What is "Self Found" exactly?

Please. If I want to interact with someone I'll post an item in guild chat, or comment on global, or join a party on an alt I want to progress with. All of them are just fine for me.

Trading is just ass. Trade chat hurts my eyes and head. Fan-made auction houses make me want to uninstall the game.
Hi

Self Found(SF) is the idea of a league devoid of trading,a league with new recipes for creating new orbs that would roll specific properties, more orb drops, no iir+iiq mods rolled on items except for implicit's and uniques(to make mf more valuable to a player), parties with item drops bound to players,MOST OF ALL NO RMT BOTS!

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Selffound is an illusionary mode you set yourself in until you hit the wall around 73-74 maps when you realise how utterly broken lategame / postgame path of exalts is.

By the time i wouldve farmed mephisto pindle in d2:lod id have several uniques to show for and reroll alts with / improve myself.

now after several days around a week of farming piety dom i´ve nothing but
araku tiki
karui ward
blackhearts
sidhebreaths
kaltenhalts
fairgraves tricorne (which isnt really bad but not good either)
the unique markareth bow considered mostly shit among rangers
a few trires low def chestpieces
not a single 5-6link
burnt fuses on my chest
not a single decent weapon 1h or 2h (got mine from a friendly guy for a few GCP or chaos i forgot already)
3 voidhomes (gave away 2 for 1chaos kept one to myself for exploiting its attackspeed)

so basically im farming bosses like a bot and i´ve not really anything to show for it.
losing slowly hope into the promoted itemization in this game.
if you are brigther then a loaf of bread you realise later into the game or even faster then the average PoE player that selffound does not equal fun and progression all it does to me is slow me down tremendously.

a lot of people seem to hate on diablo3 and say "well in diablo2 you didnt get good quickly either!"
well that is a load of bullshit because
I could do cowruns with random people pick up charms uniques they left for me as a burden (grabbed a windforce once from a cowrun because the barb kept whirling and didnt seem to care)
did one night of mephistos and got myself eaglehorns tal rashas alibabas bunch of other USEABLE gear for HIGHER LEVELS.

i wonder how many bosses and trashmobs ive to kill to get ONE highendunique like Kaoms , Marohi Erqi , Kongors , BoR - Andvarius
doing maps for maps i get setback a lot into the lowend that is 66-69
then i climb my way up to 70+ and get no mapdrops or 66-69 again.
great so basically im not progressing nor really leveling much (not that i could spend any passives on useful things like dmg or mana i´ve to put in more lifenodes due to gear limitations and such)

i need more IIR and IIQ (have 230% with killingblow gem around 50ish 80ish IIQ) i do get a lot of rares and 1-2 uniques from a boss now and then but they´re always the same i mentioned.

Same goes for maps , so how exactly is someone like me who nolifes the game , runs quite swiftly given cirumstances going to stay motivated with this RNG ?

Buy RMT stuff from websites ? almost there bro but i´ll never do it because it defeats the purpose of selffound.
Trade with other randoms for minor upgrades or give away weeks of farming for an upgrade that ive to recolour relink (around 400-500 fuses used on one item nothing to show for it)

This Wall of Text is brought to you by myself letting you know that playing purely selffound becomes a pain in the ass once you stop finding useable rares.
Prices are astronomical i dont find exalts nor chaos like candy on the floor , neither do i actually get items worth shit in standart leauge.

If you took your time to read this complaint , kudos.

TL;DR version : D2 itemization and RNG was waaaaay better then PoE and i will go as far to say that D3 grind is more rewarding then the current PoE-system is.

lets not even talk about crafting if you are a freshman , that is borderline autism and madness at once.
You play the game, you find something at a vendor. Still self-found imo. That's why the call it vendoring, not trading. Regardless, if I didn't trade gear/orbs for other orbs it would only be even more reason to jack up the drop rates in the SFL ("Now I won't trade my RGB linked loot for Chromatics, so make sure you septuple the drop rates on those.")

Obviously some of you are dead set against this kind of league happening. So keep the negative commens coming.
self found means not buying items through trades with other players.

People can take it to extremes, theres solo self found, which means you don't party either

Theres self found no stash, where you only use items that character found on its own

Theres self foudn no vendor, where you don't sell items for scraps, and don't buy items.

Theres mainly self found, where you don't trade often

Theres self found where you maintain a shop to get orbs, but you don't buy gear.

Etc
"
ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.



Now now Scrotie,take a deep breath mate.

You call out hyperbole a lot,but use it pretty freely. =p
Last edited by Temper#7820 on Dec 6, 2013, 1:38:01 AM
"
in-game social interaction with real human beings


lol, sig-worthy.
"
Temper wrote:
"
ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.
Now now Scrotie,take a deep breath mate.

You call out hyperbole a lot,but use it pretty freely. =p
Perhaps an elaboration is in order.

I get that restricting yourself to vendor trades only is significantly further down the "self-found contimuum" than allowing trade with other players. However, it still isn't pure self-found.

