Allstars do the job the same with some ups and downs well.

While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, spell suppression, spellblock, block, and can facetank almost all the pinnacle-bosses, against Ubers the balancing into increased es against their oneshots, max-resis, damage, damage-uptime and movement is mandatory.

You will need every slot and every single implicit optimized and also the know-how of all ubers' attacks. You need against the Ubers strong gear to scale the HoA-damage even more up in the dps-race against their increasing aoe-s filling the uber-arenas (Maven, Sirus).

Against the Ubers dot is very effective, set pob-configurations to Ubers to calculate the extended poison-hardcap correct.

Iron reflexes is possible and great against physical-ubers, CI against Sirus, 100% spell suppression against eater.

In my experiences it's probably most easy against Uber-Exarch, Uber-Shaper, Uber-Sirus, Uber-Cortex and UU-Elder to reach the farming-quality-status.



Mandatory basic defences

■ You need also after all defensive layers full maxed-out Es against their oneshots: 4200 es and more

■ You need reliable with enough mana and mana-reg all triggered skills and continuous with castspeed, onslaught, arcane surge full optimized triggered maximal es on hit

■ on the harvestbench you can enchant your flasks with increased durations, charges and effects

■ When useful you should craft the fitting bossboots for doubled eldrith-implicits: nearby to the pinnacle bosses the eater and exarch-implicits can be in all the specialisations doubled

■ Use fully all the league-mechanics!!

More special defences

■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven.

■ you need corrupted blood immunities on a jewel or with mageblood on a flask and in the Pantheon burning-gound-immunities against Sirus

■ Against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan.

■ Against many Ubers-Bosses with much dot/aoe-damage (Uber-Maven, Sirus, Shaper) change wicked ward to lethe shade when you already reached 98-100% ailment-avoidances against their main-damagetypes.

Dominant elements and damagetypes | Flasks and resis



■ the melding flesh and +max 85%, better +87-89% all elemental resistances are recommended against Uber Maven and Uber Cortex

Use before also the individualized added max-resis:

■ A Rubin Flask against Exarch, Atziri
■ A Sapphire Flask against Shaper, Elder, Uber Elder, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Cortex, Maven

In reverse: You don't need ignite- and freeze-immunities against eater and you don't need freeze/shock immunities against exarch and no freeze-immunities against Sirus and no shock-immunities against shaper/elder.


■ Stacked armour /phys /granite /basalt, with iron reflexes: jade + stibnit is great against shaper, u-elder, sirus.
It is also awesome for recovery against the fast spellhits of Maven and Exarch.

■ Maximize individualized armour and physical-dr of the flasks in your actual pob.

■ you don't need the anti-bleeding flask-suffix against shaper, sirus (only corrupting blood), exarch, cortex. Against by the maven-brain spawned bosses rng and only sometimes needed.

■ You need curse immunities only against Ueber-Atziri. Not needed in "the feared".

■ Against the fast hits of Sirus and Exarch the prefix flagellants charges gain when hit is fitting. Against hard hitters like Cortex, Arziri, Shaper also other prefixes fit.

■ An increased castspeed flask-suffix increases your es on hit virulences and stacks faster the Herald of Agony-damage with storm burst.

Chaos and CI

is only needed against Sirus and Cortex. By RNG sometimes valuable against Maven.

But without CI you would need to add life-recovery and a life-flask and the stat "unaffected by poison" on boots against the golden rule self-reflections.

Physical DR | Iron Reflexes


Against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords or pathed in the tree is b.i.s. maxing pdr and doubling the es on block-recovery.

Because the max-armour vary please individual calculate the jade, stibnit, granite and basalt flask-set-up.

When iron reflexes is easy to reach on the passive tree in your ascendancy, scroll up in the pob-trees to use perhaps the alternative tree "iron reflexes".

Adding sources of enduring charges or a fitting shield implicit physical taken as chaos /as cold are 2x more effective because of the armour-formula and damage-conversions against penetrations and recommended.

Buff your physical damagereductions further with a shield implicit (damageshift physical taken as chaos / cold / elemental), enduring charges (elixier of the unbroken circle flask or enduring composure on a cluster or enduring cry) or also the additional pdr in the watcher's eye determination-mod.

When you use the variations Purity of Elements / Purity of Ice, on tge relating watcher's eye-purity-mods the physical taken as elemental damage-shiftings are also double effective.

The armour and es mastery faith and steel for 10% of Physical Damage from Hits taken as Chaos Damage can be pathed beyond.

Penetrations | Damage shift


The penetrating damage of Atziri and U-shaper projectiles and bullet-hell are one of the most dangerous penetrating damagetypes in poe.

100% spell suppression stops a lot of their penetrations.

The dark seer with malediction reduces flat 10% damage. Debilitations with the curse punishment adds another flat 10% after been hit.

Our +max-resis are only in very small amount resisting and are not effective.

With the shield implicit and taste of hate it's possible to shift a lot damage. 2 shield-implicits of double-corruptions are possible too. Enduring composure for endurance charges can be added on a cluster and on the watcher's eye some more flat physical damagereductions can be slotted in with the determination-mod.

Infused channelling with the pairing elemental channelskill (cyclone, winterorb, incinerate, storm burst etc.) could be added. The strong armour and es mastery faith and steel for 10% of Physical Damage from Hits taken as Chaos Damage can be pathed.

But beyond it's not easy to convert higher parts of incoming damagetypes against the uber's penetrating resis. Eg the bodyarmour loreweave or incandescent heart are possible to gear with some adjustements, with many damage-investments fortify with overlord on a large cluster with cyclone or with dread banner is possible as well for 20% less damage of hits.

Fullgeared in scaled damage you can easy sacrifice damage for the conversion-specialisations when you want to specialize.



■ The Ubers don't attack with classical hits and use mostly degen, aoe, penetrations, ground effects. So you could balance out the aura "grace" and it's manamanagement like "sublime form" and the remaining very valuable "ghost dance" to switch in "enlighten", "purity of elements", "haste", "arctic armour" and many valuable variations when you need other helping stats.

But, at the same time and on the other hand at last not least not to forget: grace + evasion remain totally helpful in the combination with iron reflexes (pathed or on sol) against physical-ubers and for more es on block with aegis aurora or also with es when hit with ghost dance. When you use iron reflexes, armour would scale better when you use grace and push out instead determination, uncompromising and ghost dance.

■ Balancing out tempestshield is well possible too when you get more spellblock on the tree and clusters. But the autotriggered damage-uptime remains extreme helpful again.



■ Selfcasting Molten Shell, Vaal Molten Shell and Frostshield makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and full overmaxed buffed you can facetank with the 90% max-resis The Maven's Memory Game.

■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Vile toxins or withering touch are the prefered green supports. Best is predator for more damage and damage-uptimes.

■ Change out the useless convocation too.

■ Use the curses: despair and temporal chainss. When ubers are on low life punishment and culling strike are extreme valuable. You can prepare the curses with arcanist brand before the ubers awaken.

■ For HoA-virulences skill i.e.:

cyclone (default) (lvl1)- (awakened) cast while channelling - tornado of elemental turbulence - ball lightnings of orbiting


Storm burst - faster casting - awakened cwc - ball lightning of static / firestorm

It offers the best uptime of virulences and enables most movement. Fullchannel storm burst / tornados of elemental turbulences already before the ubers awaken.

■ Selfcasted or triggered tornados, storm brands, firestorms or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 20-50M dot-dps beside the peak-dps of storm burst).

■ Because most ubers do not move often (only sirus and eater zap a lot), ball lightning of static is extreeme effective for high HoA-virulences-uptime.



It's the Ubers. Yes. The more, the best.

■ 20-30M damage should have been reached.

■ Around 50M you can instant-skip some phases of exarch etc...

■ Against the Ubers poison-dot is very effective, set pob-configurations to Ubers to calculate the extended poison-hardcap correct.

■ Focus on full capped withers: Use sin's rebirth, jewels balance of terror + selfcast despair or jewel glorious vanity+transformed passive ritual for the optimal 15 stacks.

■ When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Live longer!". Then do high damage nonstop to kill them or in lower levels prepare "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper with his high hp-pools wittnessed by maven.
Only while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in. Ordinary later you deal enough damage without frostbomb.

■ Use all the league-mechanics!!

The shield-question | The elephant in the room | 2 damageskills


Aegis aurora is always best in high density, but remains often also against fast spellhits of most ubers the one and only b.i.s. as CI.

The variation malachais loop, with shock immunities and graven's secret and stacked absorption charges, or the stasis prison hybrid life+es variation, or fitting specializations with rare shields, are a bit better in details to be maxed when you focus on farming u-shaper or u-eater or some other extreme dot and valdo-content.

When we already invest much ressources into virulences and storm burst, poisonchances and castspeed, withers and curses, sol and empower, tankyness and recovery, is it valuable to scale and unite 2 damageskills? XXX and HoA combined?

Yes. Always in poe yes.
Welcome to next level of complexity.

HoA-virulences above 90 don't have full uptime against singletargets and bosses, so you can balance some clusters out and a second skill (or defences) in, depending on your playstyle and your favorite uber.

Universal scaling and converting

The chaos-mastery converts 40% physical damage. Sin's rebirth flask (almost 100% uptime are possible with the tide of time belt etc.), overwhelming malice with some crits on a large cluster, iron mass or other sources of unholy might convert all your own skills into 100% chaos simultan to your scorpionsting to scale a second damage-skills nice high up.

With the amulet anoint "spiritual aid" increased minion-damage buffs simultan also your own skills.


Elemental scaling and converting

With an original sin-ring you get elemental skills used.
Then keystone elemental overload is probably attractive and fast reached in 3 passives for another 40% more buff equal to one skill-support.

Gear and Uniques

The shield-variation the Squire can add in a second chaos-damageskill for additional 30% to 50M damage. At some tipping points in damage you can instant-skip some phases of some ubers with the Squire as glascannon in still remaining 200k ehp.

With a b.i.s. rare helmet or b.i.s. rare gloves or a fitting unique /rare weapon for added integrated supports you get easy 7-links in these gear-slots.

The Obliteration adds chaos, but the explosions are only good to scale in high density.
With the black cane a few storm burst millions are in range to scale with phantasms and 100% chaos-conversion. Not really scaleable above 20M I would guess.

With a Pledge of Hands you can double the damage of many fast hitting spells and in synchrony the tanky recovery es on hit with the watcher's eye is doubled. Absolution, ball lightning, arc and more fit in.

The Annihilating light can tripple damage as glascannon and is probably best scaled with crits.

Different 2-hand staffs and weapons buff some other skills great too.

In the bow-sector there nice alternatives also: Voltaxic rift and Darkscorn for chaos or Widowhail and the Back rear for blocks, storm rain with life on hit as hybrid, etc. ...

With the best synergies of an added socket of uul netol's vow-amulet and skin of the lords and empower it's possible to squeeze the second skill also into the bodyarmour instead when all gemtags synergizes and when you replace the awakened miniondamage. Vile toxins, returning projectiles or withering touch will be very interesting. The armour diallas malefaction grows in good scaling two times green skillgem-qualities also attractive.

Skills to scale

With many individualized optimizations and balancings fitting chaos or scaleable skills are in example void spheres of rending, absolution of inspiring, skeleton archers, hexblast, soulrend of spiral, essence drain of wickedness, and also arakaali's fang spiders or mines are possible.


In the end Poe balance the game around maxing and scaling only one skill into the top. Probably Poe 2 will do it different.

Please let me know when you detect a good fitting combination!


■ one instant blink-skill is mandatory:

flamedash is recommended or with stacked other sources of withers than withering step use frostblink

■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s.
All their minor attacks you can tank.
■ You need practise in their attacking-mods. Almost all have accustic signals.

Kite: "Cleansing" of Uber-Exarch, "Hunger" of Uber-Eater, "Take this" of Uber-Maven


■ PoE-bosses react very, very slow when they need to turn around.
Move every 2-3 seconds to the backside of the Uber.

More ...


... outdated / to be edited...

Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven

Long Bossfights without added minions - Sirus, Shaper, Singletarget[/b]

These 5 steps are recommended. More nice & easy possibilities are:


16 - For bosses like Maven, Exarch, Ueber-Atziri dealing mainly elemental-damage you can take in before or also in combination beside the jewel "melding of the flesh" a timeless jewel "militant faith", glorify Maxarius, for the keynote "transcendence".


Your armour transforms to instead 90% elemental damage reductions added to 75% resistances results into total 96% / capped at 90 % elemental reductions. You will get almost unvulnerable to all elemental damage-dealing hits.
But it also does not protect against elemental aoe and dot-damage.

Insert it in the central witch area and activate "doomsday". As downside in the cooldowns of molten shell and frostshield you take more physical damage.

Use enduring charges (Elixier of the unbroken circle, enduring cry or "enduring composure" on a cluster), the flask taste of hate, the dark seer malediction-debuff, damageshifts on the shield-implicit for some basic physical damagereductions when you are playing with transcendence.

When you have enough mana another option is to take in "arctic armour" and change your minor Pantheon to Soul of Grutkhul for more pdr.
Example POB: https://pastebin.com/xDzNaLQM

Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:


Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, Uber Elder.

16 - Dangerous Bosses in Endgame


Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I guess, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also vaal-map-mods like ... unique boss... 198 % additional lightningdamage ...560% faster attacks... 980% additional physical damage ... and only one single unvulnerability shrine next room to him... Run when you see him, hihi.)
Tzteosh, Hungering Flame, a beyond-Boss, is sometimes depending on the mapmods, not easy too.
Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!

For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars to interrupt their degen-beams and move and let your minions do the job. Don't try to facetank them. When you activated divine shield and wicked ward or lethe shade, or take in a endurance charges with "enduring composure", you can very often facetank them too, but I would not check it out in t16 red-maps, hehe.

Some other bosses are almost impossible to tank too, like the rotten core-map, bramble valley and foundry-bosses are rippy.
Some attacks of the shaper and groundeffects of maven you have to move around. But you have a much longer time to react to their most damaging attacks.

In the Halls of the grandmasters two of the very last grandmasters and a few Expedition-mob-types have high block and regenerations and are immortal for our normal setup. You have to debuff them on top with Block Chance Reduction Support and frostbomb and use dot with chance to poison switched into HoAg-supports.

17 - Map and Maven invitations mods


Most easy map mods:

1) Chaos damage / poison damage mods: 100% immune
2) Burning ground / Ignites: 100% immune
3) reflected damage: almost 0
4) chained projectiles also no danger
(only with phantasms-support don't pull too much at once)
5) elemental equilirium: full geared we have 40% overcapped resistances and are not affected
6) charges gained by monsters: no problem
7) Attack speed increased: mainly offers more es on block for us
8) crit-mods: we are immune after first hit with pantheon of solaris and have fullgeared enough es for explosion of critting exploding strongboxes. In combinations with multiple-red-maps-damage-mods map careful
9) cold-damage mods: we have 80% and more cold-resistances

Dangerous Expedition [3.15] Mods:

- "remove # % es on hit" - as Ci fast & deadly, also blocked hits are taken hits
- "overwhelm 100% phys damage reduction" - we have high es/ block, but very dangerous

- "chaos-immune": avoid and don't use white triad grips

Special chainstun-situation

- In 1:10000000 cases you can be chain-stunned near to an unvulnerability shrine. In these very rare cases your molten shell cannot kill a unvulnerabel buffed mob to raise spiders/ generate virulences / HoA automatic. When there are mobs able to stun or freeze you, you can get chain-stunned or chain-freezed.


18 - More Tipps for Boss-hunting, Shaper / UE, Uber-Atziri, The Feared, Maven, Ubers


Hunt them on your level-ups if you do not want to fear the exp-penalty. They remain rippy when you react one time not fast enough.

It is common when you die in the first tries of these endgame bosses. When you know their attacks and know how to move out of their damagepeaks you will kick them nice and hard back.

