Appeal to GGG – Mana leech

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fkxShadow wrote:
Except dicharge, I know no "Big huge dmg spells". ::Snip ...::


When you link 5 dmg supports to a spell it becomes a nuke .... Hence why it costs more mana that you can sustain over a period of time.

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bazzaq wrote:
What a crock of shit. What 7 - 8 years with out any changes to leech and now it becomes a necessary balance change. Total bullshit, if you want to be a fan boy and buy into the company propaganda line go for it, but this is a NERF. NO hiding behind the bullshit "balance" phrase this is a nerf to slow ubber crit based builds down.

And as for other company "balance" based changes tell me when either D2 or D3 nerfed its leech basis. Answer never, infact, they encourage continous play ak whirlwind barb and tempest rush monk builds.


Yes ... it is a nerf ... The 'balance' is in quotations for a reason. It's they way companies like to say things so it doesn't make it look like they are actually nerfing things.

D3 NERFED THE ABOSULUTE SHIT out of things for a looong time. Saying 'Well no1 has ever nerfed leech' is about the dumbest statement. I never said anyone ever nerfed leech./ I said they always nerf things in general.

Call me a fanboy all you want. I don't buy into propaganda. I play the things I like and call it the way it is. Shit get's nerfed ... get used to it ... deal with it. Something will break your build one day. And when it happens you can't say you didn't see it coming. Re-roll and keep going, or quit and find something else to play.
Check out my Frozen Dagger build in the Shadow forums!!
There aren't enough mana regen nodes in the tree and the 8% mana increased nodes barely even make a difference unless you're running EB. The witch area should really have way more mana options than it currently has. I've tried to make a ton of casters and they all end up with mana issues even though I'm taking every mana regen node within reach.
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Juggla1570 wrote:
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fkxShadow wrote:
Except dicharge, I know no "Big huge dmg spells". ::Snip ...::


When you link 5 dmg supports to a spell it becomes a nuke .... Hence why it costs more mana that you can sustain over a period of time.

"
bazzaq wrote:
What a crock of shit. What 7 - 8 years with out any changes to leech and now it becomes a necessary balance change. Total bullshit, if you want to be a fan boy and buy into the company propaganda line go for it, but this is a NERF. NO hiding behind the bullshit "balance" phrase this is a nerf to slow ubber crit based builds down.

And as for other company "balance" based changes tell me when either D2 or D3 nerfed its leech basis. Answer never, infact, they encourage continous play ak whirlwind barb and tempest rush monk builds.


Yes ... it is a nerf ... The 'balance' is in quotations for a reason. It's they way companies like to say things so it doesn't make it look like they are actually nerfing things.

D3 NERFED THE ABOSULUTE SHIT out of things for a looong time. Saying 'Well no1 has ever nerfed leech' is about the dumbest statement. I never said anyone ever nerfed leech./ I said they always nerf things in general.

Call me a fanboy all you want. I don't buy into propaganda. I play the things I like and call it the way it is. Shit get's nerfed ... get used to it ... deal with it. Something will break your build one day. And when it happens you can't say you didn't see it coming. Re-roll and keep going, or quit and find something else to play.


I think your missing one side of the debate, they nerfed leech without buffing any of our current options for regaining back mana and can't 100% sustain the attack.

Literally all of the borderline builds that could barely sustain their attacks from mana leech now can't even attack properly while they didn't really change/buff any of the mana nodes or regen mana around the tree to make it easier to spec into or the mana regen/mana affixs which are kinda weak.

I mean my friend who runs a crit roa archer in standard (nothing op, super fun, glass cannon dps and now does less damage, can't life leech as well and can't even attack constantly) runs a few mana regen nodes, clarity and 2% mana leech.
Last edited by RagnarokChu#4426 on Mar 7, 2014, 4:05:59 PM
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Juggla1570 wrote:
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fkxShadow wrote:
Except dicharge, I know no "Big huge dmg spells". ::Snip ...::


When you link 5 dmg supports to a spell it becomes a nuke .... Hence why it costs more mana that you can sustain over a period of time.

"
bazzaq wrote:
What a crock of shit. What 7 - 8 years with out any changes to leech and now it becomes a necessary balance change. Total bullshit, if you want to be a fan boy and buy into the company propaganda line go for it, but this is a NERF. NO hiding behind the bullshit "balance" phrase this is a nerf to slow ubber crit based builds down.

And as for other company "balance" based changes tell me when either D2 or D3 nerfed its leech basis. Answer never, infact, they encourage continous play ak whirlwind barb and tempest rush monk builds.


Yes ... it is a nerf ... The 'balance' is in quotations for a reason. It's they way companies like to say things so it doesn't make it look like they are actually nerfing things.

D3 NERFED THE ABOSULUTE SHIT out of things for a looong time. Saying 'Well no1 has ever nerfed leech' is about the dumbest statement. I never said anyone ever nerfed leech./ I said they always nerf things in general.

Call me a fanboy all you want. I don't buy into propaganda. I play the things I like and call it the way it is. Shit get's nerfed ... get used to it ... deal with it. Something will break your build one day. And when it happens you can't say you didn't see it coming. Re-roll and keep going, or quit and find something else to play.


I never said D2 or D3 didn't nerf stuff, of course they did. I said they never had to resort to nerfing their life/mana pools/regeneration/leech in order to achieve "balance".

