The obvious micro transaction cash grab?

"
Sikab wrote:
"
Dothackking wrote:
I hope GGG reads this and considers my feedback. The pet section is completely my own feelings, and I don't care if they change it or not. The GGGold part, I think they should reward you for buying higher $ amounts at once, not subtract you for buying less. And the weapon colors I think NEEDS to be changed.

1. The amount you get from buying the GGGold is...nonsensical. Everything costs multiples of 10, but you recieve things that end in 6(!). The downside to this is that, say I wanted to buy a cosmetic pet that's 50 GGGold, now, realistically, that's 5$. Because of the random ratios of GGGold:IRL$ it's actually going to cost me a minimum of 10$ for my pet, then I have 46GGGold that I didn't need to get.
2. Some of the prices are a little high (in my opinion). I'll give an example: The frog pets are perfectly priced, cheap for the people who just want a pet. The Crickets are a little pricey, but still just fine by me. The basilisk pet is a little crazy. 50 dollars for a single pet is VERY high. Especially for something that's only cosmetic (Don't get me wrong, I agree with you guys only doing cosmetic).

Another example of the high prices is: "Vampiric Weapon Effect" and "Verdant Weapon Effect". Yes they look nice, and yes now they're unlimited transfers, but, that doesn't change the fact that they are 20$ each. These weapon enchants bring me to another point:

3. The basic "x-hued glow" enchants are different prices. This bothers me. They're seemingly the exact same thing, but with different colors costing me. This doesn't hurt ME any because I LOVE purple, but what about the people that like red...or blue? 6 and a half dollars for red as opposed to two and a half for purple? That doesn't make any sense at all.



In reality, the 50Gold pet costs 5dollars 11cents. fair price if you ask me.

need to repeat myself :)

"I'm not usually the "elitist" type of person.

But for now, this close at the public release of game, i just ignore every post that was made by a "regular" supporter and below."

Funny how the only thing is fair in these guys eyes are the things which are priced for 20-30Gold.


I'm not sure you even read my post. I think you're just looking at numbers. BTW, I got into the beta via invite timer well over a year ago. I didn't have to pay for my access to the game. I think plenty of things are fair priced. The 20$ cricket pet? That's fair. And your "50 gold pet costs 5 dollars 11 cents" only makes sense if GGG lets us buy it with 5 dollars and 11 cents, not 10+$. What if I only want ONE cosmetic thing, and that thing is 50 points? Should I give them 10$ and just let the 4$ and 89cents just lay there collecting dust?
"
HordeDemon wrote:
greedy money hugging company... its juts my opinion


how can someone be hungry for money by selling stuff that none REALLY, TRUELY needs?

pathetic whiner
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
from that 4$ go and grab extra Tabs. or as i said, save them... they won't expire. next time something cool comes out, you only need to grab 5$ since you already had 4$.

PS.: I didn't "bought" myself into beta. I purchased the Pack after i got invited into it. Thought GGG deserves my support... my opinion hasn't changed.
Last edited by Sikab#4085 on Jan 23, 2013, 10:42:05 PM
"
Sikab wrote:
Did you ever checked the "fair" pricing there? Can't see any option to be 975RP for a champion/skin. Or to purchase an certain amount RP so it's just enough for 1 item you wanted.(


Exactly, this is what we're trying to avoid happening with PoE and GGG. If we nip it in the bud now, maybe we can help advert this ever turning into the cashgrab that is LoL.
Its sad to see that some people think its evil when the company running the game tries to generate some revenue. Did you guys expect the game to magically run for free?

Cash shop items are optional, it doesn't affect your experience or competitiveness in this game. Generation revenue through sales of optional items is as hard as it gets to generate revenue and people are calling it money grab?

If you want an example of money grab, go buy EA games. Full $60 with microtransaction thrown in for a single player/ co-op game, and did I mention day-1 DLC.

"
folderpirate wrote:
"
Sikab wrote:
Did you ever checked the "fair" pricing there? Can't see any option to be 975RP for a champion/skin. Or to purchase an certain amount RP so it's just enough for 1 item you wanted.(


Exactly, this is what we're trying to avoid happening with PoE and GGG. If we nip it in the bud now, maybe we can help advert this ever turning into the cashgrab that is LoL.


Thanks for your efforts, but not needed. I'll happily throw some extra in so the game can go on.

But as i also said. Every F2P uses this model.
"
Antigegner wrote:
"
heisenbergman wrote:
"
iolanthe wrote:
OK.... so, there shouldn't be a way for GGG to make money on a Free game? DERP. HERP DERP. pencil. Geometry. Science.

They should.

Just not with pricing schemes that are exploitative.

Like I said on another thread that was recently locked:

I get that the items are cosmetic.

I get that buying the items are optional.

I get that the full game is free.

BUT, the pricing scheme is unethical because for $10, you only get 92 points instead of 100. For $5, you get 46. So even though you are only 4 points away from a 50 point item, you are forced to purchase a minimum of $5 more for being just $.40 cents away.

If items were priced at increments of 46 points, then selling 46 points for $5 makes sense. But items are sold at 50-point increments while points are purchased at 46-point increments, which means that GGG forces you to buy two 46-point packs if you want a 50-point item.

What this means is that you spend $10 for something that has a $5.50 value, and if you choose not to buy any more items after that, it means you spent an extra $4.50 for nothing.



again, for you: they need money badly cuz they don't force the micros upon people (pay-to-win items) so they obviously have to find other strategies (the one u mentioned) to make u spend a little more and that's legit. nothing "unethical" there. I explained that in the thread that was closed by charan**. There is nothing to discuss here either - pathetic whining. GGG is risking a lot by just selling cosmetics.

**:GGG is selling cosmetics ONLY = less turnover generated than from selling items that can truely make u better in-game (less pressure/temptation to buy stuff) = higher risk of making less or not enough money = higher prices or very, very low (they went for higher approach).

It's only legit in the sense that it's not illegal. But it is most definitely exploitative and unethical. In what world is it perfectly fine to force people into spending $10 for a $5.50 item? And "because the need money badly" is not a valid reason. A lot of people need money badly in this world and don't resort to underhanded tactics to get it.

Like I said, they should have just sold points in 50-point increments and allow their supporters to keep giving donations. If your product is a quality product, people will pay/support/donate for it. That, and $6 for 50 points seems fine and people would not have to unnecessarily overspend in the long run.
Last edited by heisenbergman#5326 on Jan 23, 2013, 10:57:45 PM
"
Hornet85 wrote:
Its sad to see that some people think its evil when the company running the game tries to generate some revenue. Did you guys expect the game to magically run for free?

Cash shop items are optional, it doesn't affect your experience or competitiveness in this game. Generation revenue through sales of optional items is as hard as it gets to generate revenue and people are calling it money grab?

If you want an example of money grab, go buy EA games. Full $60 with microtransaction thrown in for a single player/ co-op game, and did I mention day-1 DLC.



I don't have a problem with spending money.

It's the unethical amounts that they force you to purchase currency in.

"
Sikab wrote:


Thanks for your efforts, but not needed. I'll happily throw some extra in so the game can go on.

But as i also said. Every F2P uses this model.


Not everyone can waste another $5 because they're a few points away from the required amount.

And thanks for bringing up how every other F2P uses this model. It's that reason alone I don't play F2P games.
Last edited by zat0x91#2414 on Jan 23, 2013, 11:04:04 PM
Play Diablo 3 and you'll see what it really means to squeeze money. LOL
"
Hornet85 wrote:
Did you guys expect the game to magically run for free?


Did you even read what the issue is? From your response, it's plain you haven't.

Edit: So you know what the issue actually is, instead of strawmanning everything anyone ever says about it.

We don't care if they sell microtransaction items, or if they are pricey. I don't care if the smallest frog cost 100 dollars. I honestly WOULD. NOT. CARE.

What I care about is that I am FORCED to buy these "points". However, I can't simply buy the amount of points I need. If I want a 50 point item, I can only buy 46 points at a time.

I tried to make it more clear for you.
Last edited by folderpirate#0229 on Jan 23, 2013, 11:05:07 PM

Report Forum Post

Report Account:

Report Type

Additional Info