18 - Map mods and atlas awakening level

Ailments, Flasks, Elemental Damagereductions


- take in again sniper's mark for autofilled flaskcharges of writhing jar

- suffixes "charges gain when hit by an enemy" are best to get charges

- or upgrade your utility-flasks in harvest with mods like "50% reduced Charges used. -1% to this value when used", etc.
Prepare/ store the upgraded flasks for "maven" and "the hidden".
Or less effective use instilling orbs on flasks to instant automatic trigger the needed effects of ailments-immunities.

- Ueber-Vaal-Queen Atziri is difficult too, she don't have much blockable skills and you cannot tank her. When she fires her fire- and lightning-blasts move and stand at the edges of her cave. Take a ruby-flask against fire-damage and an anti-curse-flask-suffix for her curses-reflection or switch out your curses against her curse-reflections.

Anti-Curse against Ueber-Atziri


- solely in the single encounter, not needed in the feared-group encounter



- For Maven, the Uebers, The Hidden, The Feared take Divergent frostblink or another movementskill and movementspeed in. For example take the combination of frostblink and phaserun, you can use both as blink and no blink skill. Or the combination anomalous wthering step with flame dash fits.

Safe periods to raise the spiders


With multistrike instead melee splash the spiders deal a lot damage and buffs your crawler much with 15 witherstacks.

In boss-fights like maven/ shaper you need to do the 4 clicks not in a damagepeak and do it instead when their mainattacks are on cooldown. In each boss-fight are several periods you can do the clicks safe. Here a selection of the safe periods is listed - easy to spot like between the phases of bosses, after their mainattacks in their cooldowns, or use a bit movement in maven's invitations.

You kill a lot bosses like elder, sirus, Ueber-Atziri, etc. solely with HoA and without spiders too when you want.

during a boss fight, I found the best way to resummon spiders is as follows

You can also put Signal Prey on boss to keep the scorpion engaged
Note if you have a couple of spiders still alive, you can press weaponswap x twice to get rid of them and they don't kill your worms when you raise New spiders.

Raise the spiders in phases and cooldowns like:

Shaper inside zanas shield when shaper spawns balls or just after a big shaperbeam

Maven when phases between brain and maven switches, on the edge of the arena when the oneshot aoe fills the arena, before the memory games

Sirus between the phases, only not in his aoe's

The hidden after the large shock-nova, or move quick to an edge of the arena, when one breachlord follows not fast, you get the needed 1.5 seconds to raise the spiders

The feared when cortex boss does his spinning lasers, when elder increase his circle attacks, most difficult to watch the cooldowns of their other damagepeaks

Damage and singletargetsupports


- Take in again singletarget support "multistrike" instead melee splash for the spiders.

- For better continuous maximal virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own smoother moving and more damage-uptimes. Against many bosses stormburst is better to hit them instant for virulences.

- take stormbrand, cast 3 stormbrands for 30 virulences singletarget, multitarget more, while moving or link the brands cwc to storm burst.

- take a look into the spoiler "checklist damage" to not miss the needed high damage

- Take 60-80 virulences. 50 are very low / not enough for "the feared", "maven" or Ueber Elder

- change in singletarget supports for the crawler like vile toxins instead pierce or predator when you have more than one blue socket.
With some tipps of the spoiler "manamanagement" or with the helmet enchant "less skill reservation of HoA" you have enough mana.





Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!

Other Guardians, Conquerors, Elder, The Formed, The Twisted


Be only careful to not get freezed too much/ too long.

Infinite Hunger


Ordinary you can facetank all his attacks. Kill him quickly, his debuffs are awful rippy when he survives long.

When you don't kill him fast, Unending Hunger debuffs you with "infinitive hunger". Especially in hc you can/ should regret Divine shield and Ghost dance against this debuff in the tree and gear a different SoL.

Eater of worlds


Move a lot.

Black Star


In 100% Chaosconversion the Youtube record 4 seconds is gained by the allstars.

Searing Exarch


- a ruby-flask is great

- skeletons or frostwalls are nice shields against his magmaballs, but can kill you when you are near to the explosions.



- you need urgent the stat "corrupted blood cannot be inflicted" permament on a jewel

- immunity against burning ground with upgraded minor pantheon of Abberath adds much reaction time against Sirus ground-effects. Upgrade your pantheon with divine vessels.

For flaskcharges of writhing jar use Alchemist's mark instead sniper's mark.

- Sirus uses only spellhits and aoe.

So it's extreme tanky to gear a skin of the lords with 'iron reflexes' for double es/ spellblock

- He freezes much also.

- Cast "molten shell" before a meteor in his mazes hits you or get into your frostshield to take them relaxed

- Don't stand too long in his debuffing red star - beams

- Only his ground effects can kill you, get fast with movementskills out of ground effects and / or swap wicked ward to lethe shade. You can facetank all his ordinary attacks.

- Use molten shell against crits of meteors.

Sirus damagetypes (mainly physical, corrupted blood, cold, chaos, burning ground):



- The shaper is not easy when he is wittnessed by maven. To study his attacks, take his fight first not wittnessed by maven if you want it more easy or when you are not experienced with this fight, switch out the maven beacon in the map device to get the ordinary shaper without maven.

- Slams: You can facetank shaper's slam and most other attacks and get es/ on block. Attack him.

- Beams and Balls: It's a test of your reaction. Run behind him and attack. When Zana is moving, he will start a beam.

- When he spawns blue/ red balls all over the screen, get into Zana's shield. Zana says "to me, exile, quickly" as audio-sign before. You can also stand outside the shield with a little bit damage taken in consentrated ground with your es/ block when you are full geared.
This phase ends with the big shaper beam, so be prepared to move out the beam fast again.

Shaper damagetypes (mainly cold, physical):

Ueber Elder and Shaper wittnessed by maven:


The Hidden


The shocking breachlord multiplies the damage of all other lords and is most dangerous without tempest-shield/ anti-shock.



She reflects curses: take anti-curse flask or change out sniper's mark.

Fire and lightning damage: Ruby- (and Topaz) flasks are very useful and tanky.

She does not reflect in "the feared".



In deeper delve focus on damage. Perhaps use chaos golem with feeding frenzy and selfcast spirit offering, because the sequenzes to deal damage to Aul are extreme short.
Use also dynamite and torches.

With molten shell and in divergent frostshield you can facetank all his attacks and channelings. Only kite his mines-aoe-oneshot attack.

The Feared


In the first seconds deal max damage nonstop facetanking.
Then after when more feared are spawned move and blink always.

Try to take Ueber-Atziri out first and Cortex also.

Ueber atziri is most dangerous. Manage her first. Cortex boss is dealing probably most damage, Elder and Chayula are most easy.


- with the melding of the flesh fullgeared you can facetank all her attacks, lasers, "cascade of pain", "take this" etc.

- spam your attacks uninterrupted, you don't need to kite fullgeared

- Focus on/ most important: try to encounter and activate her frost-aoe-balls at the center of the arena, they hit you ordinary just after "cascade of pain"

- Then the memory game turns much more easy. Take 1-2 movement skills.

- when you reenter the fight with a portal wait the first seconds to get not instant-attacked

- you should take a look for the mechanics of maven's attacks and aoe's and kite her frost-aoe's. Fullgeared you can facetank easy all her spellattacks.

- maven herself only use spells and aoe's. Only by the brain summoned bosses use attacks. So in many cases the aura gracec is not optimal useful.

- When map-bosses of "mineral-pool", "garden", "high-garden", "plaza", "orchard" are summoned they can kill you with degen-beams and you need to move to tghe other side of the arena to interrupt their degen-beams.

For example:



You are able to tank her memory game full with vaal molten shell or in frostshield all flasks up:




patterns of maven's memorygame:


- her most dangerous attacks are the orbs creating heavy groundeffects / aoe's (place them in the middle of the arena if possible or on the edges) and the broad debuffing lasers (and the memory games of course).

- all other spells and hits and attacks of her you can facetank with melding of the flesh or timeless jewel militant faith and transcendence 97% overcapped elemental damage reductions. Only when she summons a lot physical dadealing bosses (rng) you have to kite a bit, but still get huge es/ block.

- You have more reaction-time for her than with other builds. But get fast out of their lasers and iceballs and attack her from behind.

- There is some rng in the fight.
When she raises bosses with debuffs and dot and degen-beams the fight is difficult, when she raises bosses with hitting attacks and hitting spells the fight get easier because you get much more es on block.

Maven damagetypes (mainly fire, lightning, cold):

More explanations for "the hidden ones"



The hidden ones are one of the best trained bossteam in aoe-damagetypes.

They are easy in their own breachmaps, but in the maven hidden invitation they can kick you fast and hard from all sites with their combined aoe-s, freezes and shocks. With their not blockable damages they are dangerous in the area and with 4 of them with high HP not fast to kill. Depending on the mods of the invitation you can adapt your flasks, clusters, skills, supports.

"The Feared" 3.13 Maven Invitation, 4 Breachlords, multiple damage mods and debuffs-mods:


For example you can prepare:

- You have to move and kite sometimes in circle around the edges of the arena and do only build up virulences for the crawler short.

- For bosses like the Hidden, Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence" and add "enduring composure" for physical damagereductions with endurance charges. You will take another more reduced 90% less elemental damage, but in the cooldowns of molten shell and frostshield you will take much more increased physical damage. You can also switch iron reflexes out for phase acrobatics or +2 gemlevels when you are playing with elemental damage dealing hard bosses.
Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.

- Choose as suffixes for flasks "gain #3 charges when you are hit by an enemy" or gained when you critical hit.

- The shocking breachlord is most dangerous with very large aoe shocknova and ranged arc and ball-lightnings all over the area. He shocks and debuff you with his attacks, and this multiplies the damage of the other breachlords. Try to kill him first.

- When he did / finished his large shock-nova aoe, you can raise the spiders, with full molten shell up inside frost shield simultan for big damagereduction.

- When all bosses are attacking around you, you have to move to the other side of the arena out of their aoe-s and attack them ranged for virulences.

- Wait for sequenzes, when one or two lords are not attacking or are on their cooldowns. Move and kite all time in the sequenzes of their damagepeaks.

- Perhaps take a look at https://youtu.be/RVCKz95cKNg how to move, that video helped me a lot.

- Or you can alternate the invitations or scourge them for going in lower mods or lower rarity. Ordinary it works without.

- Don't take invitation-mods like: less auras/armour, less chance to block, less maximal elemental resistances, high 3x multiple damage mods, temporal chains cursed, no mana recovery mod. When you are not full levelled and best geared in most slots reroll the invitation.

T17, Valdos and Simulacrums Wave 30


Use in the last waves 27-30 a rubin-, or sapphire-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 simultan bosses easy.

Recommended stats simulacrums:

100% ailments-immunities, 30% overcapped resistances
12-15M damage
Awakened cast while channeling lvl 5 against stuns
Aegis aurora
Watcher's eye with es on hit mod
Corrupted Blood immunity
80% maxresis against dominant damagetype wave 27-30 (elemental flasks or melding)
4k es

T17 further recommended stats:

85% maxresis melding of the flesh
20M damage


Take out Arziri first, then shaper. Sirus ordinary heals you great with much es on spell block.

Magic Find

Because much damage can be outsourced into clusters, abyss jewels, the minion-mastery unholy might after kill etc. and the defences are stacked with auras, the golden crawler retains easy 20M dps and much more in magic find-style gear. Switching out the gear is extreme easy possibly in this build.

Path 3 passives to presage and for sovereignity / influence on the tree and/or use a second small cluster sublime form to change out the rings to magic find gear.

Use low manamultiplier like awakened unbound ailments.
Visit the "manamaster" for much more possibilties.

I recommend to regear into mf in the order:

flasks > boots > helmet > belt > ring > gloves > weapon > amulet

The b.i.s.-upgrades

When you still not ran out of currency, you should upgrade:

■ the mageblood for 89% max-resis with melding of the flesh
■ a 80% mana-multiplier helmet for easy mana-management and to switch out a small cluster
■ 2 curses on hit as gloves-implicit for a lot qol and a free trigger and a free socket
■ the amulet ashes of the stars with the implicit "you can apply an additional curse" for one more curse, 5 free passives instead whispers of doom or to switch out vixens entrapement-gloves
■ voices clusters for more damage with more pure agony and for more jewel-sockets
■ other cheap stuff ;-) like a third mod on your watcher's eye, b.i.s. and double rings- and shield-implicits, awakened fork instead pierce, a +6 to HoA-levels skin of the loyals, a +2 rare helmet for one free suffix, a better triggerwand, a soul ripper-flask for mapping, a better rolled the adorned-jewel and set-up, awakened empower lvl 5, lvl 6 qu 20 awakened supports, more lvl 21 / qu 23 gems, some more jewels-, clusters- and mageblood-corruptions, forbidden flesh and flame, b.i.s. rolled unique megalomaniacs with pure agony, +2 max-resis winter prowler /sublime form /elegant form /vicious bites, a perfect selected elegant hubris, full optimizations in the league-mechanics, etc. ...

With more budget you can almost triple your arguments of damage to bring over the messages and lessons of our crawling dirty herald in full convincing 150M.

As example:



■ Recommended only for some fitting poe-content without much physical damage when high armour and infinitive** es on block is not effective:

Get the armour stasis prison, together with boots including the mod "unaffected by poison" (or Kahuturoa's Certainty) when wanted, and transform into a hybrid life + es-setup without CI. Change unnatural calm to written and exchange Discipline to Petrified blood. When needed stack more chaos-resis above the delayed golden rule.

You loose 20% damage, your chaos-immunities and much armour, but will get in exchange 100% or with infused flesh on the tree also 130% recouped damage as life, the recovery of a life-flask, temporal rift as additional panic-button, and easy full 100% reduced debuff-durations together with the arakaali pantheon.

Specialisation (... and Individualisation)

In fulljuiced maps 15M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions.

This build safe you in endgame with unique optimized defences first.
In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want solo-self-levelling to lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ?

My own favourites is the dramatic playstyle of the scorpion. I never experienced before that high tankyness is enabling the uptime of full damage in a good build.
The combinations of the skill with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages) I liked very much. I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize this build too, to find a unique build like here full optimizing auras, defences and keystones.

On the opposite I don't like speedfarming & grinding too much, I dislike too much dungeon-maps, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and too much kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.

Herald of Agony has always been a low-maintenance, high damage skill that requires very little passive tree investment to do good damage.
So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered & channeled skills, league-mechanics, etc.
This build plays both melee and ranged. And all our minions are immortal. Optimal for full challenges in all content.

100% ailments-immunities, melding of the flesh with 89% max resistances, the meta-mageblood-belt offer new level-ups in defences in this build. Yes, you can facetank maven's memory game fullgeared with this build.

If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and also defences buffing headhunter and try some new experiences in next level lags.

In the end the top damage is scaled high especially with the medium clusters. Voices clusters can lift you to 100M and more damage with 112 virulences. Or bear The Squire to stitch Wraeclast into the ground in full 300M.

/ The Arachnophobias relaxed detect
two Minotauriers in their map
wonderfull massaging the short neck /
Last edited by Chromino on Jun 14, 2024, 3:48:18 AM

Checklist defences

The Wall of wisdom

Sorry, this time there is no TL;DR available to crawl beyond red T-16's.
20 layers of defences and 200k up to 2M ehp will show immortality to you.

1. Check your elemental resistances. They have to be capped and have to be all 75++%.

2. Check your flasks.

- Do you have antibleeding on one flask?
- Do you have autotriggered flasks like anti-bleeding "used when you start bleeding"?
- anti-ignite and anti-curse before you got immunities on boots or with purifying flame?
- Is the quality of all your flasks 25-30%? With flasks charges gained when hit, less charges used or longer duration?

3. Check your pantheon.

- Do you have in the minor Pantheon and immunity to burning ground?
As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps.

4. Check your blockings.

- Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion?
It's your priority for recovery against the spellhits of the big bosses!
Against final bosses it's best not depending on Rumi's Flask and use a rare granite flasks.
- Do you have 30% attackblock and high 60% evasion of grace? Or without grace 60% attackblock?

