3.13 Lvl 100 Herald of Agony|The Agonyca Arachnophobia Allstars|120000 Ar|90% pdr|2400ES on block

+++ Arachnophobiatic! +++
+++ 30000 views! That is total arachnophil! +++

+++ Heralds of Purity variation is guided in the spoiler "Pack of Purity" +++ Mass Summoner Guardian variation: Spiders & spirits & scorpions in "Harry Potter Senior" +++ All Managuardian mechanics explained in "17 walls of defences - Index of defences" +++ New Videos +++

Agony & Arakaali, Spiders & Scorpions

This build reaches out to max a long row layers of defenses:

The Arachnophobia Allstars are using a special combination of the managuardiansetup, gear like the memory vault, and his ascendancies like Radiant Faith. 180% increased global defences (passives and skin of the lords) multiplies the aura determination and triples with grace and synergyzes wonderful intensive with the keynote iron reflexes in one team. Then these five components begin to quadruple impressive and lift off total to: 90 % physical damagereduction, 120000/135000 maxgeared armour and a new top substain of 2400 ES/ on max 75% block and 75% spellblock. It's like drinking every second some lifeflasks and your blockings are never limited. This means, that in combat hits and spellhits heal you nonstop.




With my - older than a templar - i5 3570k and r390 without ssd I wanted only perhaps try to record a video.
Now I did it, lol. Arachnophilia! :-)
I am very sorry for the laggystyle.
For a first look on a lot of lags, more lags, and on the fast and tasty combination of HoA and Spiders:

T18, Necropolis, lvl 99, bonus: lags


T17 waste pool, delirium mod, and no HH ;-)



"Harry Potter Senior"
Guardian Mass Summoner Mix
Scorpions & spiders & spirits
Variant 32 minions & oneshot the legion

https://www.youtube.com/watch?v=dtHckol4-wU (part 2)


Lvl 99, courtyard map,

T17 Courtyard with bossmods, Sirus Conqueror, Baran Crusader, Maven, Red Beasts mod, Tane, Bloodlines, Nemesis, etc. lol :-)

Nice and premium: lags.



Sirus A8: Frannyx04 tank the regenerationbeams of Sirus
Tank them frontal, then the beams heal best! ;-)
(only necros, sirus and juggs call them "die-beams" - the allstars relax their long necks bathing in them. And he somehow cannot be serious with his tiny meteors.


Full video:


frannyx04 with the Arachnophobia Allstars:

No lags.

Maze, lvl 95, Hatred + 60 virulences, some varied gear:

Maze, make hatred, no grace, damagescaled up, cyclone instead of ball-lightnings:

Minotaur, Lvl 94, varied skills, buffs and cyclone:

On lvl 90, no optimized gear and no movementspeed


full video: Bonus Terrace: Tanking the boss in center of arena:


Thanks to Fran / frannyx04!


"Harry Potter Senior"
Guardian Mass Summoner Mix Edition
Scorpions & spiders & spirits
32 minions

https://www.youtube.com/watch?v=dtHckol4-wU (part 2)

https://www.youtube.com/watch?v=L-eDG-hIuDc (barrows)

https://www.youtube.com/watch?v=nZ6LirFj60w (city square)

More Manamasssummoner AAA:


Rampage - "Null and Void"- Gloves in delve




Ruins and Baran
Flasks down and spiders in holidays - so the crawler has all the fun alone: half the damage... Lvl 99. +++ After Ritual-Patch breaking news: Not much lags. +++


Pier Map, T 16, Lvl 99

T18 Burial Chambers
- lvl 99,+ Maven, Bonus: opening exploding strongbox with 2x damage-mod + 1x 94 % added damage mod + EE at 3:09f min ;-) -


marshes, lvl 99, Maven, T16, 2 x Harbingers, Bloodlines, ats-mod, etc...



Beachlife, T16, Maven (Vulkan Beta)


The build in this video plays only half the damage as this build and maps without ball lightning:



max damage:




Thanks to Fran / FrannyX04, AlikuTV and Astarift and popcorn BG!



Offensive it's very effective and balanced with it's dreamteam-mix of ranged and melee minions. It's center is the Herald of Agony, and 20 speedful spiders adds a wonderful aggresive style for shining clean screens.


The build reaches also a peakhigh ES 8000-10000, maximal molten shell and frostshield on stun, maximal use of two defensive vaal skills, top Ailments resistances not flasks-depending, elemental resistances high overcapped to be prepared for debuffs and degens in maps with hard mods, walls against ranged projectiles, blind for 50% evasion even with iron reflexes, 21 chances to knockback against melees and synergizes much more unique gear and skills.

Offensive it's very effective and balanced with it's dreamteam-mix of immortal ranged and melee minions. It's center is the Herald of Agony, starting with around 2.8 millions it is scaleable easy to 8 millions shaper singledamage, and 20 speedful spiders adds an wonderful aggresive style with another 1.4 to 2 million damage. In high density areas like deliriums, delves, blights, rituals also without it's standard pierce support it offers 26 mill. damage for mapping. It is able to facetank almost all content and uses both melee and ranged playstyles.

The Arachnophobia Allstars adds to the typical Mana-Guardian setup like for example comparing with Herald of Purity on top another more 50000 Armour, another more 1000 ES on block, another more 4000 ES/sec dr frostshield as a second guardian-skill, 20 blinding and knockbacking spiders and a lot millions more more damage with 2 large minion-damage clusters and 4 medium damage-clusters and around 45 millions more total damage in maps, rituals, delves, deliriums, blights. All minions are immortal and cannot be targeted (no chaindamage etc.) so it is optimal to go boss-hunting. It is an Endgame-build and shines with it's characteristics on the levels 96 to 100.

Yes, we can facetank almost all bosses.

So take your dozen from this build:



1- Tanky Tank
2- curses
3- panicskills, 3000 ES-regeneration with Time of Need
4-000 ES/sec frost shield triggered, 4000 ES recovery /sec with vaal discipline
5- million shaper-dps beginning, 11 mill. complete geared and 21 mill. geared best-in-slot, 50 % evasion, 50% dodge and spelldodge 10 seconds for damagepeaks
6-0 % and more damagereductions against ranged attacks
75% block and 75% spellblock, 70% damagereduction of max. and optimized Molten Shell 10000
8-000 and more energyshield, 80 % permament elemental avoidances and reductions of all elemental ailments not flask-depending, 8 and more millions shaper-damage, 80% cold- and permanent 80% curse-resistance
9-0% physical damagereduction overcapped against big hits and against debuffs, crits and multiple-damage-map-modifications and 90 % additional movementspeed
10-000 molten shell, 100 % Chaosresistance, 100 % igniteresistance and maxgeared more than 10000 energyshield
11-0% overcapped allresistances, ready for debuffs, elemental degens and elemental-equiliriumed maps

bonus vaal discipline, vaal grace, ranged triggered frost walls, blindings to max up dr and ehp and elusive on moving.

12-0000 armour deluxe and 120 to 160 mill. total mappingdamage in maps and high density areas, deliriums, delves, blights, rituals.

Best Allstars-Team with the double damagefractions of ranged and melee minions.
The dream-team of scorpions and spiders!

The Arachnophobia Allstars - is this the new arachnophilia?



No one-shots

Facetank most bosses

Easy starter build. Ready for red mapping and good geared without currency

Top max ES on max block, max ES, top max armour also against big hits, max movement speed, top max layers of guardian skills

Ability to spam/ max use vaal skills

High damage for all content

Ready to level to 100 (I play on 99.4 myself deathless with high maps, deeper delve and high heists)

Melee and ranged playstyle combined

max block but small shock with lightning balls

90% overcapped physical damage reduction against big hits

Chaos Immunity

Phasing on moving

Free choosing of major pantheon when you get the fitting cluster-jewels with the notable Hibernator

One extra button for raising spiders included – Desecrate and Nova them up (Ice- or Shock-Nova)

deepdong - delve it deep to 450 and deeper on own risk

Best fitting for mapping, bossing, heists, delve and rituals.

More styles: Heralds of Purity variation is guided in the spoiler "The Purity Gang", Mass Summoner variation with magic 31 minions and phantasms is guided in "Harry Potter Senior"

Much space to play and vary with skills, clusters, supports and some gear slots.



You have in a optimal build only 3 open bottle slots (2 are reserved for writhing jars).

Blight Maps are sometimes difficult.

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.

In A8 heavy ground damage can still kill you (exception is our immunity to burning ground).

When you take the tanky nodes only 4 - 5.5 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 95% added movement and 160 mill. mapping-damage. You have no downtimes of your damage because you are tank and you have both melee and ranged DD's. But sorry, you don't oneshot Maven and Shaper and need some seconds more for shaper.
(But don't forget: with the standard-attack of the scorpiontail with 4-6 projectiles and piercesupport you have in high density areas like rituals, delves, blights, deliriums up to around 18 mill. total damage on mobs, and counting the pierced targets in even up to 160 mill. and more.)

Expensive when you max your bodyarmour, watcher's eye, helmet-enchant, jewels and flasks.
High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.

Index/ Navigation


1. Introduction


2. Pro

3. Contra

4. Videos

5. Index / Navigation
Also: Teasers Index of defences/ offensives

6. Path of Building
6.1. Configuration PoB

7. Gear (Panorama / Overview: all items)

8. Gear, Skills, Links, Manamanagement
also: Gemlevels, Skillgem alternates, divergent, anamalouses and – qualities, to be limited skillgems, alternative cyclone-setup/ melee combat, advices cast speed/ different gloves, explanations synergy ascendancy radiant faith, helmet memory vault, shield aegis aurora and manareservation

8.1 Skin of the Lords / Iron Reflexes
also variations like other keynotes Phase Acrobatics, Imbalanced guard, wind dancer, crit reduction, etc., Ranking of different Body armours, Explanations Defences, Explanations Armour, ES on block, Evasion, Dodge, Avoidances, Alternatives Balance Offensive/ Defences

8.2 You want more? Variation upgrade to 240000 Armour

8.3 Circle of Nostalgia, 2x Circles of Nostalgia, and Mana reservation, additional manareductions, explanations synergy ascendancy radiant faith, helmet memory vault and manareservation
8.3.1 Mana-Management: Other reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills

9. Flasks and Sulphur: Bottled Faith BiS against degens/ dot, Soul Ripper: spam Vaal Skills, be careful: minimum 50 charges, also different Jade/ Graniteflask with/ without Iron Reflexes

10. Jewels and Clusters

10.1 The Blue Nightmare: max block
10.2. Healthy Mind: 1000 ES+AR
10.3. The Golden Rule: Also explanations "corrupted blood" and "less mana reserved"
10.3.1 also explanations factors of building-up, stacking and substain virulences, ball-lightnings aoe, poison stacks, cast speed
10.4. Split Personality: 800 ES+AR
10.5. The Watcher's Eye: 1100 ES, also ranking Watcher's Eye mods
10.6. Belt jewel #% minion chance to blind, es, mana, corruption
10.7. Pure Agony: Also explanations HoA Virulences, Damageboost, Cast/ Attackspeed, best Cluster-setups
10.8. Large Clusters
10.9. Fortress Covenant: explanations instead „Free to choose 2 passive points/ free to choose jewel“

10.10. Important Clusters and their ideal combinations
10.10.1. Important Clusters and their ideal combinations: Explanations Best-in-Slot, variations
10.10.2. Fasting: movementspeed
10.10.3. Hibernator: Anti-freeze, also Explanations Pantheon, Anti-Chain-Freeze
10.10.4. Bodyguards: explanations interctions damage reduction 60% frostshield, alternative burden projection

11. Ascendancy, Bandits, Pantheon, Attributes Requirements also Explanations/ advices for long boss fights, ascendancy labyrinths, auto-fill-up-flasks, Hibernator

12. Tipps for: starting, levelling, build, league, mana, low budget/ currency gear, gear alternatives

13.The dirty scorpion-tail: different socket-colours of bodyarmour, also Manamanagement, explanations Mana-Reservations of HoA and different mana, different damage and supportgems, singletarget-setups instead of pierce, explanations synergy ascendancy radiant faith, helmet memory vault and manareservation

14. Blizzard: How to raise the spiders and alternative frostblink when in need of free gemsocket
15. Tear up the wall: frostwall, phasing and gemlimit of frostwall, explanation: free socket on gear
16. 21 is only half of the truth: Explanations blinding, knockback and synergy bodyguard and minions and damagereduction and molten shell and frostshield
17. Don't panic: Explanations Vaal Discipline, Vaal Grace, Vaal Skills, Defense Skills, Withering Step, Advice keybindings

18. Fire: Igniteresistance 100%

19. Other ailments: Freeze, Chill, Stun, Corrupted Blood, Shock, Degen, Dot, flaskslots, Pantheon, Hardcore HC

20. Make Hatred, Not Grace: Damage with Aura Hatred and increased skillgemlevels, Explanations more damage/ but less defense, Aura Hatred, Cast speed, Pure Agony clusters, 8 mill. single-target, 200 mill. map-damage, 55 virulences, 60 virulences
20.1. 11 mill damage/ 240 mill. mapping-damage: possibilities more damage, explanations skillgemlevels, castspeed & virulences, gear, but less defences, best in slot void clusters

21. Pack of Purity | The Purity Gang | Path of Purity - How to try Herald of Purity, differences HoA / HoP, playstyles
21.1. Different stats of different managuardian builds and HoA - HoP
21.1.1. Explanations high vs medium armour
22. Harry Potter Senior: alternative summon phantasms-support for HoA

23. Whispers of doom: 2 curses, or alternative 3 free passive points, different curses, curses on cws, last 3 passive points lvl 96- lvl 99, alternative "Aligned spirits", Variation 3 - 4 curses

24. Long boss fights without added minions: Sirus, Shaper or Maven: Change spidersupportgems, change Pantheon

24.1. Bossing and Boss farming: more explanations for Degens and possible special gear for special situations
25. Endgame: dangerous bosses
Specialisations and Individualisations: Explanations personal goals, PoE different content/ leagues-content, belt headhunter, individual balance offensive/ defensive
25.1 Level 100
25.2 Dangerous Bosses in Endgame

26. Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan and Oldboi,to FrannyX04, to Kaevar and ShatteredEssence, and to grimjack68, Zerber and jjmccaw:
(and links to different HoA and HoP builds)
27. What is this kind of language?

