3 Years and still no trade system....

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justinmm1988 wrote:


How many people actually use gear they pick up?! I am guessing very few, so no...


I pick up gear and use it all the time. I've bought 4-5 items across what, 1700 hours? A couple of midtier uniques and rares that I needed at certain points. Rest is selffound.
"Imagining GGG as a cranky hormonal pregnant woman suddenly explains a lot." - CliveHowlitzer
"
azraelb wrote:
3 Years and still the best trading system since D2.

I dont spam trade chat, I only update my shop thread every 1-3 weeks... I dont even spend a lot of time for pricing...

Still am able to sell and buy stuff even in HC league.

There really is no problem at all it the trade system.
Usually the problem is located between chair and monitor...


Really glad there is no automatic trading crap that ruins the game like the auction house in D3...
best post in this thread /end
It's funny how some people are so used to poe.trade that they don't even realize that poe.trade is an external tool and it's not designed and maintained by GGG ...
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
There is a trade system, but a really bad one compared to the rest of the game. How it works? You join trade chat and announce you are either buying/selling something or you read the trade chat trying to find people who are buying/selling what you have/need then you whisper that person and negotiate. If everything goes well you both party up, join the same instance and trade with the trade window.

Here is the problem: Trade chat is a joke. Few lines of chat with constant spam/flood. Sit somewhere and keep pushing "UP" and "ENTER" non-stop hoping for a trade to happen is definetely not entertaining. You may also announce it every now and then but everytime you will have to link everything again otherwise you will get those "stalelinks". To sum up, IN GAME trade system is boring, time consuming and inefficient.

There are two alternatives outside the game, you can either browse the forums or search in poe trade. Since POE TRADE is essentially the same as browsing the forum, but better, i won't even bother talking about browsing the forums.

POE TRADE solves one part of the problem: buying. If you want to buy something it is pretty easy, you go there and search whatever you want, there is usually plenty of people selling, for a variety of prices (depends on what you are looking for, obviously). You can either search for the lowest prices or you can search for "online" players if you are in a hurry. It is a decent system.

Problem about POE TRADE is selling items. Here is where some people have all the advantages while others have none. In order to trade you have to be online, so the longer you stay online, higher the chance of selling something. This kind of thing already pisses other players because while "normal" people have a limited time per day to play some people can play 24/7. That is the first advantage.

In addition those who play 24/7 are usually the ones who are at the top of the ladder and only top ladder players are shown as online in poe trade. Since most people want everything "for yesterday" they all look for "online" people, so that guy who is not at the top ladder won't be shown, even if he is online. That is another advantage.

It is also good to point that POE TRADE seems "a little" biased. From self experience, i've noticed that some of my items were taking longer than a day to be shown in POE TRADE while others were nearly instantly shown there. For a starting league, a whole day to announce one item can change the price of that item by a lot (negatively). Also, i had a character on the ladder (top 150) for a few weeks and it was never shown as online there, while other players who were bellow on the ladder (1000+) where being "normaly" shown as online.

So, POE TRADE has its problems aswell, specially regarding "sales", but the biggest problem of all is: It is an outsource, not linked to GGG, who has complete control over their site, allowing them to easily "manipulate" how long it takes for your items to be shown there, who is shown as online and even manipulate the prices biasing their search results.

IN SHORT
Selling items is annoying. No one likes to hoard items up until they are out of stash room being forced to either buy more stash tabs or sell "sellable" items because the trade system is inefficient. People also don't like the idea of relying in a biased outsorce to do their trades..
"
GodlyMe wrote:
"
CharanJaydemyr wrote:
We're so used to poe.trade now that just about anything GGG can implement at this point would probably fall short.

And then you'd have something ELSE to get your knickers in a knot about, 'Godly'.


You know me better than that, I very rarely complain. Please don't patronize me.

To everyone else that has replied; I shouldn't have to rely on third parties to trade efficiently.

Besides that, the point is we were promised something 3 years ago that still has not been delivered, and not only that but we can't even get any answers about it.... this is why I'm upset.

Everyone seems to be missing the point... the point is that we were told something would happen with trading and it hasn't. All I'm asking for is what we were promised, or at the very least some info on it.


