So frustrating that the same mistake is repeated in every D2 clone

"
I_NO wrote:
Okay riddle me this if X player spends 24/7 on the game and still not getting shit with a huge amount of mf with twin
and a flask mf with a total amount of mf 433 66

Doing Dominus hours and hours a day and a couple of maps
Once in a blue moon something good shows up then another streak of bad luck despite having god tier mf.

MF even diminishes as well so that doesn't exactly help.

Effort doesn't seem to have much contribution It's just pure RNG waiting to give you pity.

300/100 is more than enough. From there you can invest more in DPS, as it will increase net gain more than having excess rarity. There are couple of ways to increase the net gain - good balance of killspeed/rarity/iiq, getting very fast to boss, having two/couple characters (running two or more clients) that work together - one dps, second culls, etc.

Looking at your iir/iiq distribution, it seems that you're just aiming as high as you can, while the smartest thing would be to collect data per chosen time-frame and working from that to improve the net gain of yours.

Let me ask one thing - what is your chaos gain per hour?

"I accept Nujabes as my Savior."
Last edited by 1988288#4403 on Jan 22, 2014, 8:50:18 AM
"
1988288 wrote:
"
I_NO wrote:
Okay riddle me this if X player spends 24/7 on the game and still not getting shit with a huge amount of mf with twin
and a flask mf with a total amount of mf 433 66

Doing Dominus hours and hours a day and a couple of maps
Once in a blue moon something good shows up then another streak of bad luck despite having god tier mf.

MF even diminishes as well so that doesn't exactly help.

Effort doesn't seem to have much contribution It's just pure RNG waiting to give you pity.

300/100 is more than enough. From there you can invest more in DPS, as it will increase net gain more than having excess rarity. There are couple of ways to increase the net gain - good balance of killspeed/rarity/iiq, getting very fast to boss, having two/couple characters (running two or more clients) that work together - one dps, second culls, etc.

Looking at your iir/iiq distribution, it seems that you're just aiming as high as you can, while the smartest thing would be to collect data per chosen time-frame and working from that to improve the net gain of yours.

Let me ask one thing - what is your chaos gain per hour?



tbh I haven't kept in check on my hour chaos It's frustration after frustration then a glint of light from time to time.

Cycle of my life in PoE lol

I just wanna find stuff =/
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
The fact is, normal difficulty/cruel and the start of mercilles

ARE IN FACT INCREDIBLY EASY!

You can run true it in under 24 hours solo self-found. And it is what most people do in races/ladders, because the game offers almost no challenge in these stages.

So why would you not make it a fun gaming experience on top of that? It is already easy, why not make people feel like hero's when doing this content and challenge them at the end of the ride.

(you know with a grind for BiS gear/ end level progression / the desire to perfectly optimize there character?)

Why would you demotivate a player in the first stages of the game, when the "hardcore" already has no challenge in those parts of the game.

I would understand GGG if the first parts of the game where difficult/punishing for even hardcore players. since then you would effect the ladders as a result.
But since they are not, and the "hardcore" players already make merciless maps in around 24+- hours. There is like no reason to not make it fun for inexperienced players as well and put the challenge at "end-game".
Freedom is not worth having if it does not include the freedom to make mistakes
"
aldorus wrote:
What I still think is the biggest communication hurdle here is the common expectation formulated as :

Good game = played by masses

Well this is NOT a game meant to be played by masses in the first place, this is NOT a game meant to be loved by everybody. Maybe it is a weird perspective, but I think it is important.


If it does not suit your taste or taste of your friends, then switch to something closer to your expectations. But in trying to suit everyone's needs died a substantial amount of virtual worlds before. Do not push GGG to try to make their game appealing to everybody as that is impossible and eventually it kills it for everyone.





Seriously? GGG made the game just to suite a handful of hardcores? No they made the game to make money off micro transactions, more players=more money. Please stop with all this Hardcore BS
"
iamacyborg wrote:
"
mushioov wrote:

People need to start understanding the difference between stating a fact and/or questioning it, and insulting.
Although, usually when people resort to the "you insult me i wont talk to u enimoor!!" -side, they know they are already wrong and they can not win the argument with logic anymore.

You friend quit because of the itemization? Maybe your friend didn't understand the itemization. Why I say this? Because watched objectively behing any lense possible, the itemization in PoE is by far the deepest, most cleverly designed, mathematically most balanced itemization any game EVER has had a pleasure of having.
That makes me think your friend just doesn't understand it enough to enjoy it. As is the case with 80% of forumwhiners here.



There's logic and then there's stating bullshit and pretending you know what you're talking about. I know my friends, you do not.


He understood it just fine, he was running maps with some other friends and got bored because he had to sink hours every day into the game to get anything approaching good gear. It wasn't fun.

It doesn't matter how deep, clever and balanced the itemisation is if it's not fun. The reality is, a lot of people are not enjoying it, and quit as a result.