28. FAQ
Advices/ Spoilers/ Links for Manamanagement
28.1. Examples keybinding and order of vaal skills and triggergems like cws/ cwdt
Tipps: When you die very often: what stats to check and alternatives
28.2. Links for poewiki, path of building, poeninja and other tools

29. Index of defences: 17 walls and layers of defences explained, starting with blind and armour for Es on block, ending with energyshield against maven and oneshots
Level 100

30. Index of offensives 160 mill. mapping damage on 166 legs

(31. Index / Navigation)

32. Updates / Changelog / to be edited: Updates
33. ...Yippie... Let the spiders dance

Index of defences

Index of offensives


Scroll down to the last chapters at the bottom of the build for the index of offensives and index of defensive.
In longer chapters all included steps of interactions and layers of defences and components and multiplicators of damage are summarized explained.

Index of defences:

17 walls of defences.

From evasion and armour starting as first layers of defences, then the synergies and interactions with keynotes, manapool and guardianascendancy, ending with the last wall energyshield against oneshots and maven.

Index of offensives:

Long necks & short legs.

6 legs, 8 legs, it does not matter. 5 - 160 millions of damage on 166 legs.
For our tendencies of destruction visit this long spoiler at the end of the guide to get explained step by step all factors of damage. Buffs, Curses and scaling 40 to 60 Virulences with pure agony in one chapter.

Path of Building


Use the community fork Path of Building to calculate better raise spiders, virulences and ehp.


Wor(m)wina: https://www.pathofexile.com/account/view-profile/Chromino/characters

This PoB is for the most defensive build with only 4.8 million shaper-dps. For more damage with different auras, debuffs, curses and virulences up to possible 6 / 8 / 11/ 21 million damage scroll deep down to "Index of offensives" for dps with virulences and medium clusters (recommended) and to "Make Hatred, not Grace" for dps with auras and gemlvls (when you are full levelled). Mapping, not single-target damage is around 14-18 and with all supports up to 160 / 240 mill. damage.

----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining damage and multiple click-damage, mapping-damage (like maxed impales of steelskills, cooldown buffs) and full charged skills, maxed not permament supportbuffs, never obtained or possesed 100-mirrors gear as their normal setup-configuration, critical hits peakdamage, and a lot other not alltime-up, not permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage.

On all dps-calculations first the singletarget shaper-dps is stated and showed. Everytime other scaled mapping-damages are only mentioned after the first written shaper-dps. -----

Configurations PoB:


Configurations PoB:
Add 50 virulence, 15 withers, the tail-attack of the crawler, Number of spiders 20, curses and eventual poison stacks to get the correct dps. Add enemy is: Unnerved, intimidated (ascendancys), ignited (raze and pillage), bleeding (vulnerability), moving (knockback). minions are on full life, spirit offering enabled.
20 Spiders will have 1.4 to 2.2 millions, herald of agony 2.6 (up to 8 mill with hatred, generosity, ee, 55 virulences) millions shaper dps.

For even better configuration and calculation add the missing bleeding stackings (vulnerability), poison stackings (20 spiders), 10 % increased damage taken of consentrated ground bottled faith, raised crit (bottled faith, frost shield), small 5% shock (ball-lightning + 10% shock-chance passive tree), eventually add impaledamage x 5 (rotten claws 10% HoA triggered 20x 1.5 ats spiders: 5 impales are easy triggered in 0.15 to 0.5 second).

For valuable comparing shaper-damage it is recommended to change melee-splash on dagger and pierce on body armour for mapping-damage to melee damage support and faster attacks/ maim/ vile toxins for shaper-damage which results into circa 2.2 millions spider + 3.3 millions herald of agony damage.

While mapping for not-singletarget damage add the multiplications of 4 projectiles of the scorpion (with helmet enchant: 6 projectiles) plus 4x piercing the targets with pierce support.

Gear (Panorama / Overview)

Gear, Skills, Links, Manamanagement


Dagger: Awakened Minion Damage - Withering Touch – Awakened Melee-Splash-Support

For hard boss-fights like Maven, Shaper, Sirus: change melee-splash to awakened melee-damage support

How to raise easy 20 spiders with flask writhing jar: take a look at the spoiler "blizzard"

Shield and Socket of Ring: Determination Corrupption skill (or switch in skillgem) - Desecrate - Withering Step (lvl 21) – Ice Nova - (Divergent) Clarity

You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination". It is not easy to find. Other skills on corrupted gear which make it possible to get one more skill free without using a gemslot are good too.

When you don't find a Determination-Corruption or other skills on gear, push out frost wall or increased duration and put in a skillgem Determination. The Armour is most important for ES on block and ES and pdr.

Clarity is only necessary when you use a Watcher Eye with the Increased Energy Shield while affected by Clarity- Mod. When you have a watcher's eye without clarity: Gain ES in #% of maximum mana, you should use this socket for other and better skills or supports. You have enough manaregeneration without clarity to use all skills.

This shield is the fixing point of substain: fullgeared you'll get 2400 ES on 75% block and (72% up to) 75 % spellblock. This can work 10x each second or unlimited more often, it is never limited and heals you also freezed, stunned, etc.

Body Armour: Herald of Agony | Awakened Minion Damage | Damage on Full Life | Empower | Pierce | Awakened Vicious Projectile

All Gems have to be corrupted! Herald of Agony Lvl 21 is very nice for damage as well as max empower gem lvl.

Scroll deep down to "the dirty scorpion tail" to take a look for other socket - colours. Different setups like the mass-summoner-mix or the pack of purity and the boss-hunter-edition are guided in the build! For different variances with other Skin of the Lords and Loyals take a look in "Skin of the Lords - Iron Reflexes" and "Tipps for starting, levelling and gearing" to choose easy your armour and colours.

Skin of the Lords – Iron Reflexes


Take the trinity of auras. Then upgrade to the quadrophony of the Lords

- our keynote and tipping point of substain and defenses -

Determination and Grace will take you together with Iron Reflexes to 1, to 20, ... no, to 120000 armour.
Not 12000. Yes 120000.

This means you get 2400 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. It's like drinking every second some life flasks. This perfectly synergize with our guardian-ascendancy plus our 100% increased global defences (armour, evasion, energyshield) of the Skin of Lord and 20% increased auras of the cluster-notable stalwaart-commander and a lot of the passive-skill-tree too.

For physical damage reductions 120000 AR works, thumbed, well for hit-reductions of 12000 without the known dimishing returns of armour pdr on big hits.

Also lags, extreme lags and disconnects will fail to kill you. Your big block works also with oneshotting hardware, deadly networks and freezing servers - and other stuns and elemental ailments. With Discipline and 9500 Energyshield this huge Es- recovery and regeneration will automatically trigger with cast-on-stun frost shield for another 4000 Energyshield – that is like one (by our build three, four and five) more guardian-skills, it's a security-back-up to the skillcooldown of our 10000 points damagereduction of molten shell. Yes, this is often stronger than the fortify-support for melees (from 20 % up to 60% damagereduction and additional chill-effect). You end by a base of 7500 Es (more than enough against oneshots) plus 10000 reduction of molten shell and plusplus 4000 points every second reduction of frostshield.

You need a high dex-ring with socket. You need an Aul Uprising Amulet (Grace reserves no Mana) to get the free second aura. You have to activate the aura "Determination".
When you are still missing the grant # lvl 23 skill determination - implicit corruption on your shield, you have to put a skillgem determination in your setup.

Don't worry - with some missing dexterity- or strength-gems levels or one aura less this build works on T16 too. You need only 159 Dex for maximal Herald Level 21 until you get higher attributes. Watchers Eye works on different skills to. Best are the clarity- increases energy-shield in height of # max mana skill mod, the discipline skill mod ES on hit and blind of Grace.

Explanation high vs medium Armour

The minotaur or shaper slam for a big physical damage hit is a very fine example for differences of effective high 120000 or medium 70000 armour (https://pathofexile.gamepedia.com/Armour) Take a look in the ar-calculations on mitigiated amounts of damage and rules of thumb: The allstars take with almost double armour minimum 40% less damage than HoP with only one damage map-mod. When the minotaur crits it is about 50% less total physical damage is taken by the allstars because of the mechanics and dimishing returns of armour, and in maps with double or tripple damage modifications these differences in less damage taken will raise much higher.

Our ascendancy and gear is fitting ideal for getting this optimal top physical damagereduction and substain with top high energyshield on block

Another attracting tanky way is Phase Acrobatics as keynote - then your skin of the Lords will add a lot of 30% spelldodge. You get another 52 % evasion without iron reflexes, too. Combined with your and your minion's blindings you reach 76% EV. That is very, very fine tankstyle combined with your dodges and blockings. This raises the capacities of damage taken 10000 dr molten shell and 4000 dr frost shield practical to 35000 / 42000 dr in damagepeaks and reduces some microstuns and -chills. But your armour and your ES on block will move down to 55000AR/1100 ES-on-block. No problem, but the 1: 10000000000000000 risk of getting 5, 6 big critical spell areadamages in a row or too much layers of area damage without enough recovery and a big meteor on top will not be so nice in high levels 98-100 of this build.

Also +1 skills skin of the Loyal will be great – around 25% more damage for our agony. For all content and bosses we will not need it acutely. But in some multiple Modder T18 full delirium-maps we will love the damage to hug the mobs strong.

Another Variance is a skin of the lords with "imbalanced guard" as keynote. You get double substain, 2200 es on block, of only 55000 armour. You get 52% evasion, with blindings 76%, but the ordinary 80% physical damage is reduced to 50% pdr as a downside to the doubled substaining es/ on block. It works also until lvl 97, 98 very fine guarded, safe and tankful.

The keynote "Wind Dancer" increases the benefits of Evasion and the "entropy" of evasion. Like Phase Acrobatics" and "Imbalanced Guard"-keynotes your ev raises, you get less ailments of hits and the capacities of molten shield and frost shield are doubling high, but your substain of es on block and phsical damage reduction of 120000 armour against big hits decreases.

And don't forget:
Without ironreflexes take a granite flask +3000 armour instead +3000 evasion jade flask. When you want, enduring composure on a cluster for endurance charges is one of the best notables for high-tier-content and without iron reflexes.


When you want to go beyond lvl 97 or 98 I would recommend:

1) Skin of the Lords Iron Reflexes, best balanced colours: 3 green, 2 red, 1 blue
2) different socketcolours Skin of the Lords, Iron Reflexes
(2 green sockets for HoA and Pierce remains fine or instead one blue for piercing-spells of phantasms-support, see spoiler the dirty scorpion tail)
3) Skin of the Lords, phase acrobatics, best balanced colours: 3 green, 2 red, 1 blue
4) different socketcolours Skin of the Lords, Phase Acrobatics
(2 green sockets for HoA and Pierce remains fine or instead one blue for piercing-spells of phantasms-support, see spoiler the dirty scorpion tail)
5) Skin of the Loyals, 2x +1 Level of socketed gems (offensive variant, often expensive)
6) Skin of the Lords, Imbalanced guard
7) Skin of the Loyals, 50% reduced damage of critical strikes (perhaps change your major pantheon with this bodyarmour)
8) Skin of the Lords, Wind dancer
9) Skin of the Lords, Glancing Blows or Zealoth's Oath (1 passive point more free to change)
8) normal skin of loyals or other cheap skin of Lords (difficult to play above Level 98)

Until Lvl 95 or 96 a skin of the loyal without additions works good enough and without problems.

Grace and vaal grace with aul's uprising remains on all armours first choice for tankyness, even without iron reflexes.

You want more?


You really want 240000 armour and more?


Fit in your flasks-setup a Jade +3000 Evasion and a Granite +3000 armour flask. Perhaps fit also one or two flasks with the suffix 100% increased armour or evasion. Take some #% increased armour notes on clusterjewels and passive tree: like stacking 2x or 3x "stalwaart commander","dragon hunter" or the armour passives in the templar starting area. You will lift off to 240000 armour and more and will get 4800+ ES on block. But you will loose a lot of other defenses plus damage because of missing the regular flasks and passives for this build. You will not benefit much from these high AR-numbers, they don't offer much more pdr and your ES on block is with smaller numbers perfect for all content.

Circle of Nostalgia

2x Circles of Nostalgia and Mana reservation
Additional Manareductions


Circle of Nostalgia is very important for your mana or you need 5 passive points for herald's reserved mana reduction in the passivetree (and more changes...) or use less than 5 damage manamultipliers-supports on the 6-link. You also need somewhere added chaos damage for achance to poison on hit with your ball-lightnings to raise the scorpion with virulences and get this also with this ring.

This ring will manage your mana reservation (see all 8 steps 1) to 8) in this spoiler) for the herald. You need a minimum of 1) 18% base reduced manareservation on the ring to get 24% manareductions rounded after 2) upgrading it with 20 fertile catalysts with increased mana-quality.

