[3.20]The dirty Scorpion-tail |The Arachnophilia Allstars |100% Chaos-Necromancy| Herald of Agony CI
/ Facetanking The Maven's Memory Game - The Allstars' trousers are the longest.
With best regards to all the bosses - Here The Allstars crawl. /
(Default allstars-set-up and gear in the clip: 5.3 k es, SoL ghostdance, 40k ar unbuffed, offensive clusters, offensive helmet and offensive gloves triad grips, around 18M damage, real full 60% spellblock unbuffed, no gb, +88% max resistances, no mageblood, no vaal skills, 100% all elemental-ailments-immunities, 1 elemental damagereduction flask up, molten shell up, divergent frost shield up.)
+++ [3.21] +++ The crucible league of Crawlcible is upcoming +++
+++ Herald of Agony arrives in 50M +++
The leading and most successful guardian-minion-build (1M views) takes a ride into the necromancy!
2 legs, 6 legs, 8 legs, it does not matter. Full destruction is crawling on 168 legs.
+++ PoB skill- and item-tabs improved and simplyfied! +++ Here we crawl:
+++ Top Nr.1: Facetank most bosses | no oneshots +++ Facetanking Sirus's meteors, lvl 600 Aul's refreshing cold bolts, Ueber-Maven's "cascade of health" +++ without mageblood, without the squire +++ 89% all elemental resistances +++ 100% all elemental ailments immunities +++ Immortal Minions +++
Quotes and posts of the Arachnophomaniacs:
Some bosses - Exarch in 5 seconds, Eater in 5 seconds + bonus: facetanking Shaper's beam
Some Ubers - U-Shaper - U-Exarch - UU-Elder
Some Guardians - Baran, Al-Hezim, Phoenix
"Stand still! Tank health!" (Maven)
Facetanking Maven's Memory Game:
Full juiced red Dunes Delirium t16
Chromino facetanking 2 bosses at once simulacrum wave 30
Tanking Uber-shaper's slam etc.
Black Star down, youtube-record 4 seconds:
Tanking Exarch, all spells and fire of 1000 suns:
Tanking sirus (with iron reflexes, tank his healbeams frontal, then they are healing best!)
With best greeting to all bosses - here The Allstars crawl!
(Facetanking memory game II)
Crawling in the Crimsom Temple, red t16:
Betta-ah varied a cheap early 120 chaos great starter video-guide:
Maven x10 invitation
The Forgotten 31 seconds
Bonus: Facetanking all attacks of Uber Atziri:
Tanking hunger's slam
Bonus: Minotaurier's suicide:
Facetanker Herald of Agony & Phantasms vs Hydra
Facetanker Herald of Agony & Phantasms vs Shaper
Facetanker Herald of Agony & Phantasms vs Baran
Facetanker Herald of Agony & Phantasms vs The Twisted
Monik390 facetanking Simulacrum wave 30:
■ ■ ■ TL;DR ■ ■ ■
The pob and many spoilers are designed like toolboxes for your individual specialisations.
The shortest edition is:
Skin of the Lords
Circle of Nostalgia
Helmet + Enchant
6 Medium Clusters Pure agony
In endgame max 80% poisonchance and castspeed and your generated HoAg virulences to 60-80 with medium cluster "pure agony" and your HoAg-lvl to 31 with empower and awakened gems. For defences get 4k es, melding of the flesh and 85% resis, 100% ailments-avoidances, spellblock and use 3-4 big defensive auras for infinitive ehp.
Ordinary you need only:
1. "Tipps for beginning and levelling"
2. "Path of building"
3. "Build up defences and damage"
4. "The composition of agony"
5. "gear" - section body-armour
6. "skills": virulences
7. "jewels": "melding of the flesh"
8. "checklist defences/ damage/ faq"
9. far down at the total bottom of the build you find all poe-tradelinks and budget-variations in the last spoiler
Spiders & Scorpions & Spirits, Agony & Arakaali, Damage & Defences
This build reaches out to max the long row layers of defenses.
It stacks auras, armour, +max-resistances, real fullblock, recovery and 100% ailments-avoidances.
The Arachnophobia Allstars are using a special combination of gear like the shield aegis aurora and skin of the lords. High increased global defences multiply your Es, your flasks, the aura determination and triple with grace.
Following the Allstars take wonderful the intensive full bath in the united composition of 4 keystones. Ghost Dance, Divine Shield, Zealoth's Oath and Wicked Ward recover, regenerate and recharge in quadrophony.
Then this team of components begin massive to collaborate, lift off and impressive quintuple total to: 18M ehp, 90 % physical dr, 95% evasion, a new top substain of 1-3k / on max 60% block and 75% spellblock, 2 k es/ sec and 1k es when hit.
It's like drinking every second some lifeflasks and your blockings are never limited. This means that in combat hits and spellhits heal you nonstop.
Offensive it's very effective and balanced with it's immortal dreamteam-mix of ranged and melee minions. It's center is the sting of the Herald of Agony, and 20 speedful spiders can add a wonderful aggressive style for shining clean screens.
With 20 withering, blinding and knockbacking spiders and a lot millions more more damage with all damage-clusters it reaches millions more of damage than other herald-minions-builds. It shines with it's characteristics in full chaos-damage and unique unmatched defences in endgame and high content.
We can facetank almost all bosses. Double damagefractions of ranged and melee minions.
The dream-team of scorpions and spiders!
/ Black Star down - youtube-record 4 seconds /
The Arachnophilia Allstars - are they the new Arachnophobias?
So take your dozen from this build:
1- the only one tanky tank of tanks. 1000 es on block, 1000 es when hit, 1000 es on hit/ sec
2- curses, 2000 ES recovery /sec with vaal discipline and wicked ward
4- 000 ES/sec frost shield autotriggered
5-0 and more minions possible as mass-summoner
60 % and more damagereductions against ranged attacks in frostshield
75% spellblock and 60-70% real fullblock with 100% dr, 75% dr of max. and optimized 10000 Molten Shell
8-9% max elemental resistances
9-0% buffed evasion, 90% physical damagereduction against big hits and crits, 90-190 % additional movementspeed, unique 9-18M ehp
100 % Chaosresistance and 100% permament immunity against all elemental ailments
110 % overcapped allresistances, ready for debuffs, scorch, elemental-degens and -equiliriumed maps
12 - 89 M shaper-damage
Why Necro? Why HoAg?
The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies.
- As jugg, trickster, champ, raider, pathfinder or scion you reach good tankyness but don't finalize top minion-damage and need more investments for HoA-virulences, castspeed, chaos- and the golden rule/ self-poisoning-immunities.
- As necro, guardian or occu you can reach best damage (20M-100M). Necro scales the best in singletarget-damage, occu in high density and guardian best in tankyness.
Visit also our long necked neighbour old bros "The Arachnophobia Allstars":
DPS high density___2______3____1
Pro Necromancer and Guardian have in the end best tankyness in infinitive ehp.
Necro reach most singletarget-boss-damage, has most flexibility and some ups levelling.
Guardian has great damage in high density with minion-mastery-unholy-might (25% after kill), but depends more on 5 minions/ allies for onslaught buff.
Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Occultist has the hardest difficulty with more needed investments to max tankyness/resis/melding and castspeed/virulences.
DPS high density Guardian / Occu with minion-mastery "unholy might buff"
Prices ---- equal by now, some differences in lategame (forbidden flesh and flame) hard to plan -----
To start fast:
■ Occultist is most squishy and not easy to max defensive layers like full spellblock or melding of the flesh - but great when you dislike spiders and prefer one more flaskslot. You can add in maps phantasms in the Herald of Agony supports, best with the notable "blessed rebirth" on one cluster, and apply withers yourself against bosses. Occultist's Profane bloom is b.i.s. in blight-content. Only with forbidden flame and flesh activating new necro's "unholy might" equal damage in lategame, before 10-15% less damage.
■ Guardian has some more damage as the necro with minion mastery 25% chance to gain unholy might after kill in maps, simulacrums, etc.
Permament curse resistances and a bit more armour and nice regenerations are big upsides in defences too.
■ Necromancer scales up in [3.19] most damage only in lategame with the b.i.s. buffing 9. link new "unholy might" ascendancy in combination with forbidden flame and flesh and occultist's "void beacon" (or profane bloom + spiritual aid instead in high density).
It's flexible with bone/spirit/flesh-offerings and a bit more easy to use early the (nerfed) melding of the flesh for +max-resistances.
Occultist is only third choice when you want tankyness.
Guardian remains great with q.o.l. of 20% more movementspeed and fullgeared some more tankyness.
It looks like necromancy is the best fullgeared to maximize damage in lategame and most flexible in [3.19], but as downside deals with a tiny bit less defences.
It's impressive that poe is nowadays so well balanced and out of the three ascendancies each one has one specific upside.
- HoAg has huge range of attacks and 5-7 piercing projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame. You reach 3-8x more ehp than most other witch-builds and in the offensive editions still as top tank 50M and up to 90M when focussing on damage. Let's sting!
Facetank most bosses
Endgame: Max up your build into leading positions - soloplay guardians rank 1 reached
Racing and Speed-Levelling possible: Balaar top 1 A10 Pts+Labs - HoAg in 3h42m51s
Overall not best, not cheap and not easy leaguestarter! Shield is high expensive in the first days of last leagues! See "contra" just below! - but in starter- and budget-gear extreme fast already with cheap alternatives.
Ready for red mapping early. 6M dps, 400k ehp possible at lvl 85 with cheapest gear without awakened supports because the HoA scales most damage with medium clusters and withers.
But you will need the know-how to scale HoA-damage, get some recovery, clusters and CI-gear and to balance manareservations.
In end of first week in league often ranked first top 1 in the guardian-ascendancy soloplay, leaderboard of necromancers already archieved in week 2 of the first active league of the build!
Valuable, cheap and alternative gear for each slot.
40/40 challenges completed - all content viable.
All Ueber-Bosses down, the Feared simultan, Simulacrum wave 30 farming, Delve 1000, etc...
Top 1 substain with 4 keystones and aegis aurora
Top 1 total defences: 89% allresistances with melding of the flesh, real fullblock, 100% ailment-immunities, 50-100k armour, 95% evasion, 18M ehp buffed against all damagetypes - with frostshield counted in even much, much more. Is there any other build with these defence-capacities out there?
Also without top-gear:
Large es/ block is most safe against poe's lags and disconnects.
HC lvl 100 reached, see page 50 spoiler "Hardcore".
Budget: much cheaper than many metabuilds
Uniques in most slots
Complete poe-trade-links listed in the last spoiler at the buttom of the thread
Because you can facetank most bosses without danger, it's a nice time to learn more about their abilities, attacks and mods.
Not only a "copy my pob-link"- build: many mechanics of poe are explained in the guide. The build and pob are in many spoilers designed like a toolbox. You learn to balance mechanics like auras, mana, minions, trigger, clusters and can dive deep into the world of poe.
100% Chaos Immunity
Ready to level to 100.
I solo-levelled necro deathless to 100 in full juiced red delirium-maps with increased-swarms and density of full buffed exarch-altars.
Earlier I played lvl100 guardian myself with t16 red maps, heists and deeper delve.
While most other builds go only for high damage and only 20-200k ehp, this build's focus on defences, enabling 1M - to inf* ehp and lvl 100 in all content.
Melee and ranged playstyle combined
Tank & Cast-style is definitiv more fun as kite & hide
All minions are immortal - optimal for boss-hunting
90% - 190% additional movementspeed fullgeared
Best fitting for simulacrums, sanctums, delve, bossing, deliriums, logbooks, heists, blights etc.
Easy to balance and to specialize for individual content and goals.
Much space to play and vary with skills, passives, keystones, clusters, supports and gear slots.
In groupplay great supporting with auras and curses.
More styles for fun in endgame:
- deepdong - delve it deep to level 500 easy and deeper on own risk
- Minion Mass Summoner is guided in "Harry Potter Senior" - build up your swarm up to imposing 77 forceful followers filling the screen.
- Heralds of Purity are strong variations
- Fast & funny Headhunter possible
- max 5000 ES on max block possible with mageblood
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow.
You have in a optimal build only 4 open bottle slots (1 is reserved for writhing jar) - when you don't use United in Dreams.
Heavy ground damage can still kill you (exception is our immunity to burning and shocking ground).
You will need your time and some know-how in endgame to balance each 3 levels your damage / clusters / amulet / boots and your defences / auras / keystones.
In Ssf HoAg is strong extreme not optimized. But the ssf-mode is much more difficult to max the CI-unique-gear and HoA-rings, the helmet-enchant and clusters.
When you take the tanky nodes "only" 20 - 50 millions singletarget shaper-dps. That is more than enough for all bosses. You will rush through the maps with your 150% added movement and 42 mill. piercing and splitting mapping-damage. You have no downtimes of your damage because you are tank and you have both melee and ranged DD's. But sorry, you don't oneshot the Ubers and need some seconds more for Maven and Shaper.
Not cheap when you max your watcher's eye, amulet, empower and implicits - like in other builds.
In leaguestart often alternative 2c gear is needed in these and in the shield-slot because of pricefixers/ high prices.
High prizes are often leaguestart prizes. Ongoing in league they will change. Support and demand changes through the first weeks much in trade.
The cheap, but valuable, starter-gear-variations will carry you also safe to lvl 100.
Thanks to my heroes of hack Vatinas and hitmantb, Shadowtitan, Luetjeminze and Oldboi and FrannyX04, to monik390, to Betta-ah Gaming, TrueEdge, CLloyd0, 2rdd, Kaevar, ziumbala and helloicanseeu, ShatteredEssence and to grimjack68, to Zerber, elatycs, jjmccaw, mytrasher, to Wermine, allumino, TheBigDirty, VahnNoa, LiQuss, NoxOnion, Humtol, Zakk777, Dragonow, cdnza, to erigol07, Arkanis_Gath, Shaddrack, Deerminator and Balaar:
Vatinas: His build made this build possible. For my own I changed only 60 passive points, clusters, the mainskill, 5 more skills, 8 support-gems and half the gear and jewels. The mechanics, gear and deep explanations I learned and experienced from your skills and build! Thank you again for your so interesting and top amazing build!!
[3.13] A CI HoP + Spiders Guardian - 70K armour, 1400 ES on block, millions of DPS || My 1st lvl 100
Hitmantb and Shadowtitan: This helped me so much to get a new love in path of exile!
[3.10] Herald of Agony Mana Guardian | Deathless T19 100% Delirium
Thank you Luetjeminze for doing a great levelling pob!
Oldboi on PoeNinja-Builds: Your Build is perfect, but a bit fluffy-geared. ;-)
monik390: You did the max-op-optimizations and a lot great tipps, set-ups and ... discussions ;-) !
FrannyX: You helped a very lot improving this build with questions and video! You made great tipps for gloves, rings and damage-setups!
Thanks to Kaevar and ShatteredEssence! Thank you grimjack68, Zerber and jjmccaw! So many good advices, views and vibes, thematics and, also very important, questions you put into the arachnophil community, build and thread.
Thank you Dragonow for a very interesting boots-setup, to Zakk777 and helloicanseeu for jewel-alternatives, to Humtol for pob- and apep's-details, to mytrasher and elatycs for great spider and virulence skill-possibilties and to VahnNoa for perfect crafting-guides!
Thank you CLloyd0 and TrueEdge for tanktests and great & funny videos and to Betta-ah Gaming for great guides.
Thanks to 2rdd for alternative ele-dr with transcendence and to cdnza for upper pathing!
To erigol07 for arachnophil supports and more!
A lot thanks to Arkanis_Gath for best slot of hope!
Balaar created and pushed a perfect HoA speedracer!
I enjoy the community and discussions and questions very much and learn a lot! Thank you!
1. Important Build-News
2. New Videos
5. GIF - facetank 2 minotauries
10. GIF - Oneshot Legion
11. Thanks & Greetings
12. Index / Navigation
13. Path of Building
13.1 Configuration PoB
14. Choose your edition - balance your defences and offensive
Progression of gear and levels
15. Gear (Panorama: all items)
16. List of all trading links page 50
17. Composition of damage
17. Gear, Skills, Links
17.1. Gloves: generating virulences
17.3. Skin of the Lords keystones
18. Flasks and Sulphur
18.1 Jade/ Basalt/ Graniteflask, triggers and suffixes
18.2 Bottled Faith against dot
18.3 Soul Ripper: spam Vaal Skills
18.4 Enduring mana flask
18.5 Alternative flasks
19. Jewels and Clusters
19.1. The Golden Rule: virulences
19.2. Pure agony
19.3. Thread of hope
19.4. Melding of the Flesh
19.5. Split Personality: ES
19.6. Forbidden Flame/ Flesh
19.7. The Watcher's Eye: ranking of mods
19.8. Large clusters
19.9. Belt jewel
19.10. Alternative jewels
19.11. Important Clusters and their ideal combinations
19.12. Bodyguards: knockbacks
20. Ascendancy, Bandits, Pantheon, Attributes Requirements
Advices for labyrinths
21. Tipps for: starting, levelling, leaguestart
21.2 Leaguestart tipps
21.3 Gearing low budget
- Important Mechanics -
22. Fire and other ailments: Igniteresistance, 100% immunities
22.1 Other ailments: Freeze, Corrupted Blood, Dot
23.The dirty scorpion-tail: different socket-colours of bodyarmour, HoAg and damage, manamultipliers
24.1 Manamaster: + 16 more ways of skill-efficiencies
25. Skillmanager - 15 ways to free up skillsockets
26. Blizzard: How to raise the spiders, corpses, aoe
27. Crafting clusters, boots, gloves, jewels etc.
28. Controls / keybindings / movement:
Examples and triggers
- Endgame -
29. Level 100
Defensive skills, frostwall
30. Boss-Hunting - tipps
30.1 Long boss fights: Sirus, Shaper or Maven
31. Specialisations and Individualisations
personal goals, leagues-content, belt headhunter & mageblood
32. checklists damage
33. checklist defences: When you die often: what stats to check
34.1. Links for poewiki, path of building, poeninja
- Explanations / Variations / Informations -
35. 21 is only half of the truth: knockback and damagereduction of frostshield
36. Make Hatred, Not Grace: More damage
37. Don't panic: More Duration
38. Harry Potter Senior: Phantasms-support, Mass-Summoner
39. Pack of Purity | How to try Herald of Purity
40. Whispers of doom: 4 curses
41. Full Null and headhunting
42. What is this kind of language?
43. page 50: Updates / Changelog
44. ...Yippie... Let the spiders dance
Page 50 of the old*bro longneckneighbour "The Arachnophobia Allstars - Guardian CI" shows:
- Experiences of gamers with this build - Quotes and posts of users
- ranking map- and invitation-mods
- blight maps
- hc / hardcore
- HoA vs HoA, HoA vs HoP other builds
- Fullblock vs Glancing blows
- More Videos
- Full Changelog
Path of Building
PoB all Final trees + Levelling trees
Here we crawl:
Select the item-tab "final items"
Path of Building
Combinate everytime the pob-tree with the pairing item-tab:
Fullblock Mapping Lvl 90 before Aul's uprising & Fullblock Mapping Lvl 90 before Aul's uprising items
100% Chaosconversion-Trees / Voices-clusters-trees & + Item-Tab 100% Chaosconversion-Items
--- Build works also lowbudget with 60 virulences --- 9 - 50M pinnacle-boss-damage ---
--- pob is sometimes calculating unreserved mana not correct - pob's manamanagement is tested and work ---- disable envy ---- pob sometimes disables 20 spiders after gearswaps, then activate/ check them again / count them 20x ---- count in manually 11 phanatasms with "physical projectiles" when used
Passive Tree, Path of Building
Use the community fork Path of Building to calculate better raise spiders and ehp.
Configure HoA the tail-attack, 40-85 virulences, 15 withers, and 10-45 poison stacks on enemies (for calculating vile toxins) to get the correct dps.
Add enemy is: Unholy might (new necro ascendancy), minion-mastery increased offerings (singletarget), minions are on full life, flesh or spirit or bone offering, grace, discipline enabled if used phantasms: 11x, physical projectiles.
For valuable comparing shaper-damage it is recommended to change melee-splash on dagger to multistrike and pierce on body armour to vile toxins or marked predator.
If used, add ignited (raze and pillage), bleeding (vulnerability), moving (knockback).
For even better calculation add the 10 % increased damage taken of shocked/ consentrated ground vessel of vinktar/ bottled faith.
While mapping: 5 projectiles of the scorpion (with helmet enchant: 7) plus anomalous 6x piercing the targets with pierce support, with awakened fork x7, up to 101 targets.
On all dps-calculations first the singletarget shaper-dps is stated and showed.
----- Because almost all builds stats and notes their aoe damage, cooldown-skills-damage, are counting in chaining-damage, cooldown buffs and full charged skills, maxed not permament supportbuffs, never possesed 10-mirrors pieces, mageblood and low-budget 100-divs vaal regalias as starting-gear, crit hits peakdamage, and a lot other not alltime-up permament standard-attack-damage, I decided also to not only mention alone the singletarget shaper-dps in the spoilers and added further factors about the total damage. -----
Build up and balance your defences and damage
This build shows improving paths of easy scaleable gear-set-ups.
Damage and defences are balanced a bit different with gloves, amulet, tempestshield and clusters and you can switch the set-ups easy and fast.
1.) Starter Set-up
Begin easy to develop your manamanagement around lvl 80.
With the HoAg-helmet enchant, 3 small clusters and an amulet for aura-reservation-efficiencies you manage your mana to activate all big auras.
With 2 large clusters for spellblockings, and a flask Rumi's concoction you max your defences and recovery and switch tempestshield to bone offering. When you reach 100% ailments-immunities with eldritch-boots you are already geared for almost all content.
You can easy plug in 5 passives of the chaos-mastery +1 for HoA lvl 31 for more damage when wanted.
2.) Boss-Hunter 70 Edition Fullblock 20 M shaper damage
Easy around lvl 90 you optimize your damage with full "pure agony" on all medium clusters.
Harmonically in simultaneity you tripple up your ehp:
Arriving in the third large cluster around lvl 90 and with resis on every cluster-transferpoint you take in your melding of the flesh. You start stacking +85% up to +89% + max all resistances. Your substain is multiplied using 3 - 5 keystones.
You reach an unique record of 1M-inf*Ehp.
3.) 100% Chaos-Conversion-Edition: The Highway to damage 20-50 M shaper-damage
Now lift off into full force in the elegancy of white triad grips.
When you builded up poisonchance with a Divergent HoAg lvl 21 gem, it's your final boarding time for "100% Chaosconversion". Used for The Feared, UE and simulacrum wave 30 it's still played top tanky for safe 100 levels.
With voices clusters you improve further to 30M shaper-damage.
Stacking 80-85 virulences, bearing Uul's Netol's Vow amulet and wielding United in Dreams finalize against the last Ubers your 50M damage in still remaining full tankyness.
With the Squirel with 150k ehp like common squishy occus ;-) 89M are possible.
Panorama of gear
Boss-Hunter Edition 80 Fullblock
Chromino's Fine Composition of Agony and Arachnophilia
Poisonchance, Virulences, HoA-levels, Withers
Mix the max! This fine composed recipe with the full dozen seasoned components tastefully serve full arachnophilia in passion for destruction.
Shake up and stack up the coctail of damage for shining clean screens with
■ Virulences ■
Whenever you poison with storm burst and other skills, you generate agony-virulences and your Herald will hit faster and harder.
Poisonchance and 4-9 medium clusters of "pure agony" are basic components to full up 60-80 virulences. Final place in the cherry jewel the golden rule.
I.) Skill up minimum 80% chance to poison:
20% additional poisonchance of Divergent HoAg lvl 21
25% 2 passives serpentine spellslinger
20% curse mastery (whispers of doom: use 2 curses sniper's mark and despair)
40% chance to poison supportgem/ or integrated in rare gloves
+20% increased HoAg buff on circle of nostalgia
+30% ashes of the stars with Divergent HoAg
+20% septic spells cluster
+15% discord artisan passives
+10% empowered envoy cluster
II.) We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences.
Increased castspeed, increased aoe and increased duration stack the virulences faster up with lowered delay.
+40% more virulences with faster casting-support for stormburst
+ divergent storm burst
+ increased aoe harvestcraft/ implicit on weapon
Or while levelling: Kalisa's grace gloves
+15-30% castspeed flask-suffix
+20-40% onslaught-flask /support /ring-implicit
+40% increased duration support
+15% more virulences with flesh offering
x2 projectile-skills with ring nimis
Check the counter in the storm burst icon. 10-14 fast fullchanneled burstings are great for 70-90 virulences.
III.) 'Tempestshield', additional 'storm brands', 'void sphere' or other channelled & triggered skills like 'purifying flame', 'firestorm' or 'unearth' stack virulences beside.
==》 You choose the best virulence-skill-generators in the following spoiler "gear, skills, links" in the section "gloves".
IV.) Double with self-poisoning your stacking of virulences with the jewel "the golden rule"
■ Full Agony ■
V.) Insert soon and as early as possible max 6-9x medium clusters "pure agony".
They are our leaders for damage.
VI.) Check the counter in the green HoAg-Aura-Icon for the needed continuous 60-80 virulences-stacks singletarget.
(Alternative check in pob the full combined gained es/ on hit-rating..
Maxed 80 counted virulences quadruple the damage compared to slow 40.
■ HoAg-supports and gem-levels ■
VII.) Climb up and crawl to the HoA tipping-gemlevels 28 / 29 / 34.
The HoA scales heavy with gemlevels, awakened supports and empower.
+21 Divergent HoA lvl 21
+3 empower lvl 4
+4 2x +2 skin of the lords
+1 awakened miniondamage
+1 awakened void manipulation
+1 chaos mastery "corruption"
+ awakened vicious projectiles, + against endgame-bosses anomalous vile toxin /in other content anomalous pierce/ awakened fork
+1/ +2 Rare Helmet (vendorcraft)
+1 ashes of the stars
+1/ +2 rare amulet
+1 awakened empower lvl
+3 Cold Iron Point dagger
■ Withers ■
VIII.) 9-15 wither debuffs almost double the damage:
■ Anomalous withering step (- increased duration) (9 withers)
(+ashes of the stars 12, +enhance 15)
■ jewel glorious vanity + transformed notable ritual of shadows + stormburst (15)
■ spelltotems - multiple totems - wither (15)
■ jewel balance of terror and "inflict withered ..." + selfcast despair + storm burst (15 - in standard?)