Cyborg you know exactly what you are talking about, and a lot of us hardcore 24/7 grinders feel the same. We are burned out on hundreds of hours without reward.

It's funny how every time you state your opinion disagreeing with something, some hatemonger comes in and attacks you, just to find out that they haven't even beaten Dom in Merc with a single char yet.
"
I_NO wrote:

tbh I haven't kept in check on my hour chaos It's frustration after frustration then a glint of light from time to time.

Cycle of my life in PoE lol

I just wanna find stuff =/


I would call a completely perfect rolled BoR a little more than a "glint of light" lol. Do more maps and you will find more loot, I always get shit from piety/dominus
"
I_NO wrote:
"
1988288 wrote:
"
iamacyborg wrote:
The reality is, a lot of people are not enjoying it, and quit as a result.

While a lot of people are enjoying it, including me.

And if one sinks hours and hours of gameplay, and there's no getting anything out of it - means the person is doing something VERY wrong. Thus problem is in the player, not the game. If you don't understand how to progress in terms of gear, content, wealth - it's on to you, not the game.


Okay riddle me this if X player spends 24/7 on the game and still not getting shit with a huge amount of mf with twin
and a flask mf with a total amount of mf 433 66

Doing Dominus hours and hours a day and a couple of maps
Once in a blue moon something good shows up then another streak of bad luck despite having god tier mf.

MF even diminishes as well so that doesn't exactly help.

Effort doesn't seem to have much contribution It's just pure RNG waiting to give you pity.


I can see myself in this. I've played months with 100/~500 mf every day minimum of 8 hours. I run 75+ maps with full party, i run piety i run dominus. I have never seen anything what is worth more than couple of exalts, this is once a month. Every orb i earn goes straight for my savings so i can pay fees in maps or buy maps myself. I have played from OB, i have defended the loot table but now it all starts to shatter. I would like to say F* this game but i love it still. :|
"
Cribstaxx wrote:
"
I_NO wrote:

tbh I haven't kept in check on my hour chaos It's frustration after frustration then a glint of light from time to time.

Cycle of my life in PoE lol

I just wanna find stuff =/


I would call a completely perfect rolled BoR a little more than a "glint of light" lol. Do more maps and you will find more loot, I always get shit from piety/dominus


xD
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Jan 22, 2014, 9:03:03 AM
"
Cyborg you know exactly what you are talking about, and a lot of us hardcore 24/7 grinders feel the same. We are burned out on hundreds of hours without reward.

It's funny how every time you state your opinion disagreeing with something, some hatemonger comes in and attacks you, just to find out that they haven't even beaten Dom in Merc with a single char yet.


nGio no offense but your arguments get devaluated by the knee jab at the end of them :').
There is absolutely no reason for that knee jab to prove your argument imo.

I still agree with most of what you say, but you also have a habit of responding to bait :).
Responding to bait almost never ends well :D.

"
Seriously? GGG made the game just to suite a handful of hardcores? No they made the game to make money off micro transactions, more players=more money. Please stop with all this Hardcore BS


Hardcore has many different meanings to different people. For PoE it apparently means
"time investment", in the sense that if you invest 2 years of play, you might eventually make 1/2 perfectly geared characters.

The question then becomes, can GGG improve upon this fact to get more revenue going? My answer would be yes, if they are willing to do so.

But i think they will be reluctant to do this as long as they do not need $$$. And people are getting fished constantly, drawn in under false pretense of replay-ability and customized builds. By the time they realize it is more or less an illusion they have already contributed.

At that point, that player can "git rekt" sort of speak, since they already contributed and the next fish can be baited.

It's brilliant in a sense that it keeps server requirements low and keeps the revenue quite high for the investment.

But that's just my personal opinion, i still love the game since i love to play harsh games and i have shit loads of time to spend on them. However i do sympathies with people who do not have this luxury.
Freedom is not worth having if it does not include the freedom to make mistakes
"
iamacyborg wrote:
"
1988288 wrote:

While a lot of people are enjoying it, including me.



Do you really think the game in it's current state is utterly perfect and no improvements can be made?

I haven't said anything like that.


"
I work in ecommerce, and comments like that are so utterly wrong it boggles the mind.

"Walk the Blizzards way and make the game as casual as you can - more profit."

"
If people don't understand the game, it's up to GGG to make sure they do. At my previous job, we frequently ran usability and A/B tests to ensure that all aspects of our sites worked as we intended them to. When we noticed issues, such as people not understanding something, we worked to change it.

Community has done huge job of finding out, explaining, posting game mechanics, general things, etc.
If one won't bother with researching - they have no right to complain about that they don't understand.
Both things are exciting - searching for mechanics, and researching already done jobs. This might be something alien to new generation gamers.


"
This game is far from perfect and attitudes like yours are incredibly harmful to GGG's long-term success.

If you say so.
"I accept Nujabes as my Savior."

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