Tired of Auction House Deniers Advocaters

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polimeris wrote:
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MarloStanfield wrote:
Prices would go down??? Dream on

There's only one way prices would go if you impose a draconian set of restrictions on usage and it ain't down.


The system punishes selling at a too high price. HARD. Every sell you don't make sets you back a week.

And it rewards selling low. Also hard. Selling low allows you to sell more, since your trade spot is no longer immobilized.

edit: anyway, this was just an exercize to show that you could make AH tackle almost any issue. After that, it all boils down to what the devs and players want. AND CLEARLY, that's not obvious or we wouldn't have this conversation.
I would welcome an AH. But if it's not to be, then so be it. Or so not be it. English is weird.


I rather whisper 20 people for every single item I buy in this game then to take on your shitty solution by limiting everyone to attempt (and fail)to stop bots.

Sometimes I wonder if you guys actually think about these hilariously bad suggestions.
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Miská wrote:
I rather whisper 20 people for every single item I buy in this game then to take on your shitty solution by limiting everyone to attempt (and fail)to stop bots.

Sometimes I wonder if you guys actually think about these hilariously bad suggestions.


Why thank you, I did think about it a little. Wasn't hard since the system already exists.

Now why don't you return the favor by thinking about it a little and explain why you would "rather whisper 20 people for every single item I buy in this game then to take on your shitty solution" ?
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Miská wrote:


I rather whisper 20 people for every single item I buy in this game then to take on your shitty solution by limiting everyone to attempt (and fail)to stop bots.

Sometimes I wonder if you guys actually think about these hilariously bad suggestions.


Generally I agree with your sentiment (not so much the tone), but in this particular instance I think it was just a thought exercise to address one of the many facets of trading that are problematic as an example. It clearly creates a new set of problems that some would view as worse than the problem it resolves...including me.

Thought experiments are always good....occasionally they lead to an actual good idea.
Thanks for all the fish!
Jesus hornswoggling monkeychrist, why are we still talking about this?

Allow me to summarize the opening post for those with less time:

"I want an auction house. I am unwilling to hear any arguments as to why auction houses may not be for this game. Anyone who argues that auction houses may not be for this game is a wiener because I want an auction house. I don't care that the game's entire loot system would need to be rebuilt from the ground up to accommodate the presence of frictionless trading, because I want an auction house. If you disagree, go die. If you agree, post and share how you would like people who disagree to go die.

TLDR: I want an auction house."

Allow me to summarize the usual answer, in the plainest possible terms:

She/Her
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DarthSki44 wrote:
Tbh, and ive spent quite a bit of time on the Ps4 version, this version of trade is superior imo. Once they improve the search function or parameters, it will be great.

Right now you just have a tab, toss items in there with a price. Snd wait for someone to buyout or offer. You accept or decline and the currency is available immediately. It's great.

Same for buying. Filter online players only, make an offer, and if accepted to get the item immediately.

I see zero downside (once filtering is improved)


I want this so bad on PC right now. I wasn't even aware this was a thing on PS4. This would be superior to the AH and I would stop needing to pause every couple of minutes because 3 people want to trade and 2 extra people after the first 3 are done.
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1453R wrote:
Jesus hornswoggling monkeychrist, why are we still talking about this?

Because the "lets keep trading clunky" arguments are stupid? Whats next? Asking my boss to pay my salary in pennies because easy trading like ebay can't possibly work?
Last edited by reprot9x#2554 on Apr 23, 2019, 1:26:15 PM
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Nubatron wrote:
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Miská wrote:


I rather whisper 20 people for every single item I buy in this game then to take on your shitty solution by limiting everyone to attempt (and fail)to stop bots.

Sometimes I wonder if you guys actually think about these hilariously bad suggestions.


Generally I agree with your sentiment (not so much the tone), but in this particular instance I think it was just a thought exercise to address one of the many facets of trading that are problematic as an example. It clearly creates a new set of problems that some would view as worse than the problem it resolves...including me.

Thought experiments are always good....occasionally they lead to an actual good idea.


The tone comes from being tired to have this discussion over and over and over. And for some reason people think that to stop bots it's totally fine to create ideas that make trade even worse.

