Appeal to GGG – Mana leech

"
Juggla1570 wrote:
Stop relying on the overpowered things that everyone uses and when they get nerfed you wont even notice ;)


I did this. I didn't look much on the interwebs, but I saw enough to know that if I was duel-wielding I should be using dual strike. But I liked double strike, so I went with that. And I also saw enough of the boards to see that common opinion had life leech scaling better than LOH but I figured that if I attacked fast enough (as was always my intention with this build) LOH would come out tops, so I went with it. When I got into it I checked out the boards, realised I wasn't that far off some pretty popular builds and saw that blood magic was apparently the way to go, but once again I decided to do my own thing. I also saw that top builds tended to pick a weapon (swords for fast) and pour points into it, but I stuck to my guns and put points into duel-wielding/single handed in order to maintain a choice of weapon options (useful for a self-founder).

So I repeatedly ignored popular opinion, made several far from OP choices and still got destroyed by this patch. And maybe you'll counter with "well if you made bad choices, you can't be surprised when your character no longer works" but you can't have it both ways. Especially because if I'd got far enough to get 5 links and followed the template with blood magic, my character would still work.


"
Fruz wrote:
If you decide to go for an expensive combination, you gotta "pay" for it.
Why should physical attackers have such a big advantage on other builds ???



Resources management should be a choice, and not just something that someone ignores easily because of mind drinker.



The cost is that you have to run right up to "get killed in the face" range. The cost is pouring points into health, armour etc to stay alive. The cost is fairly specific specialisation, whereas casters can use a reasonable breadth of skills. The cost is that you WILL still get destroyed, so you need to invest in viable life regen. The cost in going for very high attack speed, single handed, is that you'll only have one 5+ socketable item. The other cost is that the law of diminishing returns means you wont do as much DPS as you would going for attack speed and damage in equal measure. The other cost is that you obviously USE mana at a much higher rate if you attack faster, so already needed a few nodes in mana/regen. The cost is that mind drinker is on the other side of the board from marauders and duelists, so our mana leech is on items, meaning less choice on items (so I've had to take a number of resist nodes to make up for gaps). The cost is that you take so much damage that any energy shield you happen to pick up is useless. Etc. So I have no idea what you think we were getting for free. It was never free or easy, but it used to be fun.

PS as has been mentioned, it really makes sense for magic users to invest in mana, and it really doesn't make sense for face-smashers to have to build their trees around it.
"
unkempt wrote:
"
sidtherat wrote:
"
unkempt wrote:
There aren't enough mana regen nodes in the tree and the 8% mana increased nodes barely even make a difference unless you're running EB. The witch area should really have way more mana options than it currently has. I've tried to make a ton of casters and they all end up with mana issues even though I'm taking every mana regen node within reach.


you dont take mana regen.

you take [flat mana], [mana regen], [mana %] and [reduced mana cost]. with +mana from intelligence these all multiply for a serious mana backing

focusing only on one of these 4 will net you far worse results

no shit


so smart and yet it is you who has mana issues, not me

maybe try using mana nodes before dissing them so easily? from your previous post it was quite obvious that you focus at most on two of these
"
AnotherJuan wrote:
I love this game. I would have its babies, like Arnie in Junior, if it were possible for a man to give birth to the spawn of a computer game.

I think it’s kind of unfair that it’s hard to talk about POE without referencing Diablo II, especially since (heresy alert!) POE eclipses that seminal game in just about every single way (except cut scenes, but I’ll forgive you for that). However, please forgive me as I’m forced to recall one area in which I find myself craving that old dinosaur once again. Offline play. Or more specifically (stay with me) constancy.

You made the best ARPG money can buy, and then gave it away for free and it still took me over a year to relent and play it because of the always online component. I hate online. I hate it because it means I can’t play when the internet goes wrong, I hate lag, and I hate it more because, unlike Diablo II, where my characters are still sat on a USB stick at level 80, ready to go whenever I want them, my character is sat on your server at your mercy. And that, clearly, is paranoia on my account.

Except that now my character is dead, following the mana-leech nerf. He’s unplayable. He is, as far as I can tell, unrecoverable. I could roll 2 more characters to try and find enough fusings to get 5 links and use blood magic, (after all, two characters to merciless have so far failed to achieve this) but why would I? I put a billion hours into my main already, and he’s worthless now. Why invest a billion more? And I bought stuff for a game that no longer wants to play with me. I can’t stick with a game that doesn’t want to stick with me.

Anyway, this isn’t an ultimatum. My account is worth very little to you. And I love you guys. I’m grateful that you made the world’s best ARPG, I’m grateful that you listened to the world’s likeminded fans and said “the world needs a gritty ARPG, with real choices and real builds and real freedom” and then actually made the damn thing. But a lot of people think like me (well, not exactly, but close enough). What, 3% of your user base use the forums? I was in the 97% until this patch. 97% aren’t even social enough to use the forums. 97% basically just want to play. And that’s fine, that was me, and I was super-happy. But that percentage, along, I’m sure, with many of the good posters here, are not going to react well if the characters they’ve poured their hearts and souls into are rendered useless with – what was it – about 5 days warning on the patch notes? If they read ‘em. Somewhere in the small print. This online thing is still a battleground for players hearts and minds. Giving the game away was a howitzer. Making it the best damn ARPG in the world was a WMD. But making us care about our builds means it only cuts deeper when you cull them like this.

