This is getting a bit ridiculous... Reflect Damage Bug from Patch 11.1

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UnderOmerta wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
it doesnt, I am not so sure of the autenthicity of the article either tho

Because to assume that you can evade/dodge/block reflect damage is to presume that reflect damage is just like any other source of damage, and thus can be evaded/dodged/blocked.

If the above is not true, then we have to acknowledge that reflect damage is literally unlike any other kind of burst (non-DoT) damage in the game. Which would probably have been mentioned somewhere.


He doesn't know what he's talking about. His comments on my life and armor are pretty humorous though considering I play on Anarchy where gear is limited due to the league being 3 weeks in.



Most of my gear is self crafted and I'm working on crafting a 6L hybrid armor with 1200 eva and 1200 armor.

I'm terrible though.

Also I'm still getting survival nodes. At 15k DPS and 2600 life now.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jun 29, 2013, 3:22:38 AM
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JahIthBerTirUmMalLumKoKoMal wrote:
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UnderOmerta wrote:
Because to assume that you can evade/dodge/block reflect damage is to presume that reflect damage is just like any other source of damage, and thus can be evaded/dodged/blocked.


Mark already established that for us, (that it isnt like any other dmg source) since it isnt effected by mods and enfeeble.

No he didn't. It's not affected by casting enfeeble on the monster because the monster is not the one that's doing damage to you. But that's not saying that the damage itself is different than all other non-DoT damage in the game.
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Sodomee wrote:
I'm terrible though.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
I'm terrible though.


I AM terrible.

I'd rather be terrible than not have a life though.

True facts.
IGN: ThrobbinRobin
So it works like this?

You throw a tennisball at Hulk, it bounces back and you jump out of the way: that's Evasion.

You cast Enfeeble at Hulk, throw a tennisball at him, DON'T jump out of the way and you get hit: that's Reflect.

Good to know.
Last edited by Jojas#5551 on Jun 29, 2013, 3:40:52 AM
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Sodomee wrote:
I AM terrible.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
I AM terrible.


Didn't you say something about not posting in this thread anymore? Wasn't that like 10 posts ago?

lol

IGN: ThrobbinRobin
can't believe this thread got so long.

look man, if you crit for 20k damage and the monster happens to reflect 36% of it - you die.
simple as that.

I don't think it's an issue with 0.11.1, because I one-shot and two-shot myself on reflect mobs before.
and if those bastards appear in the middle of a large pack, it's almost as hellish as Act 4 knights in Diablo 2 who cast Iron Maiden.

isolate them from the pack to neutralize their aura.
use disposable totems/minions to deal with those.
hit with a weaker alternate attack.
hit physical reflectors with elemental damage, and elemental with physical.
in the extreme case, use Resolute Technique to avoid critting.

there are numerous ways to go about it, other than trying to calculate how much you'll be hit back - using not-even-close-to-accurate mathematics, trying to figure out variables which only GGG know how they work.

EDIT: also, the only way Enfeeble can possibly affect reflection - is if there is a chance for a reflection to crit. if so, this is an extremely bad concept and needs to change immediately.
reflecting damage isn't a monster attack, and is therefore unaffected by Enfeeble's "reduced monster dmg" and accuracy properties.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jun 29, 2013, 4:56:05 AM
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johnKeys wrote:
use disposable totems/minions to deal with those. hit with a weaker alternate attack. hit physical reflectors with elemental damage, and elemental with physical.
there are numerous ways to go about it, other than trying to calculate how much you'll be hit back - using not-even-close-to-accurate mathematics, trying to figure out variables which only GGG know how they work.


he doesnt need advice, he a pro lel

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Sodomee wrote:
I do not need tips from you. I was not born yesterday.

If you did not now about enfeeble+map mods affecting reflect I don't know why I am even wasting my time with you and the other buffoons in this thread. I hope everyone can stop talking out of their ass and an actual dev can come in here and look into this bug.



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Mark_GGG wrote:
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Sodomee wrote:
You guys didn't even know that enfeeble and map mods affect reflect damage. Now you are going to tell me how crit multiplier works? Hilarious.
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


STILL LMAO AT THIS PURE EPIC SLAM
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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johnKeys wrote:
can't believe this thread got so long.

look man, if you crit for 20k damage and the monster happens to reflect 36% of it - you die.
simple as that.

I don't think it's an issue with 0.11.1, because I one-shot and two-shot myself on reflect mobs before.
and if those bastards appear in the middle of a large pack, it's almost as hellish as Act 4 knights in Diablo 2 who cast Iron Maiden.

use disposable totems/minions to deal with those. hit with a weaker alternate attack. hit physical reflectors with elemental damage, and elemental with physical.
there are numerous ways to go about it, other than trying to calculate how much you'll be hit back - using not-even-close-to-accurate mathematics, trying to figure out variables which only GGG know how they work.


I can only crit for 20k if I left my damage gems in and rolled 1k damage on each sword.
The range is 524-1108 and 366-1075 on each sword and is less than half that without my damage gems in. I could easily kill my self if I crit with the minimum damage on each sword if I was dumb enough to attack physical reflect with my gems in. It was a physical reflect map and I took my gems out and put in a life leech gem. Before the 11.1 patch I did this and had no problems with reflect maps, but after the patch one skeleton(reflecting 36% phy damage) 2 shot me with reflect. Now I have to replace my gems AND take off one of my swords and put on a shield which makes reflect maps extremely slow and boring.

I don't understand how this thread became a "Reflect Hurts" thread. I was just trying to say that since the patch, physical reflect damage doubled or tripled(without my dps changing at all) similar to the monster damage bug that got fixed in 11.1c.

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johnKeys wrote:
EDIT: also, the only way Enfeeble can possibly affect reflection - is if there is a chance for a reflection to crit. if so, this is an extremely bad concept and needs to change immediately.


Enfeeble reduces Damage, Crit Chance, Crit Damage, and Accuracy not just Crit.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jun 29, 2013, 4:53:52 AM

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