Appeal to GGG – Mana leech

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ScrotieMcB wrote:
The correct response is to buff Reave specifically, not to reverse the leech changes.
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raics wrote:
Attack speed increases are irrelevant but weapon speed isn't, with a weapon doing 50 damage and three attacks per second you did same damage and leeched the same amount as a 150 damage weapon that hits only once but you spent three times as much mana.
Um, no. Assuming single-target, the 50 damage at 3 APS currently leeches the same amount as the 150 damage at 1 APS. Weapon speed is also irrelevant.


Goddamn man, when did you stop reading posts? :/

You leech the same - yes, but you spend more. If you use the same weapon and increase attack speed you spend more mana, but your dps gos up just as much so you leech more. However, if you switch out that weapon for the one with twice the APS but half the damage you leech the same, but you dish out twice as much attacks to do it and spend more relative to leeched amount.

You have a weapon that does 1 APS, you do 100 damage per hit and leech 10% of it as mana, your skill costs 10 mana to use.

On vanilla you hit once per second, spend 10 mana, gain 10 mana back. Your mana balance per second is zero.

If you increase your atack speed by 100 with passives and using same weapon you attack twice per second, spend 20 mana and leech 20 mana back, 10 per hit. Zero again.

However, if you now switch your weapon for the one that has 2 APS, and does 50 damage per hit, you have the same dps doing 4 hits at 50 damage, you leech 20 mana back, the same amount as before, but you spend 40 mana doing those 4 attacks. Now you're 20 in the minus.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 11, 2014, 3:31:29 PM
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KenshiD wrote:
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sidtherat wrote:
i havent seen anyone with balanced tree to post here that he has issues.

what i suspect is: passive trees with zero mana investment + mind drinker + 8aps + 80 unreserved mana with their primary attack costing 70.

greed

and you are wrong: top characters as is 'top dmg characters' DO worry about these changes because most of these top builds had absurd attack speed. and the very builds affected are these with absurd attack speeds


Tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBBH4EsQUtBbUM8hLhFfAY2xmKGo8a2xutIWAi6iP2JJ0l3yyFMHw4ljpYOrM94j7PQKBHfkjuSn1MYE2SUUdTNVPfVvpY21oaWkhbr2BLYSFiWmVNZ6BtbG5pdO108Xiueu99dX8rhNmE74cZh3aNfY2_lWaZK5uDm7WeuaXLqn-quKvFrK-xs7VItxe3072Bvea-p8APxLjN6tJN037V-NaK18vdDejW6xTtQe4O7_D22vlj-wn8xf66


I can't sustain my Doublestrike anymore (with slitherpinch manaleech) 4Linked (one of it is BLIND which has 0% mana increase).

Yeah sure I could grab the mana nodes next to me there, but that would be 3 more points (and I have only 3k life now because they changed life wheel)

It just means now I need to become even higher level to do the same that I did before and my fucking character wasn't even that strong. He was doing less than 4k doublestrike splash damage.

Wow such balance, much change.

Fuck this. I just want a simple melee character to be viable without requiring BoR and Soul Taker. Just simple melee, without OP gear.

Oh and here is my gear (with mana on it!):
Spoiler




your tree is balanced HEAVILY towards damage. 174% life is not enough, even with shield and block (that you dont have many points into anyway)

taking Mana Geyser and maybe stop relying on attack speed (it is obvious that you do - 35% attack speed plus probably frenzy stacks - and 5 of these) before you can afford it

Repatree points can be easily placed elsewhere. currently you have nice paper dps and not much real dps because your ferrari has no fuel
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raics wrote:
"
ScrotieMcB wrote:
The correct response is to buff Reave specifically, not to reverse the leech changes.
"
raics wrote:
Attack speed increases are irrelevant but weapon speed isn't, with a weapon doing 50 damage and three attacks per second you did same damage and leeched the same amount as a 150 damage weapon that hits only once but you spent three times as much mana.
Um, no. Assuming single-target, the 50 damage at 3 APS currently leeches the same amount as the 150 damage at 1 APS. Weapon speed is also irrelevant.


Goddamn man, when did you stop reading posts? :/

You leech the same - yes, but you spend more. If you use the same weapon and increase attack speed you spend more mana, but your dps gos up just as much so you leech more. However, if you switch out that weapon for the one with twice the APS but half the damage you leech the same, but you dish out twice as much attacks to do it and spend more relative to leeched amount.

You have a weapon that does 1 APS, you do 100 damage per hit and leech 10% of it as mana, your skill costs 10 mana to use.

On vanilla you hit once per second, spend 10 mana, gain 10 mana back. Your mana balance per second is zero.

If you increase your atack speed by 100 with passives and using same weapon you attack twice per second, spend 20 mana and leech 20 mana back, 10 per hit. Zero again.

