kill the hp node requirement

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valarias wrote:
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twentygold wrote:
its early on. your first characters are naturally going to need a ton of defensive stuff.

when you are building a character that you have a ton of defensive+hp gear for, you will be able to do more dps nodes (i hope)


That's not what im hearing, almost every end-game player is talking about pushing at the very least 50% of your nodes into hp, and then following an ele build as a ranger, but that's stupid being forced into a single viable build for a character is about the same as diablo 3 diversity, and if that's the case there really is no point in playing.



That's not it being so, that's just you listening to anything anyone says and taking it as truth.

I still think Kripps wander build is the stupidest one yet. I honetly think he put that one out there so everyone would copy it while he keeps his real build a secret and ready for a race that actually has prizes.
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scorpitron wrote:
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bhavv wrote:


No one is suggesting that the skill tree needs changing. People are saying that any combination of skills on the passive tree should be able to beat the game.



whoa whoa hold on there...are you seriously making my point that what you guys really want is a red carpet to "beat the game"? you seriously believe that i should be able to throw a dart at the passive tree and just build anything and it should totally be viable???



of course it would be stupid design but current one is also stupid.. I don't know..maybe I am too old for video games..or something..but I think video GAMES are supposed to be fun.. I know..Fun may be present in many different forms..but I can't grasp how is something mandatory fun.. it's not like you have a choice.. It's D2 attributes all over again..
Last edited by ManiaCCC#5219 on Feb 12, 2013, 12:39:14 PM
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bhavv wrote:
you can focus purely on offensive skills and play the game instead of focusing on HP.

Guess what? Thats exactly what I tried doing, and it doesnt work.


*sniffle* my glass cannon brokeded... *sniffle*

Reminds me of my 2 year old when he's too rough with a toy and starts crying when he breaks it.
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ManiaCCC wrote:
Two facts
..there is not just one or few viable build..and getting HP nodes is pretty easy.
..mandatory passive defense it's boring as hell..

Current passive skill tree system has few flaws.. passive defense is just too mandatory.. mandatory to the point, that it's actually limiting players in fun choices.

I think GGG made a mistake, when they created so much defensive nodes.. There is no fun to click on +armor or +hp node.. actually it's pretty annoying..and you actually don't feel you are upgrading your character in way that you can overcome content easier..you are just keeping yourself viable..I can speak just for myself..but in my opinion it's flawed design.



I don't see why passive +HP is so much less fun than passive +damage. I feel like I'm "upgrading [my] character in a way that I can overcome content easier", because I understand that having defense helps me deal my damage.
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ManiaCCC wrote:


If GGG really wants keep so many defensive nodes..they should create options.. make some defensive or reactions skills, which can offset some of these mandatory passives. I am not talking about enduring cry.. because it's just additional passive which has to be activated.. I am sure they have capabilities to think about many interesting defensive skills..which would be fun to use..so player, if want, can choose some active defense instead passive.


I agree that more active defense could be fun.
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ManiaCCC wrote:


But I believe the best solution would be to modify player and monsters stats to the point..that even without defensive nodes, players are at least close to viable even in higher difficulties..in this case..taking defensive passive would be real choice.. you want be really tanky or more on the glass canon side??

Argument that "I am glass canon and I don't have problem with survivability because there were enough HP nodes in the way" is invalid.. you are not glass canon.. damage in this game is set to pretty high..both for players and monsters..you just made viable build..yet ..you still focused at least half of your points into passive defense..so there is not really a choice..


Dude, the build I just posted is viable. It has 172% increased life and only uses 22 out of 76 points on passive defense. Granted one would probably go for acrobatics or iron reflexes next, and maybe some of the (easily accessible) resist nodes. That's still far from "at least half of your points." Stop exaggerating.

Also, I would call it a glass cannon build. More points are spent on offensive stuff than defensive stuff. And the whole path through the tree is motivated by trying to reach the good bow damage passives. It seems like you want to build a tissue paper cannon.
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ManiaCCC wrote:


GGG, I really hope you will redesign passive tree..or at last mandatory passive defense into something more fun.. because in current form..your biggest selling point, monster passive tree, is hindering fun for many..not promoting.


A certain amount of defense probably is mandatory in a game of this type. Like I said, it's necessary for a damage dealing class to have some staying power just like it's necessary for a physical damage ranger to have attack speed. I don't see how to remove "mandatory passive defense" from the passive tree without removing "passive defense" from the passive tree, or nerfing the %HP nodes until they're useless. Or split into two trees, a defensive and an offensive and you get a point in each when you level. Or they could do what D3, LoL did and automatically allocate some of your stats into defense when you level. Any of these changes would reduce build flexibility greatly.