When you use "Arakaali's fang":
■ Arakaali's fang with withering touch - multistrike (15)
■ gloves abhorrent interrogation (15)
■ cluster eternal suffering (5)
■ in maps: vaal anomalous skeletons - withering touch - feeding frenzy
■ 2 Curses ■
despair + temporal chains (or sniper's mark) are mixed in.
■ Gear up ■
Fuse it all in the armour Skin of the Lords. Wield the "United in dreams"-sword.
If you you are boarding to full-damage serve your composition of destruction in the deep love of the dirty scorpion-tail:
IX.) Facetank much to debuff with your void gaze of the helmet Eber's Unification and fire almost nonstop stormburst for full damage.
X.) Triad Grips with 4 white sockets add elegance of millions of damage in the 100% Chaos-Conversion.
XI.) Use more voices-clusters for more medium clusters with "pure agony".
"Uul netol's vow"-amulet is scaling further up to big 50M damage against the Ubers when wanted.
■ More Poison ■
XII.) On your belt-jewel or starting with 2 in a darkness enthroned-belt and when wanted pathing for one more jewel-slot stacked 2-3 ghastly jewels with "15% minion chance to poison on hit".
You can also choose forbidden flesh and flame with void beacon or profane bloom for beautifull pop-aoe or use malevolence.
==》 For all important factors please head to the spoiler "checklist damage" at the bottom of the build.
Last edited by Chromino on Mar 30, 2023, 10:56:33 AM
Last bumped on Mar 29, 2023, 2:24:08 PM
==》 All gear poetrade-links, their b.i.s.-upgrades, alternatives and budget-variations and levelling-recommendations you find in the last spoiler at the buttom of the build: https://www.pathofexile.com/forum/view-post/24587360
Especially in wide open designed maps, areas and in arenas against bosses + ubers you reach leading damage with "United in Dreams".
United in Dreams / Severed in Sleep - 60% HoA poisonchance is since [3.19] a full buff to minions - best 25% more damage.
Wield it in combination with the jewel "balance in terror" - inflict withered for full 15 withers.
Harvestcrafted increased AoE or with the implicit on the weapon burst more HoA-virulences.
Dagger & Flask
Withering Touch – (Awakened) Unbound Ailments - (Divergent) Melee-Splash-Support / Multistrike
Let the spiders dance!
Arakaali's fang is best before you get your third large cluster and full HoA-virulences. The spiders are fast. Great clearspeed in not full juiced content lvl 70-95, in labyrinthine, winding, angled, crampy dungeon-maps, against proxy-shields and to apply full 15 withers in arenas against lower ordinary pinnacle-bosses.
Use fast 2× unearth (/or desecrate) for needed corpses, then 1x flask writhing jar and an aoe-skill like storm burst / storm brands / flamedash to raise the spiders.
Wormphilia - raise your spiders
We have to raise our spiders. We want to do this in every situation. In some boss fights ball-lightning alone are difficult to target the worms of writhing jar, when you cannot concentrate on them.
For different gamers different keys work best, choose the keys for your prefered style. Take them intuitive and choose the ones you can use fast.
One possibility is:
Take desecrate on the second (right) mouse button. Push it two times. Open your Writhing Jar – bottle. Then last, in the moment your worm lift off and is flying into the air, push instant an aoe-skill. I personally placed it on the middle mouse-wheel. This works best.
So: 2 x desecrate right mouse button, channel storm burst, 1 x writhing jar flask. It is fast, but easy.
Or: 2x desecrate rmb, 1x writhing jar, 1x frostblink middlemouse button
You can switch to different instant or fast aoe-skill to get this result.
When your crawler, heist members or Einhar are too often killing the worms before you, storm burst or storm brand works better with it's 360°-er aoe. Ice Nova is comfortable.
Also using predator and marking bosses makes raising spiders easier.
Monik390 suggested more tipps to autotrigger spiders:
Against the last bosses like Sirus, Shaper, Maven change melee-splash to multistrike and unbound ailments to feeding frenzy.
+1/ +2 triggerwands are great for HoA lvl 29/34 and offer a lot q.o.l.-with automatic triggers.
+3 Cold Iron point dagger is again your taxi to the next HoA tipping point 34. Use absolution, a chaos golem or anomalous vaal skeletons and the feeding frenzy-buff to max your damage without full withers.
More heraldry without arakaali's/ aegis aurora:
Dualwilding the new Heartbreaker dagger (with wicked ward) and United in Dreams or +3 CIP is great in [3.19]. Stack spellblocks on the new rainbow stride boots when you want, with tempestshield or mistress of sacrifice and bone offering.
For tankyness: The new heartbreaker-dagger recharge es in topspeed with wicked ward, high evasion and ailment-immunities. You can stack it further with "essence surge" on the tree, ar+es-mastery and on a watcher's eye discipline-mod.
Switch in awakened fork for clearspeed in the HoA supports.
In early low levels essence-Crafted spectral spirits are strong too for the feeding frenzy buff.
For withers without arakaali's fang's multistriking withering spiders use simply in leaguestart:
Anomalous withering step - increased duration
spelltotems - multiple totems - wither
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | last: vile toxins / predator / damage full life / awakened fork | without arakaali's fang's: withering touch
Take the trinity of auras. Then upgrade to the quadrophony of the Lords.
The 2 x +1 level of skills skin of the Lords or Loyals serve more damage up for our agony. Sometimes you also need less defences when your enemies are faster killed. For all content we love the damage to onehug the mobs strong and instant.
All Gems have to be corrupted!
This is the best balanced combination of supports.
Also 4 or 5 correct socket colours are enough.
==》 For different socketcolours dive to the spoiler "skills" --> "the dirty scorpion tail"
==》 Different special setups like the minion-mass-summoner-mix (phantasms-support) or the pack of purity (HoP) are guided in the spoiler "Variations" of the build.
--- The Keystones ---
Ghost dance - Iron Reflexes - Lethe Shade - Divine Shield - Wicked Ward
You yourself choose your final key of 90% evasion + 2k es in high density damagepeaks or instead doubling armour + es on block against The Ubers.
High 20k ev is reached by your buffed grace. That is 90% evasionchance and 95% with blindings of pure guile.
You take 1 out of 20 hits.
With your blockings you take 1 out of 80 hits .... that's 1.25% chance to be hit.
Less hits are taken, less recovery is needed. Together this combination manifests a layer of immortality - you improve 9M to 18M to inf* M Ehp.
As bonus the evaded hits tripple and more the remaining capacities of your molten shell and frostshield for the big punchs, peaks and crits.
Ghost dance recovers buffed 500 es and more when hit, x 3, so it's equal to 1.5k-2k es perfect filling the random gaps of the block- and spellblock-layers in damagepeaks.
You reach the keynote also with 4 passivepoints.
Ghost Dance is best-in-slot in high density.
Is a tipping point for exchanging evasion into doubling sustain.
Determination and Grace will take you together with Iron Reflexes to 150000 armour.
Not 15000. Yes 150000.
This means you get 3000 Energyshield on all your blockings with the Aegis Aurora-Shield and block is never limited. This is big buffed by 140% increased global defences (armour, evasion, energyshield) of the Skin of Lord and increased aura-effects.
Best using is optimized in combination with fullblock, melding of the flesh and divine shield.
Possible is beside mistress of sacrifice featuring 'bone offering' for more blockings.
In maps it's best used with frostwalls linked to cws or meatshields like phantasms in supports of the HoA or spiders.
Iron Reflexes is the choice to facetank Sirus, Uber-Shaper and more high physical-damage as well as blockable fast spell-hits like from Exarch, Maven.
Explanation high vs medium Armour
The shaper slam and a beam of sirus with big physical hits are fine examples for differences of effective high 100k armour beside the strong doubled es on block.
Take a look in the ar-calculations on mitigiated damage and rules of thumb: The allstars take with double armour minimum 40% less damage with only one damage-mod up. When shaper crits it is about 50% less total physical damage taken because of the dimishing returns of armour, and with double or tripple damage modifications these differences will raise much further.
You want more?
You really want 200000 armour and more? Or 500000?
Take some #% increased armour notes on clusters like stacking "battle-hardened", "defiance banner", a vivinsect unset ring socketing grace lvl 26, the helmet memory vault and in the templar area "sanctum of thoughts". You will lift off to 250000 armour and more and will get 5000+ ES on block.
But at the same time you will loose damage and other defences and will not benefit much from these high AR-numbers. They don't offer much more pdr.
Without downsides wearers of the new b.i.s. mageblood-belt reaches 250k - 0.5M armour, 10k/ es on block with well rolled flasks.
Perfect against not blockable damagetypes. When you reached 100% ailments-immunities it's a strong addition against the uber-dot-bosses.
offers regenerations, especially much against bleedings and vulnerability-curses.
is most often starting recharging in fullblock-editions, high evasion, 100% ailment-immunities, with the +1 chaos-mastery and of course after using vaal discipline too.
Buff it with the ar+es mastery "increases to armour also apply to es-recharge by 20%" to compensate with skin of the lords and the ar-passives the downsides by 80%. So it's 2-points-wonder in our setup for 75% more continuous es-recharge.
Great in slower lower levels, not much effective in the faster lategame against aoe, dot and swift bosses.
is needed to transform regeneration of purifying flame or bottled faith. Not needed without.
grants chaos- and poison-immunity, so it's most easy and efficient to use the golden rule jewel for stacking 100 and more poison stacks also on yourself. You exchange some life-ehp against not needing life-recovery or leech, one free flaskslot instead a lifeflask, and 100% chaos-resistances for a lot qol in many map- and altarmods and against Sirus.
Perfect when you want to reach 100% spell suppression with a mageblood, quartzflask, eldritch implicits on rare boots and gloves and some passives on the tree like "inveterate". Take a look into the section belt. Best against U-Eater.
offers as keynote 10 more virulences singletarget with storm brands while moving, that's a lot fast damage. You can activate it with a large-radius thread of hope too.
Call to Arms
... with "Enduring Cry" strong ES-regenerations
decreases your damagereductions and capacities of molten shell and frostshield much - but when you have high evasion, high armour, meatshields or reached with mageblood 100% spell suppression it's in a few special set-ups best recovery with the aegis aurora.
... with "Ethereal Feast", life-leech-support, the flask "Vessel of Vinktar", another leech-flask suffix, interesting instead "Wicked Ward"
... use it only when you prefer melee-style cycloning instead storm burst
Critical damage reductions you find sometimes on corrupted Skin of the Loyals.
Skin of the Loyals offer enough damage for t16 and uncorrupted gems fits in.
■ Take ghost dance only when you use grace. With grace b.i.s. in maps / high density.
■ In maps, simulacrum, etc. iron reflexes is squishy. Not recommended in high density! Iron reflexes is b.i.s. against sirus, shaper, uber exarch.
■ Take lethe shade only when you reached 98-100% ailment-avoidances against ubers or for more reaction-time against ground-effects. Not before, not often needed in other content.
■ Wicked ward is not much helpful against bosses, but great with high evasion and high spellblock, 100% ailment immunities, ar+es mastery for increased recharge in maps.
□□□ Ranking □□□
1) Skin of the Lords: Ghost dance, Lethe Shade
Best balanced colours: 4 g, 1 r, 1b or 3g, 2r, 1b
2) For facetanking Sirus, Uber-Shaper etc.: Iron Reflexes
3) Skin of the Loyals, 2x +1 socketed gems + 50% reduced damage of critical strikes
4) Skin of Lords, Divine Shield, Wicked Ward, Zealoth's Oath, Runebinder, Magebane, for melee cyclone Resolute Technique, many neutral keystones
5) Skin of the Loyals
This shield is the fixing point of recovery and substain:
Fullgeared you'll get up to 1000 ES on 50% fullblock and 75 % spellblock. This can work 10x and more each second, blocking is not limited.
Also extreme lags, oneshotting disconnects, freezed networks, framehangers and all other damagepeaks will fail to kill you. Your big block heals and recovers unlimited.
On the peak of the top the +5% max cold-resis are further buffed with the jewel melding of the flesh and aura purity of ice to imba +85-89% all max resis.
You have to search poetrade for shield aegis aurora with: " 'implicit' grants # lvl skill determination" or granted grace. Reduced critdamage taken is third choice. You can also corrupt the shield yourself.
Safety First! - Determination
Important: Put in a skillgem Determination/ Grace when you don't find a Determination/ Grace-Corruption or other skills granted on gear, push out another skill.
The Armour is most important for ES on block and pdr.
==》 16 more ways for free skillslots are listed in "Balancing & Managing - Important mechanics" ==》"skillmanager" below.
Alternatives and leaguestart
Apep's slumber is strong too in leaguestart with high recovery and +max resistances.
Or take simply a rare shield with "recover 5% es when block" and high es. Best of course, but hard to craft, with +gemlevels, +max resistances or additional spellblock.
When you stack around 100% faster start of es-recharge on the watcher's eye, "essence surge" or also heartbreaker dagger, "wicked ward" is buffed big and also the +max resistances are top on the alternative apep's supremacy.
1-2 Circles of Nostalgia / Unset Ring
Circle of Nostalgia is very important for our ressource mana and will manage our reservation for our herald. You need minimum 1) 38% increased efficiencies on the ring.
==》 visit spoiler "manamanagement"
The best implicits on the ring are stats like "chance to avoid elemental ailments", granted "purity of ice" and granted "onslaught", resistances and increased aura-effects.
In [3.20] Sanctum hex-curses are buffed. A cast-when-stunned triggered or selfcasted lvl 20 despair brings in much more damage as instead granted on gear.
2× circles of nostalgia makes also the manamanagement or the amulet anoint more variable. You could tasteful combine them with a flask witchfire of despair.
Alternative gear an unset ring with "grants purity of ice" or "curse with despair on hit" (or before 4 white sockets of triad grips "vulnerability") and your skill-management turns much more flexible.
A hungry loop is another possible variation.
Upgrades with metamorph-catalysts
You should upgrade your circles of nostalgia with fertile mana-catalysts for reservation-efficiencies, the belt for overcapped elemental resistances against debuffs with resistance prismatic catalysts, and your amulet with attributes intrinsic catalysts.
Aul & Uul - The Amulet
The choice of tanks is the amulet aul's uprising for easy one more large tanky aura, quite effective buffed by your global defences.
In endgame against the Ubers "Uul-Netol's" buffs best the damage and adds resis.
The "ashes of the stars" as third ranked choice buffs the generating of virulences and of withers and quality of many more alternate skills.
A rare amulet including aura-efficiencies, resis for melding of the flesh, or +1/ +2 gemlevels is a strong variation. The cheap Stone of Lazwhar caps fast your spellblockings and enables to switch out tempestshield beside castspeed.
When you need mana choose always 'charisma'.
Alternative anoint your amulet with 'crystal skin' or 'anointed flesh' and ==》 visit the spoiler "Important mechanics" ==》 "fire and other ailments" to build and stack up in endgame 80-100% all ailments-immunities.
An early cheap anoint is "sanctuary" for blocks and resis on a starter-amulet.
Full es, full damage, our beloved inbuilded void beacon... The big b.i.s. is an Eber's Unification Circlet for nice 20% more damage.
Simply a rare eldritch helmet with high es, +1/+2 all miniongems-craft, reservation efficiencies as eldritch-eater-of-worlds-implicit and stats like debuffed chaos resistances nearby or when needed resis are great also.
Best helmet-enchants are:
1.) Singletarget: 75% increased efficiencies of less skillreservation is the best enchantment for Herald of Agony
2.) Blight/Delve/High density: Herald of agony fires additional projectiles – it's like a LMP-support and best for clean screens. Easy to use with two circle of nostalgia or with "presage", or on an alpha howl's helmet or other additional manamagement.
You can get 30% quality of the helmet with Hillock or with corrupting beastcrafting for more es.
An Ancient skull is prefered too.
Or the Brine Crown with +3 max cold resistances is best tanky for synergies with aegis aurora, purity of ice and the jewel the melding of the flesh.
Use always only 4 white sockets on the triad grips.
100% chaosconversion is best to buff 20-50M damage with withers, despair, minion-poison and eber's helmet.
==》 In "Important mechanics" --> "Crafting Gear, Clusters, and Gems" is the "Crafting"-guide for the 4 white sockets of the gloves (betrayal, temple) and also gems, clusters and boots.
Start with rare gloves with high es and integrated chance to poison, faster casting, or crafted for more castspeed with essences of insanity and good eldritch-implicits like + cold/ max resis, until you collected more defensive layers to focus in higher levels on the damage of the triad grips.
Best gloves labyrinth-enchantment are "of ire" (virulences) or "of spite" (chills).
Get high Es, around 160 - 230, on your boots.
Rare eldritch boots enable to reach 100% elemental ailments-immunities.
==》 visit spoiler "Important mechanics": "fire and other ailments"
As alternative rainbow strides add high 20% spellblock. With a little bit more stacked spellblock you can deactivate tempest shield or with some manamanagement switch in the aura "purity of elements", but the downside is much lower es of the boots.
Alternative in boots integrated increased duration-support buff impressive storm burst and firestorm or almost double your vaal skills and molten shell-uptime.
==》 visit "Variations" --> "Don't Panic"
Best boot enchants are regeneration and added movementspeed. Spell suppression or mana-reductions are nice too.
Belt, Rings, Boots and belt-jewel
Free stats and suffixes
Beside needed high resis, energyshield and armour are multiplied high with the passives of the tree.
Best belt-enchant is "Enemies Withered by you have -6% to all Resistances"
Before using melding of the flesh as alternative a darkness enthroned-belt slotting 2 ghastly jewels with minion chance to poison on hit and resis and needed dex is interesting for some damage. But later probably you will need to add more resis on the belt.
==》 visit the spoiler "melding of the flesh" in "jewels".
Take first Corrupted-blood-immunity and missing elemental resistances to cap 75%-87%.
Damage recouped mana or ailment immunities are awesome also on the jewel.
Minion chance to poison on hit or also 2% skillreservation efficiency are on the belt jewel also welcomed.
Es and a final 2% spell- /or attackblock-procc are valuable too.
Energyshield and armour are best and they are multiplied high with the passives of the tree. Int adds nice es too.
Of course a mageblood is later best in slot.
Enjoy permament +50k ar, +10k ev, +78% movementspeed, +78% allresis, full curse- and bleeding immunities etc. with well-rolled flasks. Armour and Evasion are imba trippled with your skin of the lords and your auras.
The 90% buffed fitting permament elemental dr flasks are b.i.s. against many special bosses.
Or you can go also for full 100% spell suppression with a quartzflask (19%), "inveterate" (39%), use the jewelslot just there also. 1-4x "elegant form" or "untouchable" on unique medium or small clusters (10%-40%), rare gloves with eldritch implicit (16%-34%) and stats on rare eldritch boots (6%-24%) or Skin of the Lords Keystone Magebane (11%).
A watcher's eye grace-mod (15%), boots-lab-enchant, impossible escape, anoint, helmets, passives "instinct" on the tree (22%) or also "resourcefulness" (8%), etc. are flexible variations.
With these high buffed defences it's more easy possible to deactivate grace and with simply 10k evasion of a jadeflask use instead Aul's another amulet like Uul-Netol's Vow Unset Amulet.
==》 Elemental Ruby, Topaz, Sapphire-flasks are very effective too against special bosses. Visit "flasks" and "the ubers" for fitting elemental flasks.
Headhunter is in maps funny and possible too.
Don't worry - the stygian-belts or a crystal-belts reach almost best defenses without mageblood.
Skills and Trigger | Styles and Auras
Simply Bossing: (divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl 5) + faster casting (lvl 20) + firestorm
Simply Mapping: (divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl 5) + faster casting (lvl 20) + (anomalous) purifying flame (lvl 4)
==》 Use minimum 80% chance to poison to get more HoA damage with maximal virulences like shown in the spoiler "composition of damage"
Cast while Channeling
Create your own style
(divergent) storm burst (lvl3) - (awakened) cast while channeling (lvl5) + X + X
The Allstars stack unmatched flexibility with unending possibilities in the whole poe-skill-system.
Many skills in poe were multiple nerfed or were never valuable introduced and designed as mainskills. The Allstars instead are able to use their remained hidden capacities and sting them with the dirty tail of their crawling killer.
Body-swaps, firestorms, void spheres, storm bursts and many more forgotten attacks turn full of worth in this build and you are able to balance them with hundreds of combinations into different aspects.
Simply spam storm burst.
You can choose your prefered channeled 3. and 4. skill.
Almost all lvl 1, quality 20%:
■■ Best singletarget/ Bosses ■■
faster casting lvl 20 (less delay, more es/ hit with watcher's eye)
(alternative integrated in rare gloves)
firestorm (- increased duration)
creeping frost - gmp
chance to poison lvl 20
increased area of effect lvl 20
■■ Virulences automatical while moving (dot) ■■
Triggered with cast when stunned, cwdt lvl 1, arcanist brand or selfcasted also very valuable:
(divergent) storm brand (superiour with 'faster casting', or in maps also 4 passives 'Brand Equity'+ attach by activation mastery - or brand recall)
(divergent) unearth - (divergent) cremation (- gmp / or volatile dead) - with arakaali's use the corpses also to raise spiders + for bone/ flesh offering
(phantasmal) void sphere (lvl 1) - (anomalous) second wind
vaal venom gyre (best with Soul Ripper flask)
hydrosphere, placed at position 3 in links
(divergent) winter orb - cwc + x + x (e.g. - faster casting - div. storm brand)
(divergent) winter orb - faster casting - gmp - increased duration
[... to be edited: try out with new nimis-ring]
■■ Best for movement ■■
unearth - body-swap (make zoom, not crawl)
■■ Best for tankyness ■■
(anomalous) purifying flame (50% reduced curse-effects, 5% es-regeneration)
(divergent) unearth (lvl 1) - bone offering (blocks)
(/ or flesh offering for virulences, speed)
Best way to trigger offerings, channel only unearth and selfcast the offering because of high manacosts
glascial cascade (knockbacks)
(divergent) frost shield (lvl 21)
frostwall (lvl 1, quality 0)
■■ Others ■■
absolution /anomalous vaal skeletons / raging spirits + feeding frenzy (damage-buff, meatshields)
without cwc: phantasms support - feeding frenzy
With United in Dreams: hextouch + despair + temporal chains (all lvl 20)
(vaal) cold snap (chills, frenzy charges)
dark pact - anomalous vaal skeletons
voltaxic burst- lesser duration
orb of storms
culling strike, lvl 20
■■ Virulences while channeling & facetanking ■■
orb of storms (lvl 20)
These set-ups are recommended for bosses like Maven and UE, fast mapping and speedlevelling.
Singletarget you stack around 10 virulences with tempestshield, 30 with three thrown storm brands while moving, 40 with voidsphere, 50-60 with 3 firestorms and 70-90 combined with stormbursts or ball-lightnings.
Firestorm - unleash / (anomalous) spellecho - increased duration - faster casting
■ ■ More styles ■ ■
are possible with recommended specialisations of choosen gloves
Anomalous ball-lightnings (lvl 1) - divergent storm brand (lvl 1) - greater multiple projectiles - chance to poison support/ with stacked 80% poisonchance:(anomalous) spellecho
The much better sound and much better designed visual style with ball-lightnings is much more satisfying as storm burst.
Integrated in gloves best is faster casting + slower projectiles or chance to poison. "Faster casting" builds up the stacks 40% faster and "slower projectiles", equal to 35% castspeed, keep the balls longer on the screen for your own possible smoother moving.
Cast ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.
/ or inverse: Cast some storm brands. When you want more damage or on bosses cast ball-lightnings too.
cyclone - (awakened) cast while channeling - firestorm - ball-lightnings
Cyclone in maps is smooth with stacked 100% (not 80%) poisonchance. But against lonely singletargets it only fits until continuous 50-60 virulences, so you need to combinate it with autotriggered storm brands, voidspheres etc. for more.
When you prefer to combat and dodge complete meleestyle cycloning and whirling without gemswaps I advice to change out 2x pure agony to the minion masteries redemption + spiritual aid, the +1 chaos mastery and ghastly jewels minion chance to poison on hit.
Or you could also squeeze in tight on top the offensive aura (vaal) haste instead tempest shield and use accuracy or resolute technique on the tree for more not evaded hits. An "onslaught" silver flasks increases attackspeed + virulences further and you could also prefer flesh offering instead bone offering.
==》 see separated tree-tab "resolute technique" in the pob
Monik390 varied a melee-channeling-setup with cycloning and singletarget swapping to stormburst.
It's a great for example for farming highlevel simulacrums.
Good maximal virulences are stacked by only 4 links of triad gripes.
Visit page 334:
We can use in this build best cast while channeling, cast when stunned and hextouch.
Cwdt, arcanist brand, bane, spelltotem and triggerwands are also possible:
Cast when stunned
best in high density, best for frostshield (es/ on block counter the es-draining) / or absolution + feeding frenzy
(Divergent) Cast when stunned (lvl 20) - (Divergent) Frost Shield (lvl 21) – - (Divergent) Sniper's Mark - Bossing: Temporal Chains
Cast when damage taken
best for low level 1 used skills like:
cwdt lvl 1 - (divergent) stormbrand - (phantasmal) void sphere - frost wall
or also low level molten shell
best in boss-encounters for:
unearth - bone offering
(+X, +cremation) (/and raise spiders)
are prefered the instant and long duration skills.
Best spammed and selfcasted before damagepeaks: Molten shell
Best in combination with jewel balance of terror for 15 withers: Despair
Best instant selfcasted in dungeon-maps, against proxy-shield-mobs:
Best dot: (phantasmal) void sphere - (anomalous) second wind
vaal discipline, storm burst - faster casting
storm brand /void sphere /tempestshield- hextouch - despair - temporal chains
bane - despair- temporal chains
Cursed ground support
... only interesting against almost stationary bosses like exarch, cortex
When you don't wither with jewels glorious vanity (ritual of shadows), balance of terror, amulet ashes of stars or dagger arakaali's fang (spiders+withering touch)
spell totem - multiple totems - wither
Cast while channelling
Step up to spoiler "Create your own style" for dozens of possibilities.
Of course you can also use 2 cwc-setups.
Do not forget:
- Frost shield needs around 0.5 seconds manually be casted, it is not instant, and is best in high level, so take it better on cws or cwc for instanttriggering.
I personally for myself prefer instant skill molten shell manually casted. Other players push it on movementbutton autotriggered: left 1 mouse button or on cws/ cwdt.