Saying that you "have to rely on third party sites" is where you're wrong. You don't "have" to rely on them, you choose to for efficiency's sake. The trade forums work fine if you have plenty of time and patience, but of course using Procurement and Poe.trade is more efficient. An analogy is like taking a good factory sports car and adding aftermarket parts to it to make it faster. Sure, that Corvette Z06 is going to be fast from the factory, but add that aftermarket exhaust system and it's going to run that much more efficiently and hence be faster. It's much the same with Path of Exile's trading system. I personally would much prefer them to work on the game's engine, or at least the lack of adjustment to particle effects sans third party (and now bannable) software. Taking away their valuable time to devote it to a trading system that works when the game's engine is in need of revision seems a bit backwards in progression in my opinion.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
"
pelife123 wrote:
There is a trade system, but a really bad one compared to the rest of the game. How it works? You join trade chat and announce you are either buying/selling something or you read the trade chat trying to find people who are buying/selling what you have/need then you whisper that person and negotiate. If everything goes well you both party up, join the same instance and trade with the trade window.

Here is the problem: Trade chat is a joke. Few lines of chat with constant spam/flood. Sit somewhere and keep pushing "UP" and "ENTER" non-stop hoping for a trade to happen is definetely not entertaining. You may also announce it every now and then but everytime you will have to link everything again otherwise you will get those "stalelinks". To sum up, IN GAME trade system is boring, time consuming and inefficient.

There are two alternatives outside the game, you can either browse the forums or search in poe trade. Since POE TRADE is essentially the same as browsing the forum, but better, i won't even bother talking about browsing the forums.

POE TRADE solves one part of the problem: buying. If you want to buy something it is pretty easy, you go there and search whatever you want, there is usually plenty of people selling, for a variety of prices (depends on what you are looking for, obviously). You can either search for the lowest prices or you can search for "online" players if you are in a hurry. It is a decent system.

Problem about POE TRADE is selling items. Here is where some people have all the advantages while others have none. In order to trade you have to be online, so the longer you stay online, higher the chance of selling something. This kind of thing already pisses other players because while "normal" people have a limited time per day to play some people can play 24/7. That is the first advantage.

In addition those who play 24/7 are usually the ones who are at the top of the ladder and only top ladder players are shown as online in poe trade. Since most people want everything "for yesterday" they all look for "online" people, so that guy who is not at the top ladder won't be shown, even if he is online. That is another advantage.

It is also good to point that POE TRADE seems "a little" biased. From self experience, i've noticed that some of my items were taking longer than a day to be shown in POE TRADE while others were nearly instantly shown there. For a starting league, a whole day to announce one item can change the price of that item by a lot (negatively). Also, i had a character on the ladder (top 150) for a few weeks and it was never shown as online there, while other players who were bellow on the ladder (1000+) where being "normaly" shown as online.

So, POE TRADE has its problems aswell, specially regarding "sales", but the biggest problem of all is: It is an outsource, not linked to GGG, who has complete control over their site, allowing them to easily "manipulate" how long it takes for your items to be shown there, who is shown as online and even manipulate the prices biasing their search results.

IN SHORT
Selling items is annoying. No one likes to hoard items up until they are out of stash room being forced to either buy more stash tabs or sell "sellable" items because the trade system is inefficient. People also don't like the idea of relying in a biased outsorce to do their trades..

+1 well said.
-Click the spoiler to see my dev rant and why none of these suggestions matter.-
Spoiler
Before I make my suggestions, someone needs to speak the truth.

Let's be real. At the end of the day, the devs don't care about any of our opinions. There are people that have given them literally hundreds of dollars, maybe thousands, and even when they speak, no replies are made, and definitely no changes.

Even if a dev makes a change they aren't going to admit it was a players idea with anything like regularity.

Maybe one or twice out of 100 changes they'll admit it, when it makes them look good. Otherwise no.

Indeed the very fact that we have suggested all the good solutions means they are less likely to implement them because a dev loves looking creative, not like a hired translator turning your idea into machine code, even if that translation will make them money.

The only thing more important to a dev than money, is glory. If you don't believe that, you haven't worked in the industry.

Anything a dev says in this context is going to boil down to a form of "your call is very important to us... please stay on the line..." They know all this stuff and clearly they don't care.

They know that people will play the game no matter what. Because it's free, and it's the only real follow up to diablo 2 (which people still play despite development having qualitatively halted well over a decade ago.)

There's no accountability for them here. They'll always make money no matter what they do.

I'll find this thread again and admit I was wrong if I ever see some official effort to solve the problem or some in-game evidence that player to public charity is a concept they can even imagine.

