[3.24] Herald of Agony CI - The dirty Scorpion-tail| Inbuilt Mageblood|Poison-Minion-Pathfinder 59M

/ Facetanking The Maven's Memory Game - The Allstars' trousers are the longest.
With best regards to all the bosses - Here The Allstars crawl. /


(Default allstars-set-up and gear in the clip: 5.3 k es, SoL ghostdance, 40k ar unbuffed, offensive clusters, offensive helmet and offensive gloves triad grips, around 18M damage, real full 60% spellblock unbuffed, no gb, +88% max resistances, no mageblood, no vaal skills, 100% all elemental-ailments-immunities, 1 elemental damagereduction flask up, molten shell up, divergent frost shield up.)

■■■ [3.24] leaked - Hoapolis raises ... ■■■

A new "HoA Lvl 34 / Damage / The Ubers"-set-up is added in the pob to reach the final tipping-point of the herald-gemlevel.

A +2 triggerwand or alternative the +2 dark seer sceptre and darkness-enthroned-belt is used, a chaos golem of the maelstrom for more withers and feeding frenzy is added also.

49M damage, 580k ehp.

HoA is back.
Minion-Meta ready.

[3.24] News:



In [3.24] Hoapolis the returning tattoos will free up full geared around 8 passivepoints and the keystone on skin of the lords. Some spell suppression notes and Chance to poison can be switched out. B.i.s. geared 11-14 passives will be free to spend.

Nice possibilities to path instead are the +1 chaos-mastery for damage, or ethereal feast for es-leech (with ball lightning of static lvl 20, quality 0) and recovery, or sovereignity for easy mana-management and free to choose amulet-anoint.

The allstars will also stack around 20% more ehp with es on tattoos in the build.

With corrupting flasks for 30% quality cheaper and faster 100% flask-uptime is obtained.

With the new sapphire flask (+5-10 % increased max cold-resi) the synergies of aegis aurora and melding of the flesh become again much more valuable. 90% all max resis are fast reached.

The boot-slot will become flexible and can be switched out to 10% more damage or easy management with the rainbow stride-boots. In general some movementspeed will get in too.

Because the allstars travel much across int- and dex-notes and can get needed attributes easy on clustertransfers the build turns in 3.24 much more easy for all optimizations.

The necromancer get much substain with ghost reaver and es-leech when wanted.

The pathfinder get more easy 100% flask-uptime with some tattoos.

Capping attack block get possible too.

In rippy not to scip league-content and the new t17 map-mods the HoA-build defend with much more tanky defensive layers as other builds.

+++ Herald of Agony arrives in 50M +++

The leading and most successful guardian-minion-build (1.4M views) takes a walk as pathfinder!

2 legs, 6 legs, 8 legs, it does not matter.

Here we crawl:
https://pobb.in/AjnUL1mf (Ehp 9M - inf*

+++ Top Nr.1: Facetank most bosses | no oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Maven's "cascade of health" +++ Immortal Minion +++

Quotes and posts of the Arachnophomaniacs:


Some bosses - Exarch in 5 seconds, Eater in 5 seconds + bonus: facetanking Shaper's beam
t16 mapping and crawling at the full juiced empowered delirious bazar
[3.21] Pathfinder Baran, Veritianas, Al Hezim, 10x Invitation, Sirus, Elder, Delirium Crimson
Some Ubers - U-Shaper - U-Exarch - UU-Elder
Some Guardians - Baran, Al-Hezim, Phoenix
Facetanking Maven's Memory Game:
Full juiced red Dunes Delirium t16
Chromino facetanking 2 bosses at once simulacrum wave 30
More videos:

Crawling in the Crimsom Temple, red t16:

With best greeting to all bosses - here The Allstars crawl!(Facetanking memory game II)

Tanking Uber-shaper's slam etc.

Tanking Exarch, all spells and fire of 1000 suns:

Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!)

Maven x10 invitation


The Forgotten 31 seconds


Some Synthesis

"Stand still! Tank health!" (Maven)

Bonus: Facetanking all attacks of Uber Atziri:

Tanking hunger's slam

Bonus: Minotaurier's suicide:

Occultist videos

Facetanker Herald of Agony & Phantasms vs Hydra

Facetanker Herald of Agony & Phantasms vs Shaper


Facetanker Herald of Agony & Phantasms vs Baran

Facetanker Herald of Agony & Phantasms vs The Twisted

Monik390 facetanking Simulacrum wave 30:


■ ■ ■ TL;DR - Build up your damage and defences ■ ■ ■


The pob and many spoilers are designed like toolboxes for your individual budget, level and specialisations.

The short edition

The key-gear


2 Circles of Nostalgia
Small clusters sublime form - uncompromising - self control
Aegis Aurora
Rumi's Concoction flask
Watcher's eye with es on hit
Graven's Secret belt
4-6 Medium Clusters Pure agony
Skin of the Lords /Loyals
90% manamultiplier helmet
Empower and Awakened HoA-supports

In endgame max 80% poisonchance and castspeed and your generated HoAg virulences to 60-80 with medium cluster "pure agony" and your HoAg-lvl to 31 with empower and awakened gems. Get chances to wither on a jewel balance of terror / glorious vanity or as pathfinder in the ascendancy.
For defences get 3.5k es, spellblock and use 3-4 big defensive auras for infinitive ehp.

That's all.

Ordinary you need only:

1. "Tipps for beginning and levelling"
2. "Path of building"
3. "Build up defences and damage"
4. "The composition of agony"
5. "gear" - section body-armour
6. "skills": HoA-virulences
7. "jewels"
8. "checklist defences/ damage/ faq"
9. far down at the total bottom of the build you find all poe-tradelinks and budget-variations in the last spoiler

Build up and balance your defences and damage

This build shows improving paths of easy scaleable gear-set-ups.

Mana, damage and defences are balanced a bit different with gloves, amulet, tempestshield and clusters and you can switch the set-ups easy and fast.

1.) Levelling (until t12 maps)

Get the cheap Rainbow Stride boots, the cheap Ghastly Theater shield, needed dex and resis on other gear and jewels and clusters, and a 5 /6 link Body Armour.

2.) Starter Set-up

Begin easy to develop your manamanagement around lvl 80 with the 3 small clusterjewels "uncompromising", "self-control" and "sublime form".

With 2 circles of nostalgia, these 3 small clusters, charisma and / or sovereignity aura-reservation-efficiencies, and on top the 90% manamultiplier-helmet corruption and the amulet-anoint you manage your mana to activate all big tanky auras.

When you reach on the tree 95-100% spell suppression and slot in well rolled flasks with 100% flask-uptime you are already geared for almost all content.

You can easy plug in more ghastly-abyss-jewels with minion chance to poison on hit, a minionmastery for unholy might or the +1 chaosmastery "corruption" for more damage when wanted.

3.) Boss-Hunter 70 Edition Fullblock 20 M shaper damage

Easy around lvl 90 you optimize your damage with full "pure agony" on all medium clusters.

Harmonically in simultaneity you tripple up your ehp:
Around lvl 90 arriving in the third large cluster to cap 70-75% spellblockings you max your defences and recovery with your belt and keystones and switch in more wanted jewels or small clusters.

You reach an unique record of 1M-inf*Ehp.

4.) 100% Chaos-Conversion-Edition: The Highway to damage 20-50 M shaper-damage

Now lift off into full force in the elegancy of white triad grips and bear the Ashes of the Stars amulet.
It's your final boarding time for "100% Chaosconversion". Used for The Feared, UE and simulacrum wave 30 it's still played top tanky for safe 100 levels.

With voices clusters you improve further to 50M shaper-damage.
Stacking 80-85 virulences against the last Ubers your 50M damage in still remaining full tankyness.

With the Squirel with 150k ehp like common squishy occus ;-) 89M are possible.

/ Black Star down - youtube-record 4 seconds /

Scorpions & Spirits, Agony & Arakaali, Damage & Defences
The Arachnophilia Allstars - are they the new Arachnophobias?

So take your dozen from this build:

The crawler raises - Herald of Agony caught the POE world by storm

A long time ago - the meta of herald-stackers

In the ancient leagues the Herald-minions were often scaled, stacked and supported with the aura hatred, the grips of the counsil, and the keystone elemental equilirium and these heraldstackers were often one of the meta-skills in [3.4] Delve and following.

Of course fast in [3.5] Betrayal league the multiple-crossover-damage-scaling of herald-stackers and in [3.7] Legion the HoA-virulences-damage and agony-uptime with cluster-notables were deep, dark and bitter nerfed by 40%. Merciless aegis aurora's es on block was halfed.

The Mana guardians

Finally as Mana Guardian the HoA-crawler caught the POE world by storm when POEDan took it to a whopping 1359 hardcore delve level in [3.7] Legion. He had something like 27K energy shield, 40K armor, and well over 1 million in Shaper DPS. In Metamorph league [3.9], the build was used again by Daser in SSFHC delve competition and he finished second place with 1071 depth with far less gear than Dan's 1085 depth Baron Zombie guardian.

The deep nerf

A second time in [3.10] Delirium the hammer swinged - another 30% nerf to HoA-damage was thrown out. The support-spectres as well as the animated guardian we're nerfed step by step and lost their former immortality from [3.13] Ritual league by league until [3.15] Expedition and even further sinking into the [3.19] Lake of Kalandra.

[3.13] The historic first Allstars-video "Endgame": Necropolis:

The Arachnophobias and Arachnophilias

In [3.13] Ritual I introduced the new guide "The Arachnophobia Allstars" focussing much more on armour- and aura-stacking with more clusters and aul's uprising, with iron reflexes on Skin of the Lords, solely exclusive designed with immortal minions, with evasions of minion-blindings, with more curses and marks and withers, with maximal high supported spirit offering. I optimized the pathing and improved selection of clusters, skills and supports and almost 100% flasks-uptimes were reached before the famous belt mageblood was born. I combinated HoA with withering spiders of arakaali's fang. The build was designed as total tank and I reached in that times immortal 3k es /block stinging in 5M shaper-damage.

[3.13] Facetanking Sirus: https://www.youtube.com/watch?v=Rl3572Zmsyk

So in [3.14] Ultimatum the HoA-allstars-guardian was popular again and No1-rank in the solo-leaderboards of the Guardian-leaderboards, No1 in the forum, and leading the arachnophobiatic dream-team of scorpions and spiders with arakaali's fang. HC lvl 100 Rank 1 was easy reached too.

In [3.15] Expedition the tipping level-points of HoA were buffed and lowered from lvl 31 down to lvl 29, enabling building in different weapons as the former almost meta +3 CIP or +2 triggerwands and different amulets.

[3.15] Infinitve* ehp: https://www.youtube.com/watch?v=JnteQs472d8

The big buff

One league later in [3.16] Scourge the damage of HoA-virulences was buffed around 25%. The new awakened gems were upgrading the HoA totally awesome too.

The auras determination and also grace as well as discipline were hard buffed in relation to stats on gear. Ghost dance and divine shield were introduced on the tree for Hybrids and CI's. Armour overall was huge buffed 50% against bigger hits.

With the nerfs of Glancing Blows, to the memory vault, to the blindings and blue nightmare the Allstars turned into the reformations of the full-block-editions.
Tempestshield was introduced and perfect fitting to skill the qualities of HoA as autobomber.

Balaar reached with HoA the new poe-record in speed-levelling.

In total the damage reached 90% more damage as one league before. 24M.

In [3.17] Astramentis / Siege of the Atlas managuardian leaderboard rank 1 was climbed again after 3 days.

Scaling up dps & qol, no hh: https://www.youtube.com/watch?v=n0hgtjDMpm4


In [3.18] Sentinel the keystone 1M views of arachnophilias was scored.
The new seventh digit dropped at 29. may 22.

Here the Allstars crawl! Facetanking the Maven's Memory Game:

For science a pob-glascannon was optimized. 89.7 M shaper damage. In 150k ehp like common squishy other skeleton-mages-meta-minion-builds.

The crawler raises

In [3.19] Kalandra poisoning minions got buffed around 200%, and the King of Sting in the mix of 60% physical and 40% chaos-damage was full prepared to raise again into s-tier damage like the fast hitting SRS Summon Raging Spirits. The hexes temporal chains and despair were buffed imba into the top. 4w socketed triad grips became the one and only b.i.s. So cast-while-channelling trigger and setups were getting more and more interesting and were urgent needed two leagues later for 90 HoA-virulences. The beloved balls of lightning needed to be removed, the offerings too. In maps the minion-offence-mastery walked in with unholy might with 40% more damage - another step into 40M damage, without headhunter, without meta-expensive gear.

In [3.19] the Necro got the perfect 8th HoA-link-support deluxe with "unnatural strength" in her ascendancy, so I optimized and introduced the new HoA-Necro - The Arachnophilia Allstars.

Also in [3.19] the CI-Trickster was buffed extreme tanky, but I optimized the other ascendancies and waited until [3.23] to publish this new tank at last.

The necro raises - farming the delirium-dunes: https://www.youtube.com/watch?v=cu8pbz5aTVE

In [3.21] Crucible the Pathfinder joined the Allstars-team with 30% more chaos-damage of withers and her easy 100% uptime of utility-flasks.

New defences

With some small buffs in the reservation-efficiencies and capacities and ressources of spell suppression moving from gear into the tree and the nerfings to the melding of the flesh-jewel and the Allstars' 89% max-resis and reacting to the ele-penetrations of most of the Ubers, the builds switched in it's 3th large cluster and into the 5th and 6th medium clusters and travelled into the eastern world of the tree into 100% spell suppression.

Recovery and substain needed to be fixed - and the graven's secret was detected.

100 virulences

In [3.23] Affliction the helmet-enchant and alternative skillqualities were nerfed and removed, on the other side default HoA-skill-quality and so in result the amulet ashes of the stars was very nice buffed.

Poisonous concoction was chosen as new best scaleable levellingskill. With the new quality to storm burst and the new ball lightning of static 90 and more virulences are reliable stacked in 0.3 sec and easy almost continuous triggered. The ball lightnings of static also enable now to build in on one skillsocket easy some es-leech beside the high es on hit with the known watcher's eye.

Now 100 HoA-virulences by default are in close reach first time.
Socketed into dialla's malefaction 120% increased HoA quality, +30 virulences, in total 115 virulences with 3 voices, as Necro with CIP 80M-pinnacle-damage, in them included 35.8 M by the poe-engine capped nice poison-dps-dot, already are crawled.


And the next keystone of total combined 2M views will be counted in probably soon .....

[3.24] Necropolis - is the new meta-league of necros and minions coming in?

==> The History of all leagues and of the progress build and all former updates, are noted on page 474 of our longnecked arachnophobia neighbours:



The defences

This build reaches out to max the long row layers of defenses.
It stacks auras, armour, spell suppression, spell block and recovery.

The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High buffed global defences multiply your Es, your flasks, the aura determination and triple with grace.

Following the Allstars take wonderful the intensive full bath in the united composition of 4 keystones. Ghost Dance, Divine Shield, Zealoth's Oath, and Wicked Ward recover, regenerate and recharge in quadrophony. As back-up the graven's secret belt recoups all the time.

Then this team of components begin massive to collaborate, lift off and impressive quintuple total to:

0- oneshots
1- the only one tanky tank of tanks. 1000 es on block, 1000 es when hit, 1000 es on hit/ sec, 1000 es/ sec recharge uninterrupted
2- curses, 2000 ES recovery /sec with vaal discipline and wicked ward
3- panicskills
4- 000 ES/sec frost shield autotriggered
5-0 and more minions possible as mass-summoner
60 % and more damagereductions against ranged attacks in frostshield, 60% of elemental damage taken recouped, 600 es /sec simultan active and passive autotriggered es-overleech
7-5% spellblock and 50% real fullblock with 100% dr, 75% dr of max. and optimized 5000 Molten Shell
8-9% max elemental resistances possible when you focus on tankyness
9-0% buffed evasion, 90% physical damagereduction against big hits and crits, 90-190 % additional movementspeed, unique 9-18M ehp
100 % Spell Suppression, 100% elemental ailment-immunities, 100% crit-immunities, 100% flask-uptime
110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps
12 - 50 M shaper-damage

It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop.

We can facetank almost all bosses.

The damage

Offensive it's very effective and balanced with it's crawling immortal s-tier ranged scorpion-minion. It's center is the sting of the Herald of Agony clearing 2-screen-wide.

The Allstars stack unmatched flexibility with unending possibilities in the whole poe-system. The scorpion can utilize dozens skills and transform them into chaos-minion-damage of his crawling immortal dirty sting.
So the Herald of Agony is probably the most valuable poison-damage-trigger in whole poe for all fast hitting spells and skills.

This build mixes a dramatic cocktail of 3 different damagequalities. With tempestshield and autotriggered void spheres or storm brands the herald is autobombing, with poison half the damage is balanced into continuous d.o.t., and the peak-damage is active casted with ranged storm bursts to tickle the crawling beast into fullspeed.

The King of the sting

20 melee speedful spiders can add a wonderful aggressive style for shining clean screens in a arachnophobia dreamteam when wanted too in the variations. Double damagefractions of ranged and melee minions are possible. The dream-team of scorpions and spiders is possible!

With blinding and knockbacking minions and a lot millions more more damage with all damage-clusters the crawling dirty sting-king reaches millions more of damage than other herald-minions-builds. It shines with it's characteristics in full chaos-damage and unique unmatched defences in endgame and high content.

Which ascendancy? Why Pathfinder? Why HoAg?

- Sorry, yes, it's true: These high specialized and in-depth Arachnophobia-Allstars-guides just right here in the official poe-forum reach easy 2.5x up to 25x multiplied damage and easy doubled 2x up to quintuppled 5x times more ehp, substain and avoidances compared to the casual-common builds of Aer0, Snolaz or Verlyna's on YouTube or in PoeVault.

- As jugg, champ, or scion you reach good tankyness but don't finalize top minion-damage and need more investments for HoA-virulences, castspeed, chaos-resis and the golden rule/ self-poisoning-immunities.
The charm of the pathfinding choice is the 100% flask-uptime, an early ascendancy-inbuilt mageblood, and her 100% spell-suppression has advantages against many Ubers.

- As necro or occu you can reach best damage (20M-100M). Necro scales the best in singletarget-damage, occu in high density and trickster best in tankyness.

- The Skin of the Lords almost doubles the effects of Granite, Jade and Ironflasks with global defences as pathfinder. And these buffs are again maxing the recovery of the aegis aurora-shield. The wither-capacities max up the 100% chaos-converted HoA-damage on top.


DPS singletarget___3______1____2____4____2

DPS high density___3______1____1____3____2


With mageblood____1_____1____2____1____1

Levelling Lvl 1-75___1_____1____3____1____2

Gearing Lvl 60-95___2_____3____3____1___1.5

Prices / Budget ----- Trickster is most cheap for high tankyness, Necro for damage, Guardian for the mix. Some differences in lategame (forbidden flesh and flame for Occu, league mechanics) hard to plan. -----


Pro Pathfinder, Necromancer, Guardian and Trickster have in the end best tankyness in infinitive ehp.

Necro reaches the leading singletarget-boss-damage.


Pathfinder gets early an ascendancy-inbuilt mageblood and is free to choose the belt slot.
Most easy to build in melding of the flesh for tanky 87% max-resis on top without mageblood.


The Trickster grants an immortal mix of defensive layers and es-recharge, but don`t finalize top-tier peak-damage. Able to choose flexible the boots-slot.


Guardian has great damage in high density with minion-mastery-unholy-might (25% after kill) and high nice es-regenerations, early full blockings and easy levelling with the radiant crusade-minion, but is a slow bosser.


Occultist (in the pob of necro variation) is most squishy, but scales top clearspeed with profane bloom in high density. Occultist has the hardest difficulty with more needed investments to max tankyness/forbidden flame and flesh/resis/melding and castspeed/virulences. Last choice when you want tankyness.

HoT, HoP, HoI, HoA, HoAg

Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro.

HoAg has huge range of attacks and in 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles.

Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. You reach 2-8x more ehp than most other minion- and herald-builds and in the offensive editions still as top tank 40M in 1.6 M ehp and up to 90M when focussing on damage. Let's sting!

Ranking POE-Content

Ordinary choose 2-4 content-mechanics and buff them as far as possible with all relating atlas-passives, scarabs and the map-device and travel across a bit map-substain beside.

In many YouTube Channels and -guides (like SnooBAE85, Grimro, Empyriangaming, Palsteron, Subtractem, etc.) farming strategies with optimized atlas-trees and juicing favoured maps are explained to maximize high synergies and more factors of currency-drops. Juice it full!

Atlas / Mapping 9/10
Not perfect movement, but best range/aoe and capacity of almost all altars and map-mods.

Aegis aurora is the almost b.i.s.-gearpiece in whole poe for infinitive recovery in high increased mob-size juiced content.

Max with a divine vessel the minor pantheon of abberath for easy exarch-altars.

Fastest in open designed layouts like dunes, jungle valley, cemetary, graveyard, crimson temple, coves, dried lake, ashen woods, city square, mesa, bazaar etc.

Pinnacle Bosses 8/10
With some medium clusters you almost oneshot most pinnacle bosses early.
As tank forgiving many mistakes. High damage, but a bit complex to max HoA-virulences singletarget.
Facetank Exarch, Sirus, etc. easy full geared.

Ultimatum 10/10
Perfect. Tanky in the damage peaks with inf* ehp. Choose the chaos-trials with the 100% full immunity CI.

Also corrupted blood immune, also 80% cold-resis.

Abyss 10/10
Almost perfect. Tanky early.

Harvest 10/10
Perfect. Tanky with aegis aurora. Use void spheres and storm brands for easy 100% damage-uptime.
Don't forget an anti -bleeding flask-suffix.

Einhar / Bestiary 10/10
Almost perfect. Tanky.

Essences 10/10
Perfect, can tank also corpse-explosions etc. with a little bit gear.

Harbinger 10/10
Simply perfect.

Beyond 10/10
Easy, CI.

Delirium / Simulacrum 9/10
Almost perfect, ailment-immune. Kite only charged explosion-attack and dot-beam of kosis.

Blight 9/10
With storm brands/ void spheres easy. Tanky. Top 1 wide range.

With anointed rings trivial.

In large areas use the area-towers scout-minions and meteors.

In small areas build kill boxes with seismic towers, then chilling. shocking and flamethrowing devices.

Legion 9/10
Use the legion-atlas-passive Protracted Battle or Timeless Conflict.
With void spheres or phantasms best activating the legions.

Expedition 9/10
Tanky against almost all mods and can shoot offscreen shoot the rune-mobs.

Be careful only with the chaos-immune-rune-monster-mod. Build the dynamite around or switch out the 4W-sockets-triad-grip-gloves.

Ubers 8/10

Can facetank almost all attacks of Sirus, Exarch, Cortex - and also a lot of shaper and eater.

But not easy to be specialized into Ubers-farming like 300M glascannons or 3 mirrors-builds.

Delve 8/10
Until lvl 500 or even 1000 almost perfect, with specialisations dive to 2000.

Ritual 8/10
Perfect & easy. But you need to kite a bit the degen-beams in bitter cold-rituals.

Breach 8/10
A bit slow, but great tankyness.

Use the breach-note "heavy breach" in the atlas-tree.
Or use "awakened fork" in the HoA-supports.

Heist 8/10

Lab-Runner 8/10


Around 200%-250% movementspeed easy obtainable.

Switch the body-armour to the queen of the forest and stack a bit more evasion on tree and on a jade- and stibnit-flask or gear the devoto's devotion helmet or squeeze in the aura haste.

Use a rubinflask in heists against generals and traps. Selfcast frostshield when you want to facetank doors.

Use as lab-runner the Minor Pantheon of Ralakesh and a cluster-notable "fire attunement" when wanted for trap-immunities. Stack some armour and pdr against Izaro.

Best as Pathfinder (early 100% flask-uptime) or as Trickster (Queen of the forest buffed by Escape Artist). As Necro or Guardian a bit slower.

Stack movementspeed:

+70% phaserun lmb with ashes of the stars + increased duration / second wind
+35% boots
+8% eldritch implicit boots
+40% quicksilver flask
+15% flask suffix
+10% ascendancy
+20% onslaught-support /-flask /ring implicit
+50% tattoos

+50% queen of the forest body-armour
+25% devoto's devotion helmet

+26% aura haste
+12% watcher's eye grace mod

Alva / Incursion 7/10
Use the Time Dilation atlas-passive.

One architect penetrates CI, no problem as trickster. Another architect penetrates armour.

Betrayal 6/10
Be careful as Pathfinder: One boss removes flask-effects.

As Necro, shadow or guardian: 9/10, perfect.

Sanctum 6/10

In a few layouts too short damage-uptime. Not easy to deal damage around dungeon-corners.

Switch in arakaali's fang as weapon for aggressive spiders and damage around corners.
Specialize them for singletargets with withering touch - multistrike - awakened unbound ailments

Activate the "cult-leader"-passives on the medium clusters and when possible slot one large minion-damagecluster in.

Use void spheres and storm brands supported by phantasms as meatshields, and feeding frenzy + predator in the supports for the HoA.


No one-shots

Facetank most bosses

Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached


Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s

Overall not best, not cheap and not easy leaguestarter! Shield and bodyarmour are high expensive in the first days of last leagues! See "contra" just below! - but in starter- and budget-gear extreme fast already with cheap alternatives.
I recommend to level with poisonous concoction, toxic rain etc., see "tipps for levelling", when you are not very experienced with HoA and minions and a bit balancing and crafting.

Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with medium clusters and withers.
But you will need the know-how to scale HoA-damage, get some recovery, clusters and CI-gear and to balance manareservations.
In end of first week in league often ranked first top 1 in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build!
Valuable, cheap and alternative gear for each slot.

Top 1

40/40 challenges completed - all content viable.
All Ueber-Bosses down, the Feared simultan, Simulacrum wave 30 farming, Delve 1000, etc...
Top 1 substain with 3 keystones and aegis aurora
Top 1 total defences: mageblood happy hour inbuilded, real fullblock, 100% ailment-removals, 80k armour, 75% evasion, 1M ehp buffed against all damagetypes - with frostshield counted in even much, much more, 100% spellsuppression, 87% max resis on top possible when wanted. Is there any other build with these defence-capacities out there?


Budget: much cheaper than many metabuilds
Uniques in most slots
Complete poe-trade-links listed in the last spoiler at the buttom of the thread
Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods.
Not only a "copy my pob-link"- build: many mechanics of poe are explained in the guide. The build and pob are in many spoilers designed like a toolbox. You learn to balance mechanics like auras, mana, minions, trigger, clusters and can dive deep into the world of poe.
100% chaos- and poison-immunity

Ready to level to 100.

I solo-levelled necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars.
Earlier I played lvl100 guardian myself with t16 red maps, heists and deeper delve.
I played pathfinder to lvl 100 and Trickster deathless in lvl 90-98 too.
While most other builds go only for high damage and only 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content.

Melee and ranged playstyle combined

Tank & Cast-style is definitiv more fun as kite & hide
All minions are immortal - optimal for boss-hunting
90% - 190% additional movementspeed


Best fitting for simulacrums, delve, bossing, deliriums, logbooks, heists, blights etc.
Easy to balance and to specialize for individual content and goals.
Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots.
In groupplay great supporting with auras and curses.

More styles for fun in endgame:


- deepdong - delve it deep to level 500 easy and deeper on own risk
- Minion Mass Summoner is guided in "Harry Potter Senior" - build up your swarm up to imposing 77 forceful followers filling the screen.
- Heralds of Purity are strong variations
- Fast & funny Headhunter possible
- max 5000 ES on max block possible with iron reflexes


On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.

Heavy ground damage can still kill you (exception is our immunity to burning and shocking ground).

Overall not best, not cheap and not easy leaguestarter!

Shield and armour are high expensive in the first days of last leagues! - but in starter- and budget-gear extreme fast already with cheap alternatives.
I recommend to level with caustic arrow, toxic rain e.g., see "tipps for levelling", when you are not experienced with HoA and minions and a bit balancing.

You will need your time and some know-how in endgame to balance each 3 levels your damage / clusters / amulet / boots and your defences / auras / keystones.

In Ssf HoAg is strong extreme not optimized. But the ssf-mode is much more difficult to max the CI-unique-gear and HoA-rings, the helmet-corruption and clusters.

When you take the tanky nodes "only" 20 - 50 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42 mill. piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have both melee and ranged DD's. But sorry, you don't oneshot the Ubers and need some seconds more for Maven and Shaper.

Not cheap when you max your watcher's eye, amulet, empower and implicits - like in other builds.

In leaguestart often alternative 2c gear is needed in these and in the shield-slot because of pricefixers/ high prices.

High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
The cheap, but valuable, starter-gear-variations will carry you also safe to lvl 100.

As Pathfinder HC not recommended:

There are a few mobs (eg betrayal) which can remove flask-effects and one alva-architect attacks like you are Non-CI with his dot.
Go Pathfinder-HC only with extreme poe-experiences. Quin69 and many others already Had unmmerciful deaths.

Also without top-gear:

Large es/ block is most safe against poe's lags and disconnects, but you need a different flask-set-up as in soft-core.

HC lvl 100 reached in the guardian-ascendancy.

Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik390, to Betta-ah Gaming, Balaar and many more:

Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!!

[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100


Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium


Thank you Luetjeminze for doing a great levelling pob!

Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)

monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) !

FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!

Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread.

Thanks to amnesiaCR / lifer0se on poeninjabuilds for a great cyclone - returning blazing salvo set-up, thank you Dragonow for a very interesting boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for pob- and apep's-details, to mytrasher and elatycs for great spider and virulence skill-possibilties and to VahnNoa for perfect crafting-guides!

Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos and to Betta-ah Gaming for great guides.

Thanks to 2rdd for alternative ele-dr with transcendence and to cdnza for upper pathing!
To erigol07 for arachnophil supports and more!

A lot thanks to Arkanis_Gath for best slot of hope!

Balaar created and pushed a perfect HoA speedracer!

I enjoy the community and discussions and questions very much and learn a lot! Thank you!

Index/ Navigation


1. Important Build-News
2. New Videos

3. TL;DR: key-items, progress
4. Introduction
5. GIF - facetank 2 minotauries

6. Videos

7. Countdown

8. Pro
9. Contra

10. GIF - Black Star 3 sec record / Oneshot Legion

11. Thanks & Greetings

12. Index / Navigation

13. Path of Building
13.1 Configuration PoB

14. List of all trading links page 50

15. Composition of damage

16. Gear (Panorama: all items)
17. Gear, Skills, Links
17.1. Gloves: generating virulences
17.3. Skin of the Lords keystones

18. Flasks and Sulphur
18.1 Granite/ Jade/ Basalt/ Ironflask, triggers and suffixes
18.2 Bottled Faith against dot
18.3 Soul Ripper: spam Vaal Skills
18.4 Enduring mana flask
18.5 Alternative flasks

19. Jewels and Clusters

19.1. The Golden Rule: virulences
19.2. Pure agony
19.3. The Watcher's Eye: ranking of mods
19.4. Split Personality: Attributes, ES
19.5. Ancestral Vision
19.6. Large clusters
19.7. Abyss jewels
19.8. Alternative jewels
19.9. Melding of the Flesh
19.11. Important medium Clusters and their ideal combinations

20. Ascendancy, Bandits, Pantheon, Attributes Requirements
Advices for labyrinths

21. Tipps for: starting, levelling, leaguestart
21.1 Levelling
21.2 Leaguestart tipps
21.3 Gearing low budget

- Important Mechanics -

22. Fire and other ailments: Igniteresistance, 100% immunities
22.1 Other ailments: Freeze, Corrupted Blood, Dot

23.The dirty scorpion-tail: different socket-colours of bodyarmour, HoAg and damage, manamultipliers

24. Manamanager
24.1 Manamaster: + 16 more ways of skill-efficiencies

25. Skillmanager - 15 ways to free up skillsockets

26. Blizzard: How to raise the spiders, corpses, aoe
27. Crafting clusters, boots, gloves, jewels etc.

28. Controls / keybindings / movement:
Examples and triggers

- Endgame -

29. Level 100
Defensive skills, frostwall

30. Boss-Hunting - tipps
30.1 Long boss fights: Sirus, Shaper or Maven

31. Simulacrums

31. Specialisations and Individualisations
personal goals, leagues-content, belt headhunter & mageblood

32. checklists damage

33. checklist defences: When you die often: what stats to check

34. FAQ
34.1. Links for poewiki, path of building, poeninja

- Explanations / Variations / Informations -

35. 21 is only half of the truth: knockback and damagereduction of frostshield

36. Make Hatred, Not Grace: More damage
37. Don't panic: More Duration
38. Harry Potter Senior: Phantasms-support, Mass-Summoner
39. Pack of Purity | How to try Herald of Purity
40. Whispers of doom: 4 curses
41. Full Null and headhunting

42. What is this kind of language?

43. page 50: Updates / Changelog
44. ...Yippie... Let the spiders dance

Page 50 of the old*bro longneckneighbour "The Arachnophobia Allstars - Guardian CI" shows:

- Experiences of gamers with this build - Quotes and posts of users
- build-ratings
- ranking map- and invitation-mods
- blight maps
- hc / hardcore
- HoA vs HoA, HoA vs HoP other builds
- Fullblock vs Glancing blows
- More Videos
- Full Changelog
- etc.



