We've been working on a new update with a number of bug fixes and improvements to the Heist league. We're planning to deploy the 3.12.4b patch within a few days. We've prepared a preview of its patch notes so you know what to expect. Check them out in this news post.

Note that the patch notes below may be changed prior to release of the 3.12.4b update.

  • Reward Room Chests in Heists and Grand Heists can now contain Unique Contracts.
  • Traps in Heist encounters no longer activate during the Imminent Lockdown period. They will now only activate when Lockdown begins.
  • You can now use the Instance Manager to create or join Rogue Harbour areas.
  • Improved the location accuracy of Heist Patrol minimap icons.
  • It is no longer possible to change your Hideout by talking to Helena in a map. This is to prevent unintentionally losing access to the map that you are currently in.
  • Fixed a bug that could prevent The Twins encounter from being completed.
  • Fixed a bug where Heist Brooch modifiers which could duplicate rewards were not functioning correctly.
  • Fixed a bug where Blight and Metamorph Reward Room chests could contain no items in level 68 areas.
  • Fixed a bug where an Agility job could not be completed if multiple Rogue Allies attempted to complete the job at the same time.
  • Fixed a bug where an Agility job could not be completed due to the Rogue Ally not using a vent to travel beyond the Heist door.
  • Fixed a bug which could prevent a Rogue Ally from completing a Job if they had an undetonated Demolition bomb elsewhere in the area.
  • Fixed a bug which could cause players to get stuck in Heist doors.
  • Fixed a bug where Lever guards could be killed by sources other than a Rogue Ally.
  • Fixed a bug which could cause Rogue Allies to run backwards.
  • Fixed a bug introduced in 3.12.4 where the "Knockback direction is reversed" modifier on Empire's Grasp unique gloves didn't work.
  • Fixed a bug where curses reflected back to you from Shackles of the Wretched unique gloves didn't affect you.
  • Fixed a bug where the Unseen Strike skill granted by The Hidden Blade unique dagger could trigger in town areas.
  • Fixed a bug where items could drop in an inaccessible location in Burial Chambers Map.
  • Fixed a bug causing Scorching Ray in the Tukohama encounter to be invisible if you had left the area and returned.
  • Fixed a bug causing the visual height of Flame Wall to be inconsistent at varying elevation levels.
  • Fixed a bug where Chimera Armour Set and Redeemer Armour Set looked different than when initially released.
  • Fixed a bug causing Dragon Portal Effect, Blue Dragon Portal Effect and Devourer Portal Effect to be larger than intended in non-map areas.
  • Fixed a client crash that could occur when closing Path of Exile after changing your Renderer setting.
Posted by 
Grinding Gear Games
Ahhh yea
what about that stash automanagement feature?
within a few days.

eh, well... well shit
One month and still barely playable KEKW, just give it one more week guys, soon we will be out of beta :) .
Please increase the limit of decoration items in the new hideouts, 750 items are totally easy to use, due to the large size of the area.
I loved the INFINITE ABYSS hideout, but because of this problem I am almost asking for a refund of the points.
Wow thx for fix the bugs

Report Forum Post

Report Account:

Report Type

Additional Info