A very nice possibility to get more mana and more damage is to use 2x Circle of Nostalgia also. You get more damage, you get more mana but loose one skill on a socketed ring. See spoiler "additional manamanegement". - But don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints and the increased reserved manapoints you have, the more ES, AR and ES/ block you get. You need only 34 (29 + 10 % passive insightfullness) unreserved mana points for ball-lightning lvl 1 and all supports remaining. When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the lvl of ball-lightning or clarity until you have only 34-50 mana not rserved. Lvl 96 for example your mana should be ideal total around 5000 reserved mana and only 34 not reserved mana as managuardian.

3) You need to annoint your amulet with the oils for "Charisma" - another 10% less mana reserved. (blight oils: opalescent, golden, golden)

4) You need 30 % reduceded mana reserved on determination with a cluster with "uncompromising". ("Sublime Form" for grace and "Self-Control" for discipline are not adviced)

You need 2x points on the passive tree with reduced mana reserved:
5) Sovereignity: 4+4+6, 6) Influence 4+6 % rmr

You need 7) 1x 1% reduced mana reserved on one of your jewels. Here you can get up to 4x1% less mana reserved when you want more mana for singletarget endgamebosses too (1 x corrupted blood cannot be inflicted on you is needed on one of the jewels too.)

8) You have to limit ball-lightning, desecrate, clarity skill-gems to Lvl 1, Quality is best 20%.

Total: You need only 34 mana points remaining not reserved.
Don't forget your ascendancy! The less unreserved mana you have, the more ES and AR you get. And you have enough mana-reg to use all skills.
You can increase the gem-levels when you have too much not reserved mana. Or try the cluster jewel stubborn student (15% increased maximum Mana, 20% increased Armour, +1 Armour per 10 Unreserved Maximum Mana for armour).

--- additional mana-reductions/ mana-management: ---

Other reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills:


When you want to have more reduced-mana-reservations, perhaps because you need more mana for your Herald support-gems, for single-target-supports of the crawler, for different socket-colours for another skin of the lords/ loyals, for the possibility of a banner-aura or vitality, or something else, here are some suggestions:

1) Use only 4 supportgems for the dirty scorpion (or supports with 0% manamultipler like knockback, blind, stun, etc.) until you get the 20 fertile catalysts for your ring with trading/ delve/ metamorphs.

Try HoA support gems with less manamultipliers, see spoiler "the dirty scorpion tail"

2) Limit ball-lightning, clarity and Nova to gemlevel 1. See spoiler gear, links, skills: gemlevelqualities.

3) Try to fit in a 2. circle-of-nostalgia-ring. Get some dex and eventually strength on your belt instead, your gloves, jewels, belt-jewel or passive tree with +30 nodes instead. You raise fine the damage for your crawler and get also enough mana for a bannerskill or vitality aura or singletarget- supports instead pierce for the HoA. But you loose a skillslot (push out frost wall, increased duration or use frostblink instead of frost nova and withered step) and some passive-points.

But don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints and the increased reserved manapoints you have, the more ES, AR and ES/ block you get. You need only 34 unreserved mana points for ball-lightning lvl 1 and all supports remaining (29+10% passive). When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the lvl of ball-lightning or clarity until you have only 34 - 50 mana not rserved. And: eventually annoint your amulet with a new notable-skill instead Charisma.

4) Perhaps try on an added small (or a medium- cluster) more 30% reduced mana reservations for the auras determination with the cluster "uncompromising" (or for grace when not free on amulett cluster "sublime form" or aura discipline cluster "self-control"): There are notes for each aura 30% reduced mana and you can stack all notables on cluster jewels.

5) Change one jewel (instead fortress convenant for example) in your passive tree to the crimson jewel: Conqueror's Efficency for 2% less manareservation.

6) Try to fit in an Enlighten-support-gem on the auras until you get more mana and rmr.

7) Try to fit in more 1% reduced Mana reserved-corruptions on jewels and belt-eye-jewel.

8) Take 4-6 points for the way to "Discord Artisan".

9) Perhaps you are lucky and get a helmet enchant with reduced mana for one of your auras or herald or reduced mana reservation of socketed gems.
But the added projectiles for HoA are the better choice.

10) When only around 5-20 mana points are misssing to use ball-lightning, try ballightning with faster casting instead spellecho and perhaps without greater multiple support.

11) Or take one passivepoint +20/ 10% mana mana next to "mystic bulwark"

There are a lot of different ways. Grace and determination combined with iron reflex is worth some points or a bit less damage... There is a possibility in PoB to calculate the reserved mana on gear, passives and skills.

Gloves: (Anamalous) Ball Lightning - (Anamalous) Poison Support - (Anamalous) Spell Echo – Greater Multiple Projectiles

When you prefer to combat complete meleestyle and want to move while attacking, change to:

Cyclone - Cast while Chanelling - (Anamalous) poison support on gloves - fortify support - (Anamalous) Ball-lightning

For this melee-setup change your gloves to rare gloves with integrated poison support or faster attacks (and ES and mana). Please take a look at the spoilers "pure agony" and "make hatred, not grace" for more attackspeed and virulences in single-target-situations while using cyclone.
If you want, you can push out "frost shield" of the cws setup in helmet. While you are using cyclone supported with fortify you have enough damagereduction.

Herald of Agony adds 20% chance to poison, combined with Poison Support it is 80% poison chance with anamalous poison support 100%, with Golden Rule it is doubled and enough to keep maximum virulence stacks for the Herald of Agony even singletarget, mobs are never the problem for enough stacks. You can vary this setup a lot. Here you have also to slot in rare gloves with high ES and faster casting or poison support, but shapers-touch remains bis for our build.

For rampage and much fun try the gloves "Null and Void" in delves, blights or deliriums. Nice effects of chain explosions are watched with "Asenath's Gentle Touch"-Gloves as variation.

Collection Videos - Gloves & Belt Variations


Helmet: (Divergent) Cast when stunned (lvl 20) - Spirit Offering (lvl 20) – Frost Shield (lvl 21) – Frost Wall (lvl 1)

More layers of defense and a lot of damage. You can vary with skills like Summon skeletons on stun or a (stone-)golem or a missing curse for example. Void-Sphere, inserted instead of frost wall, adds virulences, some funny sceneries and interrupts the skills of your enemies, but is a mapping brake and don't work on huge enemies.

Best helmet-enchants are 1) herald of agony fires additional projectiles – it's like a LMP-support and for mapping and clean screens b.-i.-s. or 2) Spirit offering grants another 12% more physical damage as added chaos damage for singletarget-situations. Fine are also less manareservations on Herald of Agony, Determination, Discipline and Molten shell: increased duration.

This "memory vault" helmet interacts with your increased global defences, your body armour, the keynote "iron reflexes" on the armour, your ascendancy and your shield to managuardian's top-defences. When you have only 34 not reserved mana-points for ball-lightning, you will get total around: 120000 armour, 90% pdr, (5500 mana, 29 not reserved), 2400 ES / on each block and spellblock.

Boots: Molten Shell - Increased Duration - (Anamalous) Vaal Discipline – Vaal Grace

You will get all 4 auras with the Notable „Uncompromising“ on one medium cluster jewel and the Ring „Circle of Nostalgia“ and the amulett "Aul's uprising" - Grace reserves no mana. Vaal Discipline is our immortal-mode because of our high ES-Recovery and Vaal Grace back-up when all other skills are on cooldown.
Take a look in the spoiler "Circle of Nostalgia " and "the dirty scorpion tail" for all manareductions and all steps of manamanegement.

Gemlevels, alternates and - qualities

To reduce mana for active skills limit ball lightning, desecrate and clarity to Lvl 1, quality 20.

Limit frostwall to lvl 1, quality 0

Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step
Maximal gemlevel Empower lvl 4

1 empower-support lvl is around 20% for HoA, a big increase multiplier. HoA lvl 21 is around 10%.

Alternate Skillgem Qualities:

Anomalous ball-lightning and anomalous spellecho offer more cast speed, they are perfect for virulences Single target.
Anamalous poison support offers 20% more chance to poison for the substain of virulences
Divergent cast when stunned: Increased chance to trigger
Divergent Clarity - a bit damage
Anamalous Vaal Discipline - a bit damage

Other alternate qualities possibilities:

- For very high density/ mobs content like delve or blight an "Anamalous Pierce Support" for HoA is an fine option with a bit less damage but improved 6 × pierced targets

- You loose damage with Divergent withering Touch, but get faster 15 withers. Both works almost equal. I would advice overall to the ordinary gem.

Upgrades with catalysts

You should upgrade your circle of nostalgia with 20 x fertile catalysts, your belt for overcapped elemental resistances against debuffs with resistance catalysts and rare ring and aul's uprising amulett with attribute catalysts for perhaps needed dex and str.

Corruptions and Curses on Gloves, Ring and Shield

Search for a Corrupted Shield with the Corruption/ Implicit „Grants Level 23 Determination“
Search for a Corrupted/ Implicit Ring : Curses with Vulnerability on hit
Search for Corrupted Gloves: Curses with a curse of your wish on hit.

You can trigger curse also with CwS or Cwdt-Trigger-gems. When you don't find the corruptions also only one curse is fine and you have 3 more free passive points instead "whispers of doom". You can change 2 additional points of rottenclaws/ minion impales - so you would get 5 free passive points for more rmr, damage, es or what you wish to. Recommended is "Aligned spirits" (4 or 5 passive points) in the eastern scionarea next to the jewelpoint - more miniondamage, ES, Mana and AR and ES/ block.

Belt and Rare Ring
Free stats and suffixes

Energyshield and mana are best and they are multiplied high with the ascendancy and passives of the tree. Of course take first missing elementalresistances to cap 75% and missing attributes (dex and strength).

Stats like minion chance to blind, corrupted blood cannot be inflicted on you are on belt jewel best or a bit 2% spellblock-procc on beltjewel when you get it not on a cluster.

Flasks and Sulphur


Bottled Faith is the headhunter for tanks. I don't mean the 10% more damage. That ist great. I mean the killing physical degenerations-damages our 120000 armour don't work against. Here we need Energyshield- Regeneration. Take a sulphur flask. Take the optimal Bottled Faith, you will not miss the consecrated ground because it has this big and beautifull increased area. BiS.

Soul Ripper offers the possibility to use a lot more often the vaal skills beside dodge and phasing. With this expensive endgame-gear you get vaal discipline with a regeneration of 3400ES/sec on almost each mob and double times in the boss arena. Vaal Grace with 35% all dodge is the backup and lasts long 10 seconds for another immortal mod. 50 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't !! take 49 charges or less: they are not enough to fill the 50 souls of one vaal skill. Take only 50 charges and more for Soul Ripper Flasks. Best is 50-80 charges for mapping.)

We need one flask with stop- and antibleeding! A +3000 Evasion jadeflask is best to raise armour and es/block when you have iron reflexes. When not, take +3000 Armour graniteflask instead. Suffix "gain 1 charge when you are hit" is best when you have iron reflexes. When not take the suffix less charges used or increased charges gained.

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.

2 flasks of writhing jar are reserved to raise 20 spiders. Take a look at the spoiler "blizzard" to let them dance.

Last edited by Chromino on Mar 1, 2021, 8:38:54 PM
Last bumped on Mar 1, 2021, 3:07:25 PM
Jewels and Clusters


The Blue Nightmare


You get max spell- block combined with the keynote glancing blows.

An alternative is to fit in the unique Granite flask Rumi's Concoction. You get a free jewel slot. But you lose, when your flasks are down, block and substain in boss fights without mobs. And our relationship with flaskslots is complicated.

Healthy Mind


This will get you around 1000 ES and a lot of armour and mana.

The Golden Rule


This doubles the poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 40 - 50 virulences also single-target on bosses. For more than 50 single-target-virulences you need more sources of castspeed.

This is also a place for corruptions like "corrupted blood" and "less mana reserved". Often it is cheaper on the golden rule and on the belt-jewel-slot as on other jewels.

Split Personality


2 of them in your 2 last medium-cluster-jewel sockets with Mana and Intellgence are best in slot and almost as strong as Will Shapers and increases your Armour too. For one you will get around +400 up to + 500 ES. You get 4 more not-used- passive points compared to the alternative small clusters!

The Watcher's Eye


One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. For the best ones you need a lot of Kalandras mirrors to buy. So don't worry when you only get 1 and not get the 2 or 3 of the optimal mods.

The most worthfull mods for this build are:

1) Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 1100 added ES and is best in slot because, even with our 90 % physical damage reduction we need ES against oneshots (...or fiveshots in 0.1 seconds without blockable attacks). Without this mod remove the clarity-jewel! We have enough mana-reg without and you get a free socket! Get instead a bit ES on clusters until you get this. See spoilers "jewels and clusters" ---> "Pure Agony" and spoiler "FAQ". Ordinary you have enough defense without.

2) Discipline: ES gained on hit
This is also one of the most expensive mods. It will raise the substain when there is no blockable damage. I neve tried it. Very expensive ordinary.

3) Grace : chance to blind Attacker when you get hit
For this 1 mob of 100 which approaches from behind or offscreen shooting mobs or when the spiders are in holidays and your flasks all empty.
(Very expensive sometimes! When you have iron reflexes. When you have much evasion this moves down to number 5. When you don't have minions have #% chance to blind on hit on belt jewel or you use hatred instead of grace, it raises to number 2. "Shifting Shadow" (10% chance to Blind Enemies on Hit) or "evtil eye" on a cluster let this mod move down to number 9.)

4) Discipline: energy shield regeneration
Against degens, when your sulphur bottled faith is down and time of need on cooldown, ES-regeneration is best. Or when you choose hc. (very expensive ordinary, take only with good roll!)

5) Grace: movement speed
When you like it speedy very fine. When you are feeling fast enough it frees the slot fasting on the worthful medium-cluster-jewels. (very expensive ordinary!)

6) Determination: additional physical damage reduction: only when you don't use iron reflexes! Try to get iron reflexes on body armour. When you have iron reflexes it moves down to 8)

7) Discipline: spell block (2 free passive points in templar starting area when you take this)

8) Determination: added armour : not so much armour for us and we have a lot allready. But good, more es/ block.