5. Other basics & Playstyle

- Do you use and spam Molten Shell and Vaal Discipline? Use them often!
- Use often void sphere, ranged skills and convocation!
- Do you have 4 ascendancies in the labyrinths done?
- Do you have activated all the auras "Determination" for high ar and es on block-recovery and "Grace" and "Discipline"?
- Did you reached 100% spell suppression? Stack "elegant form" (or "untouchable" or "aerialist") on small and unique medium clusters to fix combined your ailment avoidances until you obtained it on the watcher's eye, sol, on league-mechanics, tattoos, etc.

6. Do you have obtained all the important jewels in the passive tree?

- Use "the golden rule" not before transformed to CI. Before you would gear the helmet "maw of the conquest" or ralakesh impatience / relevated-boots "unaffected by poison / damaging ailments".
- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel or 100% uptime flask? A lot bosses can kill you very fast without.
- The watcher's eye with the discipline-mod es on hit is the key for active recovery
- Are you already melding the flesh for +max-resis?

7. Check your tanky skills

While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.

- Use void sphere for tanky interruptions and much damage-uptime
- Or cast when damage taken lvl1 - frost wall lvl1
- in your lower levels vaal skeletons are effective meatshields
- switch one curse to enfeeble
- temporal rift can be one more panicbutton for recovery when you are granted with best reaction-times

- Do you have enough mana, 80-110, so that all tanky skills and in all times your es on hit are continuous triggered?

8. Do you often die of dot and degen?

Raw ES does not grant survivability, substain does. Stack more recovery.

==> For more infos visit "recovery" in the spoiler "balancing & managing / important mechanics"

Ranking of all CI recovery-mechanics by investment and effectivity

>Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density and with iron reflexes on skin of the lords doubled against fast spell-hits of Sirus, Exarch or big physical slams of shaper etc. (800 es/block, with iron reflexes etc. 3000 es/block)
> watcher's eye es on hit (optimized with faster casting flask-suffix and onslaught flask, arcane surge etc. and witch's castspeed-ascendancy for faster es on hit and also for capping es-leech active 1k-3k es es/sec)
> trickster's es recharge after spell suppression with wicked ward (spellbreaker, 1500 es/sec)
> frost shield (2-4k es/sec)
> in maps: vaal discipline es-recharge (in maps the CI-life-flask, 2.5k es/sec)
> only in maps: soul ripper-flask for spamming vaal discipline
> ghost dance (equal to 2500 es recovered when 3x hit)
> molten shell (against hits 5000 es buffer)
> vaal molten shell (against hits 10000 es buffer)
> against the Ubers: lethe shade (50% less dot, equal to 100% more es/sec, for 1 sec)
> major pantheon of arakaali (equal to 10% more recovery)
> variation Necro's Bone Barrier-ascendancy Minion Leech + Ghost reaver (20% of full es, 800 es / sec), with 5 passives ethereal feast leech-mastery (40% of full es, around 1600 es/sec)
> graven's secret (in combination with magehunter or power charges on crit, can be buffed with malachais loop to 100% and more: against elemental hitdamage only, continuous over 4 seconds 60%-120% es recouped)
> divine shield on skin of the lords (strong maxed in maps with armour, evasion and blocks, against physical damage only)
> melding of the flesh 85-90% max-resis (lowers elemental-dot 50-80%)
> guardians time of need with Zealot's Oath (4k es recovery each 4 sec, somewhat equal to 25% es-regeneration)
> trickster's souldrinker es-overleech (400-700 es /sec)
> temporal rift as third panic button (in boss-arenas the CI-life-flask)
> es leech flask-suffix, needs to be optimized with sin's rebirth-flask or the amulet anoint spiritual aid, or with a vessel of vinktar flask+ghost reaver, es leech-support-gem, or ethereal feast with i.e. lvl 20 ball lightning of static (overleech possible as trickster, 300-1600 es/sec for 2 sec)
> the hidden ascendancy "nine lives" with forbidden flame and flesh (as witch, 25% damage taken recouped in 3 sec)
> only recommended in some content when high armour and CI is not needed: the stasis prison (as life+es hybrid, +life-flask, +temporal rift, + debuff-immunities, can be stacked with the recoup-ing-mastery, continuous in 3-4 sec 100-130% damage recouped)
> in lower levels sorrow of the divine (slow stationary 60% es-reg, can be stacked with a life-flask, can be stacked to permanent recovery as pathfinder with master surgeon, 250-1500 es/sec)
> with 2 passives Zealot's Oath: bottled faith, enduring cry (- call to arms / urgent orders), cwc - purifying flame, vitality (6% / sec up to 1 k es reg/recovery)
> physical damage taken as chaos /as cold damage on the shield-implicit or on the taste of hate, endurance charges of the ward-flask Elixier of the unbroken circle, a cluster enduring composure, with damage-optimized cyclone fortify (large cluster overlord, fortify support tattoo), other damage-conversions (15%-40% less physical dot)
> sapphire, ruby, topaz flask (reduces elemental dot 20%)
> wicked ward (valuable in slower lower levels, not very useful in faster content, perfect as trickster after spell suppression for continuous 1500 es/sec)
> 2% es-reg in es-mastery, 50 es on spell suppression, etc.

9. Do you often die of ailments?

- Use fast the shield anti-ailments-mastery against chain-freezes.
- Bleedings are lethal while cycloning. Get high flasks-uptimes, additional avoidances on abyss-jewels or alternate the minor pantheon to ralakesh.
- Use awakened cast while channeling against stuns.
- Please take a look in the spoiler: "fire and other ailments" to reach 100% elemental-ailments-immunities with eldritch-boots against ignites and shocks.
- Visit also the "Pantheon".

10. Check your ehp. Check your es.

Against oneshots you need fullgeared a total minimum around 3500 energyshield when all your defences are builded up. Estimated and thumbed. In my experiences. In juiced t16-t17 maps. In simulacrums wave 30 and against ubers 4-4.5 k es are recommended.

In the pob-calculations "max hit taken" matters for hard hits, "ehp" for fast hits and high density.

Get more es to get more reaction time in damage-peaks and for uber-bosses when your frostshield or molten shell and all flasks are simultanous on their cooldowns.
With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.

Collecting more recovery, damage-avoidances, pdr + armour, +max-resis and building up more layers of defences is finally much better as simply raw es. These resis and avoidances practical multiply your es in all relating situations.
Reach 200k-700k total ehp to feel immortality in almost all poe-content.

■■■■■ When your global defences, auras and armour are builded up 5.5 k are enough.
■■■■ As CI with aegis aurora and crit-reductions of the poison-mastery serpentine spellslinger path for 5 k
■■■ With 100% spell suppression 4.5 k are top tanky
■■ With a watcher's eye es on hit and high flask-uptimes 4-4.5k are great. In simulacrums and against some ubers 4-4.5k are mandatory needed against the big hits.
■ With 100% ailment-immunities, increased max-resis and 70% full spellblock 3.5k - 4k es will show immortality to you in t17.

Es is multiplied a lot, 3x, with your SoL and passives.

More es and ehp can be fast switched in:


■ gear the dark seer +2 shadow sceptre (+25% ehp, +700 es).
■ Use an elixier of the unbroken circle /iron flask (pdr, overcapped resis, +400 es)
■ Get high es-rolls on Eber's and Aegis with 28-30 % quality (tainted armourer's scraps, hillock, beastcraft). (+300 es)
■ Stack more es-tattoos. (+300 es)
■ When possible get some added es on cluster-transferpoints and ghastly jewels. (+200-400 es)
■ Use a small cluster elegant form to wear sorcerer-boots swith high es-base (+500 es)
■ A b.i.s. rare eldritch helmet fits (+300 es)
■ Path passives in "influence" and increased aura-effects in the tree. (+150 es)
■ Rare gloves (+300-600 es) or the jewel "split personality" with es/ int (200-300 es) grant needed energy shield before you get it on other slots.
■ Buff your physical ehp and damagereductions with enduring charges (elixier of the unbroken circle flask, enduring composure cluster, enduring cry). Use the shield implicit (damageshift physical taken as chaos / cold). It's doubled effective because of the armour-formula. Against some uber-bosses use iron reflexes on skin of the lords or on the alternative pob-tree.
■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, a second es-mastery or arcane focus, ailments-immunities, or +es-cluster-notables like veteran defender, introspection, energy from naught, savour the moment. Often you find them on great unique medium megaclusters.

11. Do you have problems with a special boss?

==》 Please take a look into "boss-hunting" in "endgame".

12. Know the dangerous map-mods:

■ "no mana recovery" (reroll or use enduring mana flask)
■ "less armour and block"

Much too much multiple mods mounted up like:

■ "reduced effect of auras"
■ multiple damage / vulnerabilities / reduced maximal resistances - mods

13. Know the dangerous altars:

■ only before 90-100% ignite-immunities: searing exarch-altars
■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with optimized absorbation-charges of the graven's secret belt or melding of the flesh the elemental-mods, etc.
■ of course choices like -50% resis when you don't have 35% overcapped resis

14. Know the dangerous atlas-passives:

■ Séance
■ Wrath of the cosmos

15. Know also the safety-atlas-wheels:

■ + max-resis and movement with the delve-note "Packed with Energy"
■ the tanky shrine-effects in "Supplication" and "Syncretism"
■ the additional aura of Huck geared in Heist with "The dutiful Soldier"
■ scale more damage instead and take a rest at the "Wellspring of creation"

16. Know the dangerous invitation-mods:

■ In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences.

17. Visit the spoiler "endgame" ==》 "Level 100" to balance some skills into defences like frostwalls, cc, knockbacks, hinders, enfeeble, meatshields, and more.

18. When you want to take the total tanky road, you can squeeze in "the melding of the flesh" on top for 85-90% max-resis. Visit the "jewels".

19) Do you have enough currency for better the best ..... for the meta-mageblood-belt?

20. Care and be aware about the details of your ascendancy.
==> visit the FAQ'S.

21. Remember

Overall you need only 6-15M damage in juiced red maps. So you can easy balance much capacities of the build into more defences.

Dps- Checks

In my experiences you can best choose your set-up around these preconditions to balance your build:

■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■■ 8M are enough to kick Maven
■■■ 10M for juiced red T16 and for Ueber Elder
■■■■ 12M for the feared, valdo-maps and simulacrums wave 30
■■■■■ 15M-30M for t17 and the Ubers

Of course ranged, lethal and instant autotriggered damage is almost equal to a tanky deluxe-defensive layer. Stinging your enemies fast down prevents them from dealing additional damage to you.
In reverse without tankyness you will have to need to move and kite more and will have lower damage-uptimes.

In different poe-content it's recommended to balance your tankyness and damage different.


The build is very complex.../ Where should I start?

Don't worry! The spoiler "TL;DR" shows everything needed for the build.

Get the guided key-gear, clusters, flasks, jewels and manage your mana for the big tanky auras and defences.

Start to copy easy the tree-tabs equal to your lvl:


The spoilers and the pob are developed like toolboxes for you to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc...

Also without optimized gear the build is the tanky tank of the tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.

In endgame max 80% poisonchance and castspeed and your generated HoAg virulences to 60-80 with medium cluster "pure agony" and your HoAg-lvl to 29/34 with empower and awakened gems. Get chances to wither on sin's rebirth-flask /jewel balance of terror / glorious vanity.
For defences get 3.5k es, spellblock and use 3-4 big defensive auras for infinitive ehp.


I don't sting enough damage

Check step by step in the spoiler "the composition of agony - the cocktail of damage" all 12 needed components I.) to XII.)

When you miss of them one or two, you often miss half the damage too.

Path early to the next medium cluster "pure agony" and next ghastly jewel-slot. Get the Adorned and blue corrupted abyss-jewels.
Get HoA lvl 21 qu 23, empower 4, awakened supports, tornado of elemental turbulences, 85% poisonchance, 15 withers, 2 curses and the +1 chaos-mastery.


Poisonhits for HoA-virulences generated ingame > HoA-skill-lvls (base damage improved with HoA-supports and gear) ≥ HoA-medium-clusters Pure Agony (base damage, attackspeed) > Withers ≥ Curses (Despair, Temporal chains, more curses) > HoA-poison / Ghastly jewels / The Adorned > 100% Chaos-Conversion > HoA-crits > Spirit offering > increased miniondamage (rings, clusters, etc.) > other buffs (feeding frenzy supportminion ≥ culling strike)


I don't have enough energy shield / I die very often

In endgame, from red t16 onwards, you need mandatory to stack 20 layers of defences. Follow the "checklist defences" step by step for all ranked important layers of defences and recovery and more tanky tipps. Each missing layer can kill you.

Focus on recovery and 100% spell suppression.
Your flasks need a lot of love.
Pray in the pantheon for the hotty burning abberath.
Shocks and freezes and bleedings and stuns are deadly ailments also. Use elegant form on a cluster for the perfect mix of spell suppression and elemental ailment avoidances.
Get the poison-mastery against crits and critical ignites, use the shield-mastery against chain-freezings.
You need enough mana for your spells and their es on hit.
Use the dark seer sceptre for +700 es and +25% more ehp.
Get the melding of the flesh for high poe-content.
Use the league-mechanics. Ordinary you get 10-20 free passives when you balance in their benefits like tattoos, charms, crafts, etc.

Care and be aware about the details of your ascendancy:


Focus on 100% flask-uptimes. Be careful with nullifier and flask-debuffing-mods and altars.
Use ele-resis on flasks best only to overcap them.
Suppression and other crucial stats are there not recommended too in some poe-content (betrayal, expedition) or in hc.
Inbuilt withers, stacked sources of withers not needed.
Try to get unique medium megalomaniacs with flask notables like spiked concoction or fasting.

No inbuilt recovery. Do not forget optimized substain with graven's secret and fast es on hit before you get mageblood or melding of the flesh. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots.

Flexible belt when needed.


Without tempestshield add early shock-immunities and counterattacks like reckoning and cwdt - skills for autotriggered autobombing damage, qol and HoA-uptimes.

No inbuilt recovery, only fast es on hit. No inbuilt ailment-immunities. Don't forget some good es-rolls on helmet and shield and increased aura-effects against oneshots.
Only low inbuilt withers.
Do not forget optimized recovery with graven's secret and es on hit before you get mageblood or melding of the flesh.

Flexible gloves or flexible third curse when needed.

The DD.


Without tempestshield add early shock-immunities and counterattacks like reckoning and cwdt - skills for autotriggered autobombing damage, qol and HoA-uptimes.

No inbuilt withers, stacked sources of withers needed.
Good inbuilt Es against oneshots, some reg inbuilt.


The tank.

No inbuilt withers, stacked sources of withers needed.
Beyond no known issues. Fast es on hit. Need to support es-leech or use in the ascendancy one stop ahead instead. Flexible boots when needed.

Good inbuilt recovery.


I need more dex / str / resis

Visit in "Balancing & Managing" the "Attributes" and "Resistances".

Insert early the next cluster for more useable cluster-transferpoints and the next ghastly jewel for more dex / str / resis.

Get 2x "sublime form" on clusters for resis and mana too. Probably get more attr & resis on more abyss-jewels or on a large cluster the "veteran defender". Help Alira the bandit and regret her later.

Visit the next spoiler for the tailored tradelinks for clusters.


Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?

Use shield-charge.
Craft easy some medium clusters on your own when needed.
Use the newest exp-mechanic in the atlas-tree, like scarabs of teaching and stacking shrines.

Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs.

Thumbed prizes you find in "Which ascendancy? Which budget?"-spoiler.

Often in average the first 2 days of league the prices are high, decrease until week 10 and then raise again.

Take a look into the last spoiler of the build for a complete list of gear with all poetradelinks and examples for prices and cheap variants:



I don't have enough Mana / My skills don't trigger / I cannot use all supports of HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:

First aid: Use one more small cluster with sublime form also for additional resis, or path with 3 more passives to sovereignity instead to influence on the tree.

