[3.16]The Arachnophobia Allstars |7-14M|155K AR|3100 Es on Full Block|No GB| Herald of Agony CI

The Scourge of Dawn

New League ...

+++ Top Nr.1: Facetank most bosses | no oneshots +++

New Videos Full Block Edition 3.16:
Facetanking port-boss: https://www.youtube.com/watch?v=JnteQs472d8
Facetanking map-mob: https://www.youtube.com/watch?v=xUXyTQip0yI
Facetanking minotaurier: https://www.youtube.com/watch?v=YBZnQsM2xz0

+++ [3.16] The big buff is with us +++ PoB Full Damage edition ready: 14.3 M +++

7.7 k ES, buffed 155 k armour with iron reflexes, 3.1 k es/ block, 60% block and 75% spellblock, no glancing blows, 7.3 M shaper-damage, runebinder, divine shield, wicked ward powered up by ar + es - mastery

Here we crawl:


+++ 3.16: lift off: we benefit from tripple buffed stats of armour, evasion and energyshield and win an awesome upgrade damagebuff on top full geared +++

+++ Arachnophobiatics in poeninja's top-leaderboard-positions again +++

+++ Facetanking Sirus A8 all meteors & his healing diebeams +++ +++

Spiders & Scorpions, Agony & Arakaali

This build reaches out to max a long row layers of defenses.

The Arachnophobia Allstars are using a special combination of the managuardiansetup, gear like the helmet memory vault and shield aegis aurora, and their ascendancies like Radiant Faith. The managuardian transforms with auras reserved mana into energyshield. 160% increased global defences (passives and skin of the lords) multiplies this 3.5 k with the aura determination and triples with grace and synergyzes wonderful intensive with the keynote iron reflexes in one team. Then these five components begin to quadruple impressive and lift off total to: 90 % physical damagereduction, 130000 maxgeared armour, 8k es and a new top substain of 2700 ES/ on max 75% block and 75% spellblock. It's like drinking every second some lifeflasks and your blockings are never limited. This means, that in combat hits and spellhits heal you nonstop.

/ The head is bald but their neck is longer -
the allstars need two minotauriers
to scratch & relax
their very long necks /



With my - older than a templar - i5 3570k, r390 without ssd I wanted only perhaps try to record a video....
Now I did it, lol. Arachnophilia! :-)

I am very sorry, my pc's historical interesting components triggers in gameplay fast thrilling dramatical framehangers - proudly presented with premium lags by channel play L.
For a first look on the fast and tasty combination of scorpions and spiders gooo:

Sirus, A8, facetanking all beams and all meteors
Tank his healbeams frontal, then they are healing best! ;-)


Definitive Defensive Tank Edition, T18, Necropolis, lvl 99


Maven x 10 bosses encounter (Edition 55)




CLloyd0 tanktest


YouTuber goodguygaming3 introducing the build:



"The Hidden" 3.13 Maven Invitation, 4 Breachlords, 3x multiple damage mods 1:50 min:
Nice: full lags.


"The Formed", 1:02 min


The Redeemer 9 sec:




Synthesis Boss T18


Full Blight map & awakened fork


Level 100:

Facetanking Phoenix's explosion


Shaper (wittnessed by maven)


Double Shaper (wittnessed by maven)


Elder (wittnessed by maven)


Simulacrum (wave 18 - 20)


Full Delirium + full lags

Full juiced, T16 Atoll
Without recording much better frames are farmed.
No headhunter. (headhunter-videos in spoiler: "Full Null")



"Harry Potter Senior"
Guardian Minion Mass Summoner Mix
Scorpions & spiders & spirits

https://www.youtube.com/watch?v=dtHckol4-wU (part 2)


frannyx04 with the Arachnophobia Allstars:

Cyclone instead of ball-lightnings:


Rampage - "Null and Void"- Gloves in delve lvl 450



More Videos on Page 50:


Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the Herald of Agony, and 20 speedful spiders adds a wonderful aggresive style for shining clean screens.

With 20 blinding and knockbacking spiders and a lot millions more more damage with 2 large minion-damage clusters and all medium damage-clusters it reaches millions more of damage than other guardian-minions build. It shines with it's characteristics in offensives and defences in endgame and high content.

We can facetank almost all bosses.

Why guardian? Why HoA?


- As necro you can reach almost the same damage (4.5 M), but as one hard downside you are limited to only 6000 energy-shield and 50% much less armour, 50% less total ehp than managuardians. You have to deal with oneshots and your defences are depending on kiting and on flasks.

- Melee HoP map slow, HoA has huge range of attacks and 4-6 piercing projectiles. Enjoy full 3 x faster mapping with the shortlegged crawler in endgame. You reach 2-3x more ehp with this build and in the offensive edition 9M, 50% more damage with 90% ehp of other guardian-builds. Let's sting!

So take your dozen from this build:


0- oneshots
1- the only one tanky tank of tanks
2- 400 es on each block, 260k ehp unbuffed against all damagetypes, 2 curses possible
3- panicskills, GB Edition with 3000 ES-regeneration in Time of Need
4-000 ES/sec frost shield autotriggered, 4000 ES recovery /sec with vaal discipline
5-00000 ehp buffed in damagepeaks 10 sec. (with frostshield counted in even much more!), 50 % evasion possible
6 Million and more millions shaper-damage in [3.16], 60 % and more damagereductions against ranged attacks
75% block and 75% spellblock, 70% damagereduction of max. and optimized 10000 Molten Shell
8-000 and more energyshield, 80 % permament elemental avoidances and reductions of all elemental ailments not flask-depending, 81% cold- and permanent 80% curse-resistance in gb-edition
9-0% physical damagereduction against big hits, crits and multiple-damage-map-modifications, 90 % additional movementspeed, 9000 energyshield
10-000 molten shell, 100 % Chaosresistance, 100 % igniteresistance
11-0% overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps
12-0000 armour deluxe, full 12M and more shaper-damage easy possible, for hardcore 12000 and more energyshield possible

bonus ranged triggered frost walls, blindings to max up dr and ehp and elusive on moving.

Best Allstars-Team with the double damagefractions of ranged and melee minions.
The dream-team of scorpions and spiders!

The Arachnophobia Allstars - is this the new arachnophilia?

/oneshotting the legion/



No one-shots

Facetank most bosses

Leaguestarter: cheap and alternative gear for each slot

Easy starter build. Ready for red mapping early

Endgame: Max up your build into leading positions

Top 1:

40/40 challenges completed - all content viable.

Top 1 max 2400 ES on max block, max ES, top 1 max armour also against big hits, max movement speed, top 1 max layers of defences and guardian skills

Top 1 200k ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities?

Top 1 90% overcapped physical damage reduction against big hits

With the timeless jewel militant faith / transcendence instead 90%/ overcapped 97% elemental damagereductions possible (facetanking many attacks of maven and ueber-atziri)

HC viable

Also without top-gear:

Large es/ block is most safe against poe's lags and disconnects.

HC lvl 100 reached, see page 50 spoiler "Hardcore".


Cheap uniques in all slots

Complete poe-trade-links listed page 50 of the thread

Because you can facetank most bosses without danger, it's a nice time to learn more about their mechanics, attacks and mods too.

Not only a "copy my pob-link"- build: many mechanics of poe are explained in the guide.

100% Chaos Immunity

Ability to spam/ max use vaal skills

High damage for all content

Ready to level to 100.

I played 100 myself with high maps, deeper delve and high heists.
While most other builds go only for high damage and only lvl 95, this build's optimized defences enable lvl 100 in all content.

Melee and ranged playstyle combined

All minions are immortal - optimal for boss-hunting

100% - 200% additional movementspeed fullgeared


Best fitting for mapping, bossing, heists and expeditions. Easy to balance for individual content and goals.

Much space to play and vary with skills, clusters, supports and some gear slots.

deepdong - delve it deep to level 500 easy and deeper on own risk

4 x more styles for fun in endgame:


See spoiler "variants" for:

- Fast & funny Headhunter possible

- Mass Summoner edition with magic 31 minions and phantasms is guided in "Harry Potter Senior" - or build up your swarm to imposing 77 forceful followers filling the screen.

- Heralds of Purity variation is guided in "The Pack of Purity"

- Expeditions into arcade with rampage and gloves "Null and void"

"Highway to damage 60"-variant reaches full 9 up to 17 mill. shaper-damage.



You have in a optimal build only 4 open bottle slots (1 is reserved for writhing jar).

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.

In A8 heavy ground damage can still kill you (exception is our immunity to burning ground).

You have to take passive tree points instead the clusters not full geared and will miss increased duration or frost wall before you are full geared in lategame.

When you take the tanky nodes only 5 - 12 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 95% added movement and 160 mill. piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have both melee and ranged DD's. But sorry, you don't oneshot Maven and need some seconds more for Shaper.

Expensive when you max your body-armour, watcher's eye, amulet, empower and bottled faith.
High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
The cheap starter-gear-variations carry you also safe to lvl 100.

Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to TrueEdge, CLloyd0, 2rdd, Kaevar, ziumbala and helloicanseeu, ShatteredEssence and to grimjack68, to Zerber, elatycs, jjmccaw, mytrasher, to Wermine, TheBigDirty, LiQuss, NoxOnion, Humtol, Zakk777, Dragonow and Arkanis_Gath:


Vatinas: His build made this build possible. For my own I changed only 20 passive points, clusters, 4 mainskills and another 9 skill- and support-gems and some gear. But the mechanics, gear and deep explanations I got from your skills and build! Thank you again for your so interesting and top amazing build!!

[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100


Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium


Thank you Luetjeminze for doing a great levelling pob!

Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)

FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!

Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and thematics and, also very important, questions you put into the arachnophil community, build and thread.

Thank you Dragonow for a very interesting and nice new boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for alternative shield and pob-details, to mytrasher and elatycs for great spider and virulence skill-possibilties!

Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos.

Thanks to 2rdd for alternative elemental-dr with transcendence!
A lot thanks to Arkanis_Gath for best slot of hope!

I enjoy the community and discussions and questions very much and learn a lot! Thank you!

Index/ Navigation


1. Introduction
1.1 GIF - facetank 2 minotauries

2. Video
2.1 More Videos

3. Countdown
3.1 GIF - Oneshot Legion

4. Pro
5. Contra

6. Thanks & Greetings

7. Index / Navigation

8. Choose your edition - balance your defences and offensive
Gear, Passive Tree and Path of Building (Panorama / Overview)
Tipps and list for shopping and trading

8.1 Path of Building
8.1.1 Configuration PoB

8.2 Gear (Overview: all items)
Definitive Defensive Tank Edition
8.3 Offensive Edition 55
8.4 all trading links page 50

9. Gear, Skills, Links
also: Gemlevels, Skillgem alternate qualities, to be limited skillgems, alternative cyclone-setup, synergy ascendancy radiant faith, helmet memory vault, shield aegis aurora and manareservation

9.1 Skin of the Lords / Iron Reflexes variations other keynotes Phase Acrobatics, wind dancer, crit-reduction, etc., Ranking of different Body armours, Explanations Armour, ES on block, Evasion, Dodge

[/b]9.1.1 Explanation high vs medium armour

9.2 You want more? Variation upgrade to 200k Armour

9.3 Circle of Nostalgia, 2x Circles of Nostalgia, Mana reservation

9.4 Belt, Boots and belt-jewel, free stats and suffixes

10.The dirty scorpion-tail: different socket-colours of bodyarmour, explanations Mana-Reservations of HoA and different damage and supportgems, singletarget-setups

12. Manamanagemer
8 steps of manamanegement 1-8

12.1 11 ways of additional mana-reductions

13. Skillmanager - 13 ways to free up a skillsocket

14. Flasks and Sulphur
14.1 Jade/ Graniteflask with/ without Iron Reflexes
14.2 Bottled Faith BiS against dot
14.3 Soul Ripper: spam Vaal Skills
14.4 Enduring mana flask
14.5 alternative flasks for knockback, Anti-Chain-Freeze, pdr, etc.