9) Grace: more dodge: a bit more ehp

Pure Agony


+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

This is our Leader for damage! Each cluster counts around 19 % more damage for the agony-crawler. You need fast balls to get them up! Use spell-echo and gmp for castspeed. When you are still not out of currency, take awakened spell-echo (15% increased cast speed on top of spell-echo) When you are missing a bit mana, switch to faster casting instead. To apply your curses full and- wide-screen, take greater-multiple-projectiles also. You need poison support and the juwel „The golden Rule“ in your passive tree. Without you will get the full stacks and damage only mapping and not single-target.

Advice/ Alternative: When you find a pure agony on a megalamonic-unique-medium cluster with 2 good-fitting skills take it and push out the fortress covenant jewel! The lost cult-leader-notable is not about 3% damage.

Please scroll down to the spoiler"Important Clusters and their ideal combinations" for interesting offensive and defensive combinations of medium clusters. But the rare medium clusters with jewel slots are almost perfect for our build also.

Large Clusters


You want it everytime with 8 passives and 2 jewel slots.

Best for most miniondamage combined are:

1) Renewal 2) Raze and Pillage 3) Call to the slaughter 4) Rotten Claws

Defensive Variation, for example when you decided for Harcore:


With 8 passives and 2 jewel slots.

This defensive, not recommended alternative/ variation offers with "scintilatting idea" 20% mana and also blind for hardcore or defences.

When you are missing spell block or block because you are playing ssf or don't have the blue nightmare, there is also one possibility to get spellblock notables on one large cluster.

Belt jewel


Best stats on the belt-jewel (and also some free suffixes of the rare ring, belt or alternative rare gloves are:

Stats like minion chance to blind, corrupted blood cannot be inflicted on you or 1% less mana reserved are on belt jewel good when you have these not on passivetree-jewels.
Energyshield and mana are best and they are multiplied high with ascendancy and passives of tree.
Of course take first missing elementalresistances to cap them 75%, missing attributes (dex, str) or a bit 2% spellblock procc on beltjewel when you get it not on a cluster.

Fortress Covenant


Some damage and you can change this jewel to a resistance or defensive jewel or also to 2 free passive points in when you want or need to. It offers our minions around 4 % more damage.

Important Clusters and their ideal combinations

Best setup would be:

1: Take out one medium cluster Pure Agony+ Cult-Leader+ jewel socket.
2: Take out Fortess Convenant-jewel
3: Now you have space for 2 unique megalamania cluster jewels with 6 Notables.
4: Take 1-4 on the 6 slots: 1. Hibernator 2. Fasting 3. Body-Guards or Burden Projection 4. Pure Agony. Slots 5 and 6 are free to choose. Best are defensive notables for 5. and 6.: Only without Iron Reflexes: Enduring Composure 2. Stalwaart Commander/ Will Shaper/ Openess 3. Energy from Naught 4. offensive: second Pure Agony 5. mysticical ward ( 3% more spell block and es-regeneration) 6. other like shifting shadow, dragon hunter, prismatic carapace, thaumophage, Flexible Sentry, mage hunter, ...

- You can use a lot of other clusters too. More Pure Agony is best for dps, Openess, Will shaper, Prismatic Carapace, Flexible Sentry, another Stalwaart Commander are very stronkkh for this build.

- Shifting Shadow (10% chance to Blind Enemies on Hit) is very tanky when your flasks are drunken empty to the last drop and offers armour too. "Evil eye" blinds with cursings. With these added blinds you have a modslot freed on the watcher's eye for other mods.

- Or you can get the last missing 1.5% spell block over 72% and ES-regeneration with a cluster like "mystical ward".

- When you have the luck to find the combination of uniques megajewels with uncompromising and pure agony this is for medium clusters best in slot and frees the rare cluster uncompromising/ stalwaartcommander for another pure agony combination.

- Large clusters best-in-slot are very expensive in trade: When you are still not out of currency, try to get 2 or 3 or 4 mirrors of kalandra and buy & switch in 1x or 2x Large voices clusters: Adds #1 small passive skill which grants nothing.
You get op. You increase your damage and defenses and reach the capacity for 6 medium cluster jewels with 5-6 x Pure Agony and up to 70 well stacking virulences.


20% increased Flask Charges gained
20% increased Movement Speed while under no Flask Effects


With this on your free-to-choose skills of the free medium-cluster you speed up to 95% movement speed with your movementspeed on the rainbowstride-boots and withering step on the left mouse button triggered automatical when you move and don't stand stationary. You are like always drinking a quicksilver-flask. Nonstop happyhour of course.

The increased Flask Charges gained - with the aul's uprising amulet we have a fine 40% increased rate = makes our build very, very happy, too. While mapping we will have all flasks ready and full – Cheers! In the boss-areas we can take two times our vaal-skills with the soul-ripper-flask! Cheers again or Prost und rein in die Rübe like we say it in Berlin!



30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently

With the integration of this Cluster-jewel-notable we can change our major Pantheon in freedom. When you are missing Hibernator please put one passive point into the 30% reduced freeze duration next to annointed flesh and change the shock-reduction into freeze-reduction.

Or instead the Soul of the Brine King in your Pantheon is a fine solution against freezing abilities of Shaper, Sirus or Hydra and some other bosses or a anti-freeze-suffix on a flask. But I would advice to Soul of Solaris. Here is a lot taken, not to block area- damage covered and a bit of taken elemental damage.



Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks


Burden Projection
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage ( ---》 but this notable results in much less knockbacks)

Take one of these clusters if you want to stand alone in your frost shield and they will add 40% more damage reduction.

Ascendancy, Bandits, Pantheon, Attributes Requirements


Bandits: Lunch for the spiders

(Kill them all. You want passive points.)

Ascendancy: Take them in this order:

1) Radiant Faith – seven-digits effective hit pools awaits you in each damage type.

2) Radiant Crusade

3) Unwavering Crusade

4) Time of Need



When you don't get the cluster Notable Hibernator: Please change the passive point shock-reduction into freeze-reduction next to "Anointed flesh". See spoiler "Hibernator",

1) Soul of Solaris: 20% chance to take 50% less Area Damage from Hits, Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently, 50% chance to avoid Ailments from Critical Strikes

Advice/ Alternative: Change Major Pantheon to Soul of Solaris. The crit- and aoe-avoidance is very strong and there are almost no enemies which can chainfreeze us without Soul of the Brine King. We have 80% coldresistance and blocking is also working when we are stunned or freezed. If you have 1 passive left, put it into reduced freeze and chill-resistance next to Anointed Flesh. But the best combination is "Hibernator" on a cluster jewel together with Major Pantheon Soul of Solaris.

2) Alternative: Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds, You cannot be Frozen if you've been Frozen Recently, 50% reduced Effect of Chill on you

Minor God:

1) Soul of Abberath (for ignite-reduction and burning-ground-immunity)

2) For Ascendancy-Labyrinths:
Perhaps Soul of Ralakesh, when you are unused to the traps and don't use movement-skills (for more anti-bleeeding - but we have also one anti-bleeding flask and enough pdr for the traps without this pantheon)

3) For long boss fights without added mobs to auto-fill-up the writhing jars (Ueber-Elder, Sirus, Maven) change to: Soul of Ryslatha

You have to upgrade the pantheons with divine vessels to get all benefits.

Attributes Requirements:

Intelligence 155 (Discipline, Spirit Offering etc. Lvl 20)
Dexterity 159 (Herald of Agony Lvl 21)
Strength 155 (Molten Shell Lvl 20)

Mana: take a look in the spoiler --> "gear, skill, links" --> "circle of nostalgia" for you manamanagement. But don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints and the increased reserved manapoints you have, the more ES, AR and ES/ block you get. You need only 33-34 unreserved mana points for ball-lightning lvl 1 and all supports remaining. When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the gemlvl of ball-lightning or clarity until over lvl 1 until you have only 34-50 mana not rserved.

+++ Tipps for starting, levelling and gearing +++ Beginning with 20 chaosorbs for starting items. Around 3 exalt for getting most gear. +++

Tipps for starting, levelling and gearing


Are there some levelling tricks for the acts and which alternatives with less currency for gear are good?

Levelling and starting:

Herald of Agony is levelling a bit slow but a very relaxing and safe minion build.

Summon raging spirits, flame wall, Zombies with meat shield or fortify, summon vaal skeletons (for bosses), spectres, ball- lightning (higher skillgemlevel), Magma orb, Dominating blow with faster attacks-support and life on hit and fortify are good attack-skills in early levels.

Some prefer Storm Brand for faster levelling.

When you want to start early with Herald of Agony, don't forget lesser poison support, added chaos damage with poison support or another possibility to poison on your skill like dominating blow or ball-lightning to raise the scorpion.

On the defensive site you can choose skills like grace, enduring cry, fortify supporting shield charge, life on hit/ life-leech/ energy-shield-leech, cast when damage taken with defensive- and guardianskills, void sphere, until you get in higher levels.

Take a lot of movementsupports: Quicksilver flask, flamedash, frostblink, phaserun etc.

As long as you don't have a Determination-Corruption or other granted skills on gear, push out frost wall or increased duration and put in a skillgem Determination. The Armour is most important for ES on block and ES and pdr.
Push out out clarity while you don't have a watcher's eye with clarity-mod. Put a curse like enfeeble or vulnerability instead of frostwall on your cws-setup when you want until you get the corruptions on ring and glove in lategame.

When you are missing some dexterity or strength attributes, take a +30 dex/ str passive on the way and regret it later.

Take some life-passive-points and minion damage-passives on the way in the passivetree when you want and regret them when you get the cluster-jewels (like Discipline and Training, Spiritual Aid, later Aligned Spirit when you are still missing some of the large or medium cluster jewels). Don't forget elemental resistances and upgrade your flasks and ascendancy in the labs levelling.

Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh, when you are unused to the traps or don't use movement-skills for bleeding-immunity.

Until entering lategame maps you don't need all jewel-slots in the passivetree and Anointed Flesh is not so important in the early maps, but from T14 with multiple-map-modifications and in arenas with bosses like shaper the elemental ailments begin to get dangerous.

Clusters: Start first with a medium cluster (or instead as improvisation a small) with the Notable "Uncompromising" to get your mana, defences and also offensives with all auras and 6 linked HoA up. Then let the damageclusters follow.

Be careful or wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison to yourself.

Insert the jewel "Healthy mind" not before you transformed to Chaos Inoculation.

When you start dying sometimes of chaosdamage, head to the last keynote Chaos Inoculation/ Chaos Immunity/ CI of this build.

Whispers of doom should be your last choosen 3 passivepoints lvl 96 and higher and you can vary them.

The build starts getting fast and charming when you get the dagger arakaali's fang. The weapon with a writhing jar-flask should be one of your first upgrades. See spoiler "blizzard" to let the spiders dance.

Starting gear and gear alternatives:

Some Gear can be expensive (see spoiler "contra") like in other builds, but there are alternatives and you want best in slot only around Level 95. Very often gear becomes cheaper after some weeks after league-start.

Until Lvl 96 it a very effective build without high optimized gear on a chaosbudget:

- Use a normal skin of the loyals/ other cheap skin of the lords/ Tabula Rasa (take a look for alternatives in the spoiler --> "skills, links, gear" ---> "skin of the lords" and "the dirty scorpion-tail" for varying socket-colours, 4 or 5 correct supports are ordinary 90% damage and enough.
- Use normal sulphur, granite and evasion flasks instead of bottled faith and soul ripper
- Use a unique flask "Rumi's Concoction " + block, + spellblock, + armour instead the jewel "Blue nightmare" for max spellblock
- Use unique gloves with high ES and poison support or faster casting support. You get one free socket. Or use Vixen's Entrapement - you get ES and 2 curses.
- Use unique boots with movementspeed, high ES, resistances and Mana
- Use astramentis instead of aul's uprising amulet or a rare amulet with added attributes, ES, mana, resistances.
- Helmet and Shield and Writhing Jars are mandatory for this mana-guardian setup. Some hard to craft unique shields with ES on block work too but have much less ES-regeneration. The ring Circle of Nostalgia is very important for mana or you need another small cluster with "uncompromising", 5 passive points for herald's reserved mana reduction in the passivetree or use less than 5 damage supports on the links. You can easy work-around the ring: see spoilers "mana-management" in "Circle of Nostalgia" in "gear, skills, links" You also need somewhere added chaos damage for your ball-lightnings and get this also with this ring, on belt jewel for example.
Instead of clusters use "Aligned spirits" on the passive tree and other miniondamage notes.


It is possible to start into building the managuardian with around 20 - 25 chaos for the dagger, the flask writhing jar, the helmet and shield.

Examples for tradingprices of gear and order of most important gear:

Most important gear is for this build, prices Ritual league 3.13. , 25 days after league start, online trade only, 2nd cheapest offer, in order most important top of list Arakaali's fang, then decreasing:

1) Arakaali dagger 18 chaos
2) Writhing jar flask, 2x 1 chaos 2 chaos
3) Memory Vault Helmet 3 chaos
4) Aegis aurora shield 3 chaos
5) Skin of the lords, iron reflexes, 5 correct socket colours: 60 chaos
6) Aul uprising amulet, grace reserves no mana: 40 chaos
7) The blue nightmare jewel 40 chaos
8) Healthy mind jewel 5 chaos
9) Golden rule jewel 1 chaos
10) Ring Circle of Nostalgia, crawler increased damage, HoA 18% reduced mana reservation: 2 exalt
11) Fertile catalysts for ring: 20x 1.5 chaos 30 chaos
12) Rainbow stride boots, with 6% spellblock: 2 chaos
13) Split personality, mana, int, 2x 5 chaos 10 chaos

Complete: 2 exalt + 214 chaos

A lot of gear is missing in this list, but this is a very nice starting gear set-up.