However, if you now switch your weapon for the one that has 2 APS, and does 50 damage per hit, you have the same dps doing 4 hits at 50 damage, you leech 20 mana back, the same amount as before, but you spend 40 mana doing those 4 attacks. Now you're 20 in the minus.


and thanks to that going fastest weapon is no longer a brain-dead choice! i consider it a good thing
my reaver:

gear:
Spoiler



tree:


it is by no means perfected (have 10 respec points left for that 2% leech once i get it on gear) and because i wanted to try melee acro char it is by no means perfect dps nor mana wise

tooltip reave dps ~7500 with multistrike (0.13attack time), no mana issues at all. i can run 3rd aura if i calculate correctly (vitality) but ill never ever try to re-color my alphas after 500 chromes it took me to get rrgb so it is just technical possibility
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ScrotieMcB wrote:
The correct response is to buff Reave specifically, not to reverse the leech changes.


I didn't wrote, that mana leech changes have to be reverted. But they should be postponed until GGG is ready to provide players with real mana management system changes.

The way they introduce changes after release shows, that their balance team is band of amateurs, this month we nerf everything and maybe in 2 month we will fix it. Or not. Poison Arrow nerf again and again.
Anticipation slowly dissipates...
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sidtherat wrote:
crap build


15 life nodes and 8 mana nodes.

Surely a recipe for success. lol.

My 41 invasion Scion has more life nodes than your character (17 atm and . I'm guessing your character exists on Standard league?

edit: if you had more reasonable node ratios I might be able to take you seriously. but your build is just too wacky and inefficient.
Last edited by tikitaki#3010 on Mar 11, 2014, 5:34:40 PM
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tikitaki wrote:
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sidtherat wrote:
crap build


15 life nodes and 8 mana nodes.

Surely a recipe for success. lol.

My 41 invasion Scion has more life nodes than your character. I'm guessing your character exists on Standard league?


you are so smart, keep qq'ing :)

edit: and next time count carefully because neither of these numbers youve listed is correct. hope you are more careful irl
Last edited by sidtherat#1310 on Mar 11, 2014, 5:18:51 PM
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sidtherat wrote:
tooltip reave dps ~7500 with multistrike (0.13attack time)


No point in taking Weathered Hunter, better to take Finesse, then you can ditch this +15% to fire res and take Primal Spirit and use Purity. And who use Haste on phys dmg build? Go Hatred you will have much more _non paper_ DPS and possibility to chill/freeze monster.
Anticipation slowly dissipates...
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tmaciak wrote:
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sidtherat wrote:
tooltip reave dps ~7500 with multistrike (0.13attack time)


No point in taking Weathered Hunter, better to take Finesse, then you can ditch this +15% to fire res and take Primal Spirit and use Purity. And who use Haste on phys dmg build? Go Hatred you will have much more _non paper_ DPS and possibility to chill/freeze monster.


thanks for that

already fixed some of these - i took alphas from my wander and removed wrath from it and slapped it all together in under 5 minutes (haste was for albino hunting..). fortunately ive got all respec points to fix some of these issues - real purpose of this char was to test acro melee and that somewhat works so far

btw - even with both finese and weathered hunter ive got only ~85% cth so im not ready to ditch it. ill respec out of blood drinker with all that branch once i get ring with 2%+life leech

this char is testbed anyway.. but reave with current mana leech (1% total) works with very decent dps and high aps. for total of few mana nodes. btw dodge/high eva == useless cwdt..
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sidtherat wrote:
btw - even with both finese and weathered hunter ive got only ~85% cth so im not ready to ditch it


Problem with those nodes is, that gain is minimal if you don't have enough flat accuracy. I was experimenting with taking 20% inc accuracy node on my Reave Ranger and with almost 400 dex and 20 lvl Additional Accuracy it raised my chance to hit from 91 to 92%... my new Rreaver has only 290 dex and have chance to hit 87% (still using Additional Accuracy of course)...

Anyway, back on topic, different approach to Rave sustainability problem. My old Reave Ranger will be WoE user when I will some time to respec her, my new Reaver is Scion.

Build @ 82 lvl (will go Finesse in next two levels):

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAA5YFLQ5IEZYVIBa_GNsa2xutG_oc3B6UIWAj9iQ8Jd8mlSepKk0s6S9vOyg94j8nQKBGcUd-SO5JUUp9SshT31VLVvpY21pIWm1br2BDYEth4mKsZU1noG17bj1uaXBScLt07XTxeu9_xoIeguSDCYTZhO-FMod2h9uIQoqvjDaQEZMnm4Odqp65pBmmf6c0p1yrxaw_rK-xs7QMtUi3076nvrzAD8BRwcXEuNJN1fjWndfL2RPbC9xX3Q3jhO1B7g7v8PPq_MU=


Gear:

Spoiler


I have about 13,5K tooltip on Reave, 0,14s cast time. 4,4K HP, 880 free mana with Remorse (much more free mana on any ar/es or eva/es shield), 5K AR, almost 5K eva (10/15K on flasks respecivelty), 49% block chance with Remorse. Reave cost 45 mana per cast, I have 140 m/s with remorse and can use 10 lvl Arctic Armor. With 330 es shield can go up to 15 lvl Arctic Armor (in both cases I regen more that AA uses).

Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Mar 11, 2014, 6:46:48 PM

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