socket connections and economy woes: replacing a Tabula Rasa

I don't understand this thread, you don't need 6l in this game, every content is beatable with 5l, if you really need 6l then your build sucks
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johnKeys wrote:
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DirkAustin wrote:


You do realize that what you find an accomplishment or even a tough challenge others might trivialize and faceroll with their uber 10000000000k dps builds and therefore any "skill vs reward vs risk" factor is nil, right?


I realize, the moment GGG publicly admit to be balancing around AXN and his full-mirrored-gear 2000 billion DPS friends and "colleagues", I'll realize all hope is lost and leave the game.

until then, I assume we aren't blocking off the prospect of risk reward and actual progression, only because someone, somewhere traded his face off until being able to one-shot Doomsday Dominus.


And you just admitted its a continuation thread, nothing more. Oh and nice being wrong so damn much too, they dont balance around that 1 guy, they balance around trading and grinding. Goodbye, may you find a game better suited for your "vision" of skill vs risk vs reward.
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DirkAustin wrote:


And you just admitted its a continuation thread, nothing more.


no need to "admit" anything.
risk/reward is a global, across-the-entire-game system, and one of the symptoms of its absence and replacement by some crappy economy-centric one, is when that crappy economy-centric system smacks you across the face when you want to upgrade a 6-link to another 6-link, or upgrade anything into anything, really.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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johnKeys wrote:


finally we are getting somewhere.
so let me elaborate on your example a bit:

I simply wanted to get more of "Abstract Orb Of Fusing For Vorici" from killing -max res increased damage extra damage boss damage temp chains double turbo Dominus, compared to killing Hillock in a white map a dozen levels lower.

but let's assume you do get a 6-link (or a Shavs or a Kaoms or whatnot) from killing Doomsday Dominus.
your error is in claiming Doomsday Dominus is some kind of independent event.
my claim is, Doomsday Dominus is at the top of a carefully-constructed "food chain" of increasingly-tougher challenges, such that when you get to the point of actually facing him, you are both battle-hardened enough and well-geared enough (as a function of skill) to be able to take him on.

this, is gear-check done properly. this, is classic ARPG progression done properly.
whereas a gear-check when your gear is only the result of economy and/or old-fashioned dumb luck - is gear check done horribly, fucking awfully wrong.

and once you agree with me on the above, we can talk about giving our friend Doomsday Dominus some extra AI and lots of extra "special moves", so he can be "Doomsday" not necessarily because his every attack does 90000000001 damage, alone.

and give some of that to his "lesser minions" too. the ones lower down the food chain.


I don't think this is possible in such an open game like PoE, you'd need clearly seperated classes and much simpler itemization and character build mechanics. Else you'd end up with some people simply not being able to beat some challenges no matter how much they grind the previous bosses, and some people steamrolling through everything and thus doing away with all the risk-reward stuff. Another question would be where this risk actually comes from. So all in all you basically want a completely different game. You're still playing and enjoying PoE though which leads me to question what you REALLY want :P And you should really stop blaming economy for everything, else it just looks like you're too lazy to grind for your stuff. As I said before, the economy isn't the reason why the game is as it is, it just makes the grind longer for self-find people but it doesn't change the overall game mechanics at all.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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morbo wrote:
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Xavderion wrote:
Lol, you still don't realize both is the exact same thing. It doesn't matter if you find items in D3 or find orbs in PoE which you then trade for items, it's essentially the same thing. There is no instant gratification, you have to grind in both cases.


looting = you work with what you find in the wild
trading = shopping for tailored items with a search engine

They are not the same thing. One is a prime function of ARPG games, the other is a casual bastardisation of ARPG.

If you are talking about Aucity & stuff like that, then yes, you need to grind to buy them (tho its still much shorter than aquiring them yourself). But for more common stuff like gems, maps, 5-links... you dont need to specifically grind. You buy those items as you go, when you need them - instant gratification style. That's what instant gratification means: you can aquire missing items immediatelly now & deterministically, as opposed to go farm and hope for drops.

In the end it's pretty simple: if D3 auction house is (was) instant gratification, then so is PoE xyz search engine trading. And both games are casual instant gratification (which is not neccessarily a bad thing (depending on who you ask), but let's not pretend PoE is something that its not).


Have you actually played D3? The loot is perfectly tailored to your character and to your current power level. There is literally no difference to shopping in PoE. And yes, you don't have to grind for basic items, but if you want to be more powerful of course you need to grind hard. That's how ARPGs work. D3 auction house involved real money and was an actual auction house, the comparison to poe.xyz is pretty stupid. But I explained this to you a couple of times :)
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
I skipped the last few pages as I assume the OP is still being stubborn about his opinion. You say the rest of your gear is done, and you want that 6L to finish min-maxing your character? And you complain that it's too expensive?

