Played D3:RoS since release till now, heres the results!

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tinko92 wrote:
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majesw wrote:

No, the BoR allows for a 7-link which is not possible without that item. By definition it enables a build. Also the block chance you find on the item enables different max block builds. I really didn't think I had to argue that one.

http://www.pathofexile.com/forum/view-thread/782347

I think this is actually the build you mentioned. I think you and I have a very different idea of what the word 'enable' means. Otherwise we wouldn't be arguing at all. Read the second page of the posted link. It says optional but it's an entirely different build that works amazingly with frost wall. The carcass Jack enables this build. It is required to reach any max AoE build.

Now I would certainly agree that BoR is a much stronger build enabler than CJ. But to say CJ doesn't enable builds is a very, very strange stance to take.


Point out a build that was enabled by BoR. Then we'll continue if you find any.
An extra link does not make it a build enabler, otherwise every other 6L would be a build enabler.
Block can be acquired on the tree, it saves passive nodes, and therefore it's an enhancer.
The only "unique"/interesting thing on BoR is the EC gain (beside 7L), which also doesn't enable any build.

That is the build.
Obviously I do, build enabler means you cannot do that build without the item X.
And it all falls down to the definition of a build, and from my 5L/6L example, I can see that you believe a build is different if a single support is different, example: someone uses MPD in his Reave, and someone uses FA instead, the build is clearly different? I say no, it's not. You're still playing the exact same way with the same skill doing same shit.

And no, that one is not entirely different with CJ. It's enhanced by CJ, he gets 12% increased AoE, which is a small minority of it's total AoE.
The build works perfectly fine and it's the same without CJ, but CJ enhances it, you get to have max AoE, nothing else.

Of course I would say that CJ is not a build enabler, especially when you could only throw that one build at me, and that build is not enabled by it.


When you get the opportunity look up the definition of the word 'enable'.
From what you are saying, unless the item does something that is not possible to do elsewhere in the game it is not a build enabler.

So there are truly no build enabling uniques in PoE?
Of course there are...
With Carcass Jack you can create a build that has more AoE than any other in the game. That is a unique build, and therefore CJ is a build enabler.
With Bringer of Rain you can create a 7-link that is not possible elsewhere in the game. You can also utilize this item to build around block or charges. You have no other helm that does these things. Therefore it enables builds.

I think "build enhancer" and "build enabler" is the same. Dont fool yrself.
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majesw wrote:

When you get the opportunity look up the definition of the word 'enable'.
From what you are saying, unless the item does something that is not possible to do elsewhere in the game it is not a build enabler.

So there are truly no build enabling uniques in PoE?
Of course there are...
With Carcass Jack you can create a build that has more AoE than any other in the game. That is a unique build, and therefore CJ is a build enabler.
With Bringer of Rain you can create a 7-link that is not possible elsewhere in the game. You can also utilize this item to build around block or charges. You have no other helm that does these things. Therefore it enables builds.



Enable = to make possible. Simple as that.

That's right, there are indeed not many build enablers, people confuse enablers and enhancers.

No, there are build enabling uniques, Shavs are, Rise of the Pheonix/Saffell's for RF, etc.

CJ is not enabler, you can do any build without it, but it's mods may enhance your DPS/clear speed.

Please, I've asked for a build that was enabled by BoR, show me one, and we'll continue on this is you find any, hell, some might even exist since I'm out of touch on that area lately.
Last edited by tinko92#6447 on May 16, 2014, 11:44:56 AM
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tinko92 wrote:


Enable = to make possible. Simple as that.

That's right, there are indeed not many build enablers, people confuse enablers and enhancers.

No, there are build enabling uniques, Shavs are, Rise of the Pheonix/Saffell's for RF, etc.

CJ is not enabler, you can do any build without it, but it's mods may enhance your DPS/clear speed.

Please, I've asked for a build that was enabled by BoR, show me one, and we'll continue on this is you find any, hell, some might even exist since I'm out of touch on that area lately.


I've given you a number. The problem is we have a completely different view on what the word enable means. To me, an item that gives one extra charge like Koams sign is a build enabler.
To you, no item in the game is a build enabler.

I thought I was being trolled at first, but I think we just have a different understanding of what "to make possible" means...
Last edited by majesw#7630 on May 16, 2014, 11:51:24 AM
Every single bug the OP has mentioned here has since been fixed. The patch that fixed fixed them (Tuesday) also introduced some sort of bug that caused a lot of DCs. It was fixed by Wednesday.

I don't really know how the OP can say that GGG addresses issues and Blizz does not. Ask practically anyone to list their top five dislikes about PoE and nearly all of them will be things that have existed since before release. Blizzard got a lot of feedback about Vanilla D3 and they made the hard call to implement major systemic changes. GGG acknowledges their issues (which is nice), but responds only with excuses about why they're not willing to make the tough calls and systemic changes.

