OP noob. to output high damage you need defence so you minimize on hesitation of getting hit by big shots.
defense = be able to do offence
learn to play. less QQ more pew pew pls.
They say I'm an astronaut that laughs a lot. Last edited by Vexellent#5101 on Feb 12, 2013, 1:44:10 PM
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Posted byVexellent#5101on Feb 12, 2013, 1:43:43 PM
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brsieg wrote:
wrong, what i do is mix offense and defense to get a balanced build that can deal damage while surviving
and while freeze + chilled are a form of defense, what happens when something hits you (it`ll happen sooner or later), oh yeah, you don`t have anything else to take that hit and will most likely get one shot.
What makes you think this is all about you? The fact remains that you actually can do nothing but stack HP and take ZERO offensive nodes, and still kill everything in the game.
But you expect someone with no defensive feats to be unable to survive. I actually wouldnt mind that, if GGG also made it impossible for pure HP + Resistance builds to kill anything.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 1:46:00 PM
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Posted bybhavv#7360on Feb 12, 2013, 1:44:00 PM
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Vexellent wrote:
OP noob. to output high damage you need defence so you minimize on hesitation of getting hit by big shots.
defense = be able to do offence
learn to play. less QQ more pew pew pls.
So you call the OP a noob yet you copied that idea from what Krip says in his videos, and you cant even use proper grammar to get your point across.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavv#7360on Feb 12, 2013, 1:45:32 PM
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bhavv wrote:
What makes you think this is all about you? The fact remains that you actually can do nothing but stack HP and take ZERO offensive nodes, and still kill everything in the game.
But you expect someone with no defensive feats to be unable to survive. I actually wouldnt mind that, if GGG also made it impossible for pure HP + Resistance builds to kill anything.
as i already said, i do get offensive nodes, i just dont go full glass cannon like you and get ONLY offensive nodes, you can`t do damage if you are dead, so having defense is important.
Last edited by brsieg#5876 on Feb 12, 2013, 1:46:55 PM
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Posted bybrsieg#5876on Feb 12, 2013, 1:46:36 PM
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AustinNH wrote:
If HP stacking is too strong, the solution is probably to nerf the HP nodes.
That wouldn't be enough though. They'd also have to reduce monster damage right?
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Posted byjimi89#5576on Feb 12, 2013, 1:47:17 PM
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brsieg wrote:
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bhavv wrote:
What makes you think this is all about you? The fact remains that you actually can do nothing but stack HP and take ZERO offensive nodes, and still kill everything in the game.
But you expect someone with no defensive feats to be unable to survive. I actually wouldnt mind that, if GGG also made it impossible for pure HP + Resistance builds to kill anything.
as i already said, i do get offensive nodes, i just dont go full glass cannon like you and get ONLY offensive nodes, you can`t do damage if you are dead, so having defense is important.
Again, who said I'm talking about you? Im talking about the mechanics of PoE in general, and what is and isnt possible. I dont care how you built your characters, that makes no difference to the fact that a pure HP build with zero offensive nodes can dominate, but not the other way around.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavv#7360on Feb 12, 2013, 1:51:12 PM
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jimi89 wrote:
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AustinNH wrote:
If HP stacking is too strong, the solution is probably to nerf the HP nodes.
That wouldn't be enough though. They'd also have to reduce monster damage right?
The monster damage was definitely lower in CB, I believe they only increased it so much as a counter to the HP stacking builds, but instead all that people do now is stack even more HP, and expecting that everyone else play the same way as them.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 1:53:32 PM
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Posted bybhavv#7360on Feb 12, 2013, 1:52:25 PM
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bhavv wrote:
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Vexellent wrote:
OP noob. to output high damage you need defence so you minimize on hesitation of getting hit by big shots.
defense = be able to do offence
learn to play. less QQ more pew pew pls.
So you call the OP a noob yet you copied that idea from what Krip says in his videos, and you cant even use proper grammar to get your point across.
its facts is it not mr. grammar soldier?
They say I'm an astronaut that laughs a lot.
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Posted byVexellent#5101on Feb 12, 2013, 1:54:17 PM
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ManiaCCC wrote:
In HP/armor passives.. well..fun part is, when you are making choice based on what you want..not what you have to. As I said..it's maybe matter of perception..and in your eyes you are making choice what you want to do..but in my opinion..if you don't have a choice..you are just doing what you have to do.
See my above post. HP is to defense what attack speed is to offense. Of course you have spell based offense, and you have ES based defense.
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ManiaCCC wrote:
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AustinNH wrote:
I agree that more active defense could be fun.
