[3.20]The Arachnophobia Allstars|100% Chaos Guardian CI| Immortal_Scorpions&Spiders|Herald of Agony
/ With best regards to all the bosses - Here The Allstars crawl!
Facetanking The Maven's Memory Game / The Arachnophobia's trousers are the most shortest
+++ [3.20] +++ The buff is big for despair and new fireborn jewel. +++ The Sanctum of Arachnophobia +++
Visit also our new neighbours The Arachnophilia Allstars:
+++ Top Nr.1: Facetank most bosses | no oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++ without mageblood +++ 85% elemental resistances +++
Full juiced red Dunes Delirium t16
"Stand still! Tank health!" (Maven)
Chromino facetanking 2 bosses at once simulacrum wave 30
Tanking shaper's beam
Tanking Uber-shaper's slam etc.
Black Star down, youtube-record 4 seconds:
Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!)
Crawling in the Crimsom Temple, red t16:
Monik390 facetanking Simulacrum wave 30:
Here we crawl!
Betta-ah Gaming made a budget starter-youtube-guide:
1M views of the build! Let's swarm!
Quotes and posts of Arachnophobiatics:
□ TL;DR □
In endgame max 80% poisonchance and castspeed and your generated HoAg virulences to 60-80 with medium cluster "pure agony" and your HoAg-lvl to 28-31 with empower and awakened gems. For defences get 5 k es, 70% spellblock and use 5 big defensive auras for top infinitive ehp.
Ordinary you need only:
1. "Tipps for beginning and levelling"
2. "Path of building"
3. "Choose your edition"
4. "The composition of agony"
5. "gear, skills, links" - sections gloves, dagger, body-armour
6. "checklist defences/ damage/ faq"
7. Visit thread-page 50 for the tradelinks and budget-variations
Spiders & Scorpions, Agony & Arakaali, Damage & Defences
This build reaches out to max a long row layers of defenses.
It stacks auras, armour, +max-resistances, real fullblock, recovery and 100% ailments-avoidances.
The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. 140% increased global defences multiply all basic defences like the aura determination and triple with grace.
Following the Allstars take wonderful the intensive full bath in the united composition of 4 keystones. Ghost Dance, Divine Shield, Zealoth's Oath and Wicked Ward recover, regenerate and recharge in quadrophony.
Then this team of components begin massive to collaborate, lift off and impressive quintuple total to: 18M ehp, 90 % physical dr, 95% evasion, a new top substain of 1-3k / on max 50% block and 75% spellblock, 2 k es/ sec and 1k es when hit.
It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop.
Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the sting of the Herald of Agony, and 20 speedful spiders add a wonderful aggressive style for shining clean screens.
With 20 withering, blinding and knockbacking spiders and a lot millions more more damage with all damage-clusters it reaches millions more of damage than other guardian-minions builds. It shines with it's characteristics in full chaos-damage and unique unmatched defences in endgame and high content.
We can facetank almost all bosses. Double damagefractions of ranged and melee minions.
The dream-team of scorpions and spiders!
/ The head is bald but their neck is longer -
the allstars inspect two minotauriers in their map
to scratch & relax
their very long necks /
The Arachnophobia Allstars - is this the new arachnophilia?
So take your dozen from this build:
1- the only one tanky tank of tanks, 1000 es on each block, 1000 es on hit/ sec
2- movementskills, 2 curses, 2000 ES recovery /sec with vaal discipline and wicked ward and in Time of Need
4- 000 ES/sec frost shield autotriggered
5-0 and more minions possible as mass-summoner
60 % and more damagereductions against ranged attacks in frostshield
75% spellblock, real fullblock with 100% dr, 75% dr of max. optimized 10000 Molten Shell
85% + max elemental resistances and 80% permanent curse-resistances
9-5% buffed evasion, 90% physical damagereduction against big hits and crits, 90-190 % additional movementspeed
100 % Chaosresistance, 100% permament immunity against all elemental ailments
110 % overcapped allresistances, ready for debuffs, scorch and equiliriumed maps
12 - 24 M shaper-damage, unique 12M to inf* ehp
Balaar Speedlevelling HoAg record 3h:42m:51s
I wanted only perhaps to try to record a video....
Now I did it, lol. Arachnophilia! :-)
Proudly presented with premium lags by channel play L.
Definitive Defensive Tank Edition, Necropolis
Maven x 10 bosses
YouTuber goodguygaming3 introducing the build:
"The Hidden" 3.13 Maven Invitation, 3x multiple damage and lag-mods:
The Redeemer 9 sec:
Baran 8 seonds:
Full Blight map
Double Shaper (wittnessed by maven)
Elder (wittnessed by maven)
Full juiced Delirium + full lags
Rampage - "Null and Void" Gloves in delve lvl 450
Why guardian? Why HoAg?
- As jugg, champ or raider you don't finalize high minion-damage. You have to deal with oneshots and your defences are depending on kiting and flasks.
Occultist is far most squishy but scales best clearspeed with profane bloom in high density. Occultist is hard to max with more needed investments in defences/ castspeed/ resistances.
Guardian and Necro have in the end best tankyness in infinitive ehp.
The charm of the choice: Guardian has most damage in high density with minion-mastery-unholy-might (25% after kill)
Necro reach most singletarget-boss-damage.
- Melee HoP map slow, HoAg has huge range of attacks and 5-7 piercing projectiles. Enjoy full 2-3 x faster mapping, 2-3x more ehp with this build and in the offensive editions 15-50M, 200-400% more damage. Let's sting!
Facetank most bosses
Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached
Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s
Overall not best, not cheap and not easy leaguestarter! Dagger and shield are high expensive in first days of last leagues! See "contra" just below! - but in the category guardian with minions ranked second or third.
In end of first week in league often ranked first top 1.
Valuable, cheap and alternative gear for each slot.
Ready for red mapping early.
40/40 challenges completed - all content viable.
All Ueber-Bosses down, the Feared simultan, Simulacrum wave 30 farming, Delve 1000, etc...
Top 1 substain with 4 keystones and aegis aurora
Top 1 total defences: 85% allresistances with melding of the flesh, real fullblock, 100% ailment-immunities, 50k armour, 95% evasion, 18M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there?
Top 1 guardian minion-damage: "100% Chaosconversion" reaches up to 24M shaper-damage.
Also without top-gear:
Large es/ block is most safe against poe's lags and disconnects.
HC lvl 100 reached, see page 50 spoiler "Hardcore".
Budget: much cheaper than many necro- and metabuilds
Uniques in most slots
Complete poe-trade-links listed page 50 of the thread
Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods.
Not only a "copy my pob-link"- build: many mechanics of poe are explained in the guide.
100% Chaos Immunity
Ready to level to 100.
I played 100 myself with high maps, heists and deeper delve.
While most other builds go only for high damage and only lvl 95, this build's focus on defences enabling lvl 100 in all content.
Melee and ranged playstyle combined
All minions are immortal - optimal for boss-hunting
90% - 190% additional movementspeed
Best fitting for simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc.
Easy to balance and to specialize for individual content and goals.
Much space to play and vary with skills, passives, clusters, supports and gear slots.
In groupplay great supporting with auras and curses.
deepdong - delve it deep to level 500 easy and deeper on own risk
More styles for fun in endgame:
- Minion Mass Summoner is guided in "Harry Potter Senior" - build up your swarm up to imposing 77 forceful followers filling the screen.
- Heralds of Purity / blazing salvo miner are strong variations
- Fast & funny Headhunter possible
- max 5000 ES on max block possible with mageblood
You have in a optimal build only 4 open bottle slots (1 is reserved for writhing jar).
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.
Heavy ground damage can still kill you (exception is our immunity to burning and shocking ground).
In Ssf HoAg is strong extreme not optimized. But the Ssf-mode is more difficult to max CI-unique-gear.
When you take the tanky nodes "only" 13 - 24 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42 mill. piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have both melee and ranged DD's. But sorry, you don't oneshot Maven and need some seconds more for Shaper.
Not cheap when you max your watcher's eye and empower.
In leaguestart often alternative gear is needed in these and in the weapon+shield-slot because of pricefixers/ high prices.
High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
The cheap, but valuable, starter-gear-variations will carry you also safe to lvl 100.
/oneshotting the legion/
Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik 390, TrueEdge, CLloyd0, 2rdd, Kaevar, ziumbala and helloicanseeu, ShatteredEssence and to grimjack68, to Zerber, elatycs, jjmccaw, mytrasher, to Wermine, allumino, TheBigDirty, LiQuss, NoxOnion, to Humtol, Valsacar, Zakk777, Dragonow, cdnza, to erigol07, Drax6661, Arkanis_Gath, Shaddrack and Balaar:
Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!!
[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100
Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium
Thank you Luetjeminze for doing a great levelling pob!
Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)
monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) !
FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!
Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread.
Thank you Dragonow for a very interesting boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for pob- and apep's-details, to mytrasher and elatycs for great spider and virulence skill-possibilties!
Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos.
Thanks to 2rdd for alternative ele-dr with transcendence, to cdnza for upper pathing, to Drax6661 for mines!
To erigol07 for arachnophil supports and more!
A lot thanks to Arkanis_Gath for best slot of hope!
Balaar created and pushed a perfect HoA speedracer!
I enjoy the community and discussions and questions very much and learn a lot! Thank you!
1. Important Build-News
2. New Videos
5. GIF - facetank 2 minotauries
10. GIF - Oneshot Legion
11. Thanks & Greetings
12. Index / Navigation
13. Path of Building
13.1 Configuration PoB
14. Choose your edition - balance your defences and offensive
Progression of gear and levels
15. Gear (Panorama: all items)
17. Composition of damage
17. Gear, Skills, Links
17.1. Gloves: generating virulences
17.3. Skin of the Lords keystones
18. Flasks and Sulphur
18.1 Jade/ Basalt/ Graniteflask, triggers and suffixes
18.2 Bottled Faith against dot
18.3 Soul Ripper: spam Vaal Skills
18.4 Enduring mana flask
18.5 Alternative flasks
19. Jewels and Clusters
19.1. The Golden Rule: virulences
19.2. Pure agony
19.3. Thread of hope
19.4. Melding of the Flesh
19.5. Split Personality: ES
19.6. Forbidden Flame/ Flesh
19.7. The Watcher's Eye: ranking of mods
19.8. Large clusters
19.9. Belt jewel
19.10. Alternative jewels
19.11. Important Clusters and their ideal combinations
19.12. Bodyguards: knockbacks
20. Ascendancy, Bandits, Pantheon, Attributes Requirements
Advices for labyrinths
21. Tipps for: starting, levelling, leaguestart
21.2 Leaguestart tipps
21.3 Gearing low budget
- Important Mechanics -
22.The dirty scorpion-tail: different socket-colours of bodyarmour, HoAg and damage, manamultipliers
23.1 Manamaster: + 16 ways of skill-efficiencies
24. Skillmanager - 15 ways to free up skillsockets
25. Blizzard: How to raise the spiders
27. Fire and other ailments: Igniteresistance
27.1 Other ailments: Freeze, Corrupted Blood, Dot
28. Controls / keybindings / movement:
Examples and triggers
- Endgame -
29. Level 100
Defensive skills, frostwall
30. Boss-Hunting - tipps
30.1 Long boss fights: Maven, Shaper etc.
31. Specialisations and Individualisations
personal goals, leagues-content, headhunter & mageblood
32. checklists damage
33. checklist defences: When you die often: what stats to check
34.1. Links for poewiki, path of building, poeninja
- Explanations / Variations / Informations -
35. 21 is only half of the truth
36. Make Hatred, Not Grace: More damage
37. Don't panic: More Duration
38. Harry Potter Senior: Phantasms-Mass-Summoner
39. Pack of Purity | How to try Herald of Purity
40. More Mines
41. Whispers of doom: 4 curses
42. Full Null and headhunting
43. What is this kind of language?
44. page 50: Updates / Changelog
45. ...Yippie... Let the spiders dance
Page 50 shows:
- Complete list poe-trade for buying all gear
- Tipps and guide for crafting clusters, gems and gear
- More tipps for boss-hunting: the Feared, Maven, Ubers
- Experiences of gamers with this build - Quotes and posts
- ranking map- and invitation-mods
- blight maps
- hc / hardcore
- HoA vs HoA other builds, HoA vs HoP
- Fullblock vs Glancing blows
- More Videos
- Full Changelog
Path of Building
PoB all Editions + Levelling trees
Here we crawl:
--- pob is calculating unreserved mana not correct - pob's manamanagement is tested and work ---- pob is sometimes disabling arakaali's fang + raise spiders: enable them manually counted 20x for calculating correct damage
Passive Tree, Path of Building
Use the community fork Path of Building to calculate better raise spiders, ehp, etc.
