3.12.4b Patch Notes Preview

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• Fixed a bug where curses reflected back to you from Shackles of the Wretched unique gloves didn't affect you.

Yay! Thank you!! :D
Can't wait for this to go live!
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gandhar0 wrote:
https://www.pathofexile.com/forum/view-thread/2970764/page/1

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Before you go, we also wanted to briefly talk about the drop rates of Unique Contracts. Currently the only way to gain these is through completing the appropriate questlines and then hoping that they drop from Smuggler's Caches within maps. We have seen feedback that the drop rate is too low and that for players that are predominantly running Heist content, they're not seeing any.

To mitigate this, we're making it so that Unique Contracts can also drop from Reward Room Chests in Heists. This greatly increases their drop rate overall for players who are running both map content and Heist content.

We are also lowering the Drop Level of The Twins Unique Contract from Level 83 to Level 81 to make it slightly more accessible. These changes aren't in patch 3.12.4 but will be deployed as soon as possible.


From your last patchnotes, October 14th.

Not sure this one is still working. I only saw one unique contract the whole league (the unbreakable encounter) and no unique contracts from reward chest either.

Guess i will see a unique boss next league then ;)


The words are cheap, you know.
No need to "fix" the Redeemer armor set, it looks a lot better now than it did before. Sadly, I think I'm the only person who cares/feels this way - so back to the ugly neon-orange Redeemer set we go!
Please fix the visual bug when you open or close Sunrise portal
I know the attention is currently on the active league and that's fine.
But please fix this bug before it ends so it doesn't again become a problem when the next league with a new atlas and map conversions starts:

https://www.pathofexile.com/forum/view-thread/2937018/page/1


(If someone from staff posted there and informed us that this will be fixed, I would stop spamming this on every patch note news :P)
The buggiest league that there ever was. Random crashes, rogues getting stuck at the entrance and/or not doing the jobs, buggy traps, buggy doors and all of this literally more than 2 months after the league started.

The dev team that worked on this should look for other jobs.
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kokashy wrote:
What about the 60k coins for make a grand heist and 1k coin from main target contract?

Fix the price or the values of the items for avoid the mirroring service of the grand heist.


This, and please consolidate the tiny piles of markers in maps to bigger piles, or better yet, auto pickup. Stop making the game tedious.
Last edited by IcedInferno007 on Oct 19, 2020, 6:06:22 AM
Hi please rework the new particle cloud or revert to the old version.

The new visual cloud effect is extremely performance intensive for the graphics card for seemingly no reason.

While standing still in an undecorated hideout corner, with a stable 30% usage on my gtx 960m card. The moment i cast just a single desecrate the card spikes by like an additional 10-15%, this is with one cloud on screen.

With a cast time of 0.5 and spell cascade the resulting 6 desecrate clouds on screen stacks this gpu killing effect and instantly pushes the card to 100% usage.

This makes the skill unplayable, as the mentioned conditions isnt exactly a juiced tier 15 dilirium map with breach and beyond.

Sadly due to this simple "visual upgrade" I have had to not play, out of fear that my card might give out.

Its a real shame too, as I had loads of fun before 3.12 with selfcast detonate dead, and desecrate.

I hope this will get noticed and resolved, I have attempted to mention it elsewhere, but this might be the right place.

The problem still persists as of 3.12.4.

Lastly, as a small sidenote, the card killing effect of a single cloud is made worse when zoomed in.

kopi from skill feedback 1
"
"
kokashy wrote:
What about the 60k coins for make a grand heist and 1k coin from main target contract?

Fix the price or the values of the items for avoid the mirroring service of the grand heist.


This, and please consolidate the tiny piles of markers in maps to bigger piles, or better yet, auto pickup. Stop making the game tedious.


I don't think anyone reads these forums anymore. People keep posting here but where are the dev posts outside these likely automated posts? This thread could blow up to 20k comments and there would be maybe zero - one dev post giving any type of explanation or response whatsoever :/
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neohongkong wrote:
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Opikun wrote:
And............. we're out of BETA.


pretty sure it is still beta forever...


PoE is an endless beta of PTR ... KEEP chasing the carrot guys
Last edited by darkenergy0 on Oct 19, 2020, 10:04:09 AM

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