Appeal to GGG – Mana leech

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tikitaki wrote:

This means the pool is gone. It means if you are a fast attacking build that has somewhat low damage per hit, your leech rate will always be hilariously low because you won't be able to leech much from your small hits (and they won't stack in any way).

actually, he's right.
If you don't cap your leech during the fight now, that means that you were not caping it pre SotV either, the real impact is after you finished dealing damage because the leech queue would keep filling your life/mana pool.

Leech changes affect builds that were already caping their leech rate, because it would cancel the queue, if you have no queue, you have nothing to cancel.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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tikitaki wrote:
This means the pool is gone. It means if you are a fast attacking build that has somewhat low damage per hit, your leech rate will always be hilariously low because you won't be able to leech much from your small hits (and they won't stack in any way).


The pool is gone, but as long as your next attack comes soon enough after previous one stopped leeching you won't feel much of a difference. However, with skills that do near-simultaneous low damage hits to many enemies you will.

Skills affected a lot:
Reave
Split Arrow
Cleave
Lightning Arrow
Sweep
Leap Slam
Rain of arrows
anything with melee splash
most spells, as they have aoe, leech small amounts just from LL gem and have slower skill usage rate than attack skills

Skills not much affected
Ground slam (slow travel speed)
Cyclone
Spectral throw (same)
Barrage
Most single target attack skills
Spells with multiple hits during travel time: incinerate, spark, freeze pulse, ice spear, arc...

... you get the picture
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 10, 2014, 6:19:43 PM
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Fruz wrote:
"
tikitaki wrote:

This means the pool is gone. It means if you are a fast attacking build that has somewhat low damage per hit, your leech rate will always be hilariously low because you won't be able to leech much from your small hits (and they won't stack in any way).

actually, he's right.
If you don't cap your leech during the fight now, that means that you were not caping it pre SotV either, the real impact is after you finished dealing damage because the leech queue would keep filling your life/mana pool.

Leech changes affect builds that were already caping their leech rate, because it would cancel the queue, if you have no queue, you have nothing to cancel.


Except that gaps where you aren't hitting are happening mid-fight.

Take the example of a skill like split arrow. It applies damages quickly to a lot of monsters mostly at the same time.

The leech will proc, it will take the single highest value from all the arrows, which won't be a very large number for a single arrow, and apply that leech. It might give you a fraction of a second of regen.

Now, unlike before when you are winding up your bow, ready to attack, and still be leeching, instead you aren't leaching anything, and all of this is happening on the level of just in the middle of a fight.

It's an effective massive nerf to leech rate depending on how you apply damage.
Last edited by tikitaki#3010 on Mar 10, 2014, 6:12:03 PM
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Fruz wrote:
If you don't cap your leech during the fight now, that means that you were not caping it pre SotV either, the real impact is after you finished dealing damage because the leech queue would keep filling your life/mana pool.

Leech changes affect builds that were already caping their leech rate, because it would cancel the queue, if you have no queue, you have nothing to cancel.


Read my last post. It does make HUGE changes mid fight. You can argue about whether it should or it shouldn't based on your understanding of the behaviour, but the truth is this:
Before I could run up to one blue/yellow guy and attack continuously with no real problems.
Now if I do that I will run out of mana and throw nothing but normal attacks after a matter of seconds.

If you think the mechanics, as described, should behave differently, then there's a bug. It's that simple.
Last edited by AnotherJuan#4367 on Mar 10, 2014, 6:15:48 PM
Id depends on the skill, if you have multiple projectiles, then yes it's a huge nerf, if not ... it won't be during the fight, only after.
You may also not have enough damage with split arrow, crit split arrow build should not feel it too much mid-fight, if your dps is not high however, and that a single arrow is very far from caping leech then you will have more problems.

shotgunning skills are the most affected, LMP incenerate is the best example that comes to mind.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 10, 2014, 6:18:01 PM
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Fruz wrote:
Id depends on the skill, if you have multiple projectiles, then yes it's a huge nerf, if not ... it won't be during the fight, only after.
You may also not have enough damage with split arrow, crit split arrow build should not feel it too much mid-fight, if your dps is not high however, and that a single arrow is very far from caping leech then you will have more problems.


Dude, holy shit.

So basically, "It has no effect mid-fight, except when it does."

And you don't need to talk about "my build" as I don't run a fucking mana build because mana in this game is bullshit. When I did run a mana build back before 1.0.0 you can bet your ass my leech was capped.