15. Jewels and Clusters

15.1 The Blue Nightmare: max block
15.2. Healthy Mind: 1000 ES+AR
15.3. The Golden Rule: virulences
15.3.1 on page 50: factors of stacking and substain virulences
15.4. Split Personality: 700 ES+AR
15.5. The Watcher's Eye: 900 ES, ranking Watcher's Eye mods
15.6. Pure agony
15.7. Large clusters
15.7.1 Defensive and hardcore Large Clusters
15.8. Belt jewel,, minion chance to blind
15.9. Fortress Covenant: free to choose 2 passive points/ jewel
15.9.1 Elegant Hubris

15.11. Important Clusters and their ideal combinations
15.11.1. Explanations Best-in-Slot, variations
15.11.2. Hibernator: Anti-Chain-freeze
15.11.3. Bodyguards: knockback interactions damage reduction 60% frostshield, alternative: burden projection

16. Ascendancy, Bandits, Pantheon, Attributes Requirements Explanations/ advices for long boss fights, ascendancy labyrinths, auto-fill-up-flasks

17. Tipps for: starting, levelling, gearing leaguestart, low budget/ currency gear, skills- and cluster- alternatives
17.1 Levelling
17.1.1 Passive trees level 30-90
17.2 Leaguestart tipps
17.3 Gearing, Gear Variants low budget
17.4 Prices and ranking of mandatory gear

18. Blizzard: How to raise the spiders with frostblink
19. xx

20. Fire: Igniteresistance 100%

21. Other ailments: Freeze, Chill, Stun, Corrupted Blood, Shock, Degen, Dot, flaskslots, Pantheon, Hardcore HC

22. Boss-Hunting

23.1 Long boss fights: Sirus, Shaper or Maven: Change spidersupportgems, change Pantheon, sniper's mark

23.2. Bossing and Boss farming: more explanations for Degens and special gear for special situations
23.3. dangerous bosses in endgame
24. Endgame:
Specialisations and Individualisations: Explanations personal goals, PoE different leagues-content, belt headhunter, individual balance offensive/ defensive
24.1 Level 100

25. checklists damage and defences: When you die very often: what stats to check
26 Controls / skills / keybindings / movement:
Examples keybindings and order of vaal skills and triggers like cws, cwdt

27. FAQ
27.1. Links for poewiki, path of building, poeninja and other tools

Explanations / Variations / Informations

28. 21 is only half of the truth: Explanations blinding, knockback and synergy bodyguard and minions and damagereduction of molten shell and frostshield, Flask Lion's roar
29. Don't panic: Explanations Vaal Discipline, Vaal Grace, Vaal Skills, Defense Skills, Withering Step
30. Tear up the wall: frostwall, phasing and frostwall, Heist & Delve

31. Make Hatred, Not Grace: Damage with Aura Hatred and increased skillgemlevels, Explanations more damage/ but less defense, 9 M single-target
31.1. 11 M damage: best in slot void clusters
32. Whispers of doom: 2 curses, or 3 free passive points, different curses, cws curses, last 3 passive points lvl 96- lvl 99, Variation 3 - 4 curses
33. Harry Potter Senior: alternative summon phantasms-support for HoA
34. Full Null and headhunting
Variations gloves Null and Void, Asenath's Gentle Touch, Headhunter belt
34.1 Videos headhunter & gloves rampage delve
35. Pack of Purity | The Purity Gang | Path of Purity - How to try Herald of Purity, differences HoA / HoP, playstyles
35.1. page 50: Different stats of different managuardian builds and HoA - HoP

36. What is this kind of language?
37. Index of defences: 17 walls and layers of defences explained
38. Index of offensives 160 M mapping damage on 166 legs

39. page 50: Updates / Changelog / to be edited
40. Thanks and Hommages
41. ...Yippie... Let the spiders dance

Page 50 shows:

- Complete list poe-trade for buying all gear
- Virulences and Cast speed for 40, 45, 50, 55, 60 stacks (golden rule)
- Tipps and guide for crafting clusters, gems and gear
- all factors energy-shield
- ranking difficult and easy map- and invitation-mods
- blight maps
- hc / hardcore
- all sources for stats spell block, stuns, blindings, increased duration, cast speed, other ailments
- More Variations
- More Explanations
- HoA vs HoP stats and styles
- HoA vs HoA older builds
- Experiences of gamers with this build -
Quotes and posts of users
- More tipps for boss-hunting: "the feared", "the hidden ones", maven and Shaper/ Ueber Elder
- All explanations 21 mill. damage with "Make Hatred, not Grace"
- More Videos
- Index of Defences - all managuardian-mechanics explained in 17 walls of defences
- Index of offensives - all factors of miniondamage, scaling of virulences
- build-ratings
- Full Changelog
- etc.


Choose your edition - balance your defences and offensive

Gear, Passive Tree and Path of Building (Panorama / Overview)


This build shows 3 paths of easy scaleable gear-set-ups.

All editions are similar based on the same fundament:

PoB all Editions + Levelling trees:


They vary mainly the offensives of your Herald with 3 or 4 x the passive skill "pure agony", defensive auras on the amulet or instead buffed skillgemlevels, keynotes, and fullblock 100% dr or instead glancing blows.

Damage, cast speed and quality of life like movementspeed or ailments-immunities are balanced a bit different and you can switch the editions easy and fast.

You can choose your Edition for your experiences in poe, your prefered individualized playstyle and for your own personal goals:

--- pob is not calculating unreserved mana correct - pob's manamanagement is tested and work ---- pob is often disabling arakaali's fang + raise spiders: enable them manually counted 20x for calculating correct full damage

1.) Boss-Hunter 60 Edition Fullblock

I would advice to start with this edition. Damage and tankyness are insane united. 60 virulences, 7.1 M shaper-damage, fullblock 60% attackblock/ 75% spellblock, no glancing blows. 7.7 k ES, buffed 155 k armour with iron reflexes, 3.1k es/ block, 50-90% ailments-immunities, divine shield and wicked ward countered with armour& es- mastery

(With full 60% block/spellblock you can regret glancing blows.)

2.) The Glancing Blows Edition, no full block, but time of need with 80% permament curse-resistance and Divine Shield with Thread of hope targeted, buffed 90k armour with iron reflexes, 8 k es, 8.3 M damage. A little bit more easy to gear and easy to balance 7 points of the chaos-mastery instead into more defences too if you prefer.

3.) Make hatred, not Grace: The Highway to damage 14.3 M shaper-damage

"Make hatred not grace" is a full damage build. Use it on your level-ups or when you are full levelled and for The Feared and UE. It's not overall recommended for levelling because it also results in a bit glascannonstyle playing. Hatred, Generosity, Dread banner, Feeding Frenzy - support for spiders. Deactivate Grace.

Take a look on page 50 of the thread for a complete list of gear with all poetradelinks:


Passive Tree, Path of Building


Use the community fork Path of Building to calculate better raise spiders, virulences and ehp.


Configurations PoB:


Configurations PoB:

Add 55/60 virulences, 15 withers, the tail-attack of the crawler, # of nearby allies/ Number of spiders 20, curses and 20-30 poison stacks to get the correct dps. Add enemy is: Unnerved, intimidated (ascendancys), ignited (raze and pillage), evt. bleeding (vulnerability), evt. moving (knockback). minions are on full life, spirit offering enabled, evt. vulnerability, other curses: sniper's mark enabled
20 Spiders will have 1.3 to 2 millions, herald of agony 4.2 (up to 10.2 mill with hatred, generosity, ee, 60 virulences) millions shaper dps.

For even better calculation add the missing bleeding stackings, poison stackings (20 spiders), 10 % increased damage taken of consentrated ground bottled faith, raised crit (bottled faith, frost shield), 20 spiders triggering 5 impales instant

For valuable comparing shaper-damage it is recommended to change melee-splash on dagger to multistrike and pierce on body armour to vile toxins or marked predator.

While mapping add the multiplications of 5 projectiles of the scorpion (with helmet enchant: 7 projectiles) plus 4x (anomalous 6x) piercing the targets with pierce support, with awakened fork up to 91 targets.

On all dps-calculations first the singletarget shaper-dps is stated and showed. Everytime other scaled mapping-damages are only mentioned after the first written shaper-dps.

----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining damage and multiple click-damage, cooldown buffs and full charged skills, maxed not permament supportbuffs, never possesed 100-mirrors gear as their normal setup-configuration, crit hits peakdamage, and a lot other not alltime-up, not permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage. -----

Wor(m)wina: https://www.pathofexile.com/account/view-profile/Chromino/characters

Buffed ehp 600k in 3.14 (Flasks & Molten shell & Vaal Grace 10 sec.):


Boss-Hunter Edition 60 Fullblock

https://pastebin.com/x76RGjSV (rare gloves)

Most changes gear and skills:

- 3 - 4x "pure agony" in medium clusters
- Rare gloves with integrated faster casting for faster stacking virulences and/ or slower projectiless for longer virulences-uptimes.
Take gloves with high es and evt. needed dex.

- "sniper's mark" as curse in cws-set-up of helmet, no defensive cws frostwall
- 2x circle of nostalgia ring

Or rare boots with integrated "Socketed gems are supported by # lvl Increased duration", with another source of spellblock like as implicit on the shield, tree or clusters

Definitive Defensive Tank Edition
Level 100 Edition


Most defensive variation: frostwall cws for delves and heists, withering step instead frostblink, enfeeble on gloves, no sniper's mark:

Most changes gear and skills:


frostwall lvl 1 instead sniper's mark

enfeeble on hit is for mapping very tanky

Unset ring for skillslot, es, attributes

Anoint Charisma on amulett

Overcapped resistances against debuffs and easy spellblock

All gear alternatives in a long shoppinglist as poe-trade-links and full explanations of the Offensive Edition 55 and "make hatred, not grace" are also found a bit more detailed on page 50 of this thread:

Poe-Tradelinks and page 50


- Complete list & links for buying all gear / poetrade


Gear, Skills, Links


Dagger: (Awakened) Minion Damage - Withering Touch – (Awakened) Melee-Splash-Support

For the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike, see spoiler "boss-hunting".

Use fast 2× desecrate, 1x writhing jar, 1× stormbrand / or frostblink to raise the spiders.
For all tipps take a look into the spoiler "blizzard".


Anomalous ball-lightnings (lvl 1) - storm brand (lvl 1) - gmp - chance to poison support + faster casting, one as supportgem, one integrated in rare gloves - b.i.s.: faster casting + slower projectiles integrated

This set-up charges the damage of your Herald:

For full damage facetank much and fire almost nonstop ball-lightnings:

More & fast ball-lightnings / + 3× storm brands --> more virulences --> much more HoA damage

Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.

/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.
Activate the keynote "runebinder" for more virulences singletarget.

Virulences while moving

This set-up is recommended for bosses like Maven and UE, fast mapping and speedlevelling. Singletarget you stack around 30 virulences solely with storm brand also while moving, 40 with runebinder, and 60 combined with ball-lightnings. Add serpentine spellslinger as passive for 80-100% chance to poison and maximal virulences to get ---> much more HoA damage. The poisoning lightning-blockings of the aura "tempest shield" automatical triggers also around 10-20 virulences. Use tempest shield early for easy damage and a lot qol.

For better continuous full virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own possible smoother moving and adds hits and virulences too. For 55-60 virulences singletarget stack faster casting & slower projectiles integrated in the gloves.

You can switch gmp (or storm brand) to flicker strike tp trigger bastion of hopes attackblocks and for movementbuffs and some virulences.

Best gloves labyrinth-enchantments are "of spite" and "of the grave".

On page 50 of the thread is a basic guide "Crafting Clusters and Gear" for rare gloves, boots etc.

On gloves you can also fit in one implicit curse on hit like enfeeble for level 98-100 or vulnerability.

For active playstyle choose anomalous spell echo for more cast speed and faster stacking of 60 virulences:
(Anomalous) Ball Lightning - Chance to poison - (Anomalous) Spell Echo – Greater Multiple Projectiles

Melee playstyle


When you prefer to combat meleestyle and want to move whirling while attacking, change to:

Cyclone - chance to poison / Faster attacks integrated in gloves - fortify support - Cast while Chanelling - Ball-lightnings / or: Exsanguinate / blade vortex

For this melee-setup fitting only until 50-55 virulences change your gloves to rare gloves with integrated faster attacks or rare boots with integrated fortify. I advice to use added accuracy,
precision, blindings or resolute technique also for more not evaded hits and more virulences.
But: cyclone is not capable and not fitting to substain high damage with 55-60 virulences against singletarget.
If you want: in 3.16 fortify got nerfed, you can keep "frost shield" in the cws setup for more damagereductions.

This shield is the fixing point of substain: fullgeared you'll get 2400 ES on 75% block and 75 % spellblock. This can work 10x and more each second. Blocking is not limited and heals you unlimited.

Shield: Skillgem Determination (or Determination skill on shield granted) - Desecrate - (Divergent) frostblink - (Divergent) Clarity

You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination/ or grace" or "# % chance to block spell damage", reduced critdamage taken is also fine, links are found page 50. It is not easy to find. With #% chance to block spell damage on shield aegis aurora switch in rare boots with integrated increased duration and switch out the skillgem increased duration linked in boots. Other skills on corrupted gear which grants a skill without use of a gemslot are as good too. You can corrupt the shield yourself.

Important: Put in a skillgem Determination when you don't find a Determination-Corruption or other skills granted on gear, push out increased duration or take a look into the spoiler "skillmanager".
The Armour is most important for ES on block and ES and pdr.

14 other ways for free skillslots are shown in the spoiler "skillmanager" below.

Clarity is only necessary when you use a Watcher Eye with the increased max mana as energy shield while affected by clarity- mod. Without use this socket for another skill. You have enough manaregeneration without clarity.

Body Armour: (Divergent lvl 21) Herald of Agony | Awakened Minion Damage | Damage on Full Life | Empower lvl 4 | Pierce | (Anomalous) Vicious Projectiles

All Gems have to be corrupted! Max (Divergent) Herald of Agony Lvl 21 and empower lvl 4 are b.i.s. and raises damage much: skillgemlevels the damage and divergent HoA the chance to poison --> virulences --> damage

This is the best balanced combination of supports.

Poison & ball-lightnings & 3 stormbrands raises the crawler, see section "gloves" and jewel "the golden rule" and spoiler "checklist damage" for infos about maximal damage with fast virulences.

Also 4 or 5 correct socket colours are enough with 91% - 111% damage, you need perhaps only a bit more or less mana or loose 9% damage: Scroll deep down to "the dirty scorpion tail" to take a look for a lot other socket - colours.

Different special setups like the mass-summoner-mix (phantasms-support) or the pack of purity (HoP) are guided in the variants of the build.

For different armours with other Skin of the Lords and Loyals and for cheap starters take a look in the following spoiler "Skin of the Lords - Iron Reflexes" to choose your keynote.

Skin of the Lords – Iron Reflexes, Divine shield, Ghost dance

--- Choose your keysnote on your bodyarmour: ---

+ 155000 armour and 3100 es on block with iron reflexes

+ high regeneration with divine shield/ ghost dance

Variants and Rankings of other keynotes
High Armour 120000:


Take the trinity of auras. Then upgrade to the quadrophony of the Lords

- our keynote and tipping point of substain and defenses -

Determination and Grace will take you together with Iron Reflexes to 120000 armour.

Not 13000. Yes 130000.

This means you get 3100 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. It's like drinking every second some life flasks. This perfectly synergize with our guardian-ascendancy plus our 160% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects of our passives and the cluster-notable stalwaart-commander.

