Tired of Auction House Deniers Advocaters

I don't think asking people to stop talking about it is a good idea. You can claim whatever you want about "How bad AH is for POE" or "How good current trade is", no one can know until it is tried.
Even then, if it is poorly implemented, the results would be conclusive.

The PS4 "trading" (as described in previous post) is a good idea, but if they tweak or redsign in a horrible fashion, it would scar the community forever and they would return in the current trading claiming "We tried to change trade and its not working".

The only way to really know is to try it with the intention of making it work. Then we will know for sure if AH is or is not a good idea.

P.S.: I am not for AH, I'd prefer current state of PS4 trade to also be on PC.
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1453R wrote:
Here's a clue for ya - eBay would NOT work if everyone on it could miraculously shit out hundreds of things to try and sell per hour. Real-world economies work because both TRADE GOODS and CURRENCY have scarcity - it takes time, effort, and materials to make trade goods, and it takes time and effort to acquire currency. eBay is already a hopeless morass of junk that never gets bought which requires some navigation skills to make any effective use out of. Now, imagine if every random yaybo posting a listing for a random piece of flotsam on eBay was multipled by a factor of two thousand.

Sorry but that is already possible IRL so your argument falls flat. Ever heard of dropshipping? You don't even have to "shit out" any goods because you are selling something that literally doesn't even exist (yet). It's only when the buyer wants to trade that you actually create the product out of thin air. Any other "proof" that PoE can't have easy trade but ebay can?

Last edited by reprot9x#2554 on Apr 23, 2019, 2:23:31 PM
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Xystre wrote:
the problem with most of the items being useless is a design failure from the dev's here..


hey, your're supposed to bring that argument AFTER the introduction of the auction house ruined the game!!11
age and treachery will triumph over youth and skill!
simple questions for an auction house:

- where is the demand that justifies a faster trading platform?

- how should they integrate the current functionality of trade tabs into this? people rage quit if you void their investment for more trading convenience.

- how do you limit the amount of trades a single person can do with bots per second if there are free accounts and bots doing the trade?


ok, i think you will fail on these questions already so i stop here.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Apr 23, 2019, 2:36:45 PM
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vio wrote:
simple questions for an auction house:

- where is the demand that justifies a faster trading platform?

I'd say that the major demand is that GGG has created a system that centers around trading for playable content while still wanting a clunky system for unknown reasons.

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vio wrote:
- how should they integrate the current functionality of trade tabs into this? people rage quit if you void their investment for more trading convenience.

Who cares? The whole tab nonsense just reeks of pay-to-win. Getting rid of it would only be good for the game.

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vio wrote:
- how do you limit the amount of trades a single person can do with bots per second if there are free accounts and bots doing the trade?

You don't. You just simply ban bots that are clearly bots. You could also ban the hardware that was associated with the botting. Also, putting a price on the game would get rid of the free bots while making it profitable for GGG to ban bots instead of just ignoring them like nowadays.
Last edited by reprot9x#2554 on Apr 23, 2019, 2:48:35 PM
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reprot9x wrote:

Sorry but that is already possible IRL so your argument falls flat. Ever heard of dropshipping? You don't even have to "shit out" any goods because you are selling something that literally doesn't even exist (yet). It's only when the buyer wants to trade that you actually create the product out of thin air. Any other "proof" that PoE can't have easy trade but ebay can?


Oh my pig frisking beagle Buddha.

There is a difference between saying "I can manufacture this item on demand if you pay the associated price" and "I can literally play this game for an hour and freely generate THOUSANDS of items I will then put up on the market and expect thousands of people to happily purchase because I have absolutely zero understanding of how trade works."

The most basic possible rule of economics is supply and demand. All the auction house idiots are proposing to increase supply by a factor of several thousand percent, increase demand by literally nothing, take NO OTHER ACTIONS WHATSOEVER to preserve what pitiful shreds of half-functional economy remain in this game, and are somehow expecting everything to be free and happy and idyllic and oh-what-a-wonderful-world-it-is-now-that-I-can-make-money-by-selling-my-T6-map-crud.

The disfunctionality of that train of thought is beyond comprehension. How a functioning, viable human brain competent enough to post words on the Internet in the first place can believe that monstrously ballooning supply without any increase at all in demand and no controls or brakes whatsoever on the market will somehow not result in damage is actually factually beyond my ability to grasp.

