Why GGG_Neon promote the PERMA freeze mobs and bosses?

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Antnee wrote:
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Qarl wrote:

Often, when I get told - "everyone is doing X", and I have a look, there are often only a handful of people doing, its just often these are the most visible. An example of this is 6-link Shavronne's. If I look at over level 90 characters, in all leagues, played in the last month, well under 50 players have Shavronne's Wrappings equipped. And if I look at the stats, if you want to die, wear a Shavronne's.


I'll just leave this here for reflection.


That quote sort of lost all meaning for me when they then turned around and nerfed the shit out of both shav's and the main reason people wore it.
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Magnicon2 wrote:
I have actually grouped with Neon on Nemesis while both he and I were using this clearly broken setup. Neon himself acknowledged that its broken and needs to be fixed in some way. There are bosses that specifically have resists that prevent being frozen, but because of ele prolif, it gets negated. Its not what they intended.


So, after all this braindead comments in this thread from hypocrites, its NOT "working as intended"? My life complete now, thank you.
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Last edited by qquno#5118 on Dec 26, 2013, 11:31:10 AM
This is funny. I've been using this for so long and never thought anything of it. A streamer uses it and word starts getting round then comes the pissed off players that either didn't think of it before, can not think for themselves, can't build for themselves, don't think outside the box and only really play builds that they've seen XXX_CCCC play...

This is funny really. This has been around for a very long time. The buff to traps helped heh.
It's obviously going to be nerfed soon, let people enjoy it while they can :^)
Wow. Just wow. You all think it just that? - mine + EP = perma freeze? lol Go ahead try it. You will be surprised how much disappointment is waiting for you. Not only that you wont perma freeze anything but you will barley freeze anything at all even with ele weakness curse and cold pen. Freezing map dominus like that in the video? You need a full cold crit build and mine dropping non-stop.

Think about this for a second: would YOU like to be a party member that drops freeze mines all the time? Is it fun?

I thought so....
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Kechop wrote:
Imho the problem is not the gem and all these "mechanics"
it´s that bosses do such immense spikedmg even if you gear and spec against it that you cant handle em without cheesing them to death.

this should be a wakeup call to the devs to fix their poor lategame bosses and maybe stop pretending that they´re fine the way they are.

if people have overcapped resis and still get nuked by a boss then your game is in a pisspoorstate of balance when some fellows need to resort to permafreeze/stun.


This!
GGG READ THIS!

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Nephalim wrote:
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qquno wrote:
I am sorry guys, so you enjoy killing immobilized statues on nemesis 99% of the time? You really think is should be like that?

I though its about thrill adrenaline skill and such, where is this? How one can advocate such mechanics...


lol people are so terrified of bosses theyd rather skip 99-100% of the time than risk their precious time investment.

issue is hard bosses drop nothing for loot and the vast majority for players are inept at dodging firestorms and matrix style cyclones.


+1
Booses broken as hell, there no balance at all. With 77 or even 80% max res elemental dmg oneshot you like its must be. Lol! Where balance? Wheres reward?

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ChallengeLichalfred wrote:

my 2 cents here.

2. the bosses are INTENTIONALLY designed and buffed and buffed and buffed in latest patches to provide CHALLENGE. They are hard as fuck if you dont use freeze and MOST builds are UNABLE to kill some of bosses. And this actually FORCES players into freeze mechanics, esp. on hardcore leagues.

So the second point completely crosses out the original PoE philosophy that made the game so freaking good: FREEDOM OF CHOICE. There always were and always will be builds that are ten times more effective than others, but the point of PoE was to have fun with what you want. However, when all these non-mainstream builds become unable to do content, this philosophy goes to trash. The next step will be to throw away useless skilltree, gem linking system, but wait!... we already have such game, I think you all know it well.



+1 this! +1
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Waves_blade wrote:

Bosses need a generalized rebalancing.

Make them more available (I.E. killable) to more builds, but make them more resilient to certain effects and give them new abilities that make them more engaging/challenging.

RAMPING UP DAMAGE x1000 is NOT a challenge. It is a piss poor way to gate out a LARGE majority of builds in a game where build choice is supposed to have meaning.


Yes, thats right.
Bosses now just for some IMMORTAL/BROKEN builds: aegis max block (OP AS FC) - BTW When this build will be nerfed? When?; summoner when summon with mine + cast on death and zombie/spectr do INSANE dmg; freeze mine; etc OP broken builds...

Bosses MUST be killable and fine for all builds, not as now: x10000 dmg 1-2 shot you before you can hit.

And elemental dmg must be reworked: with 77% ele res almost all monsters do INSANE ele dmg, so that mean ALL players MUST play with shield (+5 max res) and +3 lvl new ele aura and still poorly surv.

There no balance with builds, NO FREEDOM when you decide what you want to play and how to make viable endgame build.

MOST builds are shit! Not work on 75+ and TOTALY useless on 78 lvl maps! And some builds OP and IMMORTAL/INSANE BROKEN.

Stop make new skill gems and rebalance OLD gems!
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IamtheAxeMan wrote:
I am still upset at legacy uniques.


+1
I dont know why GGG did this... i think its rly bad.
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Last edited by TreeOfDead#4438 on Dec 26, 2013, 2:00:52 PM
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TreeOfDead wrote:
Hyperbole


One cannot have a discussion by resorting to absurdity.