For physical damage reductions 155000 AR works, thumbed, well for hit-reductions of 15500 without the known dimishing returns of armour pdr on big hits.

Also lags and extreme lags will fail to kill you. Your big block works also with oneshotting disconnects, deadly networks, freezing servers, ancient hardware - and other stuns and framehangers.

Explanation high vs medium Armour

The minotaurpunch, a shaper slam or a beam of Sirus with big physical hit damage are fine examples for differences of effective high 130000 or medium 70000 armour. (https://pathofexile.gamepedia.com/Armour) Take a look in the ar-calculations on mitigiated amounts of damage and rules of thumb: The allstars take with almost double armour minimum 40% less damage with only one damage map-mod. When the minotaur or sirus crits it is about 50% less total physical damage taken than other guardian builds because of the mechanics and dimishing returns of armour, and in maps with double or tripple damage modifications these differences in less damage taken will raise much higher.

Our ascendancy and gear is fitting fanzy for getting this optimal top physical damagereduction and substain with high energyshield on block.

The 2 x +1 level of skills skin of the Lords or Loyals pushs more damage up for our agony. Sometimes you also need less defences and tankyness when your enemies are killed faster. For all content we will not need damage acutely. But in some multiple modded T18 full delirium-maps/ Maven / UE or in challenges we will love the damage to onehug the mobs fast and strong.

Keynote "Divine shield" offers much regenerations instead iron reflexes.
Your evasion raises to 50% without iron reflexes, you get less ailments of hits and the capacities of molten shield and frost shield are doubled - but armour and es on block decreases. "Enduring composure" is nice to switch on a cluster in without iron reflexes, but not mandatory.
You can target divine shield unconnected also with the 'large' radius thread of hope in the templar-area.

Keynote "Ghost dance" recovers up to 1000 es when hit with some also by the build buffed evasion.

"Runebinder" offers as keynote 10 more virulences singletarget without ball-lightnings while moving, that's a lot fast damage. You can activate it on your path across the tree.

"Call to arms" enables you to cast uninterrupted an endurance cry also while moving or generating virulences at the same time.

Critical damage reductions you find somnetimes on corrupted Skin of the Loyals. Skin of the Loyals offer enough damage for t16 and are working with all gems and so you don't need corrupted ones on it.


When you want to go beyond lvl 97 or 98 I would recommend:

1) Skin of the Lords Iron Reflexes (combined with blindings ??), best balanced colours: 3 green, 2 red, 1 blue
2) different socketcolours Skin of the Lords, Iron Reflexes (5 correct colours, 1 blue, 1 red, 2 green sockets for HoA and Pierce remains best or instead one blue for piercing-spells of phantasms-support, see spoiler the dirty scorpion tail)
3) Skin of the Lords, Divine shield when you don't use thread of hope
4) Skin of the Lords, Ghost dance
5) Skin of the Loyals, 2x +1 Level of socketed gems + 50% reduced damage of critical strikes (perhaps switch major pantheon)

For starting great too, but difficult to play above Level 98:

6) Skin of the Lords, Runebinder, Wicked ward, Call to arms, or Zealoth's Oath (1 passive point more free to change)
7) skin of lord/ loyals without added stats or other cheap skin of lords

Grace and vaal grace with aul's uprising remains on all armours first choice for tankyness even without iron reflexes.
Grace is more than doubled by our total 160 % increased global defences and auraeffects.

You want more?


You really want 200000 armour and more?


Take some #% increased armour notes on clusterjewels and passive tree: like stacking "stalwaart commander", "defiance banner", a vivinsect unset ring socketing grace lvl 26, vaal molten shell and more of the armour passives in the templar starting area "sanctum of thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block. But you will loose damage and other defences and you will not benefit much from these high AR-numbers, they don't offer much more pdr and your ES on block is already with smaller numbers perfect.

1-2 Circles of Nostalgia, Manamanagement

Circle of Nostalgia is very important for your mana. You also need somewhere added chaos damage for a chance to poison on hit with your ball-lightnings to raise the scorpion with virulences and get this also with this ring.

This ring will manage your mana reservation (see all 9 steps 1) to 9) in the spoiler "manamanagement" and "additional mana-reductions") for the herald. You need a minimum of 1) 20% reduced manareservation on the ring (or use more tipps of the spoiler "manamanagement")

The best implicits on the ring are stats like "Curse with # lvl vulnerability on hit" and / or "chance to avoid elemental ailments".

To be edited: Amulet Aul'suprising or rare amulet

Helmet: (Divergent) Cast when stunned (lvl 20) / or medium-high level Cast when damage taken - Spirit Offering – Frost Shield (lvl 21) – Sniper's Mark (Bossing) / defensive for heists or delves: Frostwall (lvl 1)

When you use bastion of hope with it's stun immunities, change cws to medium or high level cwdt, don't forget 250% manamultiplier and adjust level of procced spells to your unreserved mana.

More layers of defense and a lot of damage. Sniper's Mark also helps filling up the charges of writhing jar in long boss fights like Sirus.

The added frostshield is often tankier than the fortify-support for melees (from 30 % up to 60% ranged damagereduction and additional chill-effect).

You can vary your cws/ cwdt-skills with frost wall lvl 1 (against ranged attacks), skeletons, reaper or golems (as meat shields), void sphere (interruptions & virulences), sigil of power (lvl 1, 10% stationary damagereduction), etc.

The debilations of anomalous reckoning on one socket are a small easy variation to frostshield.

Best helmet-enchants are:

1.) Singletarget: 30% less manareservations-enchantments for Herald of Agony, Determination or Discipline, with them you can use more easy high manamultipliers for your crawler of agony

2.) Mapping: herald of agony fires additional projectiles – it's like a LMP-support and best for clean screens.
Perhaps take this enchant on a rare helmet for better and easy manamanagement.

You can get 28% quality of the enchanted helmet with Hillock or to 30% with corrupting beastcrafting for es and ar.

This "memory vault" helmet offers high armour and high es. When you have some daily manaproblems or for blight-maps needed mana, balance & heal them instead with a rare helmet with high es and ar also.

Boots: Molten Shell - Increased Duration / Withering Step (lvl 21) - (Anamalous) Vaal Discipline – Vaal Grace - Socketed gems are supported by #lvl Increased duration

Vaal Discipline is our immortal-mode because of our high ES-Recovery.

Here you can socket also (divergent) flicker strike or (divergent) whirling blades to trigger 10% attackblock when you use bastion of hope instead increased duration.

Anomalous reckoning is a nice variation for 10% debuffing damage of your enemies.

With other sources of spellblock (like shield-implicit, tempestshield, clusters etc. , see "skillmamager") you can take in rare boots with integrated and global increased duration.

Best boot enchants are movementspeed, es-regeneration and stun avoidances.

Belt, Boots and belt-jewel
Free stats and suffixes

Energyshield, mana and armour are best and they are multiplied high with the ascendancy and passives of the tree. Of course take first missing elemental resistances to cap 75% and you need around +40 dex on your rare boots, rare gloves, ring or belt to reach required 159 dex. You should count in endgame 7000-9000 energyshield and around 5500 mana.

Stats like a final 2% attack block-procc, minion chance to blind, corrupted-blood-immunity or 2% increased skillreservation efficiency are on belt jewel best or bit spellblock.

Level of gems

To reduce mana for active skills and against elemental reflection map-mods limit ball lightning, storm brand, desecrate and clarity to Lvl 1, quality 20.

When you are missing some strength, limit molten shell to lvl 19. The 75% damagereduction of full 10000 shell remains.

When you use frostwall in the defensive setup, limit it to lvl 1, quality 0

Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower.

1 empower-support lvl is around big 20% multiplier for HoA.
HoA lvl 21 is around 10%.

Alternate Skillgem Qualities

When you max out your build, these alternate gemqualities offer best increasements:

Divergent Herald of Agony adds 20% increased chance to poison. When you get this gem in mandatory level 21 (not lvl 20, see page 50 "crafting clusters, gear, gems") you need only the first of 3 passive points of "serpentine spellslinger" for 90% chance to poison and get 2 free passives.

Anomalous ball-lightning and anomalous spellecho offer more cast speed, they are perfect for virulences single target.

Divergent cast when stunned: Increased chance to trigger

Divergent Frost Shield offers 30% damagereduction inside the chilled shieldarea - that is top and recommended when you have low es under 7500 or when you don't use iron reflexes because of your high evasion and lower total damage taken.
Above 8000 es or with iron reflexes I instead advice to a lvl 21 ordinary frostshield with lower 20% dr, but more total damage taken.
Best in slot is Divergent Frost Shield Lvl21

Divergent Sniper's mark (lvl 21) - knockbacks
Divergent Clarity - a bit damage
Anamalous Vaal Discipline - a bit damage
Anamalous Vaal Grace - a bit ailments avoidance
Divergent Determination - a bit evasion/ with iron reflexes a bit armour

Other alternate qualities possibilities:

- For very high density content like delve or blight an "Anamalous Pierce" for HoA is a option with a bit less damage but 6 × pierced targets or divergent pierce support with pierced projectiles deal 40% increased damage.

For different variants of this build visit page 50 of the thread for more alternate gemqualities.

Upgrades with catalysts

You should upgrade your belt for overcapped elemental resistances against debuffs with resistance catalysts and aul's uprising amulett and circle of nostalgia with attribute catalysts for needed dex and str.

Corruptions and Curses on Gloves and Ring

Search for a Corrupted/ Implicit Ring or corrupted gloves: Curses with Vulnerability or enfeeble on hit (with whispers of doom in your last levels 96-100).
Also only one curse, sniper's mark for bosses, is fine and you have 3 free passives instead "whispers of doom".

All poe-trade-links

All poe-trade-links are complete listed and ranked on page 50:


Last edited by Chromino on Oct 27, 2021, 12:05:46 PM
Last bumped on Oct 27, 2021, 12:03:17 PM
The dirty scorpion-tail - Supports and Mana of Herald of Agony

This alone get millions of damage. It scales heavy with skill-gem-level-increasement, tipping points are crawlerlevel 28 and 31, and virulences of poison stacks with "pure agony" on medium clusters.

Best balanced 6 skills are:

You want always Herald of Agony, awakened minion damage, then empower (max lvl 4), pierce for mapping, damage on full life, (all for their optimal relations of damage with their mana reserved). Then you can play a lot with supports and there are much more worthfull combinations:

Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage

Divergent Herald of Agony (25% mana) | Awakened Minion Damage (140% manamultiplier) | Damage on Full Life (130%) | Empower (130%) | Anomalous Vicious Projectiles (130%) | Pierce (120%)

2 (or 3) Blue: mapping phantasms-support linked in, singletarget predator linked in

4 Green: Vile toxins linked in

3 Red: awakened added fire damage linked in

Vile toxins (green, 130% increased mana), is high damage, but it is a second slower building up the stacks. It is like Predator recommended instead pierce for singletarget bosshunting (like shaper or sirus) or when you have one more green socket.

(Awakened) Added fire damage (red, 120%) with the ignites of raze and pillage, adds in 3.16 also charming +1 HoA skilllevel for tipping points lvl 28 and 31, with a low 120% manamultiplier

Maim supports (130%) is fine for leaguestarting, instead empower or instead awakened added fire damage.

Summon Phantasms, low 120%, is like pierce one of the strongest supports for mapping and legions. They can taunt, hinder and block also a lot attacks as meat shields.
Phantasms support is optimized with awakened fork instead pierce, awakened added fire damage instead damage on full life and vile toxins instead viciousprojectiles singletarget.
Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11":

Herald of Agony | Awakened Minion Damage | Summon-Phantasms-Support | Empower | Awakened fork (/ Pierce) | Maim/ awakened added fire damage/ Vile toxins

Predator / Signal Prey, 130%, offer as a second blue gem most damage against bosses, but is slow multitarget. You can put it's marking-skill on left mousebutton 1 for automatic casting.

Hypothermia support (green, 130 %) is great when you have a way to reliable chill - with "Chilling Presence" on a cluster, hatred, skitterbots or other frost skills like cold snap. The Anomalous Hypothermia offers defensive advantages with increased freezes.

Awakened fork (green, 130%) is interesting with up to 49 projectiles to oneshoot up to 49 targets instead or in combination with pierce up to 77 - perfect in blight-maps, visit page 50 for details.

HoA - empower level 4 - damage on full life - minion damage - pierce - (awakened) fork support

Honorable mentions are also:

Impale support (green, 130 mr): the not damageless impales of the HoA are very fast and fine trigerred in singletarget situations from the 20 spiders and can be stacked with 2x "rotten claws" on large clusters, "anomalous" impale 50% chance and with dread banner fine further. For boss-hunting interesting, for mapping slower.

Cruelty, red, 140%: when leaguestart is bugged again.

Faster attacks and minion speed offers not much because the HoA gets already a lot attackspeed of his virulences.

Herald of Purity-setups are working too for different setups: Scroll down to the spoiler "variants": "pack of purity" to take a look on the 4 melee fighting heralds and enterprise the differences.



This spoiler will manage your mana reservation (see all steps 1) to 10) in this spoiler) for you, the auras and your herald.

Follow the PoB for different editions and updates!

Scrolling down in the "Manamanager" there are also a lot more possible increased mana reductions efficiencies shown.

You need a minimum of 1) 2x 40% base increased Mana Reservation efficiency on 2x ring "circle of nostalgia".

2) You need the helmet enchantment "HoA has 75% increased Mana Reservation efficiency"

3) You need 1x 50 % skill efficiency for determination with 1 small cluster with "uncompromising"

4)You activate the "Energy Shield Mastery" with Discipline has 25% increased Mana Reservation efficiency

You need 1x points on the passive tree with reservation efficiency:
5) "Influence" 8% increased Mana Reservation efficiency

6) Just there the "reservation mastery" is activated for 15% efficiency

7) You have to limit ball-lightning, storm brand, desecrate, clarity skill-gems to Lvl 1, Quality is best 20%.