So please, please, from the bottom of my hearts, revert the leech changes. And give me my favourite game back. Thanks for reading.


this
id love to see passive trees of people complaining about this change

i wonder how many mana-related nodes they use? one or two?
Agreed. give back leech. The real problem is they nerfed life too (while buffing monsters) so as we chase more life around the tree that leaves less for mana/life leech and gen nodes. Its just too much.
Git R Dun!
"
AnotherJuan wrote:


The cost is that you have to run right up to "get killed in the face" range. The cost is pouring points into health, armour etc to stay alive. The cost is fairly specific specialisation, whereas casters can use a reasonable breadth of skills. The cost is that you WILL still get destroyed, so you need to invest in viable life regen. The cost in going for very high attack speed, single handed, is that you'll only have one 5+ socketable item. The other cost is that the law of diminishing returns means you wont do as much DPS as you would going for attack speed and damage in equal measure. The other cost is that you obviously USE mana at a much higher rate if you attack faster, so already needed a few nodes in mana/regen. The cost is that mind drinker is on the other side of the board from marauders and duelists, so our mana leech is on items, meaning less choice on items (so I've had to take a number of resist nodes to make up for gaps). The cost is that you take so much damage that any energy shield you happen to pick up is useless. Etc. So I have no idea what you think we were getting for free. It was never free or easy, but it used to be fun.

PS as has been mentioned, it really makes sense for magic users to invest in mana, and it really doesn't make sense for face-smashers to have to build their trees around it.


- "get killed in the face", "staying liave" ? completely out of topic, physical bow users are basically in the same boat, they have most liekely even more expensive skills partly because they are range characters, so they have it even harder.

- you don't necessarily need to go for heavy life regen, not at all, it's just one mechanism.

- This thread is about mana leech, not life leech ( even though I'd say that I like the fact that east-leech is much less what people are gonna go for now ).

- when you go very high attack speed, you change the synergy of the character ( = LGoH ), you should probably use the bloog magic gem though which is nothing new.

- What you are talking about is not the cost of the skills actually

- Energy shield is useless ? That is just plain wrong lol




Mana leech was allowing most physical attackers to completely avoid resources management, I could easily do no-regen maps without my melee just with mind drinker ... and 2*8%inc mana from the three, no mana from the gear almost.
Now, with those nodes, my dps allows me to keep up quite easily in normal maps still, I have a potion to use just in case anyway, but the leech itself won't be enough to easily to half-regen / no-regen maps anymore.

This was a huge gap between casters and melee attackers, now it's much lower and that's a good thing.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I always thought mana and life leech sucked BEFORE the patch. The odds to have them on items is almost ZERO for me, so i'm completely depended on gems for it. They seriously lacked vs. the damage monsters gave, or the mana cost for spells. I was using pots like crazy and them running empty. Now...it basically kills most of my characters now.
"
Fruz wrote:
"
AnotherJuan wrote:


The cost is that you have to run right up to "get killed in the face" range. The cost is pouring points into health, armour etc to stay alive. The cost is fairly specific specialisation, whereas casters can use a reasonable breadth of skills. The cost is that you WILL still get destroyed, so you need to invest in viable life regen. The cost in going for very high attack speed, single handed, is that you'll only have one 5+ socketable item. The other cost is that the law of diminishing returns means you wont do as much DPS as you would going for attack speed and damage in equal measure. The other cost is that you obviously USE mana at a much higher rate if you attack faster, so already needed a few nodes in mana/regen. The cost is that mind drinker is on the other side of the board from marauders and duelists, so our mana leech is on items, meaning less choice on items (so I've had to take a number of resist nodes to make up for gaps). The cost is that you take so much damage that any energy shield you happen to pick up is useless. Etc. So I have no idea what you think we were getting for free. It was never free or easy, but it used to be fun.

PS as has been mentioned, it really makes sense for magic users to invest in mana, and it really doesn't make sense for face-smashers to have to build their trees around it.


- "get killed in the face", "staying liave" ? completely out of topic, physical bow users are basically in the same boat, they have most liekely even more expensive skills partly because they are range characters, so they have it even harder.

- you don't necessarily need to go for heavy life regen, not at all, it's just one mechanism.

- This thread is about mana leech, not life leech ( even though I'd say that I like the fact that east-leech is much less what people are gonna go for now ).

- when you go very high attack speed, you change the synergy of the character ( = LGoH ), you should probably use the bloog magic gem though which is nothing new.

- What you are talking about is not the cost of the skills actually

- Energy shield is useless ? That is just plain wrong lol




Mana leech was allowing most physical attackers to completely avoid resources management, I could easily do no-regen maps without my melee just with mind drinker ... and 2*8%inc mana from the three, no mana from the gear almost.
Now, with those nodes, my dps allows me to keep up quite easily in normal maps still, I have a potion to use just in case anyway, but the leech itself won't be enough to easily to half-regen / no-regen maps anymore.

This was a huge gap between casters and melee attackers, now it's much lower and that's a good thing.



Fruz #1 fanboy. I can't believe he can actually defend the mana leech changes. I don't even think Anubite could do this.
im the anti-fanboy and have most of the whiteknights on the ignore list but leech changes are one of the best changes in poe history

no more braindead, one-dimensional builds with 100nodes into damage and life and ZERO into mana

i always thought is funny when people did nothing with mana and loudly claimed that 'you cant sustain mana!'

you cant, because you decided to put 5 more points into damage to inflate your paper dps from million to 2millions instead of putting them into mana nodes

finally going 'moar daaaamaaagaa!' is not the proper way (previously, due to leech it WAS the proper way)

good luck substituting mana leech with BM gem, without changing your mindset youll all fail miserably as BM gem WAS braindead choice, now you have to plan for it
^- Bump, Seems the ONLY way to play is use your mana tank for aura's, and Blood Magic your skills.
That way, you can just do maps without aura's on for blood magic, and not have to skip 50/100% no mana regen maps. (Even if you spend upto 25% of your build getting faster regen to cover your 5L skill, your still F'ed without blood magic.)

Report Forum Post

Report Account:

Report Type

Additional Info