socket connections and economy woes: replacing a Tabula Rasa
are we seriously doing this again, Xav?
claiming ARPG needs to be based around an economy, and loot needs to be based around mindless, completely-random grind which disregards skill? because honestly, I'm sick of these discussions. you know my answer. we both you're pulling straws out of the fucking Scarecrow of OZ. so why do this again? Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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Game is fine with a 5L, wish there was a quest that requires you to get to 90 and you can pick a white 6L item tho.
Just in case you don't get one by level 90 (can be crap ilvl and base also) :P [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Jan 11, 2015, 9:05:03 AM
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" Everything you say doesnt sound like it would even fit POE. What skill are you talking here? Killing tough stuff and then getting some awesome drop? Thats not RNG, and GGG is all about the RNG. Sorry, but youre playing the wrong game if you want a "skill" based game. |
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" Not sure what you expect, say it were based around 'skill' and you get a guaranteed six-link for killing a -max res increased damage extra damage boss damage temp chains double Dominus, you'd still complain about how that challenge is gated behind good items and only certain builds can do it and it's impossible anyway because of frame drops and desync :) Or do you want a six link for killing Merc Vaal? That's a bit unrealistic, don't you think? So please explain how you would build the game to satisfy your needs. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" What he said. This isn't chess. Your main accomplisment is your knowledge of the game. Once you know the paper-scissors interaction of it you pretty much won and all that's left to do is grind mindlessly hordes of monsters, which is the arpg genre in the first place. I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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" finally we are getting somewhere. so let me elaborate on your example a bit: I simply wanted to get more of "Abstract Orb Of Fusing For Vorici" from killing -max res increased damage extra damage boss damage temp chains double turbo Dominus, compared to killing Hillock in a white map a dozen levels lower. but let's assume you do get a 6-link (or a Shavs or a Kaoms or whatnot) from killing Doomsday Dominus. your error is in claiming Doomsday Dominus is some kind of independent event. my claim is, Doomsday Dominus is at the top of a carefully-constructed "food chain" of increasingly-tougher challenges, such that when you get to the point of actually facing him, you are both battle-hardened enough and well-geared enough (as a function of skill) to be able to take him on. this, is gear-check done properly. this, is classic ARPG progression done properly. whereas a gear-check when your gear is only the result of economy and/or old-fashioned dumb luck - is gear check done horribly, fucking awfully wrong. and once you agree with me on the above, we can talk about giving our friend Doomsday Dominus some extra AI and lots of extra "special moves", so he can be "Doomsday" not necessarily because his every attack does 90000000001 damage, alone. and give some of that to his "lesser minions" too. the ones lower down the food chain. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jan 11, 2015, 9:42:58 AM
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" You do realize that what you find an accomplishment or even a tough challenge others might trivialize and faceroll with their uber 10000000000k dps builds and therefore any "skill vs reward vs risk" factor is nil, right? |
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" looting = you work with what you find in the wild trading = shopping for tailored items with a search engine They are not the same thing. One is a prime function of ARPG games, the other is a casual bastardisation of ARPG. If you are talking about Aucity & stuff like that, then yes, you need to grind to buy them (tho its still much shorter than aquiring them yourself). But for more common stuff like gems, maps, 5-links... you dont need to specifically grind. You buy those items as you go, when you need them - instant gratification style. That's what instant gratification means: you can aquire missing items immediatelly now & deterministically, as opposed to go farm and hope for drops. In the end it's pretty simple: if D3 auction house is (was) instant gratification, then so is PoE xyz search engine trading. And both games are casual instant gratification (which is not neccessarily a bad thing (depending on who you ask), but let's not pretend PoE is something that its not). When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Jan 11, 2015, 9:46:28 AM
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" Trading: = grinding for orbs for the shopping for the tailored items /fixed that one for ya |
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" I realize, the moment GGG publicly admit to be balancing around AXN and his full-mirrored-gear 2000 billion DPS friends and "colleagues", I'll realize all hope is lost and leave the game. until then, I assume we aren't blocking off the prospect of risk reward and actual progression, only because someone, somewhere traded his face off until being able to one-shot Doomsday Dominus. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jan 11, 2015, 9:57:47 AM
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