Why GGG_Neon promote the PERMA freeze mobs and bosses?

I think major nerfs like this occur when leagues end or at the very beggining of leagues so it doesnt have strong inpact on most of the people.
Last edited by NagiSoi#1418 on Dec 26, 2013, 7:34:27 PM
I think the easiest fix is to reduce the duration bij 50% over time. This has been done in many games to prevent stun/freeze locks.

First freeze 8 sec, 2nd will be 4 sec, 2 sec, 1 sec and than it becomes immune for 30-60sec.
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NagiSoi wrote:
I think major nerfs like this occur when leagues end or at the very beggining of leagues so it doesnt have strong inpact on most of the people.

I'm strongly disagree with it. If some of the people use this expoilt-cheat, this should be fixed ASAP.
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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Ludak021 wrote:
well than my freeze mine lvl 20 is broken. Bosses are frozen for 350ms and it takes 2 seconds to freeze them for 350ms. I dont have any spell dmg, trap dmg, ele dmg etc. Pure melee build using lvl 20 FM and lvl EP. It doesn't work, period.


It works just nice. I've used Freeze mine (16) + Elem.Prolif. (17) + Cold pene. (16) on my pure physical Reave shadow, to help me defeat Residence Dom. He was frozen for 2+ seconds per mine trigger.

I wasn't able to permafreeze him since I played solo, but sure it helped me to defeat the bastard for the first time. If I had another player dishing out DPS, I could permafreeze him without being specced into spell dmg. or traps (with just cold pene. as addition - 3 slots thats nothing). It would turn an almost impossible fight, to a complete cakewalk no challenge.

I would like GGG to make boss fights fair for a wider spectre of builds, not just "doubling" their damage and then promote cheese tactics...
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Last edited by morbo#1824 on Dec 27, 2013, 5:21:02 AM
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Ludak021 wrote:
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Magnicon2 wrote:
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Ludak021 wrote:
Wow. Just wow. You all think it just that? - mine + EP = perma freeze? lol Go ahead try it. You will be surprised how much disappointment is waiting for you. Not only that you wont perma freeze anything but you will barley freeze anything at all even with ele weakness curse and cold pen. Freezing map dominus like that in the video? You need a full cold crit build and mine dropping non-stop.
This is not remotely accurate. Neon was simply using freezemine+prolif. I started using it after grouping with him, and I 4Linked it, and transitioned into trap/mine nodes, and there was very little difference between us. You really do only need FM+Prolif to freeze nearly everything in the game if you understand how to do it properly.
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Ludak021 wrote:
Think about this for a second: would YOU like to be a party member that drops freeze mines all the time? Is it fun?
This is somewhat accurate. Even though I was cursing/trapping inbetween freezing, it does get boring rather quickly. That doesn't make it ok though. Its completely broken and needs to be fixed.

All that being said, to address what others are saying about the way bosses are designed, I'm not sure I would have entered many of the boss rooms I did if myself or someone else wasn't freezing. GGGs idea of difficulty in many cases is simply brain dead punishment.


well than my freeze mine lvl 20 is broken. Bosses are frozen for 350ms and it takes 2 seconds to freeze them for 350ms. I dont have any spell dmg, trap dmg, ele dmg etc. Pure melee build using lvl 20 FM and lvl EP. It doesn't work, period.

What else is there to know? drop trap, press button. Yes, I understand that i am supposed to freeze weaker mob and that duration will apply to boss as well, but being pure melee build on lvl 75+ maps, mobs are also frozen for 350ms so yea, no perma freeze for everyone, you HAVE TO invest into freeze mine or else it's garbage. No need for nefing just because 10 streamers are using it in a way it was not meant to be used.