Against Ubers-Bosses you manually cast bone offerings after unearth/desecrating or use a trigger like arcanist brand.
Convocation / Predator
When your Herald miss the doors again in dungeons use convocation.
In sanctums use predator.
The dirty scorpion-tail - Supports and Mana of Herald of Agony
This is the center of millions of damage. It scales heavy with skill-gem-level-increasement of empower and awakened gems.
Best balanced 6 skills are:
You want always Herald of Agony, awakened minion damage, empower (lvl 4, b.i.s. awakened empower lvl 5), awakened void manipulation, all for their optimal relations of damage, increasing HoA-skill-levels and their reserved mana.
Then you can play a lot with supports and there are much more worthfull combinations:
Gem-Colors Combination | Different Skills | Increased Mana Reserved | Damage
Divergent lvl 21 Herald of Agony (25% mana) | Awakened Minion Damage (140% manamultiplier) | Awakened void manipulation (130%) | Empower 2-4 (130%) | Awakened/ Anomalous Vicious Projectiles (130%) | maps: Awakened Fork (130%) / Anomalous Pierce (120%) / singletarget: Anomalous vile toxins
Best stinging and fitting are the compositions:
1) 4g, 1r, 1b
2) 3g, 2b, 1r
3) 3g, 2r, 1b
4) 2g, 2r, 2b
Much lower damage and not recommended are:
Awakened void manipulation (green, 130% increased skillreservation) offers best damage in combination with Eber's unification void gaze, withers and 4W triad grips.
Anomalous/ awakened Vicious projectiles
Damage on full life (130%) offers best damage for a second red socket or Uul Netov's amulet and is in maps faster and better as vile toxins.
Best for boss-hunting:
(Anomalous) Vile toxins (green, 130%), is high damage, but a second slower building up the stacks. It is like Predator recommended in place of pierce for singletarget bosshunting or when you have one more green socket.
Somewhere around 80% minionpoisonchance and cursing with temporal chains (instead sniper's mark) Awakened Unbound Ailments (low 120%) deal most high, but a little bit slower, the combined poison damage.
Anomalous Predator / Signal Prey, 130%, offer as another blue gem most damage against bosses, but is slow multitarget. Possible to bind to lmb.
Perfect for blights, deliriums, breach-realms and high-density:
Awakened fork (green, 130%) is b.i.s. to oneshoot 35-49 targets instead pierce. Or further added into the combination with chain/ pierce for up to 91 projectiles.
Awakened chain reserves high 150%, but for that the chained projectiles hit always.
Best for levelling and legions:
Summon Phantasms, low 120%, is like pierce one or in place of pierce a strong supports for mapping, levelling and legions. They can taunt, hinder and also block a lot attacks as meat shields. Also interesting for a lot damage-uptime/ dot against bosses while moving. As downside they use capacities of your frostshield and chain projectiles.
Best with one cluster "blessed rebirth" (and "renewal").
Phantasms support is optimized without vicious projectiles:
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | (anomalous) predator | with Uul Netol's amulet: awakened unbound ailments /or: anomalous vile toxins / awakened fork
==》 Take a look in the spoiler "Variants": "Harry Potter Senior & the Airforce 11".
Leaguestart & honorable mentions
(Awakened) Added fire damage with the ignites of raze and pillage. You loose much damage, use it only when you need urgent the low 120% manamultiplier.
Withering Touch or chance to poison fill more green sockets in case of emergency.
Maim supports (130%) as red socket is possible for starting of the league.
Hypothermia support (green, 130 %) is great when you have a way to reliable chill - with "Chilling Presence" on a cluster, cwc coldsnap, 3W+1B sockets triad grips, hatred, skitterbots or other frost skills like frostshield, frostblink, frostbite, gloves' enchant "of spite" and aquamarine-flask. Anomalous Hypothermia offers cc increased freezes.
Faster attacks and minion speed offers not much because the HoA gets already a lot attackspeed of his virulences.
Herald of Purity-setups are working too for different setups.
==》 Scroll down to the spoiler "variants": "pack of purity" to take a look on the melee fighting heralds and enterprise the differences.
Determination - (Anamalous) Vaal Discipline – (Anomalous) Grace - Purity of Ice (lvl 21)
Fullblock-Editions: (Divergent) Tempest Shield
I advice to activate your auras in the order:
1) determination: tankyness
2) discipline: because Vaal Discipline is also our immortal-mod with high es-recovery.
3) grace (possible without aul's uprising with "sublime form" and "self-control" on clusters and skill-efficiencies on amulett)
4) (divergent) tempest shield: the poisoning lightning-blockings also automatical trigger around 10-15 virulences for easy HoA-damage-uptime and a lot qol.
Remove it when you have stacked some spellblock on your large clusters, rumi's flask, the watcher's eye and use fitting triggers for bone offering.
5) purity of ice for melding of the flesh 85-89% max-resis
1) Mandatory: Molten shell
2) Bone Offering
3) Vaal discipline
4) Frost shield
5) Vaal molten shell
(especially against uber's bullet hell and 1000 suns)
6) Frost wall
7) Void sphere
For these high-damage-debuffs
--> Visit "the composition of agony" and "jewels"
2) Bossing: Temporal Chains adds more poisondamage and a bit tankyness
3) Mapping: Sniper's mark adds 5 splitting projectiles as variation for 5 more fast oneshots
4) Enfeeble switch it in when wanted for tankyness
Vaal skills cannot be triggered, you have to cast them manually
■ Vaal Discipline is like the life flask for CI's against all damagetypes.
Ordinary I prefer it first and it activates wicked ward too - that is like 8 seconds immortality in ordinary content.
■ Vaal impurity of ice is strong on lower max-resis in elemental-mods in maps.
■ Vaal molten shell instead is best as back-up against bosses and ubers when molten shell is on cooldown.
Take the movement and blink-skill you like most! All movementspeed works!
- Take only 1 "blink" - skill or you get into problems sometimes with their blink-cooldowns. 2 x "movement" is okay.
I would advice:
Overall: take anomalous withering step for continious speed. The elusive is great in heists. The 9 instant witherstacks are a fast damagebuff in maps. The evasions are another additional 4. panicbutton in damagepeaks.
(Divergent) Frostblink is best as instant blinkskill not interrupting channeling cwc against bosses.
Flamedash (3 uses), phaserun (no blink-skill-cooldown) etc. are a bit better for more speed but without buffs.
When you have enough skillslots:
Speedmapping: you can combine phase run or shield charge, on mousebutton 1 autotriggered, no blink-cd, and divergent frostblink well.
Bossing: The combination anomalous withering step with first of 3 charges flamedash works for alltime 9 withers best too!
All blink- and movementskills fits! Take the one you like and prefer!
==》 Visit in "important mechanics" the spoiler "skillmanager" for 15 ways to free up a skillgemsocket when needed
Keybindings / Controls
What are examples for keybindings and controls? What are best triggers for molten shell etc.? Which movementskills are best?
All methods work. For different gamers different keybindings are best and different triggers or manually selfcasted skills fits in different ways to different playstyles and content.
Choose your keys intuitive for your own style!
In the different videos you can see different styles of keybindings.
Choose and order your keys individual and intuitive.
For example I personally prefer:
Left 1. mouse: withering step or phase run autotriggered on movement
Middle Mouse button: flamedash (to raise spiders used also)
Right 2. Mouse button: unearth
Q storm burst cwc or ball-lightnings (press nonstop, spam it)
W storm brand (when not linked cws/cwc, throw 2-3x out)
or flesh offering selfcasted
E molten shell (our most important layer of defense, instant skill)
R vaal discipline (our final recovery, when there are no blockable, not wick warded and not physical damagetypes to be divine shielded)
T vaal molten shell (our back-up vaal skill when all other skills are on cooldown)
Space bar convocation (or vaal molten shell predator/ signal prey)
Frost shield on cws is only our backup for cooldowns of all other defensive skills and for facetanking. Autotriggered instant skill.
Sniper's mark is on cws linked too.
HoAg and all auras: discipline (for es), determination (for ar and es/block), grace (for ev): on 2. alternative keys with Ctrl key. You need to activate them only one time.
When you need a free key for another skill: change "spacebar" and/ or other keys in settings/ options as new key instead one ctrl-key and multiple activate your auras manually with ctrl
To raise spiders use fast: 2x desecrate, 1x writhing jar, 1× storm brand (or frostblink)
BUT: Take the keys you like! Everyone likes another key-binding!
Level of gems
Maximal gemlevel 21 is very useful on: Herald of Agony, Purity of Ice, Frost Shield, Withering Step, Sniper's mark and take max lvl 4 empower.
1 HoA/ empower-support lvl is around 15% damage-multiplier.
To reduce mana for active skills and against elemental reflection mods limit storm burst, ball lightning, storm brand, desecrate to Lvl 1-3, quality 20 in endgame (not while levelling).
When you are missing some strength, limit molten shell to a lower lvl. The 75% damagereduction of full 10000 shell remain.
Alternate Skillgem Qualities
When you max out your build, these alternate gemqualities offer best buffs:
Divergent Herald of Agony adds 20% chance to poison when you get this gem in mandatory level 21 (not lvl 20).
==》 see section "gloves" and page 50 "crafting clusters, gear, gems"
Divergent storm burst: more aoe + virulences
Anomalous Withering Steps - more withers
Anomalous Pierce: pierce 6 targets
Divergent Cast when Stunned: Increased chance to trigger
Divergent Frost Shield: 30% damagereduction inside the chilled shieldarea
Divergent Storm Brand, phantasmal void sphere - anomalous second wind, anomalous ball-lightning, anomalous spellecho - more virulences
Divergent Bone Offering - more blockings
Divergent Flesh Offering - more damage
Divergent Tempest Shield - 2% spellblock
Anomalous Tempest Shield - in maps full virulences
Anamalous (Vaal) Grace - ailments avoidances
Anomalous Purifying flame- more consecrated ground
Anomalous Vile Toxin - more damage
Anomalous Predator - more damage
Divergent Sniper's mark (lvl 21) - knockbacks
Divergent Unearth - more corpses
Divergent Frostblink - better cooldowns
Anamalous Vaal Discipline, Vile Toxins - a bit damage
Divergent Predator, Clarity - a bit damage
Divergent Determination - a bit ar
Divergent/ or awakened Melee Splash - more damage for arakaali's
When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences), increased duration support, enlighten (manamanagement) convocation, vaal anomalous skeletons/ absolution/ chaos-golem buffing feeding frenzy and as meatshields, frost wall lvl 1, a defiance banner (defences, taunts), culling strike linked to tempest shield, the debilations of anomalous reckoning or onslaught with divergent riposte.
Last edited by Chromino on Mar 30, 2023, 9:18:49 AM
On your jewels and clusters the implicits most worthfull are corrupted blood-immunity crafted with vaal orbs.
The Golden Rule - golden damage
This doubles the gained poison stacks for your Herald of Agony-Virulences. With this jewel you will be able to have 60 - 80 virulences also single-target on bosses.
With Golden Rule the stacks are doubled and enough to keep always maximum virulences for the Herald. Mobs and mapping are never the problem for enough stacks.
Use only as CI, the reflected poison can cause suicide.
==》 The complete line-up of poisonchance and virulences is in "the composition of agony" listed.
The Melding of the flesh
Raise resistances to the peak in cold-resistance.
Because the Allstars path much along clusters and especially small clusters, they are fast able to mount up resistances and to reach 85% or also fulltanky 89% all elemental resistances - that are impressive 18M or even infinitive** ehp.
Yes, you will facetank all elemental attacks like Maven's spells.
□ Combine aegis aurora teamed with purity of ice lvl 21.
□ Add in your manamanagement a cluster with 'pure guile'
□ and 'sublime form'/'self-control' etc.
□ and use the amulet anoint 'charisma'
You can swap the element cold- to the needed lightning- and fire-resistances at the harvest-craftings-bench.
With the third large cluster and more medium/ small clusters it's getting more easy to cap 89% resis.
+270 3x90% max-resis
+180 kitava's debuffs
-90 ascendancy commander of darkness
-65 purity of ice
-24 faith and steel on tree
-30 aegis aurora
Prioritize resistances on:
□ every clusterjewel's transferpoints ( (3-5)x2, so 6-10x transferpassives +20 on small, (5-8)x +10 on medium, (1-3)× +5 on large clusters, total: +150-270 resis)
□ stygianbelt (+150-170)
□ belt-jewel (+15-30)
□ boots (+40-90)
□ itchors/ implicit of searing exarch boots (+15)
□ 1-2x sublime form clusters (+30-60)
□ jewel 'balance of terror' (+45)
□ 1-2× large clusters with veteran defender (+45-90) /or master the fundamentals (+30)
□ ring-implicits (+10-40)
□ amulet Uul-Netol's + catalysts (+70-100)
□ passives 'practical application' (+39)
□ banditreward Alira (+45)
□ more ghastly jewels, other rare gear
□ of course belt 'mageblood' with resistance-suffix flask 'of the rainbow' (belt +50, flask-suffix +237) /and /or bismuth-flask (+230)
□ darkness enthroned-belt 2 ghastly jewels (100)
15-20% overcapped resistances on top are tanky against resi-reduction-effects, altar-mods, scorch and elemental curses.
When you want to facetank the maven's memory-game-attack, max it up.
Use +5 aegis aurora, +4 purity of ice level 21, +2 from increased aura effects on the tree and you should add beyond that:
□ jewel "impossible escape" with +3 maxres around Imbalanced Guard / +3 Unwavering Stance or around Elemental Equilirium etc.
□ 1-3 clusterskills on medium unique megalomaniacs or small rare clusters like: winterprowler +2/ introspection +1/ prismatic carapace +1/ prismatic dance +1/ antifreeze +1
Impossible Escape +3 max-resis
Impossible Escape is in most settings with 'Imbalanced Guard' (+3 max resis, ar), Unwavering Stance (+3 max cold-resis with melding of the flesh), 'Elemental Equilirium' (+1 max res, 30% ailments-immunities) or 'supreme ego' ('charisma' and writhing-jar-flask-charges) stronger as alternatives.
CI for 4-5 free passives-points is in some pathings great also.
1-2x Winter prowler +2 max-resis
Finding a fitting unique medium or small clusters with needed resis/dex/str on clustertransfers with winterprowler for +2 max-resis are cheap and great and sometimes also b.i.s.
Possible alternatives are:
□ purity of ice-level increased with shield-implicit or empower support
□ or socketed into a +2 lvl rare unset despair-ring or as implicit granted lvl 25 on circle of nostalgia
□ increased aura effects of "purposeful harbinger" stacked on the rare medium clusters, 2 - 3 x needed for +1
□ the +3 Brine Crown helmet
□ rare eldritch gloves with +2 max res eldritch implicit.
The Watcher's Eye
One of the best items in the game to farm is the Watcher's Eye. There are combinations to explore and you can also explore some of the most peak-high prices in trading in Path of Exile. So don't worry when you only get 1 and not 2 or 3 optimal mods.
The most worthfull mods for this build are:
1) Discipline: ES gained on hit:
It's also one of the most expensive mods. It will raise the substain much with your active spell-hits when there is no blockable damage.
Best with storm burst and ball-lightnings.
Storm Burst ticks fast 6.8x/sec full channeled with 12-14 multiple moving small orbs.
Or ball-Lightnings strike default each 150ms, 6x second, and you reach fast castrates of 3-4 hits/ sec, that's 24 hits/ second. Spell-echo would split ball-lightnings and increases the counting of overlapping aoe-strikes. If you use Slower projectiles it's equal to 1.35 multiplier to add in manually last.
Yuuups - nearly I forgot to mention to count further the storm-brands and tempest-shield-chainings in.
Enjoy to facetank Shaper's beam with full channeled stormburst!
0.8-1.4k es/ sec recovered singletarget.
Expressive multiplied by multiple targets in high density content.
2) Additional spellblock with Discipline: With this you can cap spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70-75%!
Born to block!
3) Only when you need urgent es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
This will result in around 400 added ES. Great in combo with the mana-points of "righteous decree" and "deep thoughts".
Take it only to score relaxed needed es against oneshots (... or fiveshots in 0.1 seconds without blockable attacks).
This fills as deep far downside one valuable gearsocket and reserves mana. Without this mod remove the clarity-jewel.
4) Determination additional attackblock
When you have high evasion it moves down to 6 or 7).
5) Grace: movement speed
When you like it speedy very fine.
6) Determination: Reduced Damage from Critical Strikes
Nice to have in damagepeaks.
7) Determination: added armour: nice armour and more es/ block
8) Discipline: big buff for wicked ward with 40% faster start of es-recharge
9) Other mods of Discipline/ Grace: Spell suppression, ES-regeneration, Evasion
Belt jewel / 1-3 Ghastly jewels
This is also first place for corruptions like "corrupted-blood-immunity".
Often it is on the belt-jewel-slot cheaper as on cluster-jewels.
First choices on the belt-jewel (and also for free stats on rings, belt etc.) are:
1 - Corrupted blood cannot be inflicted, minion chance to poison on hit
2 - Resistances for melding of the flesh, damage recouped as mana
3 - required dex, energyshield, spellblock
You can use 1-3 with darkness enthroned-belt or a pathed jewel-slot in the right witch area before you need more resis on the belt for melding of the flesh.
Easy and fast crafted too.
Balance of Terror / Glorious Vanity - Withers
Use it when you wield "United in Dreams" for full withers with "inflict withered" + cast despair.
Or Glorious Vanity transforms a passive to the ritual of shadows for witherings:
I am still trying out a lot skills to apply withers instead the fast spiders. In "the composition of agony" and "tipps for levelling" the best ways are listed. In the moment it seems best to me to use a glorious vanity with transformed notable "ritual of shadows" beside anomalous withering step when you want to go with United in Dreams instead Arakaali's fang.
Storm bursts tick so fast that full 15 withers are reliable procced, best in combination with withering step. 14 bursts ticking 3x each second proccing withers 2 seconds should be able to generate around 20 continuous withers. Max is 15 of course.
Split Personality - es + dex
Whenever you need urgent dex or str slot it into your last jewel sockets. Best energy in slot with ES and Dex, or when no Dex is needed ES and Int. For one you will get around +200 ES. You get 4 more passive points compared to inserting small clusters. Push them out later when you got enough dex on clusters.
Alternative jewels: Forbidden Flame and Flesh / Brutal Restraint/ Thread of Hope / Unnatural Instinct / Fortress Covenant / etc.
Forbidden Flame and Flesh
The 2 expensive endgame-reward-jewels enables to build in the extreme strong Occultist's ascendancy "profane bloom" for clean screens in high density in combinations with passives spiritual aid.
Occultist's "Void beacon" is interesting for focussing on more nearby-damage also.
"Withering presence" in addition to anomalous withering step to apply yourself instead of 20 multistriking spiders the 15 wither-debuffs is another variation.
Elementalist's "Bastion of Elements" is tanky when wanted.
denoted in service to Balbala transforms a keystone to "The traitor" to generate flask charges and can be optimized to half a mageblood.
Thread of Hope
Before gathering your melding flesh you can insert it with large radius in the templar area to fast activate the keynote Divine Shield, 2x points Sovereignity and Redemption. Also great with storm brands for runebinder and while levelling for glancing blows.
is useable it in the witcharea for 2% unreserved mana, 8% poisonchance and 2% spellblock.
for some leaped passives.
Spell Block, Manareg, Herald Efficiencies, Poisonchance of HoA-Buff-effect
Fortress Convenant / Quickening Convenant
It offers our minions around 4 % more damage. Insert it inside the tree, not into clusters.
The timeless jewel offers the transformed passive skill "slum lord" with 80% increased miniondamage. When you are very lucky to get a very rare one with "Commissioned 128880 coins to commemorate Caspiro" or craft it with divine orbs it transforms even 2x passives to slum lords and 160% miniondamage traded for the passives.
Exalt-slam the clusters when possible.
High resistances (fire, lightning, and you can change them with your harvest-craft-bench) and needed Dex and Str are great added on every clustertransfer.
6% efficiencies and increased effect of small passives are on the small clusters b.i.s.
A bit added Es is welcomed beside.
Immunities and avoidances against ignites and freezes are before crafting/ getting eldritch boots nice too.
In the spoiler "Important mechanics" is a basic guide to craft clusterjewels.
Small Clusters Manamanagement
Best are the set-up's:
3 passives, 6% efficiencies, resis, when needed dex/str, increased effect, Es
1) 1-2x Sublime form (grace): + 30-60 resis
2) 1-2x pure guile (purity of ice): +20-40 dex
3) 1 self control (discipline)
4) 1-2x uncompromising (determination)
Pure Agony - pure damage
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald
This is our Leader for damage! Each cluster count around 16 % more damage for the agony-crawler. You need stormy fast bursting balls to get them up!
When you have the luck to find the combination of pure agony on a unique megajewels together with winter prowler, sublime form, pure guile, self control or uncompromising, this is for medium clusters often best in slot.
As long you don't find a megamega one the rare medium clusters pure agony with valuable resis, dex/str and the hot & wild desired jewelsocket are already almost perfect.
Only when you find a Megalomaniac with best fitting notables or use voices clusters take uniques in. There are thousand possibilities, and sometimes you find the one and only b-i-s.
Important and unique Clusters and their ideal combinations
Best setup and best cluster skills
1. Pure Agony
2. manamagement: sublime form, pure guile, self control, uncompromising
3. added + max. resistances Winter prowler, Introspection, Prismatic Carapace, Prismatic Dance, Antifreeze
4. when needed with ailment immunities: Elegant form / Flexible sentry
5. with spell/ attackblock: second skin, conjured wall, mystical ward, magehunter, rote reinforcement etc.
6. passives with Es: veteran defender, energy from naught, savour the moment, etc.
7. others like enduring composure, septic spells, spell suppression etc.
8. resistances: master the fundamentals, prismatic heart, etc.
Interesting cluster notables
allows to change out early "chance to poison".
"Wish for death"
adds culling strikes.
nice malediction-debuff with cursing.
nice when you use phantasms-support
tanky freezings with HoA-hypothermia-support
"Lead by example"
minions-onslaught and more virulences with enduring cry
when you like to switch your minor pantheon
tanky pdr and tanky overcapped resis
(Minions have 10% chance to Knock Enemies Back on Hit with Attacks) is relaxing if you want to stand alone in your frost shield and the knockbacking spiders of arakaali's fang will add 40% more damage reductions in maps.
Also Burden Projection (knockbacks with spellhits on a large spellblock-cluster) or divergent sniper's mark are great, but result in much less knockbacks. In mapping this avoids many taken hits. Huge bosses and endgame bosses are immune.
"Elegant form" or "Untouchable"
with a mageblood and a quartzflask or with other exchanges you are able to reach b.i.s.-geared 100% spell suppression when wanted
==> a complete list with all usable cluster-skills is located in the filters of tradelinks of the clusters in the very last spoiler of the build.
You want it everytime with 8 passives and 2 jewel slots.
Mandatory the most wanted 2 skills have to be positioned on 1 and 3 in the cluster-stats, not at position 2.
1. 1-3x Veteran Defender
adds simply and best for melding of the flesh urgent needed resis and some dex, str, es.
When you obtained enough resis and dex on other slots change it out to the spellblock or voices-clusters.
Don't take Veteran Defender at position 2!
Very rare and very expensive are 2 useable skills positioned at 1 and 3 (+ Riot Queller / Prodigious Defences / Advanced Guard)
2. Best tankyness: 1-3x large clusters Spellblock
Conjured Wall, Mage Hunter
3. Best HoA-Damage: 1-3x Voices
With this large cluster you turn much more flexible in use of medium clusters and jewels and improve damage to 75 and more virulences.
Since 3.16 and the nerfs to aurastackers affordable in endgame. When you are still not out of currency, buy & switch in 1-3x large voices clusters: Adds #3/1 small passive skill which grants nothing.
You reach the capacity of 7-9 medium cluster jewels with 7-9 x Pure Agony and 75-85 stacks of virulences.
4. +10% Resis, 30% Ar and Ev
Master the Fundamentals + Battle-Hardened are nice too.
Only in lower levels valuable. Not much effective in higher levels because you stack already 400% miniondamage with the circles of nostalgia, united in dreams and pure agony and 400% attackspeed simply by the HoA-virulences.
1) Renewal 2) Call to the slaughter
Only without void manipulation support/ triad grips: 3) Rotten Claws (single-target) 2) Raze and Pillage (the the most beautiful free mtx of ignites!)
Prismatic Heart (10% Resis) + Storm Drinker (es-leech)
Unspeakable Gifts (AoE in high density) + Touch of Cruelty
Flasks and Sulphur
Your flasks need a lot of love in endgame.
Invest maximal into their charges of your defences.
Armour, Evasion and Ward are doubled by Skin of the Lords.
We need mandatory suffixes:
1) always first one flask with stop- and antibleeding:
Clever in the menagerie beastcrafted on a quicksilver flask + withering step lmb-triggered + "used when you use a travel skill" to counter the tripple bleeding-damage while moving.
Versus corrupted-blood take also permament immunity on a jewel's implicit.
2) the second effective flask-suffix is increased armour
3) third castspeed buffs up with watcher's eye es on hit and virulences. When you don't use anomalous purifying flame in the cwc-set-up or bottled faith, curse-immunities are, before you maxed your defences, sometimes interesting too.
Use instilling orbs and crafting bench to autotrigger your other flasks "when charges reach full".
Flask-prefix "Masochist's` / 'Flagellant's' / Sinner's " gain 2-4 charge when you are hit by an enemy" are the best. Also blocked hits/ spellhits count as been "hit". They are mandatory for many charges in long-boss-fights, swap unique flasks out against bosses.
Rumi's concoction is recommended when you are missing much block.
You can only benefit from 1x + 1500 armour on 1 granite flask and only 1x #% increased armour-suffix. Don't take 2x same type of flasks.
Iron flasks are the perfect alternative of doubled +400 es in damagepeaks when you reached high evasion and blockings.
■ A Rubin Flask against Exarch, Atziri
■ A Sapphire Flask against Shaper, Elder, Uber Elder, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Maven
When you don't channel purifying flame is Bottled Faith the headhunter for tanks. I don't mean the fine 10% more damage, I mean the killing d.o.t. & degen our high defences don't work against. Here we need Regeneration. Take the optimal Bottled Faith to not miss the consecrated ground with big and beautifull increased area. 50% reduced curse effects are op beside. Expensive endgame-gear.