I do agree with the OP on some of his philosophy complaints though. The over-importance of crit and crit damage is not a good thing. And legendaries whose only uniqueness is slightly higher numbers is just dumb. However, saying that Blizzard (or hell, ANY game developer) "doesn't care" is completely idiotic. Of course they care. If they didn't care, there wouldn't be a game to play.

Blizzard is not as good as GGG at interfacing with their customers on an individual level but when you have 100x the userbase, that will happen. However, it's clear that Blizzard listens when the majority speaks. Their actions show it in RoS.

TLDR:
Blizzard = Actions > Words.
GGG = Actions < Words.

I know which I prefer.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
Last edited by Firecrest5#0033 on May 16, 2014, 11:55:37 AM
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Firecrest5 wrote:
Every single bug the OP has mentioned here has since been fixed. The patch that fixed fixed them (Tuesday) also introduced some sort of bug that caused a lot of DCs. It was fixed by Wednesday.

I don't really know how the OP can say that GGG addresses issues and Blizz does not. Ask practically anyone to list their top five dislikes about PoE and nearly all of them will be things that have existed since before release. Blizzard got a lot of feedback about Vanilla D3 and they made the hard call to implement major systemic changes. GGG acknowledges their issues (which is nice), but responds only with excuses about why they're not willing to make the tough calls and systemic changes.

I do agree with the OP on some of his philosophy complaints though. The over-importance of crit and crit damage is not a good thing. And legendaries whose only uniqueness is slightly higher numbers is just dumb. However, saying that Blizzard (or hell, ANY game developer) "doesn't care" is completely idiotic. Of course they care. If they didn't care there wouldn't be a game to play.

Blizzard is not as good as GGG at interfacing with their customers on an individual level but when you have 100x the userbase, that will happen. However, it's clear that Blizzard listens when the majority speaks. Their actions show it in RoS.

TLDR: Blizzard = Actions > Words. GGG = Actions < Words. I know which I prefer.


This is a good post. I think you are quite hard on GGG though. You give Blizzard a pass for being a large company on customer support, but you don't give GGG a pass for being a small company when it comes to drastically realigning their game.

But yeah, like it or not, Blizzard tried some different things with RoS after listening to feedback, and their first patches have been decent and addressed community concerns.
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majesw wrote:
This is a good post. I think you are quite hard on GGG though. You give Blizzard a pass for being a large company on customer support, but you don't give GGG a pass for being a small company when it comes to drastically realigning their game.

But yeah, like it or not, Blizzard tried some different things with RoS after listening to feedback, and their first patches have been decent and addressed community concerns.

I completely agree with your critique. Mostly I was trying to make a point in reference to the OP making it sound like GGG addresses every single concern within minutes while Blizz sits there and changes nothing ever. It did come across as too harsh on GGG, but that was not my intent.

The reality is what many people have said before. It's not black and white, Game X is good and Game Y is bad. Play both. Enjoy both. They're both good.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
Last edited by Firecrest5#0033 on May 16, 2014, 12:01:43 PM
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majesw wrote:

I've given you a number. The problem is we have a completely different view on what the word enable means. To me, and item that gives one extra charge like Koams sign is a build enabler.
To you, no item in the game is a build enabler.

I thought I was being trolled at first, but I think we just have a different understanding of what "to make possible" means...


I've wrote 2(3) build enabling uniques, and then you say that no item in the game is a build enabler to me.
Facebreakers are another ones, Solaris Lorica, Voll's Protector ?, Shackles of the Wretched, etc.

Enable means what it means, to make possible. You are confusing enabler with enhancer. What build is made possible with Kaom's Sign?
If Alphas Howl is build enabling than Carcass Jack is build enabling as well. AH is reducing yr reserved mana by an extra 8%. CJ is increasing yr AOE radius by an extra 12%. Shavs is no build enabler. You can play low life also without Shavs. If it would make sense, doesnt matter. It makes also no sense to play Reave with CE and without Carcass Jack. You can use RF also without RoP/Saffels. Yes, you will take damage, same as Blood Rage usually damage you. RoP and Saffels enhancing the build to further reduce the damage you get from RF.

-> build enhancer = build enabler

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tinko92 wrote:

I've wrote 2(3) build enabling uniques, and then you say that no item in the game is a build enabler to me.
Facebreakers are another ones, Solaris Lorica, Voll's Protector ?, Shackles of the Wretched, etc.

Enable means what it means, to make possible. You are confusing enabler with enhancer. What build is made possible with Kaom's Sign?


What build does facebreaker enable? You still use frenzy or infernal blow. It's simply enhancing an unarmed attack.

What build does Solaris or Shavronne's enable? You're still running a low-life build, it's just enhancing it.

How is Voll's protector's ability any different than the endurance charges on BoR?

You can get all the abilities other than curse relfection and frenzy on death from the passive tree for Shackles.

This is why I thought you meant PoE had no build enabling uniques. It fit's your argument better if you claim there are none, because I can do the same thing you have done with all the items in PoE. "It just enhances, it doesn't enable."


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