Freeze mine "deals" 3000 base damage at level 20. Even if you use this on a mob with 9000 life, you will still freeze him for 3.33 seconds (maximum), without ANY investments. Cold resist can be bypassed by Cold Penetration, Freeze Mine itself and with Frostbite/Elemental Weakness curses. And a mob with 9000 life isnt a weak one even

So, stop telling lies here.
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Freeze mine has been exploitable like this for AGES. These perma-freeze freeze mine proliferation builds were possible more than half a year ago, possibly even in closed beta. I think it's likely that Neon didn't even appreciate how ridiculously effective his own build would be when he started it - that it simply worked far better than anticipated. Now that the over-effectiveness is known, it can be rebalanced.
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Last edited by Fireknight#7831 on Dec 27, 2013, 5:52:40 AM
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Fireknight wrote:
Freeze mine has been exploitable like this for AGES. These perma-freeze freeze mine proliferation builds were possible more than half a year ago, possibly even in closed beta. I think it's likely that Neon didn't even appreciate how ridiculously effective his own build would be when he started it - that it simply worked far better than anticipated. Now that the over-effectiveness is known, it can be rebalanced.


Of course, it always existed. It just required more investments than today, and there were no honest top player, who pointed at that shit with videos, etc.
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Last edited by MortalKombat3#6961 on Dec 27, 2013, 6:14:09 AM
For GGG and NOT FAN BOYS!
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Kechop wrote:
Imho the problem is not the gem and all these "mechanics"
it´s that bosses do such immense spikedmg even if you gear and spec against it that you cant handle em without cheesing them to death.

this should be a wakeup call to the devs to fix their poor lategame bosses and maybe stop pretending that they´re fine the way they are.

if people have overcapped resis and still get nuked by a boss then your game is in a pisspoorstate of balance when some fellows need to resort to permafreeze/stun.


This!
GGG READ THIS!

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Nephalim wrote:
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qquno wrote:
I am sorry guys, so you enjoy killing immobilized statues on nemesis 99% of the time? You really think is should be like that?

I though its about thrill adrenaline skill and such, where is this? How one can advocate such mechanics...


lol people are so terrified of bosses theyd rather skip 99-100% of the time than risk their precious time investment.

issue is hard bosses drop nothing for loot and the vast majority for players are inept at dodging firestorms and matrix style cyclones.


+1
Booses broken as hell, there no balance at all. With 77 or even 80% max res elemental dmg oneshot you like its must be. Lol! Where balance? Wheres reward?

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ChallengeLichalfred wrote:

my 2 cents here.

2. the bosses are INTENTIONALLY designed and buffed and buffed and buffed in latest patches to provide CHALLENGE. They are hard as fuck if you dont use freeze and MOST builds are UNABLE to kill some of bosses. And this actually FORCES players into freeze mechanics, esp. on hardcore leagues.

So the second point completely crosses out the original PoE philosophy that made the game so freaking good: FREEDOM OF CHOICE. There always were and always will be builds that are ten times more effective than others, but the point of PoE was to have fun with what you want. However, when all these non-mainstream builds become unable to do content, this philosophy goes to trash. The next step will be to throw away useless skilltree, gem linking system, but wait!... we already have such game, I think you all know it well.



+1 this! +1
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Waves_blade wrote:

Bosses need a generalized rebalancing.

Make them more available (I.E. killable) to more builds, but make them more resilient to certain effects and give them new abilities that make them more engaging/challenging.

RAMPING UP DAMAGE x1000 is NOT a challenge. It is a piss poor way to gate out a LARGE majority of builds in a game where build choice is supposed to have meaning.


Yes, thats right.
Bosses now just for some IMMORTAL/BROKEN builds: aegis max block (OP AS FC) - BTW When this build will be nerfed? When?; summoner when summon with mine + cast on death and zombie/spectr do INSANE dmg; freeze mine; etc OP broken builds...

Bosses MUST be killable and fine for all builds, not as now: x10000 dmg 1-2 shot you before you can hit.

And elemental dmg must be reworked: with 77% ele res almost all monsters do INSANE ele dmg, so that mean ALL players MUST play with shield (+5 max res) and +3 lvl new ele aura and still poorly surv.

There no balance with builds, NO FREEDOM when you decide what you want to play and how to make viable endgame build.

MOST builds are shit! Not work on 75+ and TOTALY useless on 78 lvl maps! And some builds OP and IMMORTAL/INSANE BROKEN.

Stop make new skill gems and rebalance OLD gems!
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IamtheAxeMan wrote:
I am still upset at legacy uniques.


+1
I dont know why GGG did this... i think its rly bad.


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Sinnesteuer wrote:

Imma poor boy, cant read, but i will save all top streamers and exploit mechanic!


