Played D3:RoS since release till now, heres the results!
" Disagree? Here let me put it in perspective. Diablo 3 Vanilla was a game stripped bare. Do you remember the 20 minute gameplay footage release 2 years before D3Vanilla release. It promised more features and more dynamic gameplay than what we got on release. The one where elements on weapons did things. The one where casting locusts on your dogs increased there effectiveness and damage. The one where cooldown abilities didn't run rampant. That game was on a good track. Then we got release the watered down mess that was Diablo 3. Not to mention the sales boxes of the original D3 mentioned PvP on it, and yet we have no real PvP that was promised even still. So all in all, yes I still believe it is a waste of money, if looked at since the very beginning. If looked at in isolation, Reaper of Souls is not worth the 40% price tag it is originally advertised at. You get, 1 very short act, 1 class, a mystic, and SOME new legendary items, and the rest are really glorified rares, or actually way worse than a rare. Remember the statement made by Josh Mosqueira where when you found a legendary it wouldn't be ugh, not another hellrack, but it would instead by, how awesome is it going to be!? I remember it, and that is why I have over 150 Forgotten Souls in my inventory... Rifts are low density, and a mess. Bounties have no real incentive to do them past normal difficulty. 2.0.5 will add an incentive to at least do bounty runs past normal. As for rifts, if the density is multiplied x10 then it would be crazy fun. But taking 20 seconds to run from pack to pack is not fun. Trading. Well, there doesn't have to be trading like PoE, but maybe in clan trading. I know people who have gotten multiple set pieces, and shards of hate etc, and can't do anything with it because there is no trading. The weighted loot system that was recently uncovered mean that like in PoE, you can farm your entire life and never see a certain item, similar to a Shavs or a Kaoms etc. except for that in PoE, you can TRADE for it. I love pie. Last edited by xSyK0TiC#2841 on May 9, 2014, 7:27:56 AM
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" Do you contain a snippet of intelligence? Or are you neglecting to even read and understand what I write? We are of course entitled to our own opinion, so you can think that all you want about either game. But let me make myself clear. I am bitching, about a franchise I still care about. Maybe I should get over it, but fuck it, I know what D3 can be, and it can be fixed if given the proper attention. I 'bitch' about the loot because there is no focused loot acquisition. If you want an SoJ you can't farm it from a specific area or boss, you have to hope to the rng gods it drops for you because you sure as fuck can't trade for it. In PoE it can drop for you, or you can chance it, or save up and yes buy it, which what is so wrong with that in a game marketed on trading? I love pie.
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Both are pretty awful right now, but I prefer D3 over the mess that is PoE.. It's a shame really as PoE had a shit load of potential, but after release they've done nothing but make the game worse.
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" Interesting but, no points to back it up. I love pie.
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" D3 desyncs/rubberbands quite often when using any of the classes movement skills. Then there is the asinine Vortex monster affix, which is desync on steroids. |
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" You want points to back it up? PoE had an amazing diverse build selection before release, ever since this game went mainstream the build options have decreased dramatically. The developers have gradually removed them selves from anything community related. Chris doesn't even play the god damn game.. After hearing him say 'Whirling blades is not often used as a movement skill, but rather a dps skill' I lost all faith. Drops are just not even worth thinking about.. The ONLY time I've managed to make money on this game is by flipping items. The community is on another level of stupid, D3 has idiots but god damn some of the things you see on these forums or in game chat just make you want to punch your self. No difficulty whatsoever.. Every fight is easy, if you have the gear.. Constant passive tree shifting to keep it 'fresh' has just diluted the options each time. Constant meta changes every league because they lack the ability to balance anything, so they just make one build type overpowered each league.. CI will have it's day, then life, then melee etc etc.. An abundance of god damn useless unique items, and even worse is that these useless unique items will drop from the hardest content. (ilevel 80 crown of thorns ftw..) Nerfing passives to introduce items.. This is subject to opinion, but in game moderators are beyond words to explain.. I was actually muted once for 24 hours for being 'anti-semitic' when the guy didn't even know the meaning of the word. Desync after 3 years. Too many USELESS stats can roll on items, just to add to the frustration.. and by useless I mean actually pointless to be on an item.. Who wants thorns? Or 6 life regen a second..? It's not like they offer even slight benefits that you can work with, they are just useless stats put in to make it harder to roll items. A stone age mana system. Related to one of my earlier points, but GGG are the most incompetent team when it comes to balancing. Not ONE 'balance' patch has actually balanced a build rather than killed it. Last edited by Peenk#2338 on May 9, 2014, 8:00:50 AM
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" I_NO playing 2 week charity event confirmed, dominus is crying already. Freedom is not worth having if it does not include the freedom to make mistakes
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I may just stop at 50 xD
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I just played Super Mario Bros, here's the results!
SMB offers linear progression not "gated by RNG", but by difficulty and skill. Loot is predictable, hitting a certain block yields a mushroom, another a fire flower, instead of grinding out blocks for hours and hours trying to get a fucking fire flower, then being forced into TRADING all the mushrooms I found to get a fire flower. No desync! Boss fights that are strictly mechanical If I die to a gearcheck, it was my fault. (didn't get big/jump in time etc.) Overall I think PoE could learn a lot from platform games, because without RNG (which is the devil), this is what PoE becomes. |
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" Last edited by Splift#4377 on May 9, 2014, 8:51:38 AM
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