What is "Self Found" exactly?
" I believe it's totally without trading with others. You can craft things you find of course. Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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Then there's solo self found/ironman mode.
Where every character you create uses its own stash tab and cannot draw upon your pooled lewt all played out in a hardcore league. It's not for the feint hearted and it will test any/every build you theory craft as it has to be self sustaining/viable from the get go to the final skill point. A reminder that gems aren't freely available at ones whim for theory crafting these types of builds. |
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" My personnal opinion. 1. Yes 2. No, only vendor recipe. 3. No, only vendor recipe. 4. No. Nonetheless, I once broke* point 2 and 3 and I still consider myself self-found.
*
2. I traded one eternal orb for 1ex and 35 fusing to help a guild member.
3. I bought a springleaf to try a rigtheous fire build before they nerfed it (and I used the indexer to find a buyout). I still consider myself self-found because, in both case, I estimate the traded goods value at less than 1% of my net worth. " I play self-found mainly because I hate the concept of trading. | |
Self-found refers to limits you put on yourself, and there isn't a strict definition for it, it depends on how much you personally want to ramp up the difficulty.
For example, some may accept gear from party members that dropped while you were playing with them, since you technically helped kill the monsters and your party found it together, and some would consider that not self-found if the loot wasn't allocated to you. |
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" Interesting question. I would say mostly because of challenge and pleasure of finding new upgrades for your char. Right now you are 99% positive that you CANNOT find good items yourself, not as ones that you can buy relatively easily. Its much more practical to buy item then find it. So you grind to earn orbs to buy gear. Stupid when you put it that way. Many ppl find this annoying. IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487 [Shop] TK's Adventurers Pawnshop /view-thread/570071 |
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I play 95% solo, 99% self found. The rare time i group, it's with my GF. And the rare trades, is mostly giving her gear. I rarely accept payment game wise.
Once i tried Endless Ledge style. (no stash, no vendor, drop what you don't immediately need) I got to act 3 sewers before dying. But it was awesomely intense. It really tests your ability to plan, and understanding of mechanics. There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric
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Solo play. Absolutely no interacting with another player besides chatting.
This message was delivered by GGG defence force.
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" what about dancing in town? |
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" Well you play self found-ish. I mean it isn't like you are worshipping at the alter of 'let's fuck this genre completely' as are seemingly most modern day gamers and developers (funnily enough, now excluding blizzard). There is a wide scope of SF. I wouldn't trade orbs, or sell gear. Other people do both, others one or the other. For some, it's a character thing. For others, it's an account thing. There is no SF definition. " For some, it's a change and possibly a challenge. These you will likely see fitting in the 'character thing' category, among others. Setting aside a stash tab, or creating a new account. For some, yes, I suppose they could have capability issues with trading. These could likely not give SF a second look if say an AH was available and would buy gear without a problem. For some (I'd say most) it's just how we play aRPGs. Trading wasn't originally a big part of aRPGs. No, it really wasn't, everything being free trade was as simple as.. no need to bind, trading is limited by communication, a nice feature to sometimes partake in LAN parties. For us, it isn't about challenge, although on a similar note, we know how trading trivialises almost any challenge there might be. It's having fun, the way we know how to have fun in aRPGs and avoiding what would generally lessen that fun and longevity. Although the mess that aRPGs have become these days (old free trade system in modern communication resulting in trade tuned design) often means harming your game experience in order to, well, not harm it more. Casually casual. Last edited by TheAnuhart#4741 on Dec 5, 2013, 10:41:55 AM
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It's not self found if someone else's item rarity causes a unique to drop and you pick it up.
IMO anyways |
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