Path of Building

PoB all Final trees + Levelling trees

Here we crawl:

Select the "Final Tree" and the item-tab "final items" and the skill-set-tab "final gems endgame"



Path of Building

Combinate everytime the pob-tree with the pairing titled item-tab and the pairing skill-set-tab:

1) "Levelling" trees with item tab "Levelling items" and skill tab "Levelling skills"
2) "Final Trees" with the item tab "Final items" and the skill-tab "Final gems"

3) "Tanky" tree with the pairing "Tanky" item-tab (graven's secret belt, united in dreams weapon)
4) "HoA Lvl 34 - Damage - The Ubers"-tree with item tab ""HoA Lvl 34 - Damage - The Ubers" and skill-tab ""HoA Lvl 34 - Damage - The Ubers" (chaos golem of the maelstrom and feeding frenzy, no convocation, enlighten instead grace, etc.)

--- pob is sometimes calculating unreserved mana not correct - pob's manamanagement is tested and work ---- disable envy ----

Passive Tree, Path of Building

Use the community fork Path of Building to calculate better many skills and ehp.


Configurations PoB:

Configure HoA the tail-attack (in the leftside columne), 40-100 virulences, 15 withers, and 10-45 poison stacks on enemies (for calculating vile toxins) to get the correct dps.

Add / enable: minions are on full life, determination, grace, discipline enabled

If used count in: with the jewel rational doctrine: enemy is on "profane ground", phantasms 11x, physical projectiles.

Disable envy of the united in dreams-sword, it always activates after item-swaps.

For valuable comparing shaper-damage it is recommended to change pierce in the HoA-support to damage on full life-Support, or vile toxins, or marked predator, and when used on dagger arakaalis fang melee-splash to multistrike.



PoB sometimes disables 20 spiders after gearswaps, then activate/ check them again / count them 20x

If used, add ignited (raze and pillage), bleeding (vulnerability), moving (knockback).

For even better calculation you could add in the 10 % increased damage taken of shocked/ consentrated ground vessel of vinktar/ bottled faith.

While mapping: 5 projectiles of the scorpion (with helmet enchant: 7) plus 4x piercing the targets with pierce support, with awakened fork x7, up to 101 targets.

On all dps-calculations first the singletarget shaper-dps is stated and showed.

----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining-damage, cooldown buffs and full charged skills, maxed not permament supportbuffs, never possesed 10-mirrors pieces, mageblood and low-budget 100-divs vaal regalias as starting-gear, crit hits peakdamage, and a lot other not alltime-up permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage. -----

Last edited by Chromino on Apr 18, 2024, 11:30:23 PM
Last bumped on Apr 18, 2024, 11:22:09 AM


The Composition of Damage

Chromino's Fine Art of Agony and Arachnophilia

Poisonchance, HoA-Virulences, HoA-levels, Withers


Let's sting!

Mix the max! This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction.

Shake up and stack up the coctail of damage for shining clean screens with

■ Virulences ■

Whenever you poison with storm burst and other skills, you generate agony-virulences and your Herald will hit faster and harder.

Poisonchance and 4-9 medium clusters of "pure agony" are basic components to full up 60-90 virulences. Final place in the cherry jewel the golden rule.

I.) Skill up minimum 80% chance to poison:

20% HoAg-buff
25% 2 passives serpentine spellslinger
25% 2 passives fatal toxins
20% curse mastery (whispers of doom: use 2 curses despair and temporal chains or sniper's mark)
40% 8 tattoos of the tawhoa shaman

While levelling:
40% chance to poison supportgem/ or integrated in rare gloves

Alternative increasements:


+10% increased HoAg buff on circle of nostalgia
+20% septic spells cluster
+10% discord artisan passives
+7% empowered envoy cluster

II.) We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences.

Limit it to lvl2, quality 20.

storm burst (lvl 2, qu 20) - (awakened) cast while channeling (lvl 5) + power charges on crit (lvl 20) + ball lightning of static (lvl 20, qu 0)

Increased castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay.

+ storm burst (bursting orbs hit more often)
+ 15-30% castspeed flask-suffix
+ increased aoe implicit / or harvestcraft on weapon
+ 20-40% onslaught-flask / or onslaught ring-implicit

Alternative increasements:


+40% more virulences with faster casting-support for stormburst
+ Or while levelling: Kalisa's grace gloves/ rare gloves with chance to poison / faster casting
+ 40% increased duration support

Check the counter in the storm burst icon. 8-12 fast fullchanneled burstings are great for 70-90 virulences.

III.) 'Tempestshield', additional 'storm brands', 'void sphere' or other channelled & triggered skills like 'purifying flame', 'firestorm' or 'unearth' stack virulences beside.

==》 You choose the best virulence-skill-generators in "skills & trigger".

IV.) With the jewel "the golden rule" you double with self-poisoning your stacking of virulences.

■ Full Agony ■

V.) Insert soon and as early as possible max 6-10x medium clusters "pure agony".

They are our leaders for damage.

VI.) Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-90 virulences-stacks singletarget.
Alternative check in pob the hit rate of poison stacks of your combined fullchannelled skills storm burst and ball-lightning of static without increased poison-durations. Double them manually for the golden rule. Or compare the gained es/ on hit-rating.

Maxed 80 counted virulences quadruple the damage compared to slow 40.

■ HoAg-supports and gem-levels ■

VII.) Climb up and crawl to the HoA tipping-gemlevels 28 / 29 / 34.

The HoA scales heavy with gemlevels, awakened supports and empower.

+21 HoA lvl 21
+3 empower lvl 4
+4 2x +2 skin of the lords
+1 awakened miniondamage
+1 awakened void manipulation

+1 ashes of the stars

+ awakened vicious projectiles
+ against endgame-bosses vile toxin
/ in other content dungeons: pierce or returning projectiles
/ high budget: awakened fork

Alternative increasements:


+3 Cold Iron Point dagger
+2 triggerwand
+1/ +2 Rare Helmet (vendorcraft)
+1/ +2 rare amulet
+3 Replica Dragonfang amulet
+1 awakened empower lvl
+1 chaos mastery "corruption"

■ Withers ■

VIII.) 11-15 wither debuffs almost double the damage:

■ withering step (- increased duration) (11 withers)
(+ashes of the stars 15, +enhance 15, increased duration support possible)
■ pathfinder ascendancy nature's reprisal + storm burst (15)



■ jewel balance of terror despair-mod: "inflict withered ..." + selfcast despair (15)
■ jewel glorious vanity + transformed notable ritual of shadows + stormburst (15)
■ a large /or a unique medium chaos-cluster with "overwhelming malice" (5-15)
■ Sin's rebirth stibnite flask in maps (15)
■ Herald of Agony + Withering Touch support + Returning Projectiles (5) + Phantasm support (12)
■ spelltotems - multiple totems - wither (15)
■ Arakaali's fang spiders with withering touch - multistrike (15)
■ gloves abhorrent interrogation (15)
■ cluster eternal suffering (5)
■ Animate weapon of self reflection - Replica Insbury edge (15)
■ Severed in sleep - animate weapon of self-reflection (7-15)
■ Severed in sleep and HoA-phantasms-support (12)
■ Chaos Golem of the Maelström (- multistrike - withering touch - feeding frenzy) (10)
■ in the chaos mastery "corruption" 5% chance for 15 withers
■ in maps: vaal skeletons - withering touch - feeding frenzy (5)

■ 2 Curses ■

despair + temporal chains (or sniper's mark with returning projectiles support for 10 more splitting oneshots) are mixed in.

■ Gear up ■

Fuse it all in the armour Skin of the Lords. Wield the "United in dreams"-sword.

If you you are boarding to full damage serve your composition of destruction in the deep love of the dirty scorpion-tail:

IX.) Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop stormburst for full damage.

X.) Triad Grips with 4 white sockets add elegance of millions of damage in the 100% Chaos-Conversion.

XI.) Use more voices-clusters for more medium clusters with "pure agony".

"Uul netol's vow"-amulet is scaling only a little bit further damage when wanted.

■ More Poison ■

XII.) On more stacked ghastly jewels with "15% minion chance to poison on hit" in the tree you scale damage further up.

■ Bonus ■

The +1 chaos mastery "corruption" buffs damage best when used. Further large chaosclusters and the jewels amanamu's gaze and rational doctrine add nice damage.

The flasks bottled faith (in combination with Zealot's Oath keystone) or vessel of vinktar scale some extra damage up.

Vaal skeletons or a chaos golem of the horde featuring feeding frenzy or the auras malevolence or precision activated instead grace or a third and fourth curse fitted in are buffing the damage too.

==》 For all important factors please head to the spoiler "checklist damage" at the bottom of the build.


==》 All gear poetrade-links, their b.i.s.-upgrades, alternatives and budget-variations and levelling-recommendations you find in the last spoiler at the buttom of the build: https://www.pathofexile.com/forum/view-post/24926597

Especially in wide open designed maps, areas and in arenas against bosses + ubers you reach leading damage with "United in Dreams".

United in Dreams - 60% HoA poisonchance is since [3.19] a full buff to minions - best 25% more damage.

Harvestcrafted quality increases AoE or with the implicit on the weapon to burst more HoA-virulences.



Dagger & Flask


Withering Touch – (Awakened) Unbound Ailments - Melee-Splash-Support / Multistrike

Let the spiders dance!

Arakaali's fang is best before you get your third large cluster and full HoA-virulences. The spiders are fast. Great clearspeed in not full juiced content lvl 70-95, in labyrinthine, winding, angled, crampy dungeon-maps, against proxy-shields and to apply full 15 withers in arenas against lower ordinary pinnacle-bosses.

Use fast 2× unearth (/or desecrate) for needed corpses, then 1x flask writhing jar and an aoe-skill like storm burst / storm brands / flamedash to raise the spiders.

Wormphilia - raise your spiders

We have to raise our spiders. We want to do this in every situation. In some boss fights ball-lightning alone are difficult to target the worms of writhing jar, when you cannot concentrate on them.

For different gamers different keys work best, choose the keys for your prefered style. Take them intuitive and choose the ones you can use fast.

One possibility is:

Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then last, in the moment your worm lift off and is flying into the air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best.

So: 2 x desecrate right mouse button, channel storm burst, 1 x writhing jar flask. It is fast, but easy.

Or: 2x desecrate rmb, 1x writhing jar, 1x frostblink middlemouse button

You can switch to different instant or fast aoe-skill to get this result.
When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or storm brand works better with it's 360°-er aoe. Ice Nova is comfortable.

Also using predator and marking bosses makes raising spiders easier.

Monik390 suggested more tipps to autotrigger spiders:


Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy.

More variations


+1/ +2 triggerwands are great for HoA lvl 29/34 and offer a lot q.o.l.-with automatic triggers.

+3 Cold Iron point dagger is again your taxi to the next HoA tipping point 34. Use absolution, a chaos golem or anomalous vaal skeletons and the feeding frenzy-buff to max your damage without full withers.

More heraldry without arakaali's/ aegis aurora:

Dualwilding the new Heartbreaker dagger (with wicked ward) and United in Dreams or +3 CIP is great in [3.19]. Stack spellblocks on the new rainbow stride boots when you want, with tempestshield or mistress of sacrifice and bone offering.

For tankyness: The heartbreaker-dagger recharge es in topspeed with wicked ward, high evasion and ailment-immunities. You can stack it further with "essence surge" on the tree, ar+es-mastery and on a watcher's eye discipline-mod.

Switch in awakened fork for clearspeed in the HoA supports.

In early low levels essence-crafted spectral spirits - weapons are strong too for the feeding frenzy buff.

For withers without arakaali's fang's multistriking withering spiders use simply in leaguestart:

Anomalous withering step - increased duration
spelltotems - multiple totems - wither


Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | last: vile toxins / predator / damage full life / awakened fork | without arakaali's fang's: withering touch

Body Armour


Take the trinity of auras. Then upgrade to the quadrophony of the Lords.

The 2 x +1 level of skills skin of the Lords or Loyals serve more damage up for our agony. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant.

100% increased global defences buff perfect further your auras and your granite, jade, iron and basalt flasks and as results following the effects of aegis aurora's 2% of armour as es on block, of ghost dance, of divine shield and maximize last on top the capacities of molten shell and frost shield.

All Gems have to be corrupted!
This is the best balanced combination of supports.

Also 4 or 5 correct socket colours are enough.
==》 For different socketcolours dive to the spoiler "skills" --> "the dirty scorpion tail"

==》 Different special setups like the minion-mass-summoner-mix (phantasms-support) or the pack of purity (HoP) are guided in the spoiler "Variations" of the build.

--- The Keystones ---

Divine Shield - Iron Reflexes - Ghost dance - Lethe Shade - Magebane


You yourself choose your final key of default buffed 90% evasion + 2k es in high density damagepeaks or instead doubling armour + es on block against The Ubers.


Perfect to reach 100% spell suppression with eldritch boots and some passives on the tree like "inveterate" or also "instinct" or "elegant form" on clusters. Take a look into the section "important mechanics" --> !100% spell suppression". Best against U-Eater.

Divine shield

offers much regenerations, especially when they are most needed against bleedings and vulnerability-curses.

Iron Reflexes

Is a tipping point for exchanging evasion into doubling sustain.

Determination and Grace will take you together with Iron Reflexes to 150000 armour.

Not 15000. Yes 150000.

This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects.

Best using is optimized in combination with graven's secret-belt, a jade- and a basalt-flask. Melding of the flesh and divine shield can max further. Don't use Ghost Dance.

In maps it's best used with frostwalls linked to cws or meatshields like phantasms in supports of the HoA.

Iron Reflexes is the choice to facetank Sirus, Uber-Shaper and more high physical-damage as well as blockable fast spell-hits like from Exarch, Maven.

Explanation high vs medium Armour


The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block.


Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further.

You want more?


You really want 200000 armour and more? Or 500000?


Take some #% increased armour notes on clusters like stacking "battle-hardened", "defiance banner", a vivinsect unset ring socketing grace lvl 26, the helmet memory vault and in the templar area "sanctum of thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block.

But at the same time you will loose damage and other defences and will not benefit much from these high AR-numbers. They don't offer much more pdr.

Without downsides wearers of the new b.i.s. mageblood-belt reaches 250k - 0.5M armour, 10k/ es on block with well rolled flasks.

Ghost Dance

High 20k ev is reached by your buffed grace. That is 90% evasionchance and 95% with blindings of pure guile.
You take 1 out of 20 hits.
With your blockings you take 1 out of 80 hits .... that's 1.25% chance to be hit.

Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 9M to 18M to inf* M Ehp.
As bonus the evaded hits tripple and more the remaining capacities of your molten shell and frostshield for the big punchs, peaks and crits.

Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es perfect filling the random gaps of the block- and spellblock-layers in damagepeaks.

You cross the keynote also on the path on the tree.

Ghost Dance is best-in-slot in high density.

Lethe Shade

Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's a strong addition against the uber-dot-bosses.

It fills up the small gaps until maximal absorption charges are generated, until the next recovering block was triggered, or until you moved over a ground-effect.

Lethe shade is accessable with a thread of hope, massive radius.

Chaos Inoculation

grants chaos- and poison-immunity.
So it's most easy and efficient to use the golden rule jewel for stacking 100 and more poison stacks also on yourself.

You balance defensive layers into auras and recovery into keystones so that you can gear much unique gear.

You exchange some life-ehp against not needing life-recovery or life-leech, one free flaskslot instead a lifeflask, and 100% chaos-resistances for a lot qol in many map- and altarmods or against Sirus.

Other keystones:



offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You can activate it with a large-radius thread of hope too.

Call to Arms

... with "Enduring Cry" and Zealot's Oath strong ES-regenerations

Wicked Ward

is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, with the +1 chaos-mastery and of course after using vaal discipline too.

Best buffed with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate with skin of the lords and the ar-passives the downsides by 80%. So it's 2-points-wonder in our setup for 75% more continuous es-recharge.

Great in slower lower levels, not much effective in the faster lategame against aoe, dot and swift bosses.

Zealot's Oath

is needed to transform regeneration of purifying flame or bottled faith. Not needed without.

Glancing Blows

... when all defensive layers are builded up sometimes interesting.
It decreases your damagereductions and capacities of molten shell and frostshield - but when you have high evasion, high armour, high absorption charges of graven's secret belt, meatshields and reached 100% spell suppression it's for full 75% blockings in some set-ups best recovery with the aegis aurora and enables to push out tempest shield too.

Ghost Reaver

... with "Ethereal Feast", life-leech-support, the flask "Vessel of Vinktar", another leech-flask suffix, interesting instead "Wicked Ward"

Resolute Technique

... use it only when you prefer melee-style cycloning instead storm burst

Critical damage reductions you find sometimes on corrupted Skin of the Loyals.

Skin of the Loyals offer enough damage for t16 and uncorrupted gems fits in.

To summarize:

■ Take ghost dance only when you use grace and not with Iron reflexes. With grace b.i.s. in maps / high density.
■ Iron reflexes is b.i.s. against sirus, shaper, uber exarch.
■ Take lethe shade only when you reached 95-100% ailment-avoidances against ubers or for more reaction-time against ground-effects. Not before, not often needed in other content.
■ Wicked ward is not much helpful against bosses, but great with high evasion and high spellblock, 100% ailment immunities, ar+es mastery for increased recharge in maps.

□□□ Ranking □□□

1) Skin of the Lords: Divine Shield, Magebane
Best balanced colours: 3 g, 1 r, 2b or 4g, 1r, 1b
2) For facetanking Sirus, Uber-Shaper etc.: Iron Reflexes
3) Skin of Lords Lethe Shade (only with 95% ailment-avoidances)
4) When you upbuilded all defensive layers, Glancing Blows is sometimes valuable
5) Ghost dance, Wicked Ward, Zealoth's Oath, Runebinder, for melee cyclone Resolute Technique, many neutral keystones
6) Skin of the Loyals, 2x +1 socketed gems + 50% reduced damage of critical strikes
7) Skin of the Loyals

This shield is the fixing point of recovery and substain:


Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited.
Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited.
On the peak of the top the +5% max cold-resis could be further buffed with the jewel melding of the flesh and aura purity of ice to imba +85-89% all max resis.

You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or granted grace. Added Spell Block or Physical damage of hits taken as chaos damage are also great.

Safety First! - Determination

Important: Put in a skillgem Determination/ Grace when you don't find a Determination/ Grace-Corruption or other skills granted on gear, push out another skill.
The Armour is most important for ES on block and pdr.

==》 16 more ways for free skillslots are listed in "Balancing & Managing - Important mechanics" ==》"skillmanager" below.

Alternatives and leaguestart


The Ghastly theater is a strong starter and take you safe into t12.

The combination of the malachai's loop, the belt graven's secret, 2 added power charges on the tree and best a watcher's eye es on hit is tanky enough for almost all content before.

Apep's slumber, or Apep's supremacy, are strong too in leaguestart with high recovery and +max resistances.

Or take simply a rare shield with "recover 5% es when block" and high es. Best of course, but hard to craft, with +gemlevels, +max resistances or additional spellblock.

When you stack around 100% faster start of es-recharge on the watcher's eye, "essence surge" or also heartbreaker dagger, "wicked ward" is buffed big and also the +max resistances are possible.

2 Circles of Nostalgia


Circle of Nostalgia is very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 38% increased efficiencies on the ring.

==》 visit spoiler "manamanagement"

The best implicits on the ring are stats like "chance to avoid elemental ailments" and granted "onslaught on hit".
Power Charges for the belt graven's secret, other granted skills, str, resistances and increased aura-effects are good starters.

An anathema-moonstone ring (take in presage instead whipsers of doom on the tree and perhaps in combination with the vixens entrapement-gloves) or a hungry loop (faster casting - chance to poison - power charge on crit - increased duration / or minions - feeding frenzy - x - x - x) are possible variations.

Upgrades with fertile catalysts


You should upgrade your circles of nostalgia with fertile mana-catalysts for reservation-efficiencies, the belt for overcapped elemental resistances against debuffs with resistance prismatic catalysts, and your amulet with attributes intrinsic catalysts.

The Amulet - Uul & Aul


The "ashes of the stars" buffs damage and the maximum and the generating of virulences (HoA virulences, storm burst, withering step, void sphere etc.) and the quality of more skills (molten shell, despair)

Starters and variations

Against the Ubers "Uul-Netol's" buffs a bit the damage and adds some resis.

The choice of tanks is the amulet aul's uprising for easy one more large tanky aura like purity of elements, or as long as you miss efficiencies on your clusters.

The cheap Stone of Lazwhar caps fast your spellblockings beside castspeed and enables to switch out tempestshield when wanted.

A rare amulet including aura-mana-reservation-efficiencies, or +1/ +2 gemlevels is a strong variation.



When you need mana always anoint "charisma" or "sovereignity".

Alternative anoint "prismatic skin" or "crystal skin" for +max-resis /100% ailment avoidances.

When you need some spell suppression to fill 100% choose "Instinct" or "Resourcefulness".

An early cheap anoint is "Sanctuary" for blocks and resis or "Utmost strength" on a starter-amulet.



Full es, full damage, our beloved inbuilded void beacon... The big b.i.s. is an Eber's Unification Circlet for nice 20% more damage.

The additional chaos damage triggers poison of elemental skills and crawler-virulences beside.

Get a corrupted helmet for the implicit "90% mana-multiplier" and insert your aura-gems into the sockets.

A second b.i.s. implicit like + Power Charges for the belt graven's secret, +2 to socketed aura-/ aoe-gems or also a 80% manamultiplier are possible.

You can get 30% quality of the helmet with corrossive armourer scraps, Hillock or with corrupting beastcrafting for more es and we double all es nice with the energy shield mastery.



Simply a rare eldritch helmet with high es, +1/+2 all miniongems-craft, reservation efficiencies as eldritch-eater-of-worlds-implicit and stats like debuffed chaos resistances nearby or when needed resis are great also.

Alpha howl`s makes early your manamanagement easy, Elevore caps early your ailment-immunities and spell suppression or the brine crown buffs big your armour.

The maw of the conquest offers the rare mod unaffected by poison instead CI and enables hybrid life+es-set-ups while using the golden rule.

An Ancient skull is very nice too.

In standard only best helmet-enchants are:


1.) Singletarget:
75% increased efficiencies of less skillreservation is the best enchantment for Herald of Agony

2.) Blight/Delve/High density: Herald of agony fires additional projectiles – it's like a LMP-support and best for clean screens. Easy to use with two circle of nostalgia or with "presage", or on an alpha howl's helmet or other additional manamagement.



Use always only 4 white sockets on the triad grips.
100% chaosconversion is best to buff 20-50M damage with withers, despair, minion-poison and eber's helmet.

Autotriggered curses like temporal chains are available as implicit for a free skillgem-slot and some qol (or only without the balance of terror-jewel despair).

==》 In "Important mechanics" --> "Crafting Gear, Clusters, and Gems" is the "Crafting"-guide for the 4 white sockets of the gloves (betrayal, temple) and also gems, clusters and boots.

Start with rare gloves with high es and integrated chance to poison, faster casting, or crafted for more castspeed with essences of insanity and good eldritch-implicits or spell suppression until you collected more defensive layers to focus in higher levels on the damage of the triad grips.



Vixens entrapement-gloves are great to switch 5 passives of the curse-mastery "whispers of doom" to the chaos-mastery "corruption" or for a third curse.
They are best with 2 implicits for 2 granted curses on hit or awesome in combination with the anathema ring and pathing presage in the tree.

Try out Asenath's Gentle Touch for aoe with spiritual command as amulet-anoint, Null and Void for virulences with rampage or for high es and needed stats rare eldritch gloves, or also for +max cold-resis when you use the melding of the flesh.



Get rare eldritch boots with high resis and es, around 50, and high spell suppression (13-14%) and with ailments-immunities on a sufffix and crafted as eldritch-eater-of-worlds-implicit.

As cheap starter and variation rainbow strides add high 20% spellblock. With a bit more stacked spellblock you can deactivate tempest shield when wanted.

More alternatives


Alternative in rare shaper-boots integrated increased duration-support buffs impressive storm burst and firestorm or almost double your vaal skills and molten shell-uptime ( ===》 visit "Variations" --> "Don't Panic") or cap early your spell suppression with Atziri`s step.

Rare boots, with the elevated prefix unaffected by poison is in endgame a variation to enable a hybrid life+es set-up.



Graven's Secret cloth belt let you recoup up to 60-70% damage of elemental hits. This will fill up perfect the short small gaps and cooldowns of all the defensive layers like blockings, evasion, frostshield, molten shell, es on hit, flasks.
Get the 5th powercharge "infused" when wanted in the ranger-area or also the 6th in the witch-area and generate charges on block with mage hunter stacked on the large clusters and/ or also power charges on crit-support linked to skills like stormburst or storm brand.

Favorite it best with the implicit of elemental resistances or with increased aura-effect of determination.

With the belt graven's secret best skill for tankyness:

storm burst (lvl 2) - power charge on crit - cwc - ball lightnings of static

Extreme tanky in these situations, easy to slot in when you wield United in dreams.


Darkness Enthroned with 2 abyss-jewels-slots let you fast double up 60% minion poisonchance to free up 2-3 jewelslots on the tree or enable to choose the weapon slot flexible for alternative weapons instead united in dreams.

A Stygian Vise or Fenimebind belt add flask duration, reduced flask charges used and increased flask effects to reach fast 100% flask-uptime or fix needed str and resis in a good mix.

Headhunter is in maps funny and possible too and will add many special buffs.

Mageblood enables to roll another 70% added flasks-effects with instilling orbs.

They synergize full with granite- and jadeflasks and the doubling buffed global defences of Skin of the Lords.

Using a permanent Quartz flask adds 29% spell suppression in combination with the suppression phasing-mastery to cap faster 100% spell suppression.

A permanent sapphire flask of the rainbow let you raise up to +10% max cold-resis for reached 88-90% all elemental max resis with the jewel melding of the flesh.

Compensating the missing es-recoupings of graven's secret-belt is recommended with an es-leech of draining-flask suffix and /or the ethereal feast leech-mastery or a sorrow of the divine-flask /or bottled faith in combination with the keystone Zealot's Oath.

Last edited by Chromino on Apr 12, 2024, 4:15:40 AM

On your jewels and clusters the implicits most worthfull are corrupted blood-immunity crafted with vaal orbs.

The Golden Rule - golden damage


This doubles the gained poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 60 - 80 virulences also single-target on bosses.

With Golden Rule the stacks are doubled and enough to keep always maximum virulences for the Herald. Mobs and mapping are never the problem for enough stacks.

Use only as CI, the reflected poison can cause suicide.

==》 The complete line-up of poisonchance and virulences is in "the composition of agony" listed.

The Watcher's Eye


One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 and not 2 or 3 optimal mods.

The most worthfull mods for this build are:


1) Discipline: ES gained on hit:

It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage.

Best with storm burst and ball-lightnings.

Storm Burst ticks fast 6.8x/sec full channeled with 12-14 multiple moving small orbs.
Or ball-Lightnings strike default each 150ms, 6x second, and you reach fast castrates of 3-4 hits/ sec, that's 24 hits/ second. Spell-echo would split ball-lightnings and increases the counting of overlapping aoe-strikes. If you use Slower projectiles it's equal to 1.35 multiplier to add in manually last.
Yuuups - nearly I forgot to mention to count further the storm-brands and tempest-shield-chainings in.


Enjoy to facetank Shaper's beam with full channeled stormburst!
0.8-1.4k es/ sec recovered singletarget.
Expressive multiplied by multiple targets in high density content.

2) Grace/ Spell suppression frees up some passives or a slot on rare boots

3) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%!
Born to block!

4) When you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 400 added ES. Great in combo with the mana-points of "righteous decree" and "deep thoughts".

Take it only to score relaxed needed es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks).
This fills as deep far downside one valuable gearsocket and reserves mana. Without this mod remove the clarity-jewel.

5) Determination additional attackblock
When you have high evasion it moves down to 6 or 7).

6) Grace: movement speed
When you like it speedy always very fine.

7) Determination: added armour: nice armour and more es/ block

8) Discipline: big buff for wicked ward with 40% faster start of es-recharge

9) Other mods of Discipline/ Grace: ES-regeneration, Evasion

2-5 Ghastly jewels


First choices on the abyss-jewels (and also for other free slots on rare items etc.) are:

1 - "Corrupted blood cannot be inflicted on you" (implicit, before 100% flask-uptime / without mageblood, often it is on the jewel-slot cheaper as on cluster-jewels)
2 - minion chance to poison on hit
3 - Resistances, required str/ dex
4 - damage taken recouped as mana, +energyshield
5 - minion chance to blind on hit, chance to avoid bleeding / chance to avoid being ignited, 2% reservation efficiencies (implicit), enemies withered by you have reduces all resi, spellblock

You can use 1-3 with darkness enthroned-belt to switch out the weapon united in dreams.
Or path another jewel-slot in the southern or eastern witch area too.

Split Personality - es + str / dex / int


Whenever you need urgent str or es slot it into your last jewel sockets. Best energy in slot with ES and Int, or when needed ES and Str. For one you will get around +250 ES. You get 3 more passive points compared to inserting small clusters.

Ancestral vision / Stormshroud / Clusterjewel elegant form


... is recommended for 100% elemental ailment avoidances together with the shield mastery and suffix and eater-implicit on elder boots, visit "important mechanics": "fire and other ailmets".

With b.i.s. eldritch boots and ring implicit with ailment avoidances not needed.

Or simply stack instead alternative small or medium megalomaniacs clusters with the notable "elegant form".They fixes ailment avoidances too and enable to choose another keystone as Magebane on the Skin of the lords.

You reach already almost immunities before with maxed pantheons and ailment removals in the ascendacy.

Amanamu's Gaze


stacks nice damage when you already reached high minion chance to poison and curse with despair and temporal chains.

Alternative jewels: Thread of Hope / Rational Doctrine / Melding of the flesh / Unnatural instinct / Forbidden Flame and Flesh etc.


With voices clusters, with a darkness-enthroned belt, with league-mechanics, a perfect mana-management, b.is. geared with unique medium megalomaniac-clusters, and/or pathing to sovereignity or presage replacing one of the small clusters, when you use an aul's uprising starting-amulet, when you switch out evasion and the "sublime form"-cluster against some bosses or against the ubers, also while mapping with the sin's rebirth stibnite flask instead the balance of terror- /glorious vanity-jewel, or with one of many other sources for full withers, when pathing across the central witch- or the northern scion-area, when you reached 100% ailments-avoidances already on your abyss-jewels, rings and tattoos, or with other balancings, you can add more jewel-variations like the following interesting alternatives:

Thread of Hope

You can insert it with large radius in the templar area to fast activate the keynotes Divine Shield and Glancing Blows, 2x points Sovereignity and Redemption. Also great with storm brands for runebinder.

In the ranger area a massive radius reaches lethe shade.

Rational Doctrine: 10% damage

creates profane ground with some damage and some absorption charges beside.

When you manage to get your int and str on equal numbers, i.e. with tattoos, use the Zealot's Oath keystone to synchron benefit from consecrated ground.

Impossible Escape: +3 max-resis

is in some settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) nice
CI for 4-5 free passives-points is in some pathings great also.

The Melding of the flesh

Raise resistances to the peak in cold-resistance.
Because the Allstars path much along clusters and especially small clusters, they are fast able to mount up resistances and to reach 85% or also fulltanky 89% all elemental resistances - that are impressive 18M or even infinitive** ehp.

Yes, you will facetank all elemental attacks like Maven's spells. But it's not much effective against penetration effects of shaper or eater.

□ Combine aegis aurora teamed with purity of ice lvl 21.
□ Add in your manamanagement a cluster with 'pure guile'
□ and 'sublime form'/'self-control' etc.
□ and use the efficiencies in the mana-mastery

You can swap the element cold- to the needed lightning- and fire-resistances at the harvest-craftings-bench.
With the third large cluster and more medium/ small clusters it's getting more easy to cap 89% resis.
You need


+270 3x90% max-resis
+180 kitava's debuffs
+210 melding-jewel

660 resis

Prioritize resistances on:

□ aegis aurora (+30)
□ default resis on belt/ mageblood (+50)
□ boots (+40-90)
□ 1-3 ghastly-jewels (+20-80)
□ jewel 'balance of terror' (+45)
□ 1-2x sublime form clusters (+30-60)
□ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible)
□ purity of ice (+65, with ashes of the stars +95)
□ itchors/ implicit of searing exarch boots (+15)
□ sapphire flask (+40, with mageblood and instilling orbs +68)
□ flask-suffix of the rainbow with mageblood and instilling orbs (+234)

□ often some league-mechanics

or also:

□ ring-implicits (+10-40)
□ "survivalist", 2 passives evasion mastery (+36)
□ banditreward Alira (+45)
□ a large clusters with veteran defender (+45) /or master the fundamentals (+30)
□ tattoos of the sky / of the valakoo stormrider
□ other rare gear
□ belt (- or other gear) resis-implicit (+48)
□ bismuth-flask with mageblood (+180)
□ 3 elemental flasks ruby, sapphire, topaz with 100% uptime of mageblood belt (+204)
□ stygian vise belt with resis (+150)
□ darkness enthrouned belt doubling the resis of ghastly jewels (+120)
□ switching grace to purity of elements (/ or granted with aul's uprising amulet) + increased aura effects + increased gemlevels + ashes of the stars (+210)
□ amulet Uul-Netol's + catalysts (+70-100)
□ 24 faith and steel on tree

20-30% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses.

