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LostForm wrote:
1. you run away, and are sucked back in, run again, second mob vortexes you back in, run again, third mob vortexes you back in. It is almost the same effect as rubber banding, except designed that way.
3. time to up your difficulty past normal for more than urn runs or w/e
1. It "vortexes" (wormholes) you if you stand on that mark. So no.
3. If you get one-shot in D3, you are playing a glass cannon build (maybe not cannon, but glass definitely), Mallet Lord is only one on my mind that can do that.
Which brings this question, if you do play that kind of build, why complain on one-shots?
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Posted bytinko92#6447on May 9, 2014, 11:00:33 AM
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Isbox1 wrote:
LOL - I made enough off RMAH to pay off 10-15 Xpacs to Blizzard. I didn't pay a dime!
I can't get into trading in games. It is what I do irl so doing so in game for less monies or game currency just feels like a waste of time to me. I'm glad you did well though, and hopefully had a good time doing it!
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Posted byBackwoodsS#0171on May 9, 2014, 11:05:20 AM
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Sickness wrote:
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majesw wrote:
Doesn't offend me. You're just wrong. You drop upgrades in both games until you reach a point. Then the don't drop as often. That's how all gear based games work.
You prefer D3 for some unknown reason. You think it's because upgrades drop, but that's clearly not it. Think about it a bit and let me know why you really like it. There are lots of good reasons, but upgrades drop in both games, so that can't be it.
I find it fascinating that you know my opinion better than I do. Please, tell me more. Why do I like orange juice? What is really my favorite meal? I can learn so much from you!
Asking your opinion about why you prefer the drop system in D3 is knowing your opinion?
Man these forums are terribly difficult to understand at times :-(
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Posted bymajesw#7630on May 9, 2014, 11:10:09 AM
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tinko92 wrote:
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LostForm wrote:
1. you run away, and are sucked back in, run again, second mob vortexes you back in, run again, third mob vortexes you back in. It is almost the same effect as rubber banding, except designed that way.
3. time to up your difficulty past normal for more than urn runs or w/e
1. It "vortexes" (wormholes) you if you stand on that mark. So no.
3. If you get one-shot in D3, you are playing a glass cannon build (maybe not cannon, but glass definitely), Mallet Lord is only one on my mind that can do that.
Which brings this question, if you do play that kind of build, why complain on one-shots?
no it vortexes yuou with the mod vortex. not worm hole, i suggest actually playing the game more if you dont know that is two different mechanics but want to explain the mechanics to people.
Hey...is this thing on?
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Posted byLostForm#2813on May 9, 2014, 11:11:54 AM
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Peenk wrote:
A straw man or straw person, also known in the UK as an Aunt Sally, is a common type of argument and is an informal fallacy based on misrepresentation of an opponent's position.
http://en.wikipedia.org/wiki/Straw_man_argument
You said straw man arguments (plural) yet could only bring up one, and that one is paper thin if you could even argue its existence at all.
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Peenk wrote:
Drops are just not even worth thinking about.. The ONLY time I've managed to make money on this game is by flipping items.
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Peenk wrote:
An abundance of god damn useless unique items, and even worse is that these useless unique items will drop from the hardest content. (ilevel 80 crown of thorns ftw..)
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Peenk wrote:
Too many USELESS stats can roll on items, just to add to the frustration.. and by useless I mean actually pointless to be on an item.. Who wants thorns? Or 6 life regen a second..? It's not like they offer even slight benefits that you can work with, they are just useless stats put in to make it harder to roll items.
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Splift wrote:
Right so you want lots of drops, and all those drops have to be amazing and useful.... no concept of balance whatsoever, just childish entitlement.
I dont think what I said was a straw man at all and it definitely did not misrepresent what came from your own mouth (keyboard). Maybe I exagerated when I said ALL drops, but the overall context is true and it is a stretch for you to totally disregard the point.
Last edited by Splift#4377 on May 9, 2014, 11:20:04 AM
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Posted bySplift#4377on May 9, 2014, 11:17:28 AM
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LostForm wrote:
no it vortexes yuou with the mod vortex. not worm hole, i suggest actually playing the game more if you dont know that is two different mechanics but want to explain the mechanics to people.