Configure HoA the tail-attack, 40-85 virulences, 15 withers, # of nearby allies 21 and 10-45 poison stacks to get the correct dps.
Add enemy is: Unnerved, intimidated (ascendancies), minion-mastery increased offerings (singletarget) / unholy might (mapping), minions are on full life, flesh/spirit offering, grace, discipline enabled, other curses: despair enabled, if used phantasms: 11x, physical projectiles.
For valuable comparing shaper-damage it is recommended to change melee-splash on dagger to multistrike and pierce on body armour to vile toxins or marked predator.
If used, add ignited (raze and pillage), bleeding (vulnerability), moving (knockback).
While mapping: 5 projectiles of the scorpion (with helmet enchant: 7) plus anomalous 6x piercing the targets with pierce support, with awakened fork x7, up to 101 targets.
On all dps-calculations first the singletarget shaper-dps is stated and showed.
----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining-damage, cooldown buffs and full charged skills, maxed not permament supportbuffs, never possesed 10-mirrors pieces and mageblood as starting-gear, crit hits peakdamage, and a lot other not alltime-up permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage. -----
Buffed 9.03 M ehp in 3.17:
Choose your edition - balance your defences and offensive
This build shows improving paths of easy scaleable gear-set-ups.
Damage and defences are balanced a bit different and you can switch the set-ups easy and fast. You progress from using glancing blows to 20M damage with white triads grip gloves in endgame.
1.) The Glancing Blows Edition.
Begin easy with this edition until you developed your manamanagement around lvl 85. When you reach 100% ailments-immunities you are already geared for all content.
--> With the HoAg-helmet enchant, 3 small clusters and an amulet for reservation-efficiencies you reach enough mana to activate tempestshield and all auras. With a large cluster for spellblockings and a flask Rumi's concoction you regret glancing blows low 35% dr to progress to 100% dr of --> 2.) fullblock edition
2.) Boss-Hunter 60 Edition Fullblock 12.5 M shaper damage
Tripple up your ehp! - This is the most tanky edition and I advice to this for overall content for safe 100 levels. Easy to use around lvl 90.
Damage and tankyness are insane united.
It stacks 85% all resistances with melding of the flesh, 100% elemental-ailments-immunities and 4 keystones.
Unique record of 9-18-inf* Ehp.
You can easy plug in 5 passives of the chaos-mastery +1 for HoA lvl 31 and more clusters for damage.
--> When you builded up defences and poisonchance with whispers of doom's curse mastery and a Divergent HoAg lvl 21 gem, it's your final boarding time for --> 3.) "100% Chaosconversion".
3.) 100% Chaos-Conversion-Edition: The Highway to damage 15-50 M shaper-damage
Lift off into full force in the elegancy of white triad grips.
It is still played top tanky for safe 100 levels.
Use them on your level-ups also for The Feared, UE, simulacrum wave 30 and more.
With voices clusters you improve further to 20.9 M shaper-damage/ 42M mapping damage with Unholy Might. They are since aurabot-nerfs 3.16 affordable.
Stacking 85 virulences andd Uul's and Squirel with 150k ehp like common squishy witches ;-) 89M are possible.
Panorama of gear
Boss-Hunter Edition 60 Fullblock
Poe-Tradelinks and page 50
All gear, their budgets, alternatives, levelling-variations as poe-trade-links are found on page 50 of this thread:
The Composition of Agony - The Coctail of Damage
Poisonchance, Virulences, HoA-levels
Mix the max! The recipe of destruction uses 4 needed maincomponents.
Shake up and stack up the coctail of damage with
Whenever you poison with storm burst, you generate agony-virulences and your Herald will hit faster and harder.
Poisonchance and 4-8 medium clusters of "pure agony" are basic components to full up 60-80 virulences. Final place in the cherry jewel the golden rule.
■ HoAg-supports and gem-levels
Climb and crawl to lvl 28/31
■ Skills, Buffs and Curses
Fuse it all in the armour skin of the lords, cap the top with the helmet eber's unification.
If you you are boarding to full-damage serve your composition of destruction in the elegance of the 4 white sockets in gloves triad grips.
Hone it all in deep love of the dirty scorpion-tail:
I.) Skill up minimum 80% chance to poison:
20% additional poisonchance of Divergent HoAg lvl 21
25% 2 passives serpentine spellslinger
20% curse mastery (whispers of doom: use 2 curses sniper's mark and despair)
+40% chance to poison-support
+20% increased HoAg buff on circle of nostalgia
+30% ashes of the stars with Divergent HoAg
+20% septic spells cluster
+15% discord artisan passives
+10% empowered envoy cluster
II.) Increased castspeed also stacks the virulences up:
+40% more virulences with faster casting-support for stormburst
+15-30% castspeed flask-suffix
III.) 'Tempestshield', additional 'storm brands', 'void sphere' or other channelled & triggered skills like 'purifying flame' stack virulences beside.
==》 You choose the best virulence-skill-generators in the following spoiler "gear, skills, links" in the section "gloves".
IV.) Insert 4x up to 9x medium clusters "pure agony"
V.) Double with self-poisoning your stacking of virulences with the jewel "the golden rule"
VI.) Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-80 virulences-stacks singletarget.
Maxed 80 counted virulences quadruple the damage compared to slow 40.
VII.) Crawl up to the HoA tipping-gemlevels 28 / 31 / 34:
+21 Divergent HoA lvl 21
+3 empower lvl 4
+4 2x +2 skin of the lords
+1 awakened miniondamage
+1 awakened void manipulation
+1 chaos mastery
+1/ +2 Rare Helmet (vendorcraft)
+1 ashes of the stars
+1/ +2 rare amulet
+1 awakened empower lvl
+3 Cold Iron Point dagger
VIII.) 9-15 wither debuffs of anomalous withering step and spiders of arakaali's fang and the curses sniper's mark + despair are mixed in.
IX.) Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop stormburst for full damage.
X.) In Endgame Triad Grips with 4 white sockets and "United in dreams" are scaling up millions of more damage in the 100% Chaos-Conversion-Edition.
==》 For all important factors please head to the spoiler "checklist damage" at the bottom of the build.
Gear, Skills, Links
Use always only 4 white sockets on the triad grips.
==》 On page 50 is the "Crafting"-guide for the gloves.
You need 80% stacked poisonchance as guided in the spoiler "Composition of Agony" above to continuous generate HoA-virulences and damage by the combinations of skills:
(divergent) storm burst (lvl3) - faster casting (lvl 20) - (awakened) cast while channeling (lvl 5) + (anomalous) purifying flame (lvl 4)
Create your own style
(divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl5) + X + X
Simply spam storm burst.
You can choose your favourite channeled 3. and 4. skills.
(Almost all lvl 1, quality 20%)
Best singletarget/ Bosses:
faster casting lvl 20 (less delay and more es/hit with watcher's eye)
/or integrated in rare gloves
chance to poison (lvl 20)
Virulences automatic & while moving:
(Triggered cast when stunned / cwdt very valuable also)
(divergent) storm brand (best with faster casting & Runebinder)
hydrosphere, placed at position 3 in links
Best for tankyness
(anomalous) purifying flame (es-regeneration, curse reductions)
(divergent) frost shield (lvl 21)
(divergent) unearth (lvl 1) - flesh offering (lvl 20)
absolution + feeding frenzy (damage-buff, meat-shields)
(vaal) cold snap (chills, frenzy charges)
culling strike, lvl 20
Virulences while channeling & facetanking:
glascial cascade (knockbacks)
These set-ups are recommended for bosses like Maven and UE, fast mapping and speedlevelling.
Singletarget you stack around 10 virulences with tempest shield, 20 with three thrown storm brands while moving, 30 with "runebinder", 40 with void sphere/ purifying flame and 60-80 combined with stormbursts or ball-lightnings.
Anomalous ball-lightnings (lvl 1) - divergent storm brand (lvl 1) - greater multiple projectiles - chance to poison support/ with stacked 80% poisonchance:(anomalous) spellecho
Integrated in gloves best is faster casting + slower projectiles or chance to poison. "Faster casting" build up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep the balls longer on the screen for your own possible smoother moving.
Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.
/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.
cyclone / switch singletarget in triad grips to: storm burst - (awakened) cast while channeling - ball-lightnings - chance to poison
Monik390 varied a melee-channeling-setup with cycloning and singletarget swapping to stormburst.
It's a great for example for farming highlevel simulacrums.
Good maximal virulences are stacked by only 4 links of triad gripes.
Visit page 334:
Cyclone in maps is smooth with 100% (not 80%) poisonchance. But against lonely singletargets it only fits until continuous 50 virulences.
When you prefer to combat, move and dodge complete meleestyle cycloning and whirling while attacking without gemswaps I advice to change out 2-4x pure agony to the minion masteries redemption, spiritual command and the +1 chaos mastery.
For cycloning 50-70 virulences squeeze in tight on top best the offensive aura (vaal) haste instead tempest shield and use accuracy or resolute technique on the tree for more not evaded hits.
==》 see separated tree-tab "resolute technique" in the pob
Best gloves labyrinth-enchantment are "of ire" (virulences), "of spite" (chills) or "of the grave" (faster gaining onslaught).
Dagger & Flask
Withering Touch – (Awakened) Unbound Ailments - (Divergent) Melee-Splash-Support / Multistrike
Let the spiders dance!
Use fast 2× unearth for needed corpses, then 1x flask writhing jar and an aoe-skill like storm burst / storm brands / flamedash to raise the spiders.
==》 For all tipps look into the spoiler "blizzard".
Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike.
==》 see spoiler "boss-hunting"
Harvestcraft increased aoe on the dagger.
Especially in wide open designed maps and areas and against bosses United in dreams is strong.
Use absolution or anomalous vaal skeletons + feeding frenzy and convocation when wanted.
(Divergent lvl 21) Herald of Agony | Awakened Minion Damage | (Awakened) Empower lvl 4 | (Anomalous) Pierce | Awakened Void manipulation | Awakened Vicious Projectiles
Take the trinity of auras. Then upgrade to the quadrophony of the Lords.
The 2 x +1 level of skills skin of the Lords or Loyals serve more damage up for our agony. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant.
All Gems have to be corrupted! Max (Divergent) Herald of Agony Lvl 21 and empower lvl 4 are b.i.s. and raise damage much at lvl 28 and 31.
This is the best balanced combination of supports.
Also 4 or 5 correct socket colours are enough.
==》 For different socketcolours dive to the spoiler "the dirty scorpion tail"
==》 Different special setups like the minion-mass-summoner-mix (phantasms-support) or the pack of purity (HoP) are guided in the spoiler "Variations" of the build.
--- Keystones ---
Ghost dance - Divine Shield - Wicked Ward - Lethe Shade - Iron Reflexes - Runebinder
-- Ranking --
In the pob you find special optimized trees for different integrated keystones of Skin of the Lords.
You yourself choose your final key of doubling on top evasion or armour.
High 20k ev is reached by your buffed grace. That is 90% evasionchance and 95% with blinding spiders belt-jewel.
You take 1 out of 20 hits.
With your blockings you take 1 out of 80 hits .... that's 1.25% chance to be hit.
Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 9M to 18M to inf* M Ehp.
As bonus the evaded hits tripple and more the remaining capacities of your molten shell and frostshield for the big punchs, peaks and crits.
Ghost dance recovers buffed 600 es when hit, x 3, so it's equal to 1.8k es in damagepeaks.
You reach the keynote also with 3 passivepoints.
Ghost Dance is best-in-slot in high density.
Is a tipping point for exchanging evasion into doubling sustain.
Determination and Grace will take you together with Iron Reflexes to 150000 armour.
Not 15000. Yes 150000.
This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects.
Best using is optimized in combination with fullblock, melding of the flesh and divine shield.
Possible is beside 'bastion of hope'. In maps it's best used with frostwalls linked to cws or meatshields like phantasms in supports of the HoA or spiders.
Iron Reflexes is the choice to facetank Sirus, Uber-Shaper's slams, more high physical-damage or often also blockable spell-hits like from maven.
Explanation high vs medium Armour
The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block.
Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further.
You want more?