When you want to facetank the maven's memory-game-attack, max it up.
Use +5 aegis aurora, +4 purity of ice level 21, +2 from increased aura effects on the tree and you should add beyond that the increased cold- and max-resis:

□ melding of the flesh -4%

□ aegis aurora +5%
□ sapphire flask +5%, and with mageblood, instilling orbs or also increased flask-effects-suffixes +8% to +10%
□ purity of ice and increased aura effects and increased gemlevels +5% to +8%
□ slot in the jewel "impossible escape" with maxres around Imbalanced Guard / Unwavering Stance or around Elemental Equilirium: +3%
□ 1-3 clusterskills on medium unique megalomaniacs or small rare clusters like:

winterprowler +2
introspection +1
prismatic carapace +1/ prismatic dance +1/ antifreeze +1

Possible alternatives are:


□ vaal impurity of ice in maps +7%
□ purity of ice-level increased with shield-implicit or empower support +1%
□ or socketed into a +2 lvl rare unset despair-ring or as implicit granted lvl 25 on circle of nostalgia +1%
□ the delve-atlas-node "packed with energy" for +max resis in maps
□ increased aura effects of "purposeful harbinger" stacked on the rare medium clusters, 2 - 3 x needed for +1%
□ the +3% Brine Crown helmet
□ rare eldritch gloves with +2% max res eldritch implicit.
□ the anoint of amulet to prismatic skin +2%
□ "survivalist" 2 passives Evasion mastery +1%

Impossible Escape +3 max-resis


Impossible Escape is in most settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) stronger as alternatives.

CI for 4-5 free passives-points is in some pathings great also.

1-2x Winter prowler +2 max-resis


Finding a fitting unique medium or small clusters with needed resis/dex/str on clustertransfers with winterprowler for +2 max-resis are cheap and great and sometimes also b.i.s.

Brutal Restraint

denoted to dekhara in the akhara of Balbala transforms a keystone into "the traitor".
Using limited 3-4 flasks will raise their uptime much.
Other transformed passives are more flask-charges with Alchemist's Genius and onslaught on kill.

Unnatural Instinct

is useable it in the witcharea for 2% unreserved mana, 8% poisonchance and 2% spellblock (especially for a better manamanagement).

Intuitive Leap

for some leaped passives.
Spell Block, Manareg, Herald Efficiencies, Poisonchance of HoA-Buff-effect

Forbidden Flame and Flesh

The 2 expensive endgame-reward-jewels enables to build in Raider or Deadeye-ascendancies like "Quartz Infusion" for 40% spell suppression.

Fortress Convenant / Quickening Convenant

It offers our minions around 4 % more damage. Insert it inside the tree, not into clusters.

Elegant Hubris

The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with "Commissioned 128880 coins to commemorate Caspiro" or craft it with divine orbs it transforms even 2x passives to slum lords and 160% miniondamage traded for the passives.

Glorious Vanity / Balance of Terror - faster Withers


The [3.21] pathfinder generates with stormburst, which hits 24x each second and much, much more, full 15 withers.

Alternative you could add:

Glorious Vanity transforms a passive to the ritual of shadows for witherings for faster stacking withers.


Storm bursts tick so fast that full 15 withers are reliable procced, best in combination with withering step. 14 bursts ticking 3x each second proccing withers 2 seconds should be able to generate around 20 continuous withers. Max is 15 of course.

Balance of Terror, in sanctums farmable, is useable for full withers with "inflict withered" + selfcasting despair.


Exalt-slam the clusters when possible.

Needed Resis and Str/Attr are great added on every clustertransfer.

Some added Dex for Magebane or some Es is welcomed beside.

Resistances can be changed with your harvest-craft-bench for balancing from lightning into cold / fire.

6% efficiencies and 25% / 35% increased effect of small passives are on the small clusters often b.i.s. too.

In the spoiler "Important mechanics" is a basic guide to craft clusterjewels.

Small Clusters Manamanagement

Best are the set-up's:

3 passives, 6% efficiencies, resis, when needed dex/str, increased effect, Es

1) 1-2x Sublime form (grace): + 30-60 resis
2) 1 self control (discipline): + 25% mana-regenerations
3) 1x uncompromising (determination)

Pure Agony - pure damage

Medium clusters


+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald

This is our Leader for damage! Each cluster count around 16 % more damage for the agony-crawler. You need stormy fast bursting balls to get them up!

Best-in-slot uniques

When you have the luck to find the combination of pure agony on a unique megajewels together with notables like sublime form, uncompromising, self control or i.e. spell suppression this is for medium clusters often best in slot.

As long you don't find a megamega one the rare medium clusters pure agony with valuable resis, dex/str and the hot & wild desired jewelsocket are already almost perfect.

Only when you find a Megalomaniac with best fitting notables or use voices clusters take uniques in. There are thousand possibilities, and sometimes you find the one and only b-i-s.

Important and unique Clusters and their ideal combinations

Best setup and best cluster skills

1. Pure Agony
2. Elegant form let you reach with eldritch boots and the shield mastery 100% ailment immunities
3. manamagement: sublime form, self control, uncompromising
4. spell suppression (elegant form, untouchable, aerialist) to change out the keystone Magebane on Skin of the Lords or also 5 passives "instinct" in the tree
5. best as pathfinder: flask-charges with notables Spiked Concoction or Fasting
6. others like enduring composure, septic spells, etc.
7. with spell/ attackblock: second skin, conjured wall, mystical ward, magehunter, rote reinforcement etc., or also when wanted to switch out tempest-shield for easy mana-management
8. when needed resistances: veteran defender, master the fundamentals, prismatic heart, etc. - but it's better to get them in rare medium clusters with slotted ghastly jewels
9. passives with Es: veteran defender, energy from naught, savour the moment, introspection etc.
10. added + max. resistances Introspection, Prismatic Carapace, Prismatic Dance

Interesting cluster notables


"Elegant form" or "Untouchable" or Aerialist
short ways to 100% spell suppression.

"Septic spells"
with a good manamanagement sometimes allows you to regret 5 passives of the curse-mastery when you anoint your amulet with whispers of doom instead charisma /sovereignity

"Spiked Concoction" or "Fasting"
add flask-charges. Best as pathfinder.

"Overwhelming Malice" or "Eternal suffering",
nice for some withers

Touch of cruelty
10% nice damage and hinderings

5% damage

"Victim maker"
nice malediction-debuff possible with cursing

"Blessed rebirth"
nice when you use phantasms-support

"Chilling Presence"
tanky freezings with HoA-hypothermia-support

"Lead by example"
minions-onslaught and more virulences with enduring cry

"Fire attunement"
when you like to switch your minor pantheon

"Enduring composure"
tanky pdr and tanky overcapped resis

enables in some set-ups regretting out 5 passives mystic bulwark

Doedre's Gluttony
adds culling strikes

"Burden Projection" or "Body Guards"
are relaxing if you want to stand alone with knockbacks in your frost shield and will add 40% more damage reductions in maps. Endgame bosses are immune.

Unique Bis-Clusters:


==> a complete list with all usable cluster-skills is located in the filters of tradelinks of the clusters in the very last spoiler of the build.

Large Clusters

You want it everytime with 8 passives and 2 jewel slots.
Mandatory the most wanted 2 skills have to be positioned on 1 and 3 in the cluster-stats, not at position 2.

1. Best tankyness: 1-3x large clusters Spellblock

Conjured Wall, Mage Hunter

2. Best HoA-Damage: 1-3x Voices

With this large cluster you turn much more flexible in use of medium clusters and jewels and improve damage to 75 and more virulences.

Since 3.16 and the nerfs to aurastackers affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing.
You reach the capacity of 7-9 medium cluster jewels with 7-9 x Pure Agony and 75-85 stacks of virulences.

3. Damage: Chaosclusters

Touch of Cruelty (10% more damage + hinders) + Overwhelming malice (withers) + Unspeakable Gifts (a bit AoE in high density)

Best with 3 skills, all 3 are useable.

4. Veteran Defender

adds simply and best some es, str and resis.

When you obtained enough resis and str on other slots change it out to the spellblock or voices-clusters.

Don't take Veteran Defender at position 2!
Very rare and very expensive are 2 useable skills positioned at 1 and 3 (+ Riot Queller / Prodigious Defences / Advanced Guard)

5. +10% Resis, 30% Ar and Ev

Master the Fundamentals + Battle-Hardened are nice too.

6. Miniondamage

Only in lower levels valuable. Not much effective in higher levels because you stack already 400% miniondamage with the circles of nostalgia, united in dreams and pure agony and 400% attackspeed simply by the HoA-virulences.

1) Renewal 2) Call to the slaughter

Only without void manipulation support/ triad grips: 3) Rotten Claws (single-target) 2) Raze and Pillage (the the most beautiful free mtx of ignites!)

7. Es-leech & Resis

Storm Drinker (a bit es-leech) + Prismatic Heart (10% Resis)


The following Tattoos can balance and fix easy needed stats into your set-up to switch passives on the tree and stats on your gear.

==> Stack some needed attributes like str on the cluster-transferpassives and visit the spoiler "attributes" in "important mechanics" for more possibilties.

Best-in-slot Tattoos

Tattoo of the Tawhoa Shaman: 5% to poison on hit to switch out 2 passives of fatal toxins

Journey Tattoos of the Soul: +40 es, useable 5x

Tattoo of the Hinekora Warrior: 3% es

Tattoo of the Ramako Shaman: +2% chance to suppress spell damage - awesome to use a different keystone instead magebane on skin of the Lords, 5x-7x used, and to use rare pure es-based boots instead ev/es-based boots

Journey Tattoo of the Mind: +30 to maximum Mana per Allocated Journey Tattoo of the Mind - equal to a little bit skill-efficiencies

Tattoo of the Valako Shieldbearer: +1% Chance to Block Attack Damage - stack it to the max for recovery with aegis aurora and Iron reflexes on skin of the lords, push out grace and ghost dance


Tattoo of the Arohongui Moonwarden: +6% Cold Resistance, also interesting in combination with the jewel "the blue nightmare"

Tattoo of the Valako Stormrider: +6% Lightning Resistance, also interesting in combination with the jewel "the green nightmare"

Tattoo of the Ngamahu Firewalker: +6% Fire Resistance


Tattoo of the Arohongui Scout: 10% avoid chill and freeze - great to reach easy 100% avoidances

Tattoo of the Ngamahu Shaman: 10% reduced ignite durations - 4x needed for 100% with the minor pantheon of abberath

Tattoo of the Kitava Rebel: 10% chance to avoid bleeding - in combination with bleeding-avoidances on ghastly jewels 100% can be reached


Tattoo of the Ramako Fleetfoot: 2% Movementspeed is always great

Tattoo of the Tawhoa Herbalist: 4% flaskdurations are everytime strong, especially as pathfinder

Crowd control cc, with our spells and stormbursts fast triggered:

Tattoo of the Tukohama Brawler: Knockbacks

Tattoo of the Tasalio Shaman: Hinders


Tattoo of the Hinekora Shaman: 8% increased Mana Regeneration Rate - stack them to push out the passives of "mystic bulwark" when wanted

Flasks - Your inbuilt mageblood


Your flasks need a lot of love in endgame.
Invest maximal into their charges of your defences.
Armour, Evasion and Ward are doubled by Skin of the Lords.

Because there are some mods with flask-effects-removals and -debuffs remaining, best and recommended is to get high ele-resis on the gear and clusters (a large cluster veteran defender, a second sublime form cluster, etc.) and utilize the flasks only for overcapped ele-resis.

We need mandatory the suffixes:

1) always first one flask with stop- and antibleeding.

2) Es-leech "of draining" adds nice recovery with ball lightning of static lvl 20 and tempestshield.

3) Third increased castspeed buffs up with watcher's eye es on hit and mandatory stacks faster high HoA-virulences. Also an onslaught-flask is great for cast- and movementspeed.

4) The fourth effective flask-suffix is increased armour.

5) Added resistances to overcap resis or increased movementspeed are welcomed too.

Before you maxed the minor pantheon of abberath choosing ignite removals- and immunities are recommended. Curse-immunities, before you maxed your defensive layers, are interesting too.

Use instilling orbs and crafting bench to autotrigger your other flasks "reused at end of this flask-effect".

In lower levels autotrigger your flasks "when you become ignited" (ignites), "when you start bleeding" (bleeding), or the ward-flask "when you hit an unique monster ..." etc. .

To reach full permament 100% flask uptime you need mandatory:

■ the flask-mastery "careful conservationist"
■ just there also 1 passive 10% longer flask-duration
■ great are also the notables "spiked concoction" or "fasting" on a unique medium megacluster

■ 25%-30% quality of all flasks

Get high flask-qualities. The vendors Hargan or Weylam in Sarn etc. sell 1 glasblower bauble for cheap 8 blacksmith's whetstones. Last use vaal orbs for the chance of best increased +30% flask-qualities.

■ item lvl 83+ of the flasks
■ to craft the t1 flask-prefix of either:
- 38% increased duration best on: bismuth, sapphire, ruby, topaz, basalt, stibnite flasks
- 28% reduced charges used best on: basalt, quicksilver, silver, gold, iron flasks
- 47% increased charge recovery best on: granite, jade, quartz flasks

When you have problems reaching 100% flasks-uptime you need to add:

■ Stack some Tattoos of the Tawhoa Herbalist 4% flaskdurations
■ Alchemist Genius obtained with a brutal restraint-jewel or spiked concoction on a cluster
■ or more flask charges with "repleneshing remedies" next to "charisma"

- the flask-prefixes "Masochist's` / 'Flagellant's' / Sinner's " gain 2-4 charge when you are hit by an enemy" are also very valuable with Iron reflexeses or without evasion and in lower levels. Also blocked hits/ spellhits count as been "hit".

Because there are some mods removing and debuffing flasks-effects, best and recommended is to get high ele-resis on the gear and clusters and on a flask only utilized for overcapped ele-resis.

■ activate the flasks at the starting of a map

■ Swap unique flasks out for rares against bosses.


Rumi's concoction is recommended when you are missing much block.

You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks.

Use a sorrow of the divine-flask until you get an graven's secret, aegis aurora and a watcher's eyes with es in hit. The Sorrow of the Divine slowly regenerates around 60% es when needed against dot- and degen-damagetypes.

Elemental Flasks

Use always the elemental- and basalt flask against:

■ A Rubin Flask against Exarch, Sirius, Atziri
■ A Sapphire Flask against Shaper, Elder, Uber Elder, Maven, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Maven, Sirus
■ A Basalt Flask against Shaper, Sirius, Eater

Special flasks


Sin's Rebirth stibnite generates full withers in maps. It also optimizes your es-leech with full conversion into chaos-damage beside the great & easy ignite-immunities.

When you activated tempest shield or are 100% ailment/shock-immune, the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect with it's increased shock-effects and proliferation suffix. High interesting in combination with the keystone Ghost reaver for 800 es/sec es-leech!

Soul Ripper offers the possibility to use a lot more often the vaal skills beside spell suppress and phasing. You get vaal discipline with a regeneration of 3000 ES/sec on almost each mob and double times in the boss arena.
So it's a great alternative for mapping. Consumes 50-80 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take only -10 - +20 to maximal charges.)

Use it together with the keystone Zealot's Oath. When you don't channel purifying flame is Bottled Faith the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. 50% reduced curse effects are op beside. Expensive endgame-gear.

When you use arakaali's fang 1 flask of writhing jar is reserved to raise 20 spiders.
Use 2x unearth/ desecrate, channel storm burst or use an aoe, 1× writhing jar to let them dance. Offer 15 withers and clearspeed.

Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities. Better are pantheon/ clusters.

A quicksilver-flask is very effective with more movementspeed, clever crafted with "used when you use an travel skill".

More alternative flasks:

On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply prefer to reroll this mapmod.

Alternative flasks:

Kiara's Determination is a nice cocktail of ailments-avoidances for levelling.

A silver "onslaught" flask adds movementspeed and castspeed + HoA-virulences.

Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.

A witchfire in maps is a tasty battledrink.

Dying sun is interesting when you channel skills like ball-lightnings or cremation.

With the Overflowing Chalice and Zealoth's Oath for es-regeneration you can craft your 4 other flasks to increased effects instead increased duration/ reduced charges used.

Ascendancy | Bandits | Pantheon

Bandits: Alira / Lunch for the crawler


Kill them all. You want passive points.

For relaxed gearing and levelling it's also a good idea to help Alira for resis and mana-reg.

Because the Allstars later stack much resis on the cluster-transferpassives and don't path much resis on the tree, in early game Alira is very helpful. In ssf or when you have too much problems reaching 75% resistances help Alira.

Later, around lvl 92-96, bring 1x Onyx amulet and 20x orbs of regret to a vendor for 2 passive points. 8x orbs of chance can be changed to 2x orbs of scouring to 1x orb of regret i.e. by the vendors Petarus and Vanja in Highgate.

Ascendancy: Take them in this order:


1) Nature's reprisal: Withers, Damage

2) Nature's Adrenaline: flask-uptime

3) Nature's Boon: flask-effects

4) Master Alchemist: flask-uptime, ailment-removals



You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the pantheon-maps:

Major God

Major God

1) Start with: Brine King, against freezings of Shaper, Elder etc. .

2) When you reached later 90-100% ailment-immunities with eldritch-boots, ancestral vision /or a cluster elegant form etc. and got awakened cast while channeling lvl 4 switch to the pantheon of Arakaali against d.o.t. .

Minor God:

1) Soul of Abberath (for ignite-reduction and burning-ground-immunity)

2) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh

Last edited by Chromino on Apr 18, 2024, 9:32:30 AM
Skills and Trigger | Styles and Auras

Whenever you poison with storm burst and other skills, you generate agony-virulences and your Herald will hit faster and harder.

Use minimum 80% chance to poison to get more HoA damage with maximal virulences like shown in the spoiler "composition of damage"

Ranged HoA-virulences

storm burst (lvl 2) - (awakened) cast while channeling (lvl 5) - (with graven's secret:) power charge on crit + ball lightning of static (lvl 20, qu 0)

Channeled tornados of elemental turbulence or storm brands of indecision are nice fitting too.

Moving melee style

cyclone (lvl1)- (awakened) cast while channelling - blazing salvo (lvl1) - returning projectiles support


Moving melee style

Cyclone in maps is smooth with stacked 100% (not 80%) poisonchance. So you need to get tattoos, a septic spell cluster-notable and /or rare gloves supporting with chance to poison.

But against lonely singletargets it only fits until continuous 50-60 virulences, so you need to combinate it with autotriggered storm brands, voidspheres or firestorm of pelting, ball lightnings of static etc. for more and also ranged generated herald-virulences and for the maximal stacks of withers.

When you prefer to combat and dodge complete meleestyle cycloning and whirling without gemswaps I advice to balance out 2-4x medium clusters with pure agony instead to:

■ to the +1 chaos mastery corruption with wither-effects
■ to ghastly jewels minion chance to poison on hit
■ the abyss-jewel Amanamu's Gaze
■ the jewel rational doctrine
■ getting spellblock on other spots and changing a large cluster to a chaos- or minion-damagecluster is valuable too
■ activate also the "cult-leader"-notables on the remaining medium clusters

■ take in also more curses with the anathema ring and path to presage instead whispers of doom for the mana-management. Or get more curses on other sources like the vixens gloves, windscreams boots, an amulet-implicit or as Necro "whispers of doom".

Try to get 2 autotriggered curses on hit on your gloves-implicit or link them with hextouch to tempest shield or other skills.

1) despair
2) temporal chains
3) sniper's mark for more returning splitting projectiles with blazing salvo or ball lightnings
4) punishment
5) enfeeble

■ also more passives to path to a curse-mastery like "steeped in the profane" is nice damage.

■ to autotrigger more skills and virulences a triggerwand +2 HoA-gem-levels, a forbidden shako-helmet with inbuilt cwc- or coc-support, a poet's pen, or the mjoellner with the timeless jewel elegant hybris, commissioned to Caspiro for the keystone Supreme Ostentation to claim mjoellner's strength requirements, are interesting.

■ when wanted link power charges on crit to void spheres / tempest shield / storm brand of indecision to generate more and faster the absorption charges of the belt graven's secret. Or switch instead the belt to darkness enthrouned, mageblood or headhunter.

■ switching ashes of the stars to another amulet like replica dragonfang, aul's uprising, uul netol's vow or a rare +2 etc. is sometimes interesting.

■ for more cyclone movementspeed you can change the boots to "the stampede", anointed with notables for needed spell suppression and get the notable elegant form on a cluster.
But probably the amulet ashes of the stars buffs the cyclone-movementspeed enough.

■ you could also squeeze in tight on top the offensive aura (vaal) haste or malevolence or precision instead tempest shield and use resolute technique as implicit on your weapon or accuracy on the tree for more not evaded hits.

■ An "onslaught" silver flasks increases attackspeed & virulences further.

Monik390 varied a melee-channeling-setup with cycloning and singletarget swapping to stormburst.
It's a great for example for farming highlevel simulacrums.

Visit page 334:


Create your own style - Cast while Channeling

storm burst (lvl3) - (awakened) cast while channeling (lvl5) + X + X


The Allstars stack unmatched flexibility with unending possibilities in the whole poe-skill-system.
The Herald of Agony is probably the most valuable poison-damage-trigger in whole poe for all fast hitting spells and skills.

Many skills in poe were multiple nerfed or were never valuable introduced and designed as mainskills. The Allstars are able to use their remained hidden capacities and sting them instead with the dirty tail of their crawling scorpion killer.
Body-swaps, firestorms, void spheres, storm bursts and many more forgotten attacks turn full of worth in this build and you are able to balance them with hundreds of combinations into your individual different aspects.

Rules of thumb

Singletarget you stack around 10 virulences with tempestshield, 30 with three thrown storm brands while moving, 40 with voidsphere, 50-60 with ball lightning of static or 3 firestorms and 70-90 combined with stormbursts.

Simply spam storm burst.

You can choose your prefered channeled 3. and 4. skill.

■■ Best singletarget/ Bosses ■■


tornados of elemental turbulence
faster casting lvl 20 (less delay, more es/ hit with watcher's eye)
(alternative integrated in rare gloves)
(vaal) firestorm (of peltin / - increased duration)
ball-lightnings (of static)
blazing salvo
returning projectiles
creeping frost - gmp
chance to poison lvl 20
increased area of effect lvl 20

■■ Virulences automatical while moving (dot) ■■


Triggered with cast when stunned, cwdt lvl 1, arcanist brand or selfcasted also very valuable:

void sphere (lvl 1) ( - second wind)
storm brands, in maps: storm brands of indecision (superiour with 'faster casting', or in maps also 4 passives 'Brand Equity'+ attach by activation mastery - or brand recall)
firestorm (of pelting)
cremation of the volcano
tornados of elemental turbulence
galvanic field
vaal venom gyre (best with Soul Ripper flask)
hydrosphere, placed at position 3 in links
blade vortex

■■ Best for movement ■■


unearth - body-swap (make zoom, not crawl)
lightning warp

■■ Best for tankyness ■■


with belt graven's secret: power charges on crit-support
es leech-support
purifying flame (50% reduced curse-effects, 5% es-regeneration with 2 passives Zealoth's Oath)
glascial cascade (knockbacks)
frost shield
frostwall (lvl 1, quality 0)
vaal absolution / vaal skeletons / raging spirits / phantasms support + feeding frenzy (meatshields, damage)

■■ Others ■■


Temporal chains
Sniper's mark
hextouch + despair + temporal chains (all lvl 20)
(vaal) cold snap (chills, frenzy charges)
dark pact - vaal skeletons
voltaxic burst- lesser duration
unearth - flesh offering
forbidden rite
prismatic burst
freezing pulse
shock nova
ice nova
orb of storms
lightning conduit
ice spear of splitting
sacred wisps (wand needed)
kinetic bolt of fragmentation (wand needed)
culling strike, lvl 20

(awakened) spell cascade support
increased duration
returning projectiles

■■ Virulences while channeling & facetanking ■■


blade fall
flame wall
ice spear

■ ■ More styles ■ ■

Caster style


Unleash or spell echo in example:

Firestorm of pelting - unleash / spellecho - increased duration - faster casting / power charge on critical strike

Ranged style


Best possible with the recommended specialisation of choosen gloves supporting faster casting and slower projectiles.

ball-lightnings (lvl 1) - storm brand (lvl 1) - greater multiple projectiles - chance to poison support/ with stacked 80% poisonchance: spellecho

The much better sound and much better designed visual style with ball-lightnings is much more satisfying as storm burst.

Integrated in gloves best is faster casting + slower projectiles or chance to poison. "Faster casting" builds up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep the balls longer on the screen for your own possible smoother moving.

Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.

/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.

Winter orb


Great for mapping, bad for bossing.

With returning projectiles support or nimis ring close to targets:

winter orb - cwc + x + x (e.g. - faster casting - ball lightnings of static)

winter orb - faster casting - gmp - increased duration - returning projectiles

Lancing steel of spraying


Interesting for coc-set-ups.

Poisonous concoction


Awesome for levelling.

Simply style


storm burst (lvl 1) - faster casting (lvl 20) - power charge on crit - chance to poison lvl 20

(+ regret the curse-mastery and some poisonchance-passives on the tree)

Tanky Mapping


storm burst (lvl3) - (awakened) cast while channeling (lvl 5) + faster casting (lvl 20) + purifying flame (lvl 4)

For es-reg and curse- immunities, 2 passives Zealot's Oath needed

One Button - Lazy Style - Autotriggers


Let automatic trigger the HoA-virulences and skills in maps with:

Cast when stunned lvl 21 - frostshield lvl 12-21 - void sphere lvl 1 - storm brand lvl 1

Cast when damage taken lvl 1 - frost wall - void sphere - stormbrand

Tempestshield - hextouch - temporal chains - without balance of terror: despair

Automation - withering step - molten shell - convocation

Other Trigger


We can use in this build best cast while channelling, cast when stunned, automation support and hextouch.

Cwdt, arcanist brand, bane, spelltotems, triggerwands or forbidden shako with inbuilt cwc are also possible.

Cast when stunned

best in high density, best for frostshield (es/ on block counter the es-draining) / or absolution + feeding frenzy

Cast when stunned (lvl 20) - Frost Shield (lvl 13) – Temporal Chains

Cast when damage taken

best for low level 1 used skills like:

tanky movement:
cwdt lvl 1 - (phantasmal) lightning warp (lvl 4)

or also low level molten shell

automatriggered HoA-virulences:
cwdt lvl 1 - stormbrand - void sphere - frost wall


fits great for the instant skills withering step, molten shell and convocation

Arcanist brand

best in boss-encounters for ramping up curses etc.

4 sec expensive +2 HoA-lvls triggerwand

fits for almost all skills

8 sec cheap +2 HoA-lvls triggerwand

best for longer durations/cooldowns-skills like frostshield, void spheres, chaos golem of the hordes/ maelstroem + feeding frenzy, curses


are prefered the instant and long duration skills.

Best spammed and selfcasted before damagepeaks: Molten shell

Best in combination in with jewel balance of terror for 15 withers: Despair

Best instant selfcasted in dungeon-maps, against proxy-shield-mobs:

Best dot: void sphere - second wind


vaal discipline, storm burst - faster casting


storm brand /void sphere /tempestshield- hextouch - despair - temporal chains


bane - despair- temporal chains

Cursed ground support

... only interesting against almost stationary bosses like exarch, cortex


When you don't wither with jewels glorious vanity (ritual of shadows), balance of terror, amulet ashes of stars or dagger arakaali's fang (spiders+withering touch)

spell totem - multiple totems - wither

Cast while channelling

Step up to spoiler "Create your own style" for dozens of possibilities.
Of course you can also use 2 cwc-setups.

Do not forget:

- Frost shield needs around 0.5 seconds manually be casted, it is not instant, and is best in high level, so take it better on cws or cwc for instanttriggering.

I personally for myself prefer instant skill molten shell manually casted. Other players push it on cwdt.

Against Ubers-Bosses you manually cast bone offerings after unearth/desecrating or use a trigger like arcanist brand.

The dirty scorpion-tail - Supports and Mana of Herald of Agony


This is the center of millions of damage. It scales heavy with skill-gem-level-increasement of empower and awakened gems.

Best balanced 6 skills are:

You want always Herald of Agony, awakened minion damage, empower (lvl 4, b.i.s. awakened empower lvl 5), all for their optimal relations of damage, increasing HoA-skill-levels 28/29/34 and their reserved mana.
In maps you want always pierce, returning projectiles or awakened fork.

Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage

(Lvl 21, Quality 23) Herald of Agony | Awakened Minion Damage | (Awakened) Empower lvl 4 | Awakened Void manipulation | Awakened Unbound Ailments | Awakened Vicious Projectiles | mapping: Awakened Fork / Pierce / singletarget: Vile Toxin

Best stinging and fitting are the compositions:

1) 3g, 2b, 1r
2) 4g, 1r, 1b
3) 3g, 2r, 1b
4) 2g, 2r, 2b

Much lower damage and not recommended are:

Perfect for blights, deliriums, breach-realms and high-density:

Pierce, green, low 120%, is best used in dungeon-designs, through doors, etc.

Returning Projectiles Support (150%, green) is great in maps and dungeons with other on hit effects like faster summoned phantasms and withering touch.

Awakened fork (green, 130%) is b.i.s. to oneshoot 35-49 targets instead pierce. Or further added into the combination with chain/ pierce for up to 91 projectiles. Best in open designed maps and breaches.

Awakened chains always hit.

Best for boss-hunting:

Awakened Vicious projectiles
is almost everytime best choice.

Awakened void manipulation (green, 130% increased skillreservation) offers best damage in combination with Eber's unification void gaze, withers and 4W triad grips.

Somewhere around 80% minionpoisonchance and cursing with temporal chains Awakened Unbound Ailments (low 120%) deal most high, but a little bit slower, the combined poison damage.

Damage on full life (130%) offers best damage for a red socket and is in maps faster and better as unbound ailments or vile toxins.

Vile toxins (green, 130%), is high damage, but a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting.

Predator / Signal Prey, 130%, offer as another blue gem most damage against bosses, but is slow multitarget. Needs to mark the boss.

Withering Touch (130%) fills one more green sockets in case of emergency for 3-5 more withers.

Best for tanky levelling and legions:

Summon Phantasms, low 120%, is like pierce or in place of pierce a strong support for tanky levelling and legions. They can taunt, hinder and also block a lot attacks as meat shields. Also interesting for some damage-uptime/ dot while moving. As downside they use capacities of your frostshield and chain projectiles.

Best with one cluster "blessed rebirth" (and "renewal").

Phantasms support is optimized with returning projectiles:

Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | Awakened unbound ailments | Returning Projectiles

==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11".

Leaguestart & honorable mentions


Chance to poison (130%, green) could be used instead the recommended ghastly jewels.

Maim supports (130%) as red socket is possible for starting of the league.

(Awakened) Added fire damage with the ignites of raze and pillage. You loose much damage, use it only when you need urgent the low 120% manamultiplier.

Hypothermia support (green, 130 %) is interesting for tanky freezings with 3W+1B sockets triad grips when you have also a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, hatred, skitterbots, other frost skills like frostshield, frostblink, frostbite, or an aquamarine-flask.

Faster attacks and minion speed offers not much because the HoA gets already a lot attackspeed of his virulences.

Herald of Purity-setups are working too for different setups.

==》 Scroll down to the spoiler "variants": "pack of purity" to take a look on the melee fighting heralds and enterprise the differences.



When your Herald miss the doors again in dungeons use convocation to summon him in the mandatory line of sight and into proximity shields of mobs.



Determination - Tempest Shield- Vaal Discipline – Grace

I advice to activate your auras in the order:

1) determination: mandatory against high physical-damage
2) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for much autotriggered HoA-damage-uptime and a lot qol.
Remove it later when you have stacked some spellblock on your large clusters, rumi's flask and the watcher's eye.
3) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI.
4) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills like molten shell and frostshield for the big hits.

Tanky skills and Vaal skills


1) Mandatory: Molten shell
2) Mandatory: Vaal discipline is like the life flask for CI's against all damagetypes - that is like 8 seconds immortality in ordinary content

3) Recommended: Frost shield (lvl 12-20, best cws-triggered or selfcasted for facetanking)

4) Void sphere (interruptions, HoA autotriggered)
5) Temporal chains (mix of damage and tankyness)
6) Cwdt lvl1 /or Cws lvl20 - Frost wall lvl 1 (full tankyness)
7) Vaal molten shell is best as back-up, especially against uber shapers bullet hell and exarch`s 1000 suns
8) Enfeeble (full tankyness)
9) When you head for the tanky road with mageblood or as pathfinder with 100% flask-uptime and resi-flasks, melding of the flesh vaal purity of ice for 90% maxresis

Vaal skills cannot be triggered, you have to cast them manually.