8)You need 1-3x % increased efficiency on your jewels like the golden rule (and 1x corrupted blood immunity too) or your belt or cluster- jewel.

9)Anoint your amulet "charisma"-tic with golden, golden, opalescent blightoils.

10) Don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints you have, the more ES, AR and ES/ block you get.

You need only 55-100 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out reducing passives points "influence" or "souvereignity", or take in awakened fork or raise the lvl of clarity.

- best is maximal high reserved mana (circa 5500)
- best is minimal unreserved mana (for example 55-100)

--- additional mana-reductions: ---

More reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills

Fine tuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for

your Herald support-gems,
for awakened fork in blight-maps,
for different socket-colours for another skin of the lords,
for a defiance- or dreadbanner etc.,
for leaguestart,
for levelling,
as long as you miss some steps of rmr above
or something else,

here opens a lot paths:

1) Start with HoA support gems with less manamultipliers, take a look into the "the dirty scorpion tail" above.

(Awakened) added fire support instead damage on full life or summon-phantasms support instead minion damage are easy and fast ways use less to get enough mana.

While levelling perhaps use only 4 supportgems for the scorpion or supports with almost 0% manamultipler like knockback or stun etc.

2) Perhaps try on an multiple added small clusters more reservations efficiencies for the auras determination with the cluster "uncompromising", or for aura discipline cluster "self-control" or for grace, when not free on aul's amulett, the notable "sublime form":

There are notes for each aura 30% reduced mana, but when you stack the same notable on cluster jewels several times they suffer from dimishing returns.

3) Use the helmet-enchant "Herald of Agony has 30% less skillreservation" from labyrinth.

4) Change one jewel (instead fortress convenant for example) in your passive tree to the crimson jewel: Conqueror's Efficency for 2% / 3% less manareservation.

5) Try to fit in an Enlighten-support-gem linked to the auras.

6) Try to fit in more 2% increased efficiencies-corruptions on jewels and belt-jewel.

7) Take in the unique blight-boots "the "stampede" in combination with another source of spellblock or the gloves "breathstealer" or the unique amulet stranglegasp and anoint them with "Charisma", "Champion of the Cause" or "Pressure"

8) Change your memory vault to a rare helmet with high es / high armour for much less skillreservations

9) Take 4 points for the way to "Pressure" in the upper witcharea of the passivetree.

10) Insert a "thread of hope" with large radius in the templar area and activate 1-2 points "Sovereignity"

11) Insert the jewel "intuitive leap" in the central witch area and activate "discord artisan" unconnected, get es on other slots

12) When only 5-20 manapoints are missing to use ball-lightning, try ballghtning without greater multiple support and without spell-echo

13) Or take one passivepoint +20/ 10% mana mana next to "mystic bulwark"

There are a lot of different ways. Grace and determination combined with iron reflexes is worth some points or a bit less damage...



The Allstars use all sockets of their gear and more implicits corruptions for determination and for curses on hit. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.

Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination, sniper's mark or other skills when you need a free skillslot. Take one or two for your prefered setup and depending on your gear, prefered movementskill, clusters and build-edition from 14 ways:

1) push out frostwall

2) push out increased duration

3) use storm brand or ball-lightnings to raise spiders, push out frostblink

4) get determination as implicit corruption on shield aegis aurora, push out determination skill gem

5) get #% chance to block spell damage on implicit corruption on shield aegis aurora or on the jewel "replica pure talent" or on watcher's eye with discipline-spellblock-mod - switch in rare boots with integrated increased duration (and high es and movement) - switch out skillgem increased duration

6) use an unset ring (with high es and perhaps dex), push out one circel of nostalgia and finetune your mana with "manamanager"

7) get "support socketed gems with faster casting" integrated in rare gloves (and also slower projectiles for 60 virulences), push out spell-echo / storm brand gem

8) Push out greater multiple projectiles support.
When you want, compensate with the flask "dying sun"

9) get increased duration integrated in rare boots, spellblock on clusters, push out skill gem

10) Use a quicksilver-flask, push out movementskill

11) Use will shaper, openess, stalwaart commander or other energyshield-notables on clusters and/ or the jewel unnatural instinct next to pain attunement, use watcher's eye with other strong mods like es/ hit or crit-reductions etc. (or switch it out) and push out clarity gem

12) Use boots "stampede" or gloves "breathstealer", anoint them like in 12) or with unnatural calm, then follow 9) or 12)

13) Feed a hungry loop-ring with chance to poison - faster casting - spell echo - gmp for 4 (!) free skills and use only ball-lightnings

Flasks and Sulphur


We need urgent mandatory one flask with stop- and antibleeding and without time of need one flask with anti-curse!

Versus corrupted-blood try take also permament immunity on a jewel's implicit. A +1500 Evasion jadeflask is best to raise armour and es/block when you have iron reflexes. With iron reflexes best is 1x jade combinated with 1x granite-flask.

It's recommended to use another added basalt flask +20% more armour to increase armour and es/ block much further.

Without time of need take in an anti-curse suffix on one flask.

Flask-prefix 'Flagellant's' "gain 1 charge when you are hit by an enemy" is the best or 'Surgeon's' "20% chance to gain a Flask Charge when you deal a Critical Strike" only when you have much evasion without iron reflexes. They are mandatory and b-i-s for enough charges in long-boss-fights.

Use instilling orbs and crafting bench on your flasks to autotrigger your anti-freezes and anti-bleedings.

Use Enkindling Orbs to buff effects of flasks like bottled faith.

Rare new stibnite flasks offers more evasion or around xxx armour with keynote iron reflexes.

You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased ar suffix. Don't take 2x the same type of flasks.

1 flasks of writhing jar is reserved to raise 20 spiders. Take a look at the spoiler "blizzard" to let them dance.

Take a aquamarine or sapphire-flask with anti-freeze-suffix against Sirus, Shaper, Maven, Hydra or Redeemer with their freezing-attacks, best autotriggered crafted (when you don't use a lot of anti-ailments-stats on gear or hibernator on a cluster)

A quicksilver-flask is very effective with more movementspeed, clever crafted with "used when you use an travel skill" with withering step/ phase run on lmb.

Bottled Faith is the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing physical degenerations-damages our 120000 armour don't work against. Here we need Energyshield- Regeneration. Take a sulphur flask. Take the optimal Bottled Faith, you will not miss the consecrated ground because it has this big and beautifull increased area. BiS. 6% with this expensive endgame-gear.

Before getting a Bottled faith you can use a rare sulphur flask with smaller desecrated ground for es-regeneration if you want to. Often vaal discipline, divine shield, wicked ward and eventually time of need offer enough sources of es-regeneration.

Soul Ripper offers the possibility to use a lot more often the vaal skills beside dodge and phasing. You get vaal discipline with a regeneration of 3400 ES/sec on almost each mob and double times in the boss arena and also vaal grace's 35% all dodges as almost immortal mod more often.
So it's a great alternative for mapping. Consumes 50 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take only -10 - +20 to maximal charges. Best is "consumes 50-80 charges on use" for mapping.)

Alternative flasks:

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. I personally prefer to reroll this mapmod. All other mapmods are fitting fine for the Arachnophobiatics.

Alternative flasks for knockback & chance to flee, missing spellblock, Anti-Chain-Freeze, blind:

Kiara's Determination is a nice cocktail of ailments-avoidances for levelling.

Lion's Roar is fine to get the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.

Rumi's concoction is recommended when you are missing too much spellblock on jewels and gear.

When you nowhere have chance to blind on minions, clusters, gear, watcher's eye, take in a stibnite flask with blinding smoke clouds to double your molten shell and your frostshield capacities.

Jewels and Clusters


On page 50 is a basic guide to craft clusterjewels.

In Harvestgardens you can often easy upgrade and improve all your jewels and clusters, and some of your gear too, with implicits. Most worthfull are corrupted blood-immunity, increased skill-efficiency and immunities and avoidances against freezes, shocks and stuns.

Split Personality - es


2 of them in your 2 last medium-cluster-jewel sockets with Mana and Intellgence are best in slot and almost as strong as Will Shapers and increases your Armour too. For one you will get around +300 ES. You get 4 more not-used- passive points compared to inserting small clusters.

The Watcher's Eye - es


One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 and not 2 or 3 optimal mods.

The most worthfull mods for this build are:


1) Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 350 / total 600 added ES and is best in slot because even with our 90 % physical damage reduction we need ES against oneshots (...or fiveshots in 0.1 seconds without blockable attacks). Without this mod remove the clarity-jewel! We have enough mana-reg without and you get a free socket. Get instead ES on clusters like "will shaper" until you get this mod.

2) Discipline: ES gained on hit
This is also one of the most expensive mods. It will raise the substain with your active spell-hits when there is no blockable damage or with lower ar and es/ block. Performs b-i-s with ball-lightnings!

3) Determination additional attackblock is best to cap your attackblockings in the Full Block Edition.

4) Additional spellblock with Discipline: With these you can change in the fullblock edition also your boots to rare boots (with socketed gems are supported by #lvl increased duration for example for one more skillslot or to Wiendshriek boots for one more curse) or to free or switch passive points and shieldmasteries

5) Determination: Reduced Damage from Critical Strikes
Nice to have to switch to another pantheon

5) Determination: added armour: nice armour and more es/ block

6) Grace: movement speed
When you like it speedy very fine.

7) Discipline: energy shield regeneration
Against degens, when your sulphur is down and time of need and all skills are on cooldowns, ES-regeneration is best. Take only with good roll!

8) Determination: additional physical damage reduction

9) Grace: more evasion: a bit more ehp

10) Grace: chance to blind attacker when you get hit
For this 1 mob of 100 which approaches from behind or offscreen shooting mobs or when the spiders are in holidays and your flasks all empty. Hard nerfed in 3.16

The Golden Rule - golden damage


This doubles the poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 40 - 60 virulences also single-target on bosses. For more than 60 single-target-virulences you need more sources of castspeed like in rare gloves integrated faster casting or slower projectiles.

Chance to poison offers 40 %, combined with the agonybuff 20% you reach 60% chance to poison, with serpentine spellslinger 85%.

You can upgrade 20% more with lvl 21 Divergent HoA or with the clusterskill "septic spells".
With Golden Rule the stacks are doubled and enough to keep maximum virulences for the Herald even singletarget. Mobs and mapping are never the problem for enough stacks.

This is also a place for corruptions like "corrupted-blood-immunity" or "less mana reserved". Often it is cheaper on the golden rule and on the belt-jewel-slot as on other jewels.
More explanations about the virulences, cast speed and the golden rule you find on page 50 of this thread.

Pure Agony - pure damage


+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

This is our Leader for damage! Each cluster counts around 19 % more damage for the agony-crawler. You need fast balls to get them up!

Advice/ Alternative: When you find a pure agony on a megalamonic-unique-medium cluster with 2 good-fitting skills take it and push out the fortress covenant jewel! The lost cult-leader-notable is about 3% damage.


Please scroll down to the spoiler "Important Clusters and their ideal combinations" for interesting offensive and defensive combinations of medium clusters. But the rare medium clusters with jewel slots are already almost perfect.

Thread of Hope

Insert it with large radius in the templar area. It is best in slot to activate the keynote Divine Shield, 2x points Sovereignity and Redemption for high damage

Large Clusters


You want it everytime with 8 passives and 2 jewel slots.

Best for more miniondamage are:

1) Renewal 2) Raze and Pillage (mapping-damage) 3) Rotten Claws (single-target-damage) 4) Call to the slaughter

Only when you use rare boots without spellblock in the Offensive Edition switch in one large cluster with: "Conjured wall" (or another source for spellblock without rainbow stride boots)

To be edited:
Large cluster attackblock
Large cluster spellblock alternative

Defensive Variation, for example when you decided for Harcore:


With 8 passives and 2 jewel slots.

This defensive, not recommended alternative/ variation offers with "scintilatting idea" 20% mana and also blind for hardcore or defences.

"Conjured wall", "magehunter" offers spell block and "burden projection" knockbacks.

Belt jewel


Best stats on the belt-jewel (and also for some free suffixes on the rare ring, belt or alternative rare gloves) are:

Stats like attackblock and spellblock, corrupted blood cannot be inflicted on you or 2% increased reservation eficiency are on belt jewel good when you have these not on passivetree-jewels.
Energyshield and mana are best and they are multiplied high with ascendancy and passives of tree.
Of course take first missing elementalresistances to cap them 76%/ 80%, missing attributes (dex, str).

Alternative jewels: Healthy Mind / Fortress Covenant / Unnatural Instinct / Elegant Hubris


Healthy Mind - energyshield

As a variant instead split personality this will get you around 300 ES and some armour and mana.
Insert it in the central witcharea and activate 2 life-passives to the left. Nerfed in 3.16.

Fortress convenant: This is an alternative as long as you have an unused jewel slot in the tree free. It gives some damage and you can change this jewel to a resistance or defensive jewel or also to 2 free passive points when you want or need to. It offers our minions around 4 % more damage. Insert it in the tree, not into clusters.

Unnatural Insinct

Inserted in the central witch area it offers 300 energyshield as variant.

Elegant Hubris

The timeless jewel, inserted next to mind over matter, offers the transformed passive skill "slum lord" with 80% increased miniondamage (for our build around 8% total damage). When you are very lucky to get a very rare one with "Commissioned 128880 coins to commemorate Caspiro" or craft it with divine orbs it will transform 2x passives to slum lords. 160% miniondamage for 30 int and 2 points and one jewelsocket is a charming damagefull trade! No problem without - it is extreme rare and hard to get.