When you use arakaali's fang 1 flask of writhing jar is reserved to raise 20 spiders.
Use 2x unearth/ desecrate, channel storm burst or use an aoe, 1× writhing jar to let them dance. Offer 15 withers and clearspeed.
Take a sapphire-flask with anti-freeze against Shaper etc. with their freezing-attacks when you not reached already 100% freeze immunities. Better are pantheon/ clusters.
A quicksilver-flask is very effective with more movementspeed, clever crafted with "used when you use an travel skill" with withering step/ phase run on lmb.
When you activated tempest shield the Vessel of Vinktar increases damage with shocks beside less lightning damage taken. Best are the max effect with it's increased shock-effects and proliferation suffix.
Soul Ripper offers the possibility to use a lot more often the vaal skills beside spell suppress and phasing. You get vaal discipline with a regeneration of 3000 ES/sec on almost each mob and double times in the boss arena.
So it's a great alternative for mapping. Consumes 50-80 charges is optimal, so you can combine soul and flask rechargerate for optimal use of 2 vaal skills. (Don't take "consumes 49 charges on use" or less: they are not enough to fill the 50 souls of one vaal skill. Take only -10 - +20 to maximal charges.)
More alternative flasks:
On maps with the No-Mana-Recovery-Mod you have to take in an enduring-mana bottle and must map slow. Or simply prefer to reroll this mapmod.
Kiara's Determination is a nice cocktail of ailments-avoidances for levelling.
A silver "onslaught" flask adds movementspeed and castspeed + HoA-virulences.
Lion's Roar is fine to knockback the mobs out of your frostshield and to get full 60% damagereduction of your cleaned up shield.
A witchfire in maps is a tasty battledrink when you want to wear a second circle of nostalgia or hungry loop.
Dying sun is interesting when you channel skills like ball-lightnings or cremation.
Ascendancy | Bandits | Pantheon
Bandits: Lunch for the crawler
(Kill them all. You want passive points.)
(When you have too much problems reaching 75% resistances, path 'practical application' and / or help Alira)
Ascendancy: Take them in this order:
1) Commander of Darkness: Resis, Damage
2) Mindless Aggression: Damage
3) (new) Unholy Might: Damage
4) Mistress of sacrifice: Defences (Bone offering) or Speed, Damage, Virulences (Flesh offering)
You have to upgrade the pantheons with "divine vessels" to get all benefits. Put one in the map device and kill the bosses of the pantheon-maps:
1) Soul of Solaris: 20% chance to take 50% less Area Damage from Hits, Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently, 50% chance to avoid Ailments from Critical Strikes
2) Alternative Major God: Brine King against freezings of Shaper, Sirus etc. before you reached 100% ailments-avoidances
1) Soul of Abberath (for ignite-reduction and burning-ground-immunity)
2) For Ascendancy-Labyrinths, when you are unused to the traps: Soul of Ralakesh
Last edited by Chromino on Mar 29, 2023, 6:44:54 PM
Tipps for Beginning, Levelling, Gearing and Leaguestart
Levelling Guide and alternative skills
Absolution or Summon Raging Spirits are early very popular levelling skills.
Flame wall is great used as another source of damage.
Use it perhaps in combination with ancestral protector for taunting the mobs into the flames.
Herald of Purity or Volatile Dead are good melee attack-skills levelling up too.
For smooth, safe and fast starting please check and scroll through the progressing levelling trees and separated items- and skill-tabs in the PoB and right here the thematically spoilers.
Balaar perfect organized the racing and pushed the HoAg to the new champion of speed-levelling!
[3.16] Scourge, act 10, all points + labs, 3:43 hours, starting duelist 1 minute, then templar. He made a golden and great video - totally awesome:
Shaddrak wrote a fantastic thread about the crawler-speedrun:
Levelling and starting:
Maindamageskills Act 1-3
Flame wall, Summon Raging Spirits, Storm Brands and/ or Blight is the fast act 1- damage.
Freezing pulse is a fine killer in act 1-3 beside or gain as duelist on the strand splitting steel and transfer the gem to your witch with chance to bleed + onslaught.
Always max your skillgem-levels!
Do not limit some gem-lvls like in the endgame!
Scorpions and Spirits, Maindamageskill, Act 3-10
Herald of Agony is levelling a bit slow, but a very relaxing and safe minion build. With using storm brand (and if possible storm burst too) linked to chance to poison you stack up virulences to raise your crawler and damage. You can move faster as with other skills and uninterrupted. Throw your brands and just move on.
Storm brand - faster casting - chance to poison - Storm burst
Cast some storm brands. When you want more damage and on bosses cast storm burst /or ball-lightnings too.
/ or inverse: Cast storm burst /or ball-lightnings, when you want to move in boss-fights cast 3x storm brands also.
Storm brand and Absolution are already available act 1, as reward after the quest "The Siren's Cadence".
You can get the core-skills HoA, chance to poison support and ball-lightnings first time in end of act 3 in the library after completing the quest "A Fixture of Fate" by Siosa.
Support it with phantasms for much more damage-uptime and they fight as your meatshield too!
Max always dex and HoA-lvl!
Use HoAg - Summon-Phantasms-Support - Minion damage - Damage on full life - Vile toxins - Vicious projectiles - Fork / or Added Fire damage etc. as fast as possible with maximal skilllevel and 4, 5 and 6 links for your mainskill.
When you start early with Herald of Agony, link your attack like storm brand to "chance to poison support".
You need "chance to poison" as supportgem 40% and on the passive tree to raise the scorpion. Head soon to another 25% poisonchance of "serpentine spellslinger" and with 2 curses "whipsers of doom" and the curse-mastery 20% and increase the damage of your HoA with more castspeed and virulences.
Use skill "convocation" to get your crawler into enemies' proximity shields and at your side in smaller dungeons.
Buff the damage with vulnerability or despair and sniper's mark as curses.
Use when wanted a second damageskill Act 1 / 3 - 10: Absolution
Beside HoAG for ranged screencleaning Absolution is the recommended added second skill for damage.
Absolution - spell echo / or faster casting - physical to lightning support - minion damage - phantasms support - controlled destruction
You start the swarm in act 1 and can keep it up to act 8-10 or even in maps.
You selfcast or trigger them with arcanist brand etc.
Heralds of Purity - phantasms - minion damage - minion speed/maim
is a strong variation with more added damage when you have enough mana or feel tanky enough to use one defensive aura less. The HoPs double the damage of their supporting piercing phantasms.
At the bottom of this build you find the complete gear, variation and ranked tradelinks of levelling- and starter-gear.
Act I-III levelling with srs / absolution / flame wall / stormbrand:
Defences Act 1-10
On the defensive site you should choose until transforming to CI / level 68 / getting gear:
1) Take an instant lifeflask and before CI a hybridflasks beside and upgrade them.
2) a guardian skill:
□ start with steelskin
□ switch as soon as you receive it to immortal call lvl 3 triggered with cwdt level 1, until you get in higher CI levels a big, bis molten shell:
cwdt lvl 1 (or cws) - immortal call lvl 3 (/ steelskin)- sniper's mark ( or vulnerability/ enfeeble) - spirit offering (or frostwall lvl 1/ void sphere)
(Divergent) Cast when stunned proccs best on high skilllevels. On lower gemlevels, cwdt triggers better if you want to optimize.
3) skills like withering step (on mousebutton 1 autotriggered), taunts of defiance banner, enduring cry, grace, tempest shield.
4) recovery like:
The aura vitality, masteries life on block and damage recouped as life, shield with life on block, amulett the anvil and/ or Vaal discipline, Life gain on hit with reckoning
5) Start "holy relic" for regenerations and change it out soon after the first levels, as soon as you no longer trigger the relic's buff with attackhits, to carrion golem linked to "feeding frenzy" for another damagebuff.
6) Don't forget 75% elemental resistances. Take when needed 2 points "practical application", resistances on jewels or also Alira's bandit reward and regret them later.
7) Wait with "the golden rule"-jewel until you transform to chaos-immunity, you reflect the poison and bleedings to yourself, or gear the helmet maw of the conquest to be unaffected by poison before.
==》 In the spoiler "checklist for defences" are all other important layers of defences ranked.
But never, never forget: take a lot of movementsupports with Quicksilver flask, flamedash, shield charge, withering step, onslaught, phaserun, frostblink, wanderlust etc. and run if you want straight through all acts! The crawler cleans up your path of agony with his unique range of stinging!
Priorize, benchcraft and stack dex on your gear and jewels for everytime full levelled force of your Herald.
Choose dex-gear and accessoires as campaign-rewards when you need more required dex.
When you are missing some dexterity or strength attributes required by HoAg maximal skill- and supportlevels, take practical application or +30 dex/ str passives on the way. Regret them later. Severed in sleep grants dex and strength too.
Activate utmost intellect early with attributes mastery for additional dex when needed too.
Or use a "split personality", cheap with added dex or the unique jewel "careful planning" to solve all dex-problems.
Follow your ascendancy in the labs.
Take in the ascendancies trials labyrinth as your minor Pantheon Soul of Ralakesh for bleeding-immunity when you are unused to the traps, use all movement-skills and stack some armour against Izaro.
1) Commander of Darkness: Resis, Damage
2) Mindless Aggression: Damage
3) Unholy Might: Damage
4) Mistress of sacrifice: Damage, Virulences (Flesh offering) or Defences (Bone offering)
Mana and auras
When you need manaregeneration use a mana-mastery or the aura "clarity", limited lowlevel, or the blockmastery +20 mana on block, beside hybrid- or manaflasks.
As long as you don't have a "Determination" or other granted skills on gear, push and put in a skillgem Determination. The Armour is most important for ES on block and ES and pdr.
Use early clusters and activate first the aura determination OR alternative grace, not both. Then for more HoAg uptime and already fullblock activate tempestshield or instead offensive auras like HoP with phantasms, dread banner or haste.
You can use also early the vaal-skills like vaal discipline without activating the auras.
Start first, around lvl 40, with a clusters with the notable "Uncompromising" to get your determination and also offensives with all auras and 5-6 linked HoAg up.
Then after let the medium damageclusters with "pure agony" follow.
Third and last the large block- or spellblock-clusters enable the fullblock-editions or with a large miniondamage-cluster push up beautiful the damage and force of destruction of your swarm.
- You get a cluster with only 1x pure agony, without cult-leader, often cheap for starting.
==》 When you want craft cluster jewels yourself, it is guided in "important mechanics". Self crafted clusters are often only around 1/3 price compared to prices in trading.
Levelling gear 3 --> 4 --> 5 --> 6 --> 7 links
The Shortlist of recommended HoA levelling gear
==》 Take a look for a complete list of cheap starter-gear with all poetradelinks and into the item-sets-tabs of the pob:
Lvl 1: Wanderlust boots
Lvl 1: Dex jewel careful planning
Lvl 5: Stone of Lazwhar amulet (castspeed, spellblock)
Lvl 38: Severed in Sleep (minion chance to poison, attributes)
Lvl 40: Small cluster Uncompromising OR Sublime form
Lvl 40: Stygian Vise belt (resis, jewel-slot)
Lvl 45: The Anvil (recovery and mana on block)
Lvl 50: The Embalmer gloves - 5 HoA/Absolution-links for 2 alchs
Lvl 53: Rainbow strides boots, high spellblock for 1 chaos
Lvl 53: Arakaali's Fang (withers, clearspeed)
Lvl 54: Medium clusters Pure agony
Lvl 54: Kalisa's Grace - faster casting for storm brand or absolution and much Es
Lvl 62: Aegis Aurora
Not fix lvl: Skin of the Lords/ Loyals, Split personality for more dex, Darkness Enthroned belt
□ Severed in sleep is optimal as cheap starting weapon.
□ Use a simple Skin of the Loyals as long you are missing the corrupted gems or use better use the most cheap Skin of the Lords with cheap neutral keystones.
The armours Lioneye's Vision, Dendrobate, Perfect Form, Cospri's Will, Loreweave, Brass Dome are good starters too or before HoA helmet-enchants The Coming Calamity.
□ Or use rare gloves with poison support or faster casting for free sockets. Or use Kalisa's grace / Vixen's Entrapement for ES and curses.
□ Use a "careful planning" or "split personality" jewel for dex, or before transforming to CI The Anvil amulet. A rare amulet with attributes, ES, resistances, stats like aura-skill-efficiency, you can apply an additional curse or +1 dex/chaos/ phys gems or other aul's are very valuable too.
□ High life/ es-recovery on a shield like apep's slumber and later on the core-unique aegis aurora is mandatory for the necro's substain and tankyness.
The shield "Whakatutuki o Matua" or a rare shield with ES on block work also fine in leaguestart.
□ Use /beastcraft a unique flask "Rumi's Concoction" for blockings.
Or use Conjured Wall on a cluster for capped spellblock.
□ The ring Circle of Nostalgia is with less mana reservation and more poisonchance of increased HoA-buff-effect, without added HoA damage, cheap and for starting fine.
□ Using damage on full life-support (or maim or added fire damage support) in red sockets is possible.
Passive tree, before CI, leaguestart with presage, with only basic clusters:
Path on ...
Before you get the core-uniques of a CI-Witch there will be some levels in which it's not easy to balance your defences and substain and damage. Be prepared, don't worry and level on. Don't forget recovery and defensive stats like guided above and update your flasks.
Don't take the trees to strict and balance individualized your life-, block- and minionoffense-masteries, your auras, skills and your gear as guided with the many valuable variations.
Increase your tankyness with more spellblock of a large spellblock-cluster, more ailments-immunities of arcane sanctuary, tanky skills like frostwalls/ enfeeble or more es-passives for defences when you feel to have enough damage.
Or instead buff your damage when wanted with the next medium cluster "pure agony" or the +1 chaos-mastery. Or get a cheap lvl 21 default HoA skillgem for the fast boost, more minion chance to poison on ghastly jewels, or a large minion-damage-cluster.
The perfect mix always depends on your gear, your already obtained HoA-lvls and -support-gems, your experiences and playstyle and the content you're stinging.
Level also skillgems on your weaponswap-slots with key "x". You need later corrupted gems and the empower in endgame for "Skin of the Lords"
Spiders, Speed and Withers
The build starts getting fast and charming when you get the dagger arakaali's fang. The weapon with a writhing jar-flask should be one of your first upgrades. Take a look into the spoiler "Important Mechanics": "Wormphilia" to let the spiders dance.
Arakaali's Fang requires level 53. The other core item of the build, the central Aegis Aurora, needs level 62.
As long as you are missing the dagger "Arakaali's fang":
- Severed in sleep is perfect
- +3 Cold iron point dagger or a crafted +1/ +2 gemlvl triggerwand are strong starters before arakaali's fang. Heartbreaker dagger is interesting in cheap budget and extreme tanky with wicked ward or for early tanky fullblocks the Replica Advanving Fortress.
Simply use in leaguestart:
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | last: vile toxins / predator / damage full life / awakened fork | without arakaali's fang's: withering touch
You can debuff best withers on bosses with:
■ Anomalous withering step - increased duration
■ Arakaali's fang with withering touch - multistrike
■ jewel glorious vanity + transformed notable ritual of shadows
■ the jewel balance of terror
■ spelltotems - multiple totems - wither
■ cluster eternal suffering
■ in maps: vaal anomalous skeletons - withering touch - feeding frenzy
Full withers can almost double your damage.
When you start dying sometimes of chaosdamage and poison, around lvl 70-80, it's your time for the last keynote Chaos Inoculation. Transform into Chaos Immunity/ CI of this build.
You can use all CI-core items with pure energy-shield of the build with level 62-70 and should count 55-70% block- and spellblockchance.
Start with the strong and cheap severed in sleep weapon and apep's slumber shield before you get the arakaali's fang, aegis aurora and the watcher's eye es on hit. Use wicked ward and the ar/es-mastery.
No later than now use the auras determination and (vaal) discipline. Activate right now also the keystone "Zealoth's Oath" and change out your lifeflasks, hybridflasks and lifegear and -passives, with Granite and Basaltflask use molten shell now. Take in the golden rule juwel for singletarget virulences and damage. Welcome into your new life in immunity to chaos!
For more damage head always early to the next medium clusters with "pure agony", the +1 chaos-mastery and use minion chance to poison on ghastly jewels.
Level 100 Fullblock with completed clusters
"Circle of Nostalgia" ring, Amulet "Aul's Uprising" and "Charisma" anoint with golden oils are expensive gear in the first days of leaguestart for this build.
As long as you are missing them, take 3 passives for the way to "presage" and / or use "uncompromising", "sublime form" and "self-control" on small clusters and skill efficiencies on a rare amulet. Or don't activate tempestshield and use more blockmasteries like mystic bulwark.
==》 A lot other workarounds for mana are guided in the spoiler "manamanager".
Cheap anoints for a levelling amulet are "sanctuary" or "testudo" for blockings.
The build works until red t16 and endgame with all shown varied rare starting gear and jewels also without aul's uprising, skin of the lords or dagger because your Herald stitches with low effort enough damage.
For all items, jewels and clusters you find alternatives in the build.
So the Agonyca Arachnophilia Allstars are a bit slow, but a well balanced leaguestart-build in high defences of the auras and witchkills and in offensives with one of the strongest minion skills working also in starter gear impactfull.
Some Gear can be expensive like in other builds, but there are alternatives and you want best in slot only around Level 95. Gear becomes cheaper after some days after league-start.
Lower budget starting-gear for Levels 70-98 for example is:
Last edited by Chromino on Mar 29, 2023, 11:45:47 AM
Balancing & Managing - Important Mechanics:
Attributes | Ailments | Mana | Sockets | Dex | Crafts
Attributes, Mana, Es Requirements
Dexterity 159 (Herald of Agony Lvl 21)
Here are the twists and slots ranked for getting required dex and str:
■ amulet, rings, belt-jewel or rare gear
■ catalysts for attributes (amulet)
■ of course blessed orbs for attr-implicits (amulet, rings, etc.)
■ on cluster-transferpoints
■ 1-2x small /or unique medium clusters pure guile
■ veteran defender on large /or unique medium clusters
■ or, of course as always once again, on mageblood
Until you get them all there you get them:
■ on the jewel "split personality" es/ dex/ str
■ take dex passives in "practical application" on the tree
■ on the weapon "severed in sleep"
■ +30 on the path to "lethe shade"
■ when you have with purity of ice high overcapped cold-resistances on a stygian-belt or boots-suffix
■ in the attribute mastery "utmost intellect"
Strength 155 / 111
Determination / Molten Shell Lvl 20. When you have determination granted on shield you can reduce to Strength 111. Molten shell has full 75% damagereduction and full 10000 shell also in lower levels with lower strength.
Intelligence 155 (Discipline, Offerings etc. Lvl 20)
Full levelled and geared you should count around 1100 reserved Mana and 80-110 points unreserved mana.
Visit the spoiler "Important Mechanics": "Manamanager" and there inside also "Manamaster" when your skills not always trigger.
Energyshield: Full geared in endgame you want to get around 4000-6000 es depending on your upbuilded defensive layers and playstyle. Take a look in the spoiler --> "checklist defences"
Fire and other ailments
100% all elemental ailments immunities are reached in the slots and passives in endgame, hardcore and for simulacrums with .....
● 100% elemental ailments avoidances
25% benchcrafts boots or 35% prefix avoidances boots/ gloves + crafting with itchors eater of world 23% and further with orbs of conflict to 29% and with orbs of dominance to 32% eldritch implicit on rare boots + 20% shield-mastery + 25% arcane sanctuary + 2-4% anomalous grace
(Alternatives: 50% with 100% spell suppression/ mageblood and the new jewel ancestral vision + 10% help bandit Kraityn, 20% amulet anoint or 30% jewel impossible escape feat. elemental equilirium for Crystal skin + 20% clusterskill elegant form + stats on rings and belt-jewel + elusive-enchant of belt)
● or 100% reduced durations of ailments:
firesong jewel + 60% minor pantheon abberath + 1-2x 25-50% flexible sentry (clusterskill, stackable) + 20-80% reduced ignite duration on rings, jewel + 50% implicit reduced duration of ailments on redeemer influenced boots/ or 30% prismatic fossil crafted + poe rounds up 95% to 100%
In this set-up swap 4 passives arcane guarding to mystic bulwark on the tree and do not use lethe shade.
(Alternatives: 30% fire attunement cluster + 60% benchcrafted on rare unset ring + 20%-30% transformed small devotion passives of the unique jewel militant faith + 50% pathing on tree Anointed flesh + 23%-50% on synthesised gloves implicit / not recommended 80% 'solipsism')
● or 100% shock-avoidances:
+ new Stormshroud-jewel + 34%-38% Searing Exarch Implicit Boots + 20%-60% stats boots, belt, etc. + Abyss jewel 50% or socketed into Darkness Enthroned 75% + 20% shield-mastery + 2-5% anomalous grace
/or mageblood+ shock-avoidances on a flask-suffix (105%)
(Alternative 25% arcane sanctuary, 30% cluster "insulated" etc.)
● or the aura "purity of elements"
We can benchcraft high ailment-reductions against ignites, freezes and shocks on the belt- and ghastly-jewels, get them on the rings, boots or use related clusters or path to Anointed Flesh.
We have other free slots for ailment-reductions and we can get a very nice belt-enchantment for even 20% more ailment-avoidance while we are elusive in the Ueber-Godess-Labyrinth.
We have also three rare flask-suffixes free to choose. Craft instant counter-suffixes against ailments with instilling orbs on your flasks to optimize reactiontimes.
Our armour and block don't work on heavy, critical Ignites. Ignites will kill you in 500+ levels of deep delve, T16 legions and at juiced exarch-altars. We have a bad stacking of Ignites also in the first second of staging up our frostshield and our es don't start recharging on burning ground.
So we choose urgent the burning-gound-immunities and reduced Ignites in the Pantheon Minor God Soul of Abberath.
Ignite immunities on jewels benchcrafted are optimal beside or use ignite-removals on a flask or a cluster "fire attunement".
For important permament anti-chain freeze against shaper, ueber-elder, the hidden, etc. get "freeze-reductions" in for these fights benchcrafted on boots or change your pantheon to "Soul of the Brine King".
We can activate the es-mastery to not be frozen when es started recharging recently or use a cluster "hibernator" or anti-freeze sapphire-flask.
We are 100% immune when we use tempest shield.
scorch, sap, brittle, ee, exposures
With 30% overcapped elemental resistances we are prepared against scorch, ee and exposures.
Sap and brittle do not affect us.
We need mandatory bleed-immunity on one flask and the divine shield keystone.
I advice urgent to take for more lazy playing and against Sirus, Kosis and a lot other bosses a permament corrupted-blood-cannot-be-inflicted-corruption also on one jewel.
90% less impales are triggered with our grace / evasion.
Stun- and blockrecovery
We get 50% less stuns from CI and energyshield. Eber's Unification carry in 50% stun and block recovery and 50% block recovery is pathed in arcane guarding. We have cast-on-stun frostshield and we avoid interruptions with practical application and when when we use awakened cwc lvl5.
You could choose more stun-reductions on flasks and gear. But you should easy go without too - 100% immunities would disable the cast when stunned tailored triggering skillset.
Some overcapped resistances compensates comfortable elemental weakness and other elemental curses.
Divine Shield compensates almost all in vulnerability-curse-maps.
We have so many layers of defences that there are not much threatening curses remaining.
In maps we use Anomalous Purifying Flame in the cwc-linked skills for 50% reduced effects or alternative instead a anti-curse-flask-suffix. We could get permament 20 % curse immunity in the ar/es-mastery beside.
Unaffected. We are 100% immune CI.
Physical aoe, -degens and dot's are no longer weak spots of this build. We have vaal discipline and some es-regeneration, the Solaris pantheon and anti-bleeding flask. In many situations a watcher's eye with the es on fast hits (discipline-mod) enables to ignore dot- and degen-damage. We have best protections of the divine shield. Wicked ward started es-recharge often beside and we can swap it to lethe shade against Uber-dot. We can choose to add purifying flame linked cwc/ cws or use bottled faith on the top for 5 layers of defense.
That is enough and I never got problems again after getting all defensive layers. I don't play hardcore, but when you get all these ailments controlled you will be hardcore-ready.
This spoiler will manage your mana reservation for you, for all your auras and for your herald.
Follow the PoB first for updates or different editions!
■ The "Manamanager" shows the default management (see all steps 1) to 12) in this spoiler)
■ The "Manamaster" guides additional and variable paths.
You need 1) 1x 40% base increased Mana Reservation efficiency on 1-2x ring "circle of nostalgia" (crafted with divine orbs).
2)Max the ring with 20 mana- fertile catalysts for more increased efficiency to 48%.
3) You need the helmet enchantment "HoA has 75% increased Skill Reservation efficiency"
4) You need 1x 50 % skill efficiency for grace with 1 small cluster with "sublime form" or "uncompromising" for determination, depending on your aul's uprising amulet.
and 1x "self-control" for discipline
and 1× "pure guile" for the jewel the melding of the flesh.
5)Take also 2 x 6% efficiency added on the cluster-transfer point! Best with additional resistances.
6)You activate the "Energy Shield Mastery" with Discipline has 25% increased Mana Reservation efficiency
7) Take the points on the passive tree "Sovereignity" 8% + 8% + 12% increased Mana Reservation efficiency.
You need on the passive tree 8) the first 2 passives of "Influence" 8% increased Mana Reservation efficiency.
9) You have to limit storm burst / brand, ball-lightning, desecrate, skill-gems to Lvl 1, quality is best 20%.
10) You need in 3.16 0x/ zero % increased efficiency on your jewels like the golden rule (and 1x corrupted blood immunity too) or your belt or cluster- jewel.
11) Anoint your amulet "charisma"-tic with golden, golden, opalescent blight-oils.
You need only 70-100 unreserved mana points total for your skills remaining. When you have more unreserved mana, regret out "influence" or change out anointment "charisma", or skill in in awakened fork-HoA-support.
More reserved-manareductions for different gears, auras, socket-colours, single-target-gem-swaps and skills
Fine tuning mana is sometimes like a minigame for the Arachnophilias.
When you want to have more reduced-skill-reservations, perhaps because you need more mana for
the helmet enchant more HoAg projectiles in high density,
for Uul-Netol's amulet or Ashes of the Stars,
for the melding of the flesh & purity of ice,
for awakened fork in blight-maps,
for different socket-colours of skin of the lords,
as long as you miss some steps of skill-efficiencies above,
or something else,
here opens the paths:
1) Start with HoA support gems with less manamultipliers like phantasms or awakened unbound ailments, take a look into the "the dirty scorpion tail" above.