Curses and Withers


1) Despair
high damage

2) Temporal Chains
adds more poisondamage and some tankyness

Alternatives with the Anathema ring, Vixens gloves, Windscreams boots, etc. :

3) Enfeeble
high tankyness

4) Sniper's mark
adds splitting projectiles

5) Punishment
mix of damage + tankyness

6) Assassin's mark
grant power charges for the graven's secret belt against bosses instead power charges on crit-support

7) Alchemist's mark
flask-charges and a bit damage


Use the balance of terror / glorious vanity. Visit --> "jewels" and for many alternatives "the composition of agony".



Take the movement and blink-skill you like most! All movementspeed works!

Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay , flamedash's first charge is okay too.

Endgame / Bossing

I myself prefer whitering step (withers and the evasions are another additional 4. panicbutton in damagepeaks) combined with flame dash (first charge instant + HoA-virulences)


Withering step (withers) + shield charge


Cwc channelled lightning warps or unearth + bodyswaps are nice for the mix of HoA-virulences and movement


You can combine phase run or shield charge, no blink-cd, and frostblink well.

Frostblink is also the best instant blinkskill not interrupting channeling cwc against bosses.

All blink- and movementskills fits! Take the one you like and prefer!

Keybindings / Controls


What are examples for keybindings and controls? What are best triggers for molten shell etc.? Which movementskills are best?

All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in different ways to different playstyles and content.

Choose your keys intuitive for your own style!

In the different videos you can see different styles of keybindings.

Choose and order your keys individual and intuitive.

For example I personally prefer:

Left 1. mouse: movement

Middle Mouse button: flamedash (to raise spiders used also)

Right 2. Mouse button: despair

Q storm burst cwc or ball-lightnings (press nonstop, spam it)
W withering step (movementspeed, damage, instant skill)
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded)
T vaal molten shell etc.

Space bar convocation (or signal prey)

Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking. Autotriggered instant skill.

HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time.

When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl

To raise spiders use fast: 2x desecrate, 1x writhing jar, 1× storm brand (or frostblink)

BUT: Take the keys you like! Everyone likes another key-binding!

Level and quality of gems


Lvl 21

Maximal gemlevel 21 is very useful on: Herald of Agony, Frost Shield, Withering Step, Sniper's mark, with melding of the flesh Purity of Ice, and take max lvl 4 empower.

1 HoA/ empower-support lvl is around 15% damage-multiplier.

Lvl 3

You can limit mana-costs for active skills and against elemental reflection mods like storm burst, ball lightning, storm brand, convocation to Lvl 3, quality 20 in endgame when you don't use es-leech.
But max them while levelling for the damage.

When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 5000 shell remain.

Quality 23%

is recommended for some more virulences for the Herald of agony lvl 21 gem

Quality 20-23 is best scaled on withering step, storm burst, molten shell, cast when stunned.

Of course max in lategame the quality of all your gems and supports and gear the Ashes of the stars-amulet for another +30%.

Quality 0%

is recommended for ball lightning of static lvl 20 for less cooldowns and lesser manacosts

When you use frostwall lvl 0 is better too.

Alternate skills


Ball lightning of static, lvl 20, quality 0, is awesome for HoA-virulences and for es-leech.

Storm brands of indecision clean up great the maps.

Free skill-sockets


When you have fullgeared free sockets, you can use a second movementskill, enlighten (manamanagement), convocation, void sphere (interruptions & virulences), storm brand of indecision, vaal skeletons/ absolution/ chaos-golem of the hordes or somewhere linked to void spheres, storm brand of indecision, tempestshield phantasms-support buffing feeding frenzy and as meatshields, temporal rift as one more panicbutton for recovery, cwdt - frost wall lvl 1, reckoning, increased duration support for molten shell and vaal discipline, vitality or enduring cry - call to arms / urgent orders in combination with Zealot's Oath keystone.

Further possible, but not recommended, are a defiance banner (defences, taunts), clarity, culling strike linked to tempest shield, etc. ...

==》 Visit in "important mechanics" the spoiler "skillmanager" for 15 ways to free up a skillgemsocket when needed

Tipps for Beginning, Levelling, Gearing and Leaguestart

For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated items- and skill-tabs in the PoB and right here the thematically spoilers.




Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling!
[3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome:


Shaddrak wrote a fantastic thread about the crawler-speedrun:


Levelling and starting:

Maindamageskills Act 1-3 or until first minion-mastery Ravenous Horde and first clusters


I recommend to start with a fast hitting chaos- or poisonskill like Caustic Arrow for peak damage and beside Shrapnel Balistsas for continuous damage and taunts, well used also against bosses like Brutus. Palsteron's or Zizaran's Toxic rain are great guides too.

caustic arrow - void manipulation - pierce - vicious projectiles

puncture - mirage archer

toxic rain - ballista totem - multiple totems - withering touch

Recommended is in act 1-10 as active poisoning damageskill as soon you can obtain the comfortable scaleable skill to be easy used without weapon:

poisonous concoction - life on hit - volley / greater volley support - lesser/ greater multiple projectiles - vicious projectiles - faster attacks

Of course you can switch to the slower HoA whenever you want. The Herald will get faster with the wither-ascendancy, the first minion-mastery Ravenous Horde and Unholy Might, as soon you get or craft clusters with pure agony, ghastly jewels with minion chance to poison on hit, gemlevels and a weapon like CIP or United in Dreams.

Scorpions and Spirits, Maindamageskill, Act 3-10

Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build.

With using storm brands (and void spheres and ball-lightnings or storm bursts too) you stack up virulences to raise your crawler and damage. You can move faster as with other skills and uninterrupted.

Throw your brands, orbs and spheres and just move on.

Storm brand (lvl1) - chance to poison - Storm burst - void sphere (lvl1)

Cast some storm brands. When you want more damage and on bosses cast storm burst and void sphere too.
/ or inverse: Cast storm burst and void sphere, when you want to move in boss-fights cast 3x storm brands also.

When you start early with Herald of Agony, link your attack like storm brand + ball-lightnings to "chance to poison support" to generate maximal HoA-virulences.

You need to start in your first levels with "chance to poison" as supportgem 40% and more poisonchances on the passive tree to raise the scorpion.

Chance to poison support is obtained already in act 1 and storm brand etc. in the library in the imperial gardens after completing the quest "A Fixture of Fate" by Siosa in the end of act 3.

Head soon to another 25% poisonchance of "serpentine spellslinger" and 25% in "fatal toxins" and 20% more in "whipsers of doom" for also 2 curses in the curse-mastery .

Then switch the "chance to poison" supportgem out and slot in faster casting or change with stormburst to a cast while channelling-setup.

Storm burst - cast while channelling - void sphere / storm brand / faster casting

Increase further the virulences and with them the damage of your HoA with more castspeed on a silverflasks and medium clusters for increased virulences.

The crawler

You can get the core-skills HoA first time in act 2 after investigating the Chamber of Sins for Greust in the quest "Intruders in black".

Support it with phantasms for much more damage-uptime and they will fight as your meatshields too!

Max always dex and HoA-lvl!


HoAg - Summon-Phantasms-Support - Minion damage - Vicious projectiles - Returning projectiles support - damage on full life - (/ or for green sockets vile toxins etc.)

Get as fast as possible maximal skilllevels and 4 --> 5 --> 6 links for your mainskill.

Use skill "convocation" to get your crawler into enemies' proximity shields and at your side in smaller dungeons.

Buff the damage with 2 curses despair and temporal chains.

Importance of order

Get as questrewards, by vendors and in the library etc. the skills and supports in order:

Storm brand > Chance to poison > Herald of Agony > Withering Step > shield charge > Returning Projectiles /or Pierce support > Minion damage > Tempestshield > Void spheres > Storm burst > /or Absolution /or Ball lightning > Despair > Steelskin / or other guardskills like Cwdt-Immortal call > Vicious projectiles > Phantasms-support > /Vile toxins > Determination > Temporal chains > Frost shield etc. .....

Use a second damageskill Act 1 / 3 - 10: Vaal skeletons or Vaal Absolution


Beside HoAG for ranged screencleaning (Vaal) skeletons or (Vaal) absolution are the recommended second skills for some burstdamage and are effective until around lvl 70.

Vaal Skeletons - Feeding Frenzy - Melee physical damage

Absolution - spell echo / or faster casting - physical to lightning support - minion damage - phantasms support - controlled destruction

Or add beside a carrion golem linked to "feeding frenzy" for another damagebuff.


Heralds of Purity - phantasms - minion damage - minion speed/maim

is a strong variation with more added damage when you have enough mana or feel tanky enough to use one defensive aura less. The HoPs double the damage of their supporting piercing phantasms.

Act I-X levelling

Defences Act 1-10


On the defensive site you should choose until transforming to CI / level 68 / getting gear:

1) Flasks

Take an instant lifeflask "of the cure" and before CI a hybridflask beside and upgrade them.

Take urgent a resis flask-suffix and a bismuth flask for resis and a granite flask for armour too.

2) Take 1 and later even 2 guardian skills:

□ start with steelskin
□ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1
□ until you get in higher determination-aura-levels a big, b.i.s. molten shell
□ and as CI also beside a second frostshield for facetanking

3) Skills and trigger

A strong trigger-set is cast when damage taken autotriggering void sphere (HoA-virulences and interruptions), with a curse (despair, vulnerability or sniper's mark) and a guardian skill (immortal call or steelskin)

cwdt lvl 1 (or cws) - void sphere - immortal call lvl 3 (/ or steelskin)- vulnerability (+ selfcast sniper's mark)

Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize.

Skills like withering step (on mousebutton 1 lmb autotriggered), enduring cry, and the auras determination, tempest shield for autotriggered damage are tanky too.

A frostshield and void sphere selfcasted and phantasms as HoA-support and etc. on a cluster for cc, interruptions, distractions and as meat shields add further a lot tankyness.

4) Recovery like:

in the masteries on the tree life-leech, es-leech, es gained when you suppress spell damage, damage recouped as life, a shield with life on block, on gear like the amulett the anvil and/ or Vaal discipline.

For more energyshield-recharge use 2 passives for "wicked ward" simply too everytime when wanted.

6) Don't forget 75% elemental resistances.

Stack full cold-resis against the boss end of act I, lightning-resis act II, fire-resis in act III.

Take when needed resistances on jewels, benchcrafts, flask-suffixes, purity-auras, a bismuth-flask or when wanted for more easy lazy gearing also Alira's bandit reward and regret them later.

7) Activate soon a suppression mastery

"chance to suppress spell damage is lucky" is in the early game the most tanky passive point to spend.

8) Wait with "the golden rule"-jewel

until you transform to chaos-immunity, you reflect the poison and bleedings to yourself, or gear the helmet Maw of the Conquest or Kahuturoa's Certainty boots to be unaffected by poison before.

==》 In the spoiler "checklist for defences" are all other important layers of defences ranked.



But never, never forget: take a lot of movementspeed-supports with shield charge, withering step, a quicksilver flask or silver onslaught-flask, wanderlust boots, etc. and run if you want straight through all acts!

The crawler cleans up your path of agony with his unique range of stinging!

Dex !!


Priorize enough dex on your gear and jewels for everytime full levelled force of your Herald.

Choose dex- and str-gear and accessoires as campaign-rewards when you need more required dex and str.

When you are missing some attributes required by HoAg maximal skill- and supportlevels, activate utmost intellect early with attributes mastery for additional str when needed too.

Or use a "split personality", or the unique jewel "inertia" to solve all attr-problems.

Follow your ascendancy in the labs.


Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour against Izaro.

Roll blue skillgems at the Divine font for the transfigured gem ball lightning of static.

1) Nature's reprisal: Withers, Damage (around lvl 35)

2) Nature's Adrenaline: flask-uptime (around lvl 55)

3) Nature's Boon: flask-effects (around lvl 70)

4) Master Alchemist: flask-uptime, ailment-removals (around lvl 80)

Mana and auras


Path soon to the reservation masteries like "presage" / "mystic bulwark" / "influence" / "sovereignity"

When you need manaregeneration use early the mana-mastery like "mystic bulwark" and damage recouped as mana or the aura "clarity", limited lowlevel, beside a hybridflask.

Use early clusters and activate first the aura determination and stack it with a granite flask for armour.

Then for more HoAg uptime and already full spellblock activate tempestshield.

You can use also early the vaal-skills like vaal discipline without activating the auras.

I advice to activate your auras in the order:

1) determination: mandatory against high physical-damage
2) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for much autotriggered HoA-damage-uptime and a lot qol.
Remove it later when you have stacked some spellblock on your large clusters, rumi's flask and the watcher's eye.
3) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery as CI.
4) grace: great recovery with the ghost dance keystone, also much tankyness in high density beside optimizing the capacities of the guard-skills like molten shell and frostshield for the big hits.



Start first, around lvl 40, with a clusters with the notable "Uncompromising" to get your determination and then "sublime form" for all auras and 5-6 linked HoAg up.

Then after let the medium damageclusters with "pure agony" follow.

Third and last the large block- or spellblock-clusters enable the fullblock-editions or with a large miniondamage-cluster push up beautiful the damage and force of destruction of your swarm.

- You get a cluster with only 1x pure agony, without cult-leader, often cheap for starting.

==》 When you want craft cluster jewels yourself, it is guided in "important mechanics". Self crafted clusters are often only around 1/3 price compared to prices in trading.


Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links


The Shortlist of recommended HoA levelling gear

==》 Take a look for a complete list of cheap starter-gear with all poetradelinks and into the item-sets-tabs of the pob:


Focus on needed resis and dex on rare gear.

Somewhere some miniondamage, +1 to minion/physical/chaos/spell-gemlevels, skill-efficiencies and reduced mana-reservations, attack- and spell block, autotriggereffects and granted supports are fine as well as maximum sockets for all valuable skills and supports.

When you stashed your first alchemy- /vaal- or chaos-orbs get one of the cheapest recommendations in trade:

Lvl 1: Wanderlust boots

Lvl 1: Goldrim leather cap for needed resis

Lvl 5: Stone of Lazwhar amulet (castspeed, spellblock)

Lvl 10: Hyrri's Bite quiver life on hit, str

Lvl 10 / 12 and further: Recommended: Vaal summon skeletons or Vaal absolution, burstdamage and meatshields

Lvl 36: Recommended: Vixens Entrapements, autotriggering curses, +1 curse more

Lvl 40: Recommended: Small cluster Sublime form + Uncompromising

Lvl 40: Recommended: 5 / 6 link body armour
Stygian Vise belt: resis, jewel-slot

Lvl 48-66: Recommended: Abyss jewels: minion chance to poison to hit, corrupted blood immunities, resis, attributes

Lvl 50: The Embalmer gloves - nice second 5-links beside the bodyarmour for HoA or Absolution for 2 alchs

Lvl 52-64: Recommended: Circle of Nostalgia

Lvl 53: Recommended; Rainbow strides boots, high spellblock for 1 chaos

Lvl 53: Arakaali's Fang (withers, clearspeed)

Lvl 54: Recommended: Medium clusters Pure agony

Lvl 54: Kalisa's Grace - faster casting for storm brand or absolution and much Es

Lvl 58: Recommended: The Ghastly Theatre shield, great starter shield, physical aegis dr, bleeding immunity, with 1 alch t12-ready

Lvl 62: Cold Iron point dagger is also optimal as cheap starting weapon.

Lvl 62: Recommended: Aegis Aurora t16-ready
(or before Apep's slumber)

Lvl 68 Recommended: Rumi's concoction flask: armour + attackblock + spellblock

Lvl 68: Recommended: Graven's secret belt with power charge on critical strike

Lvl 69: United in dreams

Not fix lvl: Skin of the Lords/ Loyals, Split personality for more es, Darkness Enthroned belt

Use a simple Skin of the Loyals as long you are missing the corrupted gems or use better use the most cheap Skin of the Lords with cheap neutral keystones.

Starting-Gear: Budget & Leaguestart


At the bottom of this build you find the complete gear, variation and ranked tradelinks of levelling- and starter-gear.


Lower budget starting-gear for Levels 70-97 for example is:

Or also ...

Some Gear can be expensive like in other builds, but there are alternatives and you want best in slot only around t10 / Level 90. Gear becomes cheaper after some days after league-start.

□ Simply a rare body-armour with high evasion / es or the armours Lioneye's Vision, Dendrobate, Cospri's Will, Loreweave, Brass Dome, Inascendant Heart, Dialla's Malefaction are good starters too or before HoA helmet-enchant The Coming Calamity.

□ Use rare gloves with poison support or faster casting for free sockets. Or use Kalisa's grace / Vixen's Entrapement for ES and curses.

□ Use a "split personality" jewel for Es, or before transforming to CI The Anvil amulet. A rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, you can apply an additional curse or +1 dex/chaos/ phys gems or other aul's are very valuable too.

□ High life/ es-recovery on a shield like apep's slumber and later on the core-unique aegis aurora is mandatory for the necro's substain and tankyness.
The shield "Whakatutuki o Matua" or a rare shield with ES on block work also fine in leaguestart.

□ Use /beastcraft a unique flask "Rumi's Concoction" for blockings.
Use the cheap Rainbowstride boots for capped spellblock.

□ The ring Circle of Nostalgia is with less mana reservation and more poisonchance of increased HoA-buff-effect, without added HoA damage, cheap and for starting fine.

□ Using damage on full life-support (or maim or added fire damage support) in red sockets is possible.

□ Cheap anoints for a levelling amulet are "sanctuary" for blockings and resis or "testudo".

Budget & Leaguestart:


Shields or armours are expensive gear in the first days of leaguestart for this build.

As long as you are missing manareservation efficiencies take 3 passives for the way to "presage" and / or use "uncompromising", "sublime form" and "self-control" on small clusters and skill efficiencies on a rare amulet.
Or don't activate tempestshield and use more blockmasteries like mystic bulwark.

==》 A lot other workarounds for mana are guided in the spoiler "manamanager".

The build works until red t16 and endgame with all shown varied rare starting gear and jewels also without aul's uprising, skin of the lords or dagger because your Herald stitches with low effort enough damage.
For all items, jewels and clusters you find alternatives in the build.

So the Agonyca Arachnophilia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the auras and witchkills and in offensives with one of the strongest minion skills working also in starter gear impactfull.


Path on ...


Before you get your first few alchemy- and chaos-orbs, the medium clusters with pure agony and circles of nostalgias for using more auras, and core-uniques of a CI like aegis aurora, there will be some levels in which it's not easy to balance your defences, recovery and substain and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks.

Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations.

Increase your tankyness with more spellblock of a large spellblock-cluster, tanky skills like cwdt - frostwalls/ enfeeble or more es-passives for defences when you feel to have enough damage.

Buff also your damage when wanted with the minion mastery unholy might and the next medium cluster "pure agony" or the +1 chaos-mastery. Or get a cheap lvl 21 default HoA skillgem for the fast boost, more minion chance to poison on ghastly jewels, or a large minion-damage-cluster.

The perfect mix always depends on your gear, your already obtained HoA-lvls and -support-gems, the actual tradeprices, your experiences and playstyle and the content you're stinging.

Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems and the empower in endgame for "Skin of the Lords"

Spiders, Speed and Withers


The build starts getting fast and charming when you get the dagger arakaali's fang. The weapon with a writhing jar-flask should be one of your first upgrades. Take a look into the spoiler "Important Mechanics": "Wormphilia" to let the spiders dance.

Arakaali's Fang requires level 53. The other core item of the build, the central Aegis Aurora, needs level 62.

As long as you are missing the dagger "Arakaali's fang":

- +3 Cold iron point dagger or a crafted +1/ +2 gemlvl triggerwand are strong starters before arakaali's fang or United in dreams. Heartbreaker dagger is interesting in cheap budget and extreme tanky with wicked ward or for early tanky fullblocks the Replica Advanving Fortress.

Simply use in leaguestart:

Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | last: vile toxins / predator / damage full life / awakened fork | without arakaali's fang's: withering touch

You can debuff best withers on bosses with:

■ withering step - increased duration
■ pathfinder wither ascendancy Nature's reprisal
■ Arakaali's fang with withering touch - multistrike
■ jewel glorious vanity + transformed notable ritual of shadows
■ spelltotems - multiple totems - wither
■ cluster eternal suffering
■ in maps: vaal skeletons - withering touch - feeding frenzy

Full withers can almost double your damage.

CI Transformation

When you start dying sometimes of chaosdamage and poison, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.

You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% spellblockchance.

No later than now use the auras determination and (vaal) discipline. Activate right now also the keystone "Zealoth's Oath" when you use life-reg and change out your lifeflasks, hybridflasks and lifegear and -passives, with Granite and Basaltflask use molten shell now.

For more active es-recovery use leech-mastery ethereal feast with lvl 20 ball-lightning of static, lvl 20 tempestshield, lvl 20 storm burst and/or the es-leech support or a vessel of vinktar flask with the keystone ghost reaver or a sorrow of the divine-flask until you get an graven's secret, aegis aurora and a watcher's eyes with es on hit.

Take in the golden rule juwel for singletarget virulences and damage, regret the evasion-mastery for it. Add Cast when stunned - frost shield as second guard skill for needed tankyness while lazy facetanking.
Welcome into your new life in immunity to chaos!

Pure damage

For more damage head always early to the next medium clusters with "pure agony", the minion-mastery "ravenous horde" featuring unholy might in maps, the next minion chance to poison on ghastly jewels and when needed the +1 chaos-mastery "corruption".

Last edited by Chromino on Apr 18, 2024, 5:16:40 AM


Balancing & Managing - Important Mechanics:
Ailments | Attr | Resis | Suppression | Spell Block | Mana | Sockets | Crafts


Fire and other ailments - Dot and recovery


The pathfinder starts already with best ailments removals on flask-use in the ascendancy.

More elemental ailments immunities are reached in the slots and passives against special ubers, in hardcore or for simulacrums with .....

● 100% elemental ailments avoidances
50% with 100% spell suppression and the jewel ancestral vision + 25% benchcrafts boots or 35% prefix avoidances boots/ gloves + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% eldritch implicit on rare boots + 20% shield-mastery + 20% unique medium or small cluster skill elegant form (stackable)

(Alternatives: often some league-mechanics, +25% possible as implicit on ring circle of nostalgia + 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + more stats on rings and abyss-jewels)

● or 100% shock-avoidances:
+ new Stormshroud-jewel + 2-3 Abyss jewel 90-120% or 1-2 socketed into Darkness Enthroned 90-190% + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, etc. + 20% shield-mastery

(Alternative + shock-avoidances on a flask-suffix (65%, best with mageblood) + 30% cluster "insulated", + 20% clusterskill elegant form (stackable) etc.)

... or not recommended:


● 100% reduced durations of ailments:
firesong jewel + 60% minor pantheon abberath + 30% arcane sanctuary + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-80% reduced ignite duration on rings, jewel + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + 1-4x tattoos + poe rounds up 95% to 100%

In this set-up you are not immune to chilling ground effects and do not use lethe shade.

(Alternatives: 30% fire attunement cluster + 60% benchcrafted on rare unset ring +60% bubonic trail boots + 20%-30% transformed small devotion passives of the unique jewel militant faith + 50% pathing on tree Anointed flesh + 23%-50% on synthesised gloves implicit / not recommended 80% 'solipsism')

● or the aura "purity of elements"
probably best granted with an aul's uprising amulet and when you want to squeeze in the jewel-variation melding of the flesh

Before .....

Elemental ailments

We can benchcraft high ailment-reductions against ignites, freeze, shocks and also bleedings on the boots, get them on the ghastly-jewels, on tattoos and rings or use related clusters and we have other free slots for ailment-reductions.
We can double the effects on the ghastly jewels when we socket them into a darkness-enthroned belt.

We recoup 60% elemental damage of the ailment-triggering hits beside with the belt graven's secret. We can use the suppression-mastery to avoid ailments from suppressed spell-damage.

We have also rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes.


Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground.
So we choose urgent the burning-gound-immunities and reduced Ignites in the Pantheon Minor God Soul of Abberath.

Ignite immunities on jewels or benchcrafted on rare gear or ignite-removals on a flask-suffix are optimal beside until you arrive at the needed 100% full avoidances.
A cluster "fire attunement" against burning ground is strong before you maxed your minor pantheon of abberath.


For important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. get "freeze-reductions" in for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King".

We can activate the es-mastery to not be frozen when es started recharging recently or use a cluster "hibernator" or anti-freeze sapphire-flask.


We are 100% immune when we use tempest shield.

scorch, sap, brittle, ee, exposures

With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.

Physical ailments


We need mandatory bleed-immunity on one flask. The divine shield keystone on a skin of the lords is recommended as b.i.s. keystone. In endgame the flask-suffix reach 100% uptime.

Alternative get bleeding-avoidances on abyss-jewels or boots when wanted.

Corrupted Blood

I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on one abyss-jewel until you reached 100% flask-uptime.


90% less impales are triggered with our grace / evasion.

Stun- and block-recovery

We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We have cast-on-stun frostshield and we avoid interruptions when when we use awakened cast while channelling lvl5.

You could choose more stun-reductions on flasks and gear. But you should easy go without too - 100% immunities would disable the cast when stunned tailored triggering skillset.

Other ailments etc.


Some 20-30% overcapped resistances compensates comfortable elemental weakness and other elemental curses.
Divine Shield compensates almost all in vulnerability-curse-maps.

We have so many layers of defences that there are not much threatening curses remaining.

In maps we could use 50% reduced effects on a anti-curse-flask-suffix or Purifying Flame in the cwc-linked skills when wanted on top.


when we poisoned our enemy 100% immune with the poison-mastery.


Unaffected. We are 100% immune CI.


We have vaal discipline and some es-regeneration and an anti-bleeding flask. In many situations a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot- and degen-damage. We gear the belt-variation graven's secret for 60-70% elemental hits recouped as es. We activate the arakaali's major pantheon.

We have best protections of the divine shield beside or we can swap to lethe shade against Uber-dot. We can choose to use the sorrow of the divine-flask or in boss fights the skill temporal rift for recovery from dot. Using the leech-mastery ethereal feast with lvl 20 storm burst and lvl 20 ball-lightning of static or also a second leech-mastery light eater are possible too. Or add purifying flame-support linked cwc/ cws, or use bottled faith or enduring cry in combination with zealoth`s oath, on the top for 5 layers of defense.

Ranking of all CI recovery-mechanics by investment and effectivity against dot


Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density and with iron reflexes on skin of the lords against fast spell-hits of Sirus, Exarch or big physical slams of shaper etc.

> trickster's es-recharge on spell suppression
> frost shield
> in maps: vaal discipline es-recharge
> only in maps: soul ripper-flask for spamming vaal discipline
> graven's secret and power charges on crit support
> watcher's eye es on hit
> against the Ubers: lethe shade
> major pantheon of arakaali
> guardian's time of need
> trickster's soul drinker and es-leech with cwc ball lightning of static lvl 20
> es leech flask-suffix or es leech support with i.e. lvl 20 ball lightning of static, best buffed with damage-conversion of the stibnite flask sin's rebirth
> or with a vessel of vinktar flask and ghost reaver
> ethereal feast
> ghost dance
> divine shield on skin of the lords
> bottled faith with Zealot's Oath / or Sorrow of the divine
> faster casting / onslaught flask-suffix, supportgem, necros' castspeed+ increased skill durations, for faster es on hit and es-leech
> other ascendancies as trickster: es-leech with cwc ball lightning of static lvl 20 and ethereal feast
> vitality / enduring cry with 2 passives Zealot's Oath
> wicked ward
> temporal rift as third panic button
> 2 passives for one more 6th power charge for graven's secret
> 2% es-reg in es-mastery, 50 es on spell suppression, etc.
> a source of endurance charges like ward-flask elixir of the unbroken circle

That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.

100% Spell Suppression


The Allstars go for full 100% spell suppression with:

● "inveterate" (39%)
● "instinct" (22%)
● keystone Magebane (12-20%)
● benchcraft and/ or stats on rare boots (12-24%)
● the watcher's eye suppression-grace mod (15%)

Fast possybillities are further:

● often some league-mechanics
● quartzflask (15%-21%)
● suppression-mastery +8% while phasing
● "Reflexes" (18%)
● when needed more +4% passives around "reflexes" (4% - 20%)
● 1-4x "elegant form" or "untouchable" or "aerialist" on unique medium or small clusters (10%-40%)

● stack some dex for increasing effect of magebane, eg with a 'split personality' es+dex or on rare gear
● anoint the amulet with a suppression-notable
● stats on rare eldritch gloves (16-34%)
● Expensive Forbidden Flame and Flesh jewels for "Quartz Infusion" (40%)

Attributes, Mana, Es Requirements


Here are the twists and slots ranked for getting required 159 dex, 155 str and 155 int:

■ amulet, rings, abyss-jewel or rare gear
■ catalysts for attributes (amulet)
■ of course blessed orbs for attr-implicits (amulet, rings, etc.)
■ on cluster-transferpoints

Until you get them all there you get them:

■ on the jewel "split personality" es + str
■ +30 on your path in the tree

or also:

■ often some league-mechanics
■ levelling "written in blood"
■ amulet anoint "utmost strength"
■ with the jewel "inertia" etc.
■ notable "veteran defender" on large /or unique medium clusters
■ in the attribute mastery "utmost intellect"

Dexterity 159 (Herald of Agony Lvl 21)


Strength 155 / 111

Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has full 75% damagereduction and full 10000 shell also in lower levels with lower strength.

Intelligence 155 (Discipline, Offerings etc. Lvl 20)


Full levelled and geared you should count around 1100 reserved Mana and 80-110 points unreserved mana.
Visit the spoiler "Important Mechanics": "Manamanager" and there inside also "Manamaster" when your skills not always trigger.

Energyshield: Full geared in endgame you want to get around 4000 es depending on your upbuilded defensive layers and playstyle. Take a look in the spoiler --> "checklist defences"



You need


+225 3x75% max-resis
+180 kitava's debuffs

405 resis

Prioritize resistances on:

□ aegis aurora (+30)
□ belt (+55)
□ boots (+45)
□ 1-2x sublime form clusters (+30-60)
□ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis possible)
□ 1-3 ghastly-jewels (+20-80)
□ belt-implicit (+48)

□ often some league-mechanics

Use the harvestcraft-bench to change overcapped lightning-resis into cold- or fire- resis on clusters and boots.

or also:

□ ring-implicits (+10-40)
□ itchors/ implicit of searing exarch boots (+15)
□ on tattoos
□ banditreward Alira (+45)
□ jewel 'balance of terror' (+45)
□ amulet Uul-Netol's + catalysts (+70-100)
□ flask-suffix of the rainbow (+180)
□ 3 elemental flasks ruby, sapphire, topaz with 100% uptime (+220)
□ bismuth-flask (+200)
□ a large clusters with veteran defender (+45) /or master the fundamentals (+30)
□ other rare gear
□ "survivalist", 2 passives evasion mastery (+36)
□ "faith and steel" on tree (+24)

Because there are some mods removing and debuffing flasks-effects, best and recommended is to get high ele-resis on the gear and clusters and on a flask "of the rainbow" only utilized for overcapped ele-resis.

15-35% overcapped resistances on top are tanky and recommended against resi-reduction-effects, altar-mods, scorch and elemental curses.

75% Spellblock


As soon as we gear aegis aurora 70% - 75% spellblock are recommended with:

□ 16% passives arcane guarding
□ 8% passives mystic bulwark
□ 30% 3 large clusters conjured wall + mage hunter
□ 18% tempestshield
□ 5% shield corruption implicit

□ often some league-mechanics


□ notables on unique medium megamaniac-clusters
□ 20% rainbow stride boots
□ 8% watcher`s eye
□ 2% abyss jewel
□ 3% -18% notables of 1-3 unique medium megamania clusters
□ 6% flask rumi`s concoction
□ 15% Stone of Lazhwar amulet

Attack Block is combined with evasion and not that much important.



This spoiler will manage your mana reservation for you, for all your auras and for your herald.

Follow the PoB first for updates or different editions!

■ The "Manamanager" shows the default management (see all steps 1) to 12) in this spoiler)

■ The "Manamaster" guides additional and variable paths.



You need 1) 2x 40% base increased Mana Reservation efficiency on 2x ring "circle of nostalgia" (crafted with divine orbs).

2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%.

3) You need the helmet corruption implicit "Socketed gems get a 90% manamultiplier"

4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination, depending on your aul's uprising amulet.

and 1x "self-control" for discipline
and alternative 1× "pure guile" for the jewel the melding of the flesh.

5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances.

6)You activate the "Mana Mastery" "Mystic bulwark" with 12% increased Mana Reservation efficiencies

7) You path all passives of the reservation-mastery "charisma"

8) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency.

9) You have to limit storm burst to Lvl 1, quality is best 20%.

10) You need in 3.16 0x/ zero % increased efficiency on your jewels (and 1x corrupted blood immunity too) or your belt or cluster- jewel.

11) You need only 70-110 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out "Sovereignity" or skill in in awakened fork-HoA-support.



More skill-efficiencies and manareductions for different gear, auras, socket-colours, single-target-gem-swaps and skills

Finetuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for

Returning projectiles in high density,
for awakened fork in high-density-maps and blights,
for an alternative jewel like amanamu's gaze in place of a small cluster,
for the melding of the flesh & purity of ice,
for different socket-colours of skin of the lords,
for the anathema ring,
for Uul-Netol's amulet,
for leaguestart,
for levelling,
as long as you miss some steps of skill-efficiencies above,
or something else,

here opens the paths:

1) Start with HoA support gems with less manamultipliers like pierce, phantasms, or awakened unbound ailments, take a look into the "the dirty scorpion tail" in "skills and trigger" above.