Please take a look at all further possibilities of mana-management and -reductions in the spoilers:

1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" + "Manamaster"

2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)


Is the crawler-ai special?


Hehehe, the crawler-ai is individual...


The herald attacks everything you attack.
Tempestshield, reckoning, with melee-weapon vengeance are qol for autobombing.
Cwdt lvl 1 / cws - void sphere or storm brand etc. are fine to autotrigger damage too, best with damage recouped as mana on a ghastly jewel.

Line of sight is needed. The HoA don't attack around corners. Here you need convocation (hidden in the 7th white vendor-tab) or move one dungeon-room further, then the Herald follows. Convocation is also used to summon the crawler into proximity shields of mobs.

Of course you should switch convocation out against pinnacles in their small open arenas for better skills.

Against bosses predator-support helps. Marking them with signal prey will overwrite needless HoA-movements often for more uptime of damage instead.

The Herald of agony has a huge aoe, so with feeding frenzy / agressive no difference is recognized. Meat-shield is not recommended too.

I have since [3.23] best damage-uptime with cyclone - cwc - tornados of elemental turbulences - ball lightning of orbiting.

The 3 tornados are homing and are not too slow with ashes of the stars, alternative with enhance-support. 100% damage-uptime up to 90-100 HoA-virulences.


I cannot raise my spiders / have problems raising spiders.

In the spoiler "Gear": "Dagger and Flask": "Wormphilia - raise your spiders" are all tipps.

2× desecrate, 1× writhing jar, 1 x storm burst, -brand or frostblink

I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:


Please take a look in the spoiler "Index/ Navigation". You find a lot keywords with the related spoilers of the build.

Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:


You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles.

On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear, etc.

Like for minions for example:

or for defences: https://www.poewiki.net/wiki/Receiving_damage

The old poe-fandom is outdated and did not updated since years; all new items, skills and patches are missing there.

With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections:


FGA for starting PoE:


All Minion-buffs:


More sources for websites like crafting:



Informations / Explanations / Variations



Want more paintings? ...

What is this kind of language?


Sorry for my funny and not native english. :-)


...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. Yuups, we did it again - Second time. Lol :-) Arachnophilia! lol :-)


You will find some added buildstuff, which should have been on other placements in the build, on Page 50 of our longnecked arachnophobia neighbours:





21 is only half of the truth


More millions - Max up your shields

Grace is the most easy way to get 70% evasion. Only 30% of hits reaches us. 100% of damage are evaded from hits. They are buffed with flasks and elusive up to 90/ with blindings of pure guile 95% and fullblock to 98.5% of hits dealing -0- damage.

These evaded hits multiply on top the capacities of 10000 damage taken of 70% dr molten shell and 4000 damage taken of 60% dr frost shield per sec to total reductions of practical millions and more against hits in damagepeaks.

There will be no one shot.

Max it up!



Make Hatred, Not Grace - More damage


Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.

If you want to raise your dps into the top of 25-90+ M shaper damage, add pure agony-clusters, climb to HoAg skill-gem-levels for lvl 31, add voices clusters for more pure damage with medium clusters of pure agony and 65-90 virulences, add minion poisonchance and crawl with Uul Netov's Vol amulet or go as glascannon with The Squire shield.

Choose and path to:

- Use Triad grips, 4 white sockets, and feast the full benefits of 100% chaosdamage with granted "unnatural strength - unholy might" raises your damage to total 24M shaperdamage and 42 M mapping damage
- the minion damage-mastery "redemption"
- With voices cluster you can improve to 80 or even 85 virulences
- take in despair as second curse
- With HoA lvl 31 change in feeding frenzy instead unbound ailments to the spider supports

--- More Poison ---

Kickstart on 60% poisonchance with the sword "united in dreams".
Use more voices-clusters or path for jewel-slots and stack 2-3 ghastly jewels "15% minion chance to poison on hit"
Use Despair and Temporal Chains as curses with arcanist brand or anomalous reckoning etc. - hextouch support triggered. Change out Sniper's Mark.
Reliable full 15 withers are guided in the "composition of agony" with glorious vanity and the transformednotable ritual of shadows, balance of terror or wither totems.

The amulet Uul Netov's Vol adds the 8th link to HoAg.
When you bear the mageblood-belt, use a Jade and an increased evasion flask-suffix or also Stibniteflask/ witchfire brew. You reach 15k evasion easy without the aura grace. Push out grace, use 2× circles of nostalgia and presage on the tree and change Aul's uprising to Uul Netov's amulet for 40% more damage.

--- More Damage with skillgem-levels ---

For more, more and more damage switch in your build increased HoAg gemlevels on your weapon and on your amulet.

When you raise HoAg up to tipping point level 34, the HoA's attackspeed increases 60-85%, 1% per virulence (1.5 M).

Go for HoAg level 29/ 34 with:

- new +1 / +2 benchcraft rare helmet

- Chaos mastery +1

- or a +1 or ashes of the stars amulett ( "sublime form" and "self-control" on more small clusters enables replacing aul's uprising)

- or a rare +1/ +2 amulet

When you want still more:

+1 /+2 / +3 on alternative trigger wands, weapons or +3 cold iron point dagger are not full recommended.
Dual wielding Cold Iron Point Daggers +6 mounts up effective millions of damage.
Or a +3 CIP dual wielding with the new heartbreaker dagger, using 80% faster start of es-recharge and wicked ward, is great in [3.19].

Swap in anomalous skeletons or a chaos-golem with feeding frenzy linked in cws.
Skill anomalous withering step for 9 withers and 12 with ashes of the stars amulet.

--- More Damage with gear ---

The shield the Squire tripples and more the damage of the spiders.

These are good used in combination with the Mistress's of Sacrifice and bone offerings for blockings and meatshields like phantasms in spiders-supports when you miss shield 'aegis aurora' or aura 'grace'.

Not recommended since [3.19] nerfed minion-charges: Victario's Charity grants no longer millions of damage with frenzy charges.

--- More Damage with more projectiles ---

- take awakened fork for more projectiles in blight, delve or delirium

- and / or the enchant "HoA fires more projectiles" featured by the alpha howl or additional manamanagement

--- More Damage with chain explosions ---

Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation in delve or high density. Combine them with the passives "spiritual aid".

Best are of course the forbidden jewels inviting the occultist's profane bloom ascendancy.

--- More Arcade ---

For rampage, virulences and much fun try the gloves "Null and Void" in delves, blights or deliriums.

Collection Videos - Gloves & Belt Variations


"Null and Void"- Gloves in delves:



Full Delirium with Headhunter T18 beach, not optimal adapted gear& skills& playstyle to headhunter:


"Asenath's Gentle Touch"-Gloves in Delve:


--- More Damage with support-minions ---


- A chaos golem buffs great feeding frenzy in boss-fights.

Not recommended with in [3.19] nerfed minion life and minion charges:

- A hungry loop is another possibility to get the fine feeding frenzy-buff and/ or a lot damage with frenzy charges (2 M) of carnage chieftains-spectres, other support spectres for curses etc. But the often nerfed spectres and support-minions die often too fast in bosses's aoe's.

Prepare a hungry loop ring for spectres, zombies or animate guardian, with supports like:

feeding frenzy / minion life / meat shield / empower / elemental army / withering touch

Perhaps anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff.

--- More Damage with headhunter ---

If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter.
By you poisoned mobs killed count as killed by yourself and grant a lot of damagefull and also defensive buffs.

--- More Damage with auras ---


Offensive Auras and Hatred with ee and/ or awakened generosity or are not recommended since [3.16.] :

- Change aul's uprising to "hatred reserves no mana" (or cheap "Replica Hyrri's truth") for added "hatred"
- change your Skin of the Lords' keynote to "Elemental Equilirium" and use only solely lightning, physical and chaos damage yourself
- link awakened generosity to hatred
- perhaps use "Hypothermia" switched into the HoA supports for cc freezes
- the "Grip of the Council" can be turned in interesting

- dread banner no longer offers much since [3.16]
- precision, aspect of spiders or skitterbots add a bit damage

- Best since [3.16]: (vaal) haste adds some M

Don't panic - More duration


You get more panicbuttons. After Vaal Discipline - so much energy-shield-recharge uninterrupted - and vaal grace 15% evasion you also get phasing and 10% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony.

When you want to double and more the uptime of vaal-skills use the soul ripper-flask in maps. You can use your two vaalskills almost nonstop one after another if you want to.

You can buff your guardians also with in rare boots integrated increased duration. Or link in an increased-duration supportgem. Or buff the vaal-discipline big with the reservation-mastery "Non-Curse Aura Skills have 50% increased Duration".

So you will get with the passives from your tree:
5 seconds vaal discipline, 6 seconds molten shell, 15 seconds vaal molten shell as back-up when molten shell's capacities are used. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In arenas you can spam all your 5 defensive skills synchron.

Harry Potter Senior & The Airforce 11 - More minions


When you like the Dementors, Shadows and Spirits, you will love the Phantasms:

Socket a Summon Phantasms- Support in your herald of agony-supports instead pierce. They make fine damage and as meatshield they absorb many hits, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield and auras.

Also they profit maximal of "call to the slaughter's" more castspeed and your auras.

Raise your number of minions with the supports:

Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | vile toxins / predator / awakened fork

It's a build on its own best balanced for high density content of poe, use it with "blessed rebirth" on a cluster.


Add in skeletons and vaal skeletons to fill the screen with 50 and more minions. Use zombies in a hungry loop and 20 skulls of "summon raging spirits" linked into your cwc and with arakaali's fang dagger command 20 spiders.
Total combined and enraged 100 minions are in close range.

Magic 77

A twin is born

Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions:


Pack of Purity - More melee


4 Heralds of Purity

Make some fast changes to the tail of agony and go for a ride with the gang of purity. Overall you loose max-damage, but you get in that place instead meatshields and against bosses longer damage-uptime. Focus on 100% chaos conversion and phantasms-supports.

Thank you again Vatinas!


----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup.
His build made this build possible. Thank you again! -----


To max up the melee purity build you need more red sockets. Phantasms are buffed extreme and add a lot clearspeed. Change in circle of guilts as HoP-rings. Take in different medium clusters featuring "blessed rebirth", "renewal" and also "disciples" instead "pure agony". When wanted switch to cyclone.

HoP - Phantasms - Empower - Awakened Multistrike - Awakened Minion Damage - Vile Toxins

Since the glancing-blows nerf the melee-mana-guardian-build is a bit less tanky but remain still very interesting and one of the best poe-builds I ever played.

Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 2-3x) much faster overall in maps.

I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions. I switched to HoA-Crawler because of more possible specialisations with clusters and skills.

- HoA vs HoP -

==》 stats and styles of different Heralds- and Managuardianbuilds are shown in a chapter on page 50 of the guardian-guide.

More mines


Guardian-pob-skill-set-up, transform it to necro:


Whispers of doom - More curses


Path to presage and wear an anathema ring.
Path to maximal power charges.

Use whispers of doom, next to the CI-keystone, to use 5 curses and also 20% poisonchance of the curse-mastery.

When you like to try six and more curses, change your boots to Wiendshrieks or enjoy the gloves Vixens Entrapement.

Recommended curses and marks are ranked in "skills and trigger".

Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik390, to Betta-ah Gaming, Balaar and many more:

Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!!

[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100


Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium


Thank you Luetjeminze for doing a great levelling pob!

Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)

monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) !

FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!

Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread.

Thank you Dragonow for a very interesting boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for pob- and apep's-details, to mytrasher and elatycs for great spider and virulence skill-possibilties and to VahnNoa for perfect crafting-guides!

Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos and to Betta-ah Gaming for great guides.

Thanks to 2rdd for alternative ele-dr with transcendence and to cdnza for upper pathing!
To erigol07 for arachnophil supports and more!

A lot thanks to Arkanis_Gath for best slot of hope! To max1023 for ambitions, to mrflamee for 92M.

Balaar created and pushed a perfect HoA speedracer!

I enjoy the community and discussions and questions very much and learn a lot! Thank you!
Last edited by Chromino on Jun 15, 2024, 10:44:56 AM

All Links & Lists for poetrade


You can reduce / lower the item-filters.

To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase some added stats and filters manually.


1. Levelling gear lvl 1 - 75
2. GEAR ENDGAME (Lvl 40-100)
3. Flasks
4. Mandatory and important jewels
5. Skillgems lvl 21, Awakened Support-Gems
6. Small clusterjewels Manamanagement
7. Medium clusterjewels - Damage with Pure Agony
8. Large Clusterjewels with Spellblock, Veteran Defender, Voices etc.
9. Oils

1. Levelling Gear lvl 1 - 75


Cheap unique gear at leaguestart is often: Rainbowstride boots (spellblock), Embalmer gloves as second 5-link, Stygian belt, flask Rumi's concoction, Skin of the Loyals, Circle of nostalgia without HoA increased damage

The Shortlist of recommended HoA levelling gear:

Lvl 1: Wanderlust boots, movementspeed

Other gear, high movementspeed

Lvl 1: Goldrim helmet, no more resi-problems


Life flask, instant recovery

Flasks anti-bleeding (better beastcraft in menagerie)

Lvl 1: careful planning solves all your dexterity-problems: 2 fusing

Lvl 5: Stone of Lazwhar amulet, castspeed, spellblock

Recommended: Lvl 10 / 12 Vaal summon skeletons or Vaal absolution, meatshields and burst-damage

Lvl 22 and further: Helmet 90% Manamultiplier to socket in auras:

Lvl 28 starting: Rare gloves, choose in the tradefilter your 1-3 stats: faster casting or chance to poison or enlighten or ailment avoidances/ reduced durations, culling strike, curses on hit, etc., 1 chaos

Lvl 36: Vixens Entrapements, autotriggering curses, +1 curse more, 1 chaos

Recommended No fix lvl, starter body-armour, best with dex/ str/ resis, 5 links

Recommended Lvl 40: cluster uncompromising, self-control or sublime form 1 chaos

Around lvl 40 - 54, no fix level, cheap starter large clusters, resis etc., 3 chaos

Lvl 40 Defensive large Spellblock cluster, lower filters for budget

No fix lvl, Shields, life on block, before CI

Recommended: Lvl 48-66 Abyss jewels, minion chance to poison to hit, best with corrupted blood immunities, resis, str /attr

Lvl 50: The Embalmer gloves - nice second 5-links beside the bodyarmour for HoA or Absolution for 2 alchs

Recommended Lvl 52-60 Circle of Nostalgia, HoA less skillreservation and HoA increased damage or increased buff --> increased chance to poison --> more virulences 5 chaos

Lvl 54: Daresso's Courage shield 1 alch

Recommended Lvl 58 Ghastly Theater shield, physical aegis dr, bleeding immunity 2 alch

□□□□□ Starting CI-Gear etc. □□□□□

Recommended No fix lvl: Vaal discipline gem, your CI-lifeflask, 2 chaos

Lvl 48: Helmet Sudden dawn, starts ES-recharge in maps, best with wicked ward, nice before aegis aurora, 2 chaos

Recommended Lvl 53 Rainbow strides boots, high spellblock, before getting large spellblock-clusters or to switch out tempestshield for free gemsocket and easy manamanagement, for 1 chaos

Lvl 54: Gloves Kalisa's grace / or other rares - faster casting for storm brand and storm burst, or for Absolution, high es, 4 alch / 2 chaos

Recommended Lvl 54: Medium cluster solely Pure agony, 4 chaos:

Lvl 60: Rare amulet, best with aura-efficiencies choosed in the filters, or skillevels

Recommended no fix lvl / Skin of the Lords, neutral keystones, 20 chaos

Recommended No fix lvl: or cheap Skin of the loyals, 6 links, minimum 1 green socket, 10 chaos

Lvl 62: Shield Apep's slumber, as CI, for recovery b.i.s. before aegis aurora, high es, 400 es/sec in combination with jewel the golden rule, and +3 max resis, 2 chaos:

Or Shield, as Ci, before aegis aurora, 5% es / block

Recommended Lvl64: Replica Alpha Howl: +4 HoA-lvls low-budget empower 5-links and skill-efficiencies 2c

Recommended Lvl 68: Rumi's Concoction, armour + attackblock + spellblock

Lvl 69: United in Dreams

Jewel The Golden Rule, use only as CI, for singletarget-HoA-virulences 1 chaos

Lvl 69: Helmet Eber's Unification

Lvl 73 HoAg lvl 21 gem


Not full recommended:


too expensive / too slow / reduced movementspeed / low damage / not b.i.s. / etc.

