Why GGG_Neon promote the PERMA freeze mobs and bosses?

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CAKE wrote:
I must agree that BOSSES ARE POORLY BALANCED

with this+flask+passive+max resist piety still insant kill me [5k hp]


I'm thinking about using perma freeze because it is only way later on

There are 1. Broken builds that are super op and immortal
2. Builds that are not made to exploit game

Guess who get rewarded? It is 1.

Then MF problem no MF no items
No matter if you play 140% rarity maps you still don't get anything similiar to one cull of 400mf guy that is cheap to get .[I play with 500+ppl with flask that give another 60]

I just can't solo because it is not any rewarding . And one can't maintain high lvl map pool without trade this is another bull*** .


I do temple Piety with 77% resist and 4.8k hp and she's nowhere near able to one shot me. I take about 30% of my hp as damage per hit of lightning (ball and/or storm).

So unless you are running a map with extra damage to all, extra boss damage and a minus max resist, she won't one shot you.
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IGN: Poltun
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faerwin wrote:
How to nerf freeze mine (yes, I think it's op).

Freeze mine: Freeze enemies as if x cold damage was dealt. Frozen enemies actually take that damage.


The broken part of freeze mine is that you can spam it infinitely without a mob dying.
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Nephalim wrote:
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reboticon wrote:
7000 life is more than like 98% of players have..


considering the bosses have -25 max resist or vulnerability on their side its pretty much death whether you have 4000 life or 7000 life.


Vulnerability is not so bad because there is immortal call, and every build can get at least 6 seconds of invulnerability with just 20/20 IC + 20/20 increased duration.

-25 max is a death trap for just about everyone. Still, calling 7000hp "soft" doesn't sit right with me. Is that Energy Shield or Life? If it's life, i really can't see it as "soft," as it is more than anyone without a Kaom ever got prior to release and the majority played in anarchy/ onslaught.
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reboticon wrote:
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Nephalim wrote:
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reboticon wrote:
7000 life is more than like 98% of players have..


considering the bosses have -25 max resist or vulnerability on their side its pretty much death whether you have 4000 life or 7000 life.


Vulnerability is not so bad because there is immortal call, and every build can get at least 6 seconds of invulnerability with just 20/20 IC + 20/20 increased duration.

-25 max is a death trap for just about everyone. Still, calling 7000hp "soft" doesn't sit right with me. Is that Energy Shield or Life? If it's life, i really can't see it as "soft," as it is more than anyone without a Kaom ever got prior to release and the majority played in anarchy/ onslaught.

I dont have gem sockets for IC/EC but thats not really the point.

the point is, as a ranged class your survivalbility vs broken bosses is your reflexes and not your EHP and thats something that is working as it should - and many players, even high leveled ones with 9500 life are too inept to learn how to use.
IGN: Arlianth
Check out my LA build: 1782214
To get back on topic and to answer the previous post's,

Killing > moving

Edit : somebody should make a video killing lvl 78 dominus with his default attack/weapon.
It might take ages but would clearly sum up the majority of this thread, and it would be fun to watch for some minutes.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 26, 2013, 5:31:35 PM
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Bjarmfark wrote:

Thats why every party have a dedicated freeze trapper. Or I should not say dedicated as in alot of passives invested but rather dedicated in a sense that he just stands there ready to lay freeze mines. So I would conclude that for partying in high level areas freeze mine is broken because you can guarantee perma freeze. In solo play I think freeze trap is not that effective.

I don't use it since it reeks of nerf all over the place. The devs could not have meant it to work like it does right now. I think they will implement a boss scaling or just lower the "virtual cold damage" it uses or how it is scaled by passives.

That's the general problem, it may be OP in partys like alot of things in PoE. But then it should be only NERFED FOR PARTYS and not for single player. There is a longer list of skills and mechanics that are compared useless in soloplay because it had to be nerfed for groups. Of course there are skills that are op solo as well but often only if you have high end gear. GGG always does this but they never think of how their balance of group players/"rich players" affects "poor" solo players.
You need every advantage you can get to stay alive in PoE if you seriously want to play endgame content alone and even more if you try it selffound. I agree to nerf the hell out of party playing, no problem from my side. But there should be a balance not to touch single player experience, it's hard enough. That's the challenge for GGG. ;)
Last edited by Fusion_Power#0294 on Dec 26, 2013, 5:59:40 PM
I just saw this in action. perma froze creamy boss into oblivion. this is the most OP thing since spork but i honestly dont even care. this game has been nerfed to death.
IGN: Arlianth
Check out my LA build: 1782214
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Fusion_Power wrote:
That's the general problem, it may be OP in partys like alot of things in PoE. But then it should be only NERFED FOR PARTYS and not for single player.
I can confirm that once you get good at timing the freeze mines, you can actually cast skills in between them, making it just as useful for solo play, depending on what your main skill are.
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Magnicon2 wrote:
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Ludak021 wrote:
Wow. Just wow. You all think it just that? - mine + EP = perma freeze? lol Go ahead try it. You will be surprised how much disappointment is waiting for you. Not only that you wont perma freeze anything but you will barley freeze anything at all even with ele weakness curse and cold pen. Freezing map dominus like that in the video? You need a full cold crit build and mine dropping non-stop.
This is not remotely accurate. Neon was simply using freezemine+prolif. I started using it after grouping with him, and I 4Linked it, and transitioned into trap/mine nodes, and there was very little difference between us. You really do only need FM+Prolif to freeze nearly everything in the game if you understand how to do it properly.
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Ludak021 wrote:
Think about this for a second: would YOU like to be a party member that drops freeze mines all the time? Is it fun?
This is somewhat accurate. Even though I was cursing/trapping inbetween freezing, it does get boring rather quickly. That doesn't make it ok though. Its completely broken and needs to be fixed.

All that being said, to address what others are saying about the way bosses are designed, I'm not sure I would have entered many of the boss rooms I did if myself or someone else wasn't freezing. GGGs idea of difficulty in many cases is simply brain dead punishment.


well than my freeze mine lvl 20 is broken. Bosses are frozen for 350ms and it takes 2 seconds to freeze them for 350ms. I dont have any spell dmg, trap dmg, ele dmg etc. Pure melee build using lvl 20 FM and lvl EP. It doesn't work, period.

What else is there to know? drop trap, press button. Yes, I understand that i am supposed to freeze weaker mob and that duration will apply to boss as well, but being pure melee build on lvl 75+ maps, mobs are also frozen for 350ms so yea, no perma freeze for everyone, you HAVE TO invest into freeze mine or else it's garbage. No need for nefing just because 10 streamers are using it in a way it was not meant to be used.
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Last edited by Ludak021#0643 on Dec 26, 2013, 7:04:33 PM
Eager to see this fixed before league ends, so we can see nice RIPS or mass boss skip.
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