Also faster attacks or added fire support are easy and fast ways to use less and to get more mana.
While levelling perhaps use for the scorpion supports with almost 0% manamultipler like knockback, stun, point blank etc.
2) Add multiple more small clusters:
"sublime form" - grace, +30 resis also
"pure guile" - purity of ice, +20 dex, + blindings also
"uncompromising" - determination
"self-control" - discipline
50% efficiencies for bigger auras and 80% for smaller auras are almost equal.
First use different ones, doubled they suffer from dimishing returns.
Later when needed you can stack them.
3) Take 3 passives with 2x 6% increased reservation efficiency transfer points on the small clusters.
Expensive but b.i.s. with "35/25% increased effect of small passives".
4) Take 1-3 points for the way to "Presage" in the upper witcharea of the passivetree
5) Get 2-3 large spellblockclusters (20-30%), watcher's eye with spellblock (8%), unique-mega-medium or small clusters with spellblockskills (4-12%), flask Rumi's Concoction (6%), skill divergent bone offering (17%) or also path 'mystic bulwark'(8%).
Or gear provisionally Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%).
Then push out the aura tempestshield.
6) Try to fit in more 2% increased efficiencies-corruptions on jewels and belt-jewel
7) You can use 2x circle of nostalgia.
8) Use the jewel "Unnatural Instinct" or "Intuitive Leap" in the witch-slot
9) Change one jewel to the crimson jewel: Conqueror's Efficency for increased efficiencies
11) Fit in an Enlighten-support-gem linked to the auras
12) Wear rare gloves with integrated "socketed gems are supported by enlighten" and socket in the auras.
13) Take in the unique blight-boots "the "stampede" or the gloves "breathstealer" and anoint them with "Charisma", "Champion of the Cause" or "Presage"
14) Rare amuletts with "increased efficiencies"-stats are available
15) Get skill-efficiencies on a rare helmet or crafted as eater-of-worlds-implicit on a rare eldritch-helmet
16) or a b.i.s. reduced 90% cost- & reservation-multiplier-corruption on the helmet
17) or wear the helmet Alpha's Howl
18) Take "righteous decree" to lower mana costs
19) Use cws frostwall instead frostshield.
20) When only a few manapoints are missing to nonstop use stormburst go without added channelled skills
21) "Damage recouped as mana" gear/jewel-stat or mana-mastery, "deep thoughts", "insightfulness", "mystic bulwark" or the very first witch-starting-passive helps a lot with manareductions and -regenerations.
There are a lot of different ways. All auras combined are worth the investments...
The Allstars use all sockets of their gear and more implicits corruptions for determination or even for curses on hit. When you are not fullgeared and are missing some hard to find or craft endgame gear, you will need free sockets for all your skills.
Here in this skillslot-minigame all fast changeable possibilities are listed and ranked to manage your skills and sockets for determination or other skills when you need a free skillslot. Take one or two for your prefered setup and depending on your gear, prefered skills and clusters from 16 ways:
1) reach 80%-100% chance to poison with 'divergent' HoA lvl 21 etc. and switch out "chance-to poison" gem.
2) get determination or grace as implicit corruption on shield aegis aurora granted, push out determination or grace-gem
3) get purity of ice or other auras granted on accessory
4) Gear an unset ring with "curse enemies with despair on hit".
5) Or use a witchfire brew flask's despair aura and change out a curse.
6) When you use the cwc-set-up: link in `unearth`- with 'cremation' or 'volatile dead' and selfcast Bone / Flesh offering.
7) Selfcast flesh offering and sniper's mark, link frostshield into cwc, push out cast when stunned.
8) Selfcast storm burst - faster casting - storm brand, push out cast while channeling.
9) Before using 4 white-sockets triad grips get "support socketed gems with faster casting" or "chance to poison" integrated in rare gloves (or also slower projectiles for ball-lightnings), push out faster casting gem.
When you use greater multiple projectiles support, push it out. Compensate with the flask "dying sun" when wanted.
10) Use the faster casting flask-suffix or an onslaught-flask and push out faster casting.
11) Before getting eldritch-boots for 100% ailments-immunities use in boots integrated increased duration-support to buff impressive: storm burst - cwc - firestorm (+ increased duration granted by boots), push out faster casting.
12) Get 2-3 large spellblockclusters (20-30%), 1-2 small or medium clusters (each 4%) and watcher's eye (8%) with spellblock-mods, and/ or amulet anoint 'sanctuary'(4%) and/ or path 'mystic bulwark'(8%) on the passive-tree, use flask Rumi's Concoction (6%), skill perhaps (divergent) 'bone offering' (17%). Or gear Rainbowstride boots (20%) + fireborn jewel or the amulet Stone of Lazwhar (15%).
Then push out the gem tempestshield.
13) Use will shaper, energy from naught or other energyshield-notables on clusters, use watcher's eye with mods like es/ hit or boots "stampede" anointed with "sanctum of thoughts" and push out the clarity gem when you used it as watcher's eye-mod.
14) Use United in Dreams instead Arakaali's for 3 free sockets and 1 free flask.
15) When you bear the mageblood, use a Jadeflask and an increased evasion flask-suffix or also a Stibniteflask. Push out grace and change Aul's uprising to Uul Netov's amulet for 35% more damage.
16) Feed a hungry loop-ring with
faster casting - increased duration -chance to poison - culling strike / onslaught / es-leech for storm burst
unleash - increased duration - faster casting - chance to poison for firestorm
faster casting - spell echo - gmp - slower projectiles / chance to poison for ball-lightnings
for 4 free skillslots.
Crafting Gear, Gems, Clusters
4 W Sockets Triad Grips
100% Chaosconversion: 4 white sockets
In Syndicate/ Betrayal look for Vorici. When you get the chance, get him assigned to the "Research" safehouse. When you raid the safehouse, the higher rank Vorici is, the better chance is getting more white socketed items.
It is guaranteed that there will be one white socket at rank 1 and a maximum of 6 sockets when Vorici is at rank 4. For 4 sockets rank 4 is needed too.
Or alternative use the double-corruption chamber in Alva temple.
Crafting b-i-s Divergent HoA gem level 21 or empower lvl 4 etc. ...
When you use a vaal orb on a "Divergent Herald of Agony" skillgem you have a 12.5% chance to get the increased damage of gem level 21.
Gem-quality raises this chance. Improve the gemquality to 20% with gemcutter-orbs before you vaal and corrupt them. This enhances the chance.
With 6-7x corrupting a 20% quality Divergent HoA you should win the b-i-s gem 40% chance to poison and max damage of level 21.
Repeat the same for empower lvl 4, anomalous withering step lvl 21, sniper's mark, divergent frost shield etc.
You can use facetor's lenses to instant level up the gems.
Crafting Eldritch Boots
Start with sorcerer boots with a fractured high tier resist
Crafting the eldritch-implicits
1) Spam Grand or Greater Ichors (eater of worlds) until you get 24-26% avoid elemental ailments.
2) Use a lesser / grand / greater ember (exarch) on it.
3) Use an orb of conflict or orb of domination. If you upgrade the avoid elemental ailments, proceed to step 5. If not revert to step 1
4) If you have to have 30-32% avoid elemental ailments as implicit, use orb of domination at 28-29% to reach final 32%.
6) Once your avoid is at the proper tier, use t4 embers until you get an implicit you can live with, probably action- or movementspeed or when needed resis.
Crafting the prefixes and suffixes
7) Spam deafening essence of loathing until you get another high tier resistance AND t1 flat or t1 % energy shield
8) If you have open prefixes, craft suffix cannot be changed. If you do not, use an eldrich annul AS LONG AS EATER is dominant. Your goal is to get the t1 defense mod alone. If you annul T1 defense, go back to step 7.
9) Now that you have t1 defense alone and have crafted suffixes can't be changed, use in in betrayal in research aisling in rank 4 for a 50/50 chance to remove suffixes cant be changed. If this removes your t1 defense, back to step 7. DO NOT UNVEIL
10) Craft max mana on your item to block. NOW UNVEIL the aisling. hope for MS. If you unveil anything else, back to step 8. If you annul t1 defense, back to step 7.
11) If you hit MS, craft either flat or % ES and finish.
- Get a base-item-lvl 85
- Get first movementspeed or use essences of zeal for movementspeed.
- or use easy a fractured base
- or use essences of loathing to get starting with 35% ailment avoidances
- Add/ reroll 2x elemental resistances (or 1 and elemental ailments-avoidances. Lightning and fire suffix resistances when you use melding of the flesh. You can swap with purity of ice not needed cold- resistances later too in harvest to the element you prefer.
- Benchcraft 25% ailment avoidances.
- 23% ailment avoidances as implicit are crafted with greater eldritch itchors eater of world
- Add implicit lightning/ fire resistance with searing exarch itchors when needed or actionspeed
- To increase ailment avoidances further from t3 23% or t4 26% to t5 29%/ t6 to max 32% with 50/50% chance with orbs of conflict or reroll prefixes etc.
Zizaran made a great eldritch-currency-crafting-video-guide:
Grimro is always great clipping too:
Medium clusters for minions can be very easily crafted by spamming bound fossils on them. It's actually crazy how easy they are to craft.
You now have two choices. (3.20)
Option #1: Expensive but expedient.
Buy any 8 passive cluster with riot queller from trade. Fill it with 4 mods by exalt slamming. Fracture the item, and hope you hit the 25% chance to hit riot queller. Average total cost of this is 17.2 divine.
Spam harvest reforge defense until you get veteran defender and any other notable.
Option #2: Alt-Regal for it.
Explanatory. Alt for riot queller. Imprint. Then aug until you get any suffix noteable. If you don't get it, restore and reimprint.
once you have both on your cluster, imprint again and then regal until you get the 3rd.
1. Spam alterations until you get (for example) Renewal and Call to the Slaughter.
2. (Optional) Imprint.
3. Regal for any suffix. If you get a prefix, scour and go back to step 1 (or step 2 if you used an imprint beast).
4. Augment fire with harvest to guarantee Raze and Pillage.
The cluster jewel need to be at least item level 68, and if it is below item level 84 then you will have more chances of getting Renewal and Call to the Slaughter from the first step.
Thanks to VahnNoa and LiQuss for the craftingguides!
Of course when you get other popular clusters before, sell them! There is a large market and a lot other combinations are very high priced traded. Craft further with a new cluster.
Large clusters adds 8 passive skills, 2 jewels slots
Rare Medium clusters adds 4 or 5 passive skills, 1 jewel slot
Rare small clusters adds 2 passive skills.
On Harvestbench you can exchange crafted cold elemental resis to fire/ lightning.
Crafting +2 rare Helmet
Start with a fractured +2 to level of all minion skill gems helmet on es-base.
Spam Loathing Essences for mana reservation until you get 2 other good suffixes that you need. Any t1-t2 resistance, Dex, Str, etc. For this step also use Eldritch Exalts and Annuls to get more tries on the Suffixes.
Once suffixes are done, use Eldritch crafting to get a es prefix. Use Exalts and Eldritch Annuls. Once you have t1-t2 es just benchcraft the last mod.
Finalize your Eldritch implicits.
For HoA-enchants lab-services are recommended.
Crafting large Attackblock-Cluster
Thanks a lot to Kokiri_Boy for this clustercrafting-guide:
Basics of crafting are often the same for flasks, clusters, gear, when you craft without harvest or fossils.
Obtain the correct base item (flask, cluster, gear), with the correct stats like energyshield/ armour/ evasion, with the correct level (required level, often high levels), eventually with the correct eldritch / elder/ shaper/ conqueror influence, scoure orb it, max the quality.
Use a transmutation orb, you get a "magic" item.
Then Alterate it with alteration orbs until you get 2 fitting stats or with only 1 fitting stat improve with a augmentation orb. You can random regret one stat with orb of annulememt.
For many flask suffixes go then after to Einhar's menagerie / beastarena and beastcraft the flask against bleeding, freeze etc. Use flasks orbs for special situations like autotriggered uses or increased effects.
Crafted "magic" gear and clusters you improve instead with delve fossils or with regal orbs to "rare" ones. When you got a bad result, scoure them with a scoure orb and start again.
When you got nice results, you can decide to use an "imprint" at this stage.
The next craft further free empty prefixes/ suffixes with harvest, with exalted orbs or with Conqueror's/ Shaper/ Elder orbs or beastcraft aspects (cat/ spider/ etc.) in your menagerie if you want them somewhere added.
Next with blessed orbs you can try to maximise the random numbers of stats on the belt/ gloves/ boots etc.
Then at last go to your crafting bench and when you have empty modifiers add them to your item.
With "divine orbs" you can also max the random stats of "unique" gear like circle of nostalgia.
With blessed orbs you can max the first stat / implicit above the topline ________ above the list of prefixes, suffixes, gearpiecestats.
Corrupted gear you cannot craft, but you can change sockets/ links/ colours and anoint corrupted amulets.
Crafting rare gloves
Faster casting & slower projectiles
Base: fingerless silk gloves, es, requires lvl 80, shaper influence (red ico), 3.16 found in Lira Arthain, base:
It's only a 1 stat item. You never exalt a one stat item. At best you'll have 2 usable stats at the cost of a 142 chaos exalt, which is like 2k alterations. You'll roll the same 2 mods many times over with 2k Alts.
Scour it and keep alt spamming until you get 2 desirable stats, slower projectile + faster casting and then exalt the rest and craft stats like dex, increased energyshield or what you prefer.
Rare shaper/elder boots before [3.17]
Thanks to th3_m0le for some tipps of best boots and gloves!!
boots are rather easy. buy the elder base if one is on the market thanks to the new div card for item with elevated mod. bought the ones i used for 1ex. get some spaper influcenced boots either with t1 ele avoid plus another shaper mod from trade for maven orb slam or get a high level shaper sorcerer boots base and use perfect fossils for easy 30% quality.
use harvest reforge fire/cold more common on the boots until you hit t1 ele ailment avoidance plus another shaper mod and slam maven orbs until you got boots with only elevated avoid elemental ailment avoidance mod.
awakener orb the boots with the elder elevated increased duration onto the shaper boots and pray for a usable suffix or at least one free prefix.
if full suffixes and at least one free prefix craft suffixes cannto be changed and harvest reforge fire and hope you only get unaffected by burning ground as prefix - if you happen to hit some es mod along the way that's fine. craft suffixes cannot be changed and slam a t4 aisling and hope she replaces the crafted mod. craft some life mod before unveiling and get a movespeed to unveil. craft es, divine and be done.
gloves are not that difficult either. awakener orb some high level shaper or elder sorcerer gloves together with the other influence. mods don't matter at that point. perfect fossils for 30% quality when you're at it.
spam 2 slot resonators with aetheric/corroded until you hit faster casting/slower projectile/chance to poison and ideally a free prefix for an es craft. should not take that many tries (around 75 if memory serves right - check craftofexile for approximations)
Rare boots, increased duration
You need elder influenced (violet "+" ico) es-arcanist/ sorcerer-boots, best is required level 70 or 72, base:
Nearby enemies have 9% reduced chaos resistances: Hunter suffix, abberant fossil (more chaos mods)
Crafting +1/ +2 all miniongems helmet [since 3.19]
Normal Helmet + 40% Quality of Minion gems
Crafting +2 skillgemlevel triggerwand
Prime Chaotic Resonator
A Convoking Wand with +1 to spells / 1+ to minions, an open suffix to do the Trigger craft. Anything else is basically gravy.
To "self craft" this: 4 socket resonator w/ Corroded, Shuddering, Jagged and Metallic fossils. Something like a 1 in 12 to hit the +1/+1, but usually without open suffix.
The +1/+1 is just to get the Herald to the tippinglevels of gem 28 / 31.
Crafting +2 amulet
Crusader amulet with +1 phys
NOTE: hold alt key to check mods on amulets. There must be only one influence mod!
Click on orb, click on one amulet to hold the mod, then click on second amulet to add mod. The orb will add influence mod and reroll other mod
Last edited by Chromino on Mar 30, 2023, 10:11:17 AM
The Agonyca Arachnophobia Allstars are ready, skilled and geared to experience grinding and farming the way to lvl 100 in all content.
You do not want to die in the levels 98 to 100 and to be honest - yes, the truth is that all mapmods, each altar and every boss is designed to detect your last vulnerability and to kill you when you miss solely only one small defensive layer.
Start to check step by step the spoiler "checklist defences".
Further you can turn direction into more tankyness also with some skills.
Tear up the wall
Blocking with whole walls is a level-up in safety and protection.
In a warding basis you can combine your skills with freaky frostwalls - linked to casted when stun they are autoteiggered and simply the best against all types of ranged attacking enemies.
I use them also sometimes for the encounters in delve and for heists instead sniper's mark or other skills. In these special situations frostwalls are BiS.
Frost walls length is fine on lvl 1 or lower, quality 0. Dont build them too long and strong with higher levels when you want sometimes to walk around without phasing.
Phasing / Withering Step
With phasing – take your withering step or phaserun on the left mouse-button one triggered on moving – your own movement will not be walled.
Withering step skills both into evasion and damage with instant withers.
Take tanky (Anomalous) Purifying flame (or Divergent Frostshield) binded to cwc, cws or cwdt for 5% es-regeneration and 50% curse-immunities.
Tanky Bone Offering
Full attackblockings are best obtained with Bone Offering. With already high evasion your tankyness is buffed top into a never-get-hit-style. Also very nice to unskill tempestshield for another free skillslot and easy manamanagement. Unearth for corpses is best for some virulences or when prefered the better visual design of desecrate.
Tanky Keystones, tanky clusters
The Allstars stack so much damage that it is easy to switch some points, clusters etc. from offensive to defences, to 100% ailments-immunities, to maxing 87%-89% resis with "the melding of the flesh", to more recovery with more keystones, to Es and blockskills.
When you already obtained 100% ailment-avoidances, grab with 4 passives lethe shade against dot and degen.
Wicked Ward is great too.
Push back the blind mob out of your frostshield.
Add in your cwc-set with Glascial Cascade or skill Divergent Sniper's Mark.
Or you can turn in maps tanky enfeeble in your cws-links or on hit on gloves.
Innocent spirits / Meatshields
I myself personally would never, never, never advice to misuse the 11 cute souls of the summon-phantasms-supports as cannon fodder - but it's a tormenting fact that they would block and gulp thousands of hits in your place to guard your way safe to 100 when you heartless sacrifice them. Please not place them in your spiders- or HoAg-supports. ;-)
Cws/ Cwdt triggered Absolution, Anomalous vaal skeletons, a chaos golem buffing feeding frenzy or even wither totems also meatshield great.
As downside they use capacities of your frostshield and chain projectiles.
When you are not a very experienced player, combat the hardest encounters like maven fights or ueber-atziri on your level- ups.
They remain dangerous. One too slow reactiontime or one, last after-fight not known explosion of the ueber-elder outside Zana's shield are not welcomed in these final levels.
All other content you can do deathless and in fast playstyle every time. You don't depend on 5-ways, breachstones or other carrying-services like other builds.
Boss Hunting - The Ubers
The Ubers are designed as final endgame-goals - not to facetank, not to block, not to evade, and instead allover penetrating and degenerating your resistances with oneshot-aoe's and deathly fast instant dot.
That means also you can do or counter ubers a bit better with 500M cast-on-death or other glascannon-skills and -builds. But the Allstars do the job the same with some ups and downs.
While in ordinary content of PoE the Allstars build up unique high tankyness and multiple layers of all global defences, armour, evasion, block, and can facetank almost all pinnacle-bosses, against Ubers the balancing into max-resis, damage and movement is mandatory. You will need every slot optimized, some of the best implicits and know-how of all of the ubers' attacks. With The Allstars you need against some of the Ubers (Exarch etc.) strong gear (Uul Netov amulet) to scale the HoA-damage even more up in the dps-race against increasing aoe-s filling the uber-arenas (Maven, Sirus).
In my experiences it's probably most easy against Uber-Exarch, Uber-Shaper, Uber-Sirus, Uber-Cortex and UU-Elder to reach farming-quality-status.
■ you should have reached 100% permament freeze-ailment-immunities against the cold-dealers shaper, elder, ueber elder, maven, aul, sirus / Shock immunities against world-eater, sirus, cortex, maven / Ignite immunities against sirus, exarch, atziri, maven.
■ you need corrupted blood immunities on a jewel/ the belt-jewel and in the Pantheon burning-gound-immunities against Sirus
■ you should have geared the melding flesh and +max 85%, better +87-89% with impossible escape or winterprowler etc. all elemental resistances
■ You need es on hit with the watcher's eye
■ Use in pob the "Final Tree - The Ubers". Often you find a better unique megamaniac cluster in place of the small cluster "winterprowler".
■ against the physical damage dealers Uber-Shaper (Slams) and fast spellhit-beams of Uber-Sirus Iron Reflexes as integrated keystone in Skin of the Lords is b.i.s. maxing pdr and doubling es on block.
It is also b.i.s. against the spellhits of Maven and Exarch.
■ Against Eater keep in evasion/ ghost dance and change your minor Pantheon to Soul of Grutkhul/ or Garukhan.
■ Against many Ubers-Bosses with much dot-damage (Uber-Maven, Sirus, Shaper, Exarch) change wicked ward to lethe shade when you already reached 100% ailment-avoidances.
■ With a mageblood and quarzflask, rare eldritch gloves, "inveterate" on tree and "elegant form" or "untouchable" on (unique) clusters you can reach tanky 100% spell suppression to facetank also U-Shaper and U-Eater.
Flasks and resis
■ A Rubin Flask against Exarch, Atziri
■ A Sapphire Flask against Shaper, Elder, Uber Elder, Aul
■ A Topaz-/ Vessel of Vinktar-flask against Eater of Worlds, Cortex, Maven
■ Stacked armour/ Granite/ Jade + Iron Reflexes /Basalt is great against shaper, u-elder
Damagetypes and more
+ not much
- zero / almost zero
Simulacrum-30_+++___+++___+____-___+++___-____-___Corrupted Blood, all ailments
Shaper_+++___+++____++__-____-____+++____Chill+Freeze, Arena is DPS-Check
Sirus___+++___+____++____++___+___+++____+____Corrupted Blood, Arena is DPS-Check
Maven___+___+++___+++__=+++___++____-____++____Arena is DPS-Check, RNG spawns
Uber-Shaper, Uber-Eater: Spell Suppression
When you want to focus on farming often Uber-eater or Uber-Shaper with their resistance-penetration-skills, spell suppression instead some +max-resis is very valuable.
Go for full 100% spell suppression with a quartzflask (19%, permament with mageblood), "inveterate" (39%), use the jewelslot just there also. 1-4x "elegant form" or "untouchable" on unique medium or small clusters (10%-40%), rare gloves with eldritch implicit (20%) and stats on rare eldritch boots (6%-25%).
A watcher's eye grace-mod (15%), or also magebane keystone on SoL (10-15%), boots-lab-enchant, impossible escape, anoint, helmets, passives "instinct" on the tree (22%) or also "resourcefulness" (8%), etc. are variations.
To be edited:
An optimized pob-tree will be added soooon and i need to do the testing against ubers if with spell suppression lethe shade is still recommended.
■ you don't need the anti-bleeding flask-suffix against shaper, sirus (only corrupting blood), exarch, cortex. Against by the maven-brain spawned bosses rng and only sometimes needed.
■ An increased castspeed flask-suffix increases virulences and stacks faster the Herald of Agony-damage
■ Against Uber Maven and Uber Cortex 87-89% max-resis are recommended.
■ The Ubers don't attack with classical hits and use mostly degen, aoe, penetrations.
So you can balance out the aura "grace" and it's manamanagement like "sublime form" and switch in "enlighten" and "uncompromising" instead.
■ Balancing out tempestshield is well possible too. Get more spellblock for recovery with aegis aurora on the tree and clusters.
■ Selfcasting Molten Shell, Vaal Molten Shell and Divergent Frostshield makes you tanky in phases like Shaper's bullet hell, Exarch's Thousand Suns, Sirus Meteors, and also The Maven's Memory Game.
■ Change out the pierce/ awakened fork-gem of your herald-of-agony. Anomalous vile toxins is the prefered support or awakened unbound ailments or divergent predator.
■ Change out convocation too.
■ Use the curses: despair and temporal chains or punishment. Switch out sniper's mark.
■ For HoA-virulences skill:
Storm burst - faster casting - awakened cwc - firestorm
It offers the best uptime of virulences and enables most movement.
■ Selfcasted or triggered Storm brands, firestorms or phantasmal void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot-dps beside the 30-40M peak-dps of storm burst).
■ United in Dreams improves damage 25%.
■ Use more large Voices-clusters and more "pure agony"-medium-clusters or path for jewel slots and increase with ghastly-jewels minion's chance to poison or path to the curse-mastery "steeped into the profane".
■ against Uber Bosses or deep Aul you should switch in damage of +1 chaos-mastery "corruption" because the sequenzes to deal damage between moving decrease much shorter and the Ubers defend with another added 70% damagereduction.
■ 20-30M damage should have been reached.
■ Use jewels balance of terror + selfcast despair or jewel glorious vanity+transformed passive ritual of shadows or spelltotem- multiple totem - wither for full 15 withers instead arakaali's fang.
■ Or use alternative a +2 triggerwand for reliable automatical triggered skills (curses, frostshield etc.) instead the +1 chaos-mastery.
Wear the belt "darkness enthroned" to socket ghastly jewels with "minion chance to poison on hit" instead the sword "united in dreams" when you have already stacked enough resis on gear, clusters and "uul netol's vow" amulet. Path also the tree for one more jewel slot.
■ Squeeze in an Uul Netol amulet with socketed Awakened Unbound Ailments to increases damage 40% further, most easy set-upped with a small or unique medium cluster "uncompromising" for manamanagement and an enlighten-support linked to the auras. Or unskill grace and instead the sublime form-cluster use a ghastly-jewels with 15% minion's chance to poison on hit and resis.
Much more expensive but also easy that's with the b.i.s. mageblood-belt.
■ Absolution, chaos golem or anomalous skeletons buffing feeding frenzy could help a bit too for more continuous damage.
■ Don't try to facetank their biggest mainattacks, degen-effects and aoe-s.
All their minor attacks you can tank.
■ You need practise in their attacking-mods. Almost all have accustic signals.