Rare (not uniques) clusterjewels are, when you craft yourself, often only around 1/3 price compared to prices in trading.

In the ranking above not listed missing, but not mandatory, max gear is:

Vaal discipline gem
Vaal grace gem
blight oils: opalescent, golden, golden to anoint the amulet aul's uprising with "charisma"
HoA gem lvl 21
Empower gem lvl 4
For skin of lords: all gems have to be corrupted
Curse corruptions ring, gloves
Determination implicit corruption on shield
Helmet enchant
Watcher's eye
Flask Bottled Faith
Cluster jewels
(Large clusters adds 8 passive skills, 2 jewels slots
Rare Medium clusters adds 4 or 5 passive skills, 1 jewel slot)

The dirty scorpion-tail


This alone get a lot of millions of damage. It scales heavy with skill-gem-level-increasement and virulence stacks.

Best balanced 6 skills are:

Herald of Agony | Awakened Minion Damage | Damage on Full Life | Empower | Pierce | Awakened Vicious Projectile

You want always Herald of Agony, then empower (max lvl), pierce, damage on full life, (all for their optimal relations of damage with their mana reserved) but then you can play a lot with it's supports and when you have more mana capacity, there are much more worthfull combinations:

Gem-Colors Combination | Different Skills | Increased Mana Reserved| Damage
2R-3G-1B | Vicious Projectile & Minion Damage | 100% | 100%
3R-2G-1B | Maim & Minion Damage 94% | 94%
2R-2G-2B | Predator & Minion Damage | 108% | 88% no predator-mark, 111% marked
2R-2G-2B | Summon-Phantasms-Support & Minion Damage | 104% | 106% (because the Phantasms have an integrated pierce in their physical spell, you can switch out piercesupport instead)
3R-3G | Vicious Projectile & Maim | 88% | 89%

Damageful supports are also vile toxins (green, 120% increased mr), but it is 1 second slower building up the stacks. It is like Predator recommended instead of pierce for singletarget bosshuntings like shaper or sirus when you have enough mana.

Hypothermia support (green, 120 %) is great when you have a way to reliable chill - with hatred, frost bomb and other frost skills.

Sometimes you get a white-socketed skin of loyals cheap in trade to try a lot of different gemcolour-combinations.

Faster attacks and minion speed offers not much because the HoA gets a lot attackspeed of his virulences.

In path of building, community fork, you can check out the damage of all possible supports and you can put them in order of highest damage/ support.

Honorable mentions are also:

Added fire damage (red, 120% mr) with the ignites of raze and pillage, together with 3 passive points to Elemtenal Equilirium, is not a bad possibility for another red socket.

Impale support (green, 130 mr): the not damageless impales of the HoA are very fast and fine trigerred in singletarget situations from the 20 spiders.

Herald of Purity-setups (and also Vaal-skeletons with very weak damage) are working too for different setups: Scroll down to the spoiler "path of purity" to take a look on the 4 melee fighting heralds and more red sockets and for comparing the differences of the herald builds.

Scroll up to the gearsections and circle of nostalgia-spoilers and there also to the additional manareduction-spoilers to manage the mana-reservation of your Herald. - Don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints you have, the more ES, AR and ES/ block you get. You need only 34 (29 + 10% Insightfullness passives) unreserved mana points remaining for ball-lightning lvl 1 and all it's supports. When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the lvl of ball-lightning or clarity until you have only 34-50 mana not reserved and around 5500 mana reserved in high levels.


A chilling circle of ice expands from the caster.


Ice Nova

We have to raise our spiders. We want to do this in every situation. In some boss fights or delving balllightning alone is difficult to target the worms of writhing jar, when you cannot concentrate on them. So we take desecrate on the second (right) mouse button. Push it two times. Open your writhing Jar – bottle or both bottles. Then last, in the moment your worm lift off and is flying into the air, push instant your Ice-Nova. I personally placed it on the middle mouse-wheel. This works best.

So: 2 x right mouse button, flasks, middle mouse button. It is fast, but easy.

You can switch to different instant or very fast aoe-skill to get this result. Shock Nova is a possibility and also Frostblink as a new, different movement- and blinkskill - for example instead of withering step and to get the ability to teleport and when you are in need of a free skillgem slot.

Also ball-lightning is a good fitting skill to raise the spiders shooting the worms. It is very fast with spell-echo and it has a small aoe. When you are fast clicking with it, you do not need frost-nova. But when your crawler, hesit members or Einhar are often killing the worms instead of you, ice nova works better.

Tear up the wall


We combine this with another wall of defense: freaky frostwalls - casted on stun - and 20 knockbacking and blinding bodyguards-minions to push back the blind mob out of our frostshield. They are simply the best against all types of ranged attacking enemies. They are triggered on blocked stunning-hits too.

I use them most for the stationary encounters in delve and for heists. In these special situations frostwalls are BiS. This is one of the first sockets (beside increased duration support) you can change free, when you need a free socket or want to vary skills and setups.

With phasing – take your withering step or phaserun on the left mouse-button one to get phasing on movement – your own movement will not be walled. Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.

21 is only half of the truth


This is a nice number of minions to trigger a lot of skills: Withering touch-support on the dagger synergize with the herald of agony. Minions have #% chance to blind on hit or Minions knockback enemies of bodyguard. Blind is the most easy way to get 50% evasion. This evasion works even with iron reflexes. This evaded hits doubles the capacities of 10000 damage taken of molten shell and 4000 damage taken of frost shield to total reductions of practical 28000 against hits. They are beautiful and free to choose.
When you want other skills and slots, vary them!

Don't panic:


You get more panicbuttons. After Vaal Discipline -so much energy-shield-recharge uninterrupted- and Vaal Grace- 35 % spell – and attackdodge - you also get phasing and 15% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony. With a soul-ripper-flask you can use your two vaalskills almost nonstop one after another. Support your first 3 guardians – molten shell, vaal discipline and vaal grace – with a longer-duration support. So you will get with the passives from your tree: 6 seconds molten shell, 5 seconds vaal discipline, 10 seconds vaal grace. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In most fights you can spam all your 3+2 defensive skills synchron and you only need these layers 5-10 of defense in front of bosses and legions and not while mapping until T15.

Please take a look on the spoiler "FAQ" for some examples for the possibilities of keybindings and into "index of defences" for more synergies.



Our armour and block don't work on heavy, critical Ignites. Heavy critical Ignites will kill you in deep delve and T16 Legions. We have a bad stacking of Ignites also with the draining of energy-shield in the first second of staging up your frostshield.

So we reduce Ignite to 0 % with the Pantheon Minor God Soul of Abberath (50 % reduced Ignite duration) and passive Tree around

Anointed Flesh
15% reduced Elemental Ailment Duration on you
15% reduced Effect of Non-Damaging Ailments on you

and Ignite resistance before: Reduced Ignite duration 30 %

Other ailments


We have one passive free for shock-reduction. We can get a very nice belt-enchantment for even more ailment-avoidance while we are elusive. We have other free slots for ailment-reductions on the belt-jewel. We get 50% less stuns from CI and energyshield. We have cast-on-stun shield and wall. But we are not immune and we have only 3 open bottle slots. We need bleed-immunity on one flask. We need the "corrupted blood cannot be inflicted on you" on one of the jewels. We get 80 % curse immunity of our time-of-need-ascendancy. That is enough and I never got problems again after getting all defensive layers. I don't play hardcore. But when you get these ailments controlled with a bit more ES-regeneration on the boots for example and more ES instead of damage (see FAQ), I think you will be hardcore-ready.

For other Degens and Dot a Bottled faith or sulphur flask with es=regeneration is most important. Together with time of need each 3 sec and vaal discipline and overcapped resistances we are well prepared. For anti-chain freeze against shaper, ueber-elder, hydra and crusader, conquerors Veritania, The Redeemer etc. don't forget "Hibernator" on clusters, or alternative "freeze- and chill-reductions" next to "Annointed Flesh" and perhaps on belt jewel. There is a very nice QoL belt-enchantment "20% avoidance of ailments while you are elusive" possible to get in the Ueber- Godess-Labyrinth. When you still get too often chain-freezed by these bosses, change your Pantheon to "Soul of the Brine King".

Make Hatred, Not Grace.


--- More Damage with Auras and Skillgemlevels ---

Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.

To raise your damage and loose only a little bit of defences and quality of life a well balanced set-up with 7 mill. shaperdamage/ 120 mill. mapping-damage and 55 virulences is explained in the spoiler "Index of offensives".

If you want to raise your dps into the top, change your auras or increase your pure agony-clusters:

You will fall to: 55000 armour and only 80% pdr instead of 90% pdr (perhaps add the notable enduring composure with it's enduring charges on a small cluster jewel to balance out this loss), but with hatred (most easy to place on a different aul's uprising amulet), perhaps added generosity, 3 points for the way to Elemental Equilirium debuff, (pushout 3 other not needed points out, perhaps whispers of doom or rotten claws/ raze and pillage, or fasting and bodyguard or jewel-slot 2 points fortress convenant), and with more virulences for your agony from one or two more pure-agony-clusters you can raise your shaper-dps very easy to 8 millions and even more (I saw an exile with 21 millions dps with 3 void-clusters, with them getting to the maximum of even 70 virulence-stacks in delirium-maps for the herald of agony. You will need a lot cast speed to get this virulence-stacking durable on single target (for example awakened spellecho-support or another faster casting-support instead of greater multiple projectiles or instead rare gloves, with poison or faster casting support and perhaps longer poison duration or added increased cast speed also).

Try to fit in a 2. circle-of-nostalgia-ring. Get some dex and eventually strength on your belt instead, your gloves, jewels, belt-jewel or passive tree with +30 nodes changes when needed. You raise fine the damage for your crawler and get enough mana for a bannerskill or vitality aura or singletarget- supports instead pierce for the HoA.

Without Grace ironreflexes don't offer much. Change your Skin of the Lords' keynote to Phase Acrobatics or choose for another 25% damage-multiplier a 2×+1 socket gem-lvls different Skin of the Loyals.

See spoiler "gear, skills, links": spoiler "Skin of the Lords" for examples. A good variation with cold hatred-aura is also a Skin of the Lords featuring "Imbalanced Guard" as keynote for better substain or the keynote "Elemental Equilirium" for 3 free passive points and a lot of damage with debuffs. "Hypothermia support" offers with hatred and chills a powerfull support for the HoA skill.

You don't need hatred for damage, 4-5 mill s-damage is more than enough for all content!

Use hatred only when you don't like it tanky.


You will decrease from extreme full tank to full tank.

11 mill shaper damage / 240 mill. mapping-damage

For more, more and more damage you can switch in your build:

Switch the large minion- damage clusters to 2 Large Voices clusters (3 jewel slots for more pure agonies), with only 3, or much better and best in slot: 1 empty passive points "which grants nothing". You get op-capacity for 6 medium cluster jewels with 5-6 x Pure Agony.

+1 / +2 gem-level on a different shield (but you loose substain and ES/ block), Skin of the loyals 2x +1 all skill gem lvl +1 x "projectile" gemlvl (+20% and more damage)

Generosity-support for hatred is a big buff!

Second offensive curse: take in, perhaps on cast when stunned for QoL, sniper mark or punishment or poacher's mark (despair offers only small increasement)

When you raise virulences above 50 high and want higher damage and numbers:
cold iron point dagger (+3 gem lvl) is getting a very interesting alternative instead of arakaali fang and a +2 spellgemlvel trigger wand or +3 wand with +skill gem lvl instead of arakaali's fang dagger. But you need some more minions for the ascendancy buff. Switch in Spectres with empower-support or skeletons, perhaps with vaal skeletons, on your cws-setup. If possible support them with withering Touch support for wither-debuffs.

You have to add some cast-speed (or a lot of attackspeed with a cyclone-setup) to your gear (belt-jewel, alternative rare gloves with poison or faster casting support), clusters or passives to substain more than 50, 55 virulences in singletarget-situations. Take a look on the gems with alternate, divergent and anamalous skills or an awakened spell-echo in the sections in "gear, skills, links, manamanegement".

Then you can reach 8 mill up to 11 mill and more.

If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs and bosses for mapping: you can change your belt to the interesting headhunter. Get only some elemental resistances instead of belt, on clusters, passives, gloves for example and try some new experiences in more lags. You get the skills of slain monsters, and when you kill them fast, you get op and oneshot everything on the map.

Pack of Purity

4 Heralds of Purity

To try the melee playstyle with 4 melee sentinels you can make some fast changes to the agonybuild to take a ride with these gang of purity.

Thank you again Vatinas!


----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup and a lot about best gearing substain and defence.

His build made this build possible. For my own I changed only 20 passive points, clusters, 4 mainskills and another 9 skill- and support-gems and some gear. Thank you again! -----


To try the melee, killable Heralds of Purity you need the purity-ring "circle of guilt" or take for a short ride less support gems for less manareservation.
Ball-Lightnings are working to summon the 4 melee heralds if you prefer them.

For maximizing the build you need some different socketcolours and when you want cyclone as attack. Perhaps take a look at the spoiler "gear, skills, links" and "index of offensives" for possibilities of different rare gloves, but the Shapergloves for more es and ar are fitting too for a Pack of Purity. Some more changed details in the setup are needed for an optimal melee heralds- build. For example: no knockbacks of bodyguard and no frostwalls, different medium clusters, perhaps and only when you use cyclone fortify instead of frostshield for damagereduction and on the medium clusters "disciples" because the Purityslam has a cooldown.

