This is getting a bit ridiculous... Reflect Damage Bug from Patch 11.1

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Mark_GGG wrote:
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Sodomee wrote:
You guys didn't even know that enfeeble and map mods affect reflect damage. Now you are going to tell me how crit multiplier works? Hilarious.
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


I could've sworn that I saw multiple posts from Devs in closed beta that said any modifiers on monster damage(including totems) affected reflect. This was included in a post about being able to evade and block reflected attack damage. The evade chance was affected by the monster's accuracy as if the monster's reflected damage was considered an attack and as such was affect my any and all damage modifiers including enfeeble. If this was changed since closed beta, I did not see the change.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jun 29, 2013, 2:09:50 AM
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Sodomee wrote:
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Mark_GGG wrote:
"
Sodomee wrote:
You guys didn't even know that enfeeble and map mods affect reflect damage. Now you are going to tell me how crit multiplier works? Hilarious.
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


I could've sworn that I saw multiple posts from Devs in closed beta that said any modifiers on monster damage(including totems) affected reflect. This was included in a post about being able to evade and block reflected attack damage. The evade chance was affected by the monster's accuracy as if the monster's reflected damage was considered an attack and as such was affect my any and all damage modifiers including enfeeble. If this was changed since closed beta, I did not see the change.


SLAMMED

I was 100% sure this was all in your head, and it was never so. No one ever evaded or blocked reflect, or had enfeeble reduce it.

You're bad, i told you already. I love the way Mark came in this thread and embarassed you. And I also love how he totally ignored answering your question, as you dont even deserve it, just a probation tbh which unjustly you didnt get.

You're bad because you are supposed to know it all and not need advice and feel so superior to me cuz you played since CB and yet you are wrong on so many things in this thread. Your calculations are based on dps on the tooltip, when you should worry about actual raw dmg per hit / crit for the purpose of armor and tooltip doesnt even take into account specific skill increases, you dont even know BASICS of armor and how a, fx 500% crit reflect isnt just 5x reflect of a normal hit, how crit multiplier works or how multistrike works (1 crit = repeated 3 times). You simply cant utilise immortal call or an alternate elemental attack, and have to QQ over all the forums about reflect when its working the way it was intended. (from my calculation which are correct with your CRAP life and armor and a crit on multistrike cleave on a double reflect mob)

Dont post back with some rage wall, pls. Just accept it. L2p child, get some good armor, life, immortal call and more than 4 charges on a melee (seriously lol) and you will be fine.

"
Temzilla wrote:
So essentially, to take more damage from reflect, you need to be cursed with Vulnerability in the case of physical damage, or have shock stacks on yourself.

Or punishment of course.

Would projectile weakness on the player modify reflect when you fire a projectile at a reflect monster? Or is the reflect damage not considered a projectile, and thus not modified.

I would assume the first simply because it's consistent with other attacks in that reflect isn't modified by extra damage from monsters.


reflects physical damage, EK is affected and bear traps too afaik.

vulnerability / pw makes you take more damage
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jun 29, 2013, 2:48:19 AM
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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
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Mark_GGG wrote:
They don't. Enfeeble affects the damage the cursed monster deals, not the damage you deal that's reflected to you.

Map mods that affect monster damage likewise affect their damage, not your damage being reflected.

If you're enfeebled, or there's a map mod affecting your damage, then that will affect your damage and thus the amount reflected back to you. But I'm pretty sure that's not what you're talking about.


I could've sworn that I saw multiple posts from Devs in closed beta that said any modifiers on monster damage(including totems) affected reflect. This was included in a post about being able to evade and block reflected attack damage. The evade chance was affected by the monster's accuracy as if the monster's reflected damage was considered an attack and as such was affect my any and all damage modifiers including enfeeble. If this was changed since closed beta, I did not see the change.


SLAMMED

I was 100% sure this was all in your head, and it was never so. No one ever evaded or blocked reflect, or had enfeeble reduce it.

You're bad, i told you already. I love the way Mark came in this thread and embarassed you. And I also love how he totally ignored answering your question, as you dont even deserve it, just a probation tbh which unjustly you didnt get.

You're bad because you are supposed to know it all and not need advice and you're a know it all who has been playing since CB and yet you are wrong on so many things in this thread. You simply cant utilise immortal call or an alternate elemental attack, and has to QQ over all the forums about reflect when its working the way it was intended. (from my calculation which are correct with your CRAP life and armor and a crit on multstrike cleave)

Dont post back with some rage wall, pls. Just accept it. L2p child, get some good armor, life, immortal call and more than 4 charges on a melee (seriously lol) and you will be fine.

"
Temzilla wrote:
So essentially, to take more damage from reflect, you need to be cursed with Vulnerability in the case of physical damage, or have shock stacks on yourself.

Or punishment of course.

Would projectile weakness on the player modify reflect when you fire a projectile at a reflect monster? Or is the reflect damage not considered a projectile, and thus not modified.

I would assume the first simply because it's consistent with other attacks in that reflect isn't modified by extra damage from monsters.


reflects physical damage, EK is affected and bear traps too afaik.

vulnerability / pw makes you take more damage


"If the reflected damage is attack damage, it can be evaded. It uses target's accuracy rating [1]. "
http://pathofexile.gamepedia.com/Damage_reflection

Wat?

Also my marauder blocks reflect all the time with his 39% block chance.
This isn't a QQ thread about reflect being too hard. It is a thread about reflect damage being bugged. Now I know your skull is pretty thick, but you posted a dozen times in this thread and still fail to realize what the topic is about.

