Why GGG_Neon promote the PERMA freeze mobs and bosses?

So, I need at least a 2L, preferably a 3L, optimally a 4L in order to use this "exploit" without any passive investments, right?

OK, so I give up a set of links in my gear loadout that could have been filled by another skill or trigger, possibly synergized by passives, and I cater my entire playstyle around getting stuff frozen before I start to apply damage. I make sacrifices in some areas to gain advantages in others...looks like balance to me.

If I were to pose an argument against the "freeze mine exploit" it would be that it simply provides players with too great a cover for shoddy game play (yes, I just called popular streamers and a number of top ladder players "bads", playing a lot does not equate to being a good gamer). Perma-freezing content in order to clear it is a sad substitute for good play. It is a crutch that allows crappy builds and/or crappy players to clear content that they really have no business attempting. It is the "portal spam of attrition boss kill" that the solo summoner build uses for norm Dominus equivalent for maps. It is a brute force, idiot's solution.

I find it laughable when players complain about "how hard" the scripted AI of boss fights is for them. What is funny is just how easy most bosses are once you figure out the script and get down the moves to "the dance". It isn't like the devs are all super secret about it either, think pillars in Shock And Awe chamber.

What people are actually upset about is that boss encounters are designed by the devs to force certain play choices/decisions. Freeze mine allows players to ignore those forced actions, meaning that those who use FM aren't "playing the same game" in the eyes of many. However, that does not remove the fact that FM is just one of many ways players have open to them in order to trivialize content. You give me 2x Decoy totem and I'll trivialize content as well (granted, you as a player may have to actually watch for piercing projectiles and/or AoE), even map bosses.

Hell, every player in a group can have just 1 red socket with lvl 1 Decoy Totem. Six totems would confuse any mob so badly it would never attack, constantly changing targets from overlapping Taunts. Nerf lvl 1 Decoy totem, nerf red sockets, nerf group play.

The only playstyle that should ever be valid is pure facetanking while packing enough DPS to 1-shot all lvl 74+ map bosses. Anything else is horrible game design.

"I sacrifice 4 links to literally never have any boss in the entire game act ever. Not attack me, not move, nothing."

Yeah, great balancing. At the same time you call facetank oneshotting bad game design? But this is ok? Laughable.
Spending 'most' of your passives on crit in order to decimate bosses is one thing, spending 'nothing' on permafreezing them is another.
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Wow.
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"

- this is how you balanced your game GGG? Nice end-game content.

What do you expect from poor game design?

Instead of a clever AI you get One Shot gearcheck mechanics.

And since then Freezing+Elem Profilation and Blind gems are a MUST if you don't fit the gearcheck.

Really what kind of design is this a level 100 getting killed by a level 80 mob?

And then the devs wonder why even among the MMORPG players, players are leaving.

PoE is about to become a 2k player and 30-50 of Top 100 game again.


And even it gets fixed at some point crafting sucks and there still isn't a risk reward.




"
Burgingham wrote:
"I sacrifice 4 links to literally never have any boss in the entire game act ever. Not attack me, not move, nothing."

Yeah, great balancing. At the same time you call facetank oneshotting bad game design? But this is ok? Laughable.


For the record, I don't use FM, because I find it boring.

And, to repeat myself, again, FM is no more or less exploitative than a number of other content trivializing, valid strategies.

Have none of you been in a party with 2x (or more) Decoy totem? What about 2x skele totem? Dual Curse Temporal Chains + Enfeeble? Flame/Incinerate Totem + LMP/GMP + Blind + Enfeeble/Temporal Chains? Glacial Hammer + Ele Prolif + Melee Splash?

Really, why even have anything in the game except for damage skills and damage boosts? That way we can "compete"/compare on the one field that really matters, tooltip DPS, and we can dumb down all the gameplay into a homogenized set of builds.
"
Sinnesteuer wrote:
And, to repeat myself, again, FM is no more or less exploitative than a number of other content trivializing, valid strategies.

FM+prolif is obviously few times more beter than anaything discovered so far, since it completely immobilize eneme, completely, for 100% of the time.

"
Sinnesteuer wrote:

Have none of you been in a party with 2x (or more) Decoy totem?

