kill the hp node requirement
" Right, but technically if you build DPS, you shouldnt be getting hit in the first place because stuff should be dead. But thats not the case here. Offense can be the best defense, but PoE is heavily biased in favor of HP builds. I wouldnt mind if they reverted CI back to what it used to be, that would be a good enough alternative, but right now, nothing works as well as HP does. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted. - PoE TOS. Last edited by bhavv#7360 on Feb 12, 2013, 2:03:44 PM
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" Agreed. " Well reduced monster damage could come with increased monster HP. Then HP stacking builds would need to invest in damage for efficiency. But sure, if nerfing the HP nodes is what it takes, then they should do so. I just don't think that such a nerf would work by itself. |
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We could probably use a flask that increases the character's maximum health for a short amount of time. Perhaps add diminishing returns if the character already has high health (maybe adds 2k health to a high HP character but can add like 4k health to a low HP character).
Armor and resists only get you so far, from what I've heard and read, and that health is the single most important defensive stat (well it's assumed you max out resists or something). It's not much, but something like this will probably help glass cannons survive encounters more with good reflexes and timing. |
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" Well, just nerfing the HP nodes would make the game harder, yes. But the game will become easy as more and more godly gear gets into circulation, just like it did in D3. An alternative would be buffing armor/evasion/ES so that it plays a bigger role in building defense (of course, some HP is still required, because it's about "effective HP"). But this has two problems. First, it makes the game easier, which I don't think anyone really wants*. Second, it would make defensive builds even stronger than they already are, potentially exacerbating the problem that glass cannon may not work as well. *Granted, the game is pretty hard right now. But it will become easier as better gear is found and starts to circulate. Last edited by AustinNH#0183 on Feb 12, 2013, 2:17:28 PM
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" I worry that this would slow the overall pace of combat too much. When I played TL2 it seemed like lots of mobs and especially bosses had tremendous HP pools. I had to kite some things for a very long time and it just felt like progressing through an area took forever. I prefer the pace of this game. |
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U can easily build glass cannon builds on SC and own anything if your not bad - HC games always require defensive stats
/thread | |
" Nah XP loss hurts a lot on SC. Read the rest of the thread, there have been some good suggestions. |
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agreed 1000x ffs.
IGN : MxZeal _____________________________________________ Youtube.com/user/mshadow1994
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Pretty much agree, that build diversity is killed when you factor in the *required life support. Yea theres a few viable possibilities, but not nearly as many as everyone would like to believe.
My thoughts. GGG - Why you no?
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I don't understand why people support this system.
Right now the game revolves in large part around how many %life nodes you have access too. It's very common to have builds spend 25 points in life nodes, and 40-50 in connecting nodes to travel from keystone to life node cluster to keystone. Extra damage is almost always from Catalyse and other weapon elemental damage nodes. This is strangling build variety. Adding in the fact that you need to have life on every piece of gear, and it's even worse. It's screwing up the entire premise of the game in terms of having customizeable characters. I can't make a build that utilized Reduced Cost nodes, or increased duration nodes, or any of the neat utility nodes because it's simply better to invest in life because as so many have put it, you do no damage when you're dead. But what makes it worse is how damage scales is essentially forcing players to do this. It simply doesn't encourage build diversity. |
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