Now as for Mark not responding? Lol I have two threads bro. Please stop being ignorant, here is the reply:

"Reflect is not affected by any damage stats, and none of the code hat handles it was changed in this patch. The only thing that could theoretically have affected it is if your own damage is now higher due to a bug. We're investigating a few reports of cases where daamge may not be at expected values." -Mark_GGG
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jun 29, 2013, 2:54:56 AM
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Sodomee wrote:
"If the reflected damage is attack damage, it can be evaded. It uses target's accuracy rating [1]. "
http://pathofexile.gamepedia.com/Damage_reflection

Wat?


who wrote that article>? did you just ignore Mark GGG's reply? You were wrong abt enfeeble and map / monster mods, you're prolly wrong abt this. Not that this matters as much as enfeeble / mods though, since its avoidance not mitigation, so the damage part isnt effected. I just thing youre wrong too. Way to embarass yourself up in this thread tho lel ^^
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
"If the reflected damage is attack damage, it can be evaded. It uses target's accuracy rating [1]. "
http://pathofexile.gamepedia.com/Damage_reflection

Wat?


who wrote that article>? did you just ignore Mark GGG's reply? You were wrong abt enfeeble and map / monster mods, you're prolly wrong abt this. Not that this matters as much as enfeeble / mods though, since its avoidance not mitigation, so the damage part isnt effected. I just thing youre wrong too. Way to embarass yourself up in this thread tho lel ^^

Mark's post stated that reflect damage is simply a flat percentage of your damage dealt to the monster. Which is exactly what reflect is defined as.

Where in this definition does it state that reflect is unevadable or unblockable?
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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
"If the reflected damage is attack damage, it can be evaded. It uses target's accuracy rating [1]. "
http://pathofexile.gamepedia.com/Damage_reflection

Wat?


who wrote that article>? did you just ignore Mark GGG's reply? You were wrong abt enfeeble and map / monster mods, you're prolly wrong abt this. Not that this matters as much as enfeeble / mods though, since its avoidance not mitigation, so the damage part isnt effected. I just thing youre wrong too. Way to embarass yourself up in this thread tho lel ^^


You may think* a lot of things. Your thick skull amuses me.
IGN: ThrobbinRobin
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UnderOmerta wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
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Sodomee wrote:
"If the reflected damage is attack damage, it can be evaded. It uses target's accuracy rating [1]. "
http://pathofexile.gamepedia.com/Damage_reflection

Wat?


who wrote that article>? did you just ignore Mark GGG's reply? You were wrong abt enfeeble and map / monster mods, you're prolly wrong abt this. Not that this matters as much as enfeeble / mods though, since its avoidance not mitigation, so the damage part isnt effected. I just thing youre wrong too. Way to embarass yourself up in this thread tho lel ^^

Mark's post stated that reflect damage is simply a flat percentage of your damage dealt to the monster. Which is exactly what reflect is defined as.

Where in this definition does it state that reflect is unevadable or unblockable?


it doesnt, I am not so sure of the autenthicity of the article either tho

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Sodomee wrote:
Your thick skull amuses me.


Irony over 9000 dude lel

'YOU DONT KNOW CRAP N00P BUEHEHEH REFLECT CAN BE EFFECTED BY MAP MODS OR ENFEEBLE, SHUT UP AND DONT TALK TO ME I NO NEED ADVICES IM A GOD OF POE, I KNOW THIS CUZ BEEN PLAYING SINCE CB BLABLABLA'

*mark comes in and embarasses you like theres no tomorrow*

i chuckled at that, tnx
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal wrote:


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Sodomee wrote:
Your thick skull amuses me.


Irony over 9000 dude lel

'YOU DONT KNOW CRAP N00P BUEHEHEH REFLECT CAN BE EFFECTED BY MAP MODS OR ENFEEBLE, SHUT UP AND DONT TALK TO ME I NO NEED ADVICES IM A GOD OF POE, I KNOW THIS CUZ BEEN PLAYING SINCE CB BLABLABLA'

*mark comes in and embarasses you like theres no tomorrow*

i chuckled at that, tnx


I'm baffled by your ignorance.

I'll go look up the actual posts regarding reflect later on when I'm not busy. In the meantime I'm sure that the comedy you provide in-between maps will suffice.
IGN: ThrobbinRobin
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JahIthBerTirUmMalLumKoKoMal wrote:
it doesnt, I am not so sure of the autenthicity of the article either tho

Because to assume that you can evade/dodge/block reflect damage is to presume that reflect damage is just like any other source of damage, and thus can be evaded/dodged/blocked.

If the above is not true, then we have to acknowledge that reflect damage is literally unlike any other kind of burst (non-DoT) damage in the game. Which would probably have been mentioned somewhere.
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UnderOmerta wrote:
Because to assume that you can evade/dodge/block reflect damage is to presume that reflect damage is just like any other source of damage, and thus can be evaded/dodged/blocked.


Mark already established that for us, (that it isnt like any other dmg source) since it isnt effected by mods and enfeeble.

"
Sodomee wrote:
I'm baffled by your ignorance.


You dare say this after a dev blatantly exposed yours? and whats this fixation with this word, is this all you heard growing up from ppl around you and its your way of getting back at the world? Just crawl back to the hole you came from, reject, and be a forgotten memory already.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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