How many "high-end" players are there? How many actually use this strategy? Does every streamer use it? (IMO, any argument that uses "a streamer does/does not do it" is inherently flawed, simply based on how small a percentage of the player base streamers actually represent) Can players clear content without it?

That Freeze Mine + EP, combined with a few passives and other gear/skill choices, can trivialize content can't really be the issue here. As has been pointed out in this thread, there is a wide array of tools to choose from in order to trivialize content. I don't see any of them on the docket for public outcry.

I want a streamer to get a lvl 97 toon that takes 5 minutes to kill the hardest map bosses, solo, using some specific niche build that can't die due to defense but has sacrificed all but piddling damage in order to do so, using only Whirling Blades. Hmm, max EV/ACRO/Phase Acro/Ondar's + block/spell block, high life/regen, max/overcap resist Whirling Blades + Blind + LGoH + Life Leech + Faster Attacks, CWDT+Enfeeble+Decoy Totem+Enduring Cry (lvl 31 gems only)...People would scream for it to be nerfed....
I must agree that BOSSES ARE POORLY BALANCED

with this+flask+passive+max resist piety still insant kill me [5k hp]


I'm thinking about using perma freeze because it is only way later on

There are 1. Broken builds that are super op and immortal
2. Builds that are not made to exploit game

Guess who get rewarded? It is 1.

Then MF problem no MF no items
No matter if you play 140% rarity maps you still don't get anything similiar to one cull of 400mf guy that is cheap to get .[I play with 500+ppl with flask that give another 60]

I just can't solo because it is not any rewarding . And one can't maintain high lvl map pool without trade this is another bull*** .
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Dravkwn wrote:
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MortalKombat3 wrote:
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HOW KILLING 100% IMMOBILIZED STATUES CAN BE BALANCED OR FUN???
Some folks can and will say the same thing about bosses that endlessly spawn adds. I find that to be the most unfun thing possible and yet several bosses do that super ultra mega unfun thing.

Balance is for budgets this game has tons of things that are imbalanced in design but it seems its rarity makes it somehow OK. I've seen builds that can trash anything and everything faster than most, including bosses, without having to freeze mine period but all their gear was rare/BiS items.


So I can only assume that if your RICH your exempt from the LAW/game breaking builds.


Bosses that endlessly spawn adds, make a fight EASIER usually, not harder. Killing those adds helps you to recharge potions, and summoners can resummon fallen zombies/spectred, so you will be able to continue fight. This is especially noticeable in early game, when you cant rely on other suitanance mechanics (leech, surgeon potions, etc). No imbalance is here, and you are wrong on this point.

As for builds that destroy everything in BiS gear - well, BiS gear is HARD to get, am i right? On the contrary, freeze mine + elemental proliferation is EASY to get. And evena player in BiS gear still risks a lot when fighting boss like Dominus with hard mods. Freeze mine + elem. prolif. abuse allows to absolutely ignore most hard mobs. I find that unfair. Also, it's increadibly boring. Boss doesnt deal damage, doesnt move, doesnt summon adds. He just stand still and waits till you kill him. If you see nothing srong there, then sorry, we wave nothing to talk about. It's like explaining quantum mechanics to gorillas.

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CAKE wrote:
I must agree that BOSSES ARE POORLY BALANCED

with this+flask+passive+max resist piety still insant kill me [5k hp]


I'm thinking about using perma freeze because it is only way later on

There are 1. Broken builds that are super op and immortal
2. Builds that are not made to exploit game

Guess who get rewarded? It is 1.

Then MF problem no MF no items
No matter if you play 140% rarity maps you still don't get anything similiar to one cull of 400mf guy that is cheap to get .[I play with 500+ppl with flask that give another 60]

I just can't solo because it is not any rewarding . And one can't maintain high lvl map pool without trade this is another bull*** .

Strange, i tried to killing Temple Piety with 90% lightres, and damage i took was just a joke (with 6k ES)! And i plan to have 95% with Purity of Lightning, and with Safell... well, it will be 100% (if that's possible). I hardly doubt that with 95+% resist you still will be insta-killed.
However, this resist mechanics is also flawed. Those last 5-10% resists give more benefits that previous 90-95%. Stupid and imbalanced.
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Last edited by MortalKombat3#6961 on Dec 26, 2013, 4:34:02 PM
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Ludak021 wrote:
Wow. Just wow. You all think it just that? - mine + EP = perma freeze? lol Go ahead try it. You will be surprised how much disappointment is waiting for you. Not only that you wont perma freeze anything but you will barley freeze anything at all even with ele weakness curse and cold pen. Freezing map dominus like that in the video? You need a full cold crit build and mine dropping non-stop.
This is not remotely accurate. Neon was simply using freezemine+prolif. I started using it after grouping with him, and I 4Linked it, and transitioned into trap/mine nodes, and there was very little difference between us. You really do only need FM+Prolif to freeze nearly everything in the game if you understand how to do it properly.
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Ludak021 wrote:
Think about this for a second: would YOU like to be a party member that drops freeze mines all the time? Is it fun?
This is somewhat accurate. Even though I was cursing/trapping inbetween freezing, it does get boring rather quickly. That doesn't make it ok though. Its completely broken and needs to be fixed.

All that being said, to address what others are saying about the way bosses are designed, I'm not sure I would have entered many of the boss rooms I did if myself or someone else wasn't freezing. GGGs idea of difficulty in many cases is simply brain dead punishment.
Last edited by Magnicon#6598 on Dec 26, 2013, 4:37:48 PM

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