Since the glancing-blows nerf, melee-mana-guardian-builds are a bit less tanky as before but remain still very, very interesting and one of the best poe-builds I ever played.

Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 3x) much faster overall, has much more damage-uptimes, is more effective with it's better of attacks leaded better ai, more agressive because you raise him earlier with your ranged ball-lightning, is unkillable (in some bossfights worthful) and easier to summon from large range.
And you for yourself can attack both melee and ranged with your agony-setup.

When you want to try from original HoP to this HoA setup:

You can try both herald-styles easy because both gears work on both herald-mainskills.
Switch perhaps only cyclone with ball-lightning, poison support, spellecho, greater multiple projectiles, the heralds with 3 or 4 support gems (empower, minion damage are similar, on a red socket add maim to the HoA for example) and try on low level maps the differences. Perhaps take a look on the spoiler "blizzard" how to summon the spiders with ice nova. You need also added chaos damage somewhere on your gear or skills to get a chance to poison with the ball-lightning to raise the scorpion: like lesser-poison-support, added chaos damage on a jewel or skill, etc. Or you try the ring "Circle of Nostalgia" for rmr and added chaos damage.

You can use HoA also with cyclone and HoP is ready to be optimized easy with the ring and different socket-colours in the skin of the lords bodyarmour in the Agonyca Arachnophobia Allstars- build.

I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this agonylil and arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions and synergies. I switched from HoP-Sentinels to HoA-Crawler because of these differences and more possible combinations, variations and specialisations with the supports, clusters and skills.

- HoA vs HoP -

Stats and styles of different
Heralds- and Managuardianbuilds


1) 70000 armour of Vatinas build of HoP against 120000 armour this HoA/ The Agonyca Arachnophobia Allstars. This is important for some big physical hits. Here HoP don't have enough armour for big hits (see poewiki for armours dimishing returns. 120000 ar of HoA is fitting much better than only 70000).

High vs medium Armour

The minotaur for a big physical damage hit is a very fine example for differences of effective high 120000 or medium 70000 armour (https://pathofexile.gamepedia.com/Armour) Take a look in the ar-calculations on mitigiated amounts of damage and rules of thumb: The allstars take with almost double armour minimum 40% less damage than HoP with only one damage map-mod. When the minotaur or shaper or another physical big hit are critting it is about 50% less total physical damage taken by the AA-Allstars because of the mechanics and dimishing returns of armour, and in maps with double or tripple damage modifications these differences in less damage taken will raise much higher.

2) 1400 against 2400 es/ block - HoA recovers faster and in damagepeaks much better

3) HoA is better scaleable for high damage with pure agony and virulences and 15 witherstacks, HoP offers only reduced cooldowns on medium clusters for their attacks.

4) HoP dies often and must be raised again, it has also in melee range a lot of downtimes - HoA raised earlier with ranged attacks, and the crawler has much more area of damage with his long ranged projectiles also. You can scale up with 55-60 virulences easy against a small loss of added quality of life on one medium cluster or without double curses. Then the Agonyca Arachnophobia Allstars reach 3 mill. damage more as a typical HoP set-up. With cyclone you can move in small melee range, with spellecho of this Arachnophilia HoA build you have enough ball-lighnings everytime on the screen, but you have to stand 0.3 seconds to cast 2 of them. So cyclone is a bit smoother in movement.

5) HoA has with pierce support and helmet enchant much more, minimum around 4 times more total damage on mobs like in delve, blight, delirium, rituals or other high density areas. Count 4 x dps in mapping with it's tail projectilesattack (it is the HoA Standard attack with no cooldown) and pierce support and helmetenchant offers another 2x projectiles. HoP charge and slam attacks have cooldowns and only a small area of damage and no longe range. HoP offers no splash, only small melee area of damage and no pierce.

(For better comparing with equal defences of both builds count "hatred" in place of it's defensive "grace" for HoA in: 11-13 mill. total shaper- damage. HoP cannot obtain more auras because of not enough reduced manareservation. HoP must change gear, lower it's HoP-supports, change around 7 passives and use a different annoint to get more mana for another set-up. HoA has the possibility to switch in a second Circle of Nostalgia for more mana and dps and 8 up to 14 mill. damage shaper- singletarget damage and looses only frostwall for around 10.5 mill. damage or one Quality of life-skill and two passives (like raze and pillage or rotten claws) for around 12.9 mill. shaper-damage and 160 mill. mapping-damage.)

HoP is in single target around equal or around 10% increased damage, but only when The Arachnophobiacs are using their most defensive setup with 2-3 x ehp than the HoP. The HoP movement is 60% slower and has less damageuptimes (first you have to reach melee the target with it cycloning). HoA can also change pierce if it is wanted for better singletarget, switch ring or support with hatred or freeding frenzy, but scaling more virulences stacks are recommended for raising damage in this build.

6) The weak spots like degens, aoe and not blockable hits are equal and are the same in both builds. HoA has in his setup an additional sulphurflask for the cooldowns of time of need and vaal discipline.
And of course don't forget numbers and factors of total damage taken, multiple mapmods, crits, etc. :

The more dodge, vaal grace, pantheon, evasion, phasing, overcapped resistances when you are debuffed and doublecurse (when you choose a defensive second one) of the allstars are not only a bit better than the very, very fine build of Vatinas, to reduce total damage taken:

For example you get often multiples damagetypes and sources, degen and hits or aoe at the same time of one boss or one mob and you have to count the total damage taken in these encounters and moments. And here the Agonyca Allstars are shining and charming hot with double and tripple ehp for all damage types.

7) I don't want forget two advantages of HoP in ehp and defence here at this comparing the tails and arms:

-the Sentinels can take damage as meat shield and can taunt. But only melee and they die fast in some encounters, maps and bosses and there are some disadvantages in playstyle as wrote before and in the build of the allstars spoiler "HoP". So for example HoP have also to deal with chained projectiles and so this advantage is in some other situations very dangerous.

- you can move while cycloning. But as said before, for hard bosses the 2 possibilties of HoA's hybrid style: melee and ranged raising the Herald, is best to deal with high lvl 10x maven invitations, shaper, ueberatziri etc.) and with HoA you can easy switch to cyclone also.

8) Fortify's 20% damagereduction of melee HoP is a bit weaker compared against HoA frost shield 20% dr and it's 60% dr against ranged attacks, and the added chill effect of frost shield results in -15 % attackspeed of melee mobs.
Combined with bodyguards/ knockback frostshield's 60% dr get very often op, and much better than fortify's 20% dr.
And also HoP has to attack and hit to trigger fortify, frostshield is triggered also ranged on stun and block and don't need to hit or attack.

9) Other managuardian builds get into problems when their molten shell, guardian skill or vaal discipline is in cooldown - the Agonyca Arachnophobia Allstars start then with their dodge and spelldodge of vaal grace and withering step for these cooldowns.

10) HoP is missing phasing, elusive, evasion, dodge, soul of solaris, vaal grace, overcapped resistances, double curses, movement speed and some more layers of defences and synergies of defences etc.

Total the Arachnophobia Allstars have double and very often tripple ehp against all damagetypes with their 17 walls of defences.

(see spoiler "Index of defences", see Path of Building for ehp)

Last edited by Chromino on Mar 1, 2021, 12:56:44 PM

Harry Potter Senior


When you like the Dementors, Shadows and Spirits, you will love the Phantasms:

Socket a Summon Phantasms- Support in your herald of agony-supports. You will need perhaps less mana reservations-corruptions or another cluster with mana-reductions. They make fine damage, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield. But this way they also profit maxed of "call to the slaughter" castspeed. Thumbed: When there are 6 or 7 Phantasms out they deal more damage than the other supports of the scorpion.

Raise your number of minions to magic 31 general with all supports. The best supports are, because full life and vicious projectiles and pierce don't support ideal:

2 blue, 2 green, 2 red:

Herald of Agony | Summon Phantasms support | Awakened Minion Damage | Maim | Empower | Vile Toxins

When you want the mobs around you in slow-motion, there is a possibility on the belt jewel for minions to hinder with spells for the sweet phantastic beasts which stacks with maim support and also with temporalchains.

"Harry Potter Senior"
Guardian Mass Summoner- Edition
Scorpions & spiders & spirits
32 minions

(part 2, oneshotting the legion)

https://www.youtube.com/watch?v=L-eDG-hIuDc (barrows)

https://www.youtube.com/watch?v=nZ6LirFj60w (city square)

More Manamasssummonermix AAA-Edition:

Whispers of doom

You can apply another curse.

Next to the CI keynote – Chaos Inoculation - we spend our weak lost three points. These points you can change free into other points.

It is also sometimes difficult to find two corruptions with curses on hit on the gear like gloves or ring. You can change frostwall in the cast when stunned trigger-setup to a curse when you want to.

Take first Vulnerability for overall damage. Take sniper- (or poachers) mark to get single-target-damage for the herald of agony or Punishment and trigger them easy with your cws when you want to. Take despair to get only small damage. Take enfeeble (or temporal chains) to get even more tanky-tanky-tanky in maps. But the curses are not good at bosses like shaper or sirus with their high curseresistances. 4 instead of 5 millions of damage are more than enough without a offensive second curse.

When you like to try three curses, switch your gloves to Vixens Entrapement.

When you like to try four curses, change your boots to Wiendshrieks.

Take a look at the spoiler FAQ at the bottom of the buildguide with some alternatives.

Long boss fights without added minions: Sirus, Shaper or Maven


You have to change your Minor Pantheon to Soul of Ryslatha. So your worms are always ready after some seconds, your writhing jar flasks will auto-fill-up. You can change the melee-splash-gem in your dagger also to awakened melee-damage-support or another gem. You can change the pierce-gem of your herald-of-agony too. Faster attacks, impale-support and vile toxins-support are fine green supports instead of pierce, but need more mana like a lot of other single-target gems. Predator/ signal prey is blue but best for bosses and need a lot more manareservation. But your herald is working without gemswaps perfect too and Pantheon and spiders are much more important to prepare.

For most endgame bosses you have enough damage without changing gems. But Ueber-elder and Marven are much easier with this preparations.

Bossing and Boss farming

Aoe and physical-degens are the weak spots of this build. But in most situations they are no danger and we have best substain and layers of defense. For farming hard-endgame-bosses you have to vary a bit when you want. I did Sirus, synthesis-bosses, mastermind, Aul, ueber-elder etc. deathless without switching gear and only with the standard-setup. Full deliriumbosses, Legiongenerals etc. also.

For making bosses easier switch out cluster bodyguards and flask Soul ripper for example, for hard bosses without vaal souls, when they are your target.

For aoe-situations switch in prismatic carapace cluster, switch in perhaps a resistance flask or wise-oak flask (only when minimum 2 lower resistances are equal. 3 equal resistances are better, but hard to get).
For phys-degens-situations switch in enduring composure-cluster for enduring charges, switch in basalt-flask pdr instead Soul ripper.

On a lot of points this build is managable to specialize on special situations with flasks, clusters, gloves, Ring, belt, boots, amulet, auras, cwdt/ cws, pantheon, movement-skill etc.
The Allstars have so much damage that it is easy to switch some points, clusters etc. from offensive to defenses/ ES.
This build plays both melee and ranged. And all our minions are immortal. This is optimal to go on bosshunting.

(Take also a look on the spoiler "FAQ" and spoiler "long boss fights without added minions" and spoiler "Pantheon").




(... and Individualisation)

For me 5 mill damage was always more than enough and I did not need more. When you get the second medium damage cluster you rush through the maps topspeed. Only full delirium T19 could be remarkable faster, but sqishier also with less defenses. But there are faster builds of course than minions. The defenses of this build offers in endgame more damage-uptime with less moving and less deaths lvl 97-100. In such decisions Poe is often about finding the fitting balance of offensive and defensive for your goals and content (when you don't use an op build like aurastacker). Do you want to farm fast, do you want to kill bosses, do you want lvl 99 and more, which content like blight, delve, etc. do you prefer or do you need an Allrounder build for the Mix without to much gear, flask and passive-swaps... So you can balance your build very, very good in Poe.

My own favourites are the combinations of skills with the fast spiders (...or phantasms or meat shield -Zombies or skeleton mages I liked very much too). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level very high 99-100, to optimize the build more with 2 last passives, I hate the grinding. And the visuals of spells and mapdesigns are important for me to love playing a game. And I love to write a build too, to find a unique build like here managuardian+ auras + iron reflexes for best top defenses, hehehe.

On the opposite I don't like speedfarming, grinding to much, bossing only sometimes, Alva and temple is boring for me but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement, .... lol etc.)

You can balance from more defense to more offense with switching medium clusters, auras, curses, etc. Take a look into the spoiler "Index of offensives" or "make hatred, not grace" or "11 mill. damage".
If you want another different playstyle, you can change your belt to the curious, funny and high damage offering headhunter too of course. Get only some elemental resistances instead on belt on clusters, passives, gloves for example and try some new experiences in next level lags and you will go full lags.

Level 100


The Agonyca Arachnophobia Allstars are ready, skilled and geared, for experience farming the way to lvl 100 on all path of exile content. You will be able to die never, or almost never. When you are not a very experienced player, combat the hardest encounters like the feared 10 x maven fights, ueber-atziris multiple aoe's or crazy deep delve on your level- ups, they remain dangerousand rippy, one slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield and you can still die and you do not want to die in Lvl 98-100. But all other content you can do deathless and in fast playstyle every time.

You are not depending on breachstones as easy levelling content as a lot of other builds.