■ Kite: "Cleansing" of Uber-Exarch, "Hunger" of Uber-Eater, "Take this" of Uber-Maven
■ Selfcasted or triggered Storm brands, firestorms - or phantasmal void spheres deal damage also nonstop while you are moving in the arenas (equal to around 10-20M dot-dps beside the 20-40M peak-dps of storm burst).
■ PoE-bosses react very, very slow when they need to turn around.
Move every 2-3 seconds to the backside of the Uber.
Boss-Hunting: Sirus, Shaper, UE, Ueber-Atziri, Maven
Long Bossfights without added minions - Sirus, Shaper, Singletarget
1 - You should change the melee-splash-gem in your dagger to multistrike. With the gemswitch your spiders deal almost double wither-debuffs to bosses and buff best your Herald.
2 - You change your Minor Pantheon to Soul of Ryslatha (or the jewel survival secrets or curse Alchemist's mark) to auto-fill-up your writhing jar flask. So your worms are always ready after some seconds.
3 - Or instead simply switch to "United in Dreams"-sword with the jewel "balance of terror" or wither-totems for full withers
4 - You should change out the pierce/ fork-gem of your herald-of-agony. Vile Toxins is the prefered support or divergent predator for another blue socket.
For ordinary bosses you have enough damage without changing gems.
But Maven, Shaper and Sirus are much easier with the preparation.
5 - Use:
■ A Rubin Flask against Exarch and Ueber Atziri
■ A Sapphire Flask against Shaper, Aul (in deep lvls) and Uber Elder
■ A Topaz/ Vessel of Vinktar flask against Eater of Worlds
These 5 steps are recommended. More nice & easy possibilities are:
6 - Use voidsphere (and/ or perhaps stormbrands) for damage-uptime while moving.
7 - You can use "unearth/desecrate" in boss-fights to get also corpses for "bone offering". Selfcast both manually, trigger them with arcanist brand instead cws or link one in your cwc-set-up against the ueber-bosses.
8 - When you use in early levels unholy might in maps as minion mastery, change it to buffed offerings.
9 - Against the Uber-Bosses with uber-dot - Uber-Maven, -Shaper, -Exarch, -Sirus - you should activate "lethe shade", instead "wicked ward", for relaxed reactiontimes when you already reached 100% ailments-avoidances against their main-damagetypes.
10 - When maven wittness bosses like shaper, she sometimes supports them with high multiple 25% regenerations. The audio-sign is that Maven shouts "Live longer!". Then do high damage nonstop to kill them or in lower levels prepare "frostbomb" on cws instead spirit offering or instead frostshield to debuff these regenerations - for example for shaper with his high hp-pools wittnessed by maven.
Only while levelling with lower damage I advice to prepare a frostbomb in your inventory to switch in. Ordinary later you deal enough damage without frostbomb.
11 - You need immunity against inflicted corrupted blood on a jewel-implicit and against burning ground with maxed minor pantheon against Sirus, Kosis and many other bosses.
12 - You need curse immunities only against Ueber-Atziri. Not needed in "the feared"
13 - Use urgent freeze immunities against shaper, uber elder etc.
14 - You should change vaal grace to ordinary grace to get more vaal souls for more often using vaal molten shell or vaal discipline.
15 - A lot more tipps you find in the spoilers "The Ubers", "Flasks", "Pantheon", "Fire and other ailments" and just here below in "All bosses", "Invitation mods" etc.
16 - For bosses like Maven, Exarch, Ueber-Atziri dealing mainly elemental-damage you can take in before or also in combination beside the jewel "melding of the flesh" a timeless jewel "militant faith", glorify Maxarius, for the keynote "transcendence".
Your armour transforms to instead 90% elemental damage reductions added to 75% resistances results into total 96% / capped at 90 % elemental reductions. You will get almost unvulnerable to all elemental damage-dealing hits.
But it also does not protect against elemental aoe and dot-damage.
Insert it in the central witch area and activate "doomsday". As downside in the cooldowns of molten shell and frostshield you take more physical damage. Perhaps add "enduring composure" or anoint "deflection" on a cluster for basic physical damagereductions of endurance charges when you are playing with transcendence.
When you have enough mana another option is to take in "arctic armour" and change your minor Pantheon to Soul of Grutkhul for more pdr.
Example POB: https://pastebin.com/xDzNaLQM
Militant Faith / Keystone Transcendence:
Courthouse Synthesis, facetank all fire-explosions T18:
Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.
16 - Dangerous Bosses in Endgame
Only one unique boss of the vaal-side areas killed me two times. His name is something like stormbringer or stormdrinker and he uses a very fast leap slam attack. (I guess, while he is jumping and slaming the minions and lightning balls cannot target him. I suggest there were also vaal-map-mods like ... unique boss... 198 % additional lightningdamage ...560% faster attacks... 980% additional physical damage ... and only one single unvulnerability shrine next room to him... Run when you see him, hihi.)
Tzteosh, Hungering Flame, a beyond-Boss, is sometimes depending on the mapmods, not easy too.
Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!
For the bosses with physical-degenerations-beams or aoe-beams (like plaza, orchard, mineral-pools, terrace, garden, high-garden) you have to use hidings like pillars to interrupt their degen-beams and move and let your minions do the job. Don't try to facetank them. When you activated divine shield and wicked ward or lethe shade, or take in a endurance charges with "enduring composure", you can very often facetank them too, but I would not check it out in t16 red-maps, hehe.
Some other bosses are impossible to tank too, like the rotten core-map, bramble valley and foundry-bosses are rippy.
Some attacks of the shaper and groundeffects of maven you have to move around. But you have a much longer time to react to their most damaging attacks.
In the Halls of the grandmasters two of the very last grandmasters and a few Expedition-mob-types have high block and regenerations and are immortal for our normal setup. You have to debuff them on top with Block Chance Reduction Support and frostbomb and use dot with chance to poison switched into HoAg-supports.
A lot of endgame-bosses like Elder or Sirus are checked for facetanking. But you still have to walk around their aoe-grounds.
Maven's invitations instead are easy for our setup, only "the feared" and maven herself remain difficult with groundeffects and memory games.
17 - Map and Maven invitations mods
I personally would rank most dangerous map-mods in this order:
1) No mana recovery (reroll or use enduring mana bottle)
Most dangerous: reduced aura effects mean a lot reduced defences and recovery and when you use purity of ice it's getting rippy in combination with other mods.
Searing exarch-altar-mods can be rippy and multiple.
Go a bit slower in:
2) when you are not full geared / without overcapped resistances: elemental-equilirium, elemental weakness, perhaps take in a bismuth-flask for more resistances
3) Less maximal elemental resistances in combination with multiple other elemental damage mods
4) less armour and block in combination with other damage- or increased crit mods - go slower, be careful, don't pull too much mobs at once
5) vulnerability cursed - be careful with physical dot- and aoe damage, when anti-bleeding flask is empty and vaaldiscipline on cooldown you need fast reactions and stopp moving while bleeding and wait careful for time of need regenerations
5) multiple (3x or 4 x) damage mods like 100% more added lightning, 100% more cold, increased critdamage and some other damagedealing stuff combined
6) without tempest shield: shocked ground/ increased shocks - don't stand too long on shocking ground, move more or take in Soul of Arakaali, the anti-shock pantheon
Mods of invitations like "the hidden" and "the feared":
In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences. Don't take them in "the feared" or "the hidden", you need your full damage too.
Most easy map mods:
1) Chaos damage / poison damage mods: 100% immune
2) Burning ground / Ignites: 100% immune
3) reflected damage: almost 0
4) chained projectiles also no danger
(only with phantasms-support don't pull too much at once)
5) elemental equilirium: full geared we have 40% overcapped resistances and are not affected
6) charges gained by monsters: no problem
7) Attack speed increased: mainly offers more es on block for us
8) crit-mods: we are immune after first hit with pantheon of solaris and have fullgeared enough es for explosion of critting exploding strongboxes. In combinations with multiple-red-maps-damage-mods map careful
9) cold-damage mods: we have 80% and more cold-resistances
10) temporal chains: no problem, we have frostblink, but do less damage with less cast speed/ less virulences.
Be careful: As mod of maven invitations "the feared" and "the hidden" temporal chains can be very dangerous, you need damage of fast virulences and fast movement in these invitations
11) other curse mods (beside vulnerability): we are permament 20% immune. In some multiple debuff/ damage/ elemental mods go slower
12) all other mods not listed above in "mods to go a bit slower / dangerous mods": no known problems too.
Dangerous maven invitation mods:
Be very careful with the mods of the invitation "the feared" or "the hidden".
Temporal chains, chills and increased chills or enemies have chance to avoid poison lowers your cast speed/ movementspeed/ virulences/ damage.
Dangerous Scourge [3.16] Mods:
- see above, max your ignite immunities with minor pantheon summit map and harvestcrafts on jewels, above 150-200 scourge-stacks be very careful
Dangerous Expedition [3.15] Mods:
- "remove # % es on hit" - as Ci fast & deadly, also blocked hits are taken hits
- "overwhelm 100% phys damage reduction" - we have high es/ block, but very dangerous
- "chaos-immune": avoid and don't use white triad grips
- In 1:10000000 cases you can be chain-stunned near to an unvulnerability shrine. In these very rare cases your molten shell cannot kill a unvulnerabel buffed mob to raise spiders/ generate virulences / HoA automatic. When there are mobs able to stun or freeze you, you can get chain-stunned or chain-freezed.
18 - More Tipps for Boss-hunting, Shaper / UE, Uber-Atziri, The Feared, Maven, Ubers
Hunt them on your level-ups if you do not want to fear the exp-penalty. They remain rippy when you react one time not fast enough.
It is common when you die in the first tries of these endgame bosses. When you know their attacks and know how to move out of their damagepeaks you will kick them nice and hard back.
18 - Map mods and atlas awakening level
Be very careful with the mods of the invitation "the feared" or "the hidden", see spoiler "map and invitation mods" just following below on this page 50
- when you are not bis-geared or not full-levelled lower the awakening of your atlas for maven or the feared, put out the atlas-watchstones.
Ailments, Flasks, Elemental Damagereductions
- take in again sniper's mark for autofilled flaskcharges of writhing jar
- suffixes "charges gain when hit by an enemy" are best to get charges
- or upgrade your utility-flasks in harvest with mods like "50% reduced Charges used. -1% to this value when used", etc.
Prepare/ store the upgraded flasks for "maven" and "the hidden".
Or less effective use instilling orbs on flasks to instant automatic trigger the needed effects of ailments-immunities.
100% ailment immunities and the jewel "the melding of the flesh" are b.i.s. against maven, the feared, searing exarch, ueber elder, ueber atziri, uber-bosses.
All other bosses are not very difficult. Maven also not when you are familar with her aoe-orbs and memory game and Ueber Elder is with some practise also extreme easy.
- Put in for special bosses:
- Ueber Elder, Shaper and Maven: anti-freeze is very important. Take in a Sapphire or aquamarine-flask for anti-freeze and less cold damage taken
Or "Hibernator" on a cluster works great (or perhaps switch to the Pantheon "Soul of the brine king").
- "The Hidden", Maven: Anti-Shock and Anti-Freeze are very helpful.
- Ueber-Vaal-Queen Atziri is difficult too, she don't have much blockable skills and you cannot tank her. When she fires her fire- and lightning-blasts move and stand at the edges of her cave. Take a ruby-flask against fire-damage and an anti-curse-flask-suffix for her curses-reflection or switch out your curses against her curse-reflections.
On flask use instilling orbs to instant automatic trigger the needed ailments-immunities.
Use flasks with "charges gain when hit" against bosses
Anti-freeze Aquamarine against Shaper, Uber Elder, The Hidden, Maven, Sirus, Aul
To not get freezed too long in ground-effects, aoe's and beams anti-freeze is mandatory for:
Shaper, Uber Elder, The Hidden, Maven, Sirus, Aul
You need an sapphire-anti-freeze-flask or aquamarine or "hibernator" on clusters or anti-freeze of anointed flesh passives, jewel implicits, or flexible sentry, or pantheon soul of the brine king is a good permament solution also.
Anti-Shock Topaz against the hidden, world-eater, maven
You can also use a vessel of vinktar foe 10% damage, but withourt charges gained when hit.
Anti-Fire Ruby against Searing Exarch, Ueber-Atziri, Phoenix
reduced fire-damage taken
Anti-Curse against Ueber-Atziri
- solely in the single encounter, not needed in the feared-group encounter
- For Maven, the Uebers, The Hidden, The Feared take Divergent frostblink or another movementskill and movementspeed in. For example take the combination of frostblink and phaserun, you can use both as blink and no blink skill. Or the combination anomalous wthering step with flame dash fits.
- Use storm brand to substain 30 virulences even while moving.
- Void sphere offers much virulences while moving too.
- Don't get too long into ground aoe-s of course.
Safe periods to raise the spiders
With multistrike instead melee splash the spiders deal a lot damage and buffs your crawler much with 15 witherstacks.
In boss-fights like maven/ shaper you need to do the 4 clicks not in a damagepeak and do it instead when their mainattacks are on cooldown. In each boss-fight are several periods you can do the clicks safe. Here a selection of the safe periods is listed - easy to spot like between the phases of bosses, after their mainattacks in their cooldowns, or use a bit movement in maven's invitations.
You kill a lot bosses like elder, sirus, Ueber-Atziri, etc. solely with HoA and without spiders too when you want.
during a boss fight, I found the best way to resummon spiders is as follows
You can also put Signal Prey on boss to keep the scorpion engaged
Note if you have a couple of spiders still alive, you can press weaponswap x twice to get rid of them and they don't kill your worms when you raise New spiders.
Raise the spiders in phases and cooldowns like:
Shaper inside zanas shield when shaper spawns balls or just after a big shaperbeam
Maven when phases between brain and maven switches, on the edge of the arena when the oneshot aoe fills the arena, before the memory games
Sirus between the phases, only not in his aoe's
The hidden after the large shock-nova, or move quick to an edge of the arena, when one breachlord follows not fast, you get the needed 1.5 seconds to raise the spiders
The feared when cortex boss does his spinning lasers, when elder increase his circle attacks, most difficult to watch the cooldowns of their other damagepeaks
Damage and singletargetsupports
- Take in again singletarget support "multistrike" instead melee splash for the spiders.
- For better continuous maximal virulence-stacks "faster casting" integrated in rare gloves build up the stacks faster and integrated "slower projectiles" keep the balls longer on the screen for your own smoother moving and more damage-uptimes. Against many bosses stormburst is better to hit them instant for virulences.
- take stormbrand, cast 3 stormbrands for 30 virulences singletarget, multitarget more, while moving or link the brands cwc to storm burst.
- take a look into the spoiler "checklist damage" to not miss the needed high damage
- Take 60-80 virulences. 50 are very low / not enough for "the feared", "maven" or Ueber Elder
- change in singletarget supports for the crawler like vile toxins instead pierce or predator when you have more than one blue socket.
With some tipps of the spoiler "manamanagement" or with the helmet enchant "less skill reservation of HoA" you have enough mana.
Phoenix's charged explosion aoe can oneshot since [3.18]. Keep range!
Other Guardians, Conquerors, Elder, The Formed, The Twisted
Be only careful to not get freezed too much/ too long.
Ordinary you can facetank all his attacks. Kill him quickly, his debuffs are awful rippy when he survives long.
When you don't kill him fast, Unending Hunger debuffs you with "infinitive hunger". Especially in hc you can/ should regret Divine shield and Ghost dance against this debuff in the tree and gear a different SoL.
Eater of worlds
Move a lot.
In 100% Chaosconversion the Youtube record 4 seconds is gained by the allstars.
- a ruby-flask is great
- (Anamalous) skeletons or frostwalls are nice shields against his magmaballs, but can kill you when you are near to the explosions.
- you need urgent the stat "corrupted blood cannot be inflicted" permament on a jewel
- immunity against burning ground with upgraded minor pantheon of Abberath adds much reaction time against Sirus ground-effects. Upgrade your pantheon with divine vessels.
For flaskcharges of writhing jar use Alchemist's mark instead sniper's mark.
- Sirus uses only spellhits and aoe.
So it's extreme tanky to gear a skin of the lords with 'iron reflexes' for double es/ spellblock
- He freezes much also.
- Cast "molten shell" before a meteor in his mazes hits you or get into your frostshield to take them relaxed
- Don't stand too long in his debuffing red star - beams
- Only his ground effects can kill you, get fast with movementskills out of ground effects and / or swap wicked ward to lethe shade. You can facetank all his ordinary attacks.
- Use molten shell against crits of meteors.
Sirus damagetypes (mainly physical, corrupted blood, cold, chaos, burning ground):
- The shaper is not easy when he is wittnessed by maven. To study his attacks, take his fight first not wittnessed by maven if you want it more easy or when you are not experienced with this fight, switch out the maven beacon in the map device to get the ordinary shaper without maven.
- Slams: You can facetank shaper's slam and most other attacks and get es/ on block. Attack him.
- Beams and Balls: It's a test of your reaction. Run behind him and attack. When Zana is moving, he will start a beam.
- When he spawns blue/ red balls all over the screen, get into Zana's shield. Zana says "to me, exile, quickly" as audio-sign before. You can also stand outside the shield with a little bit damage taken in consentrated ground with your es/ block when you are full geared.
This phase ends with the big shaper beam, so be prepared to move out the beam fast again.
Shaper damagetypes (mainly cold, physical):
Ueber Elder and Shaper wittnessed by maven:
The shocking breachlord multiplies the damage of all other lords and is most dangerous without tempest-shield/ anti-shock.
She reflects curses: take anti-curse flask or change out sniper's mark.
Fire and lightning damage: Ruby- (and Topaz) flasks are very useful and tanky.
She does not reflect in "the feared".
In deeper delve focus on damage. Perhaps use chaos golem with feeding frenzy and selfcast spirit offering, because the sequenzes to deal damage to Aul are extreme short.
Use also dynamite and torches.
With molten shell and in divergent frostshield you can facetank all his attacks and channelings. Only kite his mines-aoe-oneshot attack.
In the first seconds deal max damage nonstop facetanking.
Then after when more feared are spawned move and blink always.
Try to take Ueber-Atziri out first and Cortex also.
Ueber atziri is most dangerous. Manage her first. Cortex boss is dealing probably most damage, Elder and Chayula are most easy.
- with the melding of the flesh fullgeared you can facetank all her attacks, lasers, "cascade of pain", "take this" etc.
- spam your attacks uninterrupted, you don't need to kite fullgeared
- Focus on/ most important: try to encounter and activate her frost-aoe-balls at the center of the arena, they hit you ordinary just after "cascade of pain"
- Then the memory game turns much more easy. Take 1-2 movement skills.
- when you reenter the fight with a portal wait the first seconds to get not instant-attacked
- you should take a look for the mechanics of maven's attacks and aoe's and kite her frost-aoe's. Fullgeared you can facetank easy all her spellattacks.
- maven herself only use spells and aoe's. Only by the brain summoned bosses use attacks. So in many cases the aura gracec is not optimal useful.
- When map-bosses of "mineral-pool", "garden", "high-garden", "plaza", "orchard" are summoned they can kill you with degen-beams and you need to move to tghe other side of the arena to interrupt their degen-beams.
You are able to tank her memory game full with vaal molten shell or in frostshield all flasks up:
patterns of maven's memorygame:
- her most dangerous attacks are the orbs creating heavy groundeffects / aoe's (place them in the middle of the arena if possible or on the edges) and the broad debuffing lasers (and the memory games of course).
- all other spells and hits and attacks of her you can facetank with melding of the flesh or timeless jewel militant faith and transcendence 97% overcapped elemental damage reductions. Only when she summons a lot physical dadealing bosses (rng) you have to kite a bit, but still get huge es/ block.
- You have more reaction-time for her than with other builds. But get fast out of their lasers and iceballs and attack her from behind.
- There is some rng in the fight.
When she raises bosses with debuffs and dot and degen-beams the fight is difficult, when she raises bosses with hitting attacks and hitting spells the fight get easier because you get much more es on block.
Maven damagetypes (mainly fire, lightning, cold):
More explanations for "the hidden ones"
The hidden ones are one of the best trained bossteam in aoe-damagetypes.
They are easy in their own breachmaps, but in the maven hidden invitation they can kick you fast and hard from all sites with their combined aoe-s, freezes and shocks. With their not blockable damages they are dangerous in the area and with 4 of them with high HP not fast to kill. Depending on the mods of the invitation you can adapt your flasks, clusters, skills, supports.
"The Feared" 3.13 Maven Invitation, 4 Breachlords, multiple damage mods and debuffs-mods:
For example you can prepare:
- You have to move and kite sometimes in circle around the edges of the arena and do only build up virulences for the crawler short.
- For bosses like the Hidden, Ueber-Atziri or Maven with mainly a lot elemental-damage you can take in a timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence" and add "enduring composure" for physical damagereductions with endurance charges. You will take another more reduced 90% less elemental damage, but in the cooldowns of molten shell and frostshield you will take much more increased physical damage. You can also switch iron reflexes out for phase acrobatics or +2 gemlevels when you are playing with elemental damage dealing hard bosses.
Don't take "transcendence" for bosses with much physical damage like Sirus, Shaper, UE.
- Choose as suffixes for flasks "gain #3 charges when you are hit by an enemy" or gained when you critical hit.
- The shocking breachlord is most dangerous with very large aoe shocknova and ranged arc and ball-lightnings all over the area. He shocks and debuff you with his attacks, and this multiplies the damage of the other breachlords. Try to kill him first.
- When he did / finished his large shock-nova aoe, you can raise the spiders, with full molten shell up inside frost shield simultan for big damagereduction.
- When all bosses are attacking around you, you have to move to the other side of the arena out of their aoe-s and attack them ranged for virulences.
- Wait for sequenzes, when one or two lords are not attacking or are on their cooldowns. Move and kite all time in the sequenzes of their damagepeaks.
- Perhaps take a look at https://youtu.be/RVCKz95cKNg how to move, that video helped me a lot.
- Or you can alternate the invitations or scourge them for going in lower mods or lower rarity. Ordinary it works without.
- Try to avoid/ don't take invitation-mods like: less auras/armour, less chance to block, less maximal elemental resistances, high 3x multiple damage mods, temporal chains cursed, no mana recovery mod. When you are not full levelled and best geared in most slots reroll the invitation.
- In the maven invitations is also rng, you can get a very bad one. When you get the shocking boss first or second in the invitation, it is easier to kill him faster. When Maven regenerates the bosses, attack them nonstop or take frostbomb for anti-regenerations. Ordinary it works without.
- Don't forget using molten shell!
- Also for the breachlords frostwall is sometimes bis and halves the ranged damage and you can try it on a cws-link.
Simulacrums Wave 30
Use in the last waves 27-30 a rubin-, or sapphire-, or topaz- / vessel of vinktar- flask against the main-elemental-damage to complete also 2 simultan bosses easy.
100% ailments-immunities or 40% overcapped resistances
Awakened cast while channeling lvl 5
Corrupted Blood immunity
Specialisation (... and Individualisation)
In maps 6M damage were always enough for me and I did not need more. When you get the fourth medium cluster with 'pure agony' you will rush through the maps topspeed. But there are faster builds of course out there than minions.
This build safe you in endgame with unique optimized defences first.
In such decisions Poe is almost always about finding the fitting balances of offensive and defensive for your goals and content. ... Do you want to farm fast, do you want to boss-hunt, do you want lvl 100, which content like the ubers, delve, blight etc. do you prefer or do you need an Allrounder build for the mix without too much gear-swaps... ?
My own favourites are the combinations of skills with the fast spiders (...or phantasms or meat shield - zombies or skeleton mages I liked very much). I want a swarm of minions. I love to optimize a build and trade for best gear in slot, I like to level high 99-100, to optimize the build more with the final passives and implicits, I hate the grinding. And the visuals of spells, skills and mapdesigns are important for me to love playing a game. I love to try out and optimize all kind of skills, gear and supports. And I enjoy to write+optimize a build too, to find a unique build like here full optimizing auras, defences and keystones.
On the opposite I don't like speedfarming & grinding too much, Alva and temples are boring for me, but good exp., crafting is not so interesting for me, hardcore I am afraid of, I prefer facetanking instead movement and kiting, .... lol, hehe, exactly all this is offered by this build. Firing the balls out, stacking virulences and damage was for me the most wonderful and enjoying playstyle in whole poe until now.
So on a lot of points this build is managable to specialize on special situations with masteries, large, small and unique clusters, auras, pantheon, flasks, gloves, ring, belt, boots, amulet, triggered & channeled skills, etc.
This build plays both melee and ranged. And all our minions are immortal. This is optimal for full challenges in all content.
100% ailments-immunities, melding of the flesh with 89% max resistances, or the meta-mageblood-belt offer new level-ups in defences in this build. Yes, you can facetank maven's memory game fullgeared with this build.
If you want another different playstyle, you can change your belt to the curious, funny and high damage offering and also defences buffing headhunter and try some new experiences in next level lags.
In the end the top damage is scaled high especially with the medium clusters. Voices clusters can lift you to 30M and more damage with 80 virulences. Or bear the 7th link of amulet Uul Netov's Vow + The Squire to stitch Wraeclast into the ground in full 89M.
/ The Arachnophilias relaxed detect
two Minotauriers in their map
wonderfull massaging her short neck /
Last edited by Chromino on Mar 21, 2023, 10:23:11 AM
Long necks & short legs.
2 legs, 6 legs, 8 legs, it does not matter. 20 - 50 M of damage on 166 legs enjoy full our tendencies of destruction.
In my experiences you can best choose your set-up around these preconditions to balance your build.
You can easy switch with a few clicks from more tankyness to more damage and back by changing clusters, passives, amulet and gloves.
