Played D3:RoS since release till now, heres the results!

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Sickness wrote:
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BackwoodsS wrote:
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Sickness wrote:

D3 = ARPG
PoE = Trading Simulator.

I know that this offends alot of people who are invested in PoE, but it's still true.


I heard they dumped the rmau on D3 (or changed or something) but do you know how laughable that statement is? I played D3 for a year, the game was trading and really thats it.


PoE is as focused on trading as D3 ever was. Now you can't trade in D3 and thank the gods for that.
The importance of trade ATM in poe is more comparable to what d2 was as opposed to d3 pre loot 2.0.

Obviously its more efficient to trade stuff you don't need for stuff you do need, but self found is completely viable..... unless you are trying to build a low life wander (just like how in d2 you could never make botd or enigma self found).
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isbox1 wrote:

I don't buy this at all. The only time I "lose control of my character" in D3 is if I F up and don't time my "get out of jail" skills like teleport for example - and I step in something on my own.

In POE when I die I rarely feel like it was something I could have prevented. Usually it's due to desync - or 1 shot mechanic that I'm left sitting here trying to analyze wtf I did wrong... rarely finding something I can honestly blame on my own actions... whereas in D3 clearly I was a dar-dar for whatever I didn't dodge out of.

Let's recap: loss of character in D3 is your own fault - not having a skill in your build - or standing in shit you really shouldn't have stood in - or mistiming your get free skills.... VS POE where desync deaths are a reality, and 1shot mechanics leave you scratching your head saying WTF did I just do wrong - and not finding that answer.


You cant say that the mechanics in diablo 3 are not designed to take control away from your character. To do so would be asinine.

Also the mechanics in PoE are Not designed to take control away from your character, but in making the game more tactile, it may happen.

It isnt a YMMV situation.

I in no way said D3 is unplayable because the game yanks control away from you. I said you must take skills that allow you to regain control of your character. you guys are silly trying to prove that you are the greetest with your raisins why everyone is worse than you
Hey...is this thing on?
Last edited by LostForm#2813 on May 9, 2014, 11:57:22 AM
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majesw wrote:
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Sickness wrote:
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majesw wrote:

Doesn't offend me. You're just wrong. You drop upgrades in both games until you reach a point. Then the don't drop as often. That's how all gear based games work.

You prefer D3 for some unknown reason. You think it's because upgrades drop, but that's clearly not it. Think about it a bit and let me know why you really like it. There are lots of good reasons, but upgrades drop in both games, so that can't be it.


I find it fascinating that you know my opinion better than I do. Please, tell me more. Why do I like orange juice? What is really my favorite meal? I can learn so much from you!


Asking your opinion about why you prefer the drop system in D3 is knowing your opinion?
Man these forums are terribly difficult to understand at times :-(


I already said why I prefer the drop system in D3.
Let me rephrase it: The timeframe in which you get fun gear and upgrades from just playing the game is much more reasonable. In PoE you can't really expect to ever find a top build defining unique, you need to trade for it.
The BY FAAR most efficient way to gear up your character in PoE is to flip items. After months and months of playing without trading and never finding a build defining unique for any of my characters I started to flip items and increased my total "wealth" 4 fold in about 2-3 weeks and could finally finish my characters somewhat.
In D3 you play the actual game to achive that. That is why I prefer the drop system of D3.
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LostForm wrote:


You cant say that the mechanics in diablo 3 are not designed to take control away from your character. To do so would be asinine.

Also the mechanics in PoE are Not designed to take control away from your character, but in making the game more tactile, it may happen.

It isnt a YMMV situation.

I in no way said D3 is unplayable because the game yanks control away from you. I said you must take skills that allow you to regain control of your character. you guys are silly trying to prove that you are the greetest with your raisins why everyone is worse than you



I've played all classes in D3 to 70. All of them. And every single one of them I have never gone "holy shit, I get this sense of total loss of control of my character" - of all the time I've put in this is simply not even on the register.

For you to sit here and make that far fetched claim is the same thing as me claiming to have invented the question mark.

Have I stepped into frost - and prematurely teleported only to get sucked backwards - have I acted like a dar-dar in running through an arcane beam? Yes - I have done those things. However every time I went away from the experience saying "fuck - I shouldn't have done X Y Z"

Whereas my experiences in POE lend me to walk away from deaths not being able to pinpoint "what could I have done differently" - only a handful of times was I able to identify what "I" did wrong moreso in D3 it is crystal clear.

Maybe D3 is just too hard for you.
Last edited by Isbox1#3280 on May 9, 2014, 12:19:44 PM
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Sickness wrote:

I already said why I prefer the drop system in D3.
Let me rephrase it: The timeframe in which you get fun gear and upgrades from just playing the game is much more reasonable. In PoE you can't really expect to ever find a top build defining unique, you need to trade for it.
The BY FAAR most efficient way to gear up your character in PoE is to flip items. After months and months of playing without trading and never finding a build defining unique for any of my characters I started to flip items and increased my total "wealth" 4 fold in about 2-3 weeks and could finally finish my characters somewhat.
In D3 you play the actual game to achive that. That is why I prefer the drop system of D3.