Dangerous Bosses in Endgame

Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I think, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also some interesting vaal-map-mods like ... unique boss... 98 % additional lightningdamage ...980% faster attacks... 98% additional physical damage ... and only a very small unvulnerability shrine next to him... Run when you see him, hihi.) Ueber-Vaal-Queen Atziri is difficult too and you cannot tank her and must know her attacks. Tzteosh, Hungering Flame, a beyond-Boss, is sometimes depending on the mods, not easy too. For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars and movement and let your minions do the job. Don't try to facetank them too. Some other bosses are impossible to tank to, like in the rotten core-map or some attacks of the shaper and maven, you have to move around. But you have a much longer time to react to their most damaging attacks.

In the Halls of the grandmasters one of the very last grandmasters in the last section has high regenerations. He is immortal for our normal setup and you have to debuff him more (doublecurse him for example with vulnerability and snipers mark, get 50 virulences up and oneshot him with all minions up with very high damage and withers debuffs.)

A lot of endgame-bosses like Uber-Elder or Sirus are checked for facetanking on A7. A8 you have to walk around the burning aoe- ground. Don't forget Anti-freeze reductions and corrupted blood-immunity.

Maven is very easy for managuardians. Some special combinations of bosses listed above with degens can get dangerous. Here you find some bad combinations in her multiple high-lvl invitations:


Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan and Oldboi and FrannyX04, to Kaevar and ShatteredEssence and to grimjack68, Zerber and jjmccaw:


Vatinas: His build made this build possible. For my own I changed only 20 passive points, clusters, 4 mainskills and another 9 skill- and support-gems and some gear. But the mechanics, gear and deep explanations I got from your skills and build! Thank you again!

[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100


Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium


Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)

FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!

Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and thematics and, also very important, questions you put into the arachnophil community, build and thread.

I enjoy the community and discussions and questions very much and learn a lot! Thank you!

What is this kind of language?


Sorry for my funny and not native english. :-)



Do you have some tipps for starting, levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives until getting the best gear?

Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing"


I don't have enough Mana / I cannot use all 5 support gems on HoA / I cannot activate all auras:

Please take a look at all possibilities of mana-management in the spoilers:

1) Gear spoiler --> Gear, Skills, Links spoiler ---> Circle of Nostalgia + spoiler ----> additional mana-mangement

2) spoiler ----> "The dirty scorpion-tail"

When you are still missing mana, please post it / ask me.


What is the best allocationing of defences and skills on keys and controls? / Examples for keybindings


All methods work. For different gamers different keybindings are best and different different triggered skills or manually casted skills fitts best to different playstyles.

Choose your keys intuitive for your style!

Only do not forget:
Vaal skills cannot be triggered, you have to cast them manually
Frost shield needs around 0.5 seconds manually be casted, it is not instant.

I personally for myself prefer instant skill molten shell manually casted. Other players push it on movementbutton autotriggered: left 1 mouse button or on cws/ cwdt.

Frost shield I prefer on cast when stunned / & block. Best because triggered instant! Do not put it on cwdt.

In the different Videos you can see different styles of keybindings.

For example I personally prefer:

Left 1. mouse: withered step with phasing autotriggered on movement

Middle and right 2. Mouse button: for raising the spiders frost nova and desecrate, see spoiler "blizzard"

Q ball-lightning (spam it)
W molten shell (our most important layer of defense, instant skill)
E vaal discipline (our most important vaal defensive skill, immortal mod, with soulripper-flask you can spam it. Also first panicbutton)
R vaal grace (our back-up vaal skill when all other skills are on cooldown, a second almost immortal mod for unblockable attacks and damage types)
T Withering step (when you want to use it without movement as 4. panicbutton)

Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking hard bosses. Autotriggered instant skill.

Spirit offering is not ideal on cws, but for me personally better then manually casted. You can manually cast when you want to after desecrating. But on Cws it is better against corpse-explosions when you don't see all corpses in the lightshow.

When you need a free key for another skill: probably change out "T": Withering step without moving button.

HoA and all auras: discipline, determination, grace, clarity: on 2. alternative keys with Ctrl (?). You need to activate them only one time.

BUT: Take the keys you like! Everyone likes another key-binding! For different people different keys work best!

Choose and order your keys individual.

Vaal molten shell I don't take. Less damagereduction than molten shell and I want more vaal souls for vaal discipline and grace.

Curses are best triggered on hit or cws/ cwdt.


I don't have enough energy shield / I die very often:

1. Check your elemental resistances. They have to be capped and have to be all 75%.

- Do you have antibleeding on one flask?
- Do you have sulphur and armour on flasks? Use all your flasks often!
- Do you have ascendancy in labyrinths done and maxed the Pantheon with divine vessels in the maps?
- Don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints you have, the more ES, AR and ES/ block you get. You need only 29 unreserved mana points for ball-lightning lvl 1 and all supports remaining. When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the lvl of ball-lightning or clarity until you have only 30-50 mana not rserved.
And you have enough mana-reg to use all skills.
You can increase the gem-levels when you have too much not reserved mana.
- Do you have activated the aura "Determination"?
When you are still missing the grant # lvl 23 skill determination - implicit corruption on your shield, you have to put a skillgem in your setup!
You get a lot ar, pdr and es/ block with determination.
- Do you have ignite reductions and avoidance in the minor Pantheon and passivetree?
- Do you have max 75% block and 72% spell block?
- Do you have all the important jewels in the passive tree?
- Do you use Molten Shell, Vaal Discipline and Vaal Grace? Use them often!
- Do you have "corrupted blood cannot be inflicted on you" on one of your jewels? (Around lvl 80, 85)

2. Use more slots of energy shield and mana on your gear and jewels. They multiply a lot with your ascendancy and passives.

3. The last unique jewels with intelligence and mana, 'split personality', grants a lot energy shield (2 x 400).

4. Change some medium clusters/ passives to defensive ones. Clusters with enduring composure when you dont have iron reflexes is very good. Will shaper, openess, stalwart commander is very good. On the passive tree points with mana, es and intelligence are fine.

5. Enfeeble curse is for mapping very tanky but not for shaper or maven, they have high curse-resistance.

6. Very important: While your defensive skill gems like determination, discipline, cast when stunned, molten shell, frost shield are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.

7. You need total minimum around 7000 energyshield for almost all content. Estimated and thumbed. In my experiences. Try to get more to get more reaction time in damage-peaks! 7500 is much better! A bit additional energy-shield is needed because of the mechanics of frostshield. But with this and all the defensive layers and 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop. Take a look in the spoiler "endgame" for our dangerous bosses for this build. In the scion-area are very nice mana-miniondamage passives and es-passives when you want energy-shield for more reaction-time and on clusters also of course.

8. watcher-eye and shaper-touch got nerfed.
When you want more energy shield against all damage types the best alternative is:
Take/ Regret 6 points of the passive tree: 3 whispers of doom and 2 rotten claws and 1 shock resistance next to anointed flesh (or also 2 points raze and pillage)
Put these 6 points into a) Aligned spirit (mana & minion damage) b) Foresight (energy shield). These adds around 650 energy shield and armour. Or put 5 points into "utmost intellect" (intelligence cluster) for 500 energy shield and only bit armour.

9. Change Major Pantheon to Soul of Solaris. The crit- and aoe-avoidance is very strong and there are almost no enemies which can chainfreeze us without Soul of the Brine King. We have 80% coldresistance and blocking is working also stunned and freezed. If you have 1 passivepoint left, put it into reduced freeze and chill-resistance next to "Anointed Flesh". But the best is "Hibernator" on a cluster jewel together combined with Soul of Solaris.

10. - Do you use Bottled Faith and Soul Ripper? Use all flasks often!

11. Advice: When you find the Notable pure agony on a megalamonic-unique-medium cluster with 2 more good fitting defensive skills take this in and push out the fortress convenant jewel. The lost increased minion-damage is not that much damage for our setup. Take a look on the optimal megamania-medium cluster-jewels setup in the spoiler:
Gear -----> Jewels and Clusters -------> Pure Agony

12. Do you often die of ailments? Please take a look on the spoilers: "fire", "other ailments", clusters: "Hibernator" and "Pantheon". Quality of life: Try to enchant your belt in the ueber-godess labyrinth with the enchant: 20% to avoid elemental ailments while you are elusive or other fitting defensive mods.

13. Do you have problems with a special boss? Please take a look on the spoiler ---> "long boss fights" and "endgame" and "boss-hunting" and check clusters "Hibernator" plus your "pantheon" for anti-freeze.

I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia:


Please take a look in the spoiler "Index/ Navigation". You find a lot keywords and indizes with the related spoilers of the build.

Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:


You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or for example all public profiles like Chromino--> Worwina

On the site poewiki you get a very nice overview to each skill, skilltag, keyword, minion, links to all interacting gear, etc.

Like for minions for example:

or for defences: https://pathofexile.gamepedia.com/Receiving_damage

More sources for websites like poeninja, crafting, etc. are found in the following thread:


Index of defences


17 walls of defences.

From evasion and armour starting as first layers of defences, then the synergies and interactions with keynotes, manapool and guardianascendancy, ending with the last wall energyshield against oneshots and maven.

Optimal for boss hunting, T16-18 maps and ritual and all content.

1) 50% evasion against blinded debuffed enemies. Only 50% of hits reaches us. 100% of damage are evaded from evaded hits.

We get minion 3-6% chance minions to blind on hit on the jewel in belt. Example 21 minions x 6% : 126% chance to blind singletarget (for 4 sec).
We can also get blind with the Grace mod of watcher's eye and the possibility on a cluster jewel "shifting shadow" or "evil eye"

See spoilers "21 is only half of the truth", jewels: "watcher's eye", "skill, gear, links"

2) 120000 armour
90% physical damage reduction against hits, overcapped and max.

(Big hits with more than 12000 damage remains dangerous because of mechanics and dimishing returns of armour, but are not content of the game. Biggest hits like shaper slam and sirus beam have 4000-6000 physical damage only and are mitigated easy with 120000 armour and heal us instead.)

How does it works?
Here are the multiplications:

Passive points starting area templar 50% increased armour
x xx armour on belt, boots, shield, helmet, evtl. watcher-eye, etc. +890 armour buff of molten shell + 3000 armour buff of jade/ granite flask
× helmet "memory vault": mana as armour: around 5500 armour
× circa 2600 evasion of Grace and xxx evasion of gear are converted with keynote "iron reflexes" of Skin of the lords to armour
× % increased evasion of gloves shaper's touch are multiplying evasion of aura grace and are converted with keynote iron reflexes of bodyarmour Skin of the Lords to armour
x 100% increased evasion of Skin of the Lords (100% global defences) multiplicate before increased evasion of aura grace, gear and jade flask and is then converted to armour with iron reflexes and added to armour
x 100% increased armour Skin of the Lords (100% global defences: armour, evasion, energyshield) increases all armour and converted evasion 100%
× % increased aura effects on passive tree and stalwaart commander multiplies auras Grace before and increases aura determination (and discipline). ×20% determination + 20% Grace of "stalwaart commander" on cluster + 32% of passives and small cluster points on clusters results into 72% more increased global defences and armour
x 55 % more armour and also before to armour converted evasion of the aura determination

Total: around 95000 - 100000 armour
With Jade/ Granite +3000 base ev/ ar flask spam: 120000 armour (- up to 135000 maxgeared)

See spoilers: ascendancy, gear, skin of the lords, introduction, pro

3) max block, with passives, jewel "the blue nightmare", doubled with keynote glancing blows to:
75% attackblock
72% spellblock
35% damagereduction
(glancing blows)
with mystical ward on cluster or beltjewel 75% max spellblock. With aegis aurora shield 2% of 120000 armour heals us:
2400 energy shield on block

4) 15% dodge and spell dodge flask Soul ripper
35% dodge and spell dodge vaal grace and 15% withering step:

Total: 50 - 65% dodge and 50 - 65% spell dodge for damagepeaks 6 -10 sec

100% of damage are dodged of dodged hits and spells.

(Eventually: 75% capped spelldodge with 35% spelldodge of keynote phase acrobatics Skin of the Lords, also for cooldowns of skills and flasks)

See spoiler: "Don't panic"

5) 76 % fire, 81% cold, 76% lightning, 100% chaos resistances capped and max with boots, belt, ascendancy, passives, anointed flesh, shield aegis aurora and keynote Chaos Inoculation CI

6) overcapped resistances around 110%: against elemental map mods, elemental weakness curses, debuffs, elemental equilirium, bossmods, unique bosses etc.

7) avoidances of ailments etc. : Pantheon, belt-enchantment, belt jewel, passive "anointed flesh", etc., 100% igniteresistance,
Chaos Immunity CI against poison and chaos damage types, antibleed on jade- or graniteflask, Corrupted blood cannot be inflicted on jewel or belt-jewel, 80% curse resistance ascendancy time of need, Major and Minor pantheon avoidances, also eventually freeze and chill resistances and reduction of clusterjewel notable Hibernator

See spoilers: "other ailments", "fire", "Pantheon ", "jewels and clusters"

8) 70% damagereduction of molten shell, capped and max.

The capacity of 10000 is doubled and increased more by evasion, dodge etc. The layers synergize so that more molten shell dr remains for damagepeaks.

See spoilers: "gear, links, skills, manamanegement", "Don't panic", "21 is only half of the truth"

9) 20% damagereduction frostshield, 60% against ranged attacks, chilleffect reduces melee attackspeed of enemies 15%

See spoiler: "Don't panic"

10) Frost nova chill effect reduce melee attackspeed 5%, frost wall cast on stun as hinder & blockade, knockback of cluster jewel bodyguards against small mobs and small (but not huge) bosses increases frostshield's dr to 60%

11) vaal discipline: 3700 energyshield/ sec recovery uninterrupted.
One of our most strong defences, because it protects us with very high energyshield regeneration from damagetypes we cannot block.
In combination with soul ripper flask and our 40% increased flask charges gained of aul uprising amulett and fasting, we can use it all 10-15 seconds or faster while mapping, almost each mob, and 2 times on the bosses. It is almost a immortal mod for our substain build. Best for cooldowns of bleeding flask, for aoe, for physical degen, and also in damagepeaks.

