Why GGG_Neon promote the PERMA freeze mobs and bosses?

From what I'm reading you're assuming skill play means playing perfectly 100% of the time every second minute hour and day of your life meaning you should be able to have 0 life or defence?

Skill play is avoiding what you're supposed to be able to most of the time. Something easy to avoid like Dominus fist is SUPPOSED to be avoided, thus there is a warning and ample time to avoid it. Since learning the Dominus fight and trying to avoid the fist, no I don't think I've been hit by it, you're not supposed to.

I mentioned that 74 Dominus hasn't hit me for more than 5k just to demonstrate a point. I don't get hit by it if I don't want to, sometimes I'm lazy or I know I'll be fine, or I feel like testing it.

And yes you are supposed to gear to provide yourself a buffer for when mistakes happen. Avoiding everything when you can is the point and definition of skill. If you make a mistake well you better hope you have enough x, y or z to survive.

I'm really not even sure what else to say here because the argument you're making is you can't ever rely on skill in this game 100% of the time so you either don't do the hard boss or only do it if it's frozen in place and has no way of fighting back.
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poOrlandu wrote:
what's the easiest way to abuse this feature?


Link FM with EP + CP + IAoE

Use Temp Chains on target, and then spam FM + D (detonate) over and over while your friends DPS the target. At a high enough level, you basically permafreeze everything.
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Mathil wrote:
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Boem wrote:


The same rule apply's to bosses with 1 shot mechanics, i love the vaal fight, it's well designed and very cool (experience beats the boss, i enjoy that and it relies on skill) but you cant expect people in hc to combat that boss on a "skill" based setting.


I don't think there's any point of us arguing, you're not going to cave and neither am I.

I absolutely can expect people to combat that boss based on skill. I haven't been hit by his slam in months because I know what to expect from him and every other boss paired with desync. You play around it.

Like, what I'm saying is this far in noone 90+ should ever by dying to a desync paired with a boss mechanic and going "oh what the shit that was bs" because you KNOW what to expect by now, when it will happen and how. With vaal for example whenever he raises from the ground he'll often walk after you and he's not actually walking or maybe he is, you hit /oos and he's still stationary and thus jumped like 40 feet. Desync mechanics to me have become part of the boss fight basically and you play around them just like you do the other mechanics.

Regardless of all that avoiding Vaal smash as a ranged is beyond a joke even with desync, people don't really avoid that guy anymore. And with Dominus atleast in the 74 version I can take a fistofgod and it'll hit me for about 5k life. That's still not 1 shot by any standards.


Actually desync in nature is completely random, it happens less often if you build around it, but you can still desync, I have seen streamers die to desync even though they weren't doing anything that would make a deysnc happen more often

In any case, the people that are defending desync need to get a reality check, as I have stated before, its become so bad that the most successful builds are the most boring ones as people build around desync, and certain skills such as whirling blades are practically unfeasible solely due to desync

Yes you can work around but, but its like buying a car that changes gears randomly, you can work around it by only driving on flat rounds, but it doesn't make it any less retarded
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Krayken wrote:
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leighferon wrote:
freeze is a mechanic of the game. taking away a feature of the game for a few whiners that havent taken advantage of that mechanic is stupid.


I think you're the one whining in fear of it being nerfed.

And don't worry, it will. 100% chance. If they nerfed cwdt then they will nerf this too.


i have 0 freeze mines lvled on 0 chars...removing possibility to freeze bosses that have 1 hit mechanics is moot. ggg is very good at making one hit mechanics and desync work against players. what advantage do players have over this? very few.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
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Pibadi wrote:
Just curios, are you guys a kidding me? Did you see how the TOP10 players playing on maps? ALL FREEZE, ALL! Did you see the Dominus perma freeze on 78 Palace? Just WOW! On Onlsaught we have a broken RF + shavronne's + icespear totem = permafreez, on Nemisis we have a freeze mine and trap+eleprolif+coldsnap. What next? I remember how they nerfed permastun Kripp's build, but what now? Look at this images:
Spoiler




- this is how you balanced your game GGG? Nice end-game content.


this game SHOULD have ways players can, in your view, abuse it.

In a complex game, there should be complex options, and the ABILITY to maximize any potential spell for your max benefit.

This seems fine to me irl, if you don't enjoy permafreeze, you aren't forced to play that way.

PoE IS GREAT because they don't take the blizzard way of heavy handed nerfs just because a build is super efficient or perceived as uber op.

VI
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wisdorin wrote:
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xahanort wrote:
Get mad bro. But seriously, it's working as intended. Sure, it's op. Sure, it needs a nerf. You can't complain when they use something as intended that's broken, that what being a good player is all about, finding what's broken and using it for your advantage.


yep good players always find exploits, abuse them to nullify the challange.../s


Clever use of game mechanics. Challenge is to find synergies and min-max them. When too many people start to copy, nerfs come and next round starts.
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Hilbert wrote:


And then the devs wonder why even among the MMORPG players, players are leaving.



What do you mean?
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Cheers"_TugBot_
freeze mine and elemental proliferation are there for a reason... developers know what the skills can do. using them to the best of ur ability is not an exploit.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
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INEXFadeXFHONOR wrote:
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Hilbert wrote:


And then the devs wonder why even among the MMORPG players, players are leaving.



What do you mean?


It's Hilbert. He's always gonna claim PoE is dying, just because it makes him feel good to say it. =^[.]^=
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Mathil wrote:
Upon reading quite a few replies in this thread with the same tune I decided to make a couple of extra videos:

Crematorium boss:
https://www.youtube.com/watch?v=fSRw0WHCAv8&feature=youtu.be

Shrine boss:
https://www.youtube.com/watch?v=KbvZ1DfITVA

These are in response to the I HAVE 269846923846346 TO ALL RESISTS AND INFINITY LIFE YET I GET 1 SHOT BY BOSSES NOT FAIR THIS FREEZE IS OK BCUZ IMPOSSIBLE OTHERWISE.

I actually laughed when I saw the topic of the thread because the other day I watched one of their streams and witnessed what the freezing lols for myself. At first I couldn't believe I was watching the nemesis players entering a boss room and then it became clear. In my opinion, yea anything that renders the biggest vaginas in this game able to walk up and melee the hardest bosses shouldn't be allowed to exist.

These are the same guys who have 9k life and avoid the easiest modded bosses because "just incase". That said I'm not fussed if you let them have their cheese mechanic, it's boring and so is the way they play. If you want to enable their 12 hour boredom grindfests so be it.

And someone earlier said Dominus is a terrible boss because he can 1 shot you or something. I think Dominus is the PERFECT boss because in no situation do you die unless YOU made the mistake. He's a skill check plain and simple.



These vids are impressive, and it's very impressive you can kill these bosses so fast with spec throw, but to say touch of god is easily avoidable in desync situations when you are using spec throw is a bit different than saying its easy when you are melee. I'm not arguing with your point, btw, I don't really think dom is overtuned, but I also think desync can easily end a melee on a 78 palace.
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