Important Clusters and their ideal combinations

- When you find a Megalomaniac with 3 strong or 2 very strong notables (pure agony, block ors spellblock-clusterskills, without iron reflexes enduring composure) take this in. As long you don't find a megamega one you can start with rare medium clusters like pure agony/ cult-leader or uncompromising/ stalwaart and some others too. There are thousand possibilities, and sometimes you find the one and only b-i-s.

- You can use a lot of other clusters too. More Pure Agony is best for dps, Openess, Will shaper, Prismatic Carapace, Flexible Sentry, another stalwaart Commander are very stronkkh for this build. Without iron reflexes "enduring composure" offers a lot tankyness and resistances against debuffs.

- when you miss integrated faster casting in rare gloves squeeze in "septic spells" for virulences

- a complete list with all usable cluster-skills is on page 50 and in the tradelinks are adjusted links.




- You can get the last missing spell block over 72% and ES-regeneration with a cluster like "flexible sentry", "mystical ward" or "second skin".

- When you have the luck to find the combination of uniques megajewels with uncompromising (or self-control) and pure agony this is for medium clusters best in slot.

- When you are in need of mana, take uncompromising and self-control together on one rare medium cluster

Best setup and best cluster skills in the defensive edition:

1: Take out one medium cluster Pure Agony+ Cult-Leader+ jewel.
2: Take out Fortess Convenant-jewel
3: Now you have space for 2 unique megalamania cluster jewels with 6 Notables.
4: Take 1-4 on the 6 slots: 1. Pure Agony 2. passives with es 3. with ailment avoidances 4.passives with block/ spellblock. 5. armour and 6. is free to choose.
Best are defensive notables for 5. and 6.: Only without Iron Reflexes: Enduring Composure 2. Stalwaart Commander/ Will Shaper/ Openess 3. offensive: second Pure Agony 4. mystical ward (4% more spell block and es-regeneration)/ flexible sentry 6. others like septic spells, shifting shadow, elegant form, prismatic carapace, thaumophage, Conjured wall, prismatic dance, mage hunter, second skin ... See page 50

- BIS: Large voices-clusters best-in-slot are very expensive in trade. When you are still not out of currency, try to get some mirrors of kalandra ;-) and buy & switch in 1x or 2x Large voices clusters: Adds #1 small passive skill which grants nothing.
You get op. You increase your damage and defenses and reach the capacity for 6 medium cluster jewels with 6 x Pure Agony and up to 70 stacks of virulences.

Interesting cluster notables




30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently

When you are missing Hibernator against freezing bosses like shaper or sirus, put one passive point into the 30% reduced freeze next to annointed flesh and take in a anti-freeze suffix on your flasks.



Minions have 10% chance to Knock Enemies Back on Hit with Attacks


Burden Projection (knockbacks with spellhits, also possible on a defensive large cluster) or divergent sniper's mark are great too, but result in much less knockbacks.

Take one of these skills if you want to stand alone in your frost shield and they will add 40% more damage reduction.
Knockbacks raises also bleeding damage in combination with "vulnerability".

In mapping this avoids many taken hits, but huge bosses and most endgame bosses like Shaper or Maven are knockback-immune.

Ascendancy, Bandits, Pantheon, Attributes Requirements


Bandits: Lunch for the spiders

(Kill them all. You want passive points.)

Ascendancy: Take them in this order:

1) Radiant Crusade:
take this first when you love it fast with damage

2) Radiant Faith:
six-digits effective hit pools awaits you in each damage type. Take this first when you love it tanky or play hc.

3) Unwavering Crusade

4) Bastion of Hope (you can take it first for tankyness also) or Time of Need - both work and I compare them in a spoiler page 50.

With bastion of hope change cws urgent to cwdt because you become stun-immune!!


1) Soul of Solaris: 20% chance to take 50% less Area Damage from Hits, Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently, 50% chance to avoid Ailments from Critical Strikes

The crit- and aoe-avoidances are very strong and there are almost no enemies which can chainfreeze us without Soul of the Brine King. We have 80% coldresistance and blocking is also working when we are stunned or freezed.

For some bosses needed anti-freeze take a look into the spoiler "other ailments".

2) Alternative: Major God: Lunaris mapping, Brine King against freezing bosses as alternative, Arakaali

Minor God:

1) Soul of Abberath (for ignite-reduction and burning-ground-immunity)

2) For Ascendancy-Labyrinths:
Perhaps Soul of Ralakesh, when you are unused to the traps and don't use movement-skills (for more anti-bleeeding - but we have also one anti-bleeding flask and enough pdr for the traps without this pantheon)

3) Only when you don't use "sniper's mark-curse, change to: Soul of Ryslatha for long boss fights without added mobs (Ueber-Elder, Sirus) to auto-fill-up the writhing jars.

You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the maps:

Orchard, Phantasmagoria, Lava Lake and Summit

Attributes Requirements:

Dexterity 159 (Herald of Agony Lvl 21)

Intelligence 155 (Discipline, Spirit Offering etc. Lvl 20)

Strength 155 (Molten Shell Lvl 20: you can reduce it

Requirements dex, Attributes on gear

You need high dex, around +40, on amulet, rare boots, rare gloves, belt or ring. You should increase the rings and Aul Uprising amulet dexterity with catalysts for attributes. Perhaps you get some missing attributes added on the clusters too. Until you get them on gear you can take +30 dex passives on the passive tree, in the attribute mastery or on one jewel "split personality" +es/mana/int + dex.

Don't worry - with some missing dexterity- or strength-gems levels or one aura less this build works on T16 fine too. But try to get 159 Dex for maximal Herald Level 21 in endgame.

Molten shell has full 75% damagereduction and full 10000 shell also on lower levels without full strength.

Mana: take a look in the spoiler --> "manamanagement", "additional mana-reductions" for you manamanagement.

Full levelled and geared you should count around 3000-4000 reserved Mana and 55-100 points unreserved mana.

Energyshield: Full geared in endgame you want to get around 7000-8500 es depending on your playstyle.
For all factors and stats of energy-shield you find a complete checklist "energy-shield" on page 50.

Tipps for beginning, levelling, gearing, trading and Leaguestart


Are there some levelling tricks for the acts and which alternatives with less currency for gear are good?

Levelling and starting:

Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build. With using storm brand linked to poison up virulences to raise your crawler you can move faster as with other skills and uninterrupted. Throw your brands and just move on.

You can get the core-skills HoA, chance to poison support and ball-lightnings first time in act 3 after completing the quest "A Fixture of Fate" by Siosa. Storm brand is already available act 1, as reward after the quest "The Siren's Cadence".

When you start early with Herald of Agony, link your attack like ball-lightning and/ or storm brand to "chance to poison support" or take viper strike or cobra lash on early levels.
You need "chance to poison" and it's added chaos damage or added physical damage to get a chance to poison and to raise the scorpion.

Freezing pulse, Flame wall, Raging Spirits, Dominating Blow, summon vaal skeletons for bosses, Spectres, ball- lightning (higher skillgemlevel), Rolling Magma, Herald of Purity or volatile dead are good attack-skills in early levels.

Some prefer Holy Flame Totem, Storm brand or dominating blow used as main damageskill or Hierophant with totems for faster speedlevelling.

You find all levelling -trees and -skills in:


Balormages domblow levelling guide is a bit outdated 3.14, but presents best overview for speedlevelling:

On the defensive site you should choose until transforming to CI / level 68 / getting gear:

1) a guardian skill, immortal call (or steel skin) triggered with cwdt level 1-4, until you get in higher CI levels a big, bis molten shell:

cwdt lvl 1-4 (or cws) - immortal call - enfeeble - increased duration, frostwall lvl 1 or void sphere

2) skills like withering step (on mousebutton 1 autotriggered), taunts of defiance banner, enduring cry, fortify supporting shield charge, grace, tempest shield.

3) recovery like:

Life gain on hit with reckoning and / or riposte or vengeance, Life on block, amulett the anvil and/ or shield with recovery, see page 50 for tradelinks, Vaal discipline, perhaps Energy shield leech

4) meat shields like summon phantasms-support in Absolution- and later HoA links, or skeletons triggered with cwdt

5) Take "holy relic" for continuous regenerations and link in "feeding frenzy" for another damagebuff.

In the spoiler "checklist for defences" are all other important layers of defences ranked.


But never, never forget: take a lot of movementsupports with Quicksilver flasks, flamedash, withering step, phaserun, frostblink etc. and run if you want straight through all acts! The crawler cleans up your path of agony with his unique range of stinging!

Level 40

As long as you don't have a Determination or other granted skills on gear, push increased duration and put in a skillgem Determination. The Armour is most important for ES on block and ES and pdr.
Activate first the aura determination or grace/ vaal grace and third discipline.
Push out out clarity while you don't have a watcher's eye with clarity-mod.

Level skillgems on your weaponswap-slots with key "x". You need later corrupted gems in endgame for "Skin of the Lords"

When you are missing some dexterity or strength attributes required by gear or maximal skilllevels, take a +30 dex/ str passive on the way! Regret them later.

Take some life-passives and minion damage-passives on the way in the passivetree and regret them when you get the cluster-jewels (like Discipline and Training, 6 points gravepact or Spiritual Aid, later Aligned Spirit when you are missing some of the large or medium cluster jewels).
Don't forget 75% elemental resistances and upgrade your flasks and ascendancy in the labs levelling.

(Divergent) Cast when stunned proccs best on high skilllevels. When you use bastion of hope or on lower gemlevels, cwdt triggers better if you want to optimize.

Use skill "convocation" to get your crawler into proximity shields when you want.

Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps or don't use movement-skills.

Use vaal discipline and vaal grace early. You can use also vaal grace without activating the aura and without aul's uprising.

Head soon to 25% poisonchance of "serpentine spellslinger" and increase the damage of your HoA with more virulences and castspeed on gloves.

The build starts getting fast and charming when you get the dagger arakaali's fang. The weapon with a writhing jar-flask should be one of your first upgrades. Take a look into the spoiler "blizzard" to let the spiders dance.

Arakaali's fang requires level 53, the other core items of the build, memory vault and aegis aurora, are best geared together level 68.

As long as you are missing the dagger "Arakaali's fang", use also other minons like cwdt- Skeletons or HoA with phantasms-support to get the allies-ascendancies buffs.

Level 65

Before you get the core-uniques of a CI-managuardian there will be some levels in which it's not easy to balance your defences and substain and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above.

Until entering lategame maps you don't need all jewel-slots.

Clusters: Start first with a clusters with the notable "Uncompromising" to get your determination and also offensives with all auras and 5-6 linked HoA up. Then after let the medium damageclusters with "pure agony" follow. Third and last the large clusters push up beautiful the damage and force of destruction of your swarm.

Wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison and bleedings to yourself (or try a flasks "of curing" for poison immunity before your CI-immunity). Also insert the cheap startervariation-jewel "Healthy mind" not before you transformed to Chaos Inoculation.

Passive tree, not CI Level 83, leaguestart with discord artisan, with only some basic clusters:

When you start dying sometimes of chaosdamage, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.
You can use all CI-core items of the build with level 68 and should have 60-75% block- and spellblockchance. Activate right now also the keystone "Zealoth's Oath" and change out your lifeflasks, hybridflasks and lifegear and -passives. Take in the golden rule for singletarget virulences and damage, with the memory vault use molten shell now. Welcome into your new life in immunity to chaos!

A cheap anoint for a levelling amulet is aligned spirit (sepia, sepia, violet blightoils)

Level 85, CI, Leaguestart with only basic small or medium clusters, discord artisan instead circle of nostalgia:

Level 100 with completed clusters

Whispers of doom could be your last choosen 3 passivepoints lvl 96/ 97 when you find a corruption with a hexcurse on circle of nostalgia or rare gloves.
Utmost intellect for more es is a nice choice too, or raze and pillage, the weaker mana-passives etc..



"Circle of Nostalgia" ring and "Charisma" anoint with golden oils are expensive gear in the first days of leaguestart for this build.

As long as you are missing them, take 5 passivepoints for the way to "Discord Artisan" or stack multiple "uncompromising" and "self-control" on small clusters. Or don't activate discipline and use only vaal discipline.
A lot other workarounds for mana are guided in the spoilers "manamanager".

The build works until red t16 with all shown varied rare starting gear and jewels.
It's no problem to reach high maps and endgame without aul's uprising, skin of the lords, golden oils or dagger because your Herald stitches with low effort enough damage.
For all items, jewels, clusters, stats and flasks you find alternatives in the build for each slot.

So the Agonyca Arachnophobia Allstars are a bit slow, but well balanced leaguestart-build in high defences of the templar guardianskills and in offensives with one of the strongest minion skills working also in starting gear impactfull and tanky.


Starting gear and gear alternatives:

Some Gear can be expensive (see spoiler "contra") like in other builds, but there are alternatives and you want best in slot only around Level 95. Very often gear becomes cheaper after some days after league-start.

Lower budget starting-gear, but almost as strong and optimized gear for Levels 80-98 for example is:

Changes skills:
no fostwall, only one curse on skillgem, maim support instead empower lvl 4, aligned spirit or grave pact for miniondamage in passive tree instead large or medium damage-clusters

You find a spoiler with a lot cheap levelling-gear on page 50.

- Use a normal skin of the loyals as long you are missing the corrupted gems. Or use other cheap skin of the lords or Tabula Rasa.
Lioneye's Vision 5 Links are often extreme cheap. The Coming Calamity makes your manamanagement cheap much more easy.
The Perfect Form or Loreweave are good starters too.
For a ranking of skin of the loyals/ skin of the lords/ keynotes: see spoiler "gear, skills, links"---> spoiler "Skin of the Lords"

- For different colours of socket: see spoilers "the dirty scorpion tail" - 4 or 5 correct coloured supports are ordinary around 95% damage and more than enough.

- The Embalmer vile toxins support opresents you 5 - HoA links for 2 alchs.

