kill the hp node requirement
Many 100% dps glass cannon supporters don't account for the fact that harder difficulty requires defense. It's the fundamental way the game is build. Once you get to merciless the mobs will hit harder, die harder, you will get resist penalties, you will get cursed and what not. It was the same in d2. Crappy resists, armor, attack rating and very low health equaled certain and fast death in the hardest difficulty. That didn't meant you couldn't go class cannon, but you needed to account for defense to some bare minimum to stay alive. PoE is almost the same, but certain defense mechanics act funny and they will certainly get fixed. Also many people here take only the softcore view perspective, but any drastic changes to the core game will react on hardcore too. How do you think the hardcore crowd would feel bout that? There will certainly be room for improvement but changes that are made regarding this matter require treading carefully. D3 is a fine example how they failed in every way with it.
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This guy runs around with 1hp and no energy shield (CI+EB does that) at lvl 70 http://www.youtube.com/watch?v=JJOUcu0ioL4
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" Now people are whining about 'defense'. Well to put it simply, no defense other than HP nodes prevent you from dying. Evasion / ES / Armor alone dont keep you alive. If you spec a 50% DPS, and 50% evasion or armor build, you still cant survive as opposed to a 50%+ HP node build. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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I've seen a couple of groups that played really well together, high HC. The DPS were glass cannons and the tanks were tanks. The DPS were smart and used skill and some defensive maneuvers to avoid death. The tanks used stuff like Enduring Cry, etc to get the mobs away from the DPS. Some of them also used helpful auras, curses, etc.
There is no requirement. People just want it easier. If you take it slower, you can make it with less HP. There's a smaller margin of error. I have a tanky guy, he has nothing but defensive stuff. He's unkillable, but he can't do much damage. My DPS, on the other hand, are glass cannons. I have one I'm working on that has 0 HP nodes, and no CI. She's only 40ish right now, and I will probably pick up CI later, but I'm having fun very carefully avoiding death. It requires patience, care, and decent skill. I will probably die eventually, but maybe not. /end rambling unedited mess. IGN: DavidJerk
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So does anyone mind checking out my Shadow build and telling me why his defense choices are not even half as effective as building HP would have been?
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbUM8g5IEHsRLxFQEZYTnha_GdceGiepKCorCiy_MFQ2PTZCO-FtGX4zfll_xofbiGuLeow2mVeZmqKjpJGly6Z_pyunNKgars-xs7Q4tMW1SLb3u9a-OsEAwcXB88NtzerSGdbR2xri9-OE5RnrY-uO7BjtQfVL-_X_kw== Make a class that is supposed to, in theory, rely on Evasion + Energy Shield. Yet force it to only build HP if it wants to be viable for melee. Makes no sense. " Thats your opinion. Having tested glass cannon builds in both CB and OB, I can tell you that low HP builds cannot progress in the current game, especially due to the XP loss on death. Just about everyone that has made it to the end game will also tell you this. If you lose more XP from deaths than you gain from killing things, then its not a valid build, and thats exactly what is happening. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 8:38:19 PM
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" Maybe you didnt notice the part where he is playing a very early version of the CB game in that 13 month old video where the skill tree is entirely different to how it is now, and also back then he wouldnt have gotten XP loss from dying so he could play that build, die however many times he wanted and still level up. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 8:42:31 PM
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" So your real issue is the EXP loss, get rid of that and you can have your happyfun time getting 1hit by stuff. |
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" Actually, you didn't read everything he said: 1. The game was in a much different version then (meaning you didn't have to have as much HP to survive) 2. The skill tree was very different then (meaning you didn't have to have as much HP to survive) 3. XP loss wasn't tied to deaths then (meaning you didn't have to have as much HP to survive and HP wasn't as important a factor in the leveling up process) See? All related to HP. My question is: Is CI the ONLY viable way to get away with not doing a fully-stacked HP build? I'd love to build my witch differently than having to use CI for Chaos survivability, but I don't want to have to waste a lot of points I could be using for damage for my concept of being a glass cannon... Yes, I realize the term is "glass" cannon, meaning it's very weak. However, I don't mind weak, as long as I have enough mitigation (via damage) to kill things before they can one-shot me. If I'm getting one-shot before I can even cast, the game is no longer "fun." |
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If you have a GMP lying around in your stash, you could easily make a dual totem cold spec ed caster.
After seeing one in action, my ice templar is now saved. Just need to get the dual totem passive. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. |
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