My bad, I totally forgot about that mod, because it's so easy.
You can always separate monsters with that mod, so that you don't find yourself in that situation of one vortex after another.
And even if you do find yourself in that situation, you cannot be one-shot or even die in under 1-2 seconds if you know how to play (glass cannon reference also applies).
And that is coming from someone who plays a semi-glass cannon build.
There is really no debate on this subject, PoE is all about spike damage (severely over-capped resists and IC) in endgame.
And I find that fine, not great, not bad, but sadly, the whole alt+F4 being a game mechanic is a joke in my eyes.
Desync issue would be far less shitty if the situation was like it is in D3, for example, I've found myself a lot of times (50+, if not 100+) that I had to run around/away from elites and wait for potion cooldown or my Ignore Pain skill cooldown, pure adrenaline rush and this reaction "Oh no, I'm done, I'm going to die now, ruuun".
However, I find both good at some things, spike damage in PoE promotes theorycrafing, which made me do all sorts of shit in my tanking adventures, but it also brings an even uglier picture of desync (Vaal smash/Dominus's ToG without animation, etc.).
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Posted bytinko92#6447on May 9, 2014, 11:27:03 AM
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tinko92 wrote:
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LostForm wrote:
no it vortexes yuou with the mod vortex. not worm hole, i suggest actually playing the game more if you dont know that is two different mechanics but want to explain the mechanics to people.
My bad, I totally forgot about that mod, because it's so easy.
You can always separate monsters with that mod, so that you don't find yourself in that situation of one vortex after another.
And even if you do find yourself in that situation, you cannot be one-shot or even die in under 1-2 seconds if you know how to play (glass cannon reference also applies).
And that is coming from someone who plays a semi-glass cannon build.
There is really no debate on this subject, PoE is all about spike damage (severely over-capped resists and IC) in endgame.
And I find that fine, not great, not bad, but sadly, the whole alt+F4 being a game mechanic is a joke in my eyes.
Desync issue would be far less shitty if the situation was like it is in D3, for example, I've found myself a lot of times (50+, if not 100+) that I had to run around/away from elites and wait for potion cooldown or my Ignore Pain skill cooldown, pure adrenaline rush and this reaction "Oh no, I'm done, I'm going to die now, ruuun".
However, I find both good at some things, spike damage in PoE promotes theorycrafing, which made me do all sorts of shit in my tanking adventures, but it also brings an even uglier picture of desync (Vaal smash/Dominus's ToG without animation, etc.).
riiiiight the more dangerous of the two is worm hole.
D3 has way way more 'you have lost control of your character' mechanics than PoE, there is no debate. PoE has desync which is due to a design decision but is not intended part of the game, just a byproduct. D3 explicitly designed content that makes you lose control of your character, meaning you Have to have skills to regain control of your character, or just simply die to those mechanics. The results are fairly similar, i just feel their is more tactile responses to PoE desync than D3's you have lost control of your character.
not relevant at all to the current state of d3, but i remember when they first made it so wallers could cast walls directly on top of your character. For one day, every group of mobs with waller would all cast there walls on top of you at the same time, trapping you in the 'x' and I think even one wall could lock you in place. Ya it lasted one day....sooooo many people died that day lol. I personally think it was an attempt to reflect player strats, as zombie wall and its ilk were highly used to trap mobs in a similar way at the time.
Hey...is this thing on?
Last edited by LostForm#2813 on May 9, 2014, 11:44:17 AM
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Posted byLostForm#2813on May 9, 2014, 11:32:50 AM
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BackwoodsS wrote:
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Sickness wrote:
D3 = ARPG
PoE = Trading Simulator.
I know that this offends alot of people who are invested in PoE, but it's still true.
I heard they dumped the rmau on D3 (or changed or something) but do you know how laughable that statement is? I played D3 for a year, the game was trading and really thats it.