■ 6M damage are really for sure enough and best for t16-mapping and lvl 100 farming
■ 8M are enough to kick Maven
■ 10M for Ueber Elder
■ 12M for the feared and simulacrums wave 30
■ 15M-30M for the Ubers
Checklist for damage
All components and combinations are guided in the spoiler "Chromino's Fine Composition of Agony and Arachnophobia". Here is the shortlist for an average arachnophobiatic, lvl 97, HoA lvl 31, 80 virulences, 75% minionchance to poison in [3.20]:
For full damage: Facetank much and cast nonstop:
More & fast storm bursts / ball-lightnings / + 3× storm brands etc. -> more virulences: Double virulences = Quadruple damage
stacked 80%-100% chance to poison, castspeed and aoe with
Divergent Hoag lvl 21 20%
whispers of doom and curse mastery 20%
"serpentine spellslinger" 25%
faster casting 40%
aoe harvest/ implicit weapon
use 4-8 medium clusters with "pure agony"
The golden rule (double virulences), 3x storm brand +20, runebinder +10, tempestshield +15, voidsphere +25 virulences, ball-lightnings +50, storm burst +70
HoA lvl 31
+4 Skin of the Lords 2× +2
+3 empower max. lvl 2-4
+1 HoA gem level 21 (b.i.s. is Divergent HoA lvl 21)
+1 awakened minion damage HoA
+1 awakened void manipulation
vile toxin/ awakened fork
+1 Chaos Mastery
Unnatural Strength - Unholy might (4 M)
15 withers of balance of terror/ glorious vanity/ spell totems/ spiders
or anomalous withering step (8 M)
maps: sniper's mark (2 M + 5 projectiles)
singletarget: temporal chains (3M)
vile toxins singletarget instead pierce/ awakened fork (5M)
1 medium cluster +5 virulences pure agony (each 4M)
1 large minion damage clusters (2 M)
Eber's unification / void gaze (3 M)
4 whitesockets of triad grips (5M)
United in Dreams 60% minion-poisonchance (4M)
2 ghastly jewels 30% minion-poisonchance (2M)
Uul Netol's Vow amulet + damage on full life (8M)
bottled faith, vessel of vinktar (each 1 M)
Feeding Frenzy-buff with absolution /chaos golem /anomalous vaal skeletons feeding frenzy (1.5M)
flesh offering (2M)
culling strike (3M)
==》 More, more, more
Take a look into the spoiler "Variations" ~-> "make hatred, not grace - more damage" to scale up more damage with even more poison, buffs, curses, amulets, etc.
1. Check your elemental resistances. They have to be capped and have to be all 75++%.
2. Check your flasks.
- Do you have antibleeding on one flask?
- Do you have autotriggered flasks like anti-bleeding "used when you use a travel skill" on quicksilver-flask or on other flaks "used when you start bleeding"?
- anti-ignite and anti-curse before you got immunities on boots or with purifying flame?
- Is the quality of all your flasks 20%? With flasks charges gained when hit?
3. Check your pantheon.
- Do you have in the minor Pantheon and immunity to burning ground?
As CI it's most important to recharge your es. Max the Pantheons with divine vessels in the maps.
4. Check your blockings.
- Do you have max 60-75% spellblock? When not you need blockings on Rumi's concotion and bone offering?
It's your priority for recovery against the spellhits of the big bosses!
Against final bosses it's best not depending on Rumi's Flask and use a rare granite flask including "charges gain when hit"!
- Do you have 40% attackblock and high 60% evasion of grace? Or without grace 60% attackblock?
5. Other basics
- Do you use and spam Molten Shell and Vaal Discipline? Use them often!
- Do you have 4 ascendancies in the labyrinths done?
- Do you have activated all the auras "Determination" for high ar and es on block-recovery and "Grace" and "Discipline"?
6. Do you have obtained all the important jewels in the passive tree?
- Do you already use 'the melding of the flesh'?
It's since [3.18] meta to max resistances to 85%-90%!
Focus on resis to use early this central jewel for tankyness.
- Use "the golden rule" not before transformed to CI (or before CI not without "maw of the conquest")
- Do you have "corrupted blood cannot be inflicted on you" on one implicit on one jewel? A lot bosses can kill you very fast without.
7. Check your tanky skills
While your defensive skill gems like determination, molten shell, frost shield, (vaal) discipline, grace, cast when stunned are levelling up, you will get a lot more defense with raising levels of course. When you have too much too weak lvl 1 gems socketed on your gear it is dangerous and you have to level them a bit before returning in high content.
- Do you use "Divergent": Cast when stunned, Frost Shield, Sniper's mark for some divergent tanky effects?
- Do you have enough mana, 80-110, so that all tanky skills are triggered?
8. Do you often die of ailments?
Please take a look in the spoiler: "fire and other ailments" to reach 100% ailments-immunities with eldritch-boots.
Visit also "Pantheon". Use fast the shield anti-ailments-mastery.
9. Check your Es
You need total minimum around 4000 to 6000 energyshield for all content. Estimated and thumbed. In my experiences. Try to get more to get more reaction time in damage-peaks!
With 90 % pdr you will never be oneshotted and when there are blockable hits, you will get healed fast and nonstop.
Collecting more damage-avoidances, +max-resis and building up more layers of defences is finally much better!
■ When your defences, auras and armour are builded up 6 k es are enough.
■■ With crit-reductions of sanctum of thoughts and full solaris-pantheon path for 5.5 k es
■■■ With 100% ailment-immunities and 70% full spellblock 5 k es are great.
■■■■ With "melding of the flesh" 87 % all maxresis 4.5 k es are fine top tanky.
■■■■■ With mageblood 3.5 - 4 k es guard you in immortality
■ "Unnatural calm" (300 es), "Arcane focus" (300), the Es-travelling-passives at the witch starting point, "Insightfulness", rare gloves (300-600) or the jewel "split personality" with es/ dex/ int (200-300) grant needed energy shield before you get it on other slots.
■ Or use beside an elixier of the unbroken circle (400 es) /iron flask.
■ Use more slots of energy shield and armour on your boots (150-250), belt (50) and jewels. Get high es-rolls on Eber's and aegis with 28-30 % quality (hillock, beastcraft, tainted armourer's scraps). When possible get some added es on cluster-transferpoints.
They multiply a lot, 3-4x, with your SoL and passives.
■ Or further exchange a large or also a medium cluster into defences with spellblockings, +max resis, ailments-immunities or +es like veteran defender, introspection, energy from naught, savour the moment. Often you find great unique medium megaclusters.
10. Do you have problems with a special boss?
==》 Please take a look into "boss-hunting" in "endgame".
11. Know the dangerous map-mods:
■ "no mana recovery" (reroll or use enduring mana flask)
■ "less armour and block"
Much too much multiple mods mounted up like:
■ without melding of the flesh "reduced maximal resistances"
■ "reduced effect of auras", especially with purity of ice without overcapped cold-resistances
■ multiple damage/ vulnerabilities - mods
12. Know the dangerous Altars:
■ only before 90-100% ignite-immunities: searing exarch-altars
■ most exarchs' and eater's altar-mods are fast and rippy stacked to many 100's % additional damage. Choose first the chaos-mods as CI, the ailments-mods when you are 100% immune, with optimized melding of the flesh the elemental-mods, etc.
■ of course choices like -50% resis when you don't have 35% overcapped resis
13. Know the dangerous Atlas-passives:
■ Wrath of the cosmos
14. Know the dangerous Invitation-mods
■ In the mods "temporal chains" and "enemies have #% chance to avoid poison" you loose much damage because of reduced castspeed and less virulences.
15. Do you often die of dot/ degen?
Take in Wicked Ward.
When you reached 100% ailment-avoidances take in Lethe Shade.
Use a watcher's eye es on hit for much active recovery.
CwC Purifying flame or Bottled Faith are great tanky.
16. Visit the spoiler "endgame" ==》 "Level 100" to balance some skills into defences like frostwalls, enfeeble, and more.
17. ... or do you have enough currency for better the best ..... for the meta-mageblood-belt?
The build is very complex.../ Where should I start?
Don't worry! The spoiler "TL;DR" shows everything needed for the build.
In endgame max your generated HoAg virulences to 60-80 with 80% poisonchance and castspeed and your HoAg-lvl to 31 with empower and awakened supports. For defences use 4-5 big auras and melding of the flesh for 87% resis, that's all.
Start to copy easy the tree-tabs equal to your lvl:
The spoilers and the pob are developed like toolboxes to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc..
Also without optimized gear the build is the tanky tank of the tanks.
All set-ups work great.
Don't worry when you miss some stats of the best-in-slot-gear.
I don't sting enough damage
Check step by step in the spoiler "the composition of agony - the cocktail of damage" all 12 needed components I.) to XII.)
When you miss of them two, you often miss half the damage too.
Path early to the next medium cluster "pure agony", get HoA lvl 21, empower 4, awakened supports, storm burst, 85% poisonchance, 15 withers, 2 curses, the minion- and the +1 chaos-mastery.
Take also a look into the "checklist damage" for all ranked factors.
For the Ubers change the Aul to the Uul amulet, grace to enlighten, and use awakened unbound ailments.
I don't have enough energy shield / I die very often
Take a look in the spoiler above "checklists defences" for all important layers of defences.
Focus on resis to use early the "melding of the flesh".
I need more dex / str / resis
Visit in "Balancing & Managing" the "Attributes Requirements".
Visit in "jewels" the "melding of the flesh".
Probably get on a large cluster the "veteran defender" or a "split personality"-jewel.
Insert early the next cluster for more useable cluster-transferpoints for more dex / str / resis.
Visit the next spoiler for the tailored tradelinks for clusters.
Do you have some tipps for levelling and gearing?/ What are the prices for this build and gear?/ What are alternatives and lower budget-variations until getting the best gear?
Please scroll up in the build to the spoiler "Tipps for starting, levelling and gearing". In the pob's are levelling trees, items and skills included in separated tabs.
Take a look into the last spoiler of the build for a complete list of gear with all poetradelinks and examples for prices and cheap variants:
I don't have enough Mana / / My skills don't trigger / I cannot use all supports of HoA / Can I use different socket-colours on the armour for the Herald / I cannot activate all auras:
Please take a look at all possibilities of mana-management and -reductions in the spoilers:
1) spoiler: "Manamanager" ++ ----> "Manamaster"
2) spoiler ----> "The dirty scorpion-tail" (manamultipliers of all HoA-supports)
I cannot raise my spiders / have problems raising spiders.
In the spoiler "Important mechanics": "Wormphilia - raise your spiders" are all tipps.
2× desecrate, 1× writhing jar, 1 x storm burst, -brand or frostblink
I am searching for a special information/ alternative/ What is Path of Building / Poe- Wikipedia / Poe-Ninja:
Please take a look in the spoiler "Index/ Navigation". You find a lot keywords with the related spoilers of the build.
Path of Building, community fork, is the best app/ program/ method to calculate and simulate your character with all datas, damage, gear, skill, passives, ehp and to take a look on all modifiers. PoB simulates the original datas of Poe:
You can import the build, see spoiler "path of building" and it's "configuration", or a character, your own characters, characters from poeninja-links, or from all public profiles.
On the site poewiki you get a very nice overview to each skill, tag, keyword, interacting gear, etc.
Like for minions for example:
or for defences: https://www.poewiki.net/wiki/Receiving_damage
With poeninja you can research tradingprices, their tendencies and also all leading builds in poe-challenges, gear, skills, passive trees and more. Take the desktop-view-version, not the mobile, for more menues and selections:
FGA for starting PoE:
More sources for websites like crafting:
Explanations / Variations / Informations
21 is only half of the truth
21 - This is a legendary number of minions to trigger a lot of skills:
More millions - Max up your shields
Grace is the most easy way to get 70% evasion. Only 30% of hits reaches us. 100% of damage are evaded from hits. They are buffed with flasks and elusive up to 90/ with blindings of pure guile 95% and fullblock to 98.5% of hits dealing -0- damage.
These evaded hits multiply on top the capacities of 10000 damage taken of 70% dr molten shell and 4000 damage taken of 60% dr frost shield per sec to total reductions of practical millions and more against hits in damagepeaks.
There will be no one shot.
Max it up!
With "divergent sniper's mark", and/ or the cluster-notables "bodyguards" or "burden projection", 21 knockbacking and blinding bodyguards-minions push back the blind mob out of your frostshield.
You can also clean up fine your frostshield with a lionsroar flask for knockbacks to get 60% dr of frostshield.
Make Hatred, Not Grace - More damage
Sometimes you want to go and take the highway to damage and kick the mobs hard and fast.
If you want to raise your dps into the top of 25-90+ M shaper damage, add pure agony-clusters, climb to HoAg skill-gem-levels for lvl 31, add voices clusters for more pure damage with medium clusters of pure agony and 65-90 virulences, add minion poisonchance and crawl with Uul Netov's Vol amulet or go as glascannon with The Squire shield.
Choose and path to:
- Use Triad grips, 4 white sockets, and feast the full benefits of 100% chaosdamage with granted "unnatural strength - unholy might" raises your damage to total 24M shaperdamage and 42 M mapping damage
- the minion damage-mastery "redemption"
- With voices cluster you can improve to 80 or even 85 virulences
- take in despair as second curse
- With HoA lvl 31 change in feeding frenzy instead unbound ailments to the spider supports
--- More Poison ---
Kickstart on 60% poisonchance with the sword "united in dreams".
Use more voices-clusters or path for jewel-slots and stack 2-3 ghastly jewels "15% minion chance to poison on hit"
Use Despair and Temporal Chains as curses with arcanist brand or anomalous reckoning etc. - hextouch support triggered. Change out Sniper's Mark.
Reliable full 15 withers are guided in the "composition of agony" with glorious vanity and the transformednotable ritual of shadows, balance of terror or wither totems.
The amulet Uul Netov's Vol adds the 8th link to HoAg.
When you bear the mageblood-belt, use a Jade and an increased evasion flask-suffix or also Stibniteflask/ witchfire brew. You reach 15k evasion easy without the aura grace. Push out grace, use 2× circles of nostalgia and presage on the tree and change Aul's uprising to Uul Netov's amulet for 40% more damage.
--- More Damage with skillgem-levels ---
For more, more and more damage switch in your build increased HoAg gemlevels on your weapon and on your amulet.
When you raise HoAg up to tipping point level 34, the HoA's attackspeed increases 60-85%, 1% per virulence (1.5 M).
Go for HoAg level 29/ 34 with:
- new +1 / +2 benchcraft rare helmet
- Chaos mastery +1
- or a +1 or ashes of the stars amulett ( "sublime form" and "self-control" on more small clusters enables replacing aul's uprising)
- or a rare +1/ +2 amulet
When you want still more:
+1 /+2 / +3 on alternative trigger wands, weapons or +3 cold iron point dagger are not full recommended.
Dual wielding Cold Iron Point Daggers +6 mounts up effective millions of damage.
Or a +3 CIP dual wielding with the new heartbreaker dagger, using 80% faster start of es-recharge and wicked ward, is great in [3.19].
Swap in anomalous skeletons or a chaos-golem with feeding frenzy linked in cws.
Skill anomalous withering step for 9 withers and 12 with ashes of the stars amulet.
--- More Damage with gear ---
The shield the Squire tripples and more the damage of the spiders.
These are good used in combination with the Mistress's of Sacrifice and bone offerings for blockings and meatshields like phantasms in spiders-supports when you miss shield 'aegis aurora' or aura 'grace'.
Not recommended since [3.19] nerfed minion-charges: Victario's Charity grants no longer millions of damage with frenzy charges.
--- More Damage with more projectiles ---
- take awakened fork for more projectiles in blight, delve or delirium
- and / or the enchant "HoA fires more projectiles" featured by the alpha howl or additional manamanagement
--- More Damage with chain explosions ---
Nice effects of chain explosions are relaxing watched with "Asenath's Gentle Touch"-Gloves as variation in delve or high density. Combine them with the passives "spiritual aid".
Best are of course the forbidden jewels inviting the occultist's profane bloom ascendancy.
--- More Arcade ---
For rampage, virulences and much fun try the gloves "Null and Void" in delves, blights or deliriums.
Collection Videos - Gloves & Belt Variations
"Null and Void"- Gloves in delves:
Full Delirium with Headhunter T18 beach, not optimal adapted gear& skills& playstyle to headhunter:
"Asenath's Gentle Touch"-Gloves in Delve:
--- More Damage with support-minions ---
- A chaos golem buffs great feeding frenzy in boss-fights.
Not recommended with in [3.19] nerfed minion life and minion charges:
- A hungry loop is another possibility to get the fine feeding frenzy-buff and/ or a lot damage with frenzy charges (2 M) of carnage chieftains-spectres, other support spectres for curses etc. But the often nerfed spectres and support-minions die often too fast in bosses's aoe's.
Prepare a hungry loop ring for spectres, zombies or animate guardian, with supports like:
feeding frenzy / minion life / meat shield / empower / elemental army / withering touch
Perhaps anoint the amulet for +1 spectres with "death attunement" to get the onslaught-ascendancy-buff.
--- More Damage with headhunter ---
If you want another different playstyle and more lags, there is a curious variation for oneshotting the mobs with headhunter.
By you poisoned mobs killed count as killed by yourself and grant a lot of damagefull and also defensive buffs.
--- More Damage with auras ---
Offensive Auras and Hatred with ee and/ or awakened generosity or are not recommended since [3.16.] :
- Change aul's uprising to "hatred reserves no mana" (or cheap "Replica Hyrri's truth") for added "hatred"
- change your Skin of the Lords' keynote to "Elemental Equilirium" and use only solely lightning, physical and chaos damage yourself
- link awakened generosity to hatred
- perhaps use "Hypothermia" switched into the HoA supports for cc freezes
- the "Grip of the Council" can be turned in interesting
- dread banner no longer offers much since [3.16]
- precision, aspect of spiders or skitterbots add a bit damage
- Best since [3.16]: (vaal) haste adds some M
Don't panic - More duration
You get more panicbuttons. After Vaal Discipline - so much energy-shield-recharge uninterrupted - and vaal grace 15% evasion you also get phasing and 10% more dodge in movement with withering step, which withers also for your withering spiders and herald of agony.
When you want to double and more the uptime of vaal-skills use the soul ripper-flask in maps. You can use your two vaalskills almost nonstop one after another if you want to.
You can buff your guardians also with in rare boots integrated increased duration. Or link in an increased-duration supportgem. Or buff the vaal-discipline big with the reservation-mastery "Non-Curse Aura Skills have 50% increased Duration".
So you will get with the passives from your tree:
5 seconds vaal discipline, 6 seconds molten shell, 15 seconds vaal molten shell as back-up when molten shell's capacities are used. 10 seconds frostshield are triggered too almost every time– so minimum one cooldown is ready to start again when the other skills ended. In arenas you can spam all your 5 defensive skills synchron.
Harry Potter Senior & The Airforce 11 - More minions
When you like the Dementors, Shadows and Spirits, you will love the Phantasms:
Socket a Summon Phantasms- Support in your herald of agony-supports instead pierce. They make fine damage and as meatshield they absorb many hits, but are bad on bosses or fast killed by aoe-effects outside of your frost-shield and auras.
Also they profit maximal of "call to the slaughter's" more castspeed and your auras.
Raise your number of minions to unstoppable 32 with the supports:
Herald of Agony | Summon-Phantasms-Support | Awakened Minion Damage | Empower | Awakened void manipulation | vile toxins / predator / awakened fork
It's a build on its own best balanced for high density content of poe, use it with "blessed rebirth" on a cluster.
Add in skeletons and vaal skeletons to fill the screen with 50 and more minions. Use zombies in a hungry loop and skulls of "summon raging spirits" linked in your cwc and of the gloves enchant "of the grave" and 100 minions are in close reach.
A twin is born
Take a look into the twinbuild "Commander Longworm - The Magic Mana Minion Mass Summoner Summer Mix" for a screen filled with your swarm of 82 minions:
Pack of Purity - More melee
4 Heralds of Purity
Make some fast changes to the tail of agony and go for a ride with the gang of purity. Overall you loose max-damage, but you get in that place instead meatshields and against bosses longer damage-uptime. Focus on 100% chaos conversion and phantasms-supports.
Thank you again Vatinas!
----- Thank you Vatinas, from your guide I learned a lot of the managuardian- setup.
His build made this build possible. Thank you again! -----
To max up the melee purity build you need more red sockets. Phantasms are buffed extreme and add a lot clearspeed. Change in circle of guilts as HoP-rings and a HoP helmet-enchant. Take in different medium clusters featuring "blessed rebirth", "renewal" and also "disciples" instead "pure agony". When wanted switch to cyclone.
HoP (3M) - Phantasms (6M) - Empower - Awakened Multistrike - Awakened Minion Damage - Vile Toxins
Since the glancing-blows nerf the melee-mana-guardian-build is a bit less tanky but remain still very interesting and one of the best poe-builds I ever played.
Even when the purity-heralds are great minions, I think the agonyherald is clearing (around 2-3x) much faster overall in maps.
I personally prefer and love the ball-lightnings before cyclone and the better tankyness, the hybrid and ranged attacking and more layers of defences of this arachnophil build.
For melee style HoP Vatinas great build has some advantages and some downsides in it's offensive and defensive interactions. I switched to HoA-Crawler because of more possible specialisations with clusters and skills.
- HoA vs HoP -
==》 stats and styles of different Heralds- and Managuardianbuilds are shown in a chapter on page 50 of the guardian-guide.
Guardian-pob-skill-set-up, transform it to necro:
Whispers of doom - More curses
Use whispers of doom, next to the CI-keystone, to use 2 curses and also 20% poisonchance of the curse-mastery.
When you like to try three and more curses, change a ring to the Anathema
Moonstone Ring or your boots to Wiendshrieks or enjoy the gloves Vixens Entrapement.
Take Despair for best and overall damage or before white triad grips vulnerability.
Take Punishment or Temporal Chains and trigger it in your cws when you want to.
Take enfeeble to get even more tanky-tanky-tanky in maps.
What is this kind of language?
Sorry for my funny and not native english. :-)
Updates / Changelog / to be edited
To be edited/ soon: ---
Former updates and special stuff of this build are noted on Page 50 of our longnecked arachnophobia neighbours:
...the build got longer than 50000 digits. I never believed that once in my lifetime I like to write and explain so much. Yuups, we did it again - Second time. Lol :-) Arachnophilia! lol :-)
Here I will post some added buildstuff, which should have been on other placements in the build:
Former updates and special stuff of this build are noted on Page 50 of our longnecked arachnophobia neighbours:
Last edited by Chromino on Mar 9, 2023, 2:44:46 PM
All Links & Lists for poetrade
You can reduce / lower the item-filters.
To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase some added stats and filters manually.
Take/ change in some links manually "increased efficiency" instead former 3.15 "reduced reservations" instead former 3.13 "less mana reserved", GGG changes these stats all leagues, for: Rings, helmet enchant, jewel implicits, etc.
1. Levelling gear lvl 1 - 75
2. GEAR ENDGAME (Lvl 40-100)
4. Mandatory and important jewels
5. Skillgems lvl 21, Awakened Support-Gems, Alternate Skillgem Qualities
6. Small clusterjewels Manamanagement / Winter Prowler
7. Medium clusterjewels - Damage with Pure Agony
8. Large Clusterjewels with Spellblock, Veteran Defender, Voices etc.
9. More Variants gear
10. More Variants jewels
1. Levelling Gear lvl 1 - 75
Cheap unique gear at leaguestart is often: Rainbowstride boots (spellblock), Stygian belt, jewels: golden rule, flask Rumi's concoction, Skin of the Loyals, circle of nostalgia without HoA increased damage, rare gloves with chance to poison or faster casting only, trigger wand 8 sec or severed in sleep, medium cluster Pure agony solely without cult-leader, small clusters, defensive large clusters.
The Shortlist of recommended HoA levelling gear:
Lvl 1: Wanderlust boots, movementspeed
Other gear, high movementspeed
Life flask, instant recovery
Flasks anti-bleeding (better beastcraft in menagerie)
Lvl 1: careful planning solves all your dexterity-problems: 2 fusing
Lvl 5: Stone of Lazwhar amulet, castspeed, spellblock
Lvl 24: Doedre's Tongue amulet, when you want early elemental ailment-immunities
Lvl 28 starting: Rare gloves, choose in the tradefilter your 1-3 stats: faster casting or chance to poison or enlighten or ailment avoidances/ reduced durations, culling strike, curses on hit, etc., 1 chaos
▪︎▪︎Lvl 38: Severed in Sleep, best damage for 2 chaos▪︎▪︎
No fix lvl, starter body-armour, best with dex/ str/ resis, 5 links
Lvl 40: cluster uncompromising, self-control or sublime form 1 chaos
Lvl 40 Defensive large Spellblock cluster, lower filters for budget
Lvl 45: The anvil, life and mana on block, before CI, 2 alch
Or no fix lvl, Shields, life on block, before CI
▪︎▪︎ Only when you need more block/ recovery, better is damage with "severed in sleep" (lvl 38) ▪︎▪︎
Lvl 46: Replica advancing Fortress, 15% attackblock and cwdt-integrated
Lvl 50: Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch
Lvl 50: Not full recommended: better are 5-6 link armours and kalisa's grace lvl 54: The Embalmer gloves - cheap 5 links for Absolution or HoAg, gloves 1 alch
Lvl 52 and further: Helmet enchant HoAG skill-efficiency, or aura-efficiencies, starting 50%, best is 75% HoAG skill-efficiency, 1 alch:
Lvl 52 Circle of Nostalgia, HoA less skillreservation and HoA increased damage or increased buff --> increased chance to poison --> more virulences 10 chaos
□□□□□ Starting CI-Gear etc. □□□□□
Lvl 53 Rainbow strides boots, high spellblock for 1 chaos
Lvl 54: Gloves Kalisa's grace / or other rares - faster casting for storm brand and storm burst, or for Absolution, high es, 4 alch / 2 chaos
Lvl 54: Medium cluster solely Pure agony, 4 chaos:
No fix lvl: Vaal discipline gem, your CI-lifeflask, 2 chaos
Lvl 60: Rare amulet, best with aura-efficiencies choosed in the filters, or skillevels
No fix lvl: Skin of the loyals, 6 links, minimum 1 green socket, 10 chaos
/ or cheap Skin of the Lords, neutral keystones, 20 chaos
Lvl 62: Shield Apep's slumber, as CI, for recovery b.i.s. before aegis aurora, high es, 400 es/sec in combination with jewel the golden rule, and +3 max resis, 2 chaos:
Jewel The Golden Rule, use only as CI, for singletarget-HoA-virulences 1 chaos
Or Shield, as Ci, before aegis aurora, 5% es / block
Lvl 68: Rumi's Concoction, armour + attackblock + spellblock
Lvl 73 HoAg lvl 21 gem
Not full recommended / often more expensive:
+1 gemlevel weapon (look for dex for example) 1 chaos
Lvl 48: Not full recommended: Helmet Maw of conquest (or boots), unaffected by poison, to use golden rule before CI, only variation for early bossing and singletarget-damage
Lvl 59: Lionseye vision 5 links (Requires Level 59, 160 Str, 160 Dex) 13 chaos
Lvl 62/67: The cold iron point dagger +3, 24 chaos
Lvl 63: Brine crown helmet
Lvl 69: Helmet Eber's Unification - choose better first helmet with HoAg-mana-reservation-lab-enchant
Lvl 70: The Scourge
Lvl 72: +1 triggerwand, better benchraft:
Lvl 73: Ancient skull helmet, some es, minion attackspeed, 1 chaos:
Tabula rasa, no stats
2. GEAR ENDGAME (LVL 60 - 100)
+++ With Examples for trading prices 10 days after leaguestart [3.20] Sanctum +++
Example prices: online trades only, 2nd cheapest offer (not all prices checked, only of important gear)
Gear, jewels, clusters, flasks, gems
The list starts with most important mandatory gear
1) Vaal discipline gem 1 chaos
2) Vaal grace / molten shell gem (you can use vaal grace without activating aura grace) 2 chaos
3) Divine vessels needed 4x for upgrading pantheons: 1 chaos
4) B.i.S.: Helmet Eber's Unification, 75% HoA efficiency 1 div
B.I.S. UPGRADE included with 90% costmultiplier for auras
other useful implicits:
B.i.s.: Rare helmet with enchants and +1/+2 minion levels or "nearby enemy 9-12% reduced chaosresistances" and skill/ mana-efficiencies included:
Eber's Unification,other useful enchantments like reduced skill-reservation determination, discipline or 90% manamultiplier etc.