Inmho GGG have to slow down ubber crit based builds. They are farming high lvl maps way too fast and in a way its the same as getting rid of IIQ. When they slow these builds down they slow down drops. Thus LA/Frenzy SA/Frenzy builds now have to be a lot more wary of reflect packs and infact cant kill them unless they have some other means perhaps on switch. Either way the main effect is it will significantly slow these builds down when running high level maps.
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unkempt wrote:
There aren't enough mana regen nodes in the tree and the 8% mana increased nodes barely even make a difference unless you're running EB. The witch area should really have way more mana options than it currently has. I've tried to make a ton of casters and they all end up with mana issues even though I'm taking every mana regen node within reach.


you dont take mana regen.

you take [flat mana], [mana regen], [mana %] and [reduced mana cost]. with +mana from intelligence these all multiply for a serious mana backing

focusing only on one of these 4 will net you far worse results
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RagnarokChu wrote:
I think your missing one side of the debate, they nerfed leech without buffing any of our current options for regaining back mana and can't 100% sustain the attack.

Literally all of the borderline builds that could barely sustain their attacks from mana leech now can't even attack properly while they didn't really change/buff any of the mana nodes or regen mana around the tree to make it easier to spec into or the mana regen/mana affixs which are kinda weak.

I mean my friend who runs a crit roa archer in standard (nothing op, super fun, glass cannon dps and now does less damage, can't life leech as well and can't even attack constantly) runs a few mana regen nodes, clarity and 2% mana leech.


I understand what your saying. The problem is that no1 even tries to take another route to sustain mana. The majority of players say 'ill take mana leech gem and call it a day'. They dont want to actually attempted to build for the mana and regen they will need. They cry 'I can't sustain mana since you nerfed leech' ... with 1 mana node. If they actually retuned the build they would find that they don't need buffs to mana/regen. They work perfectly fine when combined with the right gear mods and passive nodes.
Check out my Frozen Dagger build in the Shadow forums!!
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sidtherat wrote:
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unkempt wrote:
There aren't enough mana regen nodes in the tree and the 8% mana increased nodes barely even make a difference unless you're running EB. The witch area should really have way more mana options than it currently has. I've tried to make a ton of casters and they all end up with mana issues even though I'm taking every mana regen node within reach.


you dont take mana regen.

you take [flat mana], [mana regen], [mana %] and [reduced mana cost]. with +mana from intelligence these all multiply for a serious mana backing

focusing only on one of these 4 will net you far worse results

no shit
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Juggla1570 wrote:
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RagnarokChu wrote:
I think your missing one side of the debate, they nerfed leech without buffing any of our current options for regaining back mana and can't 100% sustain the attack.

Literally all of the borderline builds that could barely sustain their attacks from mana leech now can't even attack properly while they didn't really change/buff any of the mana nodes or regen mana around the tree to make it easier to spec into or the mana regen/mana affixs which are kinda weak.

I mean my friend who runs a crit roa archer in standard (nothing op, super fun, glass cannon dps and now does less damage, can't life leech as well and can't even attack constantly) runs a few mana regen nodes, clarity and 2% mana leech.


I understand what your saying. The problem is that no1 even tries to take another route to sustain mana. The majority of players say 'ill take mana leech gem and call it a day'. They dont want to actually attempted to build for the mana and regen they will need. They cry 'I can't sustain mana since you nerfed leech' ... with 1 mana node. If they actually retuned the build they would find that they don't need buffs to mana/regen. They work perfectly fine when combined with the right gear mods and passive nodes.



Please just stop with this nonsense. Even the biggest of Path of Exile fanboys cannot argue that mana for the longest time has been absolute fucking terrible as a resource. Like literally, it has been god awful as a resource forever, even when you could run 7+ auras off of EB.

To nerf mana leech and such a stealthy way only makes mana even fucking worse.
Last edited by allbusiness#6050 on Mar 7, 2014, 7:39:34 PM
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Juggla1570 wrote:
I understand what your saying. The problem is that no1 even tries to take another route to sustain mana. The majority of players say 'ill take mana leech gem and call it a day'. They dont want to actually attempted to build for the mana and regen they will need. They cry 'I can't sustain mana since you nerfed leech' ... with 1 mana node. If they actually retuned the build they would find that they don't need buffs to mana/regen. They work perfectly fine when combined with the right gear mods and passive nodes.


Totally false, I was using mana leech cause the other ways wasn't working for me. Never a pleasure to lose a slot just for mana, if you do it that's because you have no choice.
And I can't use Clarity since v1.0 because I can use only 2 auras now, instead of 3, as they need more mana to use now (remember, they already nerfed mana in v1.0 cause of auras changes). And I really need Discipline and Grace. Then one more time, only Shav are viable : you can run lots of BM auras to become in low life, then that low life give you 30% more spell dmg... Shav is the only solution for high lvl casters but it cost too much, provide no diversity in builds and proof that nothing is balanced.

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Juggla1570 wrote:
When you link 5 dmg supports to a spell it becomes a nuke .... Hence why it costs more mana that you can sustain over a period of time.

FP + life leech + mana leech + gmp + power charge on crit + faster casting is a nuke?? lol. Even with my Void Battery and 8 power charges it isn't a nuke on maps 75-78.
Physical dmg is really more powerfull than spell dmg... And Life really more viable than Chaos Inoculation.
fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy]
fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach]
fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus]
fkxRampage : lvl 94 Witch Fireball [Rampage]
fkxShadow : lvl 95 Shadow FP/CI [open beta]
Last edited by fkxShadow#6629 on Mar 7, 2014, 8:16:42 PM
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ggnorekthx wrote:
keep going in this direction, and soon there won't be a tree. We'll all just have the same build

LOL
Like ... not every physical attackers not using BM was using some tiniy mana leech to sustain his attacks, righ ?
.....

What's happening is the exact opposite of what you are describing.

Choices matters.

If you decide to go for an expensive combination, you gotta "pay" for it.
Why should physical attackers have such a big advantage on other builds ???



Resources management should be a choice, and not just something that someone ignores easily because of mind drinker.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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