Also faster attacks or added fire support are easy and fast ways to use less and to get more mana.

While levelling perhaps use for the scorpion supports with almost 0% manamultipler like knockback, stun, point blank etc.

2) Add multiple more small clusters:

■ "sublime form" - grace, with nice +30 resis also
■ "uncompromising" - determination
■ "self-control" - discipline, with some added mana-reg also

50% efficiencies for bigger auras and 80% for smaller auras are almost equal.
First use different ones, doubled they suffer from dimishing returns.
Later when needed you can stack them.
Sometimes you get b.i.s. unique medium megamania clusters with them.

3) Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters.

Expensive but b.i.s. with "35% / 25% increased effect of small passives".

4) Take 1-5 points for the way to "Sovereignity", "Influence", "Presage" and /or the mana-mastery "Deep thoughts" or to the "Mystic bulwark"-mastery in the passivetree

5) Get 2-3 large spellblockclusters (20-30%), watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%) or also path 'mystic bulwark'(8%).
Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%) or get a spellblock shield-implicit (6%) or in the league-mechanics.

Then push out the aura tempestshield.

6) When all your defensive layers are builded up, stack some max attackblock on clusters, jewels and gear-implicits, of course with rumi's concoction and in the shield-mastery. Perhaps use also the amulet-anoint, replica advancing fortress and a watcher's eye determination mod for capped attack block.
Stack more power charges for the graven's secret belt.
Add phantasms or absolution as meat shields triggered by cwc or one of your skills.
Block perhaps also with cwdt autotriggered frostwalls.
Use both a jadeflask with an increased evasion flask-suffix and a sin's rebirth stibniteflask and minions chance to blind on hit with a ghastly jewel.
Then push out grace and ghost dance.

7) Use Glancing Blows on Skin of the Lords or with a Thread of Hope large radius, and push out tempestshield and/or grace.

8) Or link "divine blessing support" and "inspiration" for reduced manacosts to a temporary grace.

9) Get a b.i.s. reduced 80% cost- & reservation-multiplier-corruption on the helmet

10) You should use 2x circle of nostalgia or path to presage on the tree

8) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot

9) Try to fit in more 2% increased efficiencies-corruptions or 3% stats on jewels and belt-jewel.

10) Fit in an Enlighten-support-gem linked to the auras

11) Gear some of the possible skill-efficiencies:

■ darkness enthrouned belt and an additional second small efficiencies-cluster i.e. sublime form
■ skyforth boots
■ bubonic trail boots and slot in an amanamu's gaze abyss-jewel
■ the unique blight-boots "the "stampede"/the gloves "breathstealer" and anoint them with i.e. "Champion of the Cause" or "Presage"
■ rare gloves with integrated "socketed gems are supported by enlighten" and socket in the auras
■ replica dragonfang's flight amulet
■ aul's uprising amulet
■ rare amulet with "increased efficiencies"
■ rare helmet with skill efficiencies crafted as eater-of-worlds-implicit
■ alpha's howl helmet
■ while levelling replica alpha howl or the crest of desire helmet

12) Take "righteous decree" to lower mana costs

13) Use cws frostwall instead frostshield.

14) When only a few manapoints are missing to nonstop use stormburst go without added channelled skills

15) "Damage recouped as mana" gear/jewel-stat or mana-mastery, "deep thoughts", "insightfulness", or a cluster with "mindfulness" helps a lot with manareductions and -regenerations.

16) At last often some league-mechanics enable to build in much more mana- and skill-efficiencies on top.

There are a lot of different ways. All auras combined are worth the investments...



The Allstars use all sockets of their gear and more implicits corruptions for determination or even for curses on hit. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.

Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination or other skills when you need a free skillslot. Take one or two for your prefered setup and depending on your gear, prefered skills and clusters from these ways:

1) reach 80%-100% chance to poison with passives and tattoos etc. and switch out the "chance-to poison"-gem.

2) get determination or grace as implicit corruption on shield aegis aurora or accessoires granted, push out determination or grace-gem.

3) Get on your gloves the implicit "curse enemies with temporal chains / despair on hit".

4) Get 2 curses despair / temporal chains / enfeeble on hit on your gloves as implicit granted.
I.e. on the vixens entrapement-gloves to regret whispers of doom.

5) Or use a witchfire brew flask's despair aura and change out a curse.

6) Selfcast storm burst - ball lightnings of static / void sphere / storm brand, push out cast while channeling.

7) Selfcast more skills, push out cast when stunned, automation, cwdt, etc.

8) Gear a +2 triggerwand as weapon and push out a triggergem.

9) Visit the "manamaster" in "mana-management" above to push out tempestshield or grace.

10) Use United in Dreams instead Arakaali's for 3 free sockets and 1 free flask.

11) Path to presage on the tree and feed a hungry loop-ring with:

faster casting - increased duration - power charges on crit / chance to poison / culling strike / es-leech for storm burst

unleash - increased duration - faster casting - chance to poison for firestorm of pelting

faster casting - spell echo - gmp - slower projectiles / chance to poison for ball-lightnings

or also for a Chaos golem of the maelstroem / Animated guardian / other support-minions:
feeding frenzy - withering touch - multistrike - minion life / meatshields / elemental army / empower / knockback / blinding

for 4 free skillslots.

12) Against bosses convocation is not needed.

13) At last ometimes league-mechanics and new uniques make it possible to squeeze in a triggered skill.

Crafting Gear, Gems, Clusters


4 W Sockets Triad Grips


100% Chaosconversion: 4 white sockets

4w-Triad Grips are still accessible through double Corruptions in the Temple of Atzoatl, Vaal Vessels in the Vaal Temple Map and via a combination of Omens of Blanching and Vaal Orbs.

Crafting b-i-s Divergent HoA gem level 21 or empower lvl 4 etc. ...


When you use a vaal orb on a "Divergent Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21.

Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs before you vaal and corrupt them. This enhances the chance.

With 6-7x corrupting a 20% quality Divergent HoA you should win the b-i-s gem 40% chance to poison and max damage of level 21.

Repeat the same for empower lvl 4, anomalous withering step lvl 21, sniper's mark, divergent frost shield etc.

You can use facetor's lenses to instant level up the gems.

Crafting Eldritch Boots


Start with boots with a fractured suppress or avoidances


Crafting the eldritch-implicits

1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments.
2) Use a lesser / grand / greater ember (exarch) on it.
3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1
4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%.
6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably action- or movementspeed or when needed resis.

Crafting the prefixes and suffixes

7) Spam deafening essence of loathing until you get another wanted suffix (str, avoidances, suppression) AND t1 flat or t1 % energy shield
8) If you have open prefixes, craft suffix cannot be changed. If you do not, use an eldrich annul AS LONG AS EATER is dominant. Your goal is to get the t1 defense mod alone. If you annul T1 defense, go back to step 7.
9) Now that you have t1 defense alone and have crafted suffixes can't be changed, use an unveiled orb for a 50/50 chance to remove suffixes cant be changed. If this removes your t1 defense, back to step 7. DO NOT UNVEIL
10) Craft max mana on your item to block. NOW UNVEIL. Hope for MS. If you unveil anything else, back to step 8. If you annul t1 defense, back to step 7.
11) If you hit MS, craft either flat or % ES and finish.


- Get a base-item-lvl 85
- Get first movementspeed or use essences of zeal for movementspeed.
- or use easy a fractured base
- or use essences of loathing to get starting with 35% ailment avoidances
- Add/ reroll 2x elemental resistances (or 1 and elemental ailments-avoidances. Lightning and fire suffix resistances when you use melding of the flesh. You can swap with purity of ice not needed cold- resistances later too in harvest to the element you prefer.
- Benchcraft 25% ailment avoidances.
- 23% ailment avoidances as implicit are crafted with greater eldritch itchors eater of world
- Add implicit lightning/ fire resistance with searing exarch itchors when needed or actionspeed
- To increase ailment avoidances further from t3 23% or t4 26% to t5 29%/ t6 to max 32% with 50/50% chance with orbs of conflict or reroll prefixes etc.

Zizaran made a great eldritch-currency-crafting-video-guide:


Grimro is always great clipping too:



Medium clusters


Medium clusters for minions can be very easily crafted by spamming bound fossils on them. It's actually crazy how easy they are to craft.

Large clusters


You now have two choices. (3.20)

Option #1: Expensive but expedient.

Buy any 8 passive cluster with riot queller from trade. Fill it with 4 mods by exalt slamming. Fracture the item, and hope you hit the 25% chance to hit riot queller. Average total cost of this is 17.2 divine.

Spam harvest reforge defense until you get veteran defender and any other notable.

Option #2: Alt-Regal for it.

Explanatory. Alt for riot queller. Imprint. Then aug until you get any suffix noteable. If you don't get it, restore and reimprint.

once you have both on your cluster, imprint again and then regal until you get the 3rd.

1. Spam alterations until you get (for example) Renewal and Call to the Slaughter.
2. (Optional) Imprint.
3. Regal for any suffix. If you get a prefix, scour and go back to step 1 (or step 2 if you used an imprint beast).
4. Augment fire with harvest to guarantee Raze and Pillage.

The cluster jewel need to be at least item level 68, and if it is below item level 84 then you will have more chances of getting Renewal and Call to the Slaughter from the first step.

Thanks to VahnNoa and LiQuss for the craftingguides!

Of course when you get other popular clusters before, sell them! There is a large market and a lot other combinations are very high priced traded. Craft further with a new cluster.

Large clusters adds 8 passive skills, 2 jewels slots
Rare Medium clusters adds 4 or 5 passive skills, 1 jewel slot
Rare small clusters adds 2 passive skills.

On Harvestbench you can exchange crafted cold elemental resis to fire/ lightning.

Crafting +2 rare Helmet


Start with a fractured +2 to level of all minion skill gems helmet on es-base.


Spam Loathing Essences for mana reservation until you get 2 other good suffixes that you need. Any t1-t2 resistance, Dex, Str, etc. For this step also use Eldritch Exalts and Annuls to get more tries on the Suffixes.

Once suffixes are done, use Eldritch crafting to get a es prefix. Use Exalts and Eldritch Annuls. Once you have t1-t2 es just benchcraft the last mod.

Finalize your Eldritch implicits.

For HoA-enchants lab-services are recommended.



Crafting large Attackblock-Cluster


Outdated [3.17]

Thanks a lot to Kokiri_Boy for this clustercrafting-guide:


Basics of crafting are often the same for flasks, clusters, gear, when you craft without harvest or fossils.

Obtain the correct base item (flask, cluster, gear), with the correct stats like energyshield/ armour/ evasion, with the correct level (required level, often high levels), eventually with the correct eldritch / elder/ shaper/ conqueror influence, scoure orb it, max the quality.

Use a transmutation orb, you get a "magic" item.
Then Alterate it with alteration orbs until you get 2 fitting stats or with only 1 fitting stat improve with a augmentation orb. You can random regret one stat with orb of annulememt.


For many flask suffixes go then after to Einhar's menagerie / beastarena and beastcraft the flask against bleeding, freeze etc. Use flasks orbs for special situations like autotriggered uses or increased effects.

Crafted "magic" gear and clusters you improve instead with delve fossils or with regal orbs to "rare" ones. When you got a bad result, scoure them with a scoure orb and start again.

When you got nice results, you can decide to use an "imprint" at this stage.

The next craft further free empty prefixes/ suffixes with harvest, with exalted orbs or with Conqueror's/ Shaper/ Elder orbs or beastcraft aspects (cat/ spider/ etc.) in your menagerie if you want them somewhere added.

Next with blessed orbs you can try to maximise the random numbers of stats on the belt/ gloves/ boots etc.

Then at last go to your crafting bench and when you have empty modifiers add them to your item.

With "divine orbs" you can also max the random stats of "unique" gear like circle of nostalgia.

With blessed orbs you can max the first stat / implicit above the topline ________ above the list of prefixes, suffixes, gearpiecestats.

Corrupted gear you cannot craft, but you can change sockets/ links/ colours and anoint corrupted amulets.

Crafting rare gloves


Faster casting & slower projectiles

Base: fingerless silk gloves, es, requires lvl 80, shaper influence (red ico), 3.16 found in Lira Arthain, base:


It's only a 1 stat item. You never exalt a one stat item. At best you'll have 2 usable stats at the cost of a 142 chaos exalt, which is like 2k alterations. You'll roll the same 2 mods many times over with 2k Alts.

Scour it and keep alt spamming until you get 2 desirable stats, slower projectile + faster casting and then exalt the rest and craft stats like dex, increased energyshield or what you prefer.

Rare shaper/elder boots before [3.17]


Thanks to th3_m0le for some tipps of best boots and gloves!!

boots are rather easy. buy the elder base if one is on the market thanks to the new div card for item with elevated mod. bought the ones i used for 1ex. get some spaper influcenced boots either with t1 ele avoid plus another shaper mod from trade for maven orb slam or get a high level shaper sorcerer boots base and use perfect fossils for easy 30% quality.

use harvest reforge fire/cold more common on the boots until you hit t1 ele ailment avoidance plus another shaper mod and slam maven orbs until you got boots with only elevated avoid elemental ailment avoidance mod.

awakener orb the boots with the elder elevated increased duration onto the shaper boots and pray for a usable suffix or at least one free prefix.

if full suffixes and at least one free prefix craft suffixes cannto be changed and harvest reforge fire and hope you only get unaffected by burning ground as prefix - if you happen to hit some es mod along the way that's fine. craft suffixes cannot be changed and slam a t4 aisling and hope she replaces the crafted mod. craft some life mod before unveiling and get a movespeed to unveil. craft es, divine and be done.

gloves are not that difficult either. awakener orb some high level shaper or elder sorcerer gloves together with the other influence. mods don't matter at that point. perfect fossils for 30% quality when you're at it.
spam 2 slot resonators with aetheric/corroded until you hit faster casting/slower projectile/chance to poison and ideally a free prefix for an es craft. should not take that many tries (around 75 if memory serves right - check craftofexile for approximations)

Rare boots, increased duration


You need elder influenced (violet "+" ico) es-arcanist/ sorcerer-boots, best is required level 70 or 72, base:



Rare helmet


Nearby enemies have 9% reduced chaos resistances: Hunter suffix, abberant fossil (more chaos mods)

Crafting +1/ +2 all miniongems helmet [since 3.19]

Crafting +2 skillgemlevel triggerwand


Fossils needed:

Jagged Fossile
Shuddering Fossil
Corroded Fossil
Metallic Fossil

Prime Chaotic Resonator


A Convoking Wand with +1 to spells / 1+ to minions, an open suffix to do the Trigger craft. Anything else is basically gravy.
To "self craft" this: 4 socket resonator w/ Corroded, Shuddering, Jagged and Metallic fossils. Something like a 1 in 12 to hit the +1/+1, but usually without open suffix.
The +1/+1 is just to get the Herald to the tippinglevels of gem 28 / 31.

Crafting +2 amulet



Crusader amulet with +1 phys
Awakener Orb

NOTE: hold alt key to check mods on amulets. There must be only one influence mod!

Click on orb, click on one amulet to hold the mod, then click on second amulet to add mod. The orb will add influence mod and reroll other mod

Last edited by Chromino on Apr 18, 2024, 9:49:43 AM


Level 100

Level 100

The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content.

You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss is designed to detect your last Hidden vulnerabilities and to kill you when you miss solely only one small defensive layer.

Start to check step by step the spoiler "checklist defences".

Further you can turn direction into more tankyness also with some skills.

Tear up the wall

Blocking with whole walls is a level-up in safety and protection.

In a warding basis you can combine your skills with freaky frostwalls - linked to casted when stun they are autoteiggered and simply the best against all types of ranged attacking enemies.

I use them also sometimes for the encounters in delve and for heists instead sniper's mark or other skills. In these special situations frostwalls are BiS.

Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.

Phasing / Withering Step

With phasing – take your withering step or phaserun on the left mouse-button one triggered on moving – your own movement will not be walled.
Withering step skills both into evasion and damage with instant withers.

Void sphere

Control the crowds with gravity-effects and tanky triggered interruptions. Best lvl 1, quality 20. Good to selfcast or to link in cwdt.

Tanky cwc

Take tanky fFrostshield binded to cwc, cws or cwdt or Purifying flame in combination with Zealot's Oath for 5% es-regeneration and 50% curse-immunities.

Tanky Kkeystones, tanky clusters

The Allstars stack so much damage that it is easy to switch some points, clusters etc. from offensive to defences, to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills.

When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen.

Wicked Ward is great too.

Tanky knockbacks and cc's

Push back the blind mob out of your frostshield.
Add in a tattoo for knockbacks or in your cwc-set Glascial Cascade. It synergizes and stacks great with temporal chains, with hinderings on a tattoo or also with chills and freezes.

Tanky curse

Or you can turn in maps tanky enfeeble in your cws-links or on hit on gloves.

Innocent spirits / Meatshields

I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-)

Cws/ Cwdt triggered Absolution, Vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great.

As downside they use capacities of your frostshield and chain projectiles.


Wear an Omen of Amelioration in your inventory.

When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level- ups.
They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels.

All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds.

Boss Hunting - The Ubers

The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead allover penetrating and degenerating your resistances with oneshot-aoe's and deathly fast instant dot.
That means also you can do or counter ubers a bit better with 500M cast-on-death or other glascannon-skills and -builds. But the Allstars do the job the same with some ups and downs.

While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, block, and can facetank almost all pinnacle-bosses, against Ubers the balancing into damage and movement is mandatory. You will need every slot optimized, some of the best implicits and know-how of all of the ubers' attacks. With The Allstars you need against some of the Ubers (Exarch etc.) strong gear (Uul Netov amulet) to scale the HoA-damage even more up in the dps-race against increasing aoe-s filling the uber-arenas (Maven, Sirus).

In my experiences it's probably most easy against Uber-Exarch, Uber-Shaper, Uber-Sirus, Uber-Cortex and UU-Elder to reach farming-quality-status.

Mandatory defences

■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven. Use flask-suffixes and pantheon for the immunities
■ you need corrupted blood immunities on a jewel/ the belt-jewel and in the Pantheon burning-gound-immunities against Sirus
■ you need 100% spell suppression
■ You need es on hit with the watcher's eye
■ Use in pob the "Final Tree - The Ubers". Often you find a better unique megamaniac cluster in place of the small cluster "winterprowler".

More Defences

■ against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords is b.i.s. maxing pdr and doubling es on block.
It is also b.i.s. against the spellhits of Maven and Exarch.

■ Against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan.

■ Against many Ubers-Bosses with much dot-damage (Uber-Maven, Sirus, Shaper, Exarch) you can change in lethe shade when you already reached 100% ailment-avoidances.

Flasks and resis


■ A Rubin Flask against Exarch, Atziri
■ A Sapphire Flask against Shaper, Elder, Uber Elder, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Cortex, Maven

■ Stacked armour/ Granite/ Jade + Iron Reflexes /Basalt is great against shaper, u-elder (or also the combination of flask taste of hate + belt graven's secret)

Damagetypes and more


+++ max
+ not much
- zero / almost zero


Simulacrum-30_+++___+++___+____-___+++___-____-___Corrupted Blood, all ailments

Shaper_+++___+++____++__-____-____+++____Chill+Freeze, Arena is DPS-Check


Sirus___+++___+____++____++___+___+++____+____Corrupted Blood, Arena is DPS-Check
Maven___+___+++___+++__=+++___++____-____++____Arena is DPS-Check, RNG spawns

■ you don't need the anti-bleeding flask-suffix against shaper, sirus (only corrupting blood), exarch, cortex. Against by the maven-brain spawned bosses rng and only sometimes needed.
■ An increased castspeed flask-suffix increases virulences and stacks faster the Herald of Agony-damage

■ Against Uber Maven and Uber Cortex 3% max-resis with the unique jewel "impossible escape" around Imbalanced guard are great.

■ More elemental damage-reductions flasks are possible too and even the "melding of the flesh" with purity of ice and aegis aurora and "winterprowler" on 2 small clusters for 85-89% max-resis.


■ The Ubers don't attack with classical hits and use mostly degen, aoe, penetrations.
■ So you can balance out the aura "grace" and it's manamanagement like "sublime form" and switch in "enlighten" or also "arctic armour" or "sigil of power" instead.


■ Selfcasting Molten Shell, Vaal Molten Shell and Frostshield makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and also The Maven's Memory Game.

■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Vile toxins is the prefered support or awakened unbound ailments or predator.

■ Change out convocation too.

■ Use the curses: despair and temporal chains or punishment. Switch out sniper's mark.

■ For HoA-virulences skill:
Storm burst - faster casting - awakened cwc - ball-lightnings
of static / or firestorm

It offers the best uptime of virulences and enables most movement.

■ Selfcasted or triggered Storm brands, firestorms or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot-dps beside the 30-40M peak-dps of storm burst).


■ United in Dreams improves damage 25%.

■ Use more large Voices-clusters and more "pure agony"-medium-clusters or path for jewel slots and increase with ghastly-jewels minion's chance to poison or path to the curse-mastery "steeped into the profane".

■ against Uber Bosses or deep Aul you should switch in damage of +1 chaos-mastery "corruption" because the sequenzes to deal damage between moving decrease much shorter and the Ubers defend with another added 70% damagereduction.

■ 20-30M damage should have been reached.

■ Use jewels balance of terror + selfcast despair or jewel glorious vanity+transformed passive ritual of shadows or spelltotem- multiple totem - wither for full 15 withers instead arakaali's fang.



■ Or use alternative a +2 triggerwand for reliable automatical triggered skills (curses, frostshield etc.) instead the +1 chaos-mastery.
Wear the belt "darkness enthroned" to socket ghastly jewels with "minion chance to poison on hit" instead the sword "united in dreams" when you have already stacked enough resis on gear, clusters and "uul netol's vow" amulet. Path also the tree for one more jewel slot.

■ In some set-ups squeeze in an Uul Netol amulet with socketed Awakened Unbound Ailments to increases damage 40% further, most easy set-upped with a small or unique medium cluster "uncompromising" for manamanagement and an enlighten-support linked to the auras. Or unskill grace and instead the sublime form-cluster use a ghastly-jewels with 15% minion's chance to poison on hit and resis.

Much more expensive but also easy that's with the b.i.s. mageblood-belt.

■ Absolution, chaos golem or skeletons buffing feeding frenzy could help a bit too for more continuous damage.


■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s.
All their minor attacks you can tank.
■ You need practise in their attacking-mods. Almost all have accustic signals.
■ Kite: "Cleansing" of Uber-Exarch, "Hunger" of Uber-Eater, "Take this" of Uber-Maven
■ Selfcasted or triggered Storm brands, firestorms - or void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot-dps beside the 20-40M peak-dps of storm burst).
■ PoE-bosses react very, very slow when they need to turn around.
Move every 2-3 seconds to the backside of the Uber.

More ...

Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven


Long Bossfights without added minions - Sirus, Shaper, Singletarget

1 - You should change the melee-splash-gem in your dagger to multistrike. With the gemswitch your spiders deal almost double wither-debuffs to bosses and buff best your Herald.

2 - pantheon

3 - Or instead simply switch to "United in Dreams"-sword with the jewel "balance of terror" or wither-totems for full withers

4 - You should change out the pierce/ fork-gem of your herald-of-agony. Vile Toxins is the prefered support or divergent predator for another blue socket.

For ordinary bosses you have enough damage without changing gems.
But Maven, Shaper and Sirus are much easier with the preparation.

5 - Use:

■ A Rubin Flask against Exarch and Ueber Atziri
■ A Sapphire Flask against Shaper, Aul (in deep lvls) and Uber Elder
■ A Topaz/ Vessel of Vinktar flask against Eater of Worlds

These 5 steps are recommended. More nice & easy possibilities are:

6 - Use voidsphere (and/ or perhaps stormbrands) for damage-uptime while moving.

7 - You can use "unearth/desecrate" in boss-fights to get also corpses for "bone offering". Selfcast both manually, trigger them with arcanist brand instead cws or link one in your cwc-set-up against the ueber-bosses.

8 - When you use in early levels unholy might in maps as minion mastery, change it to buffed offerings.

9 - Against the Uber-Bosses with uber-dot - Uber-Maven, -Shaper, -Exarch, -Sirus - you should activate "lethe shade", instead "wicked ward", for relaxed reactiontimes when you already reached 100% ailments-avoidances against their main-damagetypes.

10 - When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Live longer!". Then do high damage nonstop to kill them or in lower levels prepare "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper with his high hp-pools wittnessed by maven.
Only while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in. Ordinary later you deal enough damage without frostbomb.

11 - You need immunity against inflicted corrupted blood on a jewel-implicit and against burning ground with maxed minor pantheon against Sirus, Kosis and many other bosses.

12 - You need curse immunities only against Ueber-Atziri. Not needed in "the feared"

13 - Use urgent freeze immunities against shaper, uber elder etc.

14 - You should change vaal grace to ordinary grace to get more vaal souls for more often using vaal molten shell or vaal discipline.

15 - A lot more tipps you find in the spoilers "The Ubers", "Flasks", "Pantheon", "Fire and other ailments" and just here below in "All bosses", "Invitation mods" etc.


16 - For bosses like Maven, Exarch, Ueber-Atziri dealing mainly elemental-damage you can take in before or also in combination beside the jewel "melding of the flesh" a timeless jewel "militant faith", glorify Maxarius, for the keynote "transcendence".


Your armour transforms to instead 90% elemental damage reductions added to 75% resistances results into total 96% / capped at 90 % elemental reductions. You will get almost unvulnerable to all elemental damage-dealing hits.
But it also does not protect against elemental aoe and dot-damage.

Insert it in the central witch area and activate "doomsday". As downside in the cooldowns of molten shell and frostshield you take more physical damage. Perhaps add "enduring composure" or anoint "deflection" on a cluster for basic physical damagereductions of endurance charges when you are playing with transcendence.

When you have enough mana another option is to take in "arctic armour" and change your minor Pantheon to Soul of Grutkhul for more pdr.
Example POB: https://pastebin.com/xDzNaLQM

Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:


Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.

16 - Dangerous Bosses in Endgame and HC


Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I guess, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also vaal-map-mods like ... unique boss... 198 % additional lightningdamage ...560% faster attacks... 980% additional physical damage ... and only one single unvulnerability shrine next room to him... Run when you see him, hihi.)
Tzteosh, Hungering Flame, a beyond-Boss, is sometimes depending on the mapmods, not easy too.
Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!

For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars to interrupt their degen-beams and move and let your minions do the job. Don't try to facetank them. When you activated divine shield and wicked ward or lethe shade, or take in a endurance charges with "enduring composure", you can very often facetank them too, but I would not check it out in t16 red-maps, hehe.

Some other bosses are impossible to tank too, like the rotten core-map, bramble valley and foundry-bosses are rippy.
Some attacks of the shaper and groundeffects of maven you have to move around. But you have a much longer time to react to their most damaging attacks.

In the Halls of the grandmasters two of the very last grandmasters and a few Expedition-mob-types have high block and regenerations and are immortal for our normal setup. You have to debuff them on top with Block Chance Reduction Support and frostbomb and use dot with chance to poison switched into HoAg-supports.

Often the arena in the quest "Raffinery Tharthanic powder" is buggy!
The HoA-crawler spawns / stand outside the arena! Be careful, open a townportal and portal back in again to get the HoA-crawler into the boss-arena!

A lot of endgame-bosses like Elder or Sirus are checked for facetanking. But you still have to walk around their aoe-grounds.

Maven's invitations instead are easy for our setup, only "the feared" and maven herself remain difficult with groundeffects and memory games.

17 - Map and Maven invitations mods


I personally would rank most dangerous map-mods in this order:

1) No mana recovery (reroll or use enduring mana bottle)

Most dangerous: reduced aura effects mean a lot reduced defences and recovery and when you use purity of ice it's getting rippy in combination with other mods.

Searing exarch-altar-mods can be rippy and multiple.

Go a bit slower in:

2) when you are not full geared / without overcapped resistances: elemental-equilirium, elemental weakness, perhaps take in a bismuth-flask for more resistances

3) Less maximal elemental resistances in combination with multiple other elemental damage mods

4) less armour and block in combination with other damage- or increased crit mods - go slower, be careful, don't pull too much mobs at once

5) vulnerability cursed - be careful with physical dot- and aoe damage, when anti-bleeding flask is empty and vaaldiscipline on cooldown you need fast reactions and stopp moving while bleeding and wait careful for time of need regenerations

5) multiple (3x or 4 x) damage mods like 100% more added lightning, 100% more cold, increased critdamage and some other damagedealing stuff combined

6) without tempest shield: shocked ground/ increased shocks - don't stand too long on shocking ground, move more or take in Soul of Arakaali, the anti-shock pantheon

Mods of invitations like "the hidden" and "the feared":

In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences. Don't take them in "the feared" or "the hidden", you need your full damage too.

Most easy map mods:

1) Chaos damage / poison damage mods: 100% immune
2) Burning ground / Ignites: 100% immune
3) reflected damage: almost 0
4) chained projectiles also no danger
(only with phantasms-support don't pull too much at once)
5) elemental equilirium: full geared we have 40% overcapped resistances and are not affected
6) charges gained by monsters: no problem
7) Attack speed increased: mainly offers more es on block for us
8) crit-mods: we are immune after first hit with pantheon of solaris and have fullgeared enough es for explosion of critting exploding strongboxes. In combinations with multiple-red-maps-damage-mods map careful
9) cold-damage mods: we have 80% and more cold-resistances
10) temporal chains: no problem, we have frostblink, but do less damage with less cast speed/ less virulences.
Be careful: As mod of maven invitations "the feared" and "the hidden" temporal chains can be very dangerous, you need damage of fast virulences and fast movement in these invitations
11) other curse mods (beside vulnerability): we are permament 20% immune. In some multiple debuff/ damage/ elemental mods go slower

12) all other mods not listed above in "mods to go a bit slower / dangerous mods": no known problems too.

Dangerous maven invitation mods:

Be very careful with the mods of the invitation "the feared" or "the hidden".

Temporal chains, chills and increased chills or enemies have chance to avoid poison lowers your cast speed/ movementspeed/ virulences/ damage.

Dangerous Scourge [3.16] Mods:

- see above, max your ignite immunities with minor pantheon summit map and harvestcrafts on jewels, above 150-200 scourge-stacks be very careful

Dangerous Expedition [3.15] Mods:

- "remove # % es on hit" - as Ci fast & deadly, also blocked hits are taken hits
- "overwhelm 100% phys damage reduction" - we have high es/ block, but very dangerous

- "chaos-immune": avoid and don't use white triad grips

Special chainstun-situation

- In 1:10000000 cases you can be chain-stunned near to an unvulnerability shrine. In these very rare cases your molten shell cannot kill a unvulnerabel buffed mob to raise spiders/ generate virulences / HoA automatic. When there are mobs able to stun or freeze you, you can get chain-stunned or chain-freezed.


18 - More Tipps for Boss-hunting, Shaper / UE, Uber-Atziri, The Feared, Maven, Ubers


Hunt them on your level-ups if you do not want to fear the exp-penalty. They remain rippy when you react one time not fast enough.

It is common when you die in the first tries of these endgame bosses. When you know their attacks and know how to move out of their damagepeaks you will kick them nice and hard back.

18 - Map mods and atlas awakening level


Be very careful with the mods of the invitation "the feared" or "the hidden", see spoiler "map and invitation mods" just following below on this page 50

- when you are not bis-geared or not full-levelled lower the awakening of your atlas for maven or the feared, put out the atlas-watchstones.

Ailments, Flasks, Elemental Damagereductions


- take in again sniper's mark for autofilled flaskcharges of writhing jar

- suffixes "charges gain when hit by an enemy" are best to get charges

- or upgrade your utility-flasks in harvest with mods like "50% reduced Charges used. -1% to this value when used", etc.
Prepare/ store the upgraded flasks for "maven" and "the hidden".
Or less effective use instilling orbs on flasks to instant automatic trigger the needed effects of ailments-immunities.

100% ailment immunities and the jewel "the melding of the flesh" are b.i.s. against maven, the feared, searing exarch, ueber elder, ueber atziri, uber-bosses.

All other bosses are not very difficult. Maven also not when you are familar with her aoe-orbs and memory game and Ueber Elder is with some practise also extreme easy.

- Put in for special bosses:

- Ueber Elder, Shaper and Maven: anti-freeze is very important. Take in a Sapphire or aquamarine-flask for anti-freeze and less cold damage taken

Or "Hibernator" on a cluster works great (or perhaps switch to the Pantheon "Soul of the brine king").

- "The Hidden", Maven: Anti-Shock and Anti-Freeze are very helpful.

- Ueber-Vaal-Queen Atziri is difficult too, she don't have much blockable skills and you cannot tank her. When she fires her fire- and lightning-blasts move and stand at the edges of her cave. Take a ruby-flask against fire-damage and an anti-curse-flask-suffix for her curses-reflection or switch out your curses against her curse-reflections.



On flask use instilling orbs to instant automatic trigger the needed ailments-immunities.

