Why GGG_Neon promote the PERMA freeze mobs and bosses?
lol guys what is wrong with you?
This problem is clearly the result of lazy coding on proliferation. Freeze is clearly stated to be based on HP while proliferation causes it not to be. It's a bug. |
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Also the other lazy coding was boosting only the stats of the boss to make it harder. Giving it x% more damage is an unimaginative and lazy way of making content.
Ever heard of scripted events and Ai GGG? |
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" That's not a bug. That's the whole point of proliferation.. to spread shocks/ignite/freeze regardless of hp. |
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" yes this is correct. its not exploit. working as intended is the phrase i mean really if u are commenting here and dont know the actual function of the skills and supports then its time to pik another topic...u dont belong in this one. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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" where it stated on gem description what it should by pass hp? there is none. its up to you how you see it, so far it allow abusive mechanics aaaaaand scream for a fix/nerf. IGN: MsAnnoyance Last edited by qquno#5118 on Dec 30, 2013, 8:35:47 AM
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" I avoid even residence Dom now. And the touch of god isn't the reason. I used to really enjoy that fight, with whatever mods the alc gave, until losing over 9k life to zombies that aren't even on your screen. Shrine Piety, Temple Piety, Mageara, Vaal, Stormflay, Weaver, Courtyard trio, I see them all off regularly with varying 'bad' mods on a few different characters, melee and ranged. There's always going to be a risk of desync, one can adapt and look for signs, play it somewhat safe, prepared for the boss desyncing, to a degree. But when that risk is from potentially dozens (lol, hundreds on my low deeps ranger, if Palace) of zombies throughout the entire encounter that can desync and are impossible to avoid, nope, not interested in that. Casually casual. Last edited by TheAnuhart#4741 on Dec 30, 2013, 8:38:31 AM
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" No it isn't. It does not state anywhere that it should bypass HP. The correct way to balance prolif would be, for instance if we had a white trash mob with 1000 life and a boss with 50000 life: Deal 500 cold damage to white trash mob = freezes white mob and proliferates freeze. Boss stands near proliferating white mob but 500 cold damage is nowhere near enough to freeze something with 50000 life, so boss doesn't freeze. but currently it's: Deal 500 cold damage to white trash mob: if white trash mob is frozen then FREEZE EVERYTHING ELSE. UnipsychoHun is right, it's just lazy coding on prolif. In the current state of prolif, there is only 1 mob HP check, in the balanced case, there is more than 1 mob HP check. "so you can see who has more PvPenis" - Chris Wilson "Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson Last edited by Kenzorz#6970 on Dec 30, 2013, 8:55:52 AM
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" if you understand English then it says right on the tin . the effects on a monster proliferate to other monsters near it . that MEANS that the scope of the effect is dependent on the hp of THAT monster and NOT the hp of OTHER monsters. if each proliferation was based on the hp of monster it proliferated too , then that is not proliferation , that is not the spreading of one status ailment from one monster to many. that is in fact the generation of NEW status effects that were spawned as a result of the original status effect. so in short what is does is spread , what you think it does is spawn new ones which is wrong . that is the whole point of proliferation, the problem is not with proliferation , rather the issue is with freeze . 50 dollars says that ggg will add a boss specific cap to freeze time of probably 1 second at most. and bam issue solved. Last edited by Saltychipmunk#1430 on Dec 30, 2013, 9:34:59 AM
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v105 nerf. close the thread :D
GG GGG
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" he is correct... if one mob is frozen it spreads to the rest. taking advantage of the lowest mobs hp. its the purpose of elemental proliferation. its working as intended despite any other argument that has been presented. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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