What the actual halibut-scented fuck do you THINK will happen if everyone in this game is suddenly given the ability to throw thousands of items onto your theoretical auction house without cost or consequence? What possible contortion of tortured, tormented logic could justify any conclusion but 'oh shit, this would be awful"?
She/Her
Last edited by 1453R#7804 on Apr 23, 2019, 3:01:02 PM
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reprot9x wrote:
for unknown reasons.



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reprot9x wrote:
Who cares?


Are you trying to come off as ignorant, or does it happen by mistake?

Unknown reasons? First off; the game isn't centered around trade per se. It's centered around an economy. A player driven economy. Why an economy? To give items value. It has never been said that selling said item should be easy. It has never been said that you're supposed to have access to everything just because you happen to have some orbs in your inventory.

Access to the best gear in the game has to be limited. You can farm chaos recipe for several exalts per day, letting you buy everything you want in no time. So they limit trade based on the requirement of having to be online. To get advantages in this game, you have to be online. A real shame, right? Could they limit it in other ways? Sure. Could the system be better? Sure. But most people that complains about the current system, do so based on "I can't sell my items fast enough" or "I don't get access to the items I want fast enough" - as they should be able to, just because this game has trade.

So "unknown reason?" Unknown to ignorant people, maybe. Unknown to you, maybe. But not objectively unknown. You DO know, you're just not able/willing to understand.

"Who cares?" People that have spent money on buying several premium tabs to trade. One thing is devaluing in-game items and gear. Another thing is to devalue actual real money purchases. So A LOT of players would care. Maybe not YOU, but to use your words: Who cares about YOU!?

Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Apr 23, 2019, 3:07:29 PM
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1453R wrote:
...


Ignoring the insults you are carelessely throwing around I will offer an option to prevent overflowing the market. Depot

Simply put, you make a depot of 1 alc for example, this currecy is "spent" until someone buys your items upon which it is return with the rest of the currency. If you want to get it back without selling it, your alc would be removed.
Over flowing the market with useless items wouldn't be lucrative and force new player to learn how to value their item before selling them on the AH (If its implemented or created)
As a plus, it wouldn't stop the bots, but it would partially help with the issue.
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Phrazz wrote:
"Who cares?" People that have spent money on buying several premium tabs to trade. One thing is devaluing in-game items and gear. Another thing is to devalue actual real money purchases. So A LOT of players would care. Maybe not YOU, but to use your words: Who cares about YOU!?

What? Are you seriously saying that people who paid for an easier trade would be unhappy because EVERYONE suddenly has easier trade. Lets all protest against world peace because we have guns that we have paid for. Logic?

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Phrazz wrote:
So "unknown reason?" Unknown to ignorant people, maybe. Unknown to you, maybe. But not objectively unknown. You DO know, you're just not able/willing to understand.

Well they are unknown because all that your defensive arguments really are, is speculations. Meanwhile other games and IRL provides actual proof of concept (working).

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1453R wrote:
There is a difference between saying "I can manufacture this item on demand if you pay the associated price

Nope there really isn't. If anything, dropshipping would be worse case in you imagenary problem because it doesn't even need storage and the supply is close to unlimited.
Last edited by reprot9x#2554 on Apr 23, 2019, 3:22:31 PM
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vio wrote:

- where is the demand that justifies a faster trading platform?


This one is the easiest, the demand is always there. Faster trading means more game time is allocated to actually playing the game. Crafting, if you want to engage in crafting you're going to need a lot of different currencies spread around, and that requires lots of trade to make work. Finally content is a big trade item in Path of Exile, trading for maps and scarabs happens a lot, and buying these in bulk is more than a little silly.

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vio wrote:

- how should they integrate the current functionality of trade tabs into this? people rage quit if you void their investment for more trading convenience.


This is a little more difficult to answer, but it's also a lot like writing bad code to fix the bad code. You messed up and you applied a bad fix, and that makes applying a good fix worse. I don't know how they should solve that problem but it doesn't really mean they shouldn't solve the underlying problem.

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vio wrote:

- how do you limit the amount of trades a single person can do with bots per second if there are free accounts and bots doing the trade?


And here's the common strawman against convenient trading. "But the bots" they cry, to which I respond "who really cares?" They do their best to ban bots now and they'll continue doing it in the future. It doesn't matter as much as anyone makes it out to. It certainly isn't worse than the amount of shitty trade interaction we have now. If I had to pick between bots buying and selling a lot and people who list stuff and just don't respond, I'd pick the former 100% of the time.

It sounds a lot like you're letting the fact that an AH isn't without problems get in the way of the fact this it has less problems than what we have now.
Last edited by j33bus#3399 on Apr 23, 2019, 3:25:07 PM

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