Lvl 24: Doedre's Tongue amulet, when you want early elemental ailment-immunities

+1 gemlevel weapon (look for dex for example) 1 chaos

Lvl 45: The anvil, life and mana on block, before CI, 2 alch

Lvl 46: Replica advancing Fortress, 15% attackblock and cwdt-integrated

Lvl 46: Kahuturoa's Certainty boots (unaffected by poison, bleeding, ignite)

Lvl 48: Not full recommended: Helmet Maw of conquest (or boots), unaffected by poison, to use golden rule before CI, only variation for early bossing and singletarget-damage

Lvl 50: Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch

Lvl 59: Lionseye vision 5 links (Requires Level 59, 160 Str, 160 Dex) 13 chaos

Lvl 60: The iron mass for withers, storm burst damage + es-leech and vaal skeletons 15 chaos

Lvl 62/67: The cold iron point dagger +3, 24 chaos

Lvl 63: Brine crown helmet

Lvl 69: Severed in Sleep, more damage with withers for 2 chaos

Lvl 70: The Scourge

Lvl 72: +1 triggerwand, better benchraft:

Lvl 73: Ancient skull helmet, some es, minion attackspeed, 1 chaos:

Tabula rasa, no stats

2. GEAR ENDGAME (LVL 60 - 100)


+++ With Examples for trading prices 10 days after leaguestart [3.22] +++

Example prices: online trades only, 2nd cheapest offer (not all prices checked, only of important gear)

Gear, jewels, clusters, flasks, gems

The list starts with most important mandatory gear


1) Vaal discipline gem 1 chaos


2) Divine vessels needed 4x for upgrading pantheons: 1 chaos

3) Helmet Eber's Unification, included with 90% costmultiplier for auras, 1 div

B.I.S. UPGRADE Helmet Eber's Unification included with 80% costmultiplier for auras, 1 div

other useful implicits:



Rare helmet with enchants and +1/+2 minion levels or "nearby enemy 9-12% reduced chaosresistances" and skill/ mana-efficiencies included:


Rare helmet +2, adjust the filters:


A good choice are also helmets with high es, like Ylfeban's Trickery Hubris Circlet, Vertex Vaal Mask, The Gull or simply rare ones.

Take not memory vaults because 20% reduced efficiencies of memory vault unique downside. Take not devouring diadem. 20 chaos


Ancient skull


Alpha's Howl, when you urgent need mana:


The Gull in maps

Since 3.16 no longer recommended because of decreasing skill efficiencies: Memory vault, more armour:


4) Shield Aegis aurora 2 div


Aegis aurora shield, high mana and high armour, 2 div


B.I.S. UPGRADE: Aegis aurora shield, implicit grants level 23 determination or grace, spellblock or physical damage taken as chaos damage 40 chaos


Aegis aurora, other useful ranked implicits:



Best implicits on shield aegis aurora are:

1- physical damage etc. taken as chaosdamage
2- 5% spellblock
3- granted determination
4- granted grace
5- lvl aura/aoe/duration gems to buff (vaal) purity of ice lvl 21: +1 max-resis

Mind: Granted discipline on aegis aurora does not include "vaal" discipline.

Variations before aegis aurora:


The ghastly theater

Shield Apep's slumber, regenerations + max resistances, b.i.s. for recovery before aegis aurora 3 chaos:

Rare shield, es recovered on block, +1 increased HoA gemlevel or ailment avoidances, take high es:


Rare shield many other stats, choose in the filters


Xirgil's Crank staff with wicked ward

Dualwielding Heartbreaker dagger

The Saffell's Frame Unique Shield +4 max res

Daresso's Courage +100 block/ spellblock (with grace)

Apep's Supremacy, + max resistances, stack wicked ward with 80-100% faster recharge with watcher's eye-discipline-mod, and 'Essence Surge' and/ or 'Essence Infusion' on the tree, and buff es-recharge with ar/ es-mastery to around 2k es/ sec after 1 sec delay 1 exalt:


The Squire is possible: 6-links and a lot more M damage for the spiders.
Use the recovery instead of other spots like es on hit /discipline watcher's eye, ghost dance and wicked ward.


5) B.i.S.: Ring Circle of Ambition, or Nostalgia, crawler increased damage, HoA increased efficiency, Herald efficiencies


B.I.S. UPGRADE best as circle of ambition, with selected useful implicit in searchfilters, take or reroll needed high HoA-efficiencies. Far the best are granted onslaught on hit, arcane surge, for cycloning bleeding cannot be afflicted on you, all elemental ailment avoidances and +1 to maximum power charges for graven`s secret:


Ring variants:

Anathema, 3-5 curses (use storm burst - poison-support for virulences instead whispers of doom, use bane/hextouch - despair - temporal chains with united in dreams-sword), path on the tree to presage instead whispers of doom and get chance to poison on other supports or slots, 10 chaos

variation second ring: Rare unset ring curse on hit, dex, socket, best is despair, second only before triad gripes vulnerability or third enfeeble on hit. You can lower filters and delete stats es, socket: 30 chaos


Ring Despair on hit, dex, without socket


Vivinsect Unset Ring, defensive variation, + attributes, grace socketed +5 levels combinated with iron reflexes raises armour around 20k buffed, 20 chaos:


Rare ring, dex, es, mana, socket 1 chaos:


Hungry loop with chance to poison, spellecho, faster casting, gmp etc. for free sockets:


Hungry loop with minion life, meat shield, feeding frenzy for spectres/ animate guardian/ zombies
Variant hungry loop for spectres/ Zombies/ animate guardian with diverse buffs.

For example feeding frenzy buff, Spectres (take desecrate level 20): frenzy charges 1M buff (carnage chieftains old field act 2), enfeeble level 30, 17% damagereductions of unique enemies (diabolists, upper prison, entrance from lower prison) 1.5 exalt


example for nice combinations:

feeding frenzy - damage, agressive
empower, elemental army, meat shield, fortify, minion life - tanky

Ring Circle of Nostalgia, crawler increased damage, HoA reduced mana reservation: eventually not 20% less skill reservation, vulnerability/ other curses on hit:


6) B.i.S.: Body-Armour Skin of the lords, Magebane, Divine Shield, Lethe Shade (only with 90-100% ailments-immunities!), Iron Reflexes (only for bossing!) 4-5 correct socket colours: 50 chaos


Skin of the Lords other keystones
Lethe shade is only recommended with high 90% ailment avoidancess and Glancing Blows only with around low 37% spellblock. 25 chaos


All other keynotes / not fitting keynotes disabled, 5 correct colours:


Best for facetanking Boss Sirus Iron reflexes 60 chaos:


Best colours:


Best stinging and fitting are the compositions:

1) 3g, 1r, 2b
2) 3g, 2r, 1b
3) 4g, 1r, 1b
4) 2g, 2r, 2b

Ranking of other keynotes Skin of the Lords


1) Magebane, Divine shield best balanced colours: 3 g, 1 r, 2b
2) Lethe Shade for Ubers, in special set-ups glancing blows, Iron Reflexes for Sirus/ Shaper/ Exarch
3) Skin of the Loyals, 2x +1 Level of socketed gems + other usefull implicits
4) Skin of the Lords, Wicked ward, Runebinder, Zealoth's Oath, for cyclone Resolute technique
5) Skin of Lords, neutral keystones

Alternative body-armours:


Skin of the Loyals, 5 correct socket colours with useful implicits, +2 gem-lvls, reduced crit-damage, etc. 115 chaos


You can farm skin of the loyals in deliriums with breaches-mods and then corrupt and trade them.

Skin of the Loyals startinggear, 5 correct socket colours, 5 chaos:


Lionseye vision, 7x links, +1 lvl of socketed gems


Brass dome tankyness (you can deactivate added gemlevels in searchingfilter)

New Dialla's Malefaction

New The Covenant

Saqawal's nest, minon damage, efficiencies:


7) B.i.s. singletarget: triggermeleeweapon /-wand, 140% manamultiplier, +2 gemlevels, best with 4 sec and not 8 sec cooldowns, 8 sec 120 chaos, 4 sec 10 div

for cyclone melee-weapon-types (scepters, swords, daggers, etc.):

for spells all weapon-types, int requirement 242 int:

B.I.S. for tankyness: The dark seer sceptre, tanky +700 es and 30% ehp, as CI best with added mana, 30 chaos

Alternative weapons:


United in dream - early chance to poison for HoA/ minions, best in combination with withering step, since 3.19 minion-poison-buff best alternative: 45 chaos



B.I.S. UPGRADE: with implicit increased aoe


For map clearspeed and witherings: Weapon dagger Arakaali's & writhing jar, prefer it with high "18-20% reduced charges used" / consumes 16 of 40 charges on use fang 30 chaos



Alternative Cold Iron Point dagger, +3 HoA-Lvl, 5 chaos


Great for HoA-crit-scaling Maata's Teaching

Empty suffix for 8-sec-trigger-benchcraft, preselect melee-weapon-type for cyclone

Alternative Replica Advancing fortress for defensive early fullblock, use eg with: (vaal) skeletons - feeding frenzy - withering touch: 3 chaos

Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield Replica Heartbreaker, 4 alch

Alternative trigger wand cooldown 8 sec +1 gemlevels (requirement 242 int), craftable, 20 chaos


All triggerweapon/wand-set-up-tipps:

Wand +1 gemlvl and curse despair on hit (rare):


Replica innsbury edge, 15 withers with cyclone without spiders, high ats, 5 chaos

Weapon with Spectral spirits, craftable with essence of insanity, for onslaught-buff, best if available with +1 skill-levl, see search-filters to get more offers, socket in: phantasms - feeding frenzy - withering touch

9) Gloves Best-in-slot for damage: Triad Grips, 4 white sockets, for Fulldamage 100% Chaosconversion-edition 3 div:


B.I.S. UPGRADE autotriggered Temporal chains-implicit (or without jewel balance of terror despair or enfeeble)




Rare gloves, choose in the tradefilter your 1-3 stats: faster casting/ more castspeed or chance to poison or enlighten or ailment avoidances/ empty suffix to benchcraft ailment avoidances/ reduced ailments duration, +2 max cold resis, block/ spellblock, culling strike, curses on hit, etc., take them only with high es, 5 chaos - 1 divine


For ball-lightnings-virulences: Rare gloves, faster casting, slower projectiles, take them only with high es, 5 chaos - 100 chaos


On page 50 just below is a basic guide in the spoiler "Crafting Clusters and Gear" for crafting yourself rare gloves, boots etc.

New Vaal Caress gloves - +5 lvl of auras etc.

Alternative vixen's entrapement, 1 curse more, take despair or enfeeble, 40 chaos:


Vaal caress gloves to socket vaal purity of ice etc.

Shaper's Touch gloves, tanky mapping with enfeeble on hit, 4 sockets, 10 chaos:


Gravebinds for a bit qol mapping autotriggered spiders:


Alternative breathstealer (you can anoint them) 1.5 exalt:


Abhorrent interrogation for withers, with implicit in filters like curse on hit


10) B.i.S. Amulet Ashes of the stars: take 30% quality, 11 div

30% quality offers:
+1 skills -more damage HoA
+1 to lvl of Auras (es, ar, ev)

8 more HoAg-virulences,
15% castspeed ball-lightnings/ storm brand equal to more virulences, increased duration molten shell, 15% damagereductions frostshield, 12 withers withering step - 3 more withers, etc.


Alternative amulets:


Amulet Aul's uprising, 1* determination 14 div

Best is "determination reserve no mana" to stack multiple clusters sublime form +10 resis for melding of the flesh.

You can farm it in delve in aul's citadels.


for a little bit damage with United in dreamssword: 8-link amulet "uul-netol's vow", 20 div:


For lowbudget/ leaguestart/ hc/ or Aul's uprising with discipline workaround to activate aura grace without Aul's uprising:


workaround to activate aura grace without Aul's uprising:

Visit in the pob the separated tree/items-tabs "mapping lvl 90 before amulet aul's uprising" to activate all auras determination, grace, discipline, tempestshield easy and cheap before aul's uprising amulet:

1) Take 3 x small clusters: 1x uncompromising, 1x sublime form, 1x self-control, manually define the item-search-filters


2) take helmet enchant HoA has 75% increased mana-efficiencies, also on cheap rare helmets priorized (and take in the tree "sovereignity" and "influence" + 1-2x circle of nostalgia)

3) anoint charisma on amulet or take rare amulet with increased efficiencies or amulet ashes of the stars


or with 2 valuable stats 50 chaos:


Take also a look into "Manamanagement" and just there additional "Manamaster" for even more easy possibilities.

Aul's Uprising, 1* Determination 2*Grace 3* Discipline 4* purity of ice 5* purity of elements 6* Haste reserve no mana


Replica Dragonfang`s flight, +3 HoA-levels etc.


2 stats damage of skillgemlevels & less manareservations auras included:


Rare amulet variant: Rare amulet +1 / +2 skillgemlevels for high damage, combinate it with medium cluster uncompromising and sublimeform/ self control, small clusters manareductions and other steps of spoiler "manamanager", 2 exalt:


Accessoires granting skills, auras, curses etc.


Rare amulets with diverse skillgemlevels, granted skills or reduced reservation of auras (prefer grace or determination): 2 chaos


Amulet "stranglegasp" for 4 blight-anoints (block/ spellblock, skillreservation reductions, max elemental resistances, gravepact etc.), you can gamble / vaal it after anoints to a rare one on high own risk, 35 exalts:


Rare amulet granting lvl 22 determination: 1 chaos


More alternative starting-amulets:


Doedre's tongue - early elemental ailment-immunities


Stone of Lazwhar - spellblock, castspeed


Rare amulet, dexterity, you can apply an additional curse


Corrupted amulets, to anoint with

"tainted oil":

11) B.i.S.: Rare boots, take high Es, spell suppresssion and movementspeed (or benchcraft it on empty suffix), best exarchs/world eater-influence ailment avoidances (you can recraft them), to reach 80-100% ailments-immunities, avoid elemental ailments (best 35-60%, on empty suffix 25% benchcraft possible) or shock avoidances with storm shroud jewel or reduced ailments duration (50%) with firesong, see spoiler "fire and other ailments" for fitting 100% ailments-avoidances, starting 5 chaos
Craft with eldritch ichors chance to avoid elemental ailments-implicit


Rainbow stride boots, take high spellblock and push out tempestshield, prefer b.i.s. implicit spell suppression: 20 chaos


Alternative boots


rare boots not b.i.s./ need craftings etc.:

Rare boots, choose in the filters 1-3 stats like reduced ailment duration, unaffected to burning ground to change minor pantheon, socketed gems are supported by integrated increased duration -best to apply anomalous withering step and for vaal skills:


When you are familiar with crafting: empty suffix for 25% benchraft avoidances:


Eater of the world boots, take with high es, check craftable suffixes etc.