In all honesty I used to care about the PoE economy, and am since the beginning anti AH. The items in PoE have changed drastically though. Finding a good rare is not possible any longer sadly. So I couldn't give a rat's arse what they do with trade any longer. This game has gone a direction that is not for the old time players any longer. But just to feed the masses. So maybe an AH is actually coming this time.
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reprot9x wrote:
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1453R wrote:
Jesus hornswoggling monkeychrist, why are we still talking about this?

Because the "lets keep trading clunky" arguments are stupid? Whats next? Asking my boss to pay my salary in pennies because easy trading like ebay can't possibly work?


Holy goddamned hamsterball moose shit. Are you seriously comparing an IRL marketplace website with a poorly managed video game virtual economy?

Here's a clue for ya - eBay would NOT work if everyone on it could miraculously shit out hundreds of things to try and sell per hour. Real-world economies work because both TRADE GOODS and CURRENCY have scarcity - it takes time, effort, and materials to make trade goods, and it takes time and effort to acquire currency. eBay is already a hopeless morass of junk that never gets bought which requires some navigation skills to make any effective use out of. Now, imagine if every random yaybo posting a listing for a random piece of flotsam on eBay was multipled by a factor of two thousand.

Path of Exile FLOODS players with random lowball garbage loot. If you allow every random yaybo who plays the game to list every random item they pick up off every random map tile they encounter, the bottom falls out of the market. The low-level currency trades, your 1-alch, 1-chaos market that fuels the economy, becomes a hopeless morass of billions of worthless items. Nobody can make any sales because the amount of buying has not increased at all, but the amount of selling has absolutely skyrocketed and people are clawing for every alt shard they can.

The only reason you can make money on trade sites right now is because of artificial scarcity imposed by trade friction. All this "BUT D3! DX" or "BUT GW2! DX" or "BUT [insert another game with a functioning auction house here]! DX" arguments are forgetting the fact that those games were built FROM THE START with the presence of a frictionless auction house in mind. They typically provide less than one percent of the loot that PoE does to players, they very tightly control currency drops, and they have numerous pressure valves and bleed-offs to ensure that currency leaves the economy as quickly as it's generated - and they still often have to hire actual economists to ensure their game doesn't explode and die.

But y'all are so hung up on trade 'not feeling good!' that you're willing to blow the game up. All these "well just solve the problems then! DX" posts are even more useless than the useless garbage y'all are so fondly, falsely thinking you'll make millions of exalts selling because a frictionless auction house requires THE COMPLETE REMOVAL AND GROUND-UP REBUILDING OF PATH OF EXILE'S ENTIRE ITEM ACQUISITION SYSTEM. It is not a hotfix. It is not a patch job. It is something that requires a fundamental redesign of a major portion of the game, and y'all are not gonna get it short of a literal miracle in the 4.0.0 announcement.

So knock these pointless, annoying threads off already.
She/Her
The problem with the designed ground up for good trade argument is that PoE was designed in a way that needs it more than those other games too. It's designed that way because content itself is designed to be traded, and the demand that you trade for content demands more seamless trading. The fact that the best way to attempt more difficult content in the game involves trading and not doing other content is a problem that demands a solution. Right not progression mostly involves not actually playing the game but instead waiting around and trading, and minimizing the do nothing part of PoE needs to happen.
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Funinyourgame wrote:
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DarthSki44 wrote:
Tbh, and ive spent quite a bit of time on the Ps4 version, this version of trade is superior imo. Once they improve the search function or parameters, it will be great.

Right now you just have a tab, toss items in there with a price. Snd wait for someone to buyout or offer. You accept or decline and the currency is available immediately. It's great.

Same for buying. Filter online players only, make an offer, and if accepted to get the item immediately.

I see zero downside (once filtering is improved)


I want this so bad on PC right now. I wasn't even aware this was a thing on PS4. This would be superior to the AH and I would stop needing to pause every couple of minutes because 3 people want to trade and 2 extra people after the first 3 are done.


It's even better than that since you dont need face to face or have access to the item. You dont need a location for the item in your tabs, the whole system is automated.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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