kill the hp node requirement
" I dont think you understand what is being said. Why is HP and resistance stacking the single only valid end game build? If thats going to remain the case, why even bother having a passive skill tree if only one main build is supposed to work? No matter what insignificant minor variations you make, currently the end game is only valid if you invest heavily in nothing but HP and resistance nodes. All the people defending the current game are actually going to get fed up very quickly when they make it to the end and realize that the only thing that can work is HP and resistance stacking. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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lol @ needing every piece of armor with +health and having 200-250% hp bonus just so you can do maps safely.
sure gives a lot of room for variety. |
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" The irony is that that's essentially how the passive tree is already designed. The HP nodes have a very high percentage (8 percent) for how easy to reach they are, so that you don't have to grab very many to be "viable." You can still devote most of your points to offense, as in my example build. The further irony is that that's what made them mandatory in the first place. |
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" It's because you can apply the +damage in many different ways. You could boost a particular ele damage, physical damage with a certain weapon, spell damage, crit chance, crit multiplier, attack speed, etc. That leads to a lot of build diversity. The more points you can invest in them the more you can specialize into a specific build making you distinctly different from other builds. HP stacking takes away from diversity. Sure, there are other defensive options you can invest in, but even those are currently inferior to HP stacking. " Yeah I don't think we ought to up the HP nodes any further. Maybe just tone down the monster damage and add more active defensive skills. Melee in particular could use reactive skills like that. Last edited by redrach#3578 on Feb 12, 2013, 1:05:56 PM
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" Okey..this is maybe matter of perception.. but taking offensive passives is somehow promoting playstyle..Of course,taking defense too..but in offensive side..you have a choice..that's the interesting part.. putting points into passives is not..but making that choice..is (this is another problem of current passive tree system..but it's for another discussion).. In HP/armor passives.. well..fun part is, when you are making choice based on what you want..not what you have to. As I said..it's maybe matter of perception..and in your eyes you are making choice what you want to do..but in my opinion..if you don't have a choice..you are just doing what you have to do. " Yea, this is point where everyone can agree I think.. However, I believe that GGG put themselves a bit into a corner when they refuse to add skills with some bigger cooldowns..because balancing strong defensive skills without cooldown or some limiting factors is nightmare..but they still can utilize their orb system. " Maybe when I will see your performance in highest difficulty, I may agree with you that I am exaggerating..but TBH.. I never saw a really viable build without at least 50% of points spent into HP/armor passives.. But point is..did you found actually fun that you had to pick these hp nodes on the way? I know..they are on that path.. so you are supposed to pick them.. but ask yourself? it's a good design? Why are these nodes on the way? Maybe because they know that without them these branches wouldn't be viable? So if players just have to pick these nodes..why just not give them these nodes anyway?? As I said..maybe it's just me..but it's annoying me that there are HP nodes everywhere ..and I have to take them.. I think it's just another point wasted so I can stay viable in this game.. taking defensive passive should be a choice.. " I didn't want to bring D3 on the table..because anything tied with D3 is automatically horrible on this forum.. But I will bite a bullet..maybe I will release some shitstorm or something..but let's try it.. D3 has many flaws..tons of flaws indeed..but their passive system and character design is not one of them.. actually they hit nice middle ground in my opinion. D3 passives are offering real choice..and I don't agree you can't build glass canon in D3..or tanky character..actually you can via "poor" itemization but also via very nice designed passives. They did exactly in this case, what good developers are supposed to... they didn't corner players with mandatory choices..and provide some meaningful options. I played few D3 characters at inferno difficulty.. and never felt (except one monk passive) that anything in passives is mandatory..yes..switching passives could make make your optimal build just viable..but I always felt I can play, more or less, in way I want.. I don't have that feel in PoE..yet.. Last edited by ManiaCCC#5219 on Feb 12, 2013, 1:09:08 PM
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" complains a build with absolutely NO defenses is being one shot in higher difficulties ...like really? theres not a single defensive node there What you want is to be able to COMPLETELY ignore defenses and still be able to survive, thats just plain stupid. actually i`m surprised it even worked back then Last edited by brsieg#5876 on Feb 12, 2013, 1:21:58 PM
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" And what you want is to completely ignore offense and still be able to kill things. Great for you, you can already do that, as stupid as it is. And I dont understand how freeze + chilled arent defense, a build like that shouldnt be getting hit if enemies are chilled / frozen / killed fast from the DPS, but thats not how its working. It worked in CB because the game wasnt balanced around building HP only characters like it has been now. If you actually understood the mechanics of freeze and shock, you would realize how important a build like that should be, however the developers felt like removing all importance from being able to apply freeze or shocked to enemies, so now people like you can just run around and play nothing but your boring HP tanks that are still allowed to kill things without taking any damage passives. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 1:41:06 PM
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" There are multiple ways to build defense in this game. Armor, evasion, etc. Yes they do usually require HP (or ES). Perhaps you are familiar with "effective hit point" calculations used in other games. The way this works is that your effective hit points is roughly your hit points times your damage reduction. In LoL I think it actually works out to exactly health*(1+armor/100). This scaling is analogous to DPS=damage*attacks_per_second. You can get DPS from straight damage, or attack speed, but it's best to have both. Similarly you can get survivability from armor (for example) or health, but it's best to have both. This is not new or unique to POE at all. The only thing that's a little different here is that the health nodes are so powerful. " This basically amounts to making the game easier. Not really what the POE clientele wants. Besides, it would make the game possible for low HP builds, but all the more easy for high-HP builds. It doesn't address the real problem. If HP stacking is too strong, the solution is probably to nerf the HP nodes. |
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" wrong, what i do is mix offense and defense to get a balanced build that can deal damage while surviving and while freeze + chilled are a form of defense, what happens when something hits you (it`ll happen sooner or later), oh yeah, you don`t have anything else to take that hit and will most likely get one shot. |
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" yeah. obviously some tweaking is still being done, skills added on avg every week etc. i think its not as bad as the few in here make it out to be and its not as perfect as some of us on the other side like to think it is. what it is...is better than any other arpg on the market today so as long as that is true this is just splitting hairs. ~SotW HC Guild~
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