Why GGG_Neon promote the PERMA freeze mobs and bosses?

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MortalKombat3 wrote:
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kasub wrote:
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But with elemental proliferation, it IS OP. Why should we nerf freeze mine, when obviously elemental proliferation is the thing that creates imbalance?


Please never become a dev. Anyone suggesting a nerf to elemental proliferation is really horrible at balancing. That will destroy countless builds.

Lol, you even didnt heard what "nerf" i suggest here. How can you judge something you know nothing about?

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I_NO wrote:

You don't fucking nerf a skill in a god dam cross fire. You would be fucking others actual legit builds in fucking Ele prof up that's fucking dumb when It's been that way since the beginning of time.

Call a build, that will be nerfed with Elemental Proliferation change (instead of making each effect an aura, it will just place upon all nearby enemies effects as if they took the same damage). Actually, i think burn-proliferating build will actually benefit from that, since destroying corpses (freeze, etc) wont stop burn, and moving enemies will still take damage. I also see no nerfs there for shock and freeze proliferators, unless they abuse game mechanics like with freeze mine.

Also, GGG can just do an ultimate solution here - make all bosses IMMUNE to STUN, FREEZE, and probably, to CHILL and SHOCK.


I'm glad you will never be a dev like you were cool then all of a sudden IMMUNE TO CHILL and shock LOL

Outa here.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
OP mechanics don't remain OP forever. GGG is certainly aware that bosses are currently extremely brutal death traps OR complete jokes based solely around whether or not a freezer is in the group.

To say that everything is functioning as intended here is kind of absurd. But dit is what it is. Just have to suck it up and not run your mint 77/78 maps without a freezer.

Clearing to boss room on a great high level map roll without getting any maps and seeing that no freezers are online in guild is a sad time.
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I_NO wrote:


I'm glad you will never be a dev like you were cool then all of a sudden IMMUNE TO CHILL and shock LOL

Outa here.


This is the extreme solution. But most developers actually implement it is their games. Diablo2, Titan Quest, WoW, Torchlight, list goes on....
And in all those games bosses are generally immune to any kind of crowd control.
PoE is different, and i like it. I also think that perma-freeze and stun CAN be balanced without adding immunity to bosses.

There IS a lot work to do. Being ignorant to imbalance in game and abusing is "as intended" is what makes games turn to shit.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
how is working as intended broken?

few months ago freze mine etc was useless, crap skill bla bla. some streamers start using it to freeze mobs "OMG OMG SO BROKEN OMG QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ" (it always worked like that. ppl just didnt advertised it)

stop the QQ damn. every time someone makes "good" use of a skill "NERFFFFFFZOREDDDD"
Last edited by spoc002#1371 on Dec 25, 2013, 9:53:25 AM
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Cataract wrote:
OP mechanics don't remain OP forever.

True. Unfortunately GGG most of the time fixing it too long, so ppl get used to it, so more whine when it fixed since more ppl affected.
IGN: MsAnnoyance
Since ya'll seem to be caught up in sniping each other, I'll say it again. Freeze mine is the issue, because it deals no damage. Thus, you can't kill the surrounding mobs with it, making the freeze last forever.

Coldsnap will KILL the mobs surrounding the boss eventually.

Freeze mine is the problem, not elemental proliferation.
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"
Antnee wrote:
Since ya'll seem to be caught up in sniping each other, I'll say it again. Freeze mine is the issue, because it deals no damage. Thus, you can't kill the surrounding mobs with it, making the freeze last forever.

Coldsnap will KILL the mobs surrounding the boss eventually.

Freeze mine is the problem, not elemental proliferation.


How about perma-freezing a mob with ES (and a boss nearby), waiting till his ES recovers, then repeat? According to you, it is well-balanced...

/facepalm
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:
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Antnee wrote:
Since ya'll seem to be caught up in sniping each other, I'll say it again. Freeze mine is the issue, because it deals no damage. Thus, you can't kill the surrounding mobs with it, making the freeze last forever.

Coldsnap will KILL the mobs surrounding the boss eventually.

Freeze mine is the problem, not elemental proliferation.


How about perma-freezing a mob with ES (and a boss nearby), waiting till his ES recovers, then repeat? According to you, it is well-balanced...

/facepalm


Aw, so cute.

Have you actually tried it? Spoiler: You clearly have not. It doesn't work NEARLY as well as you think. There are a couple bosses that this works with, but almost all of the rest, the freeze doesn't last long enough to keep from hitting things to keep the freeze going.

Yes, it IS well balanced the way I am using it, and the way a lot of people used it before freeze mine/before a streamer made everyone lose their collective shit. I made my entire build around proliferating freeze, and it has significant drawbacks using cold snap. I clear maps at a speed that would make you laugh with pity. If a mob "wakes up" and I don't have a power charge, I could get raped.

So before you go thinking that I'm full of shit here, make a cold-snap prolif build and tell me it's a cakewalk.

Edit:

Also, as others have pointed out, there are map affixes that render me totally useless. Cold resist, enfeeble, immunity to curses, etc etc etc. Freeze proliferation is a cool mechanic (yep), and I would hate to see it go because a few people want to stamp their feet and throw a full-blown grown-up hissy fit.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee#4468 on Dec 25, 2013, 10:09:20 AM
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MortalKombat3 wrote:
I absolutely agree with ALL OP points there.
Permanent freeze is broken, you shouldnt be able to perma-freeze or perma-stun a boss, unless you deal so much damage, that boss melts down in 3-5 seconds.


WTF are you talking about?
Of course you should be able to do that, If I painstakingly put every damn passive to critical, cold and freeze chance at the expense of everything else, I expect to freeze any stuff most of the time, if not all of the time.
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CharanJaydemyr wrote:
Let's get back to vocalising our concerns about having one of the most exploitative players as the balance/QA guy.


I think that does make him very suitable for the position, and it'S a smart move to hire someone like that.

It's the sharing, and lack of it getting nerfed, that throws me off.

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