So frustrating that the same mistake is repeated in every D2 clone
" Thank you for correcting my mistake. I kept looking at the 25-45 and thinking it should be higher. I should know better than trying to do detailed posts after a very long day at work. I've seen 30+ on lower end and 53+ on higher end on bows, but not with a great percentage damage mod.... yet The 38-68 would add another 118-130 depending on base aps (1.2 - 1.35) bringing it to 884, which is close enough to the "900" dps. Closet I've gotten on a 2 handed non-bow is about ~310 dps. "The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 |
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" Nah man, it's just funny and explains a lot. I was level 88 with 6 other characters to 65 before I found anything rainbowstride equivalent, still haven't found anything BoR equivalent, and I run the same quantity and double the rarity that you do. Of course someone with that amount of play time and those drops is going to think everything is great. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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" But again I play self found, the only one of those items I've ever equipped is rainbowstride, and I took them back off to use goldwyrm. You don't HAVE to have those incredible uniques to enjoy yourself, and if you do then that is a personal problem and not a game problem IMO. If playing through the content with your build is what you find fun then you are going to enjoy the game whether or not you get a BoR. But if having all the shiniest gear is your only goal then go be a flipper and burn out on the game in 3 months, that isn't the game's fault. I just found the BoR and Khaoms last week also (each during the 1 map I run on my lunch break lol) and I was quite happy before then. |
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" With 60% MF, I get a unique drop every 20-30 hours of gameplay doing maps. I can push that down to one every 4-5 hours if I'm farming a level boss on a 5 minute cycle, but I'm just getting duplicates of the same handful of low-level uniques. Items that so common they sell for 1 chaos in trade. For example, I spent 5 hours farming merciless prisons last Saturday (looking for a rare Diabolist). Figured I might as well kill Brutus while there. I found: Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin Last edited by Artanthos#0192 on Jan 22, 2014, 2:02:32 PM
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" My point on the math was to show my work in case I was wrong on something (and I was as someone kindly pointed out) Poexyz seems useful for searching for the highest dps item listed, but I don't see where you can search/calculate maximums. As for obtaining a 440+ dps weapon- there are six stats (in 3 affixes) needed to roll right to get to 400+ If you are trying to craft the weapon from scratch- it would make sense to find the toughest (odds wise) stat and build from that. Your added damage is the toughest to get the top tier and half way right. Now consider that that is a prefix. Your added attack speed is a suffix. Alt until you get nice numbers on those two and then regal+exalt for the third %dmg mod. Alternatively, You could take a rare item that has a nice % dmg number (say 120%+) and a nice physical damage number that has zero or one suffixes and exalt for attack speed. If you don't have a nice added physical dmg mod to start with your going to need to get 2 high % dmg mods (and get into the 180-200% range) to have a real chance at 440+ dps) The +added physical damage is a long shot if you need it to get to 440 dps. Now, I would say there is a very valid RNG criticism if we ask: 1) why very low rolls appear on high item level, otherwise top tier affix items. Getting tyrannical and then a bottom tier physical add for example. 2) why are the weapons elemental mods so prevalent? If GGG corrected to make it a % chance to roll physical affix or roll elemental affix, and then have the other mods stay in a similar mode it would seem less chaotic and they could still limit the very best items. The 441 isn't just half of 882 though. That's like saying 39 billion is halfway between being flat broke and having 78 billion dollars like Bill Gates. The real question I have is, are the weapons people are finding after several hundred hours of playing holding them back from end game content? If they are and your character is of the right level and built well, than GGG has an item drop problem. If the gear drops aren't holding you back, well, then it's just a matter of envy. I don't follow anyone in particular's posts, so if you have already posted your specific gear shortcomings after extensive playing time, I apologize. As to whether those wants are appropriate - that's a matter of subjective opinion, and I completely respect that people want an awesome powerful weapon. I want one too, and hope to find or craft one someday. The difference is, I don't feel GGG has short changed me on item drop quality vs time spent in top level maps. Good luck on your crafts and drops - and if we can keep feedback posts constructive, the devs will be more likely to follow discussions and see what needs to be fixed. If we don't have specific reasons for needing certain DPS weapons, than how is GGG supposed to qualify whether the game really needs a change? If someone can say for instance - the best weapon I found in three months of playing with my level 84 character in maps (from 70-73 usually) can barely scratch level 66-68 map bosses. Then GGG can look at the player's skill tree and skill gem set, and say - yeah, you definitely should have found something better by now, or they might say - you only have 3 linked gems, or poor skill gem combo, or passive skills aren't chosen well.... These are the kind of things that GGG devs can look at and see if they are broken or working as intended. Whether we find what we want is something different. "The only legitimate use of a computer is to play games." - Eugene Jarvis PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910 Last edited by DalaiLama#6738 on Jan 22, 2014, 2:24:55 PM
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" Perfect example is
Spoiler
Not counting what it took me to scratch craft it to this, or the 1000+ fusings, I have dropped 106 Exalted in Ex/Eternal into this, my Nemesis project. It has 2 prefixes remaining, and hasn't yet rolled flat phys dmg or phys%/acc a single time yet. 106 Exalted in a 4 month HC league is a lot. Sure, I could have Mirrored a badass sword for less, but I wanted to make crafting work in this game. This is why I haven't touched this game in a week. | |
" I've dropped 61 Eternals and 61 Exalts into getting a top tier life mod, I got a 2nd tier life on my ~10th try, but I was greedy and I wanted to beat RNG, and I did... You (I hope) knew that you can end up empty handed, because that's how it is. You tried, you failed, your fault for ending up empty handed. Maybe you should've reserved 5-10 exalts so you can buy yourself a nice 5L 400+ pDPS 2 hander, or at least 2-3 ex and buy even 500 pDPS and then 5L it yourself. You can gamble if you want, but if you go broke in the process, it's your and only your fault, sorry. |
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You will never be able to craft an item worth more than the cost of crafting it... why? Because players would simply craft items like it for profit and the market would be flooded. It will always be cheaper to buy what's available. That's not what crafting is for.
Crafting is for making stuff that you couldn't possibly trade for. Only when you're really ready to commit to an item should you consider what you're doing "crafting". People don't seem to understand that. |
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My problem is that I always get level 1 uniques at level 80+. I have miles and miles of silverbranches and hrimsorrows and crowns of thorns, and never see anything like a Kaom's or a Shavronne's or a Soul Taker. When 95% of the uniques that drop are 60 levels below the content dropping it, it gets annoying.
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" The thing is, most of the people disagreeing with you here felt exactly the way you feel right now. I felt the same way after two months. After 4 months. Even after 6 months. At some point you reach the limit. It is no longer fun to simply level another build with crap gear, and you want good gear. The burnout thing is a silly argument. I have all of these items mentioned, and I still play like crazy a year later. The issue I have is what I went through to get these items, because the chances of them just dropping from playing is so small. Instead its farm alteration shards and chaos for days on end. THAT is what causes burn out. Not having good items. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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