Use flasks with "charges gain when hit" against bosses

Anti-freeze Aquamarine against Shaper, Uber Elder, The Hidden, Maven, Sirus, Aul


To not get freezed too long in ground-effects, aoe's and beams anti-freeze is mandatory for:

Shaper, Uber Elder, The Hidden, Maven, Sirus, Aul

You need an sapphire-anti-freeze-flask or aquamarine or "hibernator" on clusters or anti-freeze of anointed flesh passives, jewel implicits, or flexible sentry, or pantheon soul of the brine king is a good permament solution also.

Anti-Shock Topaz against the hidden, world-eater, maven


You can also use a vessel of vinktar foe 10% damage, but withourt charges gained when hit.

Anti-Fire Ruby against Searing Exarch, Ueber-Atziri, Phoenix


reduced fire-damage taken

Anti-Curse against Ueber-Atziri


- solely in the single encounter, not needed in the feared-group encounter



- For Maven, the Uebers, The Hidden, The Feared take Divergent frostblink or another movementskill and movementspeed in. For example take the combination of frostblink and phaserun, you can use both as blink and no blink skill. Or the combination anomalous wthering step with flame dash fits.

- Use storm brand to substain 30 virulences even while moving.

- Void sphere offers much virulences while moving too.

- Don't get too long into ground aoe-s of course.

Safe periods to raise the spiders


With multistrike instead melee splash the spiders deal a lot damage and buffs your crawler much with 15 witherstacks.

In boss-fights like maven/ shaper you need to do the 4 clicks not in a damagepeak and do it instead when their mainattacks are on cooldown. In each boss-fight are several periods you can do the clicks safe. Here a selection of the safe periods is listed - easy to spot like between the phases of bosses, after their mainattacks in their cooldowns, or use a bit movement in maven's invitations.

You kill a lot bosses like elder, sirus, Ueber-Atziri, etc. solely with HoA and without spiders too when you want.

during a boss fight, I found the best way to resummon spiders is as follows

You can also put Signal Prey on boss to keep the scorpion engaged
Note if you have a couple of spiders still alive, you can press weaponswap x twice to get rid of them and they don't kill your worms when you raise New spiders.

Raise the spiders in phases and cooldowns like:

Shaper inside zanas shield when shaper spawns balls or just after a big shaperbeam

Maven when phases between brain and maven switches, on the edge of the arena when the oneshot aoe fills the arena, before the memory games

Sirus between the phases, only not in his aoe's

The hidden after the large shock-nova, or move quick to an edge of the arena, when one breachlord follows not fast, you get the needed 1.5 seconds to raise the spiders

The feared when cortex boss does his spinning lasers, when elder increase his circle attacks, most difficult to watch the cooldowns of their other damagepeaks

Damage and singletargetsupports


- Take in again singletarget support "multistrike" instead melee splash for the spiders.

- For better continuous maximal virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own smoother moving and more damage-uptimes. Against many bosses stormburst is better to hit them instant for virulences.

- take stormbrand, cast 3 stormbrands for 30 virulences singletarget, multitarget more, while moving or link the brands cwc to storm burst.

- take a look into the spoiler "checklist damage" to not miss the needed high damage

- Take 60-80 virulences. 50 are very low / not enough for "the feared", "maven" or Ueber Elder

- change in singletarget supports for the crawler like vile toxins instead pierce or predator when you have more than one blue socket.
With some tipps of the spoiler "manamanagement" or with the helmet enchant "less skill reservation of HoA" you have enough mana.





Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!

Other Guardians, Conquerors, Elder, The Formed, The Twisted


Be only careful to not get freezed too much/ too long.

Infinite Hunger


Ordinary you can facetank all his attacks. Kill him quickly, his debuffs are awful rippy when he survives long.

When you don't kill him fast, Unending Hunger debuffs you with "infinitive hunger". Especially in hc you can/ should regret Divine shield and Ghost dance against this debuff in the tree and gear a different SoL.

Eater of worlds


Move a lot.

Black Star


In 100% Chaosconversion the Youtube record 4 seconds is gained by the allstars.

Searing Exarch


- a ruby-flask is great

- (Anamalous) skeletons or frostwalls are nice shields against his magmaballs, but can kill you when you are near to the explosions.



- you need urgent the stat "corrupted blood cannot be inflicted" permament on a jewel

- immunity against burning ground with upgraded minor pantheon of Abberath adds much reaction time against Sirus ground-effects. Upgrade your pantheon with divine vessels.

For flaskcharges of writhing jar use Alchemist's mark instead sniper's mark.

- Sirus uses only spellhits and aoe.

So it's extreme tanky to gear a skin of the lords with 'iron reflexes' for double es/ spellblock

- He freezes much also.

- Cast "molten shell" before a meteor in his mazes hits you or get into your frostshield to take them relaxed

- Don't stand too long in his debuffing red star - beams

- Only his ground effects can kill you, get fast with movementskills out of ground effects and / or swap wicked ward to lethe shade. You can facetank all his ordinary attacks.

- Use molten shell against crits of meteors.

Sirus damagetypes (mainly physical, corrupted blood, cold, chaos, burning ground):



- The shaper is not easy when he is wittnessed by maven. To study his attacks, take his fight first not wittnessed by maven if you want it more easy or when you are not experienced with this fight, switch out the maven beacon in the map device to get the ordinary shaper without maven.

- Slams: You can facetank shaper's slam and most other attacks and get es/ on block. Attack him.

- Beams and Balls: It's a test of your reaction. Run behind him and attack. When Zana is moving, he will start a beam.

- When he spawns blue/ red balls all over the screen, get into Zana's shield. Zana says "to me, exile, quickly" as audio-sign before. You can also stand outside the shield with a little bit damage taken in consentrated ground with your es/ block when you are full geared.
This phase ends with the big shaper beam, so be prepared to move out the beam fast again.

Shaper damagetypes (mainly cold, physical):

Ueber Elder and Shaper wittnessed by maven:


The Hidden


The shocking breachlord multiplies the damage of all other lords and is most dangerous without tempest-shield/ anti-shock.



She reflects curses: take anti-curse flask or change out sniper's mark.

Fire and lightning damage: Ruby- (and Topaz) flasks are very useful and tanky.

She does not reflect in "the feared".



In deeper delve focus on damage. Perhaps use chaos golem with feeding frenzy and selfcast spirit offering, because the sequenzes to deal damage to Aul are extreme short.
Use also dynamite and torches.

With molten shell and in divergent frostshield you can facetank all his attacks and channelings. Only kite his mines-aoe-oneshot attack.

The Feared


In the first seconds deal max damage nonstop facetanking.
Then after when more feared are spawned move and blink always.

Try to take Ueber-Atziri out first and Cortex also.

Ueber atziri is most dangerous. Manage her first. Cortex boss is dealing probably most damage, Elder and Chayula are most easy.


- with the melding of the flesh fullgeared you can facetank all her attacks, lasers, "cascade of pain", "take this" etc.

- spam your attacks uninterrupted, you don't need to kite fullgeared

- Focus on/ most important: try to encounter and activate her frost-aoe-balls at the center of the arena, they hit you ordinary just after "cascade of pain"

- Then the memory game turns much more easy. Take 1-2 movement skills.

- when you reenter the fight with a portal wait the first seconds to get not instant-attacked

- you should take a look for the mechanics of maven's attacks and aoe's and kite her frost-aoe's. Fullgeared you can facetank easy all her spellattacks.

- maven herself only use spells and aoe's. Only by the brain summoned bosses use attacks. So in many cases the aura gracec is not optimal useful.

- When map-bosses of "mineral-pool", "garden", "high-garden", "plaza", "orchard" are summoned they can kill you with degen-beams and you need to move to tghe other side of the arena to interrupt their degen-beams.

For example:



You are able to tank her memory game full with vaal molten shell or in frostshield all flasks up:




patterns of maven's memorygame:


- her most dangerous attacks are the orbs creating heavy groundeffects / aoe's (place them in the middle of the arena if possible or on the edges) and the broad debuffing lasers (and the memory games of course).

- all other spells and hits and attacks of her you can facetank with melding of the flesh or timeless jewel militant faith and transcendence 97% overcapped elemental damage reductions. Only when she summons a lot physical dadealing bosses (rng) you have to kite a bit, but still get huge es/ block.

- You have more reaction-time for her than with other builds. But get fast out of their lasers and iceballs and attack her from behind.

- There is some rng in the fight.
When she raises bosses with debuffs and dot and degen-beams the fight is difficult, when she raises bosses with hitting attacks and hitting spells the fight get easier because you get much more es on block.

Maven damagetypes (mainly fire, lightning, cold):

More explanations for "the hidden ones"



The hidden ones are one of the best trained bossteam in aoe-damagetypes.

They are easy in their own breachmaps, but in the maven hidden invitation they can kick you fast and hard from all sites with their combined aoe-s, freezes and shocks. With their not blockable damages they are dangerous in the area and with 4 of them with high HP not fast to kill. Depending on the mods of the invitation you can adapt your flasks, clusters, skills, supports.

"The Feared" 3.13 Maven Invitation, 4 Breachlords, multiple damage mods and debuffs-mods:


For example you can prepare:

- You have to move and kite sometimes in circle around the edges of the arena and do only build up virulences for the crawler short.

- For bosses like the Hidden, Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence" and add "enduring composure" for physical damagereductions with endurance charges. You will take another more reduced 90% less elemental damage, but in the cooldowns of molten shell and frostshield you will take much more increased physical damage. You can also switch iron reflexes out for phase acrobatics or +2 gemlevels when you are playing with elemental damage dealing hard bosses.
Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.

- Choose as suffixes for flasks "gain #3 charges when you are hit by an enemy" or gained when you critical hit.

- The shocking breachlord is most dangerous with very large aoe shocknova and ranged arc and ball-lightnings all over the area. He shocks and debuff you with his attacks, and this multiplies the damage of the other breachlords. Try to kill him first.

- When he did / finished his large shock-nova aoe, you can raise the spiders, with full molten shell up inside frost shield simultan for big damagereduction.

- When all bosses are attacking around you, you have to move to the other side of the arena out of their aoe-s and attack them ranged for virulences.

- Wait for sequenzes, when one or two lords are not attacking or are on their cooldowns. Move and kite all time in the sequenzes of their damagepeaks.

- Perhaps take a look at https://youtu.be/RVCKz95cKNg how to move, that video helped me a lot.

- Or you can alternate the invitations or scourge them for going in lower mods or lower rarity. Ordinary it works without.

- Try to avoid/ don't take invitation-mods like: less auras/armour, less chance to block, less maximal elemental resistances, high 3x multiple damage mods, temporal chains cursed, no mana recovery mod. When you are not full levelled and best geared in most slots reroll the invitation.

- In the maven invitations is also rng, you can get a very bad one. When you get the shocking boss first or second in the invitation, it is easier to kill him faster. When Maven regenerates the bosses, attack them nonstop or take frostbomb for anti-regenerations. Ordinary it works without.

- Don't forget using molten shell!

- Also for the breachlords frostwall is sometimes bis and halves the ranged damage and you can try it on a cws-link.

Simulacrums Wave 30

Use in the last waves 27-30 a rubin-, or sapphire-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 simultan bosses easy.

Recommended stats:

12-15M damage

100% ailments-immunities with Ancestral vision, eldritch boots and shield-mastery
Awakened cast while channeling lvl 5 (stun-immunities)
Aegis aurora
Corrupted Blood immunity
Watcher's eye es on hit

Magic Find

Because much damage can be outsourced into clusters, abyss jewels and the minion-mastery unholy might after kill etc. the golden crawler retains easy 20M dps and much more in magic find gear.

Path 3 passives to presage and for influence/ sovereignity on the tree to change out the rings to magic find gear.

Use low manamultiplier like awakened unbound ailments and phantasms-support or stack more efficiencies on more clusters and path 'influence' on the tree.

Switching out the gear is extreme easy possibly in this build.

I recommend to regear into mf in the order:

flasks > boots > helmet > belt > ring > gloves > weapon > amulet

Specialisation (... and Individualisation)

In fulljuiced maps 10M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions.

This build safe you in endgame with unique optimized defences first.
In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want solo-self-levelling to lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ?

My own favourites is the dramatic playstyle of the scorpion, because the high defences are important for the damage-uptime, and the combinations of the skill with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize this build too, to find a unique build like here full optimizing auras, defences and keystones.

On the opposite I don't like speedfarming & grinding too much, I dislike too much dungeon-maps, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.

So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered & channeled skills, league-mechanics, etc.
This build plays both melee and ranged. And all our minions are immortal. Optimal for full challenges in all content.

100% ailments-immunities, melding of the flesh with 89% max resistances, or the meta-mageblood-belt offer new level-ups in defences in this build. Yes, you can facetank maven's memory game fullgeared with this build.

If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and also defences buffing headhunter and try some new experiences in next level lags.

In the end the top damage is scaled high especially with the medium clusters. Voices clusters can lift you to 50M and more damage with 80 virulences. Or bear the 7th link of amulet Uul Netov's Vow and The Squire to stitch Wraeclast into the ground in full 89M.

/ The Arachnophilias relaxed detect
two Minotauriers in their map
wonderfull massaging her short neck /
Last edited by Chromino on Apr 18, 2024, 11:23:46 PM

Checklist damage


Long necks & short legs.

2 legs, 6 legs, 8 legs, it does not matter. 20 - 50 M of damage on 166 legs enjoy full our tendencies of destruction.

Dps- Checks

In my experiences you can best choose your set-up around these preconditions to balance your build.
You can easy switch with a few clicks from more tankyness to more damage and back by changing clusters, passives, amulet and gloves.

■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■ 8M are enough to kick Maven
■ 10M for Ueber Elder
■ 12M for the feared and simulacrums wave 30
■ 15M-30M for the Ubers

Checklist for damage

All components and combinations are guided in the spoiler "Chromino's Fine Composition of Agony and Arachnophobia". Here is the shortlist for an average arachnophobiatic, lvl 97, HoA lvl 31, 80 virulences, 75% minionchance to poison in [3.20]:


For full damage: Facetank much and cast nonstop:
More & fast storm bursts / ball-lightnings (of static)/ + 3× storm brands etc. -> more virulences: Double virulences = Quadruple damage

stacked 80%-100% chance to poison, castspeed and aoe with

HoAg 20%
whispers of doom and curse mastery 20%
"serpentine spellslinger" 25%
"fatal toxins" 25%

faster casting 40%
aoe harvest/ implicit weapon

use 4-8 medium clusters with "pure agony"

The golden rule (double virulences), 3x storm brand +20, runebinder +10, tempestshield +15, voidsphere +25 virulences, ball-lightnings +50, storm burst +70

HoA lvl 31


+4 Skin of the Lords 2× +2
+3 empower max. lvl 2-4
+1 HoA gem level 21 (b.i.s. is Divergent HoA lvl 21)
+1 awakened minion damage HoA
+1 awakened void manipulation

vile toxin/ awakened fork

Further Damagesources



15 withers of ascendancy and anomalous withering step (8 M)


despair (5M)
maps: sniper's mark (2 M + 5 projectiles)
singletarget: temporal chains (3M)


vile toxins singletarget instead pierce/ awakened fork (5M)


1 medium cluster +5 virulences pure agony (each 4M)
1 large minion damage clusters (2 M)


Eber's unification / void gaze (3 M)
4 whitesockets of triad grips (5M)
United in Dreams 60% minion-poisonchance (4M)
2 ghastly jewels 30% minion-poisonchance (2M)
Uul Netol's Vow amulet + damage on full life (8M)

Alternative Buffs

bottled faith, vessel of vinktar (each 1 M)
Feeding Frenzy-buff with absolution /chaos golem /anomalous vaal skeletons feeding frenzy (1.5M)
flesh offering (2M)
culling strike (3M)

==》 More, more, more


Take a look into the spoiler "Variations" ~-> "make hatred, not grace - more damage" to scale up more damage with even more poison, buffs, curses, amulets, etc.

Checklist defences

Checklist defences:

1. Check your elemental resistances. They have to be capped and have to be all 75++%.

2. Check your flasks.

- Do you have antibleeding on one flask-suffix?
- anti-ignite and anti-curse before you got removals in the ascendancy and immunities on gear and jewels or with purifying flame?
- Is the quality of all your flasks 25-30%? With flasks increased charges gained or reduced charges used?
- And 100% flasks-uptime with activated autotriggered flasks "reused at end of this flask-effect"?

- Activate your flasks when you enter a map, an invitation, a vaal side area, when you return into maps from the hideout etc.!

3. Check your pantheon.

- Do you have in the minor Pantheon and immunity to burning ground?
As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps.

4. Check your blockings.

- Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion?
It's your priority for recovery against the spellhits of the big bosses!
Against final bosses it's best not depending on Rumi's Flask and use a rare granite flasks.
- Do you have 40% attackblock and high 60% evasion of grace? Or without grace 60% attackblock?

5. Other basics & playstyle

- Activate your flasks when you enter a map, an invitation, a vaal side area, when you return into maps from the hideout etc.!
- Do you use and spam Molten Shell and Vaal Discipline? Use them often!
- Use often void sphere and convocation!
- Do you have 4 ascendancies in the labyrinths done?
- Do you have activated all the auras "Determination" for high ar and es on block-recovery and "Grace" and "Discipline"?
- Did you reached 100% spell suppression? Stack "elegant form" (or "untouchable" or "aerialist") on small and unique medium clusters to fix simultan your ailment avoidances until you obtained it on the watcher's eye, on tattoos, sol, etc.

6. Do you have obtained all the important jewels in the passive tree?

- Use "the golden rule" not before transformed to CI (or before CI not without "maw of the conquest")

- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel or 100% uptime flask? A lot bosses can kill you very fast without.

7. Check your tanky skills

While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.

- Try out void sphere for tanky interruptions and much damage-uptime

- Or cast when damage taken lvl1 - frost wall lvl1
- Or curse with enfeeble instead temporal chains
- temporal rift can be one more panicbutton for recovery

- Do you have enough mana, 80-110, so that all tanky skills are triggered?

8. Do you often die of dot/ degen?

Stack more Recovery:


Aegis aurora: es on spell block and attackblock, b.i.s. in maps and high density and with iron reflexes on skin of the lords against fast spell-hits of Sirus, Exarch or big physical slams of shaper etc.

> watcher's eye es on hit
> frost shield
> in maps: vaal discipline es-recharge
> only in maps: soul ripper-flask for spamming vaal discipline
> graven's secret and power charges on crit support
> against the Ubers: lethe shade
> major pantheon of arakaali
> ghost dance
> divine shield on skin of the lords
> es leech flask-suffix, es leech support or ethereal feast with i.e. lvl 20 ball lightning of static
> with 2 passives Zealot's Oath: bottled faith, enduring cry (- urgent orders), cwc - purifying flame, vitality
> sorrow of the divine-flask
> faster casting flask-suffix and onslaught flask for faster es on hit and es-leech
> wicked ward
> temporal rift as third panic button
> 2% es-reg in es-mastery, 50 es on spell suppression, etc.
> Endurance charges of the ward-flask Elixier of the unbroken circle or on a cluster enduring composure

9. Do you often die of ailments?

Please take a look in the spoiler: "fire and other ailments" to reach 100% ailments-immunities with eldritch-boots.
Visit also "Pantheon". Use fast the shield anti-ailments-mastery.

10. Check your es

You need total minimum around 3500 energyshield + life for all content. Estimated and thumbed. In my experiences. In juiced t16 maps. Try to get more to get more reaction time in damage-peaks!
With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.

Collecting more damage-avoidances, +max-resis and building up more layers of defences is finally much better!

■■■■■ When your defences, auras and armour are builded up 5.5 k are enough.
■■■■ With crit-reductions of the poison-mastery serpentine spellslinger path for 5 k
■■■ With 100% spell suppression 4.5 k are top tanky
■■ With 100% flasks-uptime 4 - 4.5k are great
■ With 100% ailment-immunities and 70% full spellblock 3.5k - 4k guard you in immortality

■ rare gloves (300-600) or the jewel "split personality" with es/ int (200-300) grant needed energy shield before you get it on other slots.

■ Use beside an elixier of the unbroken circle (+400 es) /iron flask and / or the dark seer +2 shadow sceptre (+700 es).

■ Get high es-rolls on Eber's and aegis with 28-30 % quality (hillock, beastcraft, tainted armourer's scraps). Stack more es-tattoos. When possible get some added es on cluster-transferpoints. They multiply a lot, 7x, with your SoL and passives.

■ Path passives in "influence" and aura-effects in the tree.

■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, ailments-immunities or +es-notables like veteran defender, introspection, energy from naught, savour the moment. Often you find great unique medium megaclusters.

11. Do you have problems with a special boss?

==》 Please take a look into "boss-hunting" in "endgame".

12. Know the dangerous map-mods:

■ "no mana recovery" (reroll or use enduring mana flask)
■ "less armour and block"
■ reduced flask charges recovery

Much too much multiple mods mounted up like:

■ "reduced effect of auras"
■ multiple damage / vulnerabilities / reduced maximal resistances - mods

13. Know the dangerous altars:

■ only before 90-100% ignite-immunities: searing exarch-altars
■ in lower levels: meteorits on flask-usage
■ removed flask-charges
■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with optimized absorbation-charges of the graven's secret belt or melding of the flesh the elemental-mods, etc.
■ of course choices like -50% resis when you don't have 35% overcapped resis

14. Know the dangerous atlas-passives:

■ Séance
■ Wrath of the cosmos

15. Know also the safety-atlas-wheels:

■ + max-resis with the delve-note "Packed with Energy"
■ the tanky shrine-effects in "Supplication" and "Syncretism"
■ the additional aura of Huck geared in Heist with "The dutiful Soldier"

16. Know the dangerous invitation-mods:

■ In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences.

17. Visit the spoiler "endgame" ==》 "Level 100" to balance some skills into defences like frostwalls, enfeeble, knockbacks, cc's, and more.

18. When you want to take the total tanky road, you can squeeze in "the melding of the flesh" on top for 82-87% max-resis. Visit in "jewels" the "variations".

19. Remember

You need only 6-15M damage in juiced red maps!
So you can easy balance much capacities of the build into more defences whenever wanted.

Of course high, ranged and autotriggered damage is almost equal to a deluxe-defensive layer too, because it prevents fast all your enemies from dealing damage.

And believe me - you will need in different poe-content to balance your damage and tankyness different.

In my experiences you can best choose your set-up around these preconditions to balance your build.

Dps- Checks

■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■■ 8M are enough to kick Maven
■■■ 10M for juiced red T16 and for Ueber Elder
■■■■ 12M for the feared, valdo-maps and simulacrums wave 30
■■■■■ 15M-30M for t17 and the Ubers


The build is very complex.../ Where should I start?

Don't worry! The spoiler "TL;DR" shows everything needed for the build.

In endgame max your generated HoAg virulences to 60-80 with 80% poisonchance and castspeed and your HoAg-lvl to 31 with empower and awakened supports. For defences use 4-5 big auras, 100% spell suppression, well rolled flasks for 100% uptime, and a watcher's eye ith the es on hit discipline-mod. That's all.

Start to copy easy the tree-tabs equal to your lvl:


The spoilers and the pob are developed like toolboxes to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc..

Also without optimized gear the build is the tanky tank of the tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.


I don't sting enough damage

Check step by step in the spoiler "the composition of agony - the cocktail of damage" all 12 needed components I.) to XII.)

When you miss of them two, you often miss half the damage too.

Path early to the next medium cluster "pure agony", get HoA lvl 21, empower 4, awakened supports, storm burst, 85% poisonchance, 15 withers, 2 curses and 3-5 ghastly jewels with minion chance to poison on hit.
In maps and high density the minion mastery ravenous horde or redemption with unholy might after kill (or in also in many league-mechanics like cruicible trees and affliction that which was taken jewels etc.) adds huge 40% more damage.

Take also a look into the "checklist damage" for all ranked factors.


I don't have enough life / energy shield / I die very often

Take a look in the spoiler above "checklists defences" for all important layers of defences.
Focus on 100% spell suppression and 100% flask-uptime.


I need more int / str

Visit in "Balancing & Managing" the "Attributes Requirements".

Insert early the next cluster for more useable cluster-transferpoints for more int / str / resis. Or use a split personality es+str.

Visit the next spoiler for the tailored tradelinks for clusters.

I need more resis

In "Balancing & Managing" ==》 "Resis" you find many possibilities listed for good slots for more resis. Like a second cluster sublime form, Uul Netol's vow, bandit-reward Alira, or on a cluster "veteran defender".

Or use with 100% flask-uptime simply a flask-suffix "of the rainbow".


Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?

Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs.

Take a look into the last spoiler of the build for a complete list of gear with all poetradelinks and examples for prices and cheap variants:



I don't have enough Mana / / My skills don't trigger / I cannot use all supports of HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:

Please take a look at all possibilities of mana-management and -reductions in the spoilers:

1) spoiler: Balancing & Managing - Important Mechanics" ---->"Manamanager" ++ ----> "Manamaster"

2) spoiler: "Skills and Trigger" ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)


I cannot raise my spiders / have problems raising spiders.

In the spoiler "Wormphilia - raise your spiders" are all tipps.

2× desecrate, 1× writhing jar, 1 x storm burst, -brand or frostblink


I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:


Please take a look in the spoiler "Index/ Navigation". You find a lot keywords with the related spoilers of the build.

Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:


You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles.

On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear, etc.

Like for minions for example:

or for defences: https://www.poewiki.net/wiki/Receiving_damage

The old poe-fandom is outdated and did not updated since years; all new items, skills and patches are missing there.

With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections:


FGA for starting PoE:


All Minion-buffs:


More sources for websites like crafting:



Explanations / Variations / Informations



21 is only half of the truth


21 - This is a legendary number of minions to trigger a lot of skills:

More millions - Max up your shields

Grace is the most easy way to get 70% evasion. Only 30% of hits reaches us. 100% of damage are evaded from hits. They are buffed with flasks and elusive up to 90/ with blindings of pure guile 95% and fullblock to 98.5% of hits dealing -0- damage.

These evaded hits multiply on top the capacities of 10000 damage taken of 70% dr molten shell and 4000 damage taken of 60% dr frost shield per sec to total reductions of practical millions and more against hits in damagepeaks.

There will be no one shot.

Max it up!


With the cluster-notables "bodyguards" or "burden projection", 21 knockbacking and blinding bodyguards-minions push back the blind mob out of your frostshield.

You can also clean up fine your frostshield with a lionsroar flask for knockbacks to get 60% dr of frostshield.



Make Hatred, Not Grace - More damage


Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.

If you want to raise your dps into the top of 25-90+ M shaper damage, add pure agony-clusters, climb to HoAg skill-gem-levels for lvl 31, add voices clusters for more pure damage with medium clusters of pure agony and 65-90 virulences, add minion poisonchance and crawl with Uul Netov's Vol amulet or go as glascannon with The Squire shield.

Choose and path to:

- Use Triad grips, 4 white sockets, and feast the full benefits of 100% chaosdamage with granted "unnatural strength - unholy might" raises your damage to total 24M shaperdamage and 42 M mapping damage
- the minion damage-mastery "redemption"
- With voices cluster you can improve to 80 or even 85 virulences
- take in despair as second curse
- With HoA lvl 31 change in feeding frenzy instead unbound ailments to the spider supports

--- More Poison ---

Kickstart on 60% poisonchance with the sword "united in dreams".
Use more voices-clusters or path for jewel-slots and stack 2-3 ghastly jewels "15% minion chance to poison on hit"
Use Despair and Temporal Chains as curses with arcanist brand or anomalous reckoning etc. - hextouch support triggered. Change out Sniper's Mark.
Reliable full 15 withers are guided in the "composition of agony" with glorious vanity and the transformednotable ritual of shadows, balance of terror or wither totems.

The amulet Uul Netov's Vol adds the 8th link to HoAg.
When you bear the mageblood-belt, use a Jade and an increased evasion flask-suffix or also Stibniteflask/ witchfire brew. You reach 15k evasion easy without the aura grace. Push out grace, use 2× circles of nostalgia and presage on the tree and change Aul's uprising to Uul Netov's amulet for 40% more damage.

--- More Damage with skillgem-levels ---

For more, more and more damage switch in your build increased HoAg gemlevels on your weapon and on your amulet.

When you raise HoAg up to tipping point level 34, the HoA's attackspeed increases 60-85%, 1% per virulence (1.5 M).

Go for HoAg level 29/ 34 with:

- new +1 / +2 benchcraft rare helmet

- Chaos mastery +1

- or a +1 or ashes of the stars amulett ( "sublime form" and "self-control" on more small clusters enables replacing aul's uprising)

- or a rare +1/ +2 amulet

When you want still more:

+1 /+2 / +3 on alternative trigger wands, weapons or +3 cold iron point dagger are not full recommended.
Dual wielding Cold Iron Point Daggers +6 mounts up effective millions of damage.
Or a +3 CIP dual wielding with the new heartbreaker dagger, using 80% faster start of es-recharge and wicked ward, is great in [3.19].

Swap in anomalous skeletons or a chaos-golem with feeding frenzy linked in cws.
Skill anomalous withering step for 9 withers and 12 with ashes of the stars amulet.

--- More Damage with gear ---

The shield the Squire tripples and more the damage of the spiders.

These are good used in combination with the Mistress's of Sacrifice and bone offerings for blockings and meatshields like phantasms in spiders-supports when you miss shield 'aegis aurora' or aura 'grace'.

Not recommended since [3.19] nerfed minion-charges: Victario's Charity grants no longer millions of damage with frenzy charges.

--- More Damage with more projectiles ---

- take awakened fork for more projectiles in blight, delve or delirium

- and / or the enchant "HoA fires more projectiles" featured by the alpha howl or additional manamanagement

--- More Damage with chain explosions ---

Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation in delve or high density. Combine them with the passives "spiritual aid".

Best are of course the forbidden jewels inviting the occultist's profane bloom ascendancy.

--- More Arcade ---

For rampage, virulences and much fun try the gloves "Null and Void" in delves, blights or deliriums.

Collection Videos - Gloves & Belt Variations


"Null and Void"- Gloves in delves:



Full Delirium with Headhunter T18 beach, not optimal adapted gear& skills& playstyle to headhunter:


"Asenath's Gentle Touch"-Gloves in Delve:


--- More Damage with support-minions ---


- A chaos golem buffs great feeding frenzy in boss-fights.

Not recommended with in [3.19] nerfed minion life and minion charges:

- A hungry loop is another possibility to get the fine feeding frenzy-buff and/ or a lot damage with frenzy charges (2 M) of carnage chieftains-spectres, other support spectres for curses etc. But the often nerfed spectres and support-minions die often too fast in bosses's aoe's.

Prepare a hungry loop ring for spectres, zombies or animate guardian, with supports like:

feeding frenzy / minion life / meat shield / empower / elemental army / withering touch

Perhaps anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff.

--- More Damage with headhunter ---

If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter.
By you poisoned mobs killed count as killed by yourself and grant a lot of damagefull and also defensive buffs.

--- More Damage with auras ---


Offensive Auras and Hatred with ee and/ or awakened generosity or are not recommended since [3.16.] :

- Change aul's uprising to "hatred reserves no mana" (or cheap "Replica Hyrri's truth") for added "hatred"
- change your Skin of the Lords' keynote to "Elemental Equilirium" and use only solely lightning, physical and chaos damage yourself
- link awakened generosity to hatred
- perhaps use "Hypothermia" switched into the HoA supports for cc freezes
- the "Grip of the Council" can be turned in interesting

- dread banner no longer offers much since [3.16]
- precision, aspect of spiders or skitterbots add a bit damage

- Best since [3.16]: (vaal) haste adds some M

Don't panic - More duration


You get more panicbuttons. After Vaal Discipline - so much energy-shield-recharge uninterrupted - and vaal grace 15% evasion you also get phasing and 10% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony.

When you want to double and more the uptime of vaal-skills use the soul ripper-flask in maps. You can use your two vaalskills almost nonstop one after another if you want to.

You can buff your guardians also with in rare boots integrated increased duration. Or link in an increased-duration supportgem. Or buff the vaal-discipline big with the reservation-mastery "Non-Curse Aura Skills have 50% increased Duration".

So you will get with the passives from your tree:
5 seconds vaal discipline, 6 seconds molten shell, 15 seconds vaal molten shell as back-up when molten shell's capacities are used. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In arenas you can spam all your 5 defensive skills synchron.

Harry Potter Senior & The Airforce 11 - More minions


When you like the Dementors, Shadows and Spirits, you will love the Phantasms:

Socket a Summon Phantasms- Support in your herald of agony-supports instead pierce. They make fine damage and as meatshield they absorb many hits, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield and auras.

Also they profit maximal of "call to the slaughter's" more castspeed and your auras.

Raise your number of minions to unstoppable 32 with the supports:

Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | vile toxins / predator / awakened fork

It's a build on its own best balanced for high density content of poe, use it with "blessed rebirth" on a cluster.


Add in skeletons and vaal skeletons to fill the screen with 50 and more minions. Use zombies in a hungry loop and skulls of "summon raging spirits" linked in your cwc and of the gloves enchant "of the grave" and 100 minions are in close reach.

Magic 77

A twin is born

Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions:


Pack of Purity - More melee


4 Heralds of Purity

Make some fast changes to the tail of agony and go for a ride with the gang of purity. Overall you loose max-damage, but you get in that place instead meatshields and against bosses longer damage-uptime. Focus on 100% chaos conversion and phantasms-supports.

