Tired of Auction House Deniers Advocaters

"
Miská wrote:
I'm equally tired of players with barely any playing experience to come here and tell everyone else what the solution is. An AH is a joke. There have been plenty of reasons given why an AH wouldn't work in the way you want it.

You have yet to provide those reasons (Either via links or bullet points)
Care to share your points?
"
polimeris wrote:
You know, there are workarounds every kind of auction house abuse.
They have been used in real life in the past (and now), but to my knowledge never in a video game.

Let's take an AH (with a tax).
Now limit your number of item to sell to 10 per account at the same time.
Now account bind every item changing account for 1 week.
Now make the selling time 1 week without the ability to modify your initial price.

Abuse this.


In 2 weeks top, everyone will get how it works, price-manipulation is gone, volume of exchange skyrockets and prices go down.


NOW that being said, the relation ease-of-trade // good-loot-amount is a much more solid argument against an AH.


That would actually be pretty hard to abuse, but also leverages some very anti-trade mechanics like item binding (which is a bad word for some). I suspect the only players who would use the AH under these circumstances would be those that trade a few times per league. Everyone else who are more active would list things the old way and never touch the AH. Who knows.

It also would be awkward for currency or anything stackable. Usually when someone is trading up or down for currency, it is so they can buy something else. Clearly binding that currency for a week would be counterproductive. I mention stackable because I suspect anything stackable is coded in a manner where it is not meant to be unique in any way from other of the same class; for instance a binding attribute.

As for your final point about the value of items and the saturation of availability, that is one of GGGs primary points in their manifesto. The current situation is built to provide resistance on purpose.
Thanks for all the fish!
"
polimeris wrote:
You know, there are workarounds every kind of auction house abuse.
They have been used in real life in the past (and now), but to my knowledge never in a video game.

Let's take an AH (with a tax).
Now limit your number of item to sell to 10 per account at the same time.
Now account bind every item changing account for 1 week.
Now make the selling time 1 week without the ability to modify your initial price.

Abuse this.



Ok... I'll make 100 accounts and program bots to run them. They wont give a rat's ass about your week long turnarounds.
"
Shagsbeard wrote:
"
polimeris wrote:
You know, there are workarounds every kind of auction house abuse.
They have been used in real life in the past (and now), but to my knowledge never in a video game.

Let's take an AH (with a tax).
Now limit your number of item to sell to 10 per account at the same time.
Now account bind every item changing account for 1 week.
Now make the selling time 1 week without the ability to modify your initial price.

Abuse this.



Ok... I'll make 100 accounts and program bots to run them. They wont give a rat's ass about your week long turnarounds.


To what end? A week is a lifetime in the early parts of a league and prices fluctuate a lot over a week making any purchases very risky. Now bots could play the long game of buying up everything to put back on the market a week later.

Of course, this just addresses the flippers.

What this doesn't address is bots sniping things that are priced well faster than any human can do for their own use.

I'll confess (and I hate the idea of an AH for so many reasons), this particular idea would suffocate flippers. It does it in a way that stifles trading, but it would work.

I should also mention that I don't like the idea because sometimes I buy something to use for a day or two at the beginning of the league with the intent to hand to a friend who is progressing slower to help them. I hate binding of items. It is the central point of why I left D3.
Thanks for all the fish!
"
Nubatron wrote:
"
polimeris wrote:
You know, there are workarounds every kind of auction house abuse.
They have been used in real life in the past (and now), but to my knowledge never in a video game.

Let's take an AH (with a tax).
Now limit your number of item to sell to 10 per account at the same time.
Now account bind every item changing account for 1 week.
Now make the selling time 1 week without the ability to modify your initial price.

Abuse this.


In 2 weeks top, everyone will get how it works, price-manipulation is gone, volume of exchange skyrockets and prices go down.


NOW that being said, the relation ease-of-trade // good-loot-amount is a much more solid argument against an AH.