You really want 200000 armour and more? Or 500000?
Take some #% increased armour notes on clusters like stacking "Battle-Hardened", "Defiance Banner", a vivinsect unset ring socketing grace lvl 26, the helmet memory vault and in the templar area "Sanctum of Thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block.
But at the same time you will loose damage and other defences and will not benefit much from these high AR-numbers. They don't offer much more pdr.
Bearers of the new b.i.s. mageblood-belt reaches 0.5M armour, 10k/ es on block, when wanted Without downsides.
When you reached 100% ailments-avoidances it's a strong variation in place of wicked ward against the uber-dot-bosses.
offers much regenerations.
You can target divine shield with 3 passives or unconnected also with the 'large' radius thread of hope in the templar-area.
is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities and of course after using vaal discipline too.
offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You activate it on your path across the tree easy too.
Critical damage reductions you find sometimes on corrupted Skin of the Loyals.
Skin of the Loyals offer enough damage for t16 and uncorrupted gems fits in.
1) Skin of the Lords, Ghost dance, Lethe Shade
Best balanced colours: 4 g, 1 r, 1b or 3g, 2r, 1b
2) For Facetanking Sirus, Uber-Shaper: Iron Reflexes
3) Skin of the Lords, Divine Shield, check the special tree-tabs in pob
4) Skin of the Lords Wicked Ward
5) For melee cyclone: Resolute Technique
6) Skin of the Loyals, 2x +1 socketed gems + 50% reduced damage of critical strikes
7) Skin of Lords, Zealoth's Oath, Runebinder, many neutral keystones
8) Skin of the Loyals
This shield is the fixing point of substain:
Shield: Skillgem Determination (or Determination skill on shield or amulet granted) - Desecrate
Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited.
Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited.
You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or granted grace. Reduced critdamage taken is third choice. You can also corrupt the shield yourself.
Safety First! - Determination
Important: Put in a skillgem Determination/ Grace when you don't find a Determination/ Grace-Corruption or other skills granted on gear, push out another skill.
The Armour is most important for ES on block and pdr.
==》 15 more ways for free skillslots are listed in "skillmanager" below.
1-2 Circles of Nostalgia / Unset Ring
Circle of Nostalgia is very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 38% increased efficiencies on the ring.
==》 visit spoiler "manamanagement"
The best implicits on the ring are stats like "chance to avoid elemental ailments", resistances and increased aura-effects.
Gear an unset ring with "curse despair on hit" (or before triad grips vulnerability) and path to whispers of doom with the welcomed curse mastery poisoning cursed enemies. Your skillslot-management turns much more easy.
Instead 2× circles of nostalgias makes the manamanagement or amulet anoint more variable, perhaps tasteful combined with a flask witchfire of despair.
Also only one curse, sniper's mark for bosses, is fine when you slot in a chance to poison supportgem.
Upgrades with catalysts
You should upgrade your circles of nostalgia with fertile mana-catalysts for reservation-efficiencies, the belt for overcapped elemental resistances against debuffs with resistance prismatic catalysts, and your amulet with attributes intrinsic catalysts.
The choice of tanks is the amulet aul's uprising featuring defensive 'determination' (or 'grace'). The auras are doubled by your global defences.
The "ashes of the stars" buffs many skills and fits great also to climb up to HoA's tipping point lvl 31.
A rare amulet including +1/ +2 gemlevels and efficiencies is a strong variation for damage.
When you need mana choose always 'charisma'.
Alternative anoint your amulet with 'crystal skin' or 'anointed flesh' and ==》 visit the spoiler "fire and other ailments" to build and stack up in endgame 80-100% all ailments-immunities.
For blocks choose 'sanctuary' or 'deflection'.
'Sanctum of thought' for es, ar and reduced crits is an alternative.
CWDT / or (Divergent) Cast when stunned (lvl 20) - (Divergent) Frost Shield (lvl 21) – (Divergent) Flesh Offering – (Divergent) Sniper's Mark (Bossing) / defensive for heists or delves: Frostwall (lvl 1)
The big b.i.s. is an rare eldritch helmet with high es, +1/+2 all miniongems benchcraft, reservation efficiencies crafted as eldritch-implicit and stats like debuffed chaos resistances nearby.
Or an Eber's Unification for nice 25% more chaosdamage is great also.
The triggered frostshield carry in damagepeaks 30 % up to 60% damagereduction ranged and chill-effect.
The tailored skills gift a lot layers of defense and a lot of damage.
Best helmet-enchants are:
1.) Singletarget: 75% increased efficiencies of less skillreservation is the best enchantment for Herald of Agony
2.) Blight/Delve/High density: Herald of agony fires additional projectiles – it's like a LMP-support and best for clean screens. Easy to use with two circle of nostalgia or with "presage", or on an alpha howl's helmet or other additional manamagement.
You can get 30% quality of the helmet with Hillock or with corrupting beastcrafting for more es.
An Ancient skull is prefered too.
(Vaal) Molten Shell - (Anamalous) Vaal Discipline – (Anomalous) Grace - Purity of Ice (lvl 21)
Fullblock-Edition: (Divergent) Tempest Shield
Movementskill (Anomalous) Withering Step (lvl 21) or free choice
In the fullblock-edition you take in tempest-shield.
The poisoning lightning-blockings also automatical trigger around 10-15 virulences for easy damage-uptime and a lot qol.
Rare eldritch boots enable to reach 100% elemental ailments-immunities.
==》 visit spoiler "fire and other ailments"
As alternative rainbow strides add high 20% spellblock or integrated increased duration-support almost double your vaal skills and molten shell-uptime.
==》 visit "Variations" --> "Don't Panic"
Best boot enchants are added movementspeed and regeneration.
Belt, Rings, Boots and belt-jewel
Free stats and suffixes
Energyshield and armour are best and they are multiplied high with the ascendancy and passives of the tree. Int/ mana adds nice es too. Ailment immunities or recouped mana are awesome.
Take first missing elemental resistances to cap 75%/85% or if needed around +40 dex on your rare boots, gloves, ring, belt, clustertransfers, split personality (es/ int/ dex) jewel, passives to reach required 159 dex. You should count in endgame 5000 - 6500 energyshield.
A final 2% spell- /or attackblock-procc., Corrupted-blood-immunity, 2% skillreservation efficiency and minion chance to poison on hit, or to blind to raise your ev from 90% to --> 95% are on the belt jewel also welcomed.
Of course a mageblood is best in slot.
Armour and evasion of granite-, jade- and basalt-flasks are op 100% increased with global defences of SoL.
I advice to activate your auras in the order:
1) determination: tankyness
2) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery.
3) grace (possible without aul's uprising with "sublime form" and "self-control" on clusters and skill-efficiencies on amulett)
4) purity of ice for melding of the flesh
5) (divergent) tempest shield: for automatic virulences and for fullblock when you not stack spellblock on large clusters or bastion of hope.
Level of gems
Maximal gemlevel 21 is very useful on: Herald of Agony, Purity of Ice, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower.
1 HoA/ empower-support lvl is around 20% damage-multiplier.
To reduce mana for active skills and against elemental reflection mods limit storm burst, ball lightning, storm brand, desecrate to Lvl 1-3, quality 20 in endgame (not while levelling).
When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 10000 shell remain.
Alternate Skillgem Qualities
When you max out your build, these alternate gemqualities offer best buffs:
Divergent Herald of Agony adds 20% chance to poison when you get this gem in mandatory level 21 (not lvl 20).
==》 see section "gloves" and page 50 "crafting clusters, gear, gems"
Divergent storm burst: more aoe + virulences
Anomalous pierce: pierce 6 targets
Divergent cast when stunned: Increased chance to trigger
Divergent Frost Shield: 30% damagereduction inside the chilled shieldarea
Anomalous ball-lightning, anomalous spellecho, divergent storm brand - more virulences
Divergent Flesh Offering - more damage
Divergent Tempest Shield - 2% spellblock
Anamalous (Vaal) Grace - ailments avoidance
Anomalous Withering Steps - more withers
Divergent Sniper's mark (lvl 21) - knockbacks
Divergent Frostblink - better cooldowns
Divergent/ or awakened melee splash - more damage
Anamalous Vaal Discipline - a bit damage
Divergent Determination - a bit ar
Divergent Clarity - a bit damage
When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing feeding frenzy, culling strike linked to tempest shield or debilations of anomalous reckoning.
Or vary your cws-skills with tanky frost wall lvl 1 or enfeeble.
Last edited by Chromino on Dec 6, 2022, 8:30:03 PM
Last bumped on Dec 4, 2022, 1:08:20 PM
on Jan 21, 2021, 8:57:28 AM
Flasks and Sulphur
Your flasks need a lot of love in endgame.
Invest maximal into their charges of your defences.
We need mandatory suffixes:
- one flask with stop- and antibleeding (best on quicksilver flask).
Versus corrupted-blood take also permament immunity on a jewel's implicit.
Use instilling orbs and crafting bench to autotrigger your flasks "when charges reach full", "when you start bleeding" etc.
Flask-prefix "Masochist's` / 'Flagellant's' / Sinner's " gain charges when you are hit" are the best for charges in boss-fights, swap unique flasks out. Also blocked hits/ spellhits count as been "hit".
Rumi's concoction is recommended when you are missing much block.
You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks.
1 flask of writhing jar is reserved to raise 20 spiders.
Bottled Faith is the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need Regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. Expensive endgame-gear.
Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities. Better are pantheon/ clusters.
A quicksilver-flask is very effective with more movementspeed, clever crafted with "used when you use an travel skill" with withering step on lmb.
It's the perfect alternative of doubled +400 es in damagepeaks when you reached high evasion and block.
When you activated tempest shield the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect and proliferation suffix.
Soul Ripper offers the possibility to use a lot more often the vaal skills. You get vaal discipline with a regeneration of 2000 ES/sec on almost each mob and double times in the boss arena for mapping. Consumes 50-80 charges is optimal to combine soul and flask rechargerate for use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take -10 - +20 to maximal charges.)
More alternative flasks:
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply reroll this mapmod.
Kiara's Determination is a nice cocktail of ailments-avoidances for levelling.
Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.
A witchfire in maps is a tasty battledrink.
Jewels and Clusters
On your jewels and clusters the implicits most worthfull are corrupted blood-immunity and increased skill-efficiency crafted with vaal orbs and immunities and avoidances against ignites and freezes crafted on the harvestbench.
Increased effects, resistances and needed Dex or Str are great added on the clustertransfers.
On page 50 is a basic guide to craft clusterjewels.
The Golden Rule - golden damage
This doubles the poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 60 - 90 virulences also single-target on bosses.
With Golden Rule the stacks are doubled and enough to keep always maximum virulences for the Herald. Mobs and mapping are never the problem for enough stacks.
Use only as CI, the reflected poison can cause suicide.
This is also first place for corruptions like "corrupted-blood-immunity" or "skill-reservation-efficiency". Often it is cheaper on the golden rule and on the belt-jewel-slot as on other jewels.
Pure Agony - pure damage
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
This is our Leader for damage! Each cluster counts around 19 % more damage for the agony-crawler. You need fast balls to get them up!
Alternative: When you find a pure agony on a megalamonic-unique-medium cluster with 2 best-fitting skills take it in. The lost cult-leader-notable is about 3% damage.
Please scroll down to the spoiler "Important Clusters and their ideal combinations" for interesting offensive and defensive combinations of medium clusters.
But the rare medium clusters with jewel slots are already almost perfect.
The Melding of the flesh
We are able to reach fast 81% or also 86+ % all elemental resistances and 18M or even infinitive** ehp.
You will facetank all elemental attacks like Maven's spells.
Max up cold-resis with aegis aurora, purity of ice lvl 21-25, best is socketed into a +1/ +2 lvl rare unset despair-ring or as implicit granted on accessory.
□ Add in your manamanagement a cluster with 'pure guile'
□ and 'self-control'
□ and use the amulet anoint 'charisma'
You can often swap the element cold- to the needed lightning- and fire-resistances in harvest-craftings. Prioritize resis on:
□ clusterjewels transferpoints (up to +60 possible)
□ clusternotables like veteran defender, master the fundamentals, sublime form etc. and they are stackable
□ itchors/ implicits of searing exarch
□ gloves/ helmet
□ banditreward Alira
□ passives 'holy dominion'
□ of course belt 'mageblood' with resistance-suffix flask 'of the rainbow'
When you want to facetank the maven's memory-game-attack, max it up:
Use increased aura effects and you can add further
□ clusterskills on medium unique megalomaniacs or small rare clusters like: winterprowler (+2) - introspection (+1)- prismatic carapace/ -dance - antifreeze
□ jewel impossible escape with +3 around Imbalanced Guard/ Unwavering Stance or +1 Elemental Equilirium etc.
