What is "Self Found" exactly?

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mazul wrote:
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bluefalcon74 wrote:
Found is the past tense of find. Don't see any problem with that.


If you play in a party and together take down a monster that drops items, then all those items are found by you together, and none of those items are found by either of you alone. That's why it cannot be self-found, that would be a contradiction.


We found it ourselves. But, I don't have the energy to argue about it. Call it candy-ass league for all I care.

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Which is why is nearly impossible to make a "self-found" league that "everyone" who is "self-found" can play and it'll fit to their exact expectations of how they want to play the game.


Hardcore League doesn't meet everyones expectations either. Demolish it and just do races.
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bluefalcon74 wrote:
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mazul wrote:
"
bluefalcon74 wrote:
Found is the past tense of find. Don't see any problem with that.


If you play in a party and together take down a monster that drops items, then all those items are found by you together, and none of those items are found by either of you alone. That's why it cannot be self-found, that would be a contradiction.


We found it ourselves. But, I don't have the energy to argue about it. Call it candy-ass league for all I care.
(...)


Sure, I can buy that a party can refer to itself as an entity and that a party can play self-found by not interacting with other parties and by extension other people outside of the party to find items. However, then none of the individuals in the party can truthfully state that they alone are playing self-found, but they can very much accuretely state that their party is playing self-found.
This message was delivered by GGG defence force.
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skinnay wrote:
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mazul wrote:
Solo play. Absolutely no interacting with another player besides chatting.


what about dancing in town?


You can dance if you want to.

Spoiler
You can leave your friends behind, cause your friends don't dance and if they don't dance, well they're no friends of mine.
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mazul wrote:
infinite arguments and talking


You look like someone who wants to have the last word at all cost in every scenario.
So please.... go on. We let you.

Gentlemans ?
Last edited by MegaTen_IV#3375 on Dec 5, 2013, 12:46:06 PM
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bluefalcon74 wrote:
"
mazul wrote:
"
bluefalcon74 wrote:
Found is the past tense of find. Don't see any problem with that.


If you play in a party and together take down a monster that drops items, then all those items are found by you together, and none of those items are found by either of you alone. That's why it cannot be self-found, that would be a contradiction.


We found it ourselves. But, I don't have the energy to argue about it. Call it candy-ass league for all I care.

"
Which is why is nearly impossible to make a "self-found" league that "everyone" who is "self-found" can play and it'll fit to their exact expectations of how they want to play the game.


Hardcore League doesn't meet everyones expectations either. Demolish it and just do races.

Neither does Standard or every single ladder. But standard is the base game, and hardcore has an easy definition of that when you die you aren't in hardcore anymore. They make races and variants on both of the "standard" type of leagues all of the time.

They aren't going to make 100000 league for every single person that has 10000 different variants on rules.

Like I said if you want pool some money with your friends and buy your own league with exactly how you want it when it comes out.
Last edited by RagnarokChu#4426 on Dec 5, 2013, 12:54:30 PM
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xxxmarok84xxx wrote:
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mazul wrote:
infinite arguments and talking


You look like someone who wants to have the last word at all cost in every scenario.
So please.... go on. We let you.

Gentlemans ?


Read http://www.pathofexile.com/forum/view-thread/671434 and you'll notice that that thread is an example of where it is evident that I do not need to have the last word.

So at best, you could try to argue that I need to have the last word in this particular thread.
This message was delivered by GGG defence force.
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 5, 2013, 1:37:07 PM
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ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.


By that logic, if instead of having to go to a vendor, all you had to do was click on a stack of 4 jeweler's and it would turn into a fusing, would that be considered self-found then?

If so, how is that any different than vendoring them? And if not, then how is that different from the existing crafting recipes which ARE accepted as self-found?
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ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.


Spamming trade chat and browsing poe.xyz for hours on end just to progress instead of grinding for 300 more hours is not in any way akin to human interaction. Its also so incredibly automated that an in-game auction house would actually only be an improvement to accessibility and nothing else.
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NeoRussia wrote:
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ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.
Spamming trade chat and browsing poe.xyz for hours on end just to progress instead of grinding for 300 more hours is not in any way akin to human interaction. Its also so incredibly automated that an in-game auction house would actually only be an improvement to accessibility and nothing else.
If not on a micro scale, it's still interaction on a macro scale. People set the prices, each seller sets their own price. I'd prefer more human interaction on a micro scale, but what you describe is even more like a variable-rate vendor formula than what GGG likely intended. And the more inter-player trading is like a vendor formula, the more valid my argument becomes.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 5, 2013, 1:51:43 PM

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