- Cold iron point dagger or a crafted triggerwand are big damagebuffs before arakaali's fang. Heartseeker dagger is

- As long as you are missing arakaali's fang with 20 spiders, you can take in skeletons with cwdt or cws or summon phantasms-support in your HoA supports to get the full ascendancy buffs with 5 minions.

- You get a cluster with only 1x pure agony, without cult-leader, often cheap for starting.

- Crafting Clusters is explained on page 50.

- Use /beastcraft a unique flask "Rumi's Concoction " + block, + spellblock, + armour instead the jewel "Blue nightmare" for max spellblock
Or use perhaps Conjured Wall or mystical ward on a cluster or the jewel Replica pure talent for spellblock.

- Use rare or unique gloves with high ES and faster casting (or poison) support. You get one free socket. Or use Vixen's Entrapement - you get ES and 2 curses.

- The ring Circle of Nostalgia is with less mana reservation (and increased poisonchance buff-effect) solely, without added HoA damage, very cheap often and for starting fine.
You can easy work-around the ring with clusters: see spoiler "mana-management"

- Using maim support instead empower support is possible.

- Crown of the Brine king offers armour as helmet-variant

- When you want iron reflexes without skin of the lords the sword "Grelwood Shank" with stationary iron reflexes offers the big armour and substain until you get it on the armour.

- Use rare sulphur, granite, jade, basalt or stibnite flasks instead of bottled faith and soul ripper

- Use rare boots with movementspeed, high ES, resistances and Mana or Windshrieks instead Rainbow stride boots or rare boots with "supports socketed gems with #lvl increased duration"

- Use "astramentis" amulet or, before transforming to CI, The Anvil instead of aul's uprising amulet. A rare amulet with attributes, ES, mana, resistances, stats like spellblock, reduced aurareservations, you can apply an additional curse or +1 dex gems, +1 phys gems or other aul's are very valuable too.

All variants for cheaper gear are in the shoppinglist on page 50.

- Use aligned spirit, grave pact or spiritual aid on tree for miniondamage until you get the clusters with more damage.

- Helmet and Shield are mandatory for the mana-guardian's high defences. Without them take more armour on flasks and more ES-regeneration on shield-alternatives and flasks.

- Some hard to craft rare shields or "Whakatutuki o Matua" with ES on block work fine but have much less ES-regeneration.


It is possible to start into building the managuardian with around 20 - 25 chaos for the dagger, the flask writhing jar, the helmet and shield.

Take a look on page 50 of the thread for a complete list of gear with all poetradelinks:


Examples for tradingprices of gear and ranked order of most important gear:

You find a complete list on page 50.

Most important gear is for this build, prices Ritual league 3.13. , online trade only, 2nd cheapest offer, in order most important top of list memory vault, then decreasing:

45 days after league start 3.13

Vaal discipline gem 1 chaos
Vaal grace gem 2 chaos

1) Memory Vault Helmet 3 chaos
2) Aegis aurora shield 4 chaos
3) Arakaali dagger 20 chaos
4) Writhing jar flask, 2 chaos
5) Skin of the lords, iron reflexes, 5 correct socket colours: 45 chaos
6) Aul uprising amulet, grace reserves no mana: 20 chaos
7) The blue nightmare jewel 20 chaos
8) Healthy mind jewel 4 chaos
9) Golden rule jewel 1 chaos
10) Ring Circle of Nostalgia, crawler increased damage, HoA 18% reduced mana reservation: 3 chaos
11) Rainbow stride boots: 1 chaos
12) Split personality, mana, int, 2x 3 chaos

Complete: 128 chaos

A lot of gear is missing in this list, but this is a very nice starting gear set-up.

When you want craft cluster jewels yourself, it is guided on page 50. Rare (not uniques) clusters are often, when you craft yourself, only around 1/3 price compared to prices in trading.

Blizzard - raise your spiders

A chilling circle of ice expands from the caster.


We have to raise our spiders. We want to do this in every situation. In some boss fights or delving balllightning alone is difficult to target the worms of writhing jar, when you cannot concentrate on them.

For different gamers different keys work best, choose the keys for your prefered style. Take them intuitive and choose the ones you can use fast. In the spoiler "controls" are more tipps for controls and keys.
One possibility for keybindings is:

Take desecrate on the second (right) mouse button. Push it two times. Open your writhing Jar – bottle. Then last, in the moment your worm lift off and is flying into the air, push instant your Frostblink. I personally placed it on the middle mouse-wheel. This works best.

So: 2 x desecrate right mouse button, 1 x writhing jar flask, 1x middle stormbrand or frostblink mouse button. It is fast, but easy.

Or: 2x desecrate, 1-3x storm brand, 1x writhing jar

You can switch to different instant or very fast aoe-skill to get this result. Ice or Shock Nova or divine ire are variants.

When you need a free socket for a skillgem:

Also changing minion damage to predator and marking bosses makes raising spiders easier.

When your crawler, heist members, allies or Einhar are too often killing the worms before you, storm brand works better with it's 360°-er aoe.
Last edited by Chromino on Oct 26, 2021, 9:22:23 AM
Fire and other ailments



Our armour and block don't work on heavy, critical Ignites. Heavy Ignites will kill you in deep delve and T16 Legions. We have a bad stacking of Ignites also with the first second of staging up our frostshield.

So we reduce Ignites with the Pantheon Minor God Soul of Abberath and ailment avoidances from the shield mastery. A Bottled faith or sulphur flask with es-regeneration is best crafted "use when you become ignite"

Other ailments

We have one rare flask-suffix free to choose. We can craft the jewels in harvest up to 80% ailment-reductions against freeze and shock. We can get a very nice belt-enchantment for even 20% more ailment-avoidance while we are elusive in the Ueber-Godess-Labyrinth. We have other free slots for ailment-reductions on the belt-jewel o rare gear.

Craft qol-instant counter-suffixes against ailments with instilling orbs on your flasks.


For anti-chain freeze against shaper, ueber-elder, the hidden, hydra, etc. get "freeze-reductions" on jewelery-implicits or change in for these fights an autotriggered anti-freeze-suffix on a flask or sapphire-flask.

When you still get too often chain-freezed, alternative change your pantheon to "Soul of the Brine King" or a cluster "hibernator".


We are 100% immune when we use tempest shield fullgeared.
Before we have 60% reductions and enough dr and substain. Get some anti-shock jewel-craftings in harvest.

scorch, sap, brittle, ee, exposures

With some overcapped elemental resistances we are prepared against scorch, ee and exposures. Sap and brittle do not affect us serious.

100% elemental ailments immunities in hardcore

For hardcore needed 80% - 100% elemental ailments avoidances often 4 points "anointed flesh" are regretted and instead 100% reduced elemental ailments are reached in exchange for damage with

reduced ailments durations:
flexible sentry (clusterskill) + transformated small devotion passives of the unique jewel militant faith glorifying Dominus + implicit on redeemer influenced boots

or elemental avoidances

elegant form (cluster) + crystal skin (amulet anoint) + stats on boots


We need mandatory bleed-immunity on one flask.

Corrupted Blood

This flask-suffix stops also "corrupted blood" which is inflicted by some bosses, but with the flask alone you need fast reactions.

I would advice to take for more lazy playing an permament corrupted-blood-cannot-be-inflicted-corruption also on one jewel.


Take a flask-suffix against. We have so many layers of defences that there are not many ciurses which can threat us.
We get permament 80 % curse immunity when we choose the time-of-need-ascendancy.


We are 100% immune CI.


We get 50% less stuns from CI and energyshield and 10% more from cluster with determination. We have cast-on-stun frostshield and wall. You can get stun-reductions on rare boots, belt, flasks and craft anti-stun-implicits in harvest on jewels.
When we choose bastion of hope we are almost 100% immune.


Physical Aoe and physical-degens/ dot's are no longer weak spots of this build. We have bottled faith, vaal discipline, a bit es-regeneration, Solaris pantheon and anti-bleeding flask against this damagetyp, but no resistances.
For other Degens and Dot we have since 3.16 best layers of defences with protections by divine shield and wicked ward starts es-recharge often. Together with vaal discipline we are ready for all dot-damagetypes. In most situations they are no longer danger and we have enough substain with safe 5 layers of defense.

That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.

Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven


Long Bossfights without added minions - Sirus, Shaper, Singletarget

1 - You should change the melee-splash-gem in your dagger to multistrike. With this gemswitch your spiders deal almost double damage to shaper or sirus.

For most endgame bosses you have enough damage without changing gems. But Maven, Shaper and A8-9 Sirus are much easier with the preparation.

2 - Take in your cast when stunned links "sniper's mark" for automatic refilled writhing jar flaskcharges and a lot of damage for the scorpion.

Cast when stunned / sniper's mark / spirit offering / frostshield (-maven regenerates shaper/ ue: frostbomb)

3 - When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Fight longer!". Then do high damage nonstop to kill them or when you use the definitive defensive tank edition take "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper and ueberelder with their high hp-pools wittnessed by maven.
With the boss-hunter edition and 55 virulences all bosses are easy to kill without frostbomb. Only for Shaper/ UE or while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in when maven regenerates them too fast. Ordinary you deal enough damage without frostbomb.

A lot more tipps you find in the spoilers "flasks", "pantheon", "fire", "other ailments"
Special tipps for bosses you find here just below in the spoiler "boss-farming", "dangerous bosses in endgame" and on page 50 in "map-mods and maven invitations" and "more tipps for maven, the hidden, ueber-atziri and the feared".

These 3 steps are recommended. More nice & easy possibilities are:

4- You can use "desecrate" in boss-fights to get also corpses for "spirit offering". When you miss damage cast both manually instead cws-triggered. But you can more lazy go without too.

5- You can deactivate vaal grace to get more vaal souls for more often use of vaal disciplin.

6- You can change out the pierce-gem of your herald-of-agony too when you have enough mana. Vile Toxins is the prefered support instead of pierce, or predator for another blue socket.

Helmet enchants are easy to get in labs and cheap in trade since 3.14.
So I advice to use two helmets:

- one helmet singletarget-optimized for bosses like maven and Uber Elder.
With the helmet-enchantment "reduced skill-reservation of HoA" (or rsr auras determination/ discipline) you reach enough mana for the optimized HoA-singletarget-supports like vile toxins.

- and one helmet "HoA fires more projectiles" for all other content.

Or change in "predator" (lmb autotriggered) in place of "minion damage" to get enough mana.

But your herald is working without changes almost perfect too and spiders are much more important to prepare.

7- For more boss-hunting-tipps like Ueber-Atziri, maven's last invitations like "the feared" or "the hidden" a ranking of difficult mods ( in spoiler "map mods") and special flask-set-ups etc. (in spoiler "More Tipps for Shaper, The Feared, Ueber-Atziri, Maven") are listed on page 50:


8- anomalous ball-lightnings - storm brand - anomalous poison support - gmp - faster casting integrated in rare gloves grants around 30 virulences nonstop also when you are moving a lot in boss-fights.

You can switch out your second hex-curse like vulnerability or enfeeble, but not mark-curse sniper's mark, and "whispers of doom": bosses are 66% hex-curse resistant, take instead "runebinder" to get 40 virulences with 2 attached storm brands singletarget.

9- For bosses like Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence".

120000 Armour transforms to instead 90% elemental damage reductions added to 70% (5% lowered) resistances results into total 97% / capped at 90 % elemental reductions. You will get almost unvulnerable to elemental damage-dealing hits.
But it also does not protect against elemental aoe and elemental dot-damage.

Insert and activate it next to "Mind over matter". Probably you need 10 more dex with this transformation. As downside in the cooldowns of molten shell and frostshield you take much physical damage. Add "enduring composure" on a cluster for basic physical damagereductions when you are playing with transcendence.

When you have enough mana (with helmet enchant) another option is to take in "aspect of the crab" or "arctic armour" for more pdr.
You also can regret 4-5 passives "anointed flesh", take instead eventually needed dex, discord artisan, more small clusters uncompromising for mana or an additional endurance charge instead and change your minor Pantheon to Soul of Grutkhul for pdr. You can change iron reflexes to phase acrobatics or +2 gemlevels on bodyarmour if you want more evasion or more damage while using transcendence and still have a lot transformed armour.
Example POB: https://pastebin.com/xDzNaLQM

Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:


Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.

10- Only when you don't use the curse sniper's mark, you change your Minor Pantheon to Soul of Ryslatha. So your worms are always ready after some seconds, your writhing jar flasks will auto-fill-up with hitting sniper's marked target or instead the Ryslatha-Pantheon.

11- Switch out cluster bodyguards when you use it, Maven, UE, Sirus, Ueber-Atziri are knockback-immune.

Boss Hunting and Boss farming


I did Sirus, Maven, synthesis-bosses, mastermind, Aul, ueber-elder etc. deathless without switching gear and only with the standard-setup. Full deliriumbosses, Cortex, Legiongenerals etc. also.

On a lot of points this build is managable to specialize on special situations with flasks, clusters, gloves, ring, belt, boots, amulet, auras, cwdt/ cws, pantheon, movement-skill etc.
The Allstars have so much damage that it is easy to switch some points, clusters etc. from offensive to defenses/ ES and as well to switch defences out to even more damage.
This build plays both melee and ranged. And all our minions are immortal. This is optimal to go on bosshunting.

Dangerous Bosses in Endgame

Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I guess, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also some interesting vaal-map-mods like ... unique boss... 198 % additional lightningdamage ...960% faster attacks... 197% additional physical damage ... and only a very small unvulnerability shrine next room to him... Run when you see him, hihi.)
Tzteosh, Hungering Flame, a beyond-Boss, is sometimes depending on the mapmods, not easy too.