□ "purposeful harbinger" on rare medium clusters, 2 - 3 x needed for +1
□ the +3 Brine Crown helmet
□ rare eldritch gloves with +2 max res eldritch implicit
is in most settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma', writhing-jar-flask-charges) stronger as a split personality.
Split Personality - es
1 to 2 of them in your last medium-cluster-jewel sockets with ES and Int (or when needed dex) are best energyshield in slot. For one you will get around +300 ES. You get 4 more passive points compared to inserting small clusters.
Forbidden Flame and Flesh
The 2 expensive endgame-reward-jewels enables to build in the Hierophant's ascendancy "sanctuary of thoughts" for easier manamanagement and more energyshield.
The Watcher's Eye
One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 - 2 and not 3 optimal mods.
The most worthfull mods for this build are:
1) Discipline: ES gained on hit:
It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage.
Best with storm burst and faster casting.
Storm Burst ticks fast 6.8x/sec full channeled.
Ball-Lightnings strike default each 150ms, 6x second.
And you reach fast castrates of 3 -4 hits/ sec, that's 24 hits/ second.
Yuuups - nearly I forgot to mention to count further the storm-brands and tempest-shield-chainings in.
TL;DR: Enjoy to facetank Shaper's beam with full channeled stormburst!
0.8-1.7k es/ sec recovered singletarget.
Expressive multiplied by multiple targets in high density content.
2) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%!
Born to block!
3) Determination additional attackblock is best to raise your attackblockings in the Full Block Edition. When you have high evasion it moves down to 6 or 7).
4) Only when you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 400 added ES. Great as combo with the mana-points of "righteous decree" and "deep thoughts".
Take it only to score relaxed needed 5k to 6.5k es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks).
This fills as deep far downside one valuable gearsocket. Without this mod remove the clarity-jewel to get a free socket! Not needed when you already reached around 5 - 6.4k Es.
5) Grace: movement speed
When you like it speedy very fine.
6) Determination: Reduced Damage from Critical Strikes
Nice to have in damagepeaks.
7) Determination: added armour: nice armour and more es/ block
8) Discipline: big buff for wicked ward with 40% faster start of es-recharge
9) Grace: Evasion, Spell suppressions
You want it everytime with 8 passives and 2 jewel slots, useable skills positioned on 1 and 3 in the cluster-stats.
Best for fullblock-editions are:
1. (1x-3x) Spellblock
2. Res+Es+Attr Veteran Defender / Attackblock
Very rare and expensive with notables on correct positions 1.+ 3.
3. +10% Resis, 30% Ar and Ev
Battle-Hardened + Master the Fundamentals is nice too
1) Renewal 2) Call to the slaughter
Only without void manipulation support/ triad gripes: 3) Rotten Claws 2) Raze and Pillage (most beautiful free mtx of ignites!)
Prismatic Heart (10% Resis) + Disorienting Display (blindings)
Misery Everlasting (Despair-Effect) + Unspeakable Gifts (AoE with culling strike) or Touch of Cruelty
With this large cluster you get much more flexible in use of medium clusters and jewels and improve to 65 and more virulences.
Since 3.16 and the nerfs to aurastackers affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing.
You reach the capacity for 5-9 medium cluster jewels with 5-9 x Pure Agony and 65-85 stacks of virulences.
First stats on the belt-jewel (and also for free suffixes on ring, belt or gloves) are:
Capping resistances for melding of the flesh, when needed required dex, corrupted blood cannot be inflicted, minion chance to poison
Second best are blindings of minions, spellblock, attackblock, energyshield.
Alternative jewels: Thread of Hope / Unnatural Instinct / Replica Pure Talent / Fortress Covenant / etc.
Thread of Hope
Before gathering your melding flesh insert it with large radius in the templar area to fast activate the keynote Divine Shield, 2x points Sovereignity and Redemption.
Replica Pure Talent
Great 4% attack-and spellblock offer fast fullblock-capacities.
is useable it in the witcharea for 2% unreserved mana, 8% poisonchance and 2% spellblock.
Fortress Convenant / Quickening Convenant
It offers our minions around 4 % more damage.
The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with "Commissioned 128880 coins to commemorate Caspiro" or craft it with divine orbs it transforms even 2x passives to slum lords and 160% miniondamage traded for the passives.
Important and unique Clusters and their ideal combinations
When you have the luck to find the combination of pure agony on a unique megajewels together with uncompromising, sublime form, self-control or pure guile, this is for medium clusters sometimes best in slot.
As long you don't find a megamega one the rare medium clusters pure agony/ cult-leader and extreme valuable resis and jewelsocket are almost perfect.
Only when you find a Megalomaniac with full 3 very strong notables or use voices clusters take this in. There are thousand possibilities, and sometimes you find the one and only b-i-s.
Best setup and best cluster skills
1. Pure Agony
2. manamagement: uncompromising, self control, sublime form, pure guile
3. added + max. resistances
4. with ailment immunities: Elegant form / Flexible sentry
5. With spell/ attackblock: second skin, conjured wall, rote reinforcement etc.
6. passives with es: energy from naught, savour the moment etc.
7. others like enduring composure, septic spells etc.
==> a complete list with all usable cluster-skills is on page 50.
Interesting cluster notables
allows to change out early "chance to poison".
"Wish for death"
adds culling strikes.
(Minions have 10% chance to Knock Enemies Back) is relaxing if you want to stand alone in your frost shield and the knockbacking spiders will add 40% more damage reductions in maps. Burden Projection (knockbacks with spellhits on a defensive large cluster) or divergent sniper's instead result in much less knockbacks. But most endgame bosses like Shaper are immune.
Ascendancy, Bandits, Pantheon, Attributes Requirements
Bandits: Lunch for the spiders
(Kill them all. You want passive points.)
(When you have problems reaching 75% resistances, help Alira and/ or path 'holy dominion'.)
Ascendancy: Take them in this order and choose:
1) Radiant Crusade: Speed, damage and resis
2) Bastion of Hope: Tankyness
With bastion of hope change cast when stunned urgent to selfcasting or cwdt because you become stun-immune.
You can trigger attackblock with flicker strike or shield charge when you want.
With bastion of hope regret glancing blows.
3) Unwavering Crusade: Damage
4) Choose between:
■ without cwc - purifying flame: Time of Need
■ Radiant Faith 600 es
You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the pantheon-maps:
1) Soul of Solaris: 20% chance to take 50% less Area Damage from Hits, Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently, 50% chance to avoid Ailments from Critical Strikes
The crit- and aoe-avoidances are very strong.
2) Alternative Major God: Brine King against freezings of Shaper or Sirus.
1) Soul of Abberath (for ignite-reduction and burning-ground-immunity) or Ryslatha for writhing-jar-flask-charges
2) When you reached 100% ailments- and burning ground immunities: Soul of Tukohama
3) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh
Attributes, ES, Mana Requirements:
Dexterity 159 (Herald of Agony Lvl 21)
You need high dex, around +40, on amulet, boots, gloves, belt or ring. You should increase the amulet and unset ring with catalysts for attributes. Perhaps you get some missing attributes added on the clusters too. Until you get them on gear you can take +30 dex passives on the passive tree, in the attribute mastery, belt-jewel or on one jewel "split personality" es + dex. Mandatory!
Intelligence 155 (Discipline Lvl 20)
Strength 155 / 111
(Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has full 75% damagereduction and full 10000 shell also in lower levels with lower strength.)
Mana: Full levelled you should count around 1500 reserved Mana and 70-100 points unreserved mana.
Use the block-mastery +20 mana on block when your skills don't continuous trigger or mystic bulwark.
Energyshield: Full geared in endgame you want to get around 5000-6500 es depending on your upbuilded defensive layers and playstyle.
Tipps for beginning, levelling, gearing, trading and Leaguestart
Levelling Guide and alternative skills
Dominating blow, Herald of Purity or Volatile Dead are good melee attack-skills levelling up too.
For different speedlevelling into maps some prefer the Hierophant-ascendancy with (holy-flame-)totems.
Balormages domblow levelling guide is a bit outdated 3.14, but presents best overview for speedlevelling:
For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated items- and skill-tabs in the PoB and right here the thematically spoilers.
Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling!
[3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome:
Shaddrak wrote a fantastic thread about the crawler-speedrun:
Levelling and starting:
Maindamageskills Act 1-3
Stormbrands, Flame wall, Raging Spirits, Holy Flame Totem is the fine early damage.
Vaal skeletons for bosses, ball-lightning (higher skillgemlevel), Freezing Pulse are strong alternative set-ups in early acts 1-3 for mobs and aoe-damage.
Or gain, like Balaar, as duelist on the strand splitting steel with chance to bleed and onslaught and transfer the gems to the templar.
Always max your skillgem-levels!
Do not limit storm brand-lvl like in the endgame!
Use two damageskills Act 1 / 3 - 10: HoAg + Absolution
Beside HoAG for ranged screencleaning Absolution is the recommended added second skill for damage.
Absolution - spell echo or faster casting - physical to lightning support - minion damage - phantasms - added fire damage - controlled destruction -
From Act 4 you can vary with Arcanist Brand for automatic triggering with 2 more brands of brand mastery or with phantasms. You start the swarm in act 1 and can keep it up to act 8-10 or even in maps.
Heralds of Purity - phantasms - minion damage - minion speed/maim
is a strong variation with more added damage when you have enough mana or feel tanky enough to use one defensive aura less. The HoPs double the damage of their supporting piercing phantasms.
Scorpions and Spirits, Maindamageskill, Act 3-10
Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build. With using storm brand (and if possible tempestshield too) linked to chance to poison you stack up virulences to raise your crawler and damage. You can move faster as with other skills and uninterrupted. Throw your brands and just move on.
Storm brand - faster casting - chance to poison - Storm burst
You can get the core-skills HoA, chance to poison support and ball-lightnings first time in end of act 3 in the library after completing the quest "A Fixture of Fate" by Siosa.
Support it with phantasms for much more damage-uptime and they fight as your meatshield too!
Max always dex and HoA-lvl!
Storm brand and Absolution are already available act 1, as reward after the quest "The Siren's Cadence".
When you start early with Herald of Agony, link your attack like storm brand to "chance to poison support".
You need "chance to poison" as supportgem 40% and on the passive tree to raise the scorpion. Head soon to another 25% poisonchance of "serpentine spellslinger" or with 2 curses "whipsers of doom" and the curse-mastery 20% and increase the damage of your HoA with more castspeed and virulences.
Use skill "convocation" to get your crawler into enemies' proximity shields when you want.
Buff the damage with vulnerability, despair or sniper's mark as curses.
Use HoAg - Summon-Phantasms-Support - Minion damage - Damage on full life - Vicious projectiles - Fork / or Added Fire damage etc. as fast as possible with maximal skilllevel and 4, 5 and 6 links for your mainskill.
Please visit page 50 for the ranked tradelinks of levelling- and starter-gear:
Act I-III levelling with stormbrand:
Defences Act 1-10
On the defensive site you should choose until transforming to CI / level 68 / getting gear:
1) Take an instant lifeflask and before CI a hybridflasks beside and upgrade them.
2) a guardian skill:
□ start with steelskin
□ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1, until you get in higher CI levels a big, bis molten shell:
cwdt lvl 1 (or cws) - immortal call lvl 3 (/ steelskin)- sniper's mark ( or vulnerability/ enfeeble) - spirit offering (or frostwall lvl 1/ void sphere)
(Divergent) Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize.
3) skills like withering step (on mousebutton 1 autotriggered), taunts of defiance banner, enduring cry, grace, tempest shield.
4) recovery like:
The aura vitality, masteries life on block and damage recouped as life, shield with life on block, amulett the anvil and/ or Vaal discipline, Life gain on hit with reckoning
5) Start "holy relic" for regenerations and change it out soon after the first levels, as soon as you no longer trigger the relic's buff with attackhits, to carrion/ stone golem linked to "feeding frenzy".
6) Don't forget 75% elemental resistances. Take when needed 2 points holy dominion, resistances on jewels or also Alira's bandit reward and regret them later.
7) Wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison and bleedings to yourself. Or gear the helmet maw of the conquest to be unaffected by poison before.
==》 In the spoiler "checklist for defences" are all other important layers of defences ranked.
But never, never forget: take a lot of movementsupports with Quicksilver flask, flamedash, shield charge, withering step, phaserun, frostblink, wanderlust etc. and run if you want straight through all acts! The crawler cleans up your path of agony with his unique range of stinging!
Priorize, benchcraft and stack dex on your gear and jewels for everytime full levelled force of your Herald.
Choose dex-gear and accessoires as campaign-rewards when you need more required dex.
When you are missing some dexterity or strength attributes required by HoAg maximal skill- and supportlevels, take +30 dex/ str passives on the way. Regret them later.
Activate utmost intellect early with attributes mastery for additional dex when needed too.
Or use a "split personality", cheap with added dex, "astramentis" amulet or the unique jewel "careful planning" to solve all dex-problems.
Follow your ascendancy in the labs.
Start speedy with Radiant Crusade.
Then you can choose "bastion of hope" or "time of need" for very tanky levelling.
Regret glancing blows, combinate it with tempest shield and tripple your ehp. Use cwdt instead cws.
Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour against Izaro.
Mana and auras
When you need manaregeneration use the blockmastery +20 mana on block, a mana-mastery or the aura "clarity", limited lowlevel, beside hybrid- or manaflasks.
As long as you don't have a "Determination" or other granted skills on gear, push and put in a skillgem Determination. The Armour is most important for ES on block and ES and pdr.
Use early clusters and activate first the aura determination OR alternative grace, not both. Then for more HoAg uptime and already fullblock tempestshield or instead offensive auras like HoP with phantasms, dread banner or haste.
You can use also early the vaal-skills like vaal discipline without activating the auras.
Start first, around lvl 40, with a clusters with the notable "Uncompromising" to get your determination and also offensives with all auras and 5-6 linked HoAg up.
Then close after let the medium damageclusters with "pure agony" follow.
Third and last the large spellblock-clusters enable the fullblock-editions or with a large miniondamage-cluster push up beautiful the force of of your swarm.
- You get a cluster with only 1x pure agony, without cult-leader, often cheap for starting.
==》 When you want craft cluster jewels yourself, it is guided on page 50. Self crafted clusters are often only around 1/3 price compared to prices in trading.
Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links
The Shortlist of recommended HoA levelling gear
==》 Take a look on page 50 for a complete list of starter-gear with all poetradelinks and into the item-sets-tabs of the pob:
Lvl 1: Wanderlust boots
Lvl 1: Dex jewel careful planning
Lvl 32: Bitterdream
Lvl 40: Small cluster Uncompromising OR Sublime form
Lvl 45: The Anvil
Lvl 46: Replica Advancing Fortress - when you want early fullblock
Lvl 50: The Embalmer - HoA/ Phantasms-links for 2 alchs
Lvl 50: Heartbreaker
Lvl 53: The Coming Calamity
Lvl 53: Arakaali's Fang
Lvl 54: Medium clusters Pure agony
Lvl 54: Kalisa's Grace - faster casting for absolution or storm brand
Lvl 62: Aegis Aurora
Not fix lvl: Skin of the Lords/ Loyals
□ Use a simple Skin of the Loyals as long you are missing the corrupted gems or use other cheap skin of the lords.
Or The Coming Calamity makes your manamanagement early easy.
The armours Lioneye's Vision, Perfect Form, Cospri's Will, Loreweave, Brass Dome are good starters too.
□ Or use rare gloves with poison support or faster casting for free sockets. Or use Vixen's Entrapement for ES and curses.
□ Use "astramentis" amulet or "careful planning" jewel for dex, or before transforming to CI The Anvil amulet. A rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, you can apply an additional curse or +1 dex/chaos/ phys gems or other aul's are very valuable too.
□ High life/ es-recovery on a shield and later on the core-unique aegis aurora is mandatory for the guardian's substain and tankyness.
The shield "Whakatutuki o Matua" or a rare shield with ES on block work fine in leaguestart.
□ Use /beastcraft a unique flask "Rumi's Concoction" for blockings.
Or use Conjured Wall on a cluster or the jewel Replica pure talent for block and spellblock.
□ The ring Circle of Nostalgia is with less mana reservation and more poisonchance of increased HoA-buff-effect, without added HoA damage, cheap and for starting fine.
□ Using maim or added fire damage support in red sockets is possible.
Passive tree, before CI, leaguestart with presage, with only basic clusters:
Path on ...
Before you get the core-uniques of a CI-managuardian there will be some levels in which it's not easy to balance your defences and substain and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks.
Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations.
Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems in endgame for "Skin of the Lords"
Spiders and Speed and Withers
The build starts getting fast and charming when you get the dagger arakaali's fang. The weapon with a writhing jar-flask should be one of your first upgrades. Take a look into the spoiler "blizzard" to let the spiders dance.
Arakaali's Fang requires level 53. The other core item of the build, the central Aegis Aurora, needs level 62.
As long as you are missing the dagger "Arakaali's fang":
- +3 Cold iron point dagger or a crafted +1/ +2 gemlvl triggerwand are strong starters before arakaali's fang. Heartbreaker dagger is interesting in cheap budget or for early tanky fullblocks the Replica Advanving Fortress.
- Use also other minions like phantasms, absolution or skeletons to get the 5-allies-ascendancies-onslaught-buffs.
Simply use in leaguestart:
■ Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | vile toxins / predator / damage full life / awakened fork | without arakaali's fang's: withering touch
■ (anomalous) withering step - increased duration
You can debuff and wither bosses and instead spiders also with:
■ spelltotem - multiple totems - wither
■ a weapon crafted with essences of insanity: spectral spirits - phantasms - withering touch - feeding frenzy
■ (vaal) skeletons - phantasms - withering touch - feeding frenzy
■ swords iron mass/ or replica innsbury edge + cyclone
■ herald of purity (but mana is needed) - phantasms - withering touch - feeding frenzy
When you start dying sometimes of chaosdamage and poison, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.
You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% block- and spellblockchance. No later than now use the auras determination and (vaal) discipline. Activate right now also the keystone "Zealoth's Oath" and change out your lifeflasks, hybridflasks and lifegear and -passives, with Graniteflask use molten shell now. Take in the golden rule juwel for singletarget virulences and damage. Welcome into your new life in immunity to chaos!
Level 100 Fullblock with completed clusters
More clusters with "pure agony" and Whispers of doom with poison-cursemastery are your next choosen passivepoints when you find a ring or gloves with despair or vulnerability on hit.
"Circle of Nostalgia" ring, Amulet "Aul's Uprising" and "Charisma" anoint with golden oils are expensive gear in the first days of leaguestart for this build.
As long as you are missing them, take 3 passives for the way to "presage" and / or use "uncompromising", "sublime form" and "self-control" on small clusters and skill efficiencies on a rare amulet. Or don't activate discipline and use only vaal discipline.
==》 A lot other workarounds for mana are guided in the spoiler "manamanager".
A cheap anoint for a levelling amulet is "testudo" for blockings.
The build works until red t16 and endgame with all shown varied rare starting gear and jewels also without aul's uprising, skin of the lords or dagger because your Herald stitches with low effort enough damage.
For all items, jewels and clusters you find alternatives in the build.
So the Agonyca Arachnophobia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the templar guardianskills and in offensives with one of the strongest minion skills working also in starter gear impactfull.
Some Gear can be expensive (see spoiler "contra") like in other builds, but there are alternatives and you want best in slot only around Level 95. Gear becomes cheaper after some days after league-start.
Lower budget starting-gear for Levels 80-98 for example is:
The dirty scorpion-tail - Supports and Mana of Herald of Agony
This is the center of millions of damage. It scales heavy with skill-gem-level-increasement of empower and awakened gems.
Best balanced 6 skills are:
You want always Herald of Agony, awakened minion damage, empower (lvl 4, b.i.s. awakened empower lvl 5), all for their optimal relations of damage with their mana reserved.
Then you can play a lot with supports and there are much more worthfull combinations:
Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage
Divergent lvl 21 Herald of Agony (25% mana) | Awakened Minion Damage (140% manamultiplier) | Awakened void manipulation (130%) | Empower 2-4 (130%) | Awakened/ Anomalous Vicious Projectiles (130%) | Anomalous Pierce (120%) / singletarget: vile toxins
Best stinging and fitting are the compositions:
1) 4g, 1r, 1b
2) 3g, 2r, 1b
3) 3g, 1r, 2b
4) 2g, 2r, 2b
Much lower damage and not recommended are:
Awakened void manipulation (green, 130% increased skillreservation) offers with gemlvl 3 +1 HoA -lvl and high damage in combination with Eber's unification void gaze, withers and spirit offering.
Damage on full life (130%) offers second best damage for a red socket and is in maps faster and better as vile toxins!
Best for boss-hunting:
Vile toxins (green, 130%), is high damage, but a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting or when you have one more green socket.
Divergent Predator / Signal Prey, 130%, offer as a second blue gem most damage against bosses, but is slow multitarget. Possible to bind to lmb.
Perfect for blights, deliriums, high-density:
Awakened fork (green, 130%) is best to shoot 35-49 targets instead pierce.
The combination with chain/ pierce reach up to 91 projectiles.
Awakened chain reserves high 150%, but for that the chained projectiles hit always.
Best for levelling and legions:
Summon Phantasms, low 120%, is like pierce one or in place (!) the strongest supports for mapping, levelling and legions. They can taunt, hinder and also block a lot attacks as meat shields. As downside they use capacities of your frostshield. Best with one cluster "blessed rebirth" (and "renewal").
Phantasms support is optimized:
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | last: vile toxins / predator / damage full life / awakened fork | without arakaali's fang: withering touch
==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11".
Leaguestart & honorable mentions
Hypothermia support (green, 130 %) is great when you have a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, hatred, skitterbots or other frost skills like frostshield, frostblink, frostbite, gloves' enchant "of spite" and aquamarine-flask. Anomalous Hypothermia offers cc increased freezes.
(Awakened) Added fire damage with the ignites of raze and pillage, adds levelled to 3 +1 HoA skilllevel for tipping points lvl 28/31. You loose much damage, use it only when you need urgent the low 120% manamultiplier.
Maim supports (130%) is possible for starting of the league.
(Anomalous) Impale support (green, 130 mr): the not damageless impales of the HoA are fast trigerred in singletarget situations from the 20 spiders. Stack with "rotten claws" and "dread banner". In maps slow.
Faster attacks and minion speed offers not much because the HoA gets already a lot attackspeed of his virulences.
==》 Herald of Purity-setups are working too for different setups. Scroll down to the spoiler "variants": "pack of purity" to team up with the melee-fighters and enterprise the differences.
This spoiler will manage your mana reservation (see all steps 1) to 13) in this spoiler) for you, for all your auras and for your herald.
Follow the PoB first for updates or different editions!
The "Manamanager" shows the default management, the "Manamaster" additional and variable paths.
You need 1) 1x 40% base increased Mana Reservation efficiency on 1x ring "circle of nostalgia" (crafted with divine orbs).
2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%.
3) You need the helmet enchantment "HoA has 75% increased Skill Reservation efficiency"
4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination.
5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances.
6)You activate the "Energy Shield Mastery" with Discipline has 25% increased Mana Reservation efficiency
7) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency.
You need on the passive tree 8) "Influence" 8% increased Mana Reservation efficiency.
9) You have to limit storm burst / brand, ball-lightning, desecrate, skill-gems to Lvl 1, quality is best 20%.
10) You need since 3.16 0x/ zero % increased efficiency on your jewels like the golden rule (and 1x corrupted blood immunity too) or your belt or cluster- jewel.
11) Best is to anoint your amulet "charisma"-tic with golden, golden, opalescent blight-oils.
12) Don't forget your ascendancy Radiant Faith! The less unreserved manapoints you have, the more ES you get.
You need only 70-100 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out "influence" or change out anointment "charisma" or take in awakened fork.
- best is maximal high reserved mana (circa 1500)
- best is minimal unreserved mana (70-100)
More reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills
Fine tuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for
the helmet enchant more HoAg projectiles in high density,
for Ashes of the Stars or Uul-Netol's amulet,
for the melding of the flesh & purity of ice,
for awakened fork,
for different socket-colours of skin of the lords,
as long as you miss some steps of skill-efficiencies above,
or something else,
here opens the paths:
1) Start with HoA support gems with less manamultipliers, take a look into the "the dirty scorpion tail" above.
