Played D3:RoS since release till now, heres the results!

Hey!

I can't wait to start playing some Path of Exile once again! Holy crap. I don't know how many of this community (in secret lol) played the new expansion for D3, but let me tell you...do not waste any amount of cash on it. Now, it was fun for the first two weeks for me personally. Getting upgrades here and there, enjoying the new skills and activities like bounties and rifts. Then something happened. The wall hit, and by wall I mean the gear progression wall. The scaling of the difficulty system in D3 is atrocious. Anyone who has played D3Vanilla knows that crit chance, and crit damage is everything. This remains true, except they added +ele damage to the mix which is now also a must for every class if you want to do anything above Torment 1 difficulty. Anyways, the game is mediocre, not horrible, but by Diablo fan's standards it is utter garbage still, 2 years after release.


Why am I making this thread? Well, if you ever want to complain that GGG doesn't listen, or communicate with us the community, then you may want to pay the forums a visit in D3. When GGG is addressed with a bug they fix it. And we know they fix that shit in a hot minute in most cases, unless it requires a serious patch. In D3 on the weapons, there is an mod that is %damage. Well, this particular mod only works on black damage (non element affiliated damage type). This has been an issue since release. Still not fixed even though it has been addressed. Pathetic. Also, set items - A monk set, and a Wiz set, has been broken since release. Still no fix. Basically two classes are shafted, and have been, and will be until one magical Tuesday morning, maybe a patch will fix it.


Alas, here comes my final personal opinion. GGG may not always get it perfect. But hell, they try, and they try hard. I honestly believe if they had the resources and finances that Blizzard has at their disposal, this game would surely be at the top, gameplay wise and popularity wise.


Oh also, in D3: RoS, legendarys are not thrown to you like candy. Maybe in comparison to PoE, but its not all cookies and unicorns. I am sure we all know of Crown of Thorns. You know, that unique you've had drop a million times in 70+ maps? Well, D3 has a lot of legendary items, but most are filler. They don't even have anything unique about most of them. Just a tad bit higher mainstat and vitality. In PoE a unique is a unique item. Shitty or not. It has something that makes it unique apart from a rare. Also in D3 you can now farm for an item theoretically for years and still not get it because of the now revealed, weighted loot tables. Basically like PoEs drop tables but the key difference here is that you can trade, or slowly save up to purchase said item, or chance it, or hell find it!


The only thing D3 has over PoE, is a smooth gameplay experience, except when you open your inventory, or a friend logs on, or a clan mate identifies 10+ legendaries in chat, or you are fighting on the Bridge of Korsikk. But other than that, smooth. Not really any noticeable desync or rubberbanding, and fast and satisfying skills.


So to the PoE community, new or old, be glad this game has dev's that care. That are willing to listen to you, and communicate back. Hell! Even involve themselves in podcasts with players of the game! Invasion league may not have been great for everyone, but from what I have seen they have been working on it for the community, and I believe the same goes for Vaal areas if I am not mistaken.


Anyways, respond how you want. I know sometimes we can get frustrated at times with GGG about things, but I believe in most cases things will be looked at and worked on the best they can. The only complaints I usually have are midseason nerfs, and skills that are left in the abyss and are never used, or reworked to usable status. But I think they are addressing skills as well, but I may be mistaken.


P.S.

I freaking love coconut cream pie, and lemon meringue pie.
I love pie.
Last edited by xSyK0TiC#2841 on May 10, 2014, 11:44:00 AM
But do you love pie, you didn't mention it anywhere in the thread?
Freedom is not worth having if it does not include the freedom to make mistakes
I still am enjoying D3:ROS - just because of the crafting that caters to players... also love Rifts/Bounties system... drops aren't always awesome, however the fact that stuff actually drops that is your level is nice.

It's a lot of fun actually see myself continuing to play it at least until I see some concessions made by GGG in terms of time vs rewards in their crafting/drop ratios... be that in some sort of new casual league format or even in the basic game. (Years from now? ok by me!)