Does not give you 100% chance what bosss will not hit you, particulary with AoE. At leagues start, I think etup die at collonade map, when everyone used decoy totem on CwDT, does not save him. And btw, mele using EC which taunts enemes to you as well. So decoy is nice, but not even remotely close.

"
Sinnesteuer wrote:

What about 2x skele totem? Dual Curse Temporal Chains + Enfeeble?

Same as above.

"
Sinnesteuer wrote:

Flame/Incinerate Totem + LMP/GMP + Blind + Enfeeble/Temporal Chains?

Blind help with attacks, while alot of bosses do CAST, so piety will smile and shaft your ass with light storm and such. So this blind promotion by various ppl is amusing, since blind does NOT help vs casters. And ele damage is most dangerous in this game so far.

"
Sinnesteuer wrote:

Glacial Hammer + Ele Prolif + Melee Splash?

Ele Prolif? Ok, we already know what prolif is broken to hell, so it does not count or count as same abuse.

"
Sinnesteuer wrote:

Really, why even have anything in the game except for damage skills and damage boosts? That way we can "compete"/compare on the one field that really matters, tooltip DPS, and we can dumb down all the gameplay into a homogenized set of builds.

De-rail and justifying something broken with lack of build diversity roles.

TLDR: you fail to show anything remotely effective as FM+prolif (probably there is something similar but ele-prolif will be involved).
IGN: MsAnnoyance
dont mind "Sinnesteuer"
he has been actively derailing many threads on the forums today that even remotely try to challenge current game mechanics.


freeze mine + prolif is pretty op, nothing can compare to total immobilization.

no damage , no running away , no teleporting , no need for life leech which means more dps on your back up single target attack

while things like decoy totems and Skellies can work vs trash mobs

bosses follow a different set of rules, the big one being they tend to destroy totems in one hit with their insane dps.

i might drop some gems and reroll my gloves just to give this freeze mine a shot
Last edited by Saltychipmunk#1430 on Dec 27, 2013, 1:05:27 PM
Three players in a party, each with level 1 Decoy Totem, encounter a boss:

All three drop their decoy and create a triangle around the boss.

Due to constant barrage of Taunt from three directions boss cannot determine a target for long enough to initiate an attack. Totem may need to be recast in the event boss does get one attack through.

AI is AI, and all AI reacts to Taunt in exactly the same way.

Understand mechanics and you can trivialize content, just like the FM+EP+CP+ACD crew has.

Unless the original argument was that FM+EP is broken for solo play, which, even after all these pages, I am pretty sure it was not.

Group play is the single strongest trivializing force in the game. By the logic of the posts that want to nerf FM+EP we need to also nerf group play.

Nerf town portals and kiting as well, along with run speed, LoS objects, and slow scouting of potentially dangerous areas.

isn't that taking things to the extreme?


that is group play which is established to be far easier than solo , 100s of threads have pointed out that fact , no need to beat a horse that died long ago.

the difference between those and this is this can be done solo.
Last edited by Saltychipmunk#1430 on Dec 27, 2013, 2:38:29 PM
"
Sinnesteuer wrote:
"
Burgingham wrote:
"I sacrifice 4 links to literally never have any boss in the entire game act ever. Not attack me, not move, nothing."

Yeah, great balancing. At the same time you call facetank oneshotting bad game design? But this is ok? Laughable.


For the record, I don't use FM, because I find it boring.

And, to repeat myself, again, FM is no more or less exploitative than a number of other content trivializing, valid strategies.

Have none of you been in a party with 2x (or more) Decoy totem? What about 2x skele totem? Dual Curse Temporal Chains + Enfeeble? Flame/Incinerate Totem + LMP/GMP + Blind + Enfeeble/Temporal Chains? Glacial Hammer + Ele Prolif + Melee Splash?

Really, why even have anything in the game except for damage skills and damage boosts? That way we can "compete"/compare on the one field that really matters, tooltip DPS, and we can dumb down all the gameplay into a homogenized set of builds.


None of those take as little investment or effort as FM+ele prolif (yes, even decoy totem, which is buggy half the time and rarely works on aoe bosses or bosses with adds). Also, none of them work as reliably. Try using any of those on Palace Dominus, see what happens and show us a video.
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Last edited by TheTenthDoc#6709 on Dec 27, 2013, 2:56:30 PM

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