Faster attacks, added fire support, summon-phantasms are easy and fast ways to use less and to get more mana.
While levelling perhaps use for the scorpion supports with almost 0% manamultipler like knockback, stun or point blank etc.
2) Add multiple more small clusters:
"sublime form" - grace
"uncompromising" - determination
"self-control" - discipline
"pure guile" - purity of ice
50% efficiencies for bigger auras and 80% for smaller auras are almost equal.
If possible do not stack the same one notables, doubled they suffer from dimishing returns. Use different ones.
3) Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters.
Expensive but b.i.s. with "25/35% increased effect of small passives".
4) Take 1-3 points for the way to "Presage" in the upper witcharea of the passivetree
5) Try to fit in more 2% increased efficiencies-corruptions on jewels/ belt-jewel
6) Insert the "thread of hope" with large radius in the templar area and activate 1-2 points "Sovereignity"
7) You could use 2x circle of nostalgia.
8) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot
9) Change one jewel to the crimson jewel: Conqueror's Efficency for increased efficiencies
10) B.i.s. would be the jewels Forbidden Flame and Flesh with "Sanctuary of thoughts"
11) Get 2-3 large spellblockclusters (20-30%), watcher's eye (8%) with spellblock, 1 small or unique-mega-medium cluster (4%) or jewel replica pure talent (4%), path 'mystic bulwark'(8%), flask Rumi's Concoction (6%) or gear Rainbowstride boots (20%) + fireborn jewel, push out the aura tempestshield
12) Fit in an Enlighten-support-gem linked to the auras
13) Wear rare gloves with integrated "socketed gems are supported by enlighten"
14) Take in the unique blight-boots "the "stampede" or the gloves "breathstealer" and anoint them with "Charisma", "Champion of the Cause" or "Presage"
15) Rare amuletts with "increased efficiencies"-stats are available
16) Get reservation-efficiencies on a rare helmet or crafted as eater-of-worlds-implicit on a rare eldritch-helmet
17) or a reduced 90% manamultiplier-corruption on the helmet
18) or wear the helmet Alpha's Howl
19) Take "righteous decree" to lower mana costs
20) The blockmastery +20 mana/ block, "deep thoughts" or "Insightfulness" helps also a lot.
21) When only 5-20 manapoints are missing to use ball-lightning, try without greater multiple support and without spell-echo
22) Use cws frostwall instead frostshield.
There are a lot of different ways. All auras combined are worth some points...
The Allstars use all sockets of their gear and more implicits corruptions for determination and for curses on hit. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.
Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination or other skills when you need a free skillslot. Take one or two for your prefered setup and depending on your gear, prefered skills and clusters from 14 ways:
1) reach 80%-100% chance to poison with 'divergent' HoA lvl 21 etc. and switch out "chance-to poison" gem.
2) get determination or grace as implicit corruption on shield aegis aurora granted, push out determination or grace-gem
3) get purity of ice or other auras granted on accessory
4) Gear an unset ring, best with "curse enemies with despair on hit".
5) Or use a witchfire brew flask's despair aura and change out a curse.
6) When you use the cwc-set-up: link in `desecrate`. Try out perhaps together with 'cremation' or 'volatile dead'
7) Selfcast flesh offering and sniper's mark, link frostshield into cwc, push out cast when stunned.
8) Selfcast storm burst - faster casting - storm brand, push out cwc
9) When you use the ranged ball-lightning-set-up: get "support socketed gems with faster casting" integrated in rare gloves (and also slower projectiles), push out spell-echo / storm brand gem.
Or push out greater multiple projectiles support.
When you want, compensate with the flask "dying sun"
10) Use faster casting flask-suffix, push out faster casting
11) Use a quicksilver-flask, push out movementskill
12) Get 2-3 large spellblockclusters (x10%), 1-2 small or medium clusters (each 4%) and watcher's eye (8%) with spellblock-mods, and/ or jewel replica pure talent (4%) and/ or path 'mystic bulwark'(8%), use flask Rumi's Concoction (6%) or Rainbowstride boots (20%) + fireborn jewel, push out the gem tempestshield
13) Use will shaper, energy from naught or other energyshield-notables on clusters, use watcher's eye with mods like es/ hit or boots "stampede" anointed with "sanctum of thoughts" and push out the clarity gem when you used it as watcher's eye-mod
14) when used push out increased duration or switch in rare boots with integrated increased duration
15) Feed a hungry loop-ring with chance to poison - faster casting - spell echo - gmp for 4 (!) free skills and use only ball-lightnings
Blizzard - raise your spiders
A chilling circle of ice expands from the caster.
We have to raise our spiders. We want to do this in every situation. In some boss fights it's difficult to target the worms of writhing jar when you cannot concentrate on them.
For different gamers different keys work best, choose the keys for your prefered style. Take them intuitive and choose the ones you can use fast.
One possibility is:
Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then last, in the moment your worm lift off and is flying into the air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best.
So: 2 x desecrate right mouse button, channel storm burst, 1 x writhing jar flask. It is fast, but easy.
Or: 2x desecrate rmb, 1x writhing jar, 1x frostblink middlemouse button
You can switch to different fast instant aoe-skill to get this result.
When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or -brand works better with it's 360°-er aoe. Ice Nova is comfortable.
Monik390 suggested more tipps to autotrigger spiders:
Last edited by Chromino on Dec 6, 2022, 12:17:13 PM
on Jan 21, 2021, 8:59:46 AM
Fire and other ailments
100% all elemental ailments immunities are reached in the slots and passives in endgame and hardcore with .....
● 100% elemental ailments avoidances
25% benchcrafts boots or 35% prefix avoidances boots/ gloves + crafting with itchors eater of world 23% and further with orbs of conflict 26%-32% eldritch implicit on rare boots + 20% shield-mastery + 25% arcane sanctuary + 2-5% anomalous grace
(Alternatives: 10% conqueror's longevity jewel, 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + 20% cluster elegant form + stats on rings/ belt-jewel + elusive-enchant of belt)
● or 100% reduced durations of ailments:
60% new fireborn jewel + pantheon + 20-80% stats on rings and belt-jewel + 1-2x 25-50% flexible sentry (clusterskill, stackable) / or + 20%-30% transformed small devotion passives of the unique jewel militant faith + 50% implicit on redeemer influenced boots/ or 30% prismatic fossil crafted + poe rounds up 95% to 100%
In this set-up swap arcane guarding to mystic bulwark on the tree.
(Alternatives: + 50% pathing on tree Anointed flesh + 23%-50% on synthesised gloves implicit)
● or the aura "purity of elements"
We can benchcraft high ailment-reductions against ignites, freezes and shocks on the rare ring, boot or get stats on belt-jewel or path 4 passives for Anointed Flesh. We have other free slots for ailment-reductions on stats of rare gear and rings. We can get a very nice belt-enchantment for even 20% more ailment-avoidance while we are elusive in the Ueber-Godess-Labyrinth.
We have also three rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes.
Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve and T16 Legions. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground.
So we choose urgent the burning-gound-immunities and reduced Ignites in the Pantheon Minor God Soul of Abberath.
Ignite immunities on jewels harvestcrafted are optimal beside or use ignite-removals on a flask or a cluster "fire attunement".
For important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. get "freeze-reductions" in for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King".
We can activate the es-mastery to not be frozen when es started recharging recently. Or use a cluster "hibernator" or anti-freeze sapphire-flask.
We are 100% immune when we use tempest shield.
scorch, sap, brittle, ee, exposures
With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.
We need mandatory bleed-immunity on one flask.
I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on one jewel.
We get permament 80 % curse immunity with the time-of-need-ascendancy.
Alternative purifying flame reduces 50% curse-effects.
Some overcapped resistances compensates comfortable elemental weakness and other elemental curses.
We have so many layers of defences that there are no threatening curses remaining.
We are 100% immune CI.
Stun- and blockrecovery
We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We have cast-on-stun frostshield and we avoid interruptions when we use awakened cwc lvl5.
You could choose more stun-reductions on boots, flasks and harvest-implicits. But you should easy go without too - 100% immunities would disable the cast when stunned tailored triggering skillset.
Physical aoe, -degens and dot's are no longer weak spots of this build. We have vaal discipline and some es-regeneration, the Solaris pantheon and anti-bleeding flask. In many situations a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot- and degen-damage. We have best protections of the divine shield. Wicked ward started es-recharge often beside and we can swap it to lethe shade against Uber-dot. We choose to add purifying flame linked cwc/ cws or use bottled faith. Together with time of need we are ready and substain with top 5 layers of defense.
That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.
Controls / triggers / keybindings / movement
What are examples for keybindings and controls? What are best triggers for molten shell etc.? Which movementskills are best?
All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in different ways to different playstyles and content.
Choose your keys intuitive for your own style!
In this build cwc and cws are best prefered. Also cwdt (with 'bastion of hope'), a trigger wand, arcanist brand, coc and spelltotems are possible.
Only do not forget:
- When you choosed in ascendancy bastion of hope urgent prefer cwdt over cws or selfcast or arcanist brand!
- Vaal skills cannot be triggered, you have to cast them manually
- Frost shield needs around 0.5 seconds manually be casted, it is not instant, and is best in high level, so take it better on cws, cwdt or cwc for instanttriggering.
I personally for myself prefer instant skill molten shell manually casted. Other players push it on movementbutton autotriggered: left 1 mouse button or on cws/ cwdt.
Flesh offerings and sniper's mark are not ideal on cws, but this way spamming skills is possible and for me personally best cozy in maps. Also it is better against corpse-explosions when you not see all corpses in the lightshow.
Against Ubers-Bosses you manually cast flesh/ spirit offerings after desecrating or use as trigger an arcanist brand or spell totem.
Hexcurses are best spread on hit or triggered cast when stunned/ cwdt.
Despair selfcasted would be stronger as on hit automatic triggered, but the free gemsocket, uptime and qol is more valuable overall.
In the different videos you can see different styles of keybindings.
Choose and order your keys individual and intuitive.
For example I personally prefer:
Left 1. mouse: withering step or phase run autotriggered on movement
Middle Mouse button: flamedash (to raise spiders used also)
Right 2. Mouse button: desecrate
Q storm burst cwc or ball-lightnings (press nonstop, spam it)
W storm brand (when not linked cws/cwc, throw 2-3x out)
or flesh/ spirit offering selfcasted
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded)
T vaal molten shell (our back-up vaal skill when all other skills are on cooldown)
Space bar vaal molten shell (or withering step/ predator/ signal prey)
Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking. Autotriggered instant skill.
Sniper's mark is on cws linked too.
HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time.
When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl
To raise spiders use fast: 2x desecrate, 1x writhing jar, 1× storm brand/ burst/ or frostblink
BUT: Take the keys you like! Everyone likes another key-binding!
Take the movement and blink-skill you like most! All movementspeed works!
- Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay.
I would advice:
Overall: take anomalous withering step for continious speed. The elusive is great in heists. The 9 instant witherstacks are a fast damagebuff in maps. The evasions are another additional 4. panicbutton in damagepeaks.
With using cwc frostblink is best as instant blinkskill not interrupting channeling.
Flamedash (3 uses), phaserun (no blink-skill-cooldown) etc. are a bit better for more speed but without buffs.
When you have enough skillslots:
Speedmapping: you can combine phase run or shield charge, on mousebutton 1 autotriggered, no blink-cd, and divergent frostblink well.
Bossing: The combination anomalous withering step with first of 3 charges flamedash works for alltime 9 withers best too!
All blink- and movementskills fits! Take the one you like and prefer!
The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content.
You do not want to die in the levels 98 to 100 and to be honest - yes, all mapmods and all bosses are designed to detect your last vulnerability and to kill you when you miss solely only one missing defensive layer.
Check step by step the spoiler "checklist defences".
You can further balance into defences, es and blocks not only with the passivepoints on your tree and your clusters, also with some skills you can turn direction into more tankyness.
Tear up the wall
Blocking with whole walls is a level-up in safety and protection.
In a warding basis you can combine your skills with freaky frostwalls - linked to casted when stun they are autoteiggered and simply the best against all types of ranged attacking enemies.
I use them also sometimes for the encounters in delve and for heists instead sniper's mark or spirit offering. In these special situations frostwalls are BiS.
Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.
Phasing / Withering Step
With phasing – take your withering step or phaserun on the left mouse-button one triggered on moving – your own movement will not be walled.