Thank you again Vatinas!


----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup.
His build made this build possible. Thank you again! -----


To max up the melee purity build you need more red sockets. Phantasms are buffed extreme and add a lot clearspeed. Change in circle of guilts as HoP-rings and a HoP helmet-enchant. Take in different medium clusters featuring "blessed rebirth", "renewal" and also "disciples" instead "pure agony". When wanted switch to cyclone.

HoP (3M) - Phantasms (6M) - Empower - Awakened Multistrike - Awakened Minion Damage - Vile Toxins

Since the glancing-blows nerf the melee-mana-guardian-build is a bit less tanky but remain still very interesting and one of the best poe-builds I ever played.

Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 2-3x) much faster overall in maps.

I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions. I switched to HoA-Crawler because of more possible specialisations with clusters and skills.

- HoA vs HoP -

==》 stats and styles of different Heralds- and Managuardianbuilds are shown in a chapter on page 50 of the guardian-guide.

More mines


Guardian-pob-skill-set-up, transform it to necro:


Whispers of doom - More curses


Use whispers of doom, next to the CI-keystone, to use 2 curses and also 20% poisonchance of the curse-mastery.

When you like to try three and more curses, change a ring to the Anathema
Moonstone Ring or your boots to Wiendshrieks or enjoy the gloves Vixens Entrapement.

Take Despair for best and overall damage or before white triad grips vulnerability.

Take Punishment or Temporal Chains and trigger it in your cws when you want to.

Take enfeeble to get even more tanky-tanky-tanky in maps.



Want more paintings? ...

What is this kind of language?


Sorry for my funny and not native english. :-)


...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. Yuups, we did it again - Third time. Lol :-) Arachnophilia! lol :-)


Here I will post some added buildstuff, which should have been on other placements in the build:

Former updates and special stuff of this build are noted on Page 50 of our longnecked arachnophobia neighbours:


Last edited by Chromino on Apr 18, 2024, 9:24:33 AM

All Links & Lists for poetrade


You can reduce / lower the item-filters.

To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase some added stats and filters manually.

Take/ change in some links manually "increased efficiency" instead former 3.15 "reduced reservations" instead former 3.13 "less mana reserved", GGG changes these stats all leagues, for: Rings, helmet enchant, jewel implicits, etc.


1. Levelling gear lvl 1 - 75
2. GEAR ENDGAME (Lvl 40-100)
3. Flasks
4. Mandatory and important jewels
5. Skillgems lvl 21, Awakened Support-Gems
6. Small clusterjewels Manamanagement
7. Medium clusterjewels - Damage with Pure Agony
8. Large Clusterjewels with Spellblock, Veteran Defender, Voices etc.
9. Oils

1. Levelling Gear lvl 1 - 75


Cheap unique gear at leaguestart is often: Rainbowstride boots (spellblock), Stygian belt, jewels: golden rule, flask Rumi's concoction, Skin of the Loyals, circle of nostalgia without HoA increased damage, rare gloves with chance to poison or faster casting only, trigger wand 8 sec or severed in sleep, medium cluster Pure agony solely without cult-leader, small clusters, defensive large clusters.

The Shortlist of recommended HoA levelling gear:

Lvl 1: Wanderlust boots, movementspeed

Other gear, high movementspeed

Lvl 1: Goldrim helmet, no more resi-problems


Life flask, instant recovery

Flasks anti-bleeding (better beastcraft in menagerie)

Lvl 1: careful planning solves all your dexterity-problems: 2 fusing

Lvl 5: Stone of Lazwhar amulet, castspeed, spellblock

Recommended: Lvl 10 / 12 Vaal summon skeletons or Vaal absolution, meatshields and burst-damage

Lvl 22 and further: Helmet 90% Manamultiplier to socket in auras:

Lvl 28 starting: Rare gloves, choose in the tradefilter your 1-3 stats: faster casting or chance to poison or enlighten or ailment avoidances/ reduced durations, culling strike, curses on hit, etc., 1 chaos

Lvl 36: Vixens Entrapements, autotriggering curses, +1 curse more, 1 chaos

Recommended No fix lvl, starter body-armour, best with dex/ str/ resis, 5 links

Recommended Lvl 40: cluster uncompromising, self-control or sublime form 1 chaos

Lvl 40 Defensive large Spellblock cluster, lower filters for budget

Or no fix lvl, Shields, life on block, before CI

Recommended: Lvl 48-66 Abyss jewels, minion chance to poison to hit, best with corrupted blood immunities, resis, str /attr

Lvl 50: The Embalmer gloves - nice second 5-links beside the bodyarmour for HoA or Absolution for 2 alchs

Recommended Lvl 52-60 Circle of Nostalgia, HoA less skillreservation and HoA increased damage or increased buff --> increased chance to poison --> more virulences 5 chaos

Recommended Lvl 58 Ghastly Theater shield, physical aegis dr, bleeding immunity 2 alch

□□□□□ Starting CI-Gear etc. □□□□□

Recommended No fix lvl: Vaal discipline gem, your CI-lifeflask, 2 chaos

Recommended: Sorrow of the divine, es-regeneration and curse-immunities, against dot, the active recovery before you get watcher's eye es on hit, 1 chaos

Lvl 48: Helmet Sudden dawn, starts ES-recharge in maps, best with wicked ward, nice before aegis aurora, 2 chaos

Recommended Lvl 53 Rainbow strides boots, high spellblock, before getting large spellblock-clusters or to switch out tempestshield for free gemsocket and easy manamanagement, for 1 chaos

Lvl 54: Gloves Kalisa's grace / or other rares - faster casting for storm brand and storm burst, or for Absolution, high es, 4 alch / 2 chaos

Recommended Lvl 54: Medium cluster solely Pure agony, 4 chaos:

Lvl 60: Rare amulet, best with aura-efficiencies choosed in the filters, or skillevels

Recommended no fix lvl / Skin of the Lords, neutral keystones, 20 chaos

Recommended no fix lvl: cheap Skin of the loyals, 6 links, minimum 1 green socket, 10 chaos

Lvl 62: Shield Apep's slumber, as CI, for recovery b.i.s. before aegis aurora, high es, 400 es/sec in combination with jewel the golden rule, and +3 max resis, 2 chaos:

Jewel The Golden Rule, use only as CI, for singletarget-HoA-virulences 1 chaos

Or Shield, as Ci, before aegis aurora, 5% es / block

Recommended Lvl 68: Rumi's Concoction, armour + attackblock + spellblock

Lvl 69: United in Dreams

Lvl 69: Helmet Eber's Unification

Lvl 73 HoAg lvl 21 gem


Not full recommended:


not recommended because...

too expensive / slow / reduced movementspeed / low damage / not b.i.s. / etc.

Lvl 24: Doedre's Tongue amulet, when you want early elemental ailment-immunities

+1 gemlevel weapon (look for dex for example) 1 chaos

Lvl 45: The anvil, life and mana on block, before CI, 2 alch

Lvl 46: Replica advancing Fortress, 15% attackblock and cwdt-integrated

Lvl 46: Kahuturoa's Certainty boots (unaffected by poison, bleeding, ignite)

Lvl 48: Not full recommended: Helmet Maw of conquest (or boots), unaffected by poison, to use golden rule before CI, only variation for early bossing and singletarget-damage

Lvl 50: Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch

Lvl 59: Lionseye vision 5 links (Requires Level 59, 160 Str, 160 Dex) 13 chaos

Lvl 62/67: The cold iron point dagger +3, 24 chaos

Lvl 63: Brine crown helmet

Lvl64: Replica Alpha Howl, +4 HoA-lvls and skill-efficiencies

Lvl 69: Severed in Sleep, more damage with withers for 2 chaos

Lvl 70: The Scourge

Lvl 72: +1 triggerwand, better benchraft:

Lvl 73: Ancient skull helmet, some es, minion attackspeed, 1 chaos:

Tabula rasa, no stats

2. GEAR ENDGAME (LVL 60 - 100)


+++ With Examples for trading prices 10 days after leaguestart [3.22] +++

Example prices: online trades only, 2nd cheapest offer (not all prices checked, only of important gear)

Gear, jewels, clusters, flasks, gems

The list starts with most important mandatory gear


1) Vaal discipline gem 1 chaos


2) Divine vessels needed 4x for upgrading pantheons: 1 chaos

3) Helmet Eber's Unification, B.I.S. UPGRADE included with 90% costmultiplier for auras, 1 div

other useful implicits:



Rare helmet with enchants and +1/+2 minion levels or "nearby enemy 9-12% reduced chaosresistances" and skill/ mana-efficiencies included:


Rare helmet +2, adjust the filters:


A good choice are also helmets with high es, like Ylfeban's Trickery Hubris Circlet, Vertex Vaal Mask, The Gull or simply rare ones.

Take not memory vaults because 20% reduced efficiencies of memory vault unique downside. Take not devouring diadem. 20 chaos


Ancient skull


Alpha's Howl, when you urgent need mana:


The Gull in maps

Since 3.16 no longer recommended because of decreasing skill efficiencies: Memory vault, more armour:


4) Shield Aegis aurora 2 div


Aegis aurora shield, high mana and high armour, 2 div


B.I.S. UPGRADE: Aegis aurora shield, implicit grants level 23 determination or grace, spellblock or physical damage taken as chaos damage 40 chaos


Aegis aurora, other useful ranked implicits:



Best implicits on shield aegis aurora are:

1- granted determination
2- granted grace
3- physical damage etc. taken as chaosdamage
4- 5% spellblock


5- lvl aura/aoe/duration gems to buff (vaal) purity of ice lvl 21: +1 max-resis
6- 5% attackblock
7- less critdamage taken
8- less damage taken from projectiles
9- 1% increased max spellblock

Mind: Granted discipline on aegis aurora does not include "vaal" discipline.

Variations before aegis aurora:


The ghastly theater

Shield Apep's slumber, regenerations + max resistances, b.i.s. for recovery before aegis aurora 3 chaos:

Rare shield, es recovered on block, +1 increased HoA gemlevel or ailment avoidances, take high es:


Rare shield many other stats, choose in the filters


Xirgil's Crank staff

Dualwielding Heartbreaker dagger

The Saffell's Frame Unique Shield +4 max res

Daresso's Courage +100 block/ spellblock (with grace)

Apep's Supremacy, + max resistances, stack wicked ward with 80-100% faster recharge with watcher's eye-discipline-mod, and 'Essence Surge' and/ or 'Essence Infusion' on the tree, and buff es-recharge with ar/ es-mastery to around 2k es/ sec after 1 sec delay 1 exalt:


The Squire is possible: 6-links and a lot more M damage for the spiders.
Use the recovery instead of other spots like es on hit /discipline watcher's eye, ghost dance and wicked ward.


5) B.i.S.: Ring Circle of Nostalgia, crawler increased damage, HoA increased efficiency, you can craft to improve the efficiency with divine orbs 1 div:


B.I.S. UPGRADE with selected useful implicit in searchfilters , take or reroll needed high HoA-efficiencies, far the best are granted onslaught on hit, all elemental ailment avoidances and +1 to maximum power charges:



Second best: Circle of nostalgia, HoA less skillreservation and HoA increased buff-->increased chance to poison --> more virulences --> more HoA damage, fullskilled you can put out "chance to poison"-support, 3 chaos


Ring variants:

Anathema, 3-5 curses (use storm burst - poison-support for virulences instead whispers of doom, use bane/hextouch - despair - temporal chains with united in dreams-sword), path on the tree to presage instead whispers of doom and get chance to poison on other supports or slots, 10 chaos

variation second ring: Rare unset ring curse on hit, dex, socket, best is despair, second only before triad gripes vulnerability or third enfeeble on hit. You can lower filters and delete stats es, socket: 30 chaos


Ring Despair on hit, dex, without socket


Vivinsect Unset Ring, defensive variation, + attributes, grace socketed +5 levels combinated with iron reflexes raises armour around 20k buffed, 20 chaos:


Rare ring, dex, es, mana, socket 1 chaos:


Hungry loop with chance to poison, spellecho, faster casting, gmp etc. for free sockets:


Hungry loop with minion life, meat shield, feeding frenzy for spectres/ animate guardian/ zombies
Variant hungry loop for spectres/ Zombies/ animate guardian with diverse buffs.

For example feeding frenzy buff, Spectres (take desecrate level 20): frenzy charges 1M buff (carnage chieftains old field act 2), enfeeble level 30, 17% damagereductions of unique enemies (diabolists, upper prison, entrance from lower prison) 1.5 exalt


example for nice combinations:

feeding frenzy - damage, agressive
empower, elemental army, meat shield, fortify, minion life - tanky

Ring Circle of Nostalgia, crawler increased damage, HoA reduced mana reservation: eventually not 20% less skill reservation, vulnerability/ other curses on hit:


6) B.i.S.: Body-Armour Skin of the lords, Magebane, Divine Shield, Lethe Shade (only with 90-100% ailments-immunities!), Iron Reflexes (only for bossing!) 4-5 correct socket colours: 50 chaos


Skin of the Lords other keystones
Lethe shade is only recommended with high 90% ailment avoidancess and Glancing Blows only with around low 37% spellblock. 25 chaos


All other keynotes / not fitting keynotes disabled, 5 correct colours:


Best for facetanking Boss Sirus Iron reflexes 60 chaos:


Best colours:


Best stinging and fitting are the compositions:

1) 3g, 1r, 2b
2) 3g, 2r, 1b
3) 4g, 1r, 1b
4) 2g, 2r, 2b

Ranking of other keynotes Skin of the Lords


1) Magebane, Divine shield best balanced colours: 3 g, 1 r, 2b
2) Lethe Shade for Ubers, in special set-ups glancing blows, Iron Reflexes for Sirus/ Shaper/ Exarch
3) Skin of the Loyals, 2x +1 Level of socketed gems + other usefull implicits
4) Skin of the Lords, Wicked ward, Runebinder, Zealoth's Oath, for cyclone Resolute technique
5) Skin of Lords, neutral keystones

Alternative body-armours:


Skin of the Loyals, 5 correct socket colours with useful implicits, +2 gem-lvls, reduced crit-damage, etc. 115 chaos


You can farm skin of the loyals in deliriums with breaches-mods and then corrupt and trade them.

Skin of the Loyals startinggear, 5 correct socket colours, 5 chaos:


Lionseye vision, 7x links, +1 lvl of socketed gems


Brass dome tankyness (you can deactivate added gemlevels in searchingfilter)

New Dialla's Malefaction

New The Covenant

Saqawal's nest, minon damage, efficiencies:


7) B.i.s. singletarget: United in dream - chance to poison for HoA/ minions, best in combination with withering step, since 3.19 minion-poison-buff best alternative: 45 chaos



B.I.S. UPGRADE: with implicit increased aoe


Alternative weapons:


B.i.S. map clearspeed: Weapon dagger Arakaali's & writhing jar, prefer it with high "18-20% reduced charges used" / consumes 16 of 40 charges on use fang 30 chaos



Alternative Cold Iron Point dagger, +3 HoA-Lvl, 5 chaos


Alternative Replica claw Advancing fortress for defensive early fullblock, use with: (anomalous) vaal skeletons - phantasms / feeding frenzy / withering touch: 3 chaos

Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch

Alternative trigger wand cooldown 8 sec +1 gemlevels (requirement 242 int), craftable, 20 chaos


Use skills triggered: sniper's mark, desecrate, spirit offering or anomalous vaal skeletons, feeding frenzy, eventually phantasnms, withering touch or stone golem
For ascendancy 5 allies buff use Zombies or spectres in a hungry loop or even Heralds of Purity.

All triggerwand-set-up-tipps:

Wand +1 gemlvl and curse despair on hit (rare):


Alternative trigger wand cooldown 8 sec +2 gemlevels (requirement 242 int) 2 exalt


Alternative 4 seconds cooldown triggerwand, 140% manamultiplier, int requirement 242 int, +1 gemlevels, 80 chaos

Alternative 4 seconds cooldown triggerwand, 140% manamultiplier, int requirement 242 int, +2 gemlevels, 10 exalt

"make hatred not grace" - you get triggered spells, free flaskslot and some stats, but loose spiders and 15 withers, damage-uptime and total damage -40 exalt-

Replica innsbury edge, 15 withers with cyclone without spiders, high ats, 5 chaos

Weapon with Spectral spirits, craftable with essence of insanity, for onslaught-buff, best if available with +1 skill-levl, see search-filters to get more offers, socket in: phantasms - feeding frenzy - withering touch

9) Gloves Best-in-slot for damage: Triad Grips, 4 white sockets, for Fulldamage 100% Chaosconversion-edition 3 div:


B.I.S. UPGRADE autotriggered Temporal chains-implicit (or without jewel balance of terror despair or enfeeble)




Rare gloves, choose in the tradefilter your 1-3 stats: faster casting/ more castspeed or chance to poison or enlighten or ailment avoidances/ empty suffix to benchcraft ailment avoidances/ reduced ailments duration, +2 max cold resis, block/ spellblock, culling strike, curses on hit, etc., take them only with high es, 5 chaos - 1 divine


For ball-lightnings-virulences: Rare gloves, faster casting, slower projectiles, take them only with high es, 5 chaos - 100 chaos


On page 50 just below is a basic guide in the spoiler "Crafting Clusters and Gear" for crafting yourself rare gloves, boots etc.

New Vaal Caress gloves - +5 lvl of auras etc.

Alternative vixen's entrapement, 1 curse more, take despair or enfeeble, 40 chaos:


Vaal caress gloves to socket vaal purity of ice etc.

Shaper's Touch gloves, tanky mapping with enfeeble on hit, 4 sockets, 10 chaos:


Gravebinds for a bit qol mapping autotriggered spiders:


Alternative breathstealer (you can anoint them) 1.5 exalt:


Abhorrent interrogation for withers, with implicit in filters like curse on hit


10) B.i.S. Amulet Ashes of the stars: take 30% quality, 11 div

30% quality offers:
+1 skills -more damage HoA
+1 to lvl of Auras (es, ar, ev)

8 more HoAg-virulences,
15% castspeed ball-lightnings/ storm brand equal to more virulences, increased duration molten shell, 15% damagereductions frostshield, 12 withers withering step - 3 more withers, etc.


Alternative amulets:


Amulet Aul's uprising, 1* determination 14 div

Best is "determination reserve no mana" to stack multiple clusters sublime form +10 resis for melding of the flesh.

You can farm it in delve in aul's citadels.


for a little bit damage with United in dreamssword: 8-link amulet "uul-netol's vow", 20 div:


For lowbudget/ leaguestart/ hc/ or Aul's uprising with discipline workaround to activate aura grace without Aul's uprising:


workaround to activate aura grace without Aul's uprising:

Visit in the pob the separated tree/items-tabs "mapping lvl 90 before amulet aul's uprising" to activate all auras determination, grace, discipline, tempestshield easy and cheap before aul's uprising amulet:

1) Take 3 x small clusters: 1x uncompromising, 1x sublime form, 1x self-control, manually define the item-search-filters


2) take helmet enchant HoA has 75% increased mana-efficiencies, also on cheap rare helmets priorized (and take in the tree "sovereignity" and "influence" + 1-2x circle of nostalgia)

3) anoint charisma on amulet or take rare amulet with increased efficiencies or amulet ashes of the stars


or with 2 valuable stats 50 chaos:


Take also a look into "Manamanagement" and just there additional "Manamaster" for even more easy possibilities.

Aul's Uprising, 1* Determination 2*Grace 3* Discipline 4* purity of ice 5* purity of elements 6* Haste reserve no mana


Replica Dragonfang`s flight, +3 HoA-levels etc.


2 stats damage of skillgemlevels & less manareservations auras included:


Rare amulet variant: Rare amulet +1 / +2 skillgemlevels for high damage, combinate it with medium cluster uncompromising and sublimeform/ self control, small clusters manareductions and other steps of spoiler "manamanager", 2 exalt:


Accessoires granting skills, auras, curses etc.


Rare amulets with diverse skillgemlevels, granted skills or reduced reservation of auras (prefer grace or determination): 2 chaos


Amulet "stranglegasp" for 4 blight-anoints (block/ spellblock, skillreservation reductions, max elemental resistances, gravepact etc.), you can gamble / vaal it after anoints to a rare one on high own risk, 35 exalts:


Rare amulet granting lvl 22 determination: 1 chaos


More alternative starting-amulets:


Doedre's tongue - early elemental ailment-immunities


Stone of Lazwhar - spellblock, castspeed


Rare amulet, dexterity, you can apply an additional curse


Corrupted amulets, to anoint with

"tainted oil":

11) B.i.S.: Rare boots, take high Es, spell suppresssion and movementspeed (or benchcraft it on empty suffix), best exarchs/world eater-influence ailment avoidances (you can recraft them), to reach 80-100% ailments-immunities, avoid elemental ailments (best 35-60%, on empty suffix 25% benchcraft possible) or shock avoidances with storm shroud jewel or reduced ailments duration (50%) with firesong, see spoiler "fire and other ailments" for fitting 100% ailments-avoidances, starting 5 chaos
Craft with eldritch ichors chance to avoid elemental ailments-implicit


Rainbow stride boots, take high spellblock and push out tempestshield, prefer b.i.s. implicit spell suppression: 20 chaos


Alternative boots


rare boots not b.i.s./ need craftings etc.:

Rare boots, choose in the filters 1-3 stats like reduced ailment duration, unaffected to burning ground to change minor pantheon, socketed gems are supported by integrated increased duration -best to apply anomalous withering step and for vaal skills:


When you are familiar with crafting: empty suffix for 25% benchraft avoidances:


Eater of the world boots, take with high es, check craftable suffixes etc.


Crafting Base fractured mod included


Alternative the stampede, 150% movement permament, b.i.s. for cyclone, anoint it with blight oils
You cannot labyrinth-enchant the boots, only anoint or enchant them, not both! Best for divergent frostblink cooldowns, but some lower es, 14 chaos:


Windscream-boots, 1 curse limit more, 120 chaos:


Fenumus Spinerets with damage of aspect of spiders offers nice es/ on hit, but need 25% mana and aspect of spider: 10 chaos


12) B.i.s.: Graven's secret, with resis or determination-implicit 20c


Darkness Enthroned, as valuable like 3-4 jewel-slots, to stack 100% minion-poisonchance with inserted ghastly jewels, take with high effect: 4 chaos

Alternative belts:


Stygian belt with flasks-stats


With high 150-180 resistances, empty suffix for benchcraft cold-resis/dex etc., armour, es, or empty prefix to benchcraft 5 chaos:


with 250 armour and 25 es 25 chaos:


with str etc 5 chaos:


B.i.s.: Mageblood, heavy belt, permament buffs of granite/ jade/ basalt flask effects, inclusive 100% increased flaskeffects (enkindling orbs, alchemist suffix)


Rare Crystal belt, implicit more ES


More belts with empty modifiers for crafting, alternatives:


Or search for a belt including:
- "empty suffixes" to benchcraft yourself resistances, dexterity
- "empty prefixes" to benchcraft energyshield, armour, mana
(- or empty modifiers)

Stygian belt, empty Suffix to craft on resistances/ dexterity:


Empty Prefix to craft on energyshield/ armour:


Mechalarm belt, taunts, 10 chaos:


3. Flasks

Flasks-implicits for 100% flask-uptime, mandatory as pathfinder

Rumi's concoction granite flask 10%+ attackblock, take high blocks:

Quicksilver flask, bleeding immunity, craft "used with travelskill" or "when bleeding"

Elixier of the unbroken circle, 400 ward/ es, endurance charges, 3 chaos


Vessel of Vinktar, take it with high increased shock-effect: 10 chaos


Flask-examples with ailment-immunities:

Rare basalt flask, gain charge when hit, freeze immunities:


Rare jade flask, gain charge when hit, immunity to ignites:


Rare flask, 25% increased effect, t1 elemental resis (for mageblood-belt)


Granite + max resis for mageblood


Flask Bottled Faith 320 chaos:


Flask Soul Ripper, consumes 50-80 charges on use 46 chaos:


Rare granite flask, charge gain when hit by an enemy, increased armour 10 chaos ( you can cryft yourself with alterations orbs etc.)


4. Mandatory and important jewels


13) Golden rule jewel use only as CI 1 chaos:


14) B.i.s. Watcher's eye es on hit + second mod 4 div


Watcher's eye, 2 usable mods, starting 30 chaos:


2 good mods 1 div:


Ranked best watcher's eye-mods:


The most worthfull mods for this build are:

1) Discipline: ES gained on hit: Best with stormburst and ball-lightnings
2) Grace: Spell suppression
3) Additional spellblock with Discipline: With these you can cap 75% spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70/ 75%!
4) Only when you need urgent more es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
5) Grace: movement speed
6) other discipline/ determination/ grace-buffs

15) abyss-jewel corrupted blood-immunity, minions chance to poison, and resistances, dex, damage recouped as mana, spellblock or attackblock, less skill reservation etc.:


more abyss-jewels with resis or str:




Other useable jewels with corrupted blood-immunity:

16) Balance of Terror for more "Inflict Withered" with despair, take with high resis, not needed as pathfinder, 70 chaos


B.i.s. balance of terror with second mod curse immunity 15 div


Alternative: Glorious vanity, valuable for the transformed passive "ritual of shadow", 25% wither on hit with storm burst, not needed as pathfinder,


Ancestral Vision for 100% ailment immunities


Or stormshroud for 100% ailment immunities


Or small cluster elegant form 20% ailment-avoidances + 12% spell suppression


Split personality jewel, es+str 5 chaos:


Split personality jewel, es and int (when str/dex is not needed) 1 div:


Melding of the Flesh, go aegis aurora +5 and cold resistance, anomalous purity of ice lvl 21 +5, high resis belt, boots, ring, holy dominion/ alira bandit reward, and a small cluster pure guile or self-control, with good rolls 1 div



B.I.S. 1x forbidden flesh, 1x forbidden flame "profane bloom" as necro 20 divines


Impossible Escape (+3 max resis with melding of the flesh or +1 and 35% ailment immunities)




Thread of hope, large ring, to reach divine shield and 2 points sovereignity, take with low decreased elemental resistances! (-10), corrupted blood immunity or increased skill reservation efficiencies possible


Firesong, for stacking ailment-immunities with abberath-pantheon 20 chaos:

For firesong collection reduced ignite duration (or benchcraft it on open suffix of unset-despair-ring):

Before Melding of the Flesh against Ueber-Atziri/ Maven: Timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence". 90% less elemental damage of hits, but not elemental aoe's or dot's, and in the cooldowns of molten shell and frostshield much increased physical damage taken
with reduced ailments duration included 8 chaos


5. Gems Level 21 (Damage), Awakened Gems (Damage)


Gems lvl 21


1) Starter: HoA gem lvl 21, quality 23% (for ashes of the stars +27%-30%), 1 div:


You can combinate/ craft lower HoA gems with facetor's lenses and gemcutter orbs to lvl 20, quality 20, to vaal them to lvl 21:



Crafting b-i-s HoA gem level 21

When you use a vaal orb on a level 20, quality 20 "Herald of Agony" skillgem you have a 14% chance to get the increased damage of gem level 21.

With 6- 7x corrupting a level 20, quality 20 HoA you should win the b-i-s gem lvl 21.

Repeat for empower lvl 4, frostshield, withering step, sniper's mark, etc.

2) Empower gem lvl 4, 4 div:


b.i.s. awakened empower lvl 5


Awakened Gems (Damage)


1)Awakened minion damage support, +1 minion gemlevel 10 chaos


2) Awakened void manipulation +1


Awakened vicious projectiles


Anomalous viciuous projectiles, HoA 10% chance to poison


Awakened Cast while channeling, lvl 5 avoid interruptions from stuns, 2.5 div


Awakened Fork for more projectiles


Awakened unbound ailments (with united in dreams and temporal chains singletarget) 60 chaos


For skin of lords: all gems have to be corrupted

6. Small Cluster jewels Manamanagement


Rare (not uniques) clusterjewels are, when you craft yourself, often only around 1/3 price compared to prices in trading.

Spoiler "crafting clusters" is in "important mechanics".

1.) B.i.S.: Sublime Form / Uncompromising/ Self-Control small cluster, 2x 6% efficiencies, manually edit the tradefilters: with increased effect, resistances, needed str on transferpoints:


Or for grace/ melding of the flesh+purity of ice,
B.i.s. with str / or high resis for melding of the flesh:


Variation: 2 manareduction-notables on 1 cluster


Diverse clusters when you are in need of corrupted blood-immunity or 2% less skill reservation:

Variation small cluster "elegant form" for 20% ailment-avoidances + 12% spell suppression


More Alternatives


Small clusters block-skills

Winter prowler for +max resis for melding of the flesh alternative jewel

Small cluster "enduring composure" for physical damagereductions for maven and ueber-atziri when you use "militant faith" with transcendence, 40 chaos:

7. Medium damageclusters, B.I.S. with Pure Agony


Rare Medium clusters adds 4 passive skills, 1 jewel slot

Pure Agony, choose in tradefilters resis (melding of the flesh) / str for transferpoints


Rare cluster, Pure Agony & Cult-Leader / or Purposeful Harbinger 80 chaos, best with resistances / dex on transferpoints


Rare cluster, Leaguestart solely "pure agony":


B.i.S.-Upgrade: Unique Megalomaniac cluster, Pure agony combined with uncompromising/ self-control/ sublime form/ spell suppression/ etc.


Unique Megalomaniac cluster, Pure Agony + 2 skills


Unique Megalomaniac cluster, Unique Megalomaniac cluster, Pure Agony + 2 strong skills b.i.s.



Pure Agony and block/manaskills


or medium cluster with 3 strong defensive skills


More unique medium megas selections


Unique megalamania clusters with 3 usable skills:


Unique megalamania clusters with 3 strong skills, some for special situations:


Unique megalamania clusters with 3 strong skills:


Unique medium cluster, septic spells and defensive skills:


8. Large Clusterjewels with Spellblock / Veteran Defender / etc.


Large clusters adds 8 passive skills, 2 jewels slots

B.i.S.: Defensive large cluster with spellblock and useable skills like knockback and hinder or es-regeneration, 2 div:


Only 6% spellblock cheap 20 chaos:




Veteran defender, as guardian often best, 45 resis, 15 dex/str, 150 es, take veteran defender on position 1 or 3!, 40 chaos


B.i.S.-Upgrade: Veteran defender + second useable skill Prodigous defences / Riot Queller / Strike Leader / Advanced Guard: b.i.s.
Very rare: the usable skills veteran defender (resis for melding of the flesh) / blockskill / Strike Leader / Advanced Guard need to be listed listed on position 1) and 3) in the jewel description


B.i.S.-Upgrade Voices - When you reach out for bis-large-cluster ..... much easier to use more pure agony, medium clusters and jewels - 18 divs:


Large miniondamage-cluster, 8 skills, 2 jewelsockets, 3 notables renewal, rotten claws or raze and pillage, 120 chaos/ 2 dic



10% Resis, Ar, Ev Master the Fundamentals-Cluster:


9. Oils


blight oils: opalescent, golden, golden to anoint the amulet aul's uprising with "charisma"

1 golden oil 45 chaos:


"tainted oil" to anoint corrupted amulets:



More Variants Gear:


Grip of the council with curse on hit, best are "vulnerability" or "enfeeble"


Null and void gloves:


Circle of guilt, HoP-variation


More Variants Jewels


Fortress convenant, with corrupted blood immunity or 1% less skill reservation:


The blue nightmare jewel 180 chaos


Outdated since [3.23]: Anomalous / Divergent Gem-qualities


Divergent Storm burst, more virulences, more aoe, limit it with orb of regret by vendor to lvl1, quality 20, 10 chaos


Anomalous Withering step - more withers 0.5 div


Divergent Frostshield, 30% dr: 13 chaos


Frost shield level 21 4 chaos


Divergent Storm brand more aoe = more virulences, use lvl 1 for low manacosts


Divergent Tempest Shield, best is lvl 21, quality 20


Anomalous Ball-Lightning 15 chaos:


Anomalous Spell Echo support 30 chaos:


Divergent Frostblink 12 chaos:


Anomalous reckoning 15 chaos


Last edited by Chromino on Apr 8, 2024, 2:31:49 PM
Updates / Changelog / to be edited


Former updates are noted on page 474 and special stuff of this build is noted on Page 50 of our longnecked arachnophobia neighbours:



To be edited / soon:


Try out Elegance hybris + Supreme Decadence / or The Sorrow of the Divine + Master Surgeon

Try stasis prison as hybrid with graven's secret

Add leaguestart-video: lvl 80.


Dialla's Malefaction +2 red sockets armour, Daresso's Courage +100 block/ spellblock shield, Heartbreaker Dagger dualwield

Add ignite-, hatred- pob-tree with 100% conversions

Check poet's pen: cylone attack/ + ball-lightnings-wither-withering step

srs/phantasms/ skeletons - feeding frenzy - withering touch

Try Mjoelner

Check: ichimonji, the surging thoughts, iron mass


PoB's improved.

Added tree/item/skill-tabs in pob for "HoA lvl 34 / ubers / damage" improving damage around 20% with darkness enthrouned, +2 triggerwand/ +2 dark seer / +1 chaos-mastery "corruption" / +3 Cold iron point, chaos golem of the maelstroem - feeding frenzy
Damage raised as Necro from 48M to 60M!
HoA's next tipping point lvl 34 reached.
Tanky edition damage raised from 37M to 42M!
CIP switched to +2 triggerwand / the dark seer +700 es.