Crafting Base fractured mod included


Alternative the stampede, 150% movement permament, b.i.s. for cyclone, anoint it with blight oils
You cannot labyrinth-enchant the boots, only anoint or enchant them, not both! Best for divergent frostblink cooldowns, but some lower es, 14 chaos:


Windscream-boots, 1 curse limit more, 120 chaos:


Fenumus Spinerets with damage of aspect of spiders offers nice es/ on hit, but need 25% mana and aspect of spider: 10 chaos


12) B.i.s.: Graven's secret, with resis or determination-implicit 20c


Darkness Enthroned, as valuable like 3-4 jewel-slots, to stack 100% minion-poisonchance with inserted ghastly jewels, take with high effect: 4 chaos

Alternative belts:


Stygian belt with flasks-stats


With high 150-180 resistances, empty suffix for benchcraft cold-resis/dex etc., armour, es, or empty prefix to benchcraft 5 chaos:


with 250 armour and 25 es 25 chaos:


with str etc 5 chaos:


B.i.s.: Mageblood, heavy belt, permament buffs of granite/ jade/ basalt flask effects, inclusive 100% increased flaskeffects (enkindling orbs, alchemist suffix)


Rare Crystal belt, implicit more ES


More belts with empty modifiers for crafting, alternatives:


Or search for a belt including:
- "empty suffixes" to benchcraft yourself resistances, dexterity
- "empty prefixes" to benchcraft energyshield, armour, mana
(- or empty modifiers)

Stygian belt, empty Suffix to craft on resistances/ dexterity:


Empty Prefix to craft on energyshield/ armour:


Mechalarm belt, taunts, 10 chaos:


3. Flasks

Flasks-implicits for 100% flask-uptime, mandatory as pathfinder

Rumi's concoction granite flask 10%+ attackblock, take high blocks:

Quicksilver flask, bleeding immunity, craft "used with travelskill" or "when bleeding"

Elixier of the unbroken circle, 400 ward/ es, endurance charges, 3 chaos


Vessel of Vinktar, take it with high increased shock-effect: 10 chaos


Flask-examples with ailment-immunities:

Rare basalt flask, gain charge when hit, freeze immunities:


Rare jade flask, gain charge when hit, immunity to ignites:


Rare flask, 25% increased effect, t1 elemental resis (for mageblood-belt)


Granite + max resis for mageblood


Flask Bottled Faith 320 chaos:


Flask Soul Ripper, consumes 50-80 charges on use 46 chaos:


Rare granite flask, charge gain when hit by an enemy, increased armour 10 chaos ( you can cryft yourself with alterations orbs etc.)


4. Mandatory and important jewels


13) Golden rule jewel use only as CI 1 chaos:


14) B.i.s. Watcher's eye es on hit + second mod 4 div


Watcher's eye, 2 usable mods, starting 30 chaos:


2 good mods 1 div:


Ranked best watcher's eye-mods:


The most worthfull mods for this build are:

1) Discipline: ES gained on hit: Best with stormburst and ball-lightnings
2) Grace: Spell suppression
3) Additional spellblock with Discipline: With these you can cap 75% spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70/ 75%!

15) abyss-jewel corrupted blood-immunity, minions chance to poison, and resistances, dex, damage recouped as mana, spellblock or attackblock, less skill reservation etc.:


B.i.s. The Adorned" to double blue corrupted abyss-jewels

B.i.s. Blue magic ghastly jewels to be doubled by the Adorned (also fractured and as crafting-base)

more abyss-jewels with resis or str:




Other useable jewels with corrupted blood-immunity:

16) Balance of Terror for more "Inflict Withered" with despair, take with high resis, not needed as pathfinder, 70 chaos


B.i.s. balance of terror with second mod curse immunity 15 div


Alternative: Glorious vanity, valuable for the transformed passive "ritual of shadow", 25% wither on hit with storm burst, not needed as pathfinder,


Ancestral Vision for 100% ailment immunities


Or stormshroud for 100% ailment immunities


Or small cluster elegant form 20% ailment-avoidances + 12% spell suppression


Split personality jewel, es+str 5 chaos:


Split personality jewel, es and int (when str/dex is not needed) 1 div:


Melding of the Flesh, go aegis aurora +5 and cold resistance, anomalous purity of ice lvl 21 +5, high resis belt, boots, ring, holy dominion/ alira bandit reward, and a small cluster pure guile or self-control, with good rolls 1 div



B.I.S. 1x forbidden flesh, 1x forbidden flame "profane bloom" as necro 20 divines


Impossible Escape (+3 max resis with melding of the flesh or +1 and 35% ailment immunities)




Thread of hope, large ring, to reach divine shield and 2 points sovereignity, take with low decreased elemental resistances! (-10), corrupted blood immunity or increased skill reservation efficiencies possible


Firesong, for stacking ailment-immunities with abberath-pantheon 20 chaos:

For firesong collection reduced ignite duration (or benchcraft it on open suffix of unset-despair-ring):

Before Melding of the Flesh against Ueber-Atziri/ Maven: Timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence". 90% less elemental damage of hits, but not elemental aoe's or dot's, and in the cooldowns of molten shell and frostshield much increased physical damage taken
with reduced ailments duration included 8 chaos


5. Gems Level 21 (Damage), Awakened Gems (Damage)


Gems lvl 21


1) Starter: HoA gem lvl 21, quality 23% (for ashes of the stars +27%-30%), 1 div:


You can combinate/ craft lower HoA gems with facetor's lenses and gemcutter orbs to lvl 20, quality 20, to vaal them to lvl 21:



Crafting b-i-s HoA gem level 21

When you use a vaal orb on a level 20, quality 20 "Herald of Agony" skillgem you have a 14% chance to get the increased damage of gem level 21.

With 6- 7x corrupting a level 20, quality 20 HoA you should win the b-i-s gem lvl 21.

Repeat for empower lvl 4, frostshield, withering step, sniper's mark, etc.

2) Empower gem lvl 4, 4 div:


b.i.s. awakened empower lvl 5


Awakened Gems (Damage)


1)Awakened minion damage support, +1 minion gemlevel 10 chaos


2) Awakened void manipulation +1


Awakened vicious projectiles


Anomalous viciuous projectiles, HoA 10% chance to poison


Awakened Cast while channeling, lvl 5 avoid interruptions from stuns, 2.5 div


Awakened Fork for more projectiles


Awakened unbound ailments (with united in dreams and temporal chains singletarget) 60 chaos


For skin of lords: all gems have to be corrupted

6. Small Cluster jewels Manamanagement


Rare (not uniques) clusterjewels are, when you craft yourself, often only around 1/3 price compared to prices in trading.

Spoiler "crafting clusters" is in "important mechanics".

1.) B.i.S.: Sublime Form / Uncompromising/ Self-Control small cluster, 2x 6% efficiencies, manually edit the tradefilters: with increased effect, resistances, needed str on transferpoints:


Or for grace/ melding of the flesh+purity of ice,
B.i.s. with str / or high resis for melding of the flesh:


Variation: 2 manareduction-notables on 1 cluster


Diverse clusters when you are in need of corrupted blood-immunity or 2% less skill reservation:

Variation small cluster "elegant form" for 20% ailment-avoidances + 12% spell suppression


More Alternatives


Small clusters block-skills

Winter prowler for +max resis for melding of the flesh alternative jewel

Small cluster "enduring composure" for physical damagereductions for maven and ueber-atziri when you use "militant faith" with transcendence, 40 chaos:

7. Medium damageclusters, B.I.S. with Pure Agony


Rare Medium clusters adds 4 passive skills, 1 jewel slot

Pure Agony, choose in tradefilters resis (melding of the flesh) / str for transferpoints


Rare cluster, Pure Agony & Cult-Leader / or Purposeful Harbinger 80 chaos, best with resistances / dex on transferpoints


Rare cluster, Leaguestart solely "pure agony":


B.i.S.-Upgrade: Unique Megalomaniac cluster, Pure agony combined with uncompromising/ self-control/ sublime form/ spell suppression/ etc.

Individualize the filters! Use pure guile for purity of ice for the melding of the flesh, spiked concoction/ alchemist genius as pathfinder, elegant form and aerialist for spell suppression, etc.


Unique Megalomaniac cluster, Pure Agony + 2 skills


Unique Megalomaniac cluster, Unique Megalomaniac cluster, Pure Agony + 2 strong skills b.i.s.



Pure Agony and block/manaskills


or medium cluster with 3 strong defensive skills


More unique medium megas selections


Unique megalamania clusters with 3 usable skills:


Unique megalamania clusters with 3 strong skills, some for special situations:


Unique megalamania clusters with 3 strong skills:


Unique medium cluster, septic spells and defensive skills:


8. Large Clusterjewels with Spellblock / Veteran Defender / etc.


Large clusters adds 8 passive skills, 2 jewels slots

B.i.S.: Defensive large cluster with spellblock and useable skills like knockback and hinder or es-regeneration, 2 div:


Only 6% spellblock cheap 20 chaos:




Veteran defender, as guardian often best, 45 resis, 15 dex/str, 150 es, take veteran defender on position 1 or 3!, 40 chaos


B.i.S.-Upgrade: Veteran defender + second useable skill Prodigous defences / Riot Queller / Strike Leader / Advanced Guard: b.i.s.
Very rare: the usable skills veteran defender (resis for melding of the flesh) / blockskill / Strike Leader / Advanced Guard need to be listed listed on position 1) and 3) in the jewel description


B.i.S.-Upgrade Voices - When you reach out for bis-large-cluster ..... much easier to use more pure agony, medium clusters and jewels - 18 divs:


Large miniondamage-cluster, 8 skills, 2 jewelsockets, 3 notables renewal, rotten claws or raze and pillage, 120 chaos/ 2 dic



10% Resis, Ar, Ev Master the Fundamentals-Cluster:


9. Oils


blight oils: opalescent, golden, golden to anoint the amulet aul's uprising with "charisma"

1 golden oil 45 chaos:


"tainted oil" to anoint corrupted amulets:



More Variants Gear:


Grip of the council with curse on hit, best are "vulnerability" or "enfeeble"


Null and void gloves:


Circle of guilt, HoP-variation


More Variants Jewels


Fortress convenant, with corrupted blood immunity or 1% less skill reservation:


The blue nightmare jewel 180 chaos


Outdated since [3.23]: Anomalous / Divergent Gem-qualities


Divergent Storm burst, more virulences, more aoe, limit it with orb of regret by vendor to lvl1, quality 20, 10 chaos


Anomalous Withering step - more withers 0.5 div


Divergent Frostshield, 30% dr: 13 chaos


Frost shield level 21 4 chaos


Divergent Storm brand more aoe = more virulences, use lvl 1 for low manacosts


Divergent Tempest Shield, best is lvl 21, quality 20


Anomalous Ball-Lightning 15 chaos:


Anomalous Spell Echo support 30 chaos:


Divergent Frostblink 12 chaos:


Anomalous reckoning 15 chaos


Last edited by Chromino on Jun 17, 2024, 5:39:50 PM

/ Black Star down - youtube-record 4 seconds /
Last edited by Chromino on May 15, 2024, 3:20:51 AM
Updates / Changelog / Last Leagues / to be edited

A history of all leagues and all former updates are documented on page 474 of the guardian-ascendancy, third post:



Special stuff of this build is noted on Page 50 of our longnecked arachnophobia neighbours:


To be edited / soon:


Try out Elegance hybris + Supreme Decadence / or The Sorrow of the Divine + Master Surgeon

Try eternal youth as pathfinder/ trickster

Add leaguestart-video: lvl 80.

Add tanky tree


Check Rallying cry / General's cry

Check Cerberus Limb

Try stasis prison as hybrid with graven's secret


Dialla's Malefaction +2 red sockets armour, Daresso's Courage +100 block/ spellblock shield, Heartbreaker Dagger dualwield

Add ignite-, hatred- pob-tree with 100% conversions

Malachai's loop against ubers?

Try Mjoelner with elegant hybris less attr requir

Try hidden blade trigger virulences

Try soul ascension gloves 200% castspeed

Try void spheres of rending, spark of the nova

Check: ichimonji, the surging thoughts, iron mass


***** The Champ arrives *****

Improved all pob's with the cheap 5-passives-voices


Expanded, reworked and improved the guidings in the checklist damage / composition of agony for HoA-crit-scaling and full 100M-250M dps
Added in FAQ the spoiler "HoA-AI"
Added a spoiler "es and ehp" in "balancing & managing" (located before in checklist defences)
Reworked the spoilers "gear" and "HoA poison - The Adorned"
Minor changes to watcher's eye mod-ranking
Streamlined and improved many more spoilers details of the build


Changed default mapping-skillset until 90 HoA-virulences / 100 M damage to:

cyclone - awakened cast while channling - tornado of elemental turbulences - ball lightnings of orbiting

Improved the spoiler "skills and trigger", "crafts", "gear", "jewels", "The crawler raises", "tl;dr", "countdown" and some more


Added a new minmax-HoA-meta set-up: 176M damage, 20M ehp. Thanks to mrflamee!
Added and improved a new spoiler "recovery" in "balancing & managing" (it moved out from checklist defences / fire and other ailments)
Added plaguebringer + bone barrier-variation in the necro-spoiler "ascendancy"
(with good manamanagement +10% damage, +20% ehp, 700 es-leech/sec gained)
Improved "the composition of agony - checklist damage"
Improved Pro and Contra
Improved some poe-tradelinks
Improved and updated "the ubers"
Streamlined some build-details
Finally I did not forget to add my new personal b.i.s. spoiler "The details of the Ascendancies" next to "Faq" so that now the different ascendancies need less special updates

Published a new t-17 video


Improved the mageblood-section and mageblood-pob's
Added an Iron reflexes tree-variation
Added the spoiler "The b.i.s.-upgrades" in "endgame"
Added circle of ambition, thanks to max 1203!
Added arcane surge for castspeed and es-leech
Added cheap variation tides of time for mapping


The next keystone of totally combined 2M arachnophobiatic views in united 4 arachnophil ascendancies-forums dropped on the 22.4.24 in [3.24] Necropolis.


Reworked the pob-notes
Reworked the"flasks", the "manamaster" and the "skillmanager"
Improved the layout of the build
Added The Adorned


PoB's improved.

Added tree/item/skill-tabs in pob for "HoA lvl 34 - ubers - damage" improving damage around 20% with darkness enthroned, +2 triggerwand/ +2 dark seer / +1 chaos-mastery "corruption" / +3 Cold iron point, + chaos golem of the maelstroem - feeding frenzy
Damage raised as Necro from 48M to 60M!
HoA's next tipping point lvl 34 reached.
Tanky edition damage raised from 37M to 42M!
CIP switched to +2 triggerwand / the dark seer +700 es.


Improved the vixens entrapement-gloves + anathema ring set-up-variation
Added large chaoscluster overwhelming malice and Touch of cruelty
Added in maps sin's rebirth stibnite flask as alternative for withers
Added the dark seer sceptre as variation (+700 es)
Improved the spoilers "skills & trigger", "HoA-supports", "ailments", "countdown", "alternative jewels", "large clusters", "interesting clusters", "composition of damage"


Updated the pob
Streamlined pob
Started a spoiler about tattoos
300k views necro


Waiting for patchnotes [3.24] Necropolis

Started updating new flask-qualities, sapphire flask, melding of the flesh-set-up
Added a spoiler about ranking of all CI recovery-mechanics by investments and effects in "Checklist defences" and in "Fire and other ailments - Recovery and dot"
Finetuned the ranking of the ascendancies
One step ahead switched out default to overleech of Soul drinker
Added a new chapter "The crawler raises - Herald of Agony caught the POE world by storm" telling the paths of progress of the crawler.