Remember, you may think you're building glass cannon in D3, but that's only because the game automatically allocates some armor, dodge, resist, and I think HP, every time you level. In POE, you have a choice. You don't have to take any defense in POE. Just don't be surprised when you get one-shot.

If anything the devs did the perfect thing in designing the skill tree: They made HP nodes overpowered (8 percent!) so you only need a few (less than a third in my example build), and made it easy to access them on any offensive build path.
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scorpitron wrote:
"
bhavv wrote:


No one is suggesting that the skill tree needs changing. People are saying that any combination of skills on the passive tree should be able to beat the game.



whoa whoa hold on there...are you seriously making my point that what you guys really want is a red carpet to "beat the game"? you seriously believe that i should be able to throw a dart at the passive tree and just build anything and it should totally be viable???



This is the build I was working on in Closed Beta, and it was working very well and didnt have any problems up to reckless difficulty back then:

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAv4EBwU6BUIFWw5ID8QQaRGWF1QX2BpsHwIigSlPLJwtHzCXNsU3gTmKO3w8BT1fQZZCw0SrRtdNQU66UlNVrlZKWmtapl3yXvpgbWZPbRlwUnDVfVN_xoFJgXuCEIIegpuDOISviEKLjIw2jjyOZI9Gj6aVBJeVl_SboZ2AnaOdrp6hnwGf36IuoqOnCKyYrrOvm7I4tDi2-riTuMq8ecBRwfPFzMjMzDvQOdDQ1U_YJNzH3QXed9-E37Dhc-NW5CLk6-UZ6-7tIO9874_yHfPq96b31_v1_Ks=

Please explain to me why that build should no longer be valid in the current game? It absolutely does not work because it just gets one shotted everywhere from cruel difficulty onwards.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Austin I'd +1 you if the forums had this feature. Intelligent post, especially the part

"
I don't see why passive +HP is so much less fun than passive +damage.
Last edited by jarlaxelb#6980 on Feb 12, 2013, 12:46:56 PM
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folderpirate wrote:
"
valarias wrote:
"
twentygold wrote:
its early on. your first characters are naturally going to need a ton of defensive stuff.

when you are building a character that you have a ton of defensive+hp gear for, you will be able to do more dps nodes (i hope)


That's not what im hearing, almost every end-game player is talking about pushing at the very least 50% of your nodes into hp, and then following an ele build as a ranger, but that's stupid being forced into a single viable build for a character is about the same as diablo 3 diversity, and if that's the case there really is no point in playing.



That's not it being so, that's just you listening to anything anyone says and taking it as truth.

I still think Kripps wander build is the stupidest one yet. I honetly think he put that one out there so everyone would copy it while he keeps his real build a secret and ready for a race that actually has prizes.


Ok, so lets see your Merciless and end game map valid build without heavy investment of HP nodes. Until you've actually tried it, dont assume its possible. People who are running CI + Ghost Reaver shadows are struggling heavily with end game content because even that build is not good enough compared to pure HP stacking. People without enough HP cannot currently do anything in the end game.

(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
jarlaxelb wrote:
Austin I'd +1 you if the forums had this feature. Intelligent post, especially the part

"
I don't see why passive +HP is so much less fun than passive +damage.


So you actually expect everyone that plays PoE to only play one build, and that no one should ever enjoy doing anything other than taking HP nodes? Lol.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
People without enough HP cannot currently do anything in the end game.


You realize OB is what, 3 weeks old? People shouldn't be able to yet, they don't have GG yet. Why make a game that only takes a month to beat entirely?

"
So you actually expect everyone that plays PoE to only play one build, and that no one should ever enjoy doing anything other than taking HP nodes? Lol.


You are really starting to sound like a whiny little child. I'm done posting/replying to you. Have a nice life, and may you eat tremendous amounts of dirt with your glass cannon builds.
Last edited by jarlaxelb#6980 on Feb 12, 2013, 12:51:17 PM
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bhavv wrote:
"
jarlaxelb wrote:
Austin I'd +1 you if the forums had this feature. Intelligent post, especially the part

"
I don't see why passive +HP is so much less fun than passive +damage.


So you actually expect everyone that plays PoE to only play one build, and that no one should ever enjoy doing anything other than taking HP nodes? Lol.


Holy straw man, that's not at all what I, or jarlaxelb said.
Last edited by AustinNH#0183 on Feb 12, 2013, 3:19:30 PM

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