Withering step skills both into evasion and damage with instant withers.
Take (Anomalous) Purifying flame binded to cwc, cws or cwdt for 5% es-regeneration.
Push back the blind mob out of your frostshield.
Add in your cwc-set with Glascial Cascade or skill Divergent Sniper's Mark.
Or you can turn in maps tanky enfeeble in your cws-links or on hit on gloves.
I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-)
As downside they use capacities of your frostshield and chain projectiles.
The Allstars stack so much damage that it is easy to switch some points, clusters etc. from offensive to defences, to 100% ailments-immunities, to maxing "the melding of the flesh", to Es or blockskills too.
When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level- ups.
They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels.
All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds.
Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven
Long Bossfights without added minions - Sirus, Shaper, Singletarget
1 - You should change the melee-splash-gem in your dagger to multistrike and unbound ailments to feeding frenzy. With the gemswitchs your spiders deal almost double wither debuffs to bosses and buff best your Herald.
2 - You change your Minor Pantheon to Soul of Ryslatha (or the jewel survival secrets or curse Alchemist's mark) to auto-fill-up your writhing jar flask. So your worms are always ready after some seconds.
3 - You can change out the pierce/ or fork-gem of your herald-of-agony too when you have enough mana. Vile Toxins is the prefered support or divergent predator for another blue socket.
Your herald is working without changes almost perfect too and spiders are more important to prepare.
For most endgame bosses you have enough damage without changing gems. But Maven, Shaper and Sirus are much easier with the preparation.
These 3 steps are recommended. More nice & easy possibilities are:
4 - Use voidsphere and/ or stormbrands + runebinder for damage-uptime while moving.
5 - You can use "desecrate" in boss-fights to get also corpses for "spirit offering". Selfcast both manually, trigger them with arcanist brand instead cws or link one in your cwc-set-up against the ueber-bosses.
6 - When you use unholy might in maps as minion mastery, change it to buffed offerings.
7 - Against the Uber-Bosses with uber-dot - Uber-Maven, -Shaper, -Exarch, -Sirus - you should activate "lethe shade", instead of "wicked ward", for relaxed reactiontimes when you already reached 90-100% ailments-avoidances against their main-damagetypes.
8 - When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Live longer!". Then do high damage nonstop to kill them or in lower levels prepare "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper with his high hp-pools wittnessed by maven.
Only while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in. Ordinary later you deal enough damage without frostbomb.
9 - You need immunity against inflicted corrupted blood on a jewel-implicit and against burning ground with maxed minor pantheon against Sirus and many other bosses.
10 - Use freeze immunities against shaper etc.
11 - You should deactivate vaal grace to get more vaal souls for more often using vaal molten shell (or vaal discipline).
12 - A lot more tipps you find in the spoilers "flasks", "pantheon", "fire and other ailments".
13 - For more boss-hunting-tipps like special flasks for special bosses, Ueber-Atziri, maven's last invitations like "the feared" and a ranking of difficult mods visit the third post on page 50 and the spoilers:
"Dangerous bosses in endgame"
"More Tipps for Shaper, The Feared, Ueber-Atziri, Maven, Ubers"
"map and invitation mods"
14 - For bosses like Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in the jewel "melding of the flesh" or instead before a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence".
50000 Armour transforms to instead 90% elemental damage reductions added to 65% resistances results into total 96% / capped at 90 % elemental reductions. You will get almost unvulnerable to all elemental damage-dealing hits.
But it also does not protect against elemental aoe and dot-damage.
Insert it in the central witch area and activate "doomsday". As downside in the cooldowns of molten shell and frostshield you take more physical damage. Perhaps add "enduring composure" or anoint "deflection" on a cluster for basic physical damagereductions of endurance charges when you are playing with transcendence.
When you have enough mana, another option is to take in "arctic armour" and change your minor Pantheon to Soul of Grutkhul for more pdr.
Example POB: https://pastebin.com/xDzNaLQM
Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:
Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.
Simulacrums Wave 30
Use in the last waves 27-30 a rubin-, or sapphire-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 simultan bosses easy.
Monik390 optimized a channeling setup with swapping gems cycloning in the waves and stormburst for the bosses, good optimized for highlevel simulacrums. Good virulences on only 4 links of triad gripes are offered on page 334 with the link:
Specialisation (... and Individualisation)
In maps 5 m damage were always enough for me and I did not need more. When you get the third or fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions.
This build safe you in endgame with unique optimized defences first.
In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want lvl 100, which content like delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ?
My own favourites are the combinations of skills with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize a build too, to find a unique build like here managuardian with full optimized auras, defences and keystones, hehe.
On the opposite I don't like speedfarming & grinding too much, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.
So on a lot of points this build is managable to specialize on special situations with masteries, large and small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered skills, movement-skills etc.
This build plays both melee and ranged. And all our minions are immortal. This is optimal for full challenges in all content.
100% ailments-immunities, Melding of the flesh/ Max resistances, or the meta-mageblood-belt offer new level-ups of defences in this build.
Yes, you can facetank the memory game of maven with this build and yes, full juice all maps for more currency.
If you want another different playstyle, you can change your belt to the curious, funny and high damage offering as also defences buffing headhunter and try some new experiences in next level lags.
In the end the top damage is scaled high especially with the medium clusters.
Voices clusters can lift you to 25M damage with 80 virulences.
Or bear the 7th link of amulet Uul Netov's Vol + The Squire to stitch Wraeclast into the ground in full 89M.
Long necks & short legs.
6 legs, 8 legs, it does not matter. 9 - 24 millions of damage on 166 legs enjoy full our tendencies of destruction.
■ 5M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■ 8M are enough to kick Maven
■ 10M for Ueber Elder and Delirium-Farming
■ 12M for the feared and simulacrums wave 30
■ 14M-30M for Ueber Bosses
In my experiences you can best choose your set-up around these preconditions to balance your build.
You can easy switch with a few clicks from more tankyness to more damage and back by changing clusters, passives and gloves.
Checklist for damage:
For full damage: Facetank much and cast nonstop:
More & fast storm bursts or ball-lightnings / + 3× storm brands -> more virulences --> much more HoA damage
1) stack 80%-100% chance to poison and castspeed with
Divergent Hoag lvl 21 20%
whispers of doom and curse mastery 20%
"serpentine spellslinger" 25%
faster casting 40%
3) use the jewel "the golden rule" to double virulences
4) use 4-8 medium clusters with "pure agony"
Double virulences = Double more damage
5) Max up your's HoA to the tipping point Lvl 28 and let him sting with full destruction:
+4 Skin of the Lords 2× +2
+3 empower max. lvl 2-4
+1 HoA gem level 21 (b.i.s. is Divergent HoA lvl 21)
+1 awakened minion damage HoA
+1 awakened void manipulation
6) use sniper's mark (0.8 M)/ and/ or despair
7) for sirus/ shaper/ maven change melee splash to multistrike in the dagger and vile toxins instead pierce and check spoiler "boss-hunting" (0.8 M)
8) Minion masteries and especially Unholy might are big damage too.
The golden rule (double virulences), 3x storm brand +20, runebinder +10, tempestshield +15, voidsphere +25 virulences
Onslaught buff ascendancy (1 Million shaper-damage), intimidated debuff ascendancy (0.6 M), 15 withers of spiders or 7-12 anomalous withering step (1.8 M), spirit/ flesh offering (1.6 M), vile toxin singletarget (1.3 M), bottled faith, vessel of vinktar (each 0.5 M), despair (or before vulnerability) as second curse (1 M), 4 more triggered impales rotten claws, ignites 20 spiders (0.4 M), awakened / anomalous vicious projectiles (0.5 M), predator: marked prey (x M), minion mastery unholy might 4 sec (2.5 M)/ buffed offering (0.6 M), 1-2 large minion damage clusters (1-2 M), Eber's unification / void gaze (2 M)
Buff with chaos golem/ anomalous vaal skeletons feeding frenzy (1.5M)
Next tipping level HoA lvl 31 is the final step into the Fine Art of full destruction (in exchange for a bit es/ sacrifying around 15% ehp):
9) +1 Chaos Mastery 5 passives
or +1 ashes of the stars
or +1/ +2 rare amulet
or +1 awakened empower lvl 5
10) 100% transformation into chaosdamage with 4 whitesockets of triad grips buff your crawler's damage 25% more.
11) Switch perhaps into the spiders-supports feeding frenzy in instead unbound ailments when you reached HoAg lvl 31.
==》 More, more, more
Take a look into the spoiler "Variations" ~-> "make hatred, not grace - more damage" to scale up more damage with even more buffs, curses, amulets, etc.
1. Check your elemental resistances. They have to be capped and have to be all 75% +++.
- Do you have antibleeding on one flask?
- Do you have autotriggered flasks like "used when you start bleeding"?
- Is the quality of all your flasks 20%? With flasks charges gained when hit?
- Do you have ignite reductions in the minor Pantheon and immunity to burning ground?
As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps.
- Do you use 'the melding of the flesh'?
It's since [3.18] meta to max resistances to 83%-90%.
- Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion?
It's your priority for recovery against the spellhits of the big bosses!
Against final bosses it's best not depending on Rumi's Flask and use a rare granite flask including "charges gain when hit"!
- Do you have 40% attackblock and high 60% evasion of grace? Or without grace 60% attackblock?
- Use "the golden rule" not before transformed to CI (or before CI not without "maw of the conquest")
- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel? A lot bosses can kill you very fast without.
- Do you have 4 ascendancies in the labyrinths done?
- Do you use and spam Molten Shell and Vaal Discipline? Use them often!
- Do you have activated all the auras "Determination" for high ar and es/ block and "Grace", "Discipline" and "Tempestshield"?
¤ on page 50, section amulet, is a workaround with clusters as long as you miss aul's uprising and in the pob a tree about "lvl 90 before aul's uprising"
¤ When you are still missing the "/implicit/" grant # lvl 23 skill determination/ grace - corruption on your shield, you have to put a skillgem in your setup! 14 ways to free up a skill socket for determination are shown in the spoiler "Skillmanager".
- Don't forget your ascendancy Radiant Faith! The less unreserved manapoints you have, the more ES you get. You need only 70-100 unreserved mana points for skills and supports remaining. When you have more switch out reservation efficiencies. You have enough mana-reg to use all skills.
- Do you have obtained all the important jewels in the passive tree?
- Do you use "Divergent": Cast when stunned, Frost Shield, Sniper's mark, Frostblink for some divergent tanky effects?
- Did you already arrived in the fullblock-edition?
2. Use more slots of energy shield and mana on your gear and jewels. They multiply a lot with your ascendancy and passives.
3. While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.
4. Do you often die of ailments?
Please take a look in the spoiler: "fire and other ailments" to reach 100% ailments-immunities.
Visit also "Pantheon". Use fast the shield anti-ailments-mastery.
5. You need total minimum around 4000 to 6500 energyshield for all content. Estimated and thumbed. In my experiences. Try to get more to get more reaction time in damage-peaks! Some more is much better! With all the defensive layers and 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.
■ When all your defences are builded up, 6.5 k es are enough.
■ With 100% ailment-immunities and 70% full spellblock 6.1 k es are great.
■ With "melding of the flesh" 85% all maxresis 5 k es are fine tanky.
■ With mageblood 4k es are immortal
6. The last unique jewels with intelligence and es, 'split personality', grant a lot energy shield (2 x 350).
7. Do you have problems with a special boss?
==》 Please take a look on "boss-hunting" and at page 50 into "dangerous bosses in endgame".
8. Know the dangerous map-mods:
■ "no mana recovery" (reroll or use enduring mana flask)
■ "reduced effect of auras", especially with purity of ice
Much too much multiple mods mounted up like:
■ "less armour and block"
■ without melding of the flesh "reduced maximal resistances"
■ multiple damage/ vulnerabilities - mods
==》 Check the spoiler "map/ invitation-mods" on page 50 of the thread for more infos.
9. Know the dangerous Altars:
■ before 80-100% immunities "ignites" searing exarch-altars
■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos/curse-mods etc. as Guardian-CI.
10. Change a large (or also a medium) cluster to a defensive one with spellblockings, blockings, ailments-immunities or +es.
11. Visit the spoiler "Level 100" to balance some skills into defences like frostwalls, meatshields phantasms and more.
12. Bottled Faith is great in maps.
13. Do you have enough currency for Forbidden flame / flesh with sanctuary of thoughts?
14. Or better the best .....for the meta-mageblood-belt?
The build is very complex.../ Where should I start?
