PoE 2 servers are restarting in: .
They should be back up in approximately .Scrotie wants YOU to help prevent PoE's economy from becoming more like D3's
It's funny, if you pay the b/o you are generally (slightly) overpaying for ease of transaction. That seems working as intended to me.
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The emphasis of this game is already on loot swapping Scrotie. Loot finding is what people do who want to actually play the game, loot swapping is what people do who want to get rich.
Standard Forever
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"I am not oblivious to the fact that those who have no idea what they're doing go to a cheat sheet instead of figuring it out for themselves. The problem is that everyone is marching to the same tune. When Joe Average trades in Path of Exile, he's going off of the same pricing scheme that no-lifers are. He's wondering if he came out ahead not on a per-character basis, but on a per-league basis. He looks at an Exalt and sees 24 Chaos; he doesn't see "Adds 1 affix to a rare item." Everyone wants to be an economic controller, so everyone uses the same pricing schemes the economic controllers, the no-lifers, the uber-geared, use. It has to stop. And the way to do that is to make it so one doesn't simply see the pricing schemes the uber-geared use. Take away the cheat-sheet, and people might actually start evaluating items based on usefulness to their character, a concept which has been absent from this game for far too long (since Closed Beta). Item valuation should be build-dependent, and based on your personal valuations of what the items actually do; it should be a fully independent activity. Item valuation should not be community-dependent, but that's exactly the toxic effect of searchable buyouts. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 11, 2013, 3:38:45 AM
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Showing the Itemlevel has nothing to do with external indexers. It should be an integral feature to the forums just as much as it is in the in-game trade. You need to know this information when you are looking for items, regardless of how you are searching for them.
As for Scrotie's crusade against auction houses, let's wait and see what the new trade tabs with site integration do. The patch will probably fix a lot of things, and the devs have been planning these features for years. |
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and this is where you are wrong, Scrotie. horribly wrong.
pulling out the carpet from under people's feet will do nothing, except make them fall. I don't see "24 Chaos" when looking at an Exalted Orb. I see: "this orb is one-of-a-kind rare, has the same chance to drop from Normal Hillock, Merciless Dominus, or the next random barrel/rock, and 50% chance to add Thorns to the one rare item you are trying desperately to craft - thereby leaving you both poor and with a broken item". I don't see "1 Alchemy" in a Fusing Orb. I see: "were you just trying to turn your equipped 4-link into a 5-link? *boom* zero-link BITCH! OWNED! *douche-bag high five*". and how about: "oh you just one-shot this EXTREMELY DANGEROUS white Skeleton. great job! have a 6-socketed Shavronne's Warppings!" "how about me? I've been playing this game for 1000 hours! I just killed Jungle Valley Weaver! solo!" "all right, all right. you can have this:" that's the real problem. cheat sheets? I think you and I both know what happens without "cheat sheets":
Spoiler
"WTS c/o 5 GCP pure. b/o 1 pure Exalt. PM offers and don't you dare lowball, you noobish little bitch!" Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Nov 11, 2013, 4:52:03 AM
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" hehe eww Don't forget to drink your milk 👌
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Maybe if people actually knew how to haggle, I would wholeheartedly agree.
However they do not, not saying this from a "THEY DUN WANNA PAY WHAT I WANT" standpoint, I'm coming as someone who LIKES to haggle and being haggled at yet when you don't hit the exact same price people want to pay/want you to pay all you get is silent treatment and/or placed on ignore list. Again, if people knew how to haggle b/o's woudn't even be a necessity, but they do not. If xyz went down tomorrow, and so did all indexers (or they decided to remove all b/o's swayed by your posts) the price tagging would come back again in a new form; price check threads, compendium of prices for uniques, try as you will but you can't stop it unless you become a control freak. Then again... just look at the title. " Does not prevent, makes it (sort of) obsolete. Yet it is still done for high-end items, I've haggled down many b/o set items down to 70-80% of their set value. Got haggled down myself, too, have sold a couple b/o 4 chaos items for half that after being told some sob story about exploding pets and bla bla; some people will still try to talk your price down, this "system" merely makes the people with poor social skills bearable to trade with. Guess the word I was looking for wasn't obsolete after all. Last edited by GhostOfLiemannen#3153 on Nov 11, 2013, 4:11:25 AM
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Buyouts are there for a purpose, seller sets it, buyer accepts it if interested.
No point of requesting removal of a functionality from an external indexing website where both parties (seller/buyer) are fine with it. This thread seems more like a QQ from Scrotie. Something like: - Trading is currently in a state that I don't really like, so please remove those functionality so that people will be forced to do what I consider best -. Edit: Also what is the point of adding to your name in thread titles. Scrotie vs manifesto, scrotie wants, etc. I don't want to believe it is for attention seeking but it looks like so after some point. Please don't advertise yourself. No longer a forum dweller, please use PM for contact purposes. Last edited by ignarsoll#5178 on Nov 11, 2013, 4:08:01 AM
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Scrotie, I would respect your position on this more if you could outline how one would methodically determine a price, in the absence of an indexer site like xyz, without manually performing the activities that xyz does. By this, I mean things like: watching trade chat and keeping track of listed offers, manually going through shop threads and reading their listed prices, manually going through shop threads and discussing prices with sellers if they don't list them, etc.
Relative prices of currency can be analyzed to some extent (nothing involving exalts though) through vendor price floors and vendor recipes. Relative prices of items and gems depend on drop rates and demand. As a player you have zero access to that data. How can you price a multistrike gem in a vacuum? Data is good. Facilitating voluntary data exchange is good. If this has negative effects on the game's economy, then the fundamentals of that economy are flawed -- this is the lesson I think derives from D3. (Side note: I think the elemental resistances system in PoE stifles itemization to an extent. Once I reach 75% in each resist, my gear cannot be tinkered with without disrupting that perfect balance. Changes in gear become very expensive, and coincidentally (or not) this is when trading starts becoming necessary to progress.) As someone capable of using a computer I refuse to do something manually that I can code up. I don't even refresh the forum pages on this site by hand. It's 2013; we can do better. IGN: SplitEpimorphism
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I think this thread can be summed with "Waa waa waaa, don't let them touch my profits please."
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