Yea, this is point where everyone can agree I think.. However, I believe that GGG put themselves a bit into a corner when they refuse to add skills with some bigger cooldowns..because balancing strong defensive skills without cooldown or some limiting factors is nightmare..but they still can utilize their orb system.
I'm glad that they stayed away from cooldown-based combat.
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ManiaCCC wrote:
Maybe when I will see your performance in highest difficulty, I may agree with you that I am exaggerating..but TBH.. I never saw a really viable build without at least 50% of points spent into HP/armor passives..
There are many such builds in Merciless on these forums.
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ManiaCCC wrote:
But point is..did you found actually fun that you had to pick these hp nodes on the way? I know..they are on that path.. so you are supposed to pick them.. but ask yourself? it's a good design? Why are these nodes on the way?
Because if they weren't, people would complain about having to ruin their builds to get HP. Oh wait, people are doing that even though the HP nodes are really convenient and very strong so you don't need very many.
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ManiaCCC wrote:
Maybe because they know that without them these branches wouldn't be viable? So if players just have to pick these nodes..why just not give them these nodes anyway?? As I said..maybe it's just me..but it's annoying me that there are HP nodes everywhere ..and I have to take them.. I think it's just another point wasted so I can stay viable in this game..
taking defensive passive should be a choice..
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AustinNH wrote:
A certain amount of defense probably is mandatory in a game of this type. Like I said, it's necessary for a damage dealing class to have some staying power just like it's necessary for a physical damage ranger to have attack speed. I don't see how to remove "mandatory passive defense" from the passive tree without removing "passive defense" from the passive tree, or nerfing the %HP nodes until they're useless. Or split into two trees, a defensive and an offensive and you get a point in each when you level. Or they could do what D3, LoL did and automatically allocate some of your stats into defense when you level. Any of these changes would reduce build flexibility greatly.
Remember, you may think you're building glass cannon in D3, but that's only because the game automatically allocates some armor, dodge, resist, and I think HP, every time you level. In POE, you have a choice. You don't have to take any defense in POE. Just don't be surprised when you get one-shot.
If anything the devs did the perfect thing in designing the skill tree: They made HP nodes overpowered (8 percent!) so you only need a few (less than a third in my example build), and made it easy to access them on any offensive build path.
I didn't want to bring D3 on the table..because anything tied with D3 is automatically horrible on this forum.. But I will bite a bullet..maybe I will release some shitstorm or something..but let's try it..
D3 has many flaws..tons of flaws indeed..but their passive system and character design is not one of them.. actually they hit nice middle ground in my opinion. D3 passives are offering real choice..and I don't agree you can't build glass canon in D3..or tanky character..actually you can via "poor" itemization but also via very nice designed passives. They did exactly in this case, what good developers are supposed to... they didn't corner players with mandatory choices..and provide some meaningful options.
I played few D3 characters at inferno difficulty.. and never felt (except one monk passive) that anything in passives is mandatory..yes..switching passives could make make your optimal build just viable..but I always felt I can play, more or less, in way I want.. I don't have that feel in PoE..yet..
I also am not here to bash or praise D3, just compare. It feels that way (like you have choices) because the game automatically allocates you some defenses every time you level, including paragon levels. I'm not saying this is a bad noobish thing or whatever. All I'm saying is that the game makes the decision for you. In POE nothing is allocated automatically, and you can actually make the choice to build literally no defense. Of course, then you'll have no defense, and get blown up. What I'm saying is that what feels like "real choice" is actually just the game making the choices for you so you don't have to go through the apparently un-fun process of clicking on passive defensive stats. Of course, it turns out that building no defense doesn't work very well. But it wouldn't work in D3 either. Or LoL. It's just that POE actually gives you the option.
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Posted byAustinNH#0183on Feb 12, 2013, 1:57:53 PM
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bhavv wrote:
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Vexellent wrote:
OP noob. to output high damage you need defence so you minimize on hesitation of getting hit by big shots.
defense = be able to do offence
learn to play. less QQ more pew pew pls.
So you call the OP a noob yet you copied that idea from what Krip says in his videos, and you cant even use proper grammar to get your point across.
I have no clue what or who Krip is...And i agree with what was said by the poster.
You need health if you constanlty get hit. Bottom line.
Also, if you need proper grammar to understand simple posts maybe you need a mental exam.
Last edited by Vooodu#7002 on Feb 12, 2013, 2:00:30 PM
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Posted byVooodu#7002on Feb 12, 2013, 1:59:24 PM
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