PoE is as focused on trading as D3 ever was. Now you can't trade in D3 and thank the gods for that.
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Posted bySickness#1007on May 9, 2014, 11:42:18 AM
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LostForm wrote:
riiiiight the more dangerous of the two is worm hole.
D3 has way way more 'you have lost control of your character' mechanics than PoE, there is no debate. PoE has desync which is due to a design decision but is not intended part of the game, just a byproduct. D3 explicitly designed content that makes you lose control of your character, meaning you Have to have skills to regain control of your character, or just simply die to those mechanics. The results are fairly similar, i just feel their is more tactile responses to PoE desync than D3's you have lost control of your character.
Well, wormhole is a lot more irritating than vortex for me, WW Barbarian.
I agree with you, and you've put it nicely. If you lose the control of your character, it's strictly your own fault, not your luck or the game.
If however, the damage spikes would be as in PoE, then D3 would be a pure pile of crap on this subject.
Jailor mod + one-shot? Wormhole or vortex? Waller?
But that's why those mods are a nice addition, because there are no one-shots on non-glass cannon builds.
Another thing I find extremely better, magic/rare monsters provide challenge most of the time. I'm glad we have those Nemesis mods here, but they're still "not good enough" in my eyes.
Storm Herald and CB are the only mods that I've actually remembered what they do and how to counter them.
Still, magic packs too need more work, they're just a bit stronger versions of white trash, which still makes them trash.
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Posted bytinko92#6447on May 9, 2014, 11:42:51 AM
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LostForm wrote:
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tinko92 wrote:
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LostForm wrote:
no it vortexes yuou with the mod vortex. not worm hole, i suggest actually playing the game more if you dont know that is two different mechanics but want to explain the mechanics to people.
My bad, I totally forgot about that mod, because it's so easy.
You can always separate monsters with that mod, so that you don't find yourself in that situation of one vortex after another.
And even if you do find yourself in that situation, you cannot be one-shot or even die in under 1-2 seconds if you know how to play (glass cannon reference also applies).
And that is coming from someone who plays a semi-glass cannon build.
There is really no debate on this subject, PoE is all about spike damage (severely over-capped resists and IC) in endgame.
And I find that fine, not great, not bad, but sadly, the whole alt+F4 being a game mechanic is a joke in my eyes.
Desync issue would be far less shitty if the situation was like it is in D3, for example, I've found myself a lot of times (50+, if not 100+) that I had to run around/away from elites and wait for potion cooldown or my Ignore Pain skill cooldown, pure adrenaline rush and this reaction "Oh no, I'm done, I'm going to die now, ruuun".
However, I find both good at some things, spike damage in PoE promotes theorycrafing, which made me do all sorts of shit in my tanking adventures, but it also brings an even uglier picture of desync (Vaal smash/Dominus's ToG without animation, etc.).
riiiiight the more dangerous of the two is worm hole.
D3 has way way more 'you have lost control of your character' mechanics than PoE, there is no debate. PoE has desync which is due to a design decision but is not intended part of the game, just a byproduct. D3 explicitly designed content that makes you lose control of your character, meaning you Have to have skills to regain control of your character, or just simply die to those mechanics. The results are fairly similar, i just feel their is more tactile responses to PoE desync than D3's you have lost control of your character.
I don't buy this at all. The only time I "lose control of my character" in D3 is if I F up and don't time my "get out of jail" skills like teleport for example - and I step in something on my own.
In POE when I die I rarely feel like it was something I could have prevented. Usually it's due to desync - or 1 shot mechanic that I'm left sitting here trying to analyze wtf I did wrong... rarely finding something I can honestly blame on my own actions... whereas in D3 clearly I was a dar-dar for whatever I didn't dodge out of.
Let's recap: loss of character in D3 is your own fault - not having a skill in your build - or standing in shit you really shouldn't have stood in - or mistiming your get free skills.... VS POE where desync deaths are a reality, and 1shot mechanics leave you scratching your head saying WTF did I just do wrong - and not finding that answer.
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Posted byIsbox1#3280on May 9, 2014, 11:43:38 AM
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