Improved the vixens entrapement-gloves + anathema ring set-up-variation
Added large chaoscluster overwhelming malice and in maps sin's rebirth stibnite flask as alternative for withers
Added the dark seer sceptre as variation (+700 es)
Reworked the "manamaster" and the "skillmanager"
Improved the spoilers "skills & trigger", "HoA-supports", "ailments", "countdown", "alternative jewels", "large clusters", "interesting clusters", "composition of damage"


Updated the pob
Streamlined pob
Started a spoiler about tattoos


Waiting for patchnotes [3.24] Necropolis

Started updating new flask-qualities, sapphire flask, melding of the flesh-set-up
Added a spoiler about ranking of all CI recovery-mechanics by investments and effects in "Checklist defences" and in "Fire and other ailments - Recovery and dot"
Added a new chapter "The crawler raises - Herald of Agony caught the POE world by storm" telling the paths of progress of the crawler.


Added weblinks to the paintings of the layout in spoiler "informations"



Added a new Trickster-videoshowcase: https://youtu.be/1eCs-z_wMLk
Improved chapters lab-runner/ heist with a guide about movementspeed in spoiler poe-content
Outsourced the history of the build: updates and last leagues moved to guardian-forum page 474:


Added es-leech setups with tempestshield and ball lightning of static lvl 20 and the leech-mastery ethereal feast to active recover before gearing CI watcher's eyes. belt and shield


Completed the Arachnophobia Trickster

Streamlined the order of the build
Cleaned up and improved almost all spoilers and the tradelist
Reworked especially "skills and trigger", "gear", "tipps for levelling" and many more
Improved many details
Added a spoiler about 75% spell block
Improved the guidings about sorrow of divine, rational doctrine and brutal restraint, poe-content and favoured maps, cyclone - blazing salvo set-up, and many more


Added Magic find chapter
Improved many pob's


1 1/2M views of guardian-arachnoooophils, 1/4M necros and 150 k pathfinder - big, that's the passion to sting


Improved and updated many spoilers


[3.23] Affliction arriving

Started updating the build (with skills like firestorm of pelting and static ball-lightnings etc.)
Added some advices for the affliction-ascendancies (new charms, mark of penance)
Improved the pob's


Improved some details and the tipps for levelling


100000 views! Arachnophobiatic!


[3.22] The crawlcestors League is upcoming.

All pob's are updated and optimized.


Linked in anomalous powercharges on crit by default
Improved the hybrid life+es pob


Added malachai's loop in shield variations
Added cwdt lvl Lightning warp in skill variaions


Improved flask-set-up, amulet anoint and watcher's eye with spell suppression in the pob and in the related spoilers.
Added ancestral vision für 100% ailment avoidances by default.
Added mystic bulwark by default for better mana-reg.
Improved and updated many more spoilers
Added graven's secret as belt-variation


10 pages in the new pathfinder forum-thread and 25k views!

Woooooow, that was fast arachnolove!


Transformed all pob's into 3.21
Optimizations of new pathfinder done, 50M are possible B.i.s geared,

Added a new spoiler "100% spell suppression" in "important mechanics"

With the new projectiles-behaviour anomalous faster projectiles is added for 60% chance to return & double damage after pierce

With the crit-imminities in poison-mastery changed the major pantheon


⊙⊙⊙⊙ Published the new sisterbuild in the Pathfinder-ascendancy ⊙⊙⊙⊙

It's with the wither-buffs the new Occu.

Mageblood is inbuilt with 100% flask-uptime. That's with 140% buffed global defences of skin of the lords and aura effects perfect tanky. And 100% spell suppression, 65% full spellblock and 30-45 M damage are easy reachable.

Optimized many spoilers and details


Added the way to 100% spell suppression in the section mageblood-belt in spoiler "gear" and some tipps in "the ubers"
More early large clusters veteran defender for resis for more early melding of the flesh were pathed.
Improved some pob-tradelinks for implicits of shield, helmet, rings etc.


*** Published a new showcase ***

Added Uber-Exarch and UU-Elder videos in the Arachnophilias' build (Necro)

Improved spoiler "FAQ"
Improved some tradelinks and the order of the clusters-tradelinks


○○ 50 pages of discussions, questions and arachnophilia in the necromantic build ○○


Improved levelling trees lvl 85 + lvl 90: pathing earlier to +1 chaos mastery and the last clusterslot
Improved in "the keystones" the explanations for ghost dance and wicked ward
Added Stone of Lazhwar as cheap starting amulet
Cleaned up and improved section other cheap starting amulets in poe-trade-links


*** Published a new showcase ***

Some bosses - Exarch in 5 seconds, Eater in 5 seconds, Facetanking Shaper's Beam

Added "firestorm " for many cwc set-ups: singletarget, virulences while moving, cyclone
Added variation support "increased duration" for storm burst: only when fullchannelled 40% more virulences
Moved spoiler "attributes requirement" into "important mechanics" and ranked the twists
Cleaned up some stuff pob


Thanks a lot to VahnNoa for crafting guides (boots, clusters)! (Added in "important mechanics" and on page 50)


*** New Order ***

Improved structure and order of content
Improved and simplyfied pob-skill-tabs, item-tabs
Updated pob-notes
Separated "gear" and "skills and trigger, auras and styles"
Improved "checklist defences" and "checklist damage"
Improved "the composition of agony", "melding of the flesh" and many more spoilers
Added 100% minion chance to poison (with pathing jewel-slots or darkness enthroned-belt)


Added for using "United in dreams" jewel "Balance of Terror" and "Inflict Withered on hit after using despair"
Improved minor guidings and small details in many more spoilers

Added guardian-pob: United in Dreams, Uul-Netol's vow, 1x ghastly eye jewels each 15% minion poisonchance:
40M are reached, 87% +max-resis, still infinitive ehp

Added necro-pob: United in Dreams, Uul-Netol's vow, 2x ghastly eye jewels each 15% minion poisonchance:
55M are reached, 87% +max-resis, still infinitive ehp


*** 1.2M views of the Arachnophobiatics ***
Improved guiding "melding of the flesh": Added examples for resis-numbers
Changed void sphere to phantasmal void sphere
Added in spoiler "skillmanager" the tip: 3 free sockets and 1 free flask with United in Dreams instead Arakaali's


Cleaned up the list of levelling/ starter gear in the poe-trade-links
Updated "Build up and balance your defences and damage" (former "Choose your edition")
Updated examples of trading prices in the poe-trade-links


□□□ 100000 views of the Arachnophilias □□□


*** [3.20] Leaguestart- The Forbidden Sanctum of Arachnophilia ***

Converted and updated all pob's
Changed despair on hit-ring to trigger cws or selfcasted lvl 20 despair after [3.20] hex-buff:
up to 5M more damage
Added and improved the spoiler "The Ubers" (Necro in spoiler "Endgame", Guardian on Page 50, before integrated in "boss-hunting")
Improved spoiler "triggers"
Improved many more spoilers


Waiting for pob-updates [3.20]
Started improvements new firesong jewel/ ailment-durations, skillmanager, manamaster etc.
Improved the spoiler "The recipe of damage", "tipps for levelling", etc.

200000 views Youtube ChannelPlayL


Switched in (anomalous) purifying flame for generating virulences in maps instead before void sphere

Swapped in faster casting for stormburst for generating virulences +es on hit singletarget.

Added alternative weapon united in dreams / severed in sleep with buffed minions poisonchance.

Cleaned up many pob-trees.
Improved some pob-trees.
Cleaned up and improved pob-skill-tab.


Added large cluster alternative +10% Resis, 30% Ar and Ev: Battle-Hardened + Master the Fundamentals


Corrected and improved flasks-set-up in pob-item-tab "mageblood"
Added some advices in gear/ belt-section


1.1M views of the build

Many small adjustements in the guardian and necro-build


Published some gifs and videos: Facetank the maven's memory game - the allstars trousers are the longest/ most shortest
(default set-up and gear, 1 elemental damage-reductions flask, frostshield, molten shell)
Added in pob alternative trees for dual-wielding (with new tanky heartbreaker-dagger for example possible)/ 2H-Staff. Still not optimized: ascendancies es radiant faith, time of need or bastion of hope block/ spellblock and possible es-leech
Added in the tradelinks page 50 in the alternatives of gearslots the most interesting new [3.19] buffed uniques (dagger heartbreaker, shields, armours)


**** Published the sister-build "The Arachnophilia Allstars" ****

Started already in may 22 as Occultist but did never finished that because Occu's hard to max defences and castspeed/ virulences returned now with 3.19 known patch-notes again as necro: best ascendancy for boss-hunting with great to balance tankyness

Added [3.19] Lake of Kalandra pob-trees with known changes helmet/chaos/reservation-mastery
Added rankings and Pros-Cons Guardian/ Necromancer/ Occultist
Improved some details in the build and many tab-titles in pob, added some tradelinks with the new buffed uniques
Switched in bastion of hope as tanky ascendancy for levelling


Added lethe shade as keystone against high dot of Uber-Bosses instead wicked ward
Improved some spoilers
Added some new videos tanking maven, tanking shaper-beam, tanking uber-shaper slam, tanking 2 bosses simultan simulacrum wave 30etc.


Improved the pob's in small details (es / mana-passives)
Improved "skillmanager"
Improved spoiler "boss-hunting"
Improved almost all spoilers in "Variations"


Added many skills and supports for individual choice like void sphere, glascial cascade, Flame wall, voltaxic burst, blade vortex in "gear, skills, links", section gloves


Improved and balanced many pob-trees (was before only edited in the final trees)
○ some es into melding of the flesh
○ 100% all elemental-ailments-immunities with arcane guarding and boots
○ aul's uprising determination reserves no mana to swap in sublime form with resistances for melding of the flesh

Improved some spoilers page 50 (boss-tips, clusters)


For science!:

Added in the pob the Full_Glascannon & + Full_Glascannon Item-Tab (Uul Netol's amulet: Predator, The Squire shield feeding frenzy, awakened minion damage, awakened melee physical damage, awakened multistrike, awakened empower HoAg, Vessel of Vinktar):

89.7M shaper damage :-)


Added the pob-tree and pob-item-tab for using "the melding of the flesh" with the aura "purity of ice", for 87-90% all elemental resistances


Improved tipps for the melding of the flesh in "jewels and clusters"
Improved tipps in "movement": flamedash
Changed Storm Brand to Divergent Storm Brand
Improved many trading-links page 50
Improved details and layouts of many more spoilers





Less clicks for virulences in maps
Added a nice variant for mapping:

storm burst - (awakened) cast while channeling - ball-lightnings - storm brand


Updated Index




Improved "dps-checks" in spoiler "endgame"
Improved spoiler "important clusters" in "jewels and clusters"
Improved "Pack of Purity", HoP, in "variants": 13M damage with phantasms and 100% chaosconversion
Improved some tradelinks page 50


Updated pob, balanced tree, boots and amulet anoint into 100% elemental ailment-immunities (before 60%-100%)

Improved the set-ups in "fire and other ailments"--> 100% ailments-immunities, "gear, skills, links" section boots and in tradelinks page 50 the b.i.s. boots


⊙⊙⊙ 800k views of the thread ⊙⊙⊙

Imroved levelling tree in pob "mapping lvl 90 before aul's uprising" and some other levelling trees


Improved order of spoilers
Added and improved some tradelinks page 50
Improved "Tipps for beginning and levelling"


***Patch-Notes Siege of the Atlas ***
No nerfs, castspeed-buff, sniper's mark pemrament selfcast possible

Added separated tabs and trees in pob for keystones divine shield and resolute technique (cyclone) on skin of the lords
Improved some items- and some more tree-tabs in pob


Shaddrak started a fantastic thread about speedlevelling and Balaar's new speedlevelling record!
Added the link in the spoiler "Tipps for levelling"



*** Added siege of the atlas * mars attacks teaser ***

After a lot more testings I changed ghost dance/evasion-setup to rank 1 keystones body-armour
Buffed wicked ward with es-mastery
Improved section watcher's eye (es-recharge mod)


+++ Thank you Balaar for the great video with the new record in speed-levelling! +++

Updated PoB: All levelling-trees and the levelling-items-tabs and levelling-skills were improved

Added 2 optimized trees for Divine Shield/ Wicked Ward integrated keystones in Skin of the lords in the PoB

Improved spoiler "Tipps for Levelling"
Improved many other spoilers
Improved many tradelinks page 50




Improved explanations in the spoiler "Choose your edition"
Improved some tradelinks page 50


Added spoiler "scourge-stats" in trade-links page 50
Improved many tradelinks page 50


Thanks a lot to Monik390!
He added a set-up and variation with stormburst + cycloning on page 334 and a great guide and tipps for high simulacrums and beyond Nemesis farming on page 334.
Optimized to start farming high content with several exalts / hour

Added spoiler "simulacrums"
Improved spoiler "gear, skills, links": section gloves
Improved "the compositions of agony" in "gear, skills, links"


Added spoiler "TL;DR"


100k views of playL Youtube

Added on page 50 the differents of monik390's variation of the build (65% less ehp, 10% less damage, infight gemswaps) in "HoA vs HoA - comparing older and different HoA - builds


Improved PoB and added a "Voices_Clusters_70_Virulences"- Edition for high density content like simulacrum wave 30/ deep delve etc.

With voices clusters you can improve to 65 or even 70 virulences, take in despair as second curse with the poisoning curse-mastery, activate feeding frenzy in the arakaali's spiders links, and the minion damage-mastery in simulacrum or delve almost nonstop grants "unholy might". This raises your damage to total in high density content on kill up to interesting 24M shaper/ 44M delve-deep-dong-damage

Improved spoiler "Choose your edition"
Improved spoiler "make hatred, not grace"
Improved sections gloves and section rings in "gear, skills, links"
Improved spoiler "skillmanager"
Improved "Introduction"
Improved "This build in [3.16] Scourge" page 50
Improved spoilers in "tradelinks" page 50


Some spoilers got too hard and too long to read.
I added many and a lot spoilers for better overview into:

"gear, skills, links"
"tipps for levelling"

Added shortlist levelling gear in "tipps for starting and levelling"


-Keystone ghost dance is new rank 1 for 150+ stacked scourges
Iron reflexes remains b.i.s. against sirus, shaper and delve

-Es on hit with Ball-lightnings with anomalous spellecho and faster casting supported is new rank 1 watcher's eye (discipline-) mod with ghost dance's lower recovery es/ block

Improved spoiler "Tipps for starting, levelling and gearing"
Improved order of spoilers "poe-tradelinks" page 50


Changed set-ups:

With divergent HoA lvl21 and 80-100% poisonchance spellecho instead chance to poison
Anomalous pierce instead pierce

Added again spoiler "level 100" from subspoiler "endgame" and improved it

Improved spoiler:

"jewels and clusters"
section amulet-anoints, gloves
added variants and improved tradelinks page 50

and a lot more


With Eber's Unification, void gaze, 15 withers, awakened void manipulation and spirit offering a strong fullchaos-team of skills raises and change in. The new fulldamage 100% chaosconversion, fullblock, shows 17.5 M shaper-damage.

Thank you again monik390 for nice and fine gearing and pathing!


Improved many spoilers


600k allstars-view - thank you a lot!


With the shock-immunities of tempest shield the "vessel of vinktar" as alternative flask became high interesting in "Flasks"
Improved spoiler "checklist defences" (dangerous mapmods expanded)
Improved spoiler "flasks and sulphur"
Improved spoiler "fire and other ailments"
Added a lot explanations in section gloves in "Gear, skills, links"


+++ New B.I.S. helmet Eber's Unification +++

Fullblock reaches now 9.2-12.5 M with Eber's Unification Hubris Circlet and skillreservations are much easier without memory vault.

Glancing Blows reaches new 12.2 M, 150k ar, 3k es/ block.

Full Damage edition update reaches new top peak of 18 M.

Awakened unbound ailments new b.i.s. support for raise spifers of arakaali's fang: thank you a lot monik390


***** Olohyp_scSC is NUMBER 1 in guardian-soloplay, number 5 in scourge-guardian-leaderboard overall! CONGRATULATIONS! *****

Improved "introduction"
Updated pob-screenshots
Improved spoiler "manamanager"


*** 500 k / 0.5 M views - I never believed that the build would create so much interests! ***
*** The allstars are most popular build in the guardian ascendancy in poeninja-rankings (19% used) ***
*** 100k views in 10 days! - woooow & wuuuw ! ***


Upated and improved the spoilers:

"the dirty scorpion tail"
"make hatred, not grace"
"gear, skills, links": rankings auf auras
"boss-hunting": new spot for militant faith / transcendence


Improved spoiler "manamanager"

Improved pob:
Added mapping lvl 93-97 item set and tree in pob
Added levelling items in notes of pob

Improved and updated spoilers:
- 21 is only half of the truth
- gear, skills, links: order of auras
- fire and other ailments
- tipps for levelling

Improved and updated spoilers on page 50:
- updated and improved many poe-trade-links
- Improved sources of stats
- Improved CI Transformation


Improved pob

Added spoiler "Fullblock vs Glancing blows, Time of need vs Bastion of hope" page 50

Updated some tradelinks page 50
Added spoiler "CI Transformation" page 50


Improved pob with divine shield, wicked ward and armour es-mastery: es-recharge increased by armour
Improved all pob's with threads of hope and divine shield and Sovereignity - Thanks again a lot to Arkanis_Gath and Humtol!!
Squeezed in "tempest shield" full-geared
Updated spoilers: Fire and other ailments
Updated many other spoilers and improved them

Added videos facetanking minotaurier and phoenix



Updated & improved pob https://pastebin.com/uV3T5uhS

Added and improved leaguestarting "The Allstar's shoppinglist" in first spoiler page 50 and PoB:


updatedranking keynotes for bodyarmour in "gear, skills, links" and tradelist
"manamanagement" is 3.16 ready updated


Added Glancing Blows edition pob

Improved fullblock edition pob

Added flickerstrike / whirling blades to trigger attackblock of bastion of hope if needed

Improved and updated many spoilers
Added some poetradelinks page 50
Improved poe-trade-links with "cheap offer!"
Improved poe-trade-links with "best of best!"


Thank you so much Luetjeminze!!

I never experienced such a skilled skilled poe-pob-er!
So much fun to celebrate with you this game and hack!
We path it nice again soon!

Levelling tree published
Glancing blow edition updated - thank you too Humtol!!
Updated a lot of spoilers
Added some tradelinks clusters page 50


400000 Arachnophobiatic views --- wooooow!!


PoB fullblock ready, gear 3.16 edited
Levelling pob improving much - Thank you Hauke a lot!
Updated a lot spoilers

So many interesting strategies and Helsingborg posts in these days - it's an amazing waiting for leaguestarting 3.16


Updated bodyarmour: keynotes for 3.16
Started updating "the dirty scorpion-tail" for 3.16
Started to list the new uniques in poetradelinks page 50
Edited, improved and added chapters/spoilers in "poe-tradelinks" page 50 for a better index, overview and shortcuts


Added video "full blight map"
Added video "drox"
Removed keynote 3.16 phase acrobatics from several spoilers
Added teaser buffs 3.16 top of build


Added spoiler "ratings and rankings of the build" on page 50
Added a spoiler "speedlevelling" on page 50
Added and improved some tradelinks in spoiler "poe-tradelinks" page 50


Added page 194 outview on [3.16] Scourge league, summarizing the 3 manifestos about ailments, core defences and manareservations in the upcoming patch


started to edit in advance [3.16]:
Removed "energy from naught" of "interesting clusters" because of nerf
Started to edit keynote "phase acrobatics" as valuable keynote on body armour Skin of the lords
Started to edit keynote "elemental equilirium" in spoiler "make hatred, not grace"


Improved pob's 9M & 12M Make hatred, not grace full damage builds (feeding frenzy spiders, +2 skillgem-level amulet)
Improved spoiler "make hatred not grace"
Improved some links in "poe trade links and lists" page 50


Improved "This build in 3.15 Expedition" page 50, page 190


Improved spoiler "other ailments", page 1, and "hardcore" page 50: how to reach 80% - 100% elemental ailments immunities


Added video double shaper (2x) wittnessed by maven


Added video Simulacrum wave 18-20
Added link to video goodguygaming3 introductioning the build 3.15 Expedition - - thank you a lot!


Improved levelling trees in "Tipps for beginning, levelling, gearing, trading and Leaguestart":
Head soon with level 55 to "serpentine spellslinger" for 25% more chance to poison --> virulences --> damage
Improved some links (split personality, clusters) in spoiler "Links & Lists for poetrade"


300 000 views - thank you very much and lot! Arachnophilia!


Added spoiler "Free skills fullgeared / skill alternatives" page 50
Improved spoiler "sources of stats" page 50
Improved spoiler "crafting clusters, gear and gems" page 50
Improved: "poe-tradelinks", "map mods" page 50
Improved "make hatred, not grace"


Added Index in spoiler "Links & Lists for poetrade" page 50
Changed "awakened vicious projectiles" to "anomalous vicious projectiles", 0.1M more damage
Changed "melee physical damage" of spiders singletarget to "multistrike" for more attackspspeed and more withers
Improved sections about spectres/ support spectres/ frenzy charges/ enfeeble in "make hatred, not grace" and poe-trade links: alternatives hungry loop page 50


Improved spoiler "flasks and sulphur"
Improved spoiler "boss-hunting": craft flasks with Instilling Orb
Improved spoiler "skillmanager" - wanted mods like es/ hit discipline and critreductions determination to change out watcher's eye


updatet reduced manamultipliers in "dirty scorpion tail" (patch)


Added spoiler "Why guardian? Why HoA?"


Updated / corrected pob's:
stormbrand limited to level 1
stalwaart commander instead self-control edition 55

Improved section defences in spoiler "tipps for levelling and leaguestart"
Improved spoiler "leaguestart-gear" in spoiler "poe-trade links" page 50


Improved "Tipps for beginning, levelling and Leaguestart"
Updated "manamanager"


Updates almost completed.


***** PATCHDAY 3.15 EXPEDITION *****

Started updating the spoilers:

"the dirty scorpion tail"
"gear, skills, links"
"flasks and sulphur"

Started otimizing tree, waiting for full changelog 3.15 and complete stats of the new skillgems Banner of defiance (armour), Sentinels of absolution, Reaper minion


Added jewel variation "unnatural instinct", inserted next to pain attunement 350 energyshield in spoilers "jewels and clusters" and "skillmanager".

Thank you helloicanseeu for the variant!


Improved getting virulences automatical triggered, also while moving:

Anomalous ball-lightnings - storm brand - anomalous poison support - gmp - faster casting integrated in rare gloves

Thank you a lot elatycs for starting with ideas about storm-brand!


Noted in "contra" before:
"sometimes difficult for blight".

Corrected into: "with awakened fork perfect screencleaner for blight-maps"


Added a spoiler "blight maps" on page 50.

Thank you helloicanseeu!


Added new option: Stacking virulences 60 singletarget: storm brand / Swift brand / anomalous poison support / faster casting

Added video: facetanking Elder, with transcendence keystone, page 50 in spoiler "more videos"

Added new PoB: Transcendence in spoiler "boss-hunting"


Added video: militant faith / keystone transcendence (around 97% elemental damage reductions and resistances) Cortex t18 court in spoiler "boss-hunting"

Added video: facetanking Hydra (& Maven)


Aded "awakened fork" as alternative in the spoilers "the dirty scorpion tail"
Thank you Zanzum!


Improved order of spoilers

Added separated spoiler "checklist for damage and defences" (before in spoiler "faq")
Added separated spoiler "Controls / keybindings / movement" (before in spoiler "faq")

Improved spoiler "faq"
Improved spoiler "gear, skills, links"
Improved spoiler "ideal clusters"
Improved spoiler "boss-hunting"
Improved just there explanations "militant faith"
Improved explanations in spoiler "make hatred, not grace"
Improved some other explanations and spoilers


200000 .......


Added alternative storm brand for cws / cwdt / cwc cyclone
Added alternative storm burst set-up instead ball-lightnings page 50
Thank you a lot elatycs!

Added alternative replica pure talent to get spellblock/ free skill with rare boots / free cluster slot instead conjured wall etc.
Improved a lot poetradesearch links with corrupted blood-immunities or 1% less skill reservations on page 50


Improved some poetradelinks page 50
Added workarounds for starting without aul's uprising
Improved checklist damage in "faq"
Improved spoiler "hardcore" page 50


Increased spoiler "Experiences of gamers with this build - Quotes and Posts" page 50


Added spoiler "Improving and upgrading without currency" on page 50: Tipps improving and farming


Added video The Elder

Added videos page 50:

The Formed

not deathless:

Ueber Atziri
Cortex Boss (killed him before deathless)


Improved spoiler "map-mods", page 50, with 12 and more "most easy map-mods"
Improved spoiler "Pro"
Improved poe-trade-links page 50 (order, rare ring etc.)
Added video "The Formed", 1:01 min (forgot to raise spiders in invitation)


Improved "boss-hunting" for elemental-damage-dealers like Ueber-atziri or Maven: alternative "transcendence" keynote with militant faith timeless jewel etc.

Thank you 2rdd!

Added 3 videos (with militant faith/transcendence):
Redeemer 9 seconds
Synthesis Boss
Maven x10 invitation

Improved tradelinks page 50 (belt-jewel spellblock)


Added some defensive large clusters trading links on page 50
Corrected 2 jewel-links on page 50.
Thank you IamTheSunLiightHi!


100 pages of discussions and arachnophil mentions in the thread - and this is in the young build's first complete league.

Arachnophobiatics gamers quintupled in poeninja also elegant.

A lot Agonyca Arachnophobia Allstars in the top leading positions of all poeninja challenge-rankings: Guardian, HoA, hardcore


Improved spoiler "other ailments".


Added poe-trade-links for bis-megamegaclusters
Added poe-trade links for watcher's eye best in slots
Added poe-trade-links for implicit curses on ring and rare gloves
Added poe-trade-links for boot-enchants and boot implicits
Added poe-trade-links for high es/ mana/ armour on helmet and shield
Added poe-trade-links for watcher's eye multiple and b-i-s - mods
Improved "faq"
Added spoiler "usable cluster skills" on page 50
--- Thank you a lot Ziumbala! ---




Improved order of spoilers page 50
Improved spoiler "faq" and checklists
Improved some more spoilers


Improved explanations in "boss=hunting", "Soul ripper", "faq: checklist damage"


Improved order of spoilers

Added separated sections of spoilers
Improved some titles of spoilers

Added "checklist damage" in "faq"

Improved checklist "energy-shield" page 50
Improved spoilers: flasks, gear, make hatred not grace, choose your Edition, some more


Thank you a lot CLloyd0! So funny & fine video:

CLloyd0 tanktest

/ The head is bald but their neck is longer -
the allstars need two minotauriers
to scratch & relax
their very long necks /

(facetanking double minotauriers, full shocked, full aoe, full crits, Maven, no flasks, no buffs) - that is Allstars-style!
Lol, hehe! I love it!
Added gif and video.


Added videos TrueEdge facetanking Regenerationmaster - thank you a lot TrueEdge!

Improved "Tipps for starting"
Improved list for poetrade page 50
Improved "jewels and clusters"
Improved "flasks and sulphur"


Moved/ Copied complete spoilers page 25 to page 50 for better handling/ not splitting up content
Improved spoiler "Skillmanager"
Improved "Faq"
Improved checklist in "faq"
Improved order of spoilers page 50
Improved shoppinglist on page 50
Added tip for "corrupted blood cannot be inflicted" as implicit corruption on clusterjewels again, solely on flask is not reliable
Corrected some numbers of definitive defensive edition (after nerf renewal and rotten claws)
Added/ changed pictures/ screenshots


Improved "Choosing your Edition and balance your setup", combined path of building with guide 50 - 55 - 60 virulences

Added winter orb as variation, channeled virulences, thank you mytrasher!

Added cluster crafting guide on page 50. Thank you LiQuss!


... 100 000 views .... woow, that's arachnophil!


Added a complete list on threadpage 50 with all links in poetrade for complete gear:


Improved Order of spoilers
Improved some spoiler-titles
Updated most pob - some pob's are messing up manareservation, but work and are tested with steps 1-8 in manamanagement


Added on page 25 spoiler with 3.14 trading prices and links

Improved spoiler ascendancy with different order for hc


Added on page 44 / 45 / 25 tipps for gearing with low budget level 50-90 in first days of Ultimatum League



Ultimatum 3.14 :

stalwaart commander got nerfed 25%, our armour will lower from around 140000 buffed to 137000 - no problem we have high overcapped 90% pdr.

Crafting attributes and implicit ailments avoidances got buffed slightly. We will reach enough dex a bit more easy and get a bit more freeze immunity.


Added videos:

Another Sirus A8 deathless, facetanking meteors and all beams (+ awakened spell-echo drop)
Conqueror Baran 5 seconds kill

Added videos on page 25:

Maven invitations the Twisted, the Hidden deathless


Added Video 100% Delirium map Atoll with 2× delirium-bosses, multiple damagemods, full juiced, no Headhunter


New spider modellings are awaiting in Poe 2
Helmet seem to get easier to enchant - yeeeeaah
Defences seem to be important again in Ultimatum mechanics - nice


A twinbuild with some smaller changes is under construction and in development.

Take a look into "The magic 77 - Mana Minion Mass Summoner Mix" for an impressing swarm:



Added "The Arachnophil 100" in "Harry Potter mass Summoner"
Improved "Harry Potter mass Summoner"


Added Video 10x Maven
Added Video The Redeemer (12 seconds)

Improved spoiler "The golden rule"
Added rare gloves with slower projectiles in "gear, skills, links"


Added videos:
Shaper & UE & Maven witnessed


Added Boss-Hunter Level 100 Edition in spoiler "path of building": 55 virulences, sniper's mark, 6.1 mill shaper-damage
Added videos: tanking Sirus a8, tanking Phoenix + Explosion
Added video full delirium with belt headhunter in "full null"
Improved spoiler "leaguestarting" and spoiler "boss-hunting"


Added a spoiler "- HoA vs HoA - Stats and styles of different/ older
Herald of Agony builds" on threadpage 25
Added screenshots Passive tree lvl 1 - 90 in "Tipps for starting, levelling, gearing"


Added path of building calculations of ehp- pools, buffed and unbuffed, in " index of defences", "intro / countdown" and "path of building"


Added spoiler "skills and sockets management",
14 possibilities to get a free socket

Improved spoilers "gear, skills, links", "Leaguestart", "FAQ", "path of building pob", "Make Hatred, not Grace", "Full Null", "pro", "movement skills" in "possibilities of keybindings" in "FAQ", "the hidden ones and shaper-tipps"


Added section "Leaguestart" in spoiler "Tipps for levelling, starting and gearing".
Improved tipps for starting and gear alternatives in the spoiler.


Added timeless jewel "elegant hubris" as jewelvariation. optimal jewel offers slum lords 2x, 160% minion damage for 4 points, but jewel slot needed on medium rare cluster for offensive Edition55.

Thank you Zakk777!


Added section: free to choose movement and blink skills in spoiler "faq" ---> "keybindings" Thankk you baboen!


Improved tipps for levelling and gearing
Added a low budget gear - setup and starting gear overview lvl 75-95
Improved Thanks & Greetings


Improved Order of spoilers
Improved Levelling and gearing
Improved Manamanagement


Added "prismatic dance" to recommended cluster combinations


Improved: Switched in "Divergent Frostshield" - more damagereduction of 30% in chilling shield-area with divergent gem-quality.


+++ Many changes in gear, flasks, clusters and curses. Thank you Dragonow for a very interesting and very nice new boots-setup! +++


Improved order of watcher's eye mods: discipline additional spell block raised up, to free 2x Circles of Nostalgia with dex and increased duration on rare boots or windshrieks. Thank you Dragonow for the very nice gear-setup!


30000 views! Wooooow!
A lot of lvl 99, 98, 97, 96, 95 - total arachnophilia!

Greetings and thanks added! Thank you a lot grimjack, zerber and jmccaw!

The build improved a lot. Optimized 15 spoilers.

Added videos, added gloves section, added more bodyarmour variations like imbalanced guard.


+++ Heralds of Purity variation is guided in the spoiler "Pack of Purity" +++ Mass Summoner Guardian variation: Spiders & spirits & scorpions in "Harry Potter Senior"
Added Video 31 minions, Mass Summoner, Harry Potter Senior
Improved Intro and 7 spoilers


Improved a lot of spoilers


Improved Order of spoilers
Improved 21 spoilers
Added displays of items etc.



+++ 20 days + 20000 views. Thank you a lot and enjoy a lot the Allstars! 20000 x arachnophilia!! I never thought that Arachnophobiacs will get so fast into the two most trending mana- and minionbuilds! +++

Former updates of 2021: [3.13] Ritual / Echoes of the Atlas, [3.14] Ultimatum, [3.15] Expedition + Changelog continued on page 474, second post:



Last Leagues


A history of all leagues and all updates are documented on page 474 of the guardian-ascendancy, third post:



Last edited by Chromino on Apr 18, 2024, 11:25:03 PM
Can't wait to try this build. Thanks for the hard work!
Last edited by Feurn on Mar 31, 2023, 8:51:40 PM

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