If life was back to CB levels...

"
nynyny wrote:


Before I lose it.

You just said the most ironic thing I've read in a while. You said people spec from 2h to 1h, not because of survivability, but because of reflect. How exactly doesn't that relate to survivability when you can't deal with reflect and you spec into...more survivability.

Speccing full defense in a 2h build and not being able to survive isn't about being tanky. It's about basic survivability, I can make any number of tanky builds. That would entirely defeat the purpose of trying to get things sort of balanced.

If you believe 2h should under no circumstance be viable, that's fine, I don't.

Racing also isn't limited to short term races, which I don't care for and never comment about.

Your repeated, thinly veiled ad hominem remarks without any grounds are also entirely befitting of your character as a whole, no doubt.

PROBATION FOR ME. GOGGOGOGOG

"
nynyny wrote:

Thankful for players that most likely pushed the implementation of permanent loot allocation, didnt make it (most at least) past level 79 in Hardcore and orient their balance statements at the past?

Who says they even had any major influence on the developement of the game? As an Alpha-member sure, I dont know howm any people were present, but in beta? Where you could buy a key for $10?


hahahaha- for the bolded part.

And I've actually had several of my suggestions make it to patch notes. How about you?
"
SL4Y3R wrote:
"
nynyny wrote:

Thankful for players that most likely pushed the implementation of permanent loot allocation, didnt make it (most at least) past level 79 in Hardcore and orient their balance statements at the past?

Who says they even had any major influence on the developement of the game? As an Alpha-member sure, I dont know howm any people were present, but in beta? Where you could buy a key for $10?


hahahaha- for the bolded part.

And I've actually had several of my suggestions make it to patch notes. How about you?


I can claim a few too, KoTao and Xendran as well.
"
MrMisterMissedHer wrote:
"
nynyny wrote:


Before I lose it.

You just said the most ironic thing I've read in a while. You said people spec from 2h to 1h, not because of survivability, but because of reflect. How exactly doesn't that relate to survivability when you can't deal with reflect and you spec into...more survivability.

Speccing full defense in a 2h build and not being able to survive isn't about being tanky. It's about basic survivability, I can make any number of tanky builds. That would entirely defeat the purpose of trying to get things sort of balanced.

If you believe 2h should under no circumstance be viable, that's fine, I don't.

Racing also isn't limited to short term races, which I don't care for and never comment about.

Because reflect isnt about survivability, its mainly about your own damage. Its a mechanic that triggers from your own attack, not randomly and therefore limiting the amount of mods you can efficiently play. If its just a single pack you can take it slow and wont one shot yourself, you might just have a heartattack, but running a reflect map is pretty dangerous because you can basically not do a lot. The reason why they respecced is exactly because of that mod, it limits your character efficiency.

To be fair, I remember them not trying too many different speccs and I myself simply abandoned my 2handed LSer so I never got to test if high attack speed while lowering the overall damage would actually do the trick. LMP MS was enough to make reflect maps playable but the possible spike on a crit still pretty scary.

The reason why I think the builds survivability is justified is because you chose the path yourself. You chose to drop your shield to not 4 shot the pack but 2 shot it and that should be punished with a huge loss in survivability. The fact that the bigger hits make you more vulnurable to reflect is just the cherry on top but its a mechanic you have to take into consideration while playing and a problem any build that isnt using Vaal Pact has to deal with at somepoint, even if its just at level 90 in full stacked end game gear.

I dont know if 2handers are impossible to be played in 74+ maps, I honestly dont think they are and my experience proves that, they just are limited regarding the mods they can play and therefore not vibale. In the current state of the game surviving is more important than killing the mobs half a second faster.

I also believe that 2 handed speccs simply lack decent uniques at the moment, uniques that maybe make up for the loss of survivability since most end game uniques focus heavily on damage. If for example a Unique end game mace that would give you a huge portion of block chance two handers might even be completely viable in end game, question is if that would be balanced and how high the macest block chance should be.
"
SL4Y3R wrote:
"
nynyny wrote:

Thankful for players that most likely pushed the implementation of permanent loot allocation, didnt make it (most at least) past level 79 in Hardcore and orient their balance statements at the past?

Who says they even had any major influence on the developement of the game? As an Alpha-member sure, I dont know howm any people were present, but in beta? Where you could buy a key for $10?


hahahaha- for the bolded part.

And I've actually had several of my suggestions make it to patch notes. How about you?

I specifically say "as an alpha member sure".
You have an Alpha member title next to your name.

Who do you think I was refering to?

And why are you laughning at the bolded part? You wanna refer to closed beta characters as well now?
Last edited by nynyny#3398 on Aug 27, 2013, 11:07:10 AM
A) laughing at you thinking I was in favor Perma loot.

B) it was harder to reach lvl 79 in CB

C) I was actually referring to suggestions making it to patches before alpha.
"
SL4Y3R wrote:
A) laughing at you thinking I was in favor Perma loot.

Thats why I said "most likely" and didnt say that I know it for sure. I barely met any people who were against it on the forums. Some people even think of it as the best change to ever happen to thins game.


"
SL4Y3R wrote:
B) it was harder to reach lvl 79 in CB

Which isnt really relevant when discussing the current state of the game, is it? I can also say that I was a semi professional Counter Strike player 8 years ago, doesnt really say anything about my knowledge about the game in its current state (although that probably is a shitty example because an FPS will change way less than an Geargrinder)

And in a game like Path of Exile that got changed a lot, especially with build enabling and game breaking uniques, theres not really a point in arguing from a CB beta perspective. So using the fact that something was efficient in CB doesnt really work as an argument to prove whether or not it still is, dont you think?

"
SL4Y3R wrote:
C) I was actually referring to suggestions making it to patches before alpha.

Dont even get what youre trying to tell me.
Last edited by nynyny#3398 on Aug 27, 2013, 12:05:00 PM
Considering it hasn't been tried in OB, kinda hard to say it wouldnt work either.
"
SL4Y3R wrote:
Considering it hasn't been tried in OB, kinda hard to say it wouldnt work either.

What exactly are you referring to now?
I think we had about 2 pages worth of actual discussion.

Then 13 pages of arguing with a troll.



Back on topic, 3:2 ratio is needed for ES/life to be remotely balanced. Now? It's like 2:1 without Kaom's. GR/VP/ZO (mainly GR/VP combo) are the biggest culprits of making ES way more attractive than life characters.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224

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