You rly think its fair to abuse and exploit for SOME ppl? Elitist must be more rich? GGG must NOT fix exploits and bugs with mechanic?
Lol, what a poor mind.
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morbo wrote:
If I had another player dishing out DPS, I could permafreeze him without being specced into spell dmg. or traps (with just cold pene. as addition - 3 slots thats nothing). It would turn an almost impossible fight, to a complete cakewalk no challenge.

I would like GGG to make boss fights fair for a wider spectre of builds, not just "doubling" their damage and then promote cheese tactics...


Thats right bosses must be killable and fine, not x100000 DMG and gazillion HP, thats not work well for all builds! Thats why Aegis same broken build - you can take most dmg - you just block it and when you not - you leech back for a sec + refresh ES... 2H melee CANT DO THE SAME, 1H melee w/o aegis CANT DO SAME AS WITH AEGIS!
Same with zombie and spetr when you cant them with cast on death and etc. Zombie will wipe all maps in a sec... ISNT THAT OP AND BROKE?
But thats ONLY way to kill there OP bosses... GGG Make real bosses, that NOT req all ALL max resists and BROKEN mechanic.
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Fusion_Power wrote:

That's the general problem, it may be OP in partys like alot of things in PoE. But then it should be only NERFED FOR PARTYS and not for single player. There is a longer list of skills and mechanics that are compared useless in soloplay because it had to be nerfed for groups. Of course there are skills that are op solo as well but often only if you have high end gear. GGG always does this but they never think of how their balance of group players/"rich players" affects "poor" solo players.
You need every advantage you can get to stay alive in PoE if you seriously want to play endgame content alone and even more if you try it selffound. I agree to nerf the hell out of party playing, no problem from my side. But there should be a balance not to touch single player experience, it's hard enough. That's the challenge for GGG. ;)


+1 THIS!
Solo poor and broken as *****! Party you take MORE exp, MORE loot, MORE easy... unbalanced.
Solo cant do most and must be invested in items for solo playing much more.
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Few people keep secret vendor recipes for ages, make tons of orbs with it, GGG is happy about it even if it give those few people knowing the secrets a net advantages in ladder races because of the wealth advantages they get form it.

I see those builds exploits to be the same. If it s ok for a few to have an advantage in wealth with secrets recipes, I can t understand why it is not ok to get advantages by using carefully constructed builds.

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lolozori wrote:
Few people keep secret vendor recipes for ages, make tons of orbs with it, GGG is happy about it even if it give those few people knowing the secrets a net advantages in ladder races because of the wealth advantages they get form it.

I see those builds exploits to be the same. If it s ok for a few to have an advantage in wealth with secrets recipes, I can t understand why it is not ok to get advantages by using carefully constructed builds.



There is a line between good, properly-constructed build and stupidly overpowered build/mechanics.

Do you think Cast on Death summons require clever build? Nah, summoners axisted and were viable lond before that gem. Implementing it actually TRIPLED their DPS output.

Do you think freeze mine + ele prolife requires investments? Nah, just 4-L is enough and any build can afford that. In return, it make any boss incapable to do anything other from dropping loot. Wow, how interesting. Sorry, but i play computer games because they are interesting. If a game provides you with silly mechanics to bypass challenge, then it's a bad game.
Do you think this OP shit is first in ARPG games? NAH. Here are examples:
Diablo3. Wizards with almost no life, great regen and Force Armor could be practically invincible because no hit can damage them for more than 35% life. It worked AS INTENDED, but blizzard soon fixed it.
Titan Quest. Endgame character can have 100% block chance and zero block cooldown, therefore being invincible to most mobs (same to Aegis Aurora in PoE). Stupid and overpowered.
Hellgate London. Burn doing 5% of enemy's max HP per second. Any boss, even with gazillion HP, dies in 20 seconds (of kiting).

Having all those shit makes bad game. Removing it makes game more interesting for player community.

You enjoy playing imbalanced games? Why are you playing PoE then? There are DOZENS of games with shitty bugs, imbalances, stuff OP as fuck, etc, etc, etc. Try playing Sacred / Sacred 2, you'll understand what i mean there.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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