Just shut up about and admit you were wrong, and that it does have a substantial negative impact on mana leech - which has no comparable workaround like life does (life gain on hit instead of leech).
Last edited by tikitaki#3010 on Mar 10, 2014, 6:20:06 PM
Perhaps I do not understand the game well enough to make a sound argument on what is broken or what could be improved

the bottom line is that this game was barely enjoyable to play pre-patch

the game is simply NOT FUN to play at all now

sorry that I can't commit 12+ hours everyday researching every aspect of the game with my calculator by my side just to be able to enjoy it. And seems that the people that do are still not enjoying it.

This game started off promising but is an absolute debacle now

I wish I could give specifics but I can't put my finger on it. But mana is ridiculous as a ranger doing almost nothing for damage and can't even sustain a 10 mana requirement skill with 4% mana leech? seriously? I take 3 shots. Mana dries up. Go to next room to allow my mana pool to build up even after I drink a flask only to take 3 shots and repeat this tedious process over and over.

Oh of course I should take more mana nodes and not be so greedy on DPS? lol The truth is that all of my DPS nodes are necessary for me to kill stuff and hence have fun. And no I was not one shotting anything. Although I should be able to and almost need to to have a slightly better chance of getting a decent item.

It's just not fun. Can't advance. Can't make my character better. Can't find anything decent to use. Trading is a joke. I wanna play and kill stuff not wait for someone to reply to my trade request. Sigh

This game seems to cater to a small community of dedicated gamers and as soon as one of them finds a way to be OP the rest of the playing community suffers as a result. The "balancing" of this game seems to only frustrate normal players.



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tikitaki wrote:
Dude, holy shit.

So basically, "It has no effect mid-fight, except when it does."

And you don't need to talk about "my build" as I don't run a fucking mana build because mana in this game is bullshit. When I did run a mana build back before 1.0.0 you can bet your ass my leech was capped.

Just shut up about and admit you were wrong, and that it does have a substantial negative impact on mana leech - which has no comparable workaround like life does (life gain on hit instead of leech).

okay, since you didn't understand ....
Most of the builds don't have problems mid-fight with leech, at all.
So basically, it has no effect mid-fight in most of the cases.
You seem mad enough for us to assume that you could not adapt your build well to the new changes with mana, I guess you're running BM now, too bad other people succeded there where you didn't ( some builds are obviously better suited for that ).

So yeah, speaking about the majority of builds : they don't care during the fight.
You can generalize when you are speaking about a majority, not a minority ( like you did ).


Mana has no workaround ? Ever heard of mana regeneration ? Ever heard of clarity ? Ever heard of reducing skills cost ? etc ...



SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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tr3bob wrote:
Perhaps I do not understand the game well enough to make a sound argument on what is broken or what could be improved

the bottom line is that this game was barely enjoyable to play pre-patch

the game is simply NOT FUN to play at all now

sorry that I can't commit 12+ hours everyday researching every aspect of the game with my calculator by my side just to be able to enjoy it. And seems that the people that do are still not enjoying it.

This game started off promising but is an absolute debacle now

I wish I could give specifics but I can't put my finger on it. But mana is ridiculous as a ranger doing almost nothing for damage and can't even sustain a 10 mana requirement skill with 4% mana leech? seriously? I take 3 shots. Mana dries up. Go to next room to allow my mana pool to build up even after I drink a flask only to take 3 shots and repeat this tedious process over and over.

Oh of course I should take more mana nodes and not be so greedy on DPS? lol The truth is that all of my DPS nodes are necessary for me to kill stuff and hence have fun. And no I was not one shotting anything. Although I should be able to and almost need to to have a slightly better chance of getting a decent item.

It's just not fun. Can't advance. Can't make my character better. Can't find anything decent to use. Trading is a joke. I wanna play and kill stuff not wait for someone to reply to my trade request. Sigh

This game seems to cater to a small community of dedicated gamers and as soon as one of them finds a way to be OP the rest of the playing community suffers as a result. The "balancing" of this game seems to only frustrate normal players.





Sorry to hear this man. I was actually enjoying it a lot pre-patch but now I'm having a similar experience - I kill one guy, maybe start whittling down the next, then I have to run away and wait for mana to recharge. Ridiculous. Obviously this is not sustainable, hence this character is dead, hence not playing (not as a statement, it just isn't fun) until it's fixed, or ever I guess.

The point of my original post is more or less what you've said here - my dislike of online games is that I can't see why the hell my experience, let alone countless others, should be ruined irrevokably because a few people are good at the game. Let great footballers play against great footballers, but if the game gets too fast don't balance it by asking everyone to kick balls of lead.
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Fruz wrote:
okay, since you didn't understand ....
Most of the builds don't have problems mid-fight with leech, at all.
So basically, it has no effect mid-fight in most of the cases.


Again:

Just shut up and admit you were wrong. It's embarrassing. It has a severe negative impact on pretty much any build with simultaneous attacks which is not a small amount.

You didn't understand how it worked before. Now you do. Be happy that you learned something.

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