Rare helmet +2, adjust the filters and you will need a lab-service for the HoA-lab-enchant:
A good choice are also helmets with high es, like Ylfeban's Trickery Hubris Circlet, Vertex Vaal Mask, The Gull or simply rare ones.
Take not memory vaults because 20% reduced efficiencies of memory vault unique downside. Take not devouring diadem. 20 chaos
Alpha's Howl, perfect for blight maps with "HoA fires additional projectiles" or when you urgent need mana:
The Gull in maps
Since 3.16 no longer recommended because of decreasing skill efficiencies: Memory vault, more armour:
5) Shield Aegis aurora 2 div
Aegis aurora shield, high mana and high armour, 2 div
B.I.S. UPGRADE: Aegis aurora shield, implicit grants level 23 determination or grace 30 div
Aegis aurora, other useful ranked implicits:
Best implicits on shield aegis aurora are:
1- granted determination
2- granted grace
3- less critdamage taken
4- lvl aura/aoe/duration gems to buff (vaal) purity of ice lvl 21: +1 max-resis
5- 5% spellblock
6- 5% attackblock
7- less damage taken from projectiles
8- physical damage etc. taken as chaosdamage
9- 1% increased max spellblock
Mind the grace: Granted discipline on aegis aurora does not include "vaal" discipline.
Variations before aegis aurora:
Shield Apep's slumber, regenerations + max resistances, b.i.s. for recovery before aegis aurora 3 chaos:
Rare shield, es recovered on block, +1 increased HoA gemlevel or ailment avoidances, take high es:
Rare shield many other stats, choose in the filters
Xirgil's Crank staff
Dualwielding Heartbreaker dagger
New The Saffell's Frame Unique Shield +4 max res
New Daresso's Courage +100 block/ spellblock (with grace)
Apep's Supremacy, + max resistances, stack wicked ward with 80-100% faster recharge with watcher's eye-discipline-mod, and 'Essence Surge' and/ or 'Essence Infusion' on the tree, and buff es-recharge with ar/ es-mastery to around 2k es/ sec after 1 sec delay 1 exalt:
The Squire is possible: 6-links and a lot more M damage for the spiders.
Use the recovery instead of other spots like es on hit /discipline watcher's eye, ghost dance and wicked ward.
6) B.i.s. singletarget: United in dream / Severed in sleep 2 chaos - chance to poison for HoA/ minions, best in combination with withering step, since 3.19 minion-poison-buff best alternative: 45 chaos
B.I.S. UPGRADE: with implicit increased aoe
B.i.S. map clearspeed: Weapon dagger Arakaali's fang 30 chaos
Alternative Cold Iron Point dagger
(use summon phantasms-support in the HoA links or anomalous skeletons cws to get the ascendancy 5 allies onslaught buff, anomalous withering steps lvl 21 or wither-spelltotems for withers, free flaskslot instead writhing jar, 5 chaos
Alternative Replica claw Advancing fortress for defensive early fullblock, use with: (anomalous) vaal skeletons - phantasms / feeding frenzy / withering touch: 3 chaos
Heartbreaker, fast es-recharge with wicked ward + ar/es mastery + essence surge, also great to dualwield, 4 alch
Alternative trigger wand cooldown 8 sec +1 gemlevels (requirement 242 int), craftable, 20 chaos
Use skills triggered: sniper's mark, desecrate, spirit offering or anomalous vaal skeletons, feeding frenzy, eventually phantasnms, withering touch or stone golem
For ascendancy 5 allies buff use Zombies or spectres in a hungry loop or even Heralds of Purity.
Wand +1 gemlvl and curse despair on hit (rare):
Alternative trigger wand cooldown 8 sec +2 gemlevels (requirement 242 int) 2 exalt
Alternative 4 seconds cooldown triggerwand, 140% manamultiplier, int requirement 242 int, +1 gemlevels, 80 chaos
Alternative 4 seconds cooldown triggerwand, 140% manamultiplier, int requirement 242 int, +2 gemlevels, 10 exalt
"make hatred not grace" - you get triggered spells, free flaskslot and some stats, but loose spiders and 15 withers, damage-uptime and total damage -40 exalt-
Replica innsbury edge, 15 withers with cyclone without spiders, high ats, 5 chaos
Weapon with Spectral spirits, craftable with essence of insanity, for onslaught-buff, best if available with +1 skill-levl, see search-filters to get more offers, socket in: phantasms - feeding frenzy - withering touch
7) Flask Writhing jar, 1 chaos: prefer it with high "18-20% reduced charges used" / consumes 16 of 40 charges on use 2 chaos
8) B.i.S.: Body-Armour Skin of the lords, ghost dance (b.i.s. in maps, with high lvl grace), Lethe Shade (only with 90-100% ailments-immunities!), Iron Reflexes (only for bossing!) 4-5 correct socket colours: 50 chaos
Skin of the Lords other keystones
There are optimized trees Divine Shield-Edition and Wicked Ward-Edition in the PoB. Lethe shade is only recommended with high ailment immunities. 30 chaos
Skin of the Lords other keystones
Lethe shade is only recommended with high 90% ailment avoidancess and Glancing Blows only with around low 37% spellblock. 25 chaos
All other keynotes / not fitting keynotes disabled, 5 correct colours:
Skin of the Loyals, 5 correct socket colours with useful implicits, +2 gem-lvls, reduced crit-damage, etc. 115 chaos
Best for facetanking Boss Sirus Iron reflexes 60 chaos:
Best stinging and fitting are the compositions:
1) 4g, 1r, 1b
2) 3g, 2r, 1b
3) 3g, 1r, 2b
4) 2g, 2r, 2b
Ranking of other keynotes Skin of the Lords
1) Number one in high density: Skin of the Lords, Ghost dance, best balanced colours: 4 g, 1 r, 1b
2) Divine Shield or Lethe Shade
3) Skin of the Loyals, 2x +1 Level of socketed gems + 50% reduced damage of critical strikes
4) Skin of the Lords, Wicked ward, Runebinder, Zealoth's Oath, for cyclone Resolute technique
5) Skin of Lords, neutral keystones
6) Kick Sirus with Skin of the Lords Iron Reflexes
You can farm skin of the loyals in deliriums with breaches-mods and then corrupt and trade them.
Skin of the Loyals startinggear, 5 correct socket colours, 5 chaos:
Lionseye vision, 7x links, +1 lvl of socketed gems
Brass dome tankyness (you can deactivate added gemlevels in searchingfilter)
New Dialla's Malefaction
New The Covenant
Saqawal's nest, minon damage, efficiencies:
9) B.i.S.: Ring Circle of Nostalgia, crawler increased damage, HoA increased efficiency, you can craft to improve the efficiency with divine orbs 1 div:
B.I.S. UPGRADE with selected useful implicit in searchfilters , take or reroll needed high HoA-efficiencies:
Second best: Circle of nostalgia, HoA less skillreservation and HoA increased buff-->increased chance to poison --> more virulences --> more HoA damage, fullskilled you can put out "chance to poison"-support, 3 chaos
10) variation second ring: Rare unset ring curse on hit, dex, socket, best is despair, second only before triad gripes vulnerability or third enfeeble on hit. You can lower filters and delete stats es, socket: 30 chaos
Ring Despair on hit, dex, without socket
Vivinsect Unset Ring, defensive variation, + attributes, grace socketed +5 levels combinated with iron reflexes raises armour around 20k buffed, 20 chaos:
Rare ring, dex, es, mana, socket 1 chaos:
Hungry loop with chance to poison, spellecho, faster casting, gmp etc. for free sockets:
Hungry loop with minion life, meat shield, feeding frenzy for spectres/ animate guardian/ zombies
Variant hungry loop for spectres/ Zombies/ animate guardian with diverse buffs.
For example feeding frenzy buff, Spectres (take desecrate level 20): frenzy charges 1M buff (carnage chieftains old field act 2), enfeeble level 30, 17% damagereductions of unique enemies (diabolists, upper prison, entrance from lower prison) 1.5 exalt
example for nice combinations:
feeding frenzy - damage, agressive
empower, elemental army, meat shield, fortify, minion life - tanky
Ring Circle of Nostalgia, crawler increased damage, HoA reduced mana reservation: eventually not 20% less skill reservation, vulnerability/ other curses on hit,: -not available-
Anathema, 3-5 curses (use storm burst - poison-support for virulences instead whispers of doom, use bane/hextouch - despair - temporal chains with united in dreams-sword) 10 chaos
11) Gloves Best-in-slot for damage: Triad Grips, 4 white sockets, for Fulldamage 100% Chaosconversion-edition 3 div:
Rare gloves, choose in the tradefilter your 1-3 stats: faster casting/ more castspeed or chance to poison or enlighten or ailment avoidances/ empty suffix to benchcraft ailment avoidances/ reduced ailments duration, +2 max cold resis, block/ spellblock, culling strike, curses on hit, etc., take them only with high es, 5 chaos - 1 divine
For ball-lightnings-virulences: Rare gloves, faster casting, slower projectiles, take them only with high es, 5 chaos - 100 chaos
On page 50 just below is a basic guide in the spoiler "Crafting Clusters and Gear" for crafting yourself rare gloves, boots etc.
New Vaal Caress gloves - +5 lvl of auras etc.
Alternative vixen's entrapement, 1 curse more, take despair or enfeeble, 40 chaos:
Vaal caress gloves to socket vaal purity of ice etc.
Shaper's Touch gloves, tanky mapping with enfeeble on hit, 4 sockets, 10 chaos:
Gravebinds for a bit qol mapping autotriggered spiders:
Alternative breathstealer (you can anoint them) 1.5 exalt:
Abhorrent interrogation for withers, with implicit in filters like curse on hit
12) B.i.S.: Amulet Aul's uprising, 1* determination 14 div
Best is "determination reserve no mana" to stack multiple clusters sublime form +10 resis for melding of the flesh.
You can farm it in delve in aul's citadels.
B.i.s. for damage with United in dreams-sword: 8-link amulet "uul-netol's vow", 20 div:
B.i.S. Ashes of the stars: use instead sublime form on a cluster for grace/ uncompromising determination, take 30% quality, 11 div
30% quality offers:
+1 skills -more damage HoA
+1 to lvl of Auras (es, ar, ev)
30% poisonchance Divergent HoAg, 15% castspeed ball-lightnings/ storm brand equal to more virulences.
Increased duration molten shell/ spirit offering, 15% damagereductions Divergent Frostshield, 3% spellblock or +3 chains Divergent/ anomalous tempestshield, 0.8 M more damage Default sniper's mark or 60% knockbacks Divergent sniper's mark, 12 withers anomalous withering step - 3 more withers, etc.
downsides: More complex manamanagement, 1-2 more small clusters needed for all auras, more expensive in trade
For lowbudget/ leaguestart/ hc/ or Aul's uprising with discipline workaround to activate aura grace without Aul's uprising:
workaround to activate aura grace without Aul's uprising:
Visit in the pob the separated tree/items-tabs "mapping lvl 90 before amulet aul's uprising" to activate all auras determination, grace, discipline, tempestshield easy and cheap before aul's uprising amulet:
1) Take 3 x small clusters: 1x uncompromising, 1x sublime form, 1x self-control, manually define the item-search-filters
2) take helmet enchant HoA has 75% increased mana-efficiencies, also on cheap rare helmets priorized (and take in the tree "sovereignity" and "influence" + 1-2x circle of nostalgia)
3) anoint charisma on amulet or take rare amulet with increased efficiencies or amulet ashes of the stars
or with 2 valuable stats 50 chaos:
Take also a look into "Manamanagement" and just there additional "Manamaster" for even more easy possibilities.
Aul's Uprising, 1* Determination 2*Grace 3* Discipline 4* purity of ice 5* purity of elements 6* Haste reserve no mana
2 stats damage of skillgemlevels & less manareservations auras included:
Rare amulet variant: Rare amulet +1 / +2 skillgemlevels for high damage, combinate it with medium cluster uncompromising and sublimeform/ self control, small clusters manareductions and other steps of spoiler "manamanager", 2 exalt:
Accessoires granting skills, auras, curses etc.
Rare amulets with diverse skillgemlevels, granted skills or reduced reservation of auras (prefer grace or determination): 2 chaos
Amulet "stranglegasp" for 4 blight-anoints (block/ spellblock, skillreservation reductions, max elemental resistances, gravepact etc.), you can gamble / vaal it after anoints to a rare one on high own risk, 35 exalts:
Rare amulet granting lvl 22 determination: 1 chaos
More alternative starting-amulets:
Doedre's tongue - early elemental ailment-immunities
Stone of Lazwhar - spellblock, castspeed
Rare amulet, dexterity, you can apply an additional curse
Corrupted amulets, to anoint with
13) B.i.S.: Rare boots, best exarchs/world eater-influence, to reach 80-100% ailments-immunities, avoid elemental ailments (best 35-60%) or reduced ailments duration (50%), take high 160-230 Es, and movementspeed, see spoiler "fire and other ailments" for fitting 100% ailments-avoidances, starting 5 chaos
Craft with eldritch ichors chance to avoid elemental ailments-implicit
Rare boots, choose in the filters 1-3 stats like reduced ailment duration, unaffected to burning ground to change minor pantheon, socketed gems are supported by integrated increased duration -best to apply anomalous withering step and for vaal skills:
When you are familiar with crafting: empty suffix for 25% benchraft avoidances:
On page 50 just below is a basic guide in the spoiler "Crafting Clusters and Gear" for crafting yourself rare gloves and boots etc.
Rainbow stride boots, take high spellblock: 1 chaos
and with some enchants/ implicits 10 chaos:
Eater of the world boots, take with high es, check craftable suffixes etc.
Crafting Base fractured mod included
Alternative the stampede, 150% movement permament, b.i.s. for cyclone, anoint it with blight oils
You cannot labyrinth-enchant the boots, only anoint or enchant them, not both! Best for divergent frostblink cooldowns, but some lower es, 14 chaos:
Windscream-boots, 1 curse limit more, 120 chaos:
Fenumus Spinerets with damage of aspect of spiders offers nice es/ on hit, but need 25% mana and aspect of spider: 10 chaos
14) Stygian belt b.i.s. with high 150-180 resistances, empty suffix for benchcraft cold-resis/dex etc., armour, es, or empty prefix to benchcraft 5 chaos:
with 250 armour and 25 es 25 chaos:
with dex 35 chaos:
B.i.s.: Mageblood, heavy belt, permament buffs of granite/ jade/ basalt flask effects, inclusive 100% increased flaskeffects (enkindling orbs, alchemist suffix)
B.i.s.: Alternative darkness enthroned to stack 100% minion-poisonchance: 4 chaos
Rare Crystal belt, implicit more ES
More belts with empty modifiers for crafting, alternatives:
Or search for a belt including:
- "empty suffixes" to benchcraft yourself resistances, dexterity
- "empty prefixes" to benchcraft energyshield, armour, mana
(- or empty modifiers)
Stygian belt, empty Suffix to craft on resistances/ dexterity:
Empty Prefix to craft on energyshield/ armour:
Mechalarm belt, taunts, 10 chaos:
Rumi's concoction granite flask 10%+ attackblock, take high blocks:
Quicksilver flask, bleeding immunity, craft "used with travelskill" or "when bleeding"
Elixier of the unbroken circle, 400 ward/ es, endurance charges, 3 chaos
Vessel of Vinktar, take it with high increased shock-effect: 10 chaos
Flask-examples with ailment-immunities:
Rare basalt flask, gain charge when hit, freeze immunities:
Rare jade flask, gain charge when hit, immunity to ignites:
Rare flask, 25% increased effect, t1 elemental resis (for mageblood-belt)
Granite + max resis for mageblood
Flask Bottled Faith 320 chaos:
Flask Soul Ripper, consumes 50-80 charges on use 46 chaos:
Rare granite flask, charge gain when hit by an enemy, increased armour 10 chaos ( you can cryft yourself with alterations orbs etc.)
4. Mandatory and important jewels
15) Golden rule jewel use only as CI 1 chaos:
16) beltjewel corrupted blood-immunity, resistances, dex, minions chance to poison, damage recouped as mana, spellblock or attackblock, less skill reservation etc.:
17. B.I.S. Melding of the Flesh, go aegis aurora +5 and cold resistance, anomalous purity of ice lvl 21 +5, high resis belt, boots, ring, holy dominion/ alira bandit reward, and a small cluster pure guile or self-control, with good rolls 1 div
18) Split personality jewel, es+dex 8 chaos:
Split personality jewel, es and int (when dex is not needed) 1 div:
19) Balance of Terror for using "United in dreams" jewel and "Inflict Withered", take with high resis, 70 chaos
B.i.s. balance of terror with second mod curse immunity 15 div
Glorious vanity, valuable for the transformed passive "ritual of shadow", 25% wither on hit with storm burst
B.I.S. 1x forbidden flesh, 1x forbidden flame "profane bloom" 20 divines
20) B.i.s. Watcher's eye es on hit + second mod 4 div
Watcher's eye, 2 usable mods, starting 30 chaos:
2 good mods 1 div:
Ranked best watcher's eye-mods:
The most worthfull mods for this build are:
1) Discipline: ES gained on hit: Best with stormburst and ball-lightnings
2) Additional spellblock with Discipline: With these you can cap 75% spellblock fast and perfect. Max it up in endgame for boss-hunts not flask-depending to 70/ 75%!
3) Only when you need urgent more es: Clarity: Gain 10% of maximal mana as extra maximum Energy shield
4) Determination: Reduced Damage from Critical Strikes
5) Grace: movement speed
6) other discipline/ determination/ grace-buffs
Impossible Escape (+3 max resis with melding of the flesh or +1 and 35% ailment immunities)
Thread of hope, large ring, to reach divine shield and 2 points sovereignity, take with low decreased elemental resistances! (-10), corrupted blood immunity or increased skill reservation efficiencies possible
Firesong, for stacking ailment-immunities with abberath-pantheon 20 chaos:
For firesong collection reduced ignite duration (or benchcraft it on open suffix of unset-despair-ring):
Before Melding of the Flesh against Ueber-Atziri/ Maven: Timeless jewel militant faith, glorify Maxarius, for the keynote "transcendence". 90% less elemental damage of hits, but not elemental aoe's or dot's, and in the cooldowns of molten shell and frostshield much increased physical damage taken
with reduced ailments duration included 8 chaos
With corrupted blood-immunity or 1% less skill reservation:
5. Gems Level 21 (Damage), Awakened Gems (Damage), Anomalous/ Divergent Gems
Gems lvl 21
1) Starter: HoA gem lvl 21, quality 10%, 10 chaos:
Best-in-slot: Divergent HoA level 21 (damage + 40% chance to poison): 3 div
You can combinate/ craft lower Divergent HoA gems with facetor's lenses and gemcutter orbs to lvl 20, quality 20, to vaal them to lvl 21:
Crafting b-i-s Divergent HoA gem level 21
When you use a vaal orb on a level 20, quality 20 "Divergent Herald of Agony" skillgem you have a 14% chance to get the increased damage of gem level 21.
With 6- 7x corrupting a level 20, quality 20 Divergent HoA you should win the b-i-s gem 40% chance to poison lvl 21.
Then change "chance to poison" out.
Repeat for empower lvl 4, frostshield, anomalous withering step, sniper's mark, etc.
2) Empower gem lvl 4, 4 div:
b.i.s. awakened empower lvl 5
Awakened Gems (Damage)
1)Awakened minion damage support, +1 minion gemlevel 10 chaos
2) Awakened void manipulation +1
Awakened vicious projectiles
Anomalous viciuous projectiles, HoA 10% chance to poison
Awakened Cast while channeling, lvl 5 avoid interruptions from stuns, 2.5 div
Awakened Fork for more projectiles
Awakened unbound ailments (only with united in dreams and temporal chains singletarget) 60 chaos
Arakaali's fang supports
Divergent melee splash (spiders)
/ Awakened melee splash (spiders)
Awakened multistrike support (spiders)
Awakened added fire damage, +1 physical HoA gemlevel
Anomalous / Divergent Gems
Divergent Storm burst, more virulences, more aoe, limit it with orb of regret by vendor to lvl1, quality 20, 10 chaos
Anomalous Withering step - more withers 0.5 div
Divergent Frostshield, 30% dr: 13 chaos
Frost shield level 21 4 chaos
B-i-s Divergent Frostshield level 21: 5 exalts
Divergent Cast when stunned 12 chaos:
Anomalous Purifying flame, more consecrated ground, limit it with orb of regret by vendor to lvl1, quality 20, 7 chaos
Divergent Storm brand more aoe = more virulences, use lvl 1 for low manacosts
Anomalous Grace, ailment avoidances 40 chaos
Divergent Tempest Shield, best is lvl 21, quality 20
Divergent Sniper's mark 12 chaos:
Sniper's mark level 21 9 chaos
Anomalous Vile Toxins - some damage when you use United in Dreams-sword, 6 chaos
Anomalous Ball-Lightning 15 chaos:
Anomalous Spell Echo support 30 chaos:
Divergent Frostblink 12 chaos:
Anomalous reckoning 15 chaos
For skin of lords: all gems have to be corrupted
6. Small Cluster jewels Manamanagement / Winter Prowler
Rare (not uniques) clusterjewels are, when you craft yourself, often only around 1/3 price compared to prices in trading.
Spoiler "crafting clusters" is in "important mechanics".
1.) B.i.S.: Sublime Form / Uncompromising/ Self-Control/ Pure Guile small cluster, 2x 6% efficiencies, for grace/ melding of the flesh+purity of ice,
B.i.s. with high resis for melding of the flesh:
Or manually edit the tradefilters: with increased effect, resistances, needed dex/str on transferpoints:
Winter prowler for +max resis
Variation: 2 manareduction-notables on 1 cluster
Diverse clusters when you are in need of corrupted blood-immunity or 2% less skill reservation:
Alternative small clusters block-skills
Small cluster "enduring composure" for physical damagereductions for maven and ueber-atziri when you use "militant faith" with transcendence, 40 chaos:
7. Medium damageclusters, B.I.S. with Pure Agony
Rare Medium clusters adds 4 passive skills, 1 jewel slot
Pure Agony, choose in tradefilters resis (melding of the flesh) / dex / str for transferpoints
Rare cluster, Pure Agony & Cult-Leader / or Purposeful Harbinger 80 chaos, best with resistances / dex on transferpoints
Rare cluster, Leaguestart solely "pure agony":
B.i.S.: Unique Megalomaniac cluster, Pure agony combined with uncompromising/ self-control/ sublime form/ pure guile/ +max resis for melding of the flesh+purity of ice
Unique Megalomaniac cluster, Pure Agony + 2 skills
Unique Megalomaniac cluster, Unique Megalomaniac cluster, Pure Agony + 2 strong skills b.i.s.
Pure Agony and block/manaskills
or medium cluster with 3 strong defensive skills
More unique medium megas selections
Unique megalamania clusters with 3 usable skills:
Unique megalamania clusters with 3 strong skills, some for special situations:
Unique megalamania clusters with 3 strong skills:
Unique medium cluster, septic spells and defensive skills:
8. Large Clusterjewels with Spellblock / Veteran Defender / etc.
Large clusters adds 8 passive skills, 2 jewels slots
B.i.S.: Defensive large cluster with spellblock and useable skills like knockback and hinder or es-regeneration, 2 div:
Only 6% spellblock cheap 20 chaos:
Veteran defender, great 45 resis, 15 dex/str, es, take veteran defender on position 1 or 3!, 40 chaos
B.i.S.-Upgrade: Veteran defender + second useable skill Prodigous defences / Riot Queller / Strike Leader / Advanced Guard: b.i.s.
Very rare: the usable skills veteran defender (resis for melding of the flesh) / blockskill / Strike Leader / Advanced Guard need to be listed listed on position 1) and 3) in the jewel description
B.i.S.-Upgrade Voices - When you reach out for bis-large-cluster ..... much easier to use more pure agony, medium clusters and jewels - 18 divs:
Large miniondamage-cluster, 8 skills, 2 jewelsockets, 3 notables renewal, rotten claws or raze and pillage, 120 chaos/ 2 dic
10% Resis, Ar, Ev Master the Fundamentals-Cluster:
9. More Variants Gear:
Grip of the council with curse on hit, best are "vulnerability" or "enfeeble"
Null and void gloves:
Circle of guilt, HoP-variation
10. More Variants Jewels
Fortress convenant, with corrupted blood immunity or 1% less skill reservation:
Jewel reckless defences 4% attackblock + 4% spellblock (with pantheon soul of solaris):
The blue nightmare jewel 180 chaos
blight oils: opalescent, golden, golden to anoint the amulet aul's uprising with "charisma"
1 golden oil 45 chaos:
Last edited by Chromino on Mar 8, 2023, 3:16:33 PM
Last edited by Chromino on Aug 8, 2022, 3:42:23 PM
hi sir which is the pob for the occu use storm burst is that for 3.18 versions
on Jun 14, 2022, 8:21:20 AM