Damn right it should be. 6L is just a premium. If you want the absolute best, you'll have to put in a lot of grinding to get there (same as in all ARPGS. I managed to play D2 for 5+ years and do all of the content without ever owning the elusive Enigma).

If not, just do the high level content with a 5L like the rest of us. Really not sure what all this whining is.
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johnKeys wrote:
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DirkAustin wrote:


And you just admitted its a continuation thread, nothing more.


no need to "admit" anything.
risk/reward is a global, across-the-entire-game system, and one of the symptoms of its absence and replacement by some crappy economy-centric one, is when that crappy economy-centric system smacks you across the face when you want to upgrade a 6-link to another 6-link, or upgrade anything into anything, really.


And you couldnt continue the discussion in this thread but had to make a new one? Why?

http://www.pathofexile.com/forum/view-thread/1162755

This is the same thread as that ^ one, just with a different title. You probably thought a different approach makes people more agreeable, well, you were wrong, time to move on and let this thread go.

You dont deserve anyones pity for begging for a damn 6L thats not even needed to get the most out of any build. Boohoo, cant deal with the fact you end up losing 1 tiny little support gem out of a 6L tabula setup? Deal with it.
you know what Dirk?
you can argue that thread and this one are equal (I disagree).
you can bombard me with bullshit claims I'm stupid enough to answer again and again as if you are actually listening.

but don't you EVER say I am begging. for anything.

this, is where you pissed me off.
this, is where our conversation ends.

and if you have any doubts why pulling this "begging for a 6-link" out of your ass is a red line, you damn should have thought a thousand times before crossing - ask people who offered anything to me, for free. ever.
one of them you actually quoted in this thread, by saying "why not?" when I said "no".

I have nothing more to say to you.

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@Xavderion, I appreciate the serious response.

Implementing risk/reward is indeed very case-sensitive, and is anything but easy, as I mentioned countless times before. especially in a game as complex as Path Of Exile.
but every journey begins with a step.
and the curios thing is, GGG have already taken that step by thinking of Masters and Atziri.
but then they remembered the "economeh", and took two steps back: Master Crafting with "money" masters don't give you. locking Atziri behind a giant wall of RNG...
every single time, it's 1 step risk/reward and/or progression, 2 steps economy. trade. exchange rates of the "Wraeclast Dollar" in its various supposedly-crafting-material-but-no-one-uses-it-because-RNG-fucks-them-over forms.

I do indeed care about the game and enjoy it, but the fuel behind these threads is a lingering feeling this game can be so much better if only GGG get rid of that damned trade-centered leash, and 2 years of building frustration because they don't.
they are only tightening the leash.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jan 11, 2015, 12:47:30 PM
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johnKeys wrote:
you know what Dirk?
you can argue that thread and this one are equal (I disagree).
you can bombard me with bullshit claims I'm stupid enough to answer again and again as if you are actually listening.

but don't you EVER say I am begging. for anything.

this, is where you pissed me off.
this, is where our conversation ends.

and if you have any doubts why pulling this "begging for a 6-link" out of your ass is a red line, you damn should have thought a thousand times before crossing - ask people who offered anything to me, for free. ever.
one of them you actually quoted in this thread, by saying "why not?" when I said "no".

I have nothing more to say to you.

--------------------------------------------------------

@Xavderion, I appreciate the serious response.

Implementing risk/reward is indeed very case-sensitive, and is anything but easy, as I mentioned countless times before. especially in a game as complex as Path Of Exile.
but every journey begins with a step.
and the curios thing is, GGG have already taken that step by thinking of Masters and Atziri.
but then they remembered the "economeh", and took two steps back: Master Crafting with "money" masters don't give you. locking Atziri behind a giant wall of RNG...
every single time, it's 1 step risk/reward and/or progression, 2 steps economy. trade. exchange rates of the "Wraeclast Dollar" in its various supposedly-crafting-material-but-no-one-uses-it-because-RNG-fucks-them-over forms.

I do indeed care about the game and enjoy it, but the fuel behind these threads is a lingering feeling this game can be so much better if only GGG get rid of that damned trade-centered leash, and 2 years of building frustration because they don't.
they are only tightening the leash.


You want a 6L.

Someone wanted to give you one.

You said no.

Yet you still want a 6L.

You make little sense, but ok, have it your way, i leave you to it then, go grind for it if you dont want anyones help that you were so generously given before. But dont you ever dare to play this game and complain about not being rewarded more fairly for playing it.
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DirkAustin wrote:
But dont you ever dare to play this game and complain about not being rewarded more fairly for playing it.


pretentious to think, you are in any position to tell others what to do.
Alva: I'm sweating like a hog in heat
Shadow: That was fun

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