Am super excited to see what changes are planned for those 6L - that troll tidbit by Chris has me biting. =)



D3: ROS is definitely worth your time and money - disagree with the OP.
Last edited by Isbox1#3280 on May 8, 2014, 9:12:32 PM
You know the rules: Tl;dr in 5 minutes or moved to off topic. ;)
Pretty much spot on OP. Nothing to really disagree with. I do think the games cater to different audiences though.
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Isbox1 wrote:
I still am enjoying D3:ROS - just because of the crafting that caters to players... also love Rifts/Bounties system... drops aren't always awesome, however the fact that stuff actually drops that is your level is nice.

It's a lot of fun actually see myself continuing to play it at least until I see some concessions made by GGG in terms of time vs rewards in their crafting/drop ratios... be that in some sort of new casual league format or even in the basic game. (Years from now? ok by me!)

Am super excited to see what changes are planned for those 6L - that troll tidbit by Chris has me biting. =)



D3: ROS is definitely worth your time and money - disagree with the OP.


Well, I guess as far as getting your money's worth it does the job. But itemization is garbage, and the filler legendary items are everywhere. I am guessing you love the Deadmau5 themed amulet as well? Like I said it's fun, but BoA was not the answer, and if they want to keep it that way, then introduce some sort of trading. Also, rifts are not good. Most are empty. Bounties are useless except for keys and Ring of Royal Grandeur. Hopefully with 2.0.5 comes out they will be ok as far as density, and then caches will be worth doing bounties for, but until then, Blizzard can't manage to communicate with the playerbase, and that in turn makes them unsavory as a multi billion $ company. I am sure it is not help by the amount of red tape the CM's or community managers have to go through to give a "cute, sugar coated response".
I love pie.
D3 d2 art is shit

there is only 2 games in the world with fantastic 2d art who beat diablo`s 2 d2 art

path of exile and demon souls


Spoiler
note dark souls d2 art is not at the same level of detail
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CharanJaydemyr wrote:
D1's art was friggin' amazing, as anyone who's seen the original manual will know. Metzen should have stuck to that.

edit: wait, did you mean 2D or D2? Confusing...

__

Thanks for the write-up, OP. This is one of those grey areas where you can't tell if it's feedback, off-topic or whatever, which to me means it's probably General Discussion.

My experience with loot 2.0 (pre RoS) was pretty generous. Friend and I were toting multiple legendaries by the time we reached Sheablo.

There's no way I'd buy an expansion for D3 though. The fundamentals just didn't do it for me.

As for customer service, there's no contest. Whatever quibbles I may have with GGG Support's decision-making at times regarding thread management, fact is they do their job very quickly and very efficiently. I suppose this comes back to keeping a customer happy when payment is voluntary -- if you've bought a game, well, shit, they have your money. They can theoretically treat you like dirt and for the most part rely on the fact that most people won't bother to do what's necessary to get a refund.

Dev-wise...Jay who?




True, they do have the money after all is said and done, so the motivation isn't there I guess. I have a hard time believing that it's really that simple, but who really knows. But here in Path of Exile, and with GGG they do a good job at making the game they want, while catering to the playerbase within reason. They do a good job at keeping things fresh, even if it means nerfing or reworking those flavor of the 'league' builds lol. I am just waiting for other skills to get some love to be worth using.

"
Am super excited to see what changes are planned for those 6L - that troll tidbit by Chris has me biting. =)


What tidbit is this exactly about if anyone can fill me in please?

I love pie.
"
CharanJaydemyr wrote:


Oh thanks for that! Very interesting. So I am guessing they are looking at reworking crafting, or the rng behind crafting. Well sockets as far as I can tell. This is potentially great news if executed well. This game is far from unplayable, but can be really punishing. Regardless, its the amount of choice, and replayability that I love about PoE. It does not take the very rich to craft. Anyone can get lucky, or roll a good mod onto an item, or chance a soul taker.
I love pie.
I like the fact that GGG relies on our continued support, while Bliz has your money before you create your first character and doesn't expect any more from you... ever.

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