For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars to interrupt their degen-beams and move and let your minions do the job. Don't try to facetank them. When you activated wdivine shield and wicked ward with a+es mastery to raise the recharge up again as counter, and take in a endurance charges with "enduring composure" on a cluster you can very often facetank them too, but I would not check it out in t16 red-maps, hehe.

Some other bosses are impossible to tank to, like in the rotten core-map, bramble valley is very rippy, or some attacks of the shaper and groundeffects of maven, you have to move around. But you have a much longer time to react to their most damaging attacks.

In the Halls of the grandmasters one of the very last grandmasters in the last section has high regenerations. He is immortal for our normal setup and you have to debuff him on top with frostbomb/ Block Chance Reduction Support and oneshot him with all minions and virulences up with high damage.

A lot of endgame-bosses like Elder or Sirus are checked for facetanking on A7. A8 you have to walk around their aoe- grounds. Don't forget anti-freeze reductions and corrupted blood-immunity.

Maven's invitations instead are easy for our setup and for managuardians, only "the feared" and maven herself remain difficult. Only a very few special combinations of bosses listed above with dot, degen and aoe can get dangerous. Here you find some bad combinations in her multiple high-lvl invitations:





(... and Individualisation)

For me 5 mill damage was always more than enough and I did not need more. When you get the second medium damage cluster with pure agony you rush through the maps topspeed. Only full delirium T19 could be remarkable faster, but sqishier also with less defenses. But there are faster builds of course than minions. The defenses of this build offers in endgame more damage-uptime with less moving and less deaths lvl 98-100. In such decisions Poe is often about finding the fitting balance of offensive and defensive for your goals and content (when you don't use the neuesten metabuild). Do you want to farm fast, do you want to kill bosses, do you want lvl 99 and more, which content like blight, delve, etc. do you prefer or do you need an Allrounder build for the Mix without to much gear-swaps... So you can balance your build very good in Poe.

My own favourites are the combinations of skills with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with 2 last passives, I hate the grinding. And the visuals of spells and mapdesigns are important for me to love playing a game. And I love to write a build too, to find a unique build like here managuardian+ auras + iron reflexes for best top defenses, hehehe.

On the opposite I don't like speedfarming, grinding too much, Alva and temple are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.

You can easy balance with a few clicks from more defence to more offense with switching medium clusters, auras, curses, etc.

If you want another different playstyle, you can change your belt to the curious, funny and high damage offering headhunter too of course. Get only some elemental resistances instead on belt on clusters, passives, gloves for example and try some new experiences in next level lags and you will go full lags.

Level 100


The Agonyca Arachnophobia Allstars are ready, skilled and geared, for experience farming the way to lvl 100 on all path of exile content.

For lvl 98-100 and for hardcore without deaths choose the definitive defensive tank edition.
You will be able to die never, or almost never.

When you are not a very experienced player, combat the hardest encounters like the hidden ones invitations, maven fights, ueber-atziris aoe or crazy deep delve on your level- ups, they remain dangerous and rippy. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield and you can still die and you do not want to die in Lvl 98-100. But all other content you can do deathless and in fast playstyle every time. You don't depend on carrying-services or breachstones like other builds.

Checklists damage


Checklist for damage:

For full damage: Facetank much and fire almost nonstop ball-lightnings:

More & fast ball-lightnings / + 3× storm brands --》more virulences --> much more HoA damage

1) get enough virulences with 85%-90% chance to poison, passives of "serpentine spellslinger", anomalous ball-lightnings (cast speed), in gloves integrated faster casting, (+ if possible slower projectiles), 3 casted storm brands (or anomalous spell-echo), and the jewel "the golden rule".
More virulences --> more damage
1) use 3-4 medium clusters with "pure agony"
3) use 1 (or - 2) large minion damage clusters
4) use sniper's mark (0.6 M)
5) HoA gem level 21 (0.3 M) and empower max. lvl 4 (0.6 M) adds much damage, B.i.s. is Divergent HoA lvl 21 !!
7) for sirus/ shaper/ maven change melee splash to multistrike in the dagger and check spoiler "boss-hunting" also (0.6 M)

further damagesources: 3x storm brand 30 virulences, onslaught buff ascendancy (0.6 Million shaper-damage), intimidated debuff ascendancy (0.5 M), 15 withers of spiders (1.1 M), spirit offering (0.9 M), vile toxin singletarget (0.7 M), bottled faith (0.3 M), vulnerability as second curse or for mapping (0.5 M), 4 more triggered impales rotten claws, ignites and poison stacks 20 spiders (0.4 - 1 M), awakened minion damage HoA (0.6 mill.), anomalous vicious projectiles (0.3 M), awakened minion damage spiders (0.1 M), predator: marked prey (x M), instant withers of withering step while levelling, Chaos Mastery, Hatred, Dread Banner, etc.

Checklists defences


Checklist defences:

1. Check your elemental resistances. They have to be capped and have to be all 75%.

- Do you have antibleeding on one flask?
- use "the golden rule" not before transformed to CI or before CI not without a poison immunity flask "of cure"
- Do you have sulphur and armour on flasks? Use all your flasks often!
- Is the quality of all your flasks 20%?
- Do you have ascendancy in labyrinths done?
- Did you maxed the Pantheons with divine vessels in the maps?
- Do you use and spam Molten Shell, Vaal Discipline and Vaal Grace? Use them often!
- Do you have activated the aura "Determination"?
When you are still missing the "/implicit/" grant # lvl 23 skill determination - implicit corruption on your shield, you have to put a skillgem in your setup! 18 ways to free up a skill socket for determination are shown in the spoiler "Socket- and Skills-Management".
You get a lot ar, pdr and es/ block with determination.
- Don't forget your ascendancy Radiant Faith and your helmet memory vault! The less unreserved manapoints you have, the more ES, AR and ES/ block you get. You need only 50-90 unreserved mana points for skills and supports remaining. When you have more (because of 2 rings circle of nostalgia or different HoA-supports or less auras, raise the lvl of clarity until you have only 50-90 mana not reserved. You have enough mana-reg to use all skills.
- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel? A lot bosses can kill you very fast without.
- Do you have 100% ignite reductions and avoidance in the minor Pantheon and passivetree?
- Do you have max 74% block and 75% spell block?
- Do you have anti-curse-immunities on one flask?
- Do you have all the important jewels in the passive tree?

2. Use more slots of energy shield and mana on your gear and jewels. They multiply a lot with your ascendancy and passives.

3. The last unique jewels with intelligence and mana, 'split personality', grants a lot energy shield (2 x 400).

4. While your defensive skill gems like determination, vaal discipline, vaal grace, divergent cast when stunned, molten shell, frost shield are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.

5. You need total minimum around 7500 energyshield for all content. Estimated and thumbed. In my experiences. Try to get more to get more reaction time in damage-peaks! 7800 or 8000 is much better! With all the defensive layers and 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.

For all factors of es, mana and int for energy-shield you find a complete checklist "energy-shield" on page 50. There is also a list with mapmods to go in a bit slower:


6. - Do you use Bottled Faith? Use all flasks often!

7. Do you often die of ailments? Please take a look in the spoilers: "fire", "other ailments" and "Pantheon". Use shield mastery.

8. Do you have problems with a special boss? Please take a look on the spoiler ---> "boss-hunting", and just there into the spoilers "long boss fights", "dangerous bosses in endgame".

9. Know the dangerous map-mods like "no mana recovery" or "less armour and block" and check the spoiler "map-mods" on page 50 of the thread.

10. Change a medium or a large clusters to a defensive one. A small cluster with enduring composure when you don't have iron reflexes is very good. Will shaper, openess, stalwart commander are very good. One large cluster with mana for ar and es or knockbacks, hinder, spellblocks and blindings is another possibility. In "jewels and clusters" and on page 50 are all links in the shoppinglist in the section "defensive clusters".

11. Enfeeble curse is for mapping very tanky but not for shaper or maven, they have high hex-curse-resistances. Take for them instead sniper's mark as curse and other stats.

Controls / keybindings / movement


What is the best allocationing of defences and skills on keys and controls?
What are examples for keybindings? What are best triggers for molten shell etc.? Which movementskills are best?

All methods work. For different gamers different keybindings are best and different different triggered skills or manually casted skills fitts best to different playstyles.

Choose your keys intuitive for your style!


Only do not forget:
- With bastion of hope urgent prefer cwdt over cws!
- Vaal skills cannot be triggered, you have to cast them manually
- Frost shield needs around 0.5 seconds manually be casted, it is not instant, take it better on cws for instanttriggering.

I personally for myself prefer instant skill molten shell manually casted. Other players push it on movementbutton autotriggered: left 1 mouse button or on cws.

Frost shield I prefer on cast when stunned / & block / cwdt. Best because triggered instant.

Spirit offerings (and sniper's mark) are not ideal on cws, but for me personally cozy and better then manually casted. You can manually cast when you want to after desecrating. But on Cws it is better against corpse-explosions when you don't see all corpses in the lightshow.

Curses are best triggered on hit or triggered cast when stunned/ cws/ cwdt.


In the different videos you can see different styles of keybindings.

Choose and order your keys individual and intuitive.

For example I personally prefer:

Left 1. mouse: withered step with phasing autotriggered on movement or phase run for speedmapping

Middle Mouse button: frostblink

Right 2. Mouse button: desecrate

Q ball-lightning (spam it)
W storm brand (3x)
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our most important vaal defensive skill, immortal mod, against not blockable damagetypes like dot and aoe. Also first panicbutton)
T vaal grace (our back-up vaal skill when all other skills are on cooldown, a second almost immortal mod)
Space bar Withering step (when you want to use it without movement as 4. panicbutton)

Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking hard bosses. Autotriggered instant skill.

Sniper's mark is on cws linked too best and triggers automatical.

HoA and all auras: discipline (for es), determination (for ar and es/block), grace (for ev or ar and es/ block with iron reflexes), clarity (for watcher's eye mod only): on 2. alternative keys with Ctrl key. You need to activate them only one time.

When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl

To raise spiders use fast: 2x desecrate, 1x writhing jar, 1× storm brand (or frostblink)
Take a look into spoiler "blizzard" for all tipps.

Vaal molten shell and vaal clarity I don't take. Less damagereduction than molten shell and I want more vaal souls for vaal discipline and grace.

BUT: Take the keys you like! Everyone likes another key-binding! For different people different keys work best!


Take the movement and blink-skill you like most! All movementspeed works great!

- Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay.

I would advice:

Overall: take withering step and fasting for continious speed. The elusive is great in heists. The witherstacks are a fast damagebuff in maps. The dodges are another additional 4. panicbutton in damagepeaks.

When you need blindings for doubling the capacities of molten shell and frostshield: try the skill smoke mine if you like it for teleport movement.

Flamedash (3 uses), phaserun (no blink-skill-cooldown) etc. are a bit better for more speed without other buffs.
When you have a free skillslot or like speedmapping, you can combine phase run (or shield charge, on mousebutton 1 autotriggered, no blink cooldown) and divergent frostblink well.

All blink- and movementskills fits! Take the one you like and prefer!



The build is very complex.../ Where should I start?

Don't worry! The spoiler "gear, skills, links" shows everything needed for the build. Start to copy easy Boss-Hunter-60 Fullblockedition:


Also without optimized gear the build is the tanky tank of tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.


Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives until getting the best gear? What are lower-budget-variants?

Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees and skills included.

Take a look on page 50 of the thread for a complete list of gear with all poetradelinks and examples for prices and cheap variants:



I don't have enough Mana / I cannot use all 5 support gems on HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:

Please take a look at all possibilities of mana-management and -reductions in the spoilers:

1) spoiler: "Manamanagement" ++ ----> "additional mana-management" (8 steps and 11 more tipps)

2) spoiler ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)

When you are still missing mana, please post it / ask me.


I cannot raise my spiders / have problems raising spiders.

In the spoiler "blizzard - raise your spiders" are all tipps.

2× desecrate, 1× writhing jar, 1 x storm brand or frostblink


I don't have enough energy shield / I die very often /

Take a look in the spoiler above "checklists defences".


I don't have enough damage

Take a look in the spoiler above "checklists damage" for all factors.
Take 3-4 x pure agony on clusters, 55-60 virulences.


I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:


Please take a look in the spoiler "Index/ Navigation". You find a lot keywords and indizes with the related spoilers of the build.

Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:


You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or for example all public profiles like Chromino--> Worwina

On the site poewiki you get a very nice overview to each skill, skilltag, keyword, links to all interacting gear, etc.

Like for minions for example:

or for defences: https://pathofexile.gamepedia.com/Receiving_damage

With poeninja you can research tradingprices and their tendencies and also all leading builds in poe-challenges, their gear and skills and passive trees, like guardians & Herald of Agony. Take the desktop-view-version, not mobile, to get more menues and selections:


All Minion-buffs:


More sources for websites like crafting are found in the thread:



Explanations / Variations / Informations



21 is only half of the truth
Blinding minions, molten shell, frost shield, no one shots


This is a legendary number of minions to trigger a lot of skills:

21 Minions have #% chance to blind on hit on a belt-jewel

---to be edited ---

Grace is the most easy way to get 50% evasion. 50% of hits reaches us. 100% of damage are evaded from evaded hits. These evaded hits doubles on top the capacities of 10000 damage taken of molten shell and 4000 damage taken of frost shield per sec to total reductions of practical 8000 es + 28000 shields = 36000 against hits in damagepeaks, with grace and vaal grace up to 60000 complete es and shields pool even without flasks.

There will be no one shot.

"Bodyguards": Minions knockback enemies

With this cluster-notable, or "burden projection" or "divergent sniper's mark", 21 knockbacking and blinding bodyguards-minions push back the blind mob out of your frostshield.

You can also clean up fine your frostshield with a lionsroar flask for knockbacks to get 60% dr of frostshield or with "burden projection" on clusters.

20 withering touching-spiders synergize perfect with the chaos damage of herald of agony.