Don't worry! The spoiler "gear, skills, links" shows everything needed for the build.
There is a TL;DR: in endgame max your generated HoAg virulences to 60-70 with 80% poisonchance and castspeed and your HoAg-lvl to 28-31. For defences use 4 big auras for 9M ehp, that's all.
Start to copy easy the tree-tabs equal to your lvl:
Also without optimized gear the build is the tanky tank of tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.
I don't sting enough damage
Take a look into the spoiler just above "checklist damage" for all important ranked factors.
In "gear, skills, links" the section gloves is listing skills for damage also.
Just right close there use the red headed spoiler "the composition of agony".
Take poisonchances, 4 x pure agony on clusters for 60 virulences and raise gemlevel HoA to 28.
I don't have enough energy shield / I die very often /
Take a look in the spoiler above "checklists defences" for all important layers of defences.
Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?
Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs.
Take a look on page 50 of the thread for a complete list of gear with all poetradelinks and examples for prices and cheap variants:
I don't have enough Mana / I cannot use all 5 support gems on HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:
Please take a look at all possibilities of mana-management and -reductions in the spoilers:
1) spoiler: "Manamanager" ++ ----> "Manamaster"
2) spoiler ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)
When you are still missing mana, please post it.
I cannot raise my spiders / have problems raising spiders.
In the spoiler "blizzard - raise your spiders" are all tipps.
2× desecrate, 1× writhing jar, 1 x storm burst, -brand or frostblink
I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:
Please take a look in the spoiler "Index/ Navigation". You find a lot keywords with the related spoilers of the build.
Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:
You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles.
On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear, etc.
Like for minions for example:
or for defences: https://www.poewiki.net/wiki/Receiving_damage
With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections:
FGA for starting PoE:
More sources for websites like crafting:
Explanations / Variations / Informations
21 is only half of the truth
21 - This is a legendary number of minions to trigger a lot of skills:
More millions - Max up your shields
Grace is the most easy way to get 70% evasion. Only 30% of hits reaches us. 100% of damage are evaded from hits. They are buffed with flasks and elusive up to 90/ with blindings 95% and fullblock to 98.5% of hits dealing -0- damage.
These evaded hits multiply on top the capacities of 10000 damage taken of 70% dr molten shell and 4000 damage taken of 60% dr frost shield per sec to total reductions of practical millions and more against hits in damagepeaks.
There will be no one shot.
Max it up!
With "divergent sniper's mark", and/ or the cluster-notables "bodyguards" or "burden projection", 21 knockbacking and blinding bodyguards-minions push back the blind mob out of your frostshield.
You can also clean up fine your frostshield with a lionsroar flask for knockbacks to get 60% dr of frostshield.
20 withering touching-spiders synergize perfect with the chaos damage of herald of agony and void gaze of helmet eber's unification.
Make Hatred, Not Grace - More damage
Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.
/ Black Star down - record 4 seconds /
If you want to raise your dps into the top of 25-90+ M shaper damage, add pure agony-clusters, climb to HoAg skill-gem-levels for lvl 31, add voices clusters for 65-85 virulences, or crawl as a glascannon with Uul Netov's Vol amulet and The Squire shield, or squeeze in offensive auras.
Choose and path to:
- Use Triad grips, 4 white sockets and feast the full benefits of 100% chaosdamage
- the minion damage-mastery "redemption" with granted "unholy might" raises your damage to total 24M shaperdamage and 42 M mapping damage
- With voices cluster you can improve to 65, 70 or even 85 virulences
- take in despair as second curse
- With hoA lvl 31 change in feeding frenzy instead unbound ailments to the spider supports
--- More Damage with skillgem-levels ---
For more, more and more damage switch in your build increased HoAg gemlevels on your weapon and on your amulet.
When you raise HoAg up to tipping point level 31, the HoA's attackspeed increases 60-85%, 1% per virulence (1.5 M).
Go for HoAg level 31 with:
- Chaos mastery +1
- or a +1 or ashes of the stars amulett ( "sublime form" and "self-control" on more small clusters enables replacing aul's uprising)
- or a rare +1/ +2 amulet
When you want still more:
+1 /+2 / +3 on alternative trigger wands, weapons or +3 cold iron point dagger are not full recommended.
You loose too much damage of strong 90% damagedebuffs of full 15 withers of multistriking spiders.
Swap in anomalous skeletons or 4 minions with feeding frenzy linked cws for ascendancy's onslaught buff.
Skill anomalous withering step for 9 withers and 12 with ashes of the stars amulet.
--- More Damage with gear - glascannon 89M ---
The shield the Squire tripples and more the damage of the spiders.
The amulet Uul Netov's Vol adds a 7th link to HoAg - 30% more damage.
Dual wielding Cold Iron Point Daggers +6 mounts up effective millions of damage.
These are best used in combination with the ascendancy 'bastion of hope' for blockings and meatshields like phantasms in spiders-supports when you miss shield 'aegis aurora' or aura 'grace'.
--- More Damage with more projectiles ---
- take awakened fork for more projectiles in blight, delve or delirium
- and / or the enchant "HoA fires more projectiles" featured by the alpha howl or additional manamanagement
--- More Damage with chain explosions ---
Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation in delve or high density. Combine them with the passives "spiritual aid".
--- More Arcade ---
For rampage, virulences and much fun try the gloves "Null and Void" in delves, blights or deliriums.
Collection Videos - Gloves & Belt Variations
"Null and Void"- Gloves in delves:
Full Delirium with Headhunter T18 beach, not optimal adapted gear& skills& playstyle to headhunter:
"Asenath's Gentle Touch"-Gloves in Delve:
--- More Damage with support-minions ---
- A chaos golem buffs great feeding frenzy in boss-fights.
- A hungry loop is another possibility to get the fine feeding frenzy-buff and/ or a lot damage with frenzy charges (2 M) of carnage chieftains-spectres, other support spectres for curses etc. But the often nerfed spectres and support-minions die often too fast in bosses's aoe's.
Prepare a hungry loop ring for spectres, zombies or animate guardian, with supports like:
feeding frenzy / minion life / meat shield / empower / elemental army / withering touch
Perhaps anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff.
--- More Damage with headhunter ---
If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter.
By you poisoned mobs killed count as killed by yourself and grant a lot of damagefull and also defensive buffs.
--- More Damage with auras ---
Offensive Auras and Hatred with ee and/ or awakened generosity or are not recommended since [3.16.] :
- Change aul's uprising to "hatred reserves no mana" (or cheap "Replica Hyrri's truth") for added "hatred"
- change your Skin of the Lords' keynote to "Elemental Equilirium" and use only solely lightning, physical and chaos damage yourself
- link awakened generosity to hatred
- perhaps use "Hypothermia" switched into the HoA supports for cc freezes
- the "Grip of the Council" can be turned in interesting
- dread banner no longer offers much since [3.16]
- precision, aspect of spiders or skitterbots add a bit damage
- Best since [3.16]: (vaal) haste adds some M
Don't panic - More duration
You get more panicbuttons. After Vaal Discipline - so much energy-shield-recharge uninterrupted - and vaal grace 15% evasion you also get phasing and 10% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony.
When you want to double and more the uptime of vaal-skills use the soul ripper-flask in maps. You can use your two vaalskills almost nonstop one after another if you want to.
You can buff your guardians also with in rare boots integrated increased duration. Or link in an increased-duration supportgem. Or buff vaal-discipline big with the reservation-mastery "Non-Curse Aura Skills have 50% increased Duration".
So you will get with the passives from your tree:
5 seconds vaal discipline, 6 seconds molten shell, 15 seconds vaal molten shell as back-up when molten shell's capacities are used. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In arenas you can spam all your 5 defensive skills synchron.
Harry Potter Senior & The Airforce 11 - More minions
When you like the Dementors, Shadows and Spirits, you will love the Phantasms:
Socket a Summon Phantasms- Support in your herald of agony-supports instead pierce. They make fine damage and as meatshield they absorb many hits, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield and auras.
Also they profit maximal of "call to the slaughter's" more castspeed and your auras.
Raise your number of minions to unstoppable 32 with the supports, because full life and vicious projectiles don't support optimal, to:
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | vile toxins / damage full life / predator / awakened fork
This setup has great synergies in all supports. It's a build on its own best balanced for high density content of poe.
If you like, switch in passive points to "enduring bond" also for longer miniondurations.
On a cluster the notableskill "blessed rebirth" is valuable in aoe-damage of bossfights.
Add in skeletons and vaal skeletons to fill the screen with 50 and more minions. Use zombies in a hungry loop and skulls of "summon raging spirits" linked in your cwc and of the gloves enchant "of the grave" and 100 minions are in close reach.
A twin is born
Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions:
Pack of Purity - More melee
4 Heralds of Purity
Make some fast changes to the tail of agony and go for a ride with the gang of purity. Overall you loose max-damage, but you get in that place instead meatshields and against bosses longer damage-uptime. Focus on 100% chaos conversion and phantasms-supports.
Thank you again Vatinas!
----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup.
His build made this build possible. Thank you again! -----
To try the melee Heralds of Purity you need the purity-ring "circle of guilt" or take for a short ride less support gems for less manareservation.
To max up the melee purity build you need more red sockets. Phantasms are buffed extreme and adds a lot clearspeed. Change in circle of guilts as HoP-rings and a HoP helmet-enchant. Take in different medium clusters featuring "blessed rebirth", "renewal" and also "disciples" instead "pure agony". On the tree "enduring bond" is recommended too. Perhaps switch to cyclone.
HoP (3M) - Phantasms (6M!) - Empower - Awakened Multistrike - Awakened Minion Damage - Vile Toxins
Since the glancing-blows nerf, melee-mana-guardian-builds are a bit less tanky as before but remain still very interesting and one of the best poe-builds I ever played.
Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 2-3x) much faster overall in maps.
When you want to try from original HoP to this HoA setup:
You can try both herald-styles easy and try on low maps the differences.
I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions. I switched to HoA-Crawler because of more possible specialisations with supports, clusters and skills.
- HoA vs HoP -
==》 stats and styles of different Heralds- and Managuardianbuilds are shown in a chapter on page 50.
Whispers of doom - More curses
Use whispers of doom, next to the CI-keystone, to use 2 curses and also 20% poisonchance of the curse-mastery. Most easy is to get beside sniper's mark a second curse on hit on a ring.
Take Despair for best and overall damage or before white triad grips vulnerability.
Take Punishment and trigger it in your cws when you want to.
Take enfeeble to get even more tanky-tanky-tanky in maps.
When you like to try three curses, change your boots to Wiendshrieks.
When you like to try four curses, try the gloves Vixens Entrapement.
What is this kind of language?
Sorry for my funny and not native english. :-)
Updates / Changelog / to be edited
To be edited/ soon: ---
Former updates and changes are archived on page 50 of this thread.
...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. First time. Lol :-) Arachnophilia! lol :-)
Here I will post some added buildstuff, which should have been on other placements in the build:
Former updates, trading-links and special stuff of this build are noted on Page 50:
Last edited by Chromino on Dec 6, 2022, 8:21:11 AM
on Jan 21, 2021, 9:03:46 AM
Any cheap variants for flask?
on Jan 22, 2021, 11:28:39 PM
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.
Second, without Fasting on clusters most effective is a Quicksilver.
Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.
Take a look into the spoiler "flasks and sulphur" for all adviced flasks.
Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.
Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.
Last edited by Chromino on Apr 1, 2021, 3:47:34 AM
on Jan 23, 2021, 4:39:26 PM
Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far
on Jan 23, 2021, 9:51:01 PM
Have fun and let the spiders dance!
Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour.
Last edited by Chromino on Jan 24, 2021, 3:18:46 AM
on Jan 23, 2021, 10:45:27 PM
I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem
seems i would need to farm for more currency
Thank you for your help as always
on Jan 24, 2021, 2:34:53 AM
Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.
I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later.
And I edited another possibility with frostblink above because there are not many gem-slots. Take a look into "skills- and sockets management".
The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize gear a bit more for lvl 99 and 100.
Last edited by Chromino on Mar 25, 2021, 2:07:37 PM
on Jan 24, 2021, 3:12:29 AM
Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?
Edit, nevermind, I can't read. I'll try the hatred set up and socket instead.
Last edited by Roulce on Jan 24, 2021, 9:45:18 AM
on Jan 24, 2021, 9:35:42 AM