So frustrating that the same mistake is repeated in every D2 clone

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Boem wrote:
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I've only been playing about 50 days in domination (I also went through a move and didn't have internet for a week) and I have found about 20 ex equivalent. Found a near perfect BoR (298%) Khaom's primacy (great roll as well) quite a few decent rares and mid range uniques like rainbowstride.

And this is again as a fairly casual player in a short amount of time. In my opinion I am easily able to make new builds with viable gear without having to trade.



LMAAAOOOOOOOOOOO, look reboticon :D it's a mirror?

If you know what i mean :p. RNG playing mind tricks again :D


I have been playing self found and have 5 characters in map content, the argument is that this is somehow an impossible task without increased drop rates yet I am able to achieve it easily without trading. Yes I may be a newer player but with the amount of good rares/unique's I've found with 125/41 IIR/IIQ there is no way that it could takes 1000's more hours to get even decent gear with triple the MF.
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Boem wrote:
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What about when we get proper PvP and suddenly you need a 600+ DPS weapon to be considered anywhere near competitive?


PvP will be shit in PoE, anybody with a logical mind can come to that conclusion.

Some visa-card warriors and some legit players without any sense of decency will reign supreme.


Like D2 then?

I actually think it'll be great once players start adding their own rulesets to the PvP gameplay.
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danonon wrote:
Well it's weird because the rate at which any unique drops is decent. But most unique items in poe are either bad or just good for a few low levels. The few good uniques have a really really low drop rate.


And Crown of ages in D2 didn't?? This is just a bad comparison and argument. Some uniques in d2 were really really rare aswell!!
Not to mention some runes in runewords most likely never dropped.
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kchow123 wrote:
Actually, OP I hope you hear what I have to say.

The biggest difference in this game relative to other A-RPGs is that there is a massive currency sink in the game that allows for relatively low inflation compared to other games. The only negative effect this has on the game currently is that all leagues eventually spill over to the standard default league. Which basically makes it one of the worst leagues to play on IMO(even though I play it). Reason being is that every time a 4 month league ends it will spillover massive amounts of currency on top of previous leagues(due to hardcore deaths/races/etc). This causes the standard default league to have the highest inflationary pressures on currency relative to other leagues.

I wish that they would change this so that they start cutting off the Standard Default league in terms of having currency spilled over(I have no idea how they can implement this; I can only hope).

I also think that drop rates currently are fine where they are; if anything need to be lowered even more so.

1) Multi-boxers basically just do piety lunaris merciless runs all day and get a lot of currency that they can trade for higher currency and add to the circulation. Because this currency is not being spent fast enough(remember there are no penalties for the multiboxer if one of his/her character dies during the run in softcore).

2) The most powerful uniques only drop in Level 75+ Maps and we are talking about a very low percentage drop rate even with high magic find(diminishing returns). This limits the amount of Kaom's Hearts, Shavronne's and other high end uniques like Monte'grul/Voltaxic Rift from becoming too common. I would personally quit the game if they increase the drop rates of these items. They have also allowed players to obtain these items through sheer luck of chancing them, about less than 1/1000 chance orbs will chance a high end unique. By keeping the prices high on these items, it keeps the currency market in check.

3) They have made the game a lot easier in terms of progression and gear checks at certain points in the game. Many players have completed merciless difficulty in magic(blue) gear. This is because of the recent life buffs on the passive tree in addition to the change in the life gain per level. Before, there was a huge experience penalty for overleveling zones, now it only goes down to 98% experience penalty. In addition to that, zones are higher level than before, allowing players the choice to skip 66-67 maps and just farm library/upper scepter of god/lunaris until they obtain a decent map pool

4) I can tell you with as little as 20 IIR(magic find) and a rare map; you will find a unique(it's probably crap to be quite honest) almost every other map.


2) Wrong, koams and others are not map only any more.
4) I Can tell you with as much as 100% IIR finding a unique is about 1 in 10 maps (yes, likely crap but finding one every other map with 20 iir you must be extremely lucky)
Even with 200IIR 40iiq + 20-40 iiq mods from maps i still don't see close to 1 every other map.
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Harmster wrote:
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danonon wrote:
Well it's weird because the rate at which any unique drops is decent. But most unique items in poe are either bad or just good for a few low levels. The few good uniques have a really really low drop rate.


And Crown of ages in D2 didn't?? This is just a bad comparison and argument. Some uniques in d2 were really really rare aswell!!
Not to mention some runes in runewords most likely never dropped.


Runes never dropped but they were so commonly duped that they weren't hard to acquire :/
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Xavderion wrote:
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nGio wrote:
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Cribstaxx wrote:
I really enjoy the crafting system. Sure if your preconception is "I have to get a BiS item" then you are going to have some let downs, but to craft a very viable item really doesn't take a lot of currency. Not to mention if you're looking for a mirror worthy item or a 6L then it certainly should take 1000's of currency.


Okay let's throw out the "BiS" and say a 900 dps 2 hander isn't realistic. Try crafting an 800 in a Hc league. Nope. 700? lol. 600? Not happening. 500? Keep going....we aren't talking BiS here. We are talking about the amount it costs to craft something half the dps of BiS. I'm 106 Exalted deep into my Nemesis project, how about you?


Well he did say viable. A 300 dps weapon is viable and you can easily craft one.


It's all relative though. If I beat Dom with an 100 dps white 2 hander, I could say "see this is all you need". If Merciless weapons drop from 100-900 dps depending on rarity and rolls, then a 500 dps weapon is the average. Why would I, with 600 hours played in 3 months be happy with a 300 dps weapon? Asking for an average dps weapon(which is 500 in terms of POTENTIAL) really isn't that bad for 600 hours.

Again, I'm not a casual player, and I don't want good items to be easy to find. I just want realistic end game progression.
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iamacyborg wrote:
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Harmster wrote:
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danonon wrote:
Well it's weird because the rate at which any unique drops is decent. But most unique items in poe are either bad or just good for a few low levels. The few good uniques have a really really low drop rate.


And Crown of ages in D2 didn't?? This is just a bad comparison and argument. Some uniques in d2 were really really rare aswell!!
Not to mention some runes in runewords most likely never dropped.


Runes never dropped but they were so commonly duped that they weren't hard to acquire :/


And this runes/top items being attainable for normal gamers made D2 popular for ages.

Sounds strange but i acutally think an good ammount of duped items flooding the market (read making them cheap) would make poe a lot more attractive for most players.
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return33 wrote:

And this runes/top items being attainable for normal gamers made D2 popular for ages.

Sounds strange but i acutally think an good ammount of duped items flooding the market (read making them cheap) would make poe a lot more attractive for most players.


That is because pvp in D2 was very popular and duped items acted as an equalizer allowing the masses to all have amazing pvp gear.

Once this gear was attained the game itself was completely trivialized and boring, baal runs could be done in a couple minutes (hardest content in game) etc.

Duping destroys all replayability outside of PvP, and once everyone has the same items for PvP that quickly gets boring as well.
Had way more fun with playing "strange chars" by utilizing high end gear or even by steamrolling baal with an optimal build + high endgear than i had in most of my time playing poe to be honest.

Quite sure i would still enjoy that kind of things 10 years later.
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return33 wrote:
Had way more fun with playing "strange chars" by utilizing high end gear or even by steamrolling baal with an optimal build + high endgear than i had in most of my time playing poe to be honest.

Quite sure i would still enjoy that kind of things 10 years later.



Exactly the same scenario for me.

I built pretty much every variation of an Amazon I could think of, and stupid CtC Paladin builds.

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