No offense, but this is a lot better reasoning than your original post. It would be very interesting to get some statistics on how long players would play before they find their first "end game" or "build defining" unique in each game.

See, currently I much prefer having the option to trade. In PoE when that big drop comes it's nice to be able to convert it into a different big drop through trading. In D3 when the big drop comes if it's not what you wanted you don't really have any other options.

I understand the people who want to gear up on their own without any trading, and I know why they prefer Diablo 3. In D3 you know that drop is coming every hour or 45 minutes or so. But the thing is PoE is designed so that rare items are the best items. In D3 you can pretty much completely ignore the rares that drop. So while I think Diablo 3 wins for better beam of light consistency I think PoE wins hands down on loot interest.

I could see a self found player choosing either game. However, anyone else should really be playing PoE... The lack of an economy is a huge limitation.
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Isbox1 wrote:



I've played all classes in D3 to 70. All of them. And every single one of them I have never gone "holy shit, I get this sense of total loss of control of my character" - of all the time I've put in this is simply not even on the register.

For you to sit here and make that far fetched claim is the same thing as me claiming to have invented the question mark.

Have I stepped into frost - and prematurely teleported only to get sucked backwards - have I acted like a dar-dar in running through an arcane beam? Yes - I have done those things. However every time I went away from the experience saying "fuck - I shouldn't have done X Y Z"

Whereas my experiences in POE lend me to walk away from deaths not being able to pinpoint "what could I have done differently" - only a handful of times was I able to identify what "I" did wrong moreso in D3 it is crystal clear.

Maybe D3 is just too hard for you.


Did they take out the "nightmarish" mod in D3 for RoS? That mod alone brought a lot of frustration to some of my groups and play sessions :-/
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majesw wrote:

No offense, but this is a lot better reasoning than your original post. It would be very interesting to get some statistics on how long players would play before they find their first "end game" or "build defining" unique in each game.

See, currently I much prefer having the option to trade. In PoE when that big drop comes it's nice to be able to convert it into a different big drop through trading. In D3 when the big drop comes if it's not what you wanted you don't really have any other options.

I understand the people who want to gear up on their own without any trading, and I know why they prefer Diablo 3. In D3 you know that drop is coming every hour or 45 minutes or so. But the thing is PoE is designed so that rare items are the best items. In D3 you can pretty much completely ignore the rares that drop. So while I think Diablo 3 wins for better beam of light consistency I think PoE wins hands down on loot interest.

I could see a self found player choosing either game. However, anyone else should really be playing PoE... The lack of an economy is a huge limitation.


Yeah, if you like standing around spamming in the trade chats/forums then PoE is hands down the better game.

Thus PoE = Trading Simulator and D3 = ARPG.

Don't get me wrong, I love simulator and "spreadsheet" game and PoE is a good one at that.
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davc1234567890 wrote:
btw why is this post at poe ? dont think poe fans are care for d3 :D


D3 sucked so hard that it caused PoE to win 2013 game of the year Award. No one bothered to compare either to D2 I quess...

PoE = D3

D3 = Random stuffz. (???)

Sure there are prob. also people playing this game that did not try D1 or D2. Those are also PoE fans, but for me PoE is a Diablo game. (That I am a fan of, which is not true for D3.)

Anyways I dont want to get into a discussion about this shit old topic. Bye D3 and leave PoE alone. You fucked fans up? Yes... now go away. Too bad u wont change ur name...
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Isbox1 wrote:
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LostForm wrote:


You cant say that the mechanics in diablo 3 are not designed to take control away from your character. To do so would be asinine.

Also the mechanics in PoE are Not designed to take control away from your character, but in making the game more tactile, it may happen.

It isnt a YMMV situation.

I in no way said D3 is unplayable because the game yanks control away from you. I said you must take skills that allow you to regain control of your character. you guys are silly trying to prove that you are the greetest with your raisins why everyone is worse than you



I've played all classes in D3 to 70. All of them. And every single one of them I have never gone "holy shit, I get this sense of total loss of control of my character" - of all the time I've put in this is simply not even on the register.

For you to sit here and make that far fetched claim is the same thing as me claiming to have invented the question mark.

Have I stepped into frost - and prematurely teleported only to get sucked backwards - have I acted like a dar-dar in running through an arcane beam? Yes - I have done those things. However every time I went away from the experience saying "fuck - I shouldn't have done X Y Z"

Whereas my experiences in POE lend me to walk away from deaths not being able to pinpoint "what could I have done differently" - only a handful of times was I able to identify what "I" did wrong moreso in D3 it is crystal clear.

Maybe D3 is just too hard for you.


lol. i dont think d3 in its current implementation is capable of being too hard for anyone. Sorry you are too pedantic to discuss the design decisions. have fun being the bestest in d3, but you are fooling yourself.
Hey...is this thing on?
Someone really stated D3 is hard? Hahaha well now that's fucking ''Glorious'' but hey It's his opinion.

*snickers
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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