The obvious micro transaction cash grab?

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Sikab wrote:


But as i also said. Every F2P uses this model.


That's only true if you've never done any research on F2P games. Dota 2 for example. You pay a certain $ amount for their items. You don't mess around with silly uneven amounts of points because it's a scam.
Last edited by PathofExileVideo#6947 on Jan 23, 2013, 11:05:54 PM
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Twiggy29 wrote:
Play Diablo 3 and you'll see what it really means to squeeze money. LOL


How did they squeeze money? Most people paid there 60$ and at least got 40 hours out of it. A lot of people have over 100 hours. Many have over 200 hours. But ya let's all hate on diablo 3.


DAE HATE DIABLO LOLOLOL SO FUNNY AND BRAVE
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zat0x91 wrote:
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Hornet85 wrote:
Its sad to see that some people think its evil when the company running the game tries to generate some revenue. Did you guys expect the game to magically run for free?

Cash shop items are optional, it doesn't affect your experience or competitiveness in this game. Generation revenue through sales of optional items is as hard as it gets to generate revenue and people are calling it money grab?

If you want an example of money grab, go buy EA games. Full $60 with microtransaction thrown in for a single player/ co-op game, and did I mention day-1 DLC.



I don't have a problem with spending money.

It's the unethical amounts that they force you to purchase currency in.



I see you love the word "unethical". used twice in a row (maybe you just learned it?)

You don't NEED to purchase anything, you have the option to do so.

it's also "unethical" to act as a little girl and yell big words about something you don't NEED. don't like it? don't buy it. As with LoL and with every F2P games. there will be some vocal minority who complain. I'm glad most ppl are not like you.
You're missing the point.

I have money to available to spend, but they're making it very difficult to make me want to spend it.

I don't support a currency system where you're forced to buy more than you need. If I could purchase currency in the exact amount I need, then I'd be all for it.

Last edited by zat0x91#2414 on Jan 23, 2013, 11:07:47 PM
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Sikab wrote:
from that 4$ go and grab extra Tabs. or as i said, save them... they won't expire. next time something cool comes out, you only need to grab 5$ since you already had 4$.

What if the player doesn't want extra tabs? And even if the player saves the 42 points left over (from buying 92 points to get a 50-point item), they will still have to buy another $5 pack for 46 more points if they want another 50-point item... and then they will still have a huge excess lying around after that.

Exploitative pricing scheme is exploitative.

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Hornet85 wrote:
Its sad to see that some people think its evil when the company running the game tries to generate some revenue. Did you guys expect the game to magically run for free?

Cash shop items are optional, it doesn't affect your experience or competitiveness in this game. Generation revenue through sales of optional items is as hard as it gets to generate revenue and people are calling it money grab?

Actually, what's sad is (1) you don't understand the argument that is being made in this thread; and (2) that fanboys of the game are trying to defend something that is indefensible and really needs changing. As if GGG is infallible and not open for criticism.

GGG has every right to generate revenue, and they have supporter donations + microtransactions for that. But ffs, make the pricing scheme for the microtransactions fair. Earn those honest dollars and don't make players spend more than they actually need to spend.
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Sikab wrote:
"
zat0x91 wrote:
"
Hornet85 wrote:
Its sad to see that some people think its evil when the company running the game tries to generate some revenue. Did you guys expect the game to magically run for free?

Cash shop items are optional, it doesn't affect your experience or competitiveness in this game. Generation revenue through sales of optional items is as hard as it gets to generate revenue and people are calling it money grab?

If you want an example of money grab, go buy EA games. Full $60 with microtransaction thrown in for a single player/ co-op game, and did I mention day-1 DLC.



I don't have a problem with spending money.

It's the unethical amounts that they force you to purchase currency in.



I see you love the word "unethical". used twice in a row (maybe you just learned it?)

You don't NEED to purchase anything, you have the option to do so.

it's also "unethical" to act as a little girl and yell big words about something you don't NEED. don't like it? don't buy it. As with LoL and with every F2P games. there will be some vocal minority who complain. I'm glad most ppl are not like you.


But we want to buy it. We do. We just don't want to buy 10 dollars worth of points to get a 5 dollar item.

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zat0x91 wrote:
You're missing the point.

I have money to available to spend, but they're making it very difficult to make me want to spend it.

I don't support a currency system where you're forced to buy more than you need. If I could purchase currency in the exact amount I need, then I'd be all for it.



These fanboys aren't very smart when they tell you to not spend any money, it's like they want GGG to fail. WE WANT TO SPEND OUR MONEY!!! GGG is making it very very very difficult to do so.
Last edited by PathofExileVideo#6947 on Jan 23, 2013, 11:10:06 PM
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PathofExileVideo wrote:
"
Sikab wrote:


But as i also said. Every F2P uses this model.


That's only true if you've never done any research on F2P games. Dota 2 for example. You pay a certain $ amount for their items. You don't mess around with silly uneven amounts of points because it's a scam.

QFT. The Dota 2 pricing scheme is very straightforward.
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heisenbergman wrote:
It's only legit in the sense that it's not illegal. But it is most definitely exploitative and unethical. In what world is it perfectly fine to force people into spending $10 for a $5.50 item? And "because the need money badly" is not a valid reason. A lot of people need money badly in this world and don't resort to underhanded tactics to get it.

Like I said, they should have just sold points in 50-point increments and allow their supporters to keep giving donations. If your product is a quality product, people will pay/support/donate for it. That, and $6 for 50 points seems fine and people would not have to unnecessarily overspend in the long run.


1.) Forcing? The stuff is irrelevant to the game and purely up to you to buy it or not, so how can it be forcing? again, for you: they HAVE TO apply at least some sort of "pressure" (don't like the word as it is too tough but u get it that way) as they are risking a great lot by just selling cosmetics that none REALLY, BADLY needs!

2.) yes they need money badly, like so many other people and if they don't get it the game is dead, so what's not to be understood right there? be grateful they are already trying to make it as free as possible.

3.) Underhanded tactics? can't be that underhanded if even u see through them...

4.) overspend? Just save up some of the "change" dude! most likely they will add some stuff on which u can spend it.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jan 23, 2013, 11:10:30 PM
And that's where decisions are made. Do you really want that, or not. That's something a grown-up should be able to decide himself, without crying all over the forum.

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