Why GGG_Neon promote the PERMA freeze mobs and bosses?

Were permi freezing bosses in our group, would just skip 1/3 of them if we couldn't too risky. Now the only risk for the bosses is running a white mob up to them w/o getting gibbed, which I almost did last night to lvl 76 firestorm dude.
Go AB's
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qquno wrote:
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kasub wrote:
Wondering when people will find out about permastunning bosses in full groups and freaking out.


permastun significantly harder, it based of damage you do and enemy HP (so there can be condition, where you will NOT be able to stun, like boss with gazilion HP or map with enfeeble mod on players), while with freeze mine and prolif you can freeze gazilion HP enemy with help of white mobs around. kinda different shit. freeze mine is just a cheap abusing, that obvious, ggg just does not have balls to nerf it right now, since it would mean what staff used broken shit.


"immune to curse", "75% cold resistance" maps are just as hard for freezetrappers. A dedicated endgame stunner can stun all bosses with 0 danger of the boss breaking from stun.

Freezetrapper has to depend on teammates not killing the enemies and also depends on teammates killing the boss themselves(since they have to keep freezetrapping). Permastunner can easily solo the boss since they are doing their maximum damage while keeping the boss out of play.

I'm just saying that people are freaking out since they are seeing how effective a support role can be. I find it great that a dev is highlighting a creative way to play PoE instead of going full DPS. Other people underestimate the teamwork needed to pull this off in the first place.
Last edited by kasub#2910 on Dec 25, 2013, 8:59:09 AM
So top players find awesome builds, and when these build go public other top players get mad because of the threat of competition to their monopoly.

They want viable builds destroyed because it is a threat to them and THEIR non public viable builds.

They just want to hold the BIS gear and exalted orbs for you peebs.

It is not about the build, it is about the build going public and the loss of profits because other players can farm a little better.
Last edited by IamtheAxeMan#6525 on Dec 25, 2013, 9:02:54 AM
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kasub wrote:
Wondering when people will find out about permastunning bosses in full groups and freaking out.

Any kind of so called "rebalance" will just make freeze mine useless again. Before release no one used it.


Ok, try to use Freeze Mine without Elemental Proliferation. Would it be OP? No. But with elemental proliferation, it IS OP. Why should we nerf freeze mine, when obviously elemental proliferation is the thing that creates imbalance?

And should i point you some other absolutely useless skills, that are still present in game? Cleave, Sweep, Elemental Hit....
They all need buffs, but balanced buffs,not OP shit life perm-freezing packs and bosses almost without efforts.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
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kasub wrote:
Wondering when people will find out about permastunning bosses in full groups and freaking out.

Any kind of so called "rebalance" will just make freeze mine useless again. Before release no one used it.


Ok, try to use Freeze Mine without Elemental Proliferation. Would it be OP? No. But with elemental proliferation, it IS OP. Why should we nerf freeze mine, when obviously elemental proliferation is the thing that creates imbalance?

And should i point you some other absolutely useless skills, that are still present in game? Cleave, Sweep, Elemental Hit....
They all need buffs, but balanced buffs,not OP shit life perm-freezing packs and bosses almost without efforts.


You don't fucking nerf a skill in a god dam cross fire. You would be fucking others actual legit builds in fucking Ele prof up that's fucking dumb when It's been that way since the beginning of time.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 25, 2013, 9:02:52 AM
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But with elemental proliferation, it IS OP. Why should we nerf freeze mine, when obviously elemental proliferation is the thing that creates imbalance?


Please never become a dev. Anyone suggesting a nerf to elemental proliferation is really horrible at balancing. That will destroy countless builds.
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kasub wrote:
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But with elemental proliferation, it IS OP. Why should we nerf freeze mine, when obviously elemental proliferation is the thing that creates imbalance?


Please never become a dev. Anyone suggesting a nerf to elemental proliferation is really horrible at balancing. That will destroy countless builds.

Lol, you even didnt heard what "nerf" i suggest here. How can you judge something you know nothing about?

"
I_NO wrote:

You don't fucking nerf a skill in a god dam cross fire. You would be fucking others actual legit builds in fucking Ele prof up that's fucking dumb when It's been that way since the beginning of time.

Call a build, that will be nerfed with Elemental Proliferation change (instead of making each effect an aura, it will just place upon all nearby enemies effects as if they took the same damage). Actually, i think burn-proliferating build will actually benefit from that, since destroying corpses (freeze, etc) wont stop burn, and moving enemies will still take damage. I also see no nerfs there for shock and freeze proliferators, unless they abuse game mechanics like with freeze mine.

Also, GGG can just do an ultimate solution here - make all bosses IMMUNE to STUN, FREEZE, and probably, to CHILL and SHOCK.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Dec 25, 2013, 9:15:12 AM
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kasub wrote:
Other people underestimate the teamwork needed to pull this off in the first place.

Which team work? Do not kill white mobs with AoE? lol? You serious?

Also, I am not deep in to stun/game mechanics, but i am quite sure, you can simply give boss enough health so even dedicated stunner will not be able to stun it. I'v seen video on forum, dedicated stunner, stunned everything, even lvl 78 Dominus, yet dominus recover from stun for a second and killed him (as video maker mention was not enough stun passives / damage). But its fair mechanics. Yet I think you should NOT be able to stun BOSS so reliable.
IGN: MsAnnoyance
"
kasub wrote:
"
qquno wrote:
"
kasub wrote:
Wondering when people will find out about permastunning bosses in full groups and freaking out.


permastun significantly harder, it based of damage you do and enemy HP (so there can be condition, where you will NOT be able to stun, like boss with gazilion HP or map with enfeeble mod on players), while with freeze mine and prolif you can freeze gazilion HP enemy with help of white mobs around. kinda different shit. freeze mine is just a cheap abusing, that obvious, ggg just does not have balls to nerf it right now, since it would mean what staff used broken shit.


"immune to curse", "75% cold resistance" maps are just as hard for freezetrappers. A dedicated endgame stunner can stun all bosses with 0 danger of the boss breaking from stun.

Freezetrapper has to depend on teammates not killing the enemies and also depends on teammates killing the boss themselves(since they have to keep freezetrapping). Permastunner can easily solo the boss since they are doing their maximum damage while keeping the boss out of play.

I'm just saying that people are freaking out since they are seeing how effective a support role can be. I find it great that a dev is highlighting a creative way to play PoE instead of going full DPS. Other people underestimate the teamwork needed to pull this off in the first place.


I think you are stretching the 'support' thing a bit.
You seem to think this is merely supporting the group.
You seem to think the 'support' needs the group dps.

Here's the thing, the freeze-miner in Etup's group isn't on Mumble.
He goes in to Shrine Piety room.
The group waits outside.
The only difficulty the group has, is deciding when to go in, if too soon they risk actually being part of an encounter. If too late the freezer has killed the boss and they get no loot.
Casually casual.

"
kasub wrote:
Please never become a dev. Anyone suggesting a nerf to elemental proliferation is really horrible at balancing. That will destroy countless builds.


If something is broken, it should be fixed, even if it breaking builds. And breaking builds never stopped GGG so far.
IGN: MsAnnoyance

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