That would actually be pretty hard to abuse, but also leverages some very anti-trade mechanics like item binding (which is a bad word for some). I suspect the only players who would use the AH under these circumstances would be those that trade a few times per league. Everyone else who are more active would list things the old way and never touch the AH. Who knows.

It also would be awkward for currency or anything stackable. Usually when someone is trading up or down for currency, it is so they can buy something else. Clearly binding that currency for a week would be counterproductive. I mention stackable because I suspect anything stackable is coded in a manner where it is not meant to be unique in any way from other of the same class; for instance a binding attribute.

As for your final point about the value of items and the saturation of availability, that is one of GGGs primary points in their manifesto. The current situation is built to provide resistance on purpose.


True, this a system designed to protect the trade of item you use, at the cost of making the trade of item to trade... well, extremely tedious. And that does include currency.
Which IMO is a good thing for a game, but might be shocking for those who get some kicks from playing make-believe broker.
"
Funinyourgame wrote:
"
Miská wrote:
I'm equally tired of players with barely any playing experience to come here and tell everyone else what the solution is. An AH is a joke. There have been plenty of reasons given why an AH wouldn't work in the way you want it.

You have yet to provide those reasons (Either via links or bullet points)
Care to share your points?


How about you read through one of the other 7 thousands AH topics on this forum.
"
polimeris wrote:
You know, there are workarounds every kind of auction house abuse.
They have been used in real life in the past (and now), but to my knowledge never in a video game.

Let's take an AH (with a tax).
Now limit your number of item to sell to 10 per account at the same time.
Now account bind every item changing account for 1 week.
Now make the selling time 1 week without the ability to modify your initial price.

Abuse this.


In 2 weeks top, everyone will get how it works, price-manipulation is gone, volume of exchange skyrockets and prices go down.


NOW that being said, the relation ease-of-trade // good-loot-amount is a much more solid argument against an AH.


Prices would go down??? Dream on

There's only one way prices would go if you impose a draconian set of restrictions on usage and it ain't down.
"You want it to be one way, but it's the other way"
"
polimeris wrote:

True, this a system designed to protect the trade of item you use, at the cost of making the trade of item to trade... well, extremely tedious. And that does include currency.
Which IMO is a good thing for a game, but might be shocking for those who get some kicks from playing make-believe broker.


There are a lot of shades of gray between Wall Street POE Tycoon and SSF because trading is cheating.

In our guild we trade things around quite frequently as people need it. A week is a lifetime in a league for half the people I play with. If they make it two weeks, it's a miracle.

We would likely not touch this AH except for 1C throwaway things. Item binding makes my skin crawl in an ARPG.
Thanks for all the fish!
"
Shagsbeard wrote:
heh... we've been having this discussion for about 6 years now.


100% True and its been mostly exhausting at this point.

However, with the console launches and their "marketplace" PoE has never been closer to an auction house.

Tbh, and ive spent quite a bit of time on the Ps4 version, this version of trade is superior imo. Once they improve the search function or parameters, it will be great.

Right now you just have a tab, toss items in there with a price. Snd wait for someone to buyout or offer. You accept or decline and the currency is available immediately. It's great.

Same for buying. Filter online players only, make an offer, and if accepted to get the item immediately.

I see zero downside (once filtering is improved)
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
MarloStanfield wrote:
Prices would go down??? Dream on

There's only one way prices would go if you impose a draconian set of restrictions on usage and it ain't down.


The system punishes selling at a too high price. HARD. Every sell you don't make sets you back a week.

And it rewards selling low. Also hard. Selling low allows you to sell more, since your trade spot is no longer immobilized.

edit: anyway, this was just an exercize to show that you could make AH tackle almost any issue. After that, it all boils down to what the devs and players want. AND CLEARLY, that's not obvious or we wouldn't have this conversation.
I would welcome an AH. But if it's not to be, then so be it. Or so not be it. English is weird.
Last edited by polimeris#6053 on Apr 23, 2019, 12:47:35 PM

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