Added weblinks to the paintings of the layout in spoiler "informations"



Added a new Trickster-videoshowcase: https://youtu.be/1eCs-z_wMLk
Improved chapters lab-runner/ heist with a guide about movementspeed in spoiler poe-content
Outsourced the history of the build: updates and last leagues moved to guardian-forum page 474:


Added es-leech setups with tempestshield and ball lightning of static and the leech-mastery ethereal feast to active recover before gearing CI belt and shield


Completed the Arachnophobia Trickster

Streamlined the order of the build
Cleaned up and improved almost all spoilers and the tradelist
Reworked especially "skills and trigger", "gear", "tipps for levelling" and many more
Improved many details
Added a spoiler about 75% spell block
Improved the guidings about sorrow of divine, rational doctrine and brutal restraint, dot, poe-content and favoured maps, cyclone - blazing salvo set-up, cremation of volcano, and many more


Published "The Arachnophilia Trickster"
Under construction


Added Magic find chapter
Improved many pob's and spoilers


1 1/2M views of guardian-arachnoooophils, 1/4M necros and 150 k pathfinder - big, that's the passion to sting


Improved and updated many spoilers


[3.23] Affliction arriving

Started updating the build (with skills like firestorm of pelting and static ball-lightnings etc.)
Added some advices for the affliction-ascendancies (new charms, mark of penance)
Improved the pob's


Improved some details and the tipps for levelling


100000 views! Arachnophobiatic!


[3.22] The crawlcestors League is upcoming.

All pob's are updated and optimized.


Linked in anomalous powercharges on crit by default
Improved the hybrid life+es pob


Added malachai's loop in shield variations
Added cwdt lvl Lightning warp in skill variaions


Improved flask-set-up, amulet anoint and watcher's eye with spell suppression in the pob and in the related spoilers.
Added ancestral vision für 100% ailment avoidances by default.
Added mystic bulwark by default for better mana-reg.
Improved and updated many more spoilers
Added graven's secret as belt-variation


10 pages in the new pathfinder forum-thread and 25k views!

Woooooow, that was fast arachnolove!


Transformed all pob's into 3.21
Optimizations of new pathfinder done, 50M are possible B.i.s geared,

Added a new spoiler "100% spell suppression" in "important mechanics"

With the new projectiles-behaviour anomalous faster projectiles is added for 60% chance to return & double damage after pierce

With the crit-imminities in poison-mastery changed the major pantheon


⊙⊙⊙⊙ Published the new sisterbuild in the Pathfinder-ascendancy ⊙⊙⊙⊙

It's with the wither-buffs the new Occu.

Mageblood is inbuilt with 100% flask-uptime. That's with 140% buffed global defences of skin of the lords and aura effects perfect tanky. And 100% spell suppression, 65% full spellblock and 30-45 M damage are easy reachable.

Optimized many spoilers and details


Added the way to 100% spell suppression in the section mageblood-belt in spoiler "gear" and some tipps in "the ubers"
More early large clusters veteran defender for resis for more early melding of the flesh were pathed.
Improved some small details
Improved some pob-tradelinks for implicits of shield, helmet, rings etc.


*** Published a new showcase ***

Added Uber-Exarch and UU-Elder videos in the Arachnophilias' build (Necro)

Improved spoiler "FAQ"
Improved some tradelinks and the order of the clusters-tradelinks


○○ 50 pages of discussions, questions and arachnophilia in the necromantic build ○○


Improved levelling trees lvl 85 + lvl 90: pathing earlier to +1 chaos mastery and the last clusterslot
Improved in "the keystones" the explanations for ghost dance and wicked ward
Added Stone of Lazhwar as cheap starting amulet
Cleaned up and improved section other cheap starting amulets in poe-trade-links


*** Published a new showcase ***

Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's Beam

Added "firestorm " for many cwc set-ups: singletarget, virulences while moving, cyclone
Added variation support "increased duration" for storm burst: only when fullchannelled 40% more virulences
Moved spoiler "attributes requirement" into "important mechanics" and ranked the twists
Improved some spoilers more
Cleaned up some stuff pob


Thanks a lot to VahnNoa for crafting guides (boots, clusters)! (Added in "important mechanics" and on page 50)


*** New Order ***

Improved structure and order of content
Improved and simplyfied pob-skill-tabs, item-tabs
Updated pob-notes
Separated "gear" and "skills and trigger, auras and styles"
Improved "checklist defences" and "checklist damage"
Improved "the composition of agony", "melding of the flesh" and many more spoilers
Added 100% minion chance to poison (with pathing jewel-slots or darkness enthroned-belt)


Added for using "United in dreams" jewel "Balance of Terror" and "Inflict Withered on hit after using despair"
Improved minor guidings and small details in many more spoilers

Added guardian-pob: United in Dreams, Uul-Netol's vow, 1x ghastly eye jewels each 15% minion poisonchance:
40M are reached, 87% +max-resis, still infinitive ehp

Added necro-pob: United in Dreams, Uul-Netol's vow, 2x ghastly eye jewels each 15% minion poisonchance:
55M are reached, 87% +max-resis, still infinitive ehp


*** 1.2M views of the Arachnophobiatics ***
Improved guiding "melding of the flesh": Added examples for resis-numbers
Changed void sphere to phantasmal void sphere
Added in spoiler "skillmanager" the tip: 3 free sockets and 1 free flask with United in Dreams instead Arakaali's


Cleaned up the list of levelling/ starter gear in the poe-trade-links
Updated "Build up and balance your defences and damage" (former "Choose your edition")
Updated examples of trading prices in the poe-trade-links


□□□ 100000 views of the Arachnophilias □□□


*** [3.20] Leaguestart- The Forbidden Sanctum of Arachnophilia ***

Converted and updated all pob's
Changed despair on hit-ring to trigger cws or selfcasted lvl 20 despair after [3.20] hex-buff:
up to 5M more damage
Added and improved the spoiler "The Ubers" (Necro in spoiler "Endgame", Guardian on Page 50, before integrated in "boss-hunting")
Improved spoiler "triggers"
Improved many more spoilers


Waiting for pob-updates [3.20]
Started improvements new firesong jewel/ ailment-durations, skillmanager, manamaster etc.
Improved the spoiler "The recipe of damage", "tipps for levelling", etc.

200000 views Youtube ChannelPlayL


Switched in (anomalous) purifying flame for generating virulences in maps instead before void sphere

Swapped in faster casting for stormburst for generating virulences +es on hit singletarget.

Added alternative weapon united in dreams / severed in sleep with buffed minions poisonchance.

Cleaned up many pob-trees.
Improved some pob-trees.
Cleaned up and improved pob-skill-tab.


Added large cluster alternative +10% Resis, 30% Ar and Ev: Battle-Hardened + Master the Fundamentals


Corrected and improved flasks-set-up in pob-item-tab "mageblood"
Added some advices in gear/ belt-section


1.1M views of the build

Many small adjustements in the guardian and necro-build


Published some gifs and videos: Facetank the maven's memory game - the allstars trousers are the longest/ most shortest
(default set-up and gear, 1 elemental damage-reductions flask, frostshield, molten shell)
Added in pob alternative trees for dual-wielding (with new tanky heartbreaker-dagger for example possible)/ 2H-Staff. Still not optimized: ascendancies es radiant faith, time of need or bastion of hope block/ spellblock and possible es-leech
Added in the tradelinks page 50 in the alternatives of gearslots the most interesting new [3.19] buffed uniques (dagger heartbreaker, shields, armours)


**** Published the sister-build "The Arachnophilia Allstars" ****

Started already in may 22 as Occultist but did never finished that because Occu's hard to max defences and castspeed/ virulences returned now with 3.19 known patch-notes again as necro: best ascendancy for boss-hunting with great to balance tankyness

Added [3.19] Lake of Kalandra pob-trees with known changes helmet/chaos/reservation-mastery
Added rankings and Pros-Cons Guardian/ Necromancer/ Occultist
Improved some details in the build and many tab-titles in pob, added some tradelinks with the new buffed uniques
Switched in bastion of hope as tanky ascendancy for levelling


Added lethe shade as keystone against high dot of Uber-Bosses instead wicked ward
Improved some spoilers
Added some new videos tanking maven, tanking shaper-beam, tanking uber-shaper slam, tanking 2 bosses simultan simulacrum wave 30etc.


Improved the pob's in small details (es / mana-passives)
Improved "skillmanager"
Improved spoiler "boss-hunting"
Improved almost all spoilers in "Variations"


Added many skills and supports for individual choice like void sphere, glascial cascade, Flame wall, voltaxic burst, blade vortex in "gear, skills, links", section gloves


Improved and balanced many pob-trees (was before only edited in the final trees)
○ some es into melding of the flesh
○ 100% all elemental-ailments-immunities with arcane guarding and boots
○ aul's uprising determination reserves no mana to swap in sublime form with resistances for melding of the flesh

Improved some spoilers page 50 (boss-tips, clusters)


For science!:

Added in the pob the Full_Glascannon & + Full_Glascannon Item-Tab (Uul Netol's amulet: Predator, The Squire shield feeding frenzy, awakened minion damage, awakened melee physical damage, awakened multistrike, awakened empower HoAg, Vessel of Vinktar):

89.7M shaper damage :-)


Added the pob-tree and pob-item-tab for using "the melding of the flesh" with the aura "purity of ice", for 87-90% all elemental resistances


Improved tipps for the melding of the flesh in "jewels and clusters"
Improved tipps in "movement": flamedash
Changed Storm Brand to Divergent Storm Brand
Improved many trading-links page 50
Improved details and layouts of many more spoilers





Less clicks for virulences in maps
Added a nice variant for mapping:

storm burst - (awakened) cast while channeling - ball-lightnings - storm brand


Updated Index




Improved "dps-checks" in spoiler "endgame"
Improved spoiler "important clusters" in "jewels and clusters"
Improved "Pack of Purity", HoP, in "variants": 13M damage with phantasms and 100% chaosconversion
Improved some tradelinks page 50


Updated pob, balanced tree, boots and amulet anoint into 100% elemental ailment-immunities (before 60%-100%)

Improved the set-ups in "fire and other ailments"--> 100% ailments-immunities, "gear, skills, links" section boots and in tradelinks page 50 the b.i.s. boots


⊙⊙⊙ 800k views of the thread ⊙⊙⊙

Imroved levelling tree in pob "mapping lvl 90 before aul's uprising" and some other levelling trees


Improved order of spoilers
Added and improved some tradelinks page 50
Improved "Tipps for beginning and levelling"


***Patch-Notes Siege of the Atlas ***
No nerfs, castspeed-buff, sniper's mark pemrament selfcast possible

Added separated tabs and trees in pob for keystones divine shield and resolute technique (cyclone) on skin of the lords
Improved some items- and some more tree-tabs in pob


Shaddrak started a fantastic thread about speedlevelling and Balaar's new speedlevelling record!
Added the link in the spoiler "Tipps for levelling"



*** Added siege of the atlas * mars attacks teaser ***

After a lot more testings I changed ghost dance/evasion-setup to rank 1 keystones body-armour
Buffed wicked ward with es-mastery
Improved section watcher's eye (es-recharge mod)


+++ Thank you Balaar for the great video with the new record in speed-levelling! +++

Updated PoB: All levelling-trees and the levelling-items-tabs and levelling-skills were improved

Added 2 optimized trees for Divine Shield/ Wicked Ward integrated keystones in Skin of the lords in the PoB

Improved spoiler "Tipps for Levelling"
Improved many other spoilers
Improved many tradelinks page 50




Improved explanations in the spoiler "Choose your edition"
Improved some tradelinks page 50


Added spoiler "scourge-stats" in trade-links page 50
Improved many tradelinks page 50


Thanks a lot to Monik390!
He added a set-up and variation with stormburst + cycloning on page 334 and a great guide and tipps for high simulacrums and beyond Nemesis farming on page 334.
Optimized to start farming high content with several exalts / hour

Added spoiler "simulacrums"
Improved spoiler "gear, skills, links": section gloves
Improved "the compositions of agony" in "gear, skills, links"


Added spoiler "TL;DR"


100k views of playL Youtube

Added on page 50 the differents of monik390's variation of the build (65% less ehp, 10% less damage, infight gemswaps) in "HoA vs HoA - comparing older and different HoA - builds


Improved PoB and added a "Voices_Clusters_70_Virulences"- Edition for high density content like simulacrum wave 30/ deep delve etc.

With voices clusters you can improve to 65 or even 70 virulences, take in despair as second curse with the poisoning curse-mastery, activate feeding frenzy in the arakaali's spiders links, and the minion damage-mastery in simulacrum or delve almost nonstop grants "unholy might". This raises your damage to total in high density content on kill up to interesting 24M shaper/ 44M delve-deep-dong-damage

Improved spoiler "Choose your edition"
Improved spoiler "make hatred, not grace"
Improved sections gloves and section rings in "gear, skills, links"
Improved spoiler "skillmanager"
Improved "Introduction"
Improved "This build in [3.16] Scourge" page 50
Improved spoilers in "tradelinks" page 50


Some spoilers got too hard and too long to read.
I added many and a lot spoilers for better overview into:

"gear, skills, links"
"tipps for levelling"

Added shortlist levelling gear in "tipps for starting and levelling"


-Keystone ghost dance is new rank 1 for 150+ stacked scourges
Iron reflexes remains b.i.s. against sirus, shaper and delve

-Es on hit with Ball-lightnings with anomalous spellecho and faster casting supported is new rank 1 watcher's eye (discipline-) mod with ghost dance's lower recovery es/ block

Improved spoiler "Tipps for starting, levelling and gearing"
Improved order of spoilers "poe-tradelinks" page 50


Changed set-ups:

With divergent HoA lvl21 and 80-100% poisonchance spellecho instead chance to poison
Anomalous pierce instead pierce

Added again spoiler "level 100" from subspoiler "endgame" and improved it

Improved spoiler:

"jewels and clusters"
section amulet-anoints, gloves
added variants and improved tradelinks page 50

and a lot more


With Eber's Unification, void gaze, 15 withers, awakened void manipulation and spirit offering a strong fullchaos-team of skills raises and change in. The new fulldamage 100% chaosconversion, fullblock, shows 17.5 M shaper-damage.

Thank you again monik390 for nice and fine gearing and pathing!


Improved many spoilers


600k allstars-view - thank you a lot!


With the shock-immunities of tempest shield the "vessel of vinktar" as alternative flask became high interesting in "Flasks"
Improved spoiler "checklist defences" (dangerous mapmods expanded)
Improved spoiler "flasks and sulphur"
Improved spoiler "fire and other ailments"
Added a lot explanations in section gloves in "Gear, skills, links"


+++ New B.I.S. helmet Eber's Unification +++

Fullblock reaches now 9.2-12.5 M with Eber's Unification Hubris Circlet and skillreservations are much easier without memory vault.

Glancing Blows reaches new 12.2 M, 150k ar, 3k es/ block.

Full Damage edition update reaches new top peak of 18 M.

Awakened unbound ailments new b.i.s. support for raise spifers of arakaali's fang: thank you a lot monik390


***** Olohyp_scSC is NUMBER 1 in guardian-soloplay, number 5 in scourge-guardian-leaderboard overall! CONGRATULATIONS! *****

Improved "introduction"
Updated pob-screenshots
Improved spoiler "manamanager"


*** 500 k / 0.5 M views - I never believed that the build would create so much interests! ***
*** The allstars are most popular build in the guardian ascendancy in poeninja-rankings (19% used) ***
*** 100k views in 10 days! - woooow & wuuuw ! ***


Upated and improved the spoilers:

"the dirty scorpion tail"
"make hatred, not grace"
"gear, skills, links": rankings auf auras
"boss-hunting": new spot for militant faith / transcendence


Improved spoiler "manamanager"

Improved pob:
Added mapping lvl 93-97 item set and tree in pob
Added levelling items in notes of pob

Improved and updated spoilers:
- 21 is only half of the truth
- gear, skills, links: order of auras
- fire and other ailments
- tipps for levelling

Improved and updated spoilers on page 50:
- updated and improved many poe-trade-links
- Improved sources of stats
- Improved CI Transformation


Improved pob

Added spoiler "Fullblock vs Glancing blows, Time of need vs Bastion of hope" page 50

Updated some tradelinks page 50
Added spoiler "CI Transformation" page 50


Improved pob with divine shield, wicked ward and armour es-mastery: es-recharge increased by armour
Improved all pob's with threads of hope and divine shield and Sovereignity - Thanks again a lot to Arkanis_Gath and Humtol!!
Squeezed in "tempest shield" full-geared
Updated spoilers: Fire and other ailments
Updated many other spoilers and improved them

Added videos facetanking minotaurier and phoenix



Updated & improved pob https://pastebin.com/uV3T5uhS

Added and improved leaguestarting "The Allstar's shoppinglist" in first spoiler page 50 and PoB:


updatedranking keynotes for bodyarmour in "gear, skills, links" and tradelist
"manamanagement" is 3.16 ready updated


Added Glancing Blows edition pob

Improved fullblock edition pob

Added flickerstrike / whirling blades to trigger attackblock of bastion of hope if needed

Improved and updated many spoilers
Added some poetradelinks page 50
Improved poe-trade-links with "cheap offer!"
Improved poe-trade-links with "best of best!"


Thank you so much Luetjeminze!!

I never experienced such a skilled skilled poe-pob-er!
So much fun to celebrate with you this game and hack!
We path it nice again soon!

Levelling tree published
Glancing blow edition updated - thank you too Humtol!!
Updated a lot of spoilers
Added some tradelinks clusters page 50


400000 Arachnophobiatic views --- wooooow!!


PoB fullblock ready, gear 3.16 edited
Levelling pob improving much - Thank you Hauke a lot!
Updated a lot spoilers

So many interesting strategies and Helsingborg posts in these days - it's an amazing waiting for leaguestarting 3.16


Updated bodyarmour: keynotes for 3.16
Started updating "the dirty scorpion-tail" for 3.16
Started to list the new uniques in poetradelinks page 50
Edited, improved and added chapters/spoilers in "poe-tradelinks" page 50 for a better index, overview and shortcuts


Added video "full blight map"
Added video "drox"
Removed keynote 3.16 phase acrobatics from several spoilers
Added teaser buffs 3.16 top of build


Added spoiler "ratings and rankings of the build" on page 50
Added a spoiler "speedlevelling" on page 50
Added and improved some tradelinks in spoiler "poe-tradelinks" page 50


Added page 194 outview on [3.16] Scourge league, summarizing the 3 manifestos about ailments, core defences and manareservations in the upcoming patch


started to edit in advance [3.16]:
Removed "energy from naught" of "interesting clusters" because of nerf
Started to edit keynote "phase acrobatics" as valuable keynote on body armour Skin of the lords
Started to edit keynote "elemental equilirium" in spoiler "make hatred, not grace"


Improved pob's 9M & 12M Make hatred, not grace full damage builds (feeding frenzy spiders, +2 skillgem-level amulet)
Improved spoiler "make hatred not grace"
Improved some links in "poe trade links and lists" page 50


Improved "This build in 3.15 Expedition" page 50, page 190


Improved spoiler "other ailments", page 1, and "hardcore" page 50: how to reach 80% - 100% elemental ailments immunities


Added video double shaper (2x) wittnessed by maven


Added video Simulacrum wave 18-20
Added link to video goodguygaming3 introductioning the build 3.15 Expedition - - thank you a lot!


Improved levelling trees in "Tipps for beginning, levelling, gearing, trading and Leaguestart":
Head soon with level 55 to "serpentine spellslinger" for 25% more chance to poison --> virulences --> damage
Improved some links (split personality, clusters) in spoiler "Links & Lists for poetrade"


300 000 views - thank you very much and lot! Arachnophilia!


Added spoiler "Free skills fullgeared / skill alternatives" page 50
Improved spoiler "sources of stats" page 50
Improved spoiler "crafting clusters, gear and gems" page 50
Improved: "poe-tradelinks", "map mods" page 50
Improved "make hatred, not grace"


Added Index in spoiler "Links & Lists for poetrade" page 50
Changed "awakened vicious projectiles" to "anomalous vicious projectiles", 0.1M more damage
Changed "melee physical damage" of spiders singletarget to "multistrike" for more attackspspeed and more withers
Improved sections about spectres/ support spectres/ frenzy charges/ enfeeble in "make hatred, not grace" and poe-trade links: alternatives hungry loop page 50


Improved spoiler "flasks and sulphur"
Improved spoiler "boss-hunting": craft flasks with Instilling Orb
Improved spoiler "skillmanager" - wanted mods like es/ hit discipline and critreductions determination to change out watcher's eye


updatet reduced manamultipliers in "dirty scorpion tail" (patch)


Added spoiler "Why guardian? Why HoA?"


Updated / corrected pob's:
stormbrand limited to level 1
stalwaart commander instead self-control edition 55

Improved section defences in spoiler "tipps for levelling and leaguestart"
Improved spoiler "leaguestart-gear" in spoiler "poe-trade links" page 50


Improved "Tipps for beginning, levelling and Leaguestart"
Updated "manamanager"


Updates almost completed:


"Choose your edition"
"path of building"
"gear, skills, links"

"the dirty scorpion tail"
"flasks and sulphur"


Page 50:


***** PATCHDAY 3.15 EXPEDITION *****

Started updating the spoilers:

"the dirty scorpion tail"
"gear, skills, links"
"flasks and sulphur"

Started otimizing tree, waiting for full changelog 3.15 and complete stats of the new skillgems Banner of defiance (armour), Sentinels of absolution, Reaper minion


Added jewel variation "unnatural instinct", inserted next to pain attunement 350 energyshield in spoilers "jewels and clusters" and "skillmanager".

Thank you helloicanseeu for the variant!


Improved getting virulences automatical triggered, also while moving:

Anomalous ball-lightnings - storm brand - anomalous poison support - gmp - faster casting integrated in rare gloves

Thank you a lot elatycs for starting with ideas about storm-brand!


Noted in "contra" before:
"sometimes difficult for blight".

Corrected into: "with awakened fork perfect screencleaner for blight-maps"


Added a spoiler "blight maps" on page 50.

Thank you helloicanseeu!


Added new option: Stacking virulences 60 singletarget: storm brand / Swift brand / anomalous poison support / faster casting

Added video: facetanking Elder, with transcendence keystone, page 50 in spoiler "more videos"

Added new PoB: Transcendence in spoiler "boss-hunting"


Added video: militant faith / keystone transcendence (around 97% elemental damage reductions and resistances) Cortex t18 court in spoiler "boss-hunting"

Added video: facetanking Hydra (& Maven)


Aded "awakened fork" as alternative in the spoilers "the dirty scorpion tail"
Thank you Zanzum!


Improved order of spoilers

Added separated spoiler "checklist for damage and defences" (before in spoiler "faq")
Added separated spoiler "Controls / keybindings / movement" (before in spoiler "faq")

Improved spoiler "faq"
Improved spoiler "gear, skills, links"
Improved spoiler "ideal clusters"
Improved spoiler "boss-hunting"
Improved just there explanations "militant faith"
Improved explanations in spoiler "make hatred, not grace"
Improved some other explanations and spoilers


200000 .......


Added alternative storm brand for cws / cwdt / cwc cyclone
Added alternative storm burst set-up instead ball-lightnings page 50
Thank you a lot elatycs!

Added alternative replica pure talent to get spellblock/ free skill with rare boots / free cluster slot instead conjured wall etc.
Improved a lot poetradesearch links with corrupted blood-immunities or 1% less skill reservations on page 50


Improved some poetradelinks page 50
Added workarounds for starting without aul's uprising
Improved checklist damage in "faq"
Improved spoiler "hardcore" page 50


Increased spoiler "Experiences of gamers with this build - Quotes and Posts" page 50


Added spoiler "Improving and upgrading without currency" on page 50: Tipps improving and farming


Added video The Elder

Added videos page 50:

The Formed

not deathless:

Ueber Atziri
Cortex Boss (killed him before deathless)


Improved spoiler "map-mods", page 50, with 12 and more "most easy map-mods"
Improved spoiler "Pro"
Improved poe-trade-links page 50 (order, rare ring etc.)
Added video "The Formed", 1:01 min (forgot to raise spiders in invitation)


Improved "boss-hunting" for elemental-damage-dealers like Ueber-atziri or Maven: alternative "transcendence" keynote with militant faith timeless jewel etc.

Thank you 2rdd!

Added 3 videos (with militant faith/transcendence):
Redeemer 9 seconds
Synthesis Boss
Maven x10 invitation

Improved tradelinks page 50 (belt-jewel spellblock)


Added some defensive large clusters trading links on page 50
Corrected 2 jewel-links on page 50.
Thank you IamTheSunLiightHi!


100 pages of discussions and arachnophil mentions in the thread - and this is in the young build's first complete league.

Arachnophobiatics gamers quintupled in poeninja also elegant.

A lot Agonyca Arachnophobia Allstars in the top leading positions of all poeninja challenge-rankings: Guardian, HoA, hardcore


Improved spoiler "other ailments".


Added poe-trade-links for bis-megamegaclusters
Added poe-trade links for watcher's eye best in slots
Added poe-trade-links for implicit curses on ring and rare gloves
Added poe-trade-links for boot-enchants and boot implicits
Added poe-trade-links for high es/ mana/ armour on helmet and shield
Added poe-trade-links for watcher's eye multiple and b-i-s - mods
Improved "faq"
Added spoiler "usable cluster skills" on page 50
--- Thank you a lot Ziumbala! ---




Improved order of spoilers page 50
Improved spoiler "faq" and checklists
Improved some more spoilers


Improved explanations in "boss=hunting", "Soul ripper", "faq: checklist damage"


Improved order of spoilers

Added separated sections of spoilers
Improved some titles of spoilers

Added "checklist damage" in "faq"

Improved checklist "energy-shield" page 50
Improved spoilers: flasks, gear, make hatred not grace, choose your Edition, some more


Thank you a lot CLloyd0! So funny & fine video:

CLloyd0 tanktest

/ The head is bald but their neck is longer -
the allstars need two minotauriers
to scratch & relax
their very long necks /

(facetanking double minotauriers, full shocked, full aoe, full crits, Maven, no flasks, no buffs) - that is Allstars-style!
Lol, hehe! I love it!
Added gif and video.


Added videos TrueEdge facetanking Regenerationmaster - thank you a lot TrueEdge!

Improved "Tipps for starting"
Improved list for poetrade page 50
Improved "jewels and clusters"
Improved "flasks and sulphur"


Moved/ Copied complete spoilers page 25 to page 50 for better handling/ not splitting up content
Improved spoiler "Skillmanager"
Improved "Faq"
Improved checklist in "faq"
Improved order of spoilers page 50
Improved shoppinglist on page 50
Added tip for "corrupted blood cannot be inflicted" as implicit corruption on clusterjewels again, solely on flask is not reliable
Corrected some numbers of definitive defensive edition (after nerf renewal and rotten claws)
Added/ changed pictures/ screenshots


Improved "Choosing your Edition and balance your setup", combined path of building with guide 50 - 55 - 60 virulences

Added winter orb as variation, channeled virulences, thank you mytrasher!

Added cluster crafting guide on page 50. Thank you LiQuss!


... 100 000 views .... woow, that's arachnophil!


Added a complete list on threadpage 50 with all links in poetrade for complete gear:


Improved Order of spoilers
Improved some spoiler-titles
Updated most pob - some pob's are messing up manareservation, but work and are tested with steps 1-8 in manamanagement


Added on page 25 spoiler with 3.14 trading prices and links

Improved spoiler ascendancy with different order for hc


Added on page 44 / 45 / 25 tipps for gearing with low budget level 50-90 in first days of Ultimatum League



Ultimatum 3.14 :

stalwaart commander got nerfed 25%, our armour will lower from around 140000 buffed to 137000 - no problem we have high overcapped 90% pdr.

Crafting attributes and implicit ailments avoidances got buffed slightly. We will reach enough dex a bit more easy and get a bit more freeze immunity.


Added videos:

Another Sirus A8 deathless, facetanking meteors and all beams (+ awakened spell-echo drop)
Conqueror Baran 5 seconds kill

Added videos on page 25:

Maven invitations the Twisted, the Hidden deathless


Added Video 100% Delirium map Atoll with 2× delirium-bosses, multiple damagemods, full juiced, no Headhunter


New spider modellings are awaiting in Poe 2
Helmet seem to get easier to enchant - yeeeeaah
Defences seem to be important again in Ultimatum mechanics - nice


A twinbuild with some smaller changes is under construction and in development.

Take a look into "The magic 77 - Mana Minion Mass Summoner Mix" for an impressing swarm:



Added "The Arachnophil 100" in "Harry Potter mass Summoner"
Improved "Harry Potter mass Summoner"


Added Video 10x Maven
Added Video The Redeemer (12 seconds)

Improved spoiler "The golden rule"
Added rare gloves with slower projectiles in "gear, skills, links"


Added videos:
Shaper & UE & Maven witnessed


Added Boss-Hunter Level 100 Edition in spoiler "path of building": 55 virulences, sniper's mark, 6.1 mill shaper-damage
Added videos: tanking Sirus a8, tanking Phoenix + Explosion
Added video full delirium with belt headhunter in "full null"
Improved spoiler "leaguestarting" and spoiler "boss-hunting"


Added a spoiler "- HoA vs HoA - Stats and styles of different/ older
Herald of Agony builds" on threadpage 25
Added screenshots Passive tree lvl 1 - 90 in "Tipps for starting, levelling, gearing"


Added path of building calculations of ehp- pools, buffed and unbuffed, in " index of defences", "intro / countdown" and "path of building"


Added spoiler "skills and sockets management",
14 possibilities to get a free socket

Improved spoilers "gear, skills, links", "Leaguestart", "FAQ", "path of building pob", "Make Hatred, not Grace", "Full Null", "pro", "movement skills" in "possibilities of keybindings" in "FAQ", "the hidden ones and shaper-tipps"


Added section "Leaguestart" in spoiler "Tipps for levelling, starting and gearing".
Improved tipps for starting and gear alternatives in the spoiler.


Added timeless jewel "elegant hubris" as jewelvariation. optimal jewel offers slum lords 2x, 160% minion damage for 4 points, but jewel slot needed on medium rare cluster for offensive Edition55.

Thank you Zakk777!


Added section: free to choose movement and blink skills in spoiler "faq" ---> "keybindings" Thankk you baboen!


Improved tipps for levelling and gearing
Added a low budget gear - setup and starting gear overview lvl 75-95
Improved Thanks & Greetings


Improved Order of spoilers
Improved Levelling and gearing
Improved Manamanagement


Added "prismatic dance" to recommended cluster combinations


Improved: Switched in "Divergent Frostshield" - more damagereduction of 30% in chilling shield-area with divergent gem-quality.


+++ Many changes in gear, flasks, clusters and curses. Thank you Dragonow for a very interesting and very nice new boots-setup! +++


Improved order of watcher's eye mods: discipline additional spell block raised up, to free 2x Circles of Nostalgia with dex and increased duration on rare boots or windshrieks. Thank you Dragonow for the very nice gear-setup!


30000 views! Wooooow!
A lot of lvl 99, 98, 97, 96, 95 - total arachnophilia!

Greetings and thanks added! Thank you a lot grimjack, zerber and jmccaw!

The build improved a lot. Optimized 15 spoilers.

Added videos, added gloves section, added more bodyarmour variations like imbalanced guard.


+++ Heralds of Purity variation is guided in the spoiler "Pack of Purity" +++ Mass Summoner Guardian variation: Spiders & spirits & scorpions in "Harry Potter Senior"
Added Video 31 minions, Mass Summoner, Harry Potter Senior
Improved Intro and 7 spoilers


Improved a lot of spoilers


Improved Order of spoilers
Improved 21 spoilers
Added displays of items etc.



+++ 20 days + 20000 views. Thank you a lot and enjoy a lot the Allstars! 20000 x arachnophilia!! I never thought that Arachnophobiacs will get so fast into the two most trending mana- and minionbuilds! +++

Former updates of 2021: [3.13] Ritual / Echoes of the Atlas, [3.14] Ultimatum, [3.15] Expedition + Changelog continued on page 345, second post:



Last edited by Chromino on Jun 22, 2024, 5:48:03 PM

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