See spoiler: "Don't panic"

12) sulphur flask or bottled faith flask offers around 420 Es/ sec more staying on consecrated ground and time of need each 3 sec: 3000 es regeneration/ 1 sec are our walls against remaining damage of degens, dot, physical degens, aoe and other special damage types too.

13) withering step: phasing, and soul ripper phasing reduce taunt range of enemies and let you move unblocked, also through frostwalls. 95% added movementspeed of "fasting" on cluster, boots and withering step (or instead frostblink/ flamedash/ shield charge with fortify support, or other prefered individual movementskills) takes us very, very fast out of damagefull areas of effect and dangerous situations.

See spoiler: "Don't panic", "flasks and sulphur"

14) Frost wall, cast when stunned or blocked a stunning hit: 100% against ranged attacks, best in slot for delve-stations and heist-doors

See spoiler: "tear up the wall"

15) pantheon Soul of solaris: crit immunity after 1 critical damage.
The 1 : 100000 chance to get in the middle of a damagepeak 5 critical hits in a row, multiplied by hard mapmods on shocked ground while bleeding etc. is covered with this pantheon. We get only 1x crit. Also it helps against aoe, ailments and elemental damage.

16) evtl. Enfeeble curse on hit on gloves or cast when stun triggered: 15% less damage of enfeebled enemies, evtl. Phase Acrobatics, evtl. Reduced crit, ... eventually endurance charges of cluster jewel notable enduring composure. For more individualisations, take a look in spoiler "long boss fights" and the subspoiler "bossing and bossfarming".

See spoiler "whisper of doom", "gear, skills, links"

17) our last layer of defences:: 7000 energy shield (up to 10000 possible with max gear)

Against all damage types. With the jewels healthy mind, split personality, watcher's eye clarity modifier, reserved mana converts to energyshield ascendancy radiant faith (keep only 29 manapoints unreservedfor ball-lightning), 100% increased global defences (es) Skin of the Lords, increasement discipline aura (6x passive points and cluster "stalwart commander"), attribute intelligence, intelligence of level-ups, increased energyshield, mana, intelligence in passive tree and gear.

The damage reductions of molten shell and of frostshield against all damage types raises your basic 7000 energy shield practical 70% + 20% ( / + 40% additional dr against ranged attacks) 90% to 13300 ES total against damagepeaks.

This is our last defence, after all 16 other walls of defences before, against one shots with not blockable damage, degenerating damage and area of effect damage.

Maven beams and orbs, Shaper beams, degens, dot, bleeding, aoe- effects: we get a longer reaction time against these last renmaining dangerous effects with more energyshield.

Level 100

You are now ready, skilled and geared, for experience farming your way to lvl 100 on all path of exile content. You will be able to die never, or almost never. When you are not a very experienced player, combat the hardest encounters like the feared 10 x maven fights, ueber-atziris multiple aoe's or crazy deep delve on your level- ups, they remain rippy, one slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield and you can still die and you do not want to die in Lvl 98-100. But all other content you can do deathless and in fast playstyle every time.

You are not depending on breachstones as easy levelling content or on buying carrying-services as many other builds.

With 2400 Es on block, vaal discipline 3600 es/ sec and time of need 3000 es/sec each 3 sec it heals peaktop speed and have most high substain of all classes and ascendancies.

This defences and recovery is much higher (block is not limited) and much more constant than the other builds, ascendancies and possibilities like:

life leech, life on hit, es leech, jugg possibilities with endurance charges, gladiator with max block, necro bonearmour, evasion, dodge of shadow, increased flasksspam of pathfinder, high elemental resistances but included missing physical or chaos damage reductions of a lot of builds or only high life or energy shield pools, flasks-uptime depending defences etc. are less constant and have much more weak spots and missing defences in special damage types, when you cannot deal damage yourself, when you have to move, when you play a necro/ guardian/ minion-build etc., or in encounters with special bosses, mapmodifications, contents and situations.


See spoilers: Gear, Gear, skills, links, skin of the lords iron reflexes, flasks and sulphur, jewels and clusters, tear up the wall, Introduction, pro, other ailments, fire, whispers of doom, 21 is only half the truth, blizzard, tear up the wall, etc.

Index of offensives


On the to attacking tending side of the arachnophobiac superspiderscorpionuncle we start with the big buffs of our Generation arachnophil ascendancy Guardian:

Onslaught buff attracts our lust for destructions with much attackspeed for all the party and is supported elegant by intimidated debuffed enemies for convictioning damage and then a nice unnerve debuff enters with more damage one more time again.

After this start we want to get more synergies and interactions again. 6 legs, 8 legs, it does not matter, all 166 legs of 21 minions will be called to join the Allstar-Team.

Both our minions transfer 50% of their physical damage to chaos damage. So both fractions are fine synchron scaling with physical and chaos buffs:

So this will get an easy choice: Spirit Offering fits perfect for 30% more damage for both, Vulnerability debuffs mobs heavy for much more physical damage and only smaller bleedings, which are buffed with 3× damage with knockbacking support of the cluster-notable bodyguards or Burden Projection.

15 Withers of Withering Touch Support plus our own withers of Withering Step buffs the miniondamage with a million damage further and debuffs all enemies defences in wet papers. Withers are a debuff (and not a curse) for witnessed 90% damage and we get 15 stacks charming fast with 160 long legs with the speedy doublebuffed by call to the slaughter spiders. (Mmhmm, some with are still missing in this chapter ;-) )

We get enough damage that for almost all content the spiders get melee splash for clearing and cleaning up the screen glittering in full order.

For bigger lunchtimes like maven or shaper we change this support gem into melee physical damage support for nearly a million more shaper damage. (0.8 mill., without fast triggered impales, spider's poisonstacks, bleedings and ignites)

Long necks & short legs

But the spiders are only around 38.68098 % of our total damage. We do not want forget the only 6 legged one, always the slowest one, the itchy, the bitchy, the stitchy one: the one scorpion.

This beast scales heavy, damagefull and best with 2 components:

1) Stacks of virulences (40-70 possible)
2) a high level of skillgem Herald of Agony and of empower support

This build focus first on a balanced defensive layout with 50 virulences and a combined shaper-damage of 4.8 mill with a lot of quality of life clusters for movement speed and tankiness.

50 virulences, 8000 ES, Spiders 1.3 mill melee splash / 2.0 mill shaper-damage, Herald of Agony 2.8 mill. damage, 4.8 mill damage combined:

The 2 large miniondamage-clusters charge our party with with:

2 x "Renewal": minions have 6% chance to deal double damage

1 x "raze and pillage": Ignites the darkness and put the night on fire. When you want to see the dungeon burning.

1 x "Rotten claws", impales for minions: HoA's strong impales are very fast triggered in singletarget situations by the 20 spiders with 1.5 ats: 5 impales ordinary triggered in 0.15 - 0.3 seconds. But when you need 2 free passives you can go without Rotten Claws (around 1.6% less damage mapping).

2 x "Call to the slaughter": movement speed increases damage uptime of HoA and spiders plus adds attackspeed (very efficient for phantasms support which are raised new very often)

Then our Leader for damage enters final in 2 medium clusters: "pure agony"

We get combined with "cult leader" on the medium clusters 2x 19% more damage for our shortleg damagecenter. We can raise with pure agonys 5 more virulences maximal 40 virulences to 50 virulences and we have enough castspeed to substain them even singletarget with onslaught ascendancy buff, cast speed of passives, (anamalous) spell-echo, poison support and greater-multiple-projectiles-support.

I would advice and thumb overall:

40 virulences T15-T16, red maps
45 virulences T15-T16, red maps
50 virulences 5 mill. Damage, T16-18, red maps

For optimal cluster jewels combinations, please take a look at the spoiler "pure agony" in "jewels and clusters".

While mapping and doing high density-content like deliriums, delves, blights, rituals etc: Not-singletarget damage add in the multiplications of 4 projectiles of the scorpion (with helmet enchant: 6 projectiles) plus 4x piercing the targets with pierce support.
This results in: up to 74 mill. mapping-damage.


When you don't want to go the tanky road, when you want more damage or you are not interested in Levels above 96, 97 (or do easier breachstones to reach lvl 97-100) or want to go full damage on level -ups for delirium-maps etc. you scale most balanced and effective your damage with 55 and 60 stacks of virulences and more castspeed with varied gloves for singletargets for the shortlegged:

Frannyx04 optimized and maxed the megamegamania clusters in the Ritual Leage, and changed curses and gloves as following to get up to 7.1 mill shaper-damage with well balanced defences like energyshield, armour, es/ block, but also a bit loosing quality of life (missing movementspeed of fasting for fast mapping, missing bodyguards knockbacks for less hits taken and 60% damagereduction of frostshield, one skill slot like frostwalls or increased duration less and without antichainfreeze of Hibernator):

55 virulences, 8000 ES, Spiders 1.2 mill melee splash / 1.6 mill shaper-damage, Herald of Agony 5.5 mill. damage, 7.1 mill damage combined (mapping-damage around 120 mill.):


Changes: gloves with dex, es, poison support on item, anamalous ball-lightning, anamalous spell-echo, faster casting, greater multiple support
sniper's mark manually casted, 2 x Circle of Nostalgia and one more pure agony medium-cluster for 2.3 mill. more damage.

For ideal cluster jewels combinations, please take a look at the spoiler "pure agony" in "jewels and clusters"

60 virulences, 7200 ES, Spiders 1.1 mill melee splash / 1.7 mill shaper-damage, Herald of Agony 6.7 mill. damage, 8.4 mill damage combined:

For this setup is you need pure agony and uncompromised on your medium clusters. This you will find only few times. When not, push out 2 points rotten claws and use one small jewel cluster with uncompromising. You can heavy scale the damage high to 60 virulences and a Energyshield of 7200:


Changes: gloves with dex, es, poison support on item, anamalous ball-lightning, anamalous spell-echo, faster casting, greater multiple support, maually casted sniper's mark, 2 x Circle of Nostalgia, two more pure agony medium-cluster for damage.

While mapping and doing high density-content like deliriums, delves, blights, rituals etc: Not-singletarget damage add in the multiplications of 4 projectiles of the scorpion (with helmet enchant: 6 projectiles) plus 4x piercing the targets with pierce support.
This results in: up to 162 mill. mapping-damage


Because you will get a bit glascannonstyle I will not advice to go with a changed aura hatred, the debuff elemental equilirium and the support generosity and added levels to the Herald of Agony and empower.

But if you want to kick the mobs hard on your level-ups or you are full levelled, please take also a look into the spoiler "Make Hatred, not Grace" for 11 mill. shaper-damage or around 220 mill. mapping-damage.


Oneshots on both sides of the delirium-maps and yourself are coming in while mapping with the funny, curious and topdamage offering belt alternative headhunter. When you want to go full lags, take a look in the spoiler "endgame" and "specialisation".


To get Best in slot you want to trade for two "Large void clusters" with " #1 point grants nothing". With them and their increased jewelslots you have enough points to insert 2 x 3x ---> 6x medium clusterjewels in the build possible. Only this way you get 60 - 70 virulences for more damage up to 21 mill. total with other buffs like the auras hatred, the debuff elemental equilirium and the support generosity.

Updates / Changelog / to be edited


To be edited / soon:

To do/ missing spoilers:

Path of spiders
(Spider Wars/ War of the spiders)
Video: Arachnid Nest Map, Arachnid Tomb Map


30000 views! Wooooow!
A lot of lvl 99, 98, 97, 96, 95 - total arachnophilia!

Greetings and thanks aded! Thank you a lot grimjack, zerber and jmccaw!

The build improved a lot. Optimized 15 spoilers.

Added videos, added gloves section, added more bodyarmour variations like imbalanced guard. "Improved starting, levelling, gearing" -spoiler was overworked.


Added Video 31 minions, Mass Summoner, Harry Potter Senior
Added Video waste pool delirium
Improved Intro and 7 spoilers


Improved spoiler "Path of Purity": changed to a separated spoiler/ guide for a variation with melee heralds and playstyle
Improved a lot of spoilers


Improved Order of spoilers
Improved 21 spoilers
Added displays of items etc.



+++ 20 days + 20000 views. Thank you a lot and enjoy a lot the Allstars! 20000 x arachnophilia!! I never thought that Arachnophobiacs will get so fast into the two most trending mana- and minionbuilds! +++


...the build got longer than 50000 digits. I never believed that once in my lifetime I like to tip and write so much. First time. Lol :-) Arachnophilia! lol :-)

Here I will post some added buildstuff, which should have been on other placements in the build.

Last edited by Chromino on Mar 1, 2021, 7:28:57 AM
Any cheap variants for flask?
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.
Last edited by Chromino on Jan 23, 2021, 5:25:36 PM
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.

Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far
Have fun and let the spiders dance!

Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour.

Last edited by Chromino on Jan 24, 2021, 3:18:46 AM
Chromino wrote:
Have fun and let the spiders dance!

Your character is getting great. But you are without determination? I think you have enough mana. Perhaps change it in instead of frost wall, withering step or increased duration for much more armour and es on block until you get it on a corrupted shield. Or change anti-curse on flask to increased armour for a bit more armour.


I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem

seems i would need to farm for more currency

Thank you for your help as always

Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.

I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later.


And I edited another possibility with frostblink above because there are not many gem-slots. The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize a bit more for lvl 99 and 100.

Last edited by Chromino on Jan 24, 2021, 4:03:26 AM
Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?

Edit, nevermind, I can't read. I'll try the hatred set up and socket instead.
Last edited by Roulce on Jan 24, 2021, 9:45:18 AM

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