Don't panic:


You get more panicbuttons. After Vaal Discipline -so much energy-shield-recharge uninterrupted- and Vaal Grace- 35 % spell – and attackdodge - you also get phasing and 15% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony. With a soul-ripper-flask you can use your two vaalskills almost nonstop one after another. Support your guardians – molten shell, vaal discipline, vaal grace and withering step – with a increased-duration support or id integrated in the boots. So you will get with the passives from your tree: 6 seconds molten shell, 5 seconds vaal discipline, 10 seconds vaal grace. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In most fights you can spam all your 3+2 defensive skills synchron and you only need these layers of defense in front of bosses, not while mapping.

Tear up the wall


Deep Delves and High Heists

In a defensive set-up you can combine your skills with another wall of defense: freaky frostwalls - linked to casted when stun - they are simply the best against all types of ranged attacking enemies. They are triggered on blocked stunning-hits too.

I use them sometimes for the stationary encounters in delve and for heists instead sniper'smark or spirit offering. In these special situations frostwalls are BiS.

With phasing – take your withering step or phaserun on the left mouse-button one to get phasing on movement – your own movement will not be walled. Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.




Make Hatred, Not Grace - More damage


Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.

If you want to raise your dps into the top, 9 - 15 mill. shaper damage, add pure agony-clusters, add HoA skill-gem-levels (on armour, weapon or amulet), change your auras (on amulet), add support-spectres (on gear or hungry loop), or improve your curse-limit (on passives, boots, amulet or amulet-anoint).

You will fall to: 60000 armour and only 80% pdr. Perhaps add the notable enduring composure with it's enduring charges on a small cluster jewel to balance out this loss.

--- More Damage with skillgem-levels ---

For more, more and more damage switch in your build increased HoA gemlevels on your weapon, your bodyarmour and on your amulett:

- Triggerwand +2 gemlevels

With Hatred instead Grace Ironreflexes don't offer much.
Change your Skin of the Lords' keynote to Phase Acrobatics, Runebinder, Elemental Equilirium, or a 2× +1 socket gem-lvls Skin of the Loyals - it offers most damage - 25% more.

- A variant for damage is also a +2 skill-level amulett (around 1M damage).

- Cold iron point dagger with +3 gem levels for the crawler is excellent damage. Take more minions in for your ascendancy buffs with the cold ironpoint dagger.

When you raise HoA up to tipping point level 31, the HoA's attackspeed increases 60%, 1% per virulence (1.5 M).

A hungry loop is another possibility to get feeding frenzy-support and for examples a lot damage with frenzy charges (1.2 M) of carnage chieftains or other support spectres. But the often nerfed spectres die often fast in t16 corrupted maps or sirus' aoe's.

With Cold Iron Point dagger and (Anomalous) skeletons
15 mill. HoA shaper-damage singletarget (13 mill. piercesupport/ 350 mill. mapping-damage in high density areas)


Anomalous summon skeletons with maim support and feeding frenzy buffs perhaps the best instead of the spiders. Perhaps you get also "skeletal atrophy" on a cluster for some wither debuffs instead the lost withers of the spiders.

Or take tanky spectres with empower and eventually anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff.

Or prepare a hungry loop ring with supports like feeding frenzy, minion life/ meat shield/ fortify/ withering touch for zombies or animate guardian.

--- More Damage with auras ---

With hatred, (most easy to enable with "determination" on small clusters or to place on a different Aul's uprising or Replica Hyrri's Truth amulet), perhaps added generosity, 3 points for the way to Elemental Equilirium debuff (push out all fire and cold-damage like frostblink, use only lightning with ee), and with 60 virulences for your agony you can raise your shaper-dps very easy to 9 millions and even more.
(I saw an exile with 21 millions dps with 3 void-clusters, with them getting to 70 virulence-stacks in delirium-maps for the herald of agony.)

A new powerfull support with hatred for the HoA skills is "Hypothermia support".

Generosity-support for hatred is another big buff (0.8M).

Also on gloves you can get very easy & fast damage with the "Grip of the Council" in change for some defences. But I advice to rare gloves with integrated faster casting and slower projectiles for continuous 60 virulences singletarget.

Make Hatred, not Grace

Full Attack
8 mill. HoA shaper-damage, 2 mill. spiders


You don't need hatred for damage, 4-5 mill s-damage is more than enough for all content!

Use hatred only when you don't like it tanky.
You will decrease from extreme full tank to full tank.


--- More Damage with headhunter ---

If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter.

--- More Damage with curses ---

- More offensive curses, vulnerability or punishment, are possible with passives, anoints, boots, etc. see spoiler "whispers of doom" just below.

Take a look into the long chapter "make hatred, not grace" on page 50 of the thread for more details.

Whispers of doom- More curses

You can apply another curse.

Next to the CI keynote – Chaos Inoculation - we spend our weak lost three points (levels 96-99). These points you can change free into other points. Use them is recommended when you have a hard to get curse on hit on your rings or rare gloves.

It is also sometimes difficult to find or craft two corruptions with easy triggered curses on hit on the gear like gloves or ring. You can change in the cast when stunned trigger-setup a skill like spirit offering or frostshield to a curse like sniper's mark, enfeeble or punishment when you want to.

Take first Vulnerability for overall damage. Take sniper- (or poachers) mark to get single-target-damage for the herald of agony or Punishment and trigger them easy with your cws when you want to. Take despair to get only small damage. Take enfeeble (or temporal chains) to get even more tanky-tanky-tanky in maps. But the curses are not good at bosses like shaper or sirus with their high curseresistances. 5.7 instead of 6 millions of damage are more than enough without a offensive second curse.

When you like to try three curses, switch your gloves to Vixens Entrapement.

When you like to try four curses, change your boots to Wiendshrieks.

Harry Potter Senior & The Airforce 11 - More minions


When you like the Dementors, Shadows and Spirits, you will love the Phantasms:

Socket a Summon Phantasms- Support in your herald of agony-supports. For finetuning your mana visit the spoiler "mana-management". They make fine damage and as meatshield they absorb many hits, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield and auras.

But they also profit maximal of "call to the slaughter's" more castspeed and your auras. Thumbed: When there are 8 or 9 Phantasms out they deal the same damage as other supports of the scorpion.

Raise your number of minions to unstoppable 32 with the supports, because full life and vicious projectiles don't support ideal, to:

2 green, 2 blue, 2 red:

Herald of Agony | Summon Phantasms support | Awakened Minion Damage | Empower | Maim | Awakened fork / Pierce (mapping/universal) / Vile Toxins (singletarget)

When you have enough mana change pierce to awakened fork.

This setup has great synergies in all supports. It's a build on its own best balanced for high density content of poe.

If you like, switch 4 passive points to "enduring bond" also for longer miniondurations.
On a cluster the notableskill "blessed rebirth" is valuable in aoe-damage of some bossfights.

Magic 77

Take a look on page 50 to improve your army to the max:


A twin is born

Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions:


For more Manaminionmasssummoner videos take above a look in "videos" and some more you'll find on Channel Play L and on page 50.

Full Null and headhunting


For rampage and much fun try the gloves "Null and Void" in delves, blights or deliriums.

Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation.

For fast and funny headhunting take in the belt and some more elemental resistances on a ring, a jewel, cluster or gloves. By your spiders and scorpions killed poisoned monsters count as killed by yourself and grant a lot of curious and damagefull buffs.

Collection Videos - Gloves & Belt Variations


"Null and Void"- Gloves in delves:



Full Delirium with Headhunter T18 beach, not optimal adapted gear& skills& playstyle to headhunter:


"Asenath's Gentle Touch"-Gloves in Delve:


Pack of Purity - Melee heralds

4 Heralds of Purity

To try the melee playstyle with 4 melee sentinels you can make some fast changes to the agonybuild to take a ride with the gang of purity.

Thank you again Vatinas!


----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup and a lot about best gearing substain and defence.

His build made this build possible. For my own I changed only 20 passive points, clusters, 4 mainskills and another 9 skill- and support-gems and some gear. Thank you again! -----


To try the melee, killable Heralds of Purity you need the purity-ring "circle of guilt" or take for a short ride less support gems for less manareservation.
Ball-Lightnings are working top to summon the 4 melee heralds.

For maximizing the build you need one more red socketcolours and perhaps you want cyclone as attack. Some changed details in the setup are needed for an optimal melee heralds- build. Take in different medium clusters with "disciples" instead "pure agony". Perhaps switch to cyclone supported with fortify instead of frostshield for damagereduction.

Since the glancing-blows nerf, melee-mana-guardian-builds are a bit less tanky as before but remain still very interesting and one of the best poe-builds I ever played.

Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 2x) much faster overall in maps.

When you want to try from original HoP to this HoA setup:

You can try both herald-styles easy.
Switch perhaps only cyclone with ball-lightning, chance to poison support, gmp, the heralds with 3 or 4 support gems (empower, minion damage are similar, on a red socket add maim to the HoA for example) and try on low maps the differences. Take a look on the spoiler "blizzard" how to summon the spiders with storm brand.

You can use HoA also with cyclone and HoP is ready to be optimized easy with the ring and different socket-colours in the skin of the lords bodyarmour in the Agonyca Arachnophobia Allstars- build.

I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions. I switched to HoA-Crawler because of these more possible combinations and specialisations with the supports, clusters and skills.

- HoA vs HoP -

Stats and styles of different
Heralds- and Managuardianbuilds

are shown in a chapter on page 50.



What is this kind of language?


Sorry for my funny and not native english. :-)

Index of defences


In a long chapter all included steps of interactions and layers of defences and components of global defences, auras and keynotes are summarized explained on page 50.

17 walls of defences

From evasion and armour starting as first layers of defences, then the synergies and interactions with keynotes, manapool and ascendancy, ending with the last wall energyshield against oneshots and maven.

---> located at page 50.

Index of offensives


Long necks & short legs.

6 legs, 8 legs, it does not matter. 5 - 160 millions of damage on 166 legs.

For our tendencies of destruction as well as our joy for the to attacking tending sides of the arachnophobiac superspiderscorpionuncle visit this long spoiler at threadpage 50 to get explained step by step all factors of damage. Buffs, Curses and scaling virulences with pure agony in one chapter.

The "Index of offensives" is on Page 50 of this thread.

Updates / Changelog / to be edited


To be edited/ soon: ---

Former updates and changes are archived on page 50 of this thread.


...the build got longer than 50000 digits. I never believed that once in my lifetime I like to tip and write so much. First time. Lol :-) Arachnophilia! lol :-)

Here I will post some added buildstuff, which should have been on other placements in the build:

Former updates, trading-links, more explanations, details, and special stuff of this build are noted on Page 50 of this thread:


Last edited by Chromino on Oct 26, 2021, 9:23:41 AM
Any cheap variants for flask?
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Take a look into the spoiler "flasks and sulphur" for all adviced flasks.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.
Last edited by Chromino on Apr 1, 2021, 3:47:34 AM
First a normal Sulphur flask is best against degens. With antifreeze when you dont have the clusternotable Hibernator.

Second, without Fasting on clusters most effective is a Quicksilver.

Third a Quartz Dodge flask, or when you dont use blindings, a Stibnit flask, smoke cloud on use for melee blinding.

Yes, the bottled faith and ripper are very expensive. You dont need them, but they fit perfect into the setup and are optimized with the 40 % increased recharge rate of auls uprising amulet and fasting as clusternotable.

Other unique flasks dont offer enough for the build. Rumi's concoction Granite flask is perfect as long you don't have maximum block and spell block.

Thanks for the reply! im playin out this build in ritual with whatever currency i have on hand. it is doing great so far
Have fun and let the spiders dance!

Your character is getting great. With two circle rings you have also a lot of possibilities. But you are without determination? I think you have enough mana. Perhaps change determination in instead of frost wall or instead of increased duration for much more armour and es on block until you get it on a corrupted shield. Or change both withering step plus shock nova to determination plus frostblink. Or change anti-curse on flask to increased armour for a bit more armour.

Last edited by Chromino on Jan 24, 2021, 3:18:46 AM
Chromino wrote:
Have fun and let the spiders dance!

Your character is getting great. But you are without determination? I think you have enough mana. Perhaps change it in instead of frost wall, withering step or increased duration for much more armour and es on block until you get it on a corrupted shield. Or change anti-curse on flask to increased armour for a bit more armour.


I have tried to add in determination - seems reserved 100% mana, unless i drop 1 gem from Body armor or buy awakened (?) gem

seems i would need to farm for more currency

Thank you for your help as always

Aaaah, okay, you have to put fertile catalysts, mana quality upgrades, on your rings. Then you will get enough not reserved mana. In the spoiler gear and then spoiler circle of nostalgia and mana reservations are all reduced manareservation notes for the build. Charisma on the amulet is great too, but there you can afford with two circle-rings another anointment.

I will take a look how 2 circle-rings work. Very interesting. Perhaps with different high dex-high ES -gloves a very nice possibility too to get place for an aul's uprising later.


And I edited another possibility with frostblink above because there are not many gem-slots. Take a look into "skills- and sockets management".

The build works until lvl 98 very fine with low and medium currency and you can vary a lot of skills, support, gear and passives, but then it is getting difficult to optimize gear a bit more for lvl 99 and 100.

Last edited by Chromino on Mar 25, 2021, 2:07:37 PM
Very nice guide, I was wondering as Skin of the Lords with iron reflexes (Cheapest right now is 13 Ex) Is this doable without iron reflexes/Vaal Grace with a skin of the loyal until we can get enough $$$ to buy an iron reflexs Skin Lords?

Edit, nevermind, I can't read. I'll try the hatred set up and socket instead.
Last edited by Roulce on Jan 24, 2021, 9:45:18 AM

Report Forum Post

Report Account:

Report Type

Additional Info