Odds are though I'll just leave, as tryhards love suggesting to anyone who speaks in favor of any changes. So I guess you guys win.


So with all that said, (or unread as the case may be) here is my position on the topic of item selling.

FWIW, I'm about to walk away from the game again for a number of leagues, possibly forever. (I skipped the forsaken masters introduction entirely.)

The #1 reason I'm walking is because I can't bulk gift or efficiently auction my items.

It causes me far more pain than any game should ever cause merching something wastefully. Knowing some other player would love it if only I could leave it somewhere for them to find.

I live across the street from a row of 7 recycling dumpsters and people every day leave items for other people to take for free. Contrary to tea-party tryhard ideology, the urge to be kind to strangers is strong.

But in this game the floor is made of lava. I can't even drop what I don't want in town like I could do in diablo. And I can't make a free forum store because I can't be sure if I'm giving away gold (and thus only further rewarding the used car sales wallstreet types.) I need some way of reliably bulk pricing items at speed so I know what I can comfortably give away or merch and what deserves some extra time an attention.

Possible solutions:
A. In game auction house.
B. Populate vendor inventory with actual player sold items, or allow selling through them on consignment.
C. Adjust vendor buy prices to more accurately reflect actual item sale value.
D. Permit the creation of much longer term instances.
E. Allow for dropping items somewhere permanent. (Hideouts?)
F. Some kind of vending machine technology where I can set a price on a tab and anyone can buy from that tab 24/7

-Spoiler text for some more ranting you'd rather not read possibly :)-

Spoiler
This game gives the impression that the devs literally don't even have a concept of generosity and it's making me sick.

I made a guild expressly to crowd source this problem away but there's a pay wall on how many people I can invite.

I didn't come back for the forsaken league because I knew the item horror that awaited me as my stuff merged with standard.

That's another thing, I would like to be able to convert my standard gear into something, anything, useful for the current gear. I'm not going to merch chaos, or just delete loaded characters.

Seriously. The economy is completely broken as it is. People who think it isn't have no imagination for what it could be, or are tryhards who want it to stay broken because the current array of breakage favors their characters, their ego, or both.

We badly need some basic real world like consignment and liquidation tools. Doing nothing (as they invariably will, please prove me wrong) will just mean reduce popularity, rapid player turn over, and essentially a whole lot of disappointment.

I don't invite people to this game anymore because of this problem. I don't recruit for my guild anymore. We don't buy stash tabs any more.

Doing nothing on this wastes bandwidth and loses players and fails to make money.

This problem is (ethically maybe?) urgent and the opportunity cost is staggeringly high.

As it is this game is a greed trainer. Where recycling and charity are punished. And compulsive mercantilism is most highly rewarded.

If people think trading is so fun (as a handful of obsessives claim) then why is it hard for me to find anyone to handle trading for our guild?

Even at our peak no one wanted to run a shop for us. Even if they were allowed to keep the currency. (We just wanted to feel like the items weren't being burnt.)

As of now you have two choices other then walking away. Be (or be "friends" with) the equivalent of a wall-street obsessive, or suffer a ~severe~ play disadvantage.

I probably won't even be reading replies.

(Additional tryhard teaparty type-a OCD "gtfo casual, the status quo is perfect" dev white knighting hate fest posts in 3... 2... 1...)





Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Chris has already talked about a forum trading system where you can download a phone app and trade when you're not even at your computer.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
How about they prioritized ELIMINATING DESYNC and SIGNIFICANTLY IMPROVING NETCODE while also developing the highest quality Act we've seen yet?

Seriously, how many people said they would never ever be able (or willing) to recode the game and eliminate desync? How many people left the game altogether because of desync? It was the biggest knock on the game and now...it isn't. I'd say it's understandable that everything else including trade took a backseat until now.

In the meantime, it has never been easier to find gear (strongboxes, tormented spirits, etc.), skills (many powerful skills moved to A4 normal instead of A3 Merciless, many skills purchasable from NPCs on the cheap, etc.), and we can even modify our gear through the Masters. We also have poe.trade in lieu of an official trading platform.

For all of the above reasons, if you're "pissed" about the state of this game then you haven't been paying attention.
I'm wondering if GGG dropped the ball here. Like Ziggy said, with the new Act, this would've been a great opportunity to introduce a trade system with all the new exposure the game will be getting. That way veteran players and new players alike could learn the system together. Well they came out and said it will be a very complex system with tons of features including a trading app on Android/iPhone. So we must wait a little longer for that.

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