All you really need to do is play a Descent race (either subtype) and the distinction is readily apparent. In the normal game, you see a rare mace drop when you're a bow build, you pick that shit up because, hey, Alt shards. You are planning on trading it. But in Descent, same situation, it even has a kick-ass physical roll, and... it stays on the ground. Actually, you probably didn't even ID it. Why? You don't use maces, so it is worthless to you.

Notice the difference in thought process. One is asking simply "will I use this?" The other: "How can I scavenge this, transform this trash drop that does nothing directly for my build into a resource?" And in those two questions is the real, fundamental difference between self-found and trade-based play.

Yet, predictably, when I go after vendoring, none of the rabid anti-trading self-found folk side with me. That's because vendoring is protected to them. Why is it protected? Exactly the reason I gave earlier: it doesn't involve other people. The truth is that the self-found movement is not motivated primarily by a love of loot-finding, but by an intense hatred of social interactions... which is why self-founders have always given the vaguest and most general of proposed solutions to the loot aspect (increase drop rates), while rabidly trying to outright prohibit — not nerf, but forbid — trading, if only in some small part of their game world.

That's not hyperbolic, although it is extreme. Unfortunately, it's true; by and large, "self-found" does not mean caring about finding things yourself, it means preventing those who enjoy social interaction from finding things off others... and these are not the same thing, for an absence of a thing is not its opposite. Far too many in the self-found "movement" are not self-interested, but instead —in the parlance of our time — haters.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 6, 2013, 1:51:45 AM
"
ScrotieMcB wrote:
"
Temper wrote:
"
ScrotieMcB wrote:
I've thought about this for a while and realized something: Descent (both versions) are self-found, a solo race is not.

Why? Because using the vendor is trading. It doesn't matter that it's a game script rather than a live person, you're still exchanging something you did find for something you didn't, therefore not self-found.

More importantly, the main difference between trading and vendoring is that vendoring uses fixed exchange rates, "dumb" formulas, while player-to-player trade uses flexible, variable exchanges which take market forces and individual prefernces into account.

I'm not against vendor formulas — I'd actually like to see more of them — but we need to get real about one thing: most of the so-called self-found people aren't against trading, they're against in-game social interaction with real human beings. Sollipsists need to stop pretending they're really hardcore.
Now now Scrotie,take a deep breath mate.

You call out hyperbole a lot,but use it pretty freely. =p
Perhaps an elaboration is in order.

I get that restricting yourself to vendor trades only is significantly further down the "self-found contimuum" than allowing trade with other players. However, it still isn't pure self-found.

All you really need to do is play a Descent race (either subtype) and the distinction is readily apparent. In the normal game, you see a rare mace drop when you're a bow build, you pick that shit up because, hey, Alt shards. You are planning on trading it. But in Descent, same situation, it even has a kick-ass physical roll, and... it stays on the ground. Actually, you probably didn't even ID it. Why? You don't use maces, so it is worthless to you.

Notice the difference in thought process. One is asking simply "will I use this?" The other: "How can I scavenge this, transform this trash drop that does nothing directly for my build into a resource?" And in those two questions is the real, fundamental difference between self-found and trade-based play.

Yet, predictably, when I go after vendoring, none of the rabid anti-trading self-found folk side with me. That's because vendoring is protected to them. Why is it protected? Exactly the reason I gave earlier: it doesn't involve other people. The truth is that the self-found movement is not motivated primarily by a love of loot-finding, but by an intense hatred of social interactions... which is why self-founders have always given the vaguest and most general of proposed solutions to the loot aspect (increase drop rates), while rabidly trying to outright prohibit — not nerf, but forbid — trading, if only in some small part of their game world.

That's not hyperbolic, although it is extreme. Unfortunately, it's true; by and large, "self-found" does not mean caring about finding things yourself, it means preventing those who enjoy social interaction from finding things off others... and these are not the same thing, for an absence of a thing is not its opposite. Far too many in the self-found "movement" are not self-interested, but instead —in the parlance of our time — haters.


Please tell me what's so wrong about wanting to have an experience similar to a local network.

You're saying SF proponents are preventing those who enjoy social interaction? Come the fuck on.

Personally, I just don't want to deal with economies (and balance around it), RMT, cheating and shit in my games, it makes the game less enjoyable. Is it so hard to get that?
Scrotie.

I for one have very little care about how others enjoy playing their game.I do however care about the enjoyment of my own game,in that after 20 odd (sometimes more) levels of gameplay some reward worth a damn may be in order. (as solo self found/gambled)

If people wanna trade to face roll,that's fine.

If people want to pay to be carried,that's fine.

If people want to sit in town around a campfire and tell stories,that's fine.

I would hardly call public trading and partying in a game such as POE socially rewarding on any scale.

Sure you can social with your guild mates if you know them on a more personal level,and surely we all know the folks on our friends list well enough to socialize with them.


But make no mistake,playing a game multiplayer of any sort is by far removed from real social interaction on a personal level.

Most assuredly people play games to ..play the game...not socialize.


I'm sorry Scrotie,but if anyone is getting hatefull in their crusade,it is you.

We all have our own ideas,opinions of what our perfect game would be and how it would fulfill our gaming needs.You seem to crave